Added 4k kong to the repository.
@@ -0,0 +1,1783 @@ | ||
1 | + | |
2 | +;// | |
3 | +;// System defines | |
4 | +;// | |
5 | +#define _hires $ec33 | |
6 | +#define _text $ec21 | |
7 | + | |
8 | +#define _paper $e204 | |
9 | + | |
10 | +#define _ping $fa9f | |
11 | +#define _shoot $fab5 | |
12 | +#define _zap $fae1 | |
13 | +#define _explode $facb | |
14 | + | |
15 | +#define _kbdclick1 $fb14 | |
16 | +#define _kbdclick2 $fb2a | |
17 | + | |
18 | +#define _cls $ccce | |
19 | +#define _lores0 $d9ed | |
20 | +#define _lores1 $d9ea | |
21 | + | |
22 | + | |
23 | + | |
24 | +;// | |
25 | +;// Game sprites defines | |
26 | +;// | |
27 | +#define BAREL_BASE_MAIN 0 | |
28 | +#define BAREL_COUNT_MAIN 17 | |
29 | + | |
30 | +#define GIRDER_BASE_MAIN __FirstGirder-__FirstSprite | |
31 | +#define GIRDER_COUNT_MAIN 5 | |
32 | + | |
33 | + .zero | |
34 | + | |
35 | + *= $50 | |
36 | + | |
37 | +;// Some two byte values | |
38 | +_zp_start_ | |
39 | + | |
40 | +ptr_base_dst | |
41 | +pl_base_dst .dsb 1 | |
42 | +ph_base_dst .dsb 1 | |
43 | + | |
44 | +ptr_dst | |
45 | +pl_dst .dsb 1 | |
46 | +ph_dst .dsb 1 | |
47 | + | |
48 | +ptr_src | |
49 | +pl_src .dsb 1 | |
50 | +ph_src .dsb 1 | |
51 | + | |
52 | +current_score .dsb 2 | |
53 | + | |
54 | + | |
55 | +;// Some one byte temporaries | |
56 | +rand_low .dsb 1 ;// Random number generator, low part | |
57 | +rand_high .dsb 1 ;// Random number generator, high part | |
58 | + | |
59 | +offset_src .dsb 1 ;// Position related to ptr_src | |
60 | +offset_dst .dsb 1 ;// Position related to ptr_dst | |
61 | + | |
62 | +base_offset_dst .dsb 1 ;// Position related to ptr_dst | |
63 | + | |
64 | +meta_bloc_index .dsb 1 | |
65 | +sub_bloc_index .dsb 1 | |
66 | + | |
67 | +tmp_save_sprite .dsb 1 | |
68 | +tmp_width .dsb 1 | |
69 | +tmp_height .dsb 1 | |
70 | + | |
71 | +paint_width .dsb 1 | |
72 | +paint_height .dsb 1 | |
73 | + | |
74 | +save_y .dsb 1 | |
75 | + | |
76 | +b_tmp1 .dsb 1 | |
77 | +b_tmp2 .dsb 1 | |
78 | +;b_tmp3 .dsb 1 | |
79 | + | |
80 | +live_counter .dsb 1 ;// Number of lives remaining | |
81 | +flag_mario_end .dsb 1 ;// 0=playing 1=mario collide 2=mario falled 3=mario win | |
82 | +mario_jmp_count .dsb 1 | |
83 | +death_counter .dsb 1 | |
84 | +hero_position .dsb 1 | |
85 | +last_key_press .dsb 1 | |
86 | + | |
87 | +CraneStatus .byt 0 ; 01 (OFF or ON) | |
88 | +CranePosition .byt 0 ; 012 | |
89 | +HookPosition .byt 0 ; 01234 | |
90 | +_KongPosition .byt 0 ; 0 1 2 (3 when crashed ???) | |
91 | +FixationCount .byt 0 ;4 ; Number of fix that keep the platform attached | |
92 | + | |
93 | +_SpriteRequestedState .dsb 96 ; 0=not displayed 1=displayed | |
94 | + | |
95 | +_zp_end_ | |
96 | + | |
97 | + | |
98 | + .text | |
99 | + | |
100 | +_main | |
101 | + ;// Intro screen | |
102 | + jsr _text | |
103 | + jsr _lores0 | |
104 | + ;// NOKEYCLICK+SCREEN no cursor | |
105 | + lda #8+2 | |
106 | + sta $26a | |
107 | + ;// Erase CAPS | |
108 | + ldx #0 | |
109 | + stx $bb80+35 | |
110 | + | |
111 | +.( | |
112 | +loop | |
113 | + lda IntroText1,x | |
114 | + bmi skip | |
115 | + sta $bb80+(40*10)+15,x | |
116 | + sta $bb80+(40*11)+15,x | |
117 | + lda IntroText2,x | |
118 | + sta $bb80+(40*20)+12,x | |
119 | + inx | |
120 | + jmp loop | |
121 | +skip | |
122 | +.) | |
123 | + | |
124 | + | |
125 | + | |
126 | +.( | |
127 | +wait_key | |
128 | + ldy #80 | |
129 | + ldx b_tmp1 | |
130 | + inx | |
131 | + stx b_tmp1 | |
132 | +loop | |
133 | + txa | |
134 | + and #7 | |
135 | + ora #16 | |
136 | + sta $bb80-1,y | |
137 | + eor #7 | |
138 | + sta $bb80+40*26-1,y | |
139 | + | |
140 | + inx | |
141 | + dey | |
142 | + bne loop | |
143 | + | |
144 | + ldx #20 | |
145 | + jsr BlinkTemporisation | |
146 | + | |
147 | + ldx $208 | |
148 | + cpx #132 | |
149 | + bne wait_key | |
150 | +.) | |
151 | + | |
152 | + | |
153 | + | |
154 | + ;// Initialise the random generator values | |
155 | + lda #23 | |
156 | + sta rand_low | |
157 | + lda #35 | |
158 | + sta rand_high | |
159 | + | |
160 | + ;// ====================== | |
161 | + ;// We need to start each new game with a completely | |
162 | + ;// rebuilt screen, cleared BSS, reseted variables. | |
163 | + ;// The only thing that should not be reseted is the | |
164 | + ;// hiscores counter ! | |
165 | + ;// ====================== | |
166 | + ;// | |
167 | + ;// Erase screen using a ROM call | |
168 | + ;// ($ec33 on ATMOS) | |
169 | + ;// | |
170 | + jsr _hires | |
171 | + | |
172 | + | |
173 | + ;// | |
174 | + ;// Reconfigurate life character | |
175 | + ;// 91 92 93 94 | |
176 | +.( | |
177 | + ldx #8*4 | |
178 | +loop | |
179 | + lda _SpriteMario_Life-1,x | |
180 | + sta $9800+91*8-1,x | |
181 | + dex | |
182 | + bne loop | |
183 | +.) | |
184 | + | |
185 | + | |
186 | + ;// | |
187 | + ;// We then need to remove the keyclick, | |
188 | + ;// and also disable the cursor flashing | |
189 | + ;// that is enabled after a HIRES switch. | |
190 | + ;// | |
191 | + ;// #define CURSOR 0x01 /* Cursor on (ctrl-q) */ | |
192 | + ;// #define SCREEN 0x02 /* Printout to screen on (ctrl-s) */ | |
193 | + ;// #define NOKEYCLICK 0x08 /* Turn keyclick off (ctrl-f) */ | |
194 | + ;// #define PROTECT 0x20 /* Protect columns 0-1 (ctrl-]) */ | |
195 | + lda #8+2 ;// NOKEYCLICK+SCREEN no cursor | |
196 | + sta $26a | |
197 | + | |
198 | + | |
199 | + ;// | |
200 | + ;// Load A with zero to clear for many things | |
201 | + ;// | |
202 | + lda #0 | |
203 | + | |
204 | + ;// | |
205 | + ;// Clear the zero page adresses | |
206 | + ;// | |
207 | +ZpClear | |
208 | +.( | |
209 | + ldx #_zp_end_-_zp_start_ | |
210 | +loop | |
211 | + sta _zp_start_-1,x | |
212 | + dex | |
213 | + bne loop | |
214 | +.) | |
215 | + | |
216 | + ;// | |
217 | + ;// Clear the BSS section | |
218 | + ;// | |
219 | +BssClear | |
220 | +.( | |
221 | + tay | |
222 | + | |
223 | + ldx #<_BssStart_ | |
224 | + stx pl_dst | |
225 | + ldx #>_BssStart_ | |
226 | + stx ph_dst | |
227 | + | |
228 | + ldx #5 ;// 5*256 | |
229 | +loop_outer | |
230 | + tay | |
231 | +loop_inner | |
232 | + sta (ptr_dst),y | |
233 | + dey | |
234 | + bne loop_inner | |
235 | + inc ph_dst | |
236 | + dex | |
237 | + bne loop_outer | |
238 | + | |
239 | + ;// | |
240 | + ;// Set some game parameters | |
241 | + ;// | |
242 | + | |
243 | + ;// a = 0 | |
244 | + sta flag_mario_end | |
245 | + sta _GameCurrentTick | |
246 | + sta CraneStatus | |
247 | + sta CranePosition | |
248 | + sta HookPosition | |
249 | + | |
250 | + lda #__FirstMario-__FirstSprite | |
251 | + sta hero_position | |
252 | + | |
253 | + lda #3 | |
254 | + sta live_counter | |
255 | + | |
256 | + lda #4 | |
257 | + sta FixationCount | |
258 | + | |
259 | + lda #255 | |
260 | + sta _GameDelayTick | |
261 | + | |
262 | + | |
263 | + ;// | |
264 | + ;// Display background graphics | |
265 | + ;// | |
266 | + jsr _DisplayBackground | |
267 | +.) | |
268 | + | |
269 | + | |
270 | + | |
271 | + ;// | |
272 | + ;// Stay into the game loop while the hero | |
273 | + ;// still has some live to spare | |
274 | + ;// | |
275 | +game_loop | |
276 | + jsr ScoreDisplay | |
277 | + | |
278 | + | |
279 | +.( | |
280 | + ;// | |
281 | + ;// Display the remaining lives of the hero | |
282 | + ;// | |
283 | + lda live_counter | |
284 | + asl | |
285 | + asl | |
286 | + tax | |
287 | + | |
288 | + ldy #9+2+2 | |
289 | + | |
290 | + lda #3 | |
291 | + sta b_tmp1 | |
292 | +loop_draw_lives | |
293 | + lda LifeDisplayTable,x | |
294 | + inx | |
295 | + sta $bb80+40*26+0,y | |
296 | + lda LifeDisplayTable,x | |
297 | + inx | |
298 | + sta $bb80+40*27+0,y | |
299 | + lda LifeDisplayTable,x | |
300 | + inx | |
301 | + sta $bb80+40*26+1,y | |
302 | + lda LifeDisplayTable,x | |
303 | + inx | |
304 | + sta $bb80+40*27+1,y | |
305 | + dey | |
306 | + dey | |
307 | + dec b_tmp1 | |
308 | + bne loop_draw_lives | |
309 | +.) | |
310 | + | |
311 | + jsr MoveHero | |
312 | + | |
313 | + ;// | |
314 | + ;// Move items | |
315 | + ;// | |
316 | + lda _GameCurrentTick | |
317 | + bne end_update_items | |
318 | + | |
319 | + lda _GameDelayTick | |
320 | + sta _GameCurrentTick | |
321 | + | |
322 | + ;// Call the "click" routine | |
323 | + jsr _kbdclick1 | |
324 | + | |
325 | + jsr HandlePlateforms | |
326 | + jsr MoveBarels | |
327 | + jsr MoveKong | |
328 | + | |
329 | +end_update_items | |
330 | + dec _GameCurrentTick | |
331 | + | |
332 | + jsr MoveGirders | |
333 | + jsr HandleCrane | |
334 | + | |
335 | + jsr RefreshAllSprites | |
336 | + | |
337 | + jsr HandleCollisions | |
338 | + | |
339 | + ldx flag_mario_end | |
340 | + bne MarioEndSequence | |
341 | + jmp game_loop | |
342 | + | |
343 | + | |
344 | + | |
345 | +;// ====================== | |
346 | +;// When mario die, we need to: | |
347 | +;// - make it blink few times | |
348 | +;// - decrement the life counter | |
349 | +;// - if life counter is null full death, reset all | |
350 | +;// - if life counter is not null, partial death, erase the first barels | |
351 | +;// ====================== | |
352 | +MarioEndSequence | |
353 | + ;// Reset lots of things death flag | |
354 | + lda #0 | |
355 | + sta flag_mario_end | |
356 | + sta _GameCurrentTick | |
357 | + sta CraneStatus | |
358 | + sta CranePosition | |
359 | + sta HookPosition | |
360 | + sta last_key_press | |
361 | + | |
362 | + | |
363 | + ;// 0=playing | |
364 | + ;// 1=mario collide | |
365 | + ;// 2=mario falled | |
366 | + ;// 3=mario win | |
367 | + cpx #1 | |
368 | + beq MarioCollideSequence | |
369 | + cpx #2 | |
370 | + beq MarioFallSequence | |
371 | + jmp MarioWinSequence | |
372 | + | |
373 | + | |
374 | +MarioCollideSequence | |
375 | + lda #8 | |
376 | + sta death_counter | |
377 | + jsr _kbdclick2 | |
378 | +blink_loop | |
379 | + jsr BlinkTemporisation_128 | |
380 | + ldx hero_position | |
381 | + lda _SpriteRequestedState,x | |
382 | + eor #1 | |
383 | + sta _SpriteRequestedState,x | |
384 | + jsr RefreshAllSprites | |
385 | + jsr _kbdclick1 | |
386 | + dec death_counter | |
387 | + bne blink_loop | |
388 | + | |
389 | + dec live_counter | |
390 | + bmi FullDeath | |
391 | + | |
392 | +;// Normal death | |
393 | +;// Reposition mario at the begining | |
394 | +RestartHero | |
395 | + lda #__FirstMario-__FirstSprite | |
396 | + sta hero_position | |
397 | + | |
398 | + ;// Erase the first barels | |
399 | + ldx #0 | |
400 | + ldy #3 | |
401 | + jsr SpriteErase | |
402 | + | |
403 | + jmp game_loop | |
404 | + | |
405 | +;// Full death, start again | |
406 | +FullDeath | |
407 | + jmp _main | |
408 | + | |
409 | + | |
410 | + | |
411 | + | |
412 | +;// We need to make it fall | |
413 | +;// Then blink | |
414 | +;// Then check for life | |
415 | +;// Ok, remove some lifes | |
416 | +MarioFallSequence | |
417 | + jsr BlinkTemporisation_128 | |
418 | + ldx hero_position | |
419 | + ldy #0 | |
420 | + sty _SpriteRequestedState,x | |
421 | + iny | |
422 | + ldx #__MarioJump-__FirstSprite+2 | |
423 | + stx hero_position | |
424 | + sty _SpriteRequestedState,x | |
425 | + | |
426 | + jmp MarioCollideSequence | |
427 | + | |
428 | + | |
429 | + | |
430 | + | |
431 | +;// Ok, mario managed to grip the hook ! | |
432 | +;// We award mario some points for the operation | |
433 | +MarioWinSequence | |
434 | +.( | |
435 | + ;// | |
436 | + ;// Move mario and the crate to the upper level | |
437 | + ;// | |
438 | + jsr BlinkTemporisation_128 | |
439 | + | |
440 | + ;// Erase all crane graphics | |
441 | + ldx #__FirstCrane-__FirstSprite | |
442 | + ldy #__LastCrane-__FirstCrane | |
443 | + jsr SpriteErase | |
444 | + | |
445 | + ;// Erase previous mario position | |
446 | + ldx #0 | |
447 | + stx _SpriteRequestedState+__MarioJump-__FirstSprite | |
448 | + | |
449 | + ;// Draw upper crane with hook and mario | |
450 | + inx | |
451 | + stx _SpriteRequestedState+__FirstCrane-__FirstSprite+2 | |
452 | + stx _SpriteRequestedState+__FirstVictoryPose-__FirstSprite+0 | |
453 | + stx _SpriteRequestedState+__FirstVictoryPose-__FirstSprite+1 | |
454 | + | |
455 | + ;// | |
456 | + ;// Remove one of the hooks | |
457 | + ;// And redraw them | |
458 | + ;// | |
459 | + dec FixationCount | |
460 | + jsr HandlePlateforms | |
461 | + | |
462 | + jsr RefreshAllSprites | |
463 | + | |
464 | + ;// | |
465 | + ;// Increment score | |
466 | + ;// | |
467 | + ldx #20 | |
468 | + jsr ScoreIncrementMulti | |
469 | + | |
470 | + | |
471 | + ;// | |
472 | + ;// Check if it was the last platform | |
473 | + ;// | |
474 | + lda FixationCount | |
475 | + bne not_last_platform | |
476 | + | |
477 | +last_platform | |
478 | + ;// Special case of where there are no more platform under kong | |
479 | + ;// We need to make them blink, and only after fall down | |
480 | + | |
481 | + lda #4 | |
482 | + sta death_counter | |
483 | + | |
484 | +platform_blink | |
485 | + ldx #__FirstPlatform-__FirstSprite | |
486 | + ldy #3 | |
487 | +loop | |
488 | + lda _SpriteRequestedState,x | |
489 | + eor #1 | |
490 | + sta _SpriteRequestedState,x | |
491 | + inx | |
492 | + dey | |
493 | + bne loop | |
494 | + | |
495 | + jsr RefreshAllSprites | |
496 | + jsr _kbdclick1 | |
497 | + jsr BlinkTemporisation_128 | |
498 | + | |
499 | + dec death_counter | |
500 | + bne platform_blink | |
501 | + | |
502 | + ;// Erase the old kong | |
503 | + ldx #__FirstKong-__FirstSprite | |
504 | + ldy #__LastKong-__FirstKong | |
505 | + jsr SpriteErase | |
506 | + | |
507 | + ldx #0 | |
508 | + stx _SpriteRequestedState+__FirstPlatform-__FirstSprite+0 | |
509 | + stx _SpriteRequestedState+__FirstPlatform-__FirstSprite+1 | |
510 | + stx _SpriteRequestedState+__FirstPlatform-__FirstSprite+2 | |
511 | + | |
512 | + ;// Display the falled down platforms as well as kong | |
513 | + inx | |
514 | + stx _SpriteRequestedState+__FirstPlatformFalling-__FirstSprite+0 | |
515 | + stx _SpriteRequestedState+__FirstPlatformFalling-__FirstSprite+1 | |
516 | + stx _SpriteRequestedState+__FirstPlatformFalling-__FirstSprite+2 | |
517 | + stx _SpriteRequestedState+__FirstKongFalling-__FirstSprite | |
518 | + | |
519 | + jsr RefreshAllSprites | |
520 | + | |
521 | + ;// Another 20 points bonus | |
522 | + ldx #20 | |
523 | + jsr ScoreIncrementMulti | |
524 | + | |
525 | + ;// Small hearts ! | |
526 | + ;// Because I am worth it | |
527 | + | |
528 | + lda #20 | |
529 | + sta death_counter | |
530 | + | |
531 | +hearts_blink | |
532 | + dec death_counter | |
533 | + lda death_counter | |
534 | + and #1 | |
535 | + sta _SpriteRequestedState+__FirstHeart-__FirstSprite+0 | |
536 | + lda death_counter | |
537 | + lsr | |
538 | + and #1 | |
539 | + sta _SpriteRequestedState+__FirstHeart-__FirstSprite+1 | |
540 | + | |
541 | + jsr RefreshAllSprites | |
542 | + jsr _kbdclick1 | |
543 | + ldx #64 | |
544 | + jsr BlinkTemporisation | |
545 | + | |
546 | + lda death_counter | |
547 | + bne hearts_blink | |
548 | + | |
549 | +not_last_platform | |
550 | + | |
551 | + | |
552 | + ;// | |
553 | + ;// Move down to intermediate level | |
554 | + ;// | |
555 | + | |
556 | + ;// Erase previous victory graphics | |
557 | + ldx #0 | |
558 | + stx _SpriteRequestedState+__FirstCrane-__FirstSprite+2 | |
559 | + stx _SpriteRequestedState+__FirstVictoryPose-__FirstSprite+0 | |
560 | + stx _SpriteRequestedState+__FirstVictoryPose-__FirstSprite+1 | |
561 | + | |
562 | + ;// Draw upper crane with hook and mario | |
563 | + inx | |
564 | + stx _SpriteRequestedState+__FirstCrane-__FirstSprite+1 | |
565 | + stx _SpriteRequestedState+__FirstCraneHook-__FirstSprite+4 | |
566 | + stx _SpriteRequestedState+__MarioJump-__FirstSprite | |
567 | + | |
568 | + jsr RefreshAllSprites | |
569 | + | |
570 | + jsr BlinkTemporisation_128 | |
571 | + | |
572 | + ;// | |
573 | + ;// Move down to lower level | |
574 | + ;// | |
575 | + | |
576 | + | |
577 | + ;// Erase previous victory graphics | |
578 | + ldx #0 | |
579 | + stx _SpriteRequestedState+__FirstCrane-__FirstSprite+1 | |
580 | + stx _SpriteRequestedState+__FirstCraneHook-__FirstSprite+4 | |
581 | + stx _SpriteRequestedState+__MarioJump-__FirstSprite | |
582 | + | |
583 | + ;// Draw upper crane with hook and mario | |
584 | + inx | |
585 | + stx _SpriteRequestedState+__FirstCrane-__FirstSprite+0 | |
586 | + stx _SpriteRequestedState+__FirstVictoryPose-__FirstSprite+2 | |
587 | + stx _SpriteRequestedState+__FirstVictoryPose-__FirstSprite+3 | |
588 | + | |
589 | + jsr RefreshAllSprites | |
590 | + | |
591 | + jsr BlinkTemporisation_128 | |
592 | + | |
593 | + lda FixationCount | |
594 | + bne skip | |
595 | + lda #4 | |
596 | + sta FixationCount | |
597 | +skip | |
598 | + | |
599 | +.) | |
600 | + dec _GameDelayTick | |
601 | + | |
602 | + jmp RestartHero | |
603 | + | |
604 | + | |
605 | + | |
606 | +BlinkTemporisation_128 | |
607 | + ldx #128 | |
608 | +;// Call with X containing the delay | |
609 | +BlinkTemporisation | |
610 | +.( | |
611 | +outer_loop | |
612 | + ldy #0 | |
613 | +inner_loop | |
614 | + nop | |
615 | + dey | |
616 | + bne inner_loop | |
617 | + dex | |
618 | + bne outer_loop | |
619 | + rts | |
620 | +.) | |
621 | + | |
622 | + | |
623 | + | |
624 | + | |
625 | + | |
626 | +HandleCollisions | |
627 | +.( | |
628 | + ldy hero_position | |
629 | +check_girder_with_jump1 | |
630 | + cpy #__FirstMarioJump-__FirstSprite+2 | |
631 | + bne check_girder_with_jump2 | |
632 | + lda _SpriteRequestedState+__FirstGirder-__FirstSprite+3 | |
633 | + bne MarioDeadSequence | |
634 | + | |
635 | +check_girder_with_jump2 | |
636 | + cpy #__FirstMarioJump-__FirstSprite+3 | |
637 | + bne check_girder_with_lader | |
638 | + lda _SpriteRequestedState+__FirstGirder-__FirstSprite+2 | |
639 | + bne MarioDeadSequence | |
640 | + | |
641 | +check_girder_with_lader | |
642 | + cpy #__MarioLader_2-__FirstSprite | |
643 | + bne check_jump_on_hook | |
644 | + lda _SpriteRequestedState+__FirstGirder-__FirstSprite+0 | |
645 | + bne MarioDeadSequence | |
646 | + | |
647 | +check_jump_on_hook | |
648 | + cpy #__MarioJump-__FirstSprite | |
649 | + bne check_end | |
650 | + | |
651 | + ;// 2=mario falling | |
652 | + ;// 3=mario wining by getting the hook | |
653 | + ldx #2 | |
654 | + lda _SpriteRequestedState+__FirstCraneHook-__FirstSprite+4 | |
655 | + beq mario_failure | |
656 | + inx | |
657 | +mario_failure | |
658 | + stx flag_mario_end | |
659 | + | |
660 | +check_end | |
661 | + rts | |
662 | + | |
663 | +MarioDeadSequence | |
664 | + lda #1 | |
665 | + sta flag_mario_end | |
666 | + rts | |
667 | +.) | |
668 | + | |
669 | + | |
670 | + | |
671 | + | |
672 | + | |
673 | + | |
674 | + | |
675 | +;// Calculate some RANDOM values | |
676 | +;// Not accurate at all, but who cares ? | |
677 | +;// For what I need it's enough. | |
678 | +_GetRand | |
679 | + lda rand_high | |
680 | + sta b_tmp1 | |
681 | + lda rand_low | |
682 | + asl | |
683 | + rol b_tmp1 | |
684 | + asl | |
685 | + rol b_tmp1 | |
686 | + asl | |
687 | + rol b_tmp1 | |
688 | + asl | |
689 | + rol b_tmp1 | |
690 | + clc | |
691 | + adc rand_low | |
692 | + pha | |
693 | + lda b_tmp1 | |
694 | + adc rand_high | |
695 | + sta rand_high | |
696 | + pla | |
697 | + adc #$11 | |
698 | + sta rand_low | |
699 | + lda rand_high | |
700 | + adc #$36 | |
701 | + sta rand_high | |
702 | + rts | |
703 | + | |
704 | + | |
705 | + | |
706 | + | |
707 | + | |
708 | + | |
709 | +;// Give the value to add in X | |
710 | +ScoreIncrementMulti | |
711 | +.( | |
712 | + stx death_counter | |
713 | + jsr _kbdclick2 | |
714 | +score_loop | |
715 | + jsr ScoreIncrement | |
716 | + jsr ScoreDisplay | |
717 | + jsr _kbdclick1 | |
718 | + ldx #32 | |
719 | + jsr BlinkTemporisation | |
720 | + dec death_counter | |
721 | + bne score_loop | |
722 | + rts | |
723 | +.) | |
724 | + | |
725 | + | |
726 | +ScoreIncrement | |
727 | +.( | |
728 | + pha | |
729 | + | |
730 | + php | |
731 | + sei | |
732 | + sed | |
733 | + clc | |
734 | + lda current_score+1 | |
735 | + adc #1 | |
736 | + sta current_score+1 | |
737 | + lda current_score+0 | |
738 | + adc #0 | |
739 | + sta current_score+0 | |
740 | + | |
741 | + ;// Sounddemon proposes a 16 bits subtraction | |
742 | + ;// aeb156 code | |
743 | + lda current_score+0 | |
744 | + cmp best_score+0 | |
745 | + beq _checktens | |
746 | + bcs _newhigh | |
747 | + bcc _nonewhigh | |
748 | +_checktens | |
749 | + lda current_score+1 | |
750 | + cmp best_score+1 | |
751 | + bcc _nonewhigh | |
752 | +_newhigh | |
753 | + lda current_score+0 | |
754 | + sta best_score+0 | |
755 | + lda current_score+1 | |
756 | + sta best_score+1 | |
757 | +_nonewhigh | |
758 | + | |
759 | +skip_update_best | |
760 | + plp | |
761 | + | |
762 | + pla | |
763 | + rts | |
764 | +.) | |
765 | + | |
766 | + | |
767 | + | |
768 | + | |
769 | +ScoreDisplay | |
770 | + ;//jmp ScoreDisplay | |
771 | +.( | |
772 | + ;// | |
773 | + ;// Push two bytes on the stack to avoid using index | |
774 | + ;// registers later in the loop. | |
775 | + ;// | |
776 | + lda best_score+0 | |
777 | + pha | |
778 | + lda best_score+1 | |
779 | + pha | |
780 | + lda #38 | |
781 | + pha | |
782 | + | |
783 | + | |
784 | + lda current_score+0 | |
785 | + pha | |
786 | + lda current_score+1 | |
787 | + pha | |
788 | + lda #27 | |
789 | + pha | |
790 | + | |
791 | + ;// two scores to display | |
792 | + lda #2 | |
793 | + lda #2 | |
794 | + sta b_tmp1 | |
795 | +loop_scores | |
796 | + lda #2 | |
797 | + sta b_tmp2 | |
798 | + pla | |
799 | + tay | |
800 | +loop_show_digit | |
801 | + pla | |
802 | + pha | |
803 | + and #15 | |
804 | + tax | |
805 | + lda HexDigits,x | |
806 | + sta $bb80+40*26,y | |
807 | + sta $bb80+40*27,y | |
808 | + dey | |
809 | + | |
810 | + pla | |
811 | + lsr | |
812 | + lsr | |
813 | + lsr | |
814 | + lsr | |
815 | + tax | |
816 | + lda HexDigits,x | |
817 | + sta $bb80+40*26,y | |
818 | + sta $bb80+40*27,y | |
819 | + dey | |
820 | + dec b_tmp2 | |
821 | + bne loop_show_digit | |
822 | + | |
823 | + dec b_tmp1 | |
824 | + bne loop_scores | |
825 | + | |
826 | + rts | |
827 | +.) | |
828 | + | |
829 | + | |
830 | + | |
831 | + | |
832 | + | |
833 | +;// Call with | |
834 | +;// x first sprite to erase | |
835 | +;// y number of sprites to erase | |
836 | +SpriteErase | |
837 | +.( | |
838 | + lda #0 | |
839 | +loop | |
840 | + sta _SpriteRequestedState,x | |
841 | + inx | |
842 | + dey | |
843 | + bne loop | |
844 | + rts | |
845 | +.) | |
846 | + | |
847 | + | |
848 | + | |
849 | + | |
850 | + | |
851 | +HandleCrane | |
852 | +.( | |
853 | + ;// | |
854 | + ;// Update things depending of tic | |
855 | + ;// Move the crane and hooks accordingly | |
856 | + ;// | |
857 | + lda CraneStatus | |
858 | + beq end_crane_movement | |
859 | + | |
860 | + dec _GameCraneCurrentTick | |
861 | + bne end_crane_movement | |
862 | + | |
863 | + lda _GameCraneDelayTick | |
864 | + sta _GameCraneCurrentTick | |
865 | + | |
866 | + ;// 0=down | |
867 | + ;// 1=mid (need hooks) | |
868 | + ldx CranePosition | |
869 | + bne not_down | |
870 | +down | |
871 | + inc CranePosition | |
872 | + jmp end_crane_movement | |
873 | + | |
874 | +not_down | |
875 | + dex | |
876 | + bne end_mid | |
877 | + | |
878 | +mid | |
879 | + ldx HookPosition | |
880 | + cpx #4 | |
881 | + beq end_mid | |
882 | + inc HookPosition | |
883 | + jmp end_crane_movement | |
884 | + | |
885 | +end_mid | |
886 | + lda #0 | |
887 | + sta CranePosition | |
888 | + sta CraneStatus | |
889 | + sta HookPosition | |
890 | + | |
891 | +end_crane_movement | |
892 | + | |
893 | + ;// | |
894 | + ;// Display the crane control handle | |
895 | + ;// | |
896 | + lda CraneStatus | |
897 | + ldx #1 | |
898 | + sta _SpriteRequestedState+__FirstCraneStick-__FirstSprite,x | |
899 | + dex | |
900 | + eor #1 | |
901 | + sta _SpriteRequestedState+__FirstCraneStick-__FirstSprite,x | |
902 | + | |
903 | + ;// | |
904 | + ;// Erase all crane graphics | |
905 | + ;// | |
906 | + ldx #__FirstCrane-__FirstSprite | |
907 | + ldy #__LastCrane-__FirstCrane | |
908 | + jsr SpriteErase | |
909 | + | |
910 | + ;// | |
911 | + ;// Draw crane depending of flags | |
912 | + ;// | |
913 | + lda #1 | |
914 | + ldx CranePosition | |
915 | + sta _SpriteRequestedState+__FirstCrane-__FirstSprite,x | |
916 | + | |
917 | + ;// | |
918 | + ;// Draw hooks depending of position | |
919 | + ;// | |
920 | + ldx CranePosition | |
921 | + cpx #1 | |
922 | + bne end_draw_hooks | |
923 | + | |
924 | + lda #1 | |
925 | + ldx HookPosition | |
926 | + sta _SpriteRequestedState+__FirstCraneHook-__FirstSprite,x | |
927 | + | |
928 | +end_draw_hooks | |
929 | + rts | |
930 | +.) | |
931 | + | |
932 | + | |
933 | + | |
934 | + | |
935 | + | |
936 | +MoveHero | |
937 | +.( | |
938 | + ;// Erase all previous position | |
939 | + ldx #__FirstMario-__FirstSprite | |
940 | + ldy #__LastMario-__FirstMario | |
941 | + jsr SpriteErase | |
942 | + | |
943 | + ldy hero_position | |
944 | + | |
945 | + ;// | |
946 | + ;// Check if the hero is jumping | |
947 | + lda mario_jmp_count | |
948 | + beq handle_keyboard | |
949 | + | |
950 | +;//zlob | |
951 | +;// jmp zlob | |
952 | + | |
953 | + dec mario_jmp_count | |
954 | + bne end_keyboard | |
955 | + | |
956 | +.( | |
957 | +check_first_jump | |
958 | + cpy #__FirstMarioJump-__FirstSprite+0 | |
959 | + bne check_second_jump | |
960 | + ldy #__FirstFloorMario-__FirstSprite+0 | |
961 | + jmp end_keyboard | |
962 | + | |
963 | +check_second_jump | |
964 | + cpy #__FirstMarioJump-__FirstSprite+1 | |
965 | + bne check_third_jump | |
966 | + ldy #__FirstFloorMario-__FirstSprite+3 | |
967 | + jmp end_keyboard | |
968 | + | |
969 | +check_third_jump | |
970 | + cpy #__FirstMarioJump-__FirstSprite+2 | |
971 | + bne check_fourth_jump | |
972 | + ldy #__SecondFloorMario-__FirstSprite+1 | |
973 | + jmp end_keyboard | |
974 | + | |
975 | +check_fourth_jump | |
976 | + cpy #__FirstMarioJump-__FirstSprite+3 | |
977 | + bne check_end | |
978 | + ldy #__SecondFloorMario-__FirstSprite+2 | |
979 | + ;jmp end_keyboard | |
980 | + | |
981 | +check_end | |
982 | + jmp end_keyboard | |
983 | +.) | |
984 | + | |
985 | + | |
986 | + | |
987 | +handle_keyboard | |
988 | + ;// | |
989 | + ;// Handle keyboard | |
990 | + ;// y contains the position of hero during all code, do not alterate | |
991 | + | |
992 | + ldx $208 | |
993 | + cpx #56 | |
994 | + bne key_pressed | |
995 | + stx last_key_press | |
996 | + jmp end_keyboard | |
997 | +key_pressed | |
998 | + cpx last_key_press | |
999 | + beq end_keyboard | |
1000 | + stx last_key_press | |
1001 | + jsr HandleKeys | |
1002 | + | |
1003 | +end_keyboard | |
1004 | + | |
1005 | + ;// | |
1006 | + ;// Draw new position | |
1007 | + ;// | |
1008 | + lda #1 | |
1009 | + sta _SpriteRequestedState,y | |
1010 | + | |
1011 | + ;// | |
1012 | + ;// Handle display of mario harm | |
1013 | + ;// | |
1014 | + lda #0 | |
1015 | + sta _SpriteRequestedState+__FirstMarioHand-__FirstSprite+0 | |
1016 | + sta _SpriteRequestedState+__FirstMarioHand-__FirstSprite+1 | |
1017 | + | |
1018 | + cpy #__ThirdFloorMario-__FirstSprite | |
1019 | + bne skip_stick | |
1020 | + | |
1021 | + lda CraneStatus | |
1022 | + ldx #1 | |
1023 | + sta _SpriteRequestedState+__FirstMarioHand-__FirstSprite,x | |
1024 | + eor #1 | |
1025 | + dex | |
1026 | + sta _SpriteRequestedState+__FirstMarioHand-__FirstSprite,x | |
1027 | +skip_stick | |
1028 | + | |
1029 | + cpy hero_position | |
1030 | + beq no_movement | |
1031 | + sty hero_position | |
1032 | + ;// Call the "click" routine | |
1033 | + jsr _kbdclick2 | |
1034 | +no_movement | |
1035 | + | |
1036 | + rts | |
1037 | +.) | |
1038 | + | |
1039 | + | |
1040 | + | |
1041 | +HandleKeys | |
1042 | +.( | |
1043 | + ldx #0 | |
1044 | +loop_scan | |
1045 | + lda KeyboardRouter_ScanCode,x | |
1046 | + beq end_of_scan | |
1047 | + cmp last_key_press | |
1048 | + beq execute_key | |
1049 | + | |
1050 | + inx | |
1051 | + jmp loop_scan | |
1052 | + | |
1053 | +execute_key | |
1054 | + lda KeyboardRouter_AddrLow,x | |
1055 | + sta pl_dst | |
1056 | + lda KeyboardRouter_AddrHigh,x | |
1057 | + sta ph_dst | |
1058 | + jmp (ptr_dst) | |
1059 | + | |
1060 | +end_of_scan | |
1061 | + rts | |
1062 | +.) | |
1063 | + | |
1064 | + | |
1065 | + | |
1066 | +HeroMoveLeft | |
1067 | +.( | |
1068 | + ;// Third floor | |
1069 | + | |
1070 | +check_third_floor | |
1071 | + cpy #__ThirdFloorMario-__FirstSprite+1 | |
1072 | + bcc check_third_floor_crane_control | |
1073 | + cpy #__MarioJump-__FirstSprite | |
1074 | + bcs check_end | |
1075 | + dey | |
1076 | + rts | |
1077 | + | |
1078 | +check_third_floor_crane_control | |
1079 | + cpy #__ThirdFloorMario-__FirstSprite | |
1080 | + bne check_second_floor | |
1081 | + | |
1082 | + ;// Activate the crane | |
1083 | + lda #1 | |
1084 | + sta CraneStatus | |
1085 | + rts | |
1086 | + | |
1087 | + ;// Second floor check (reversed) | |
1088 | +check_second_floor | |
1089 | + cpy #__SecondFloorMario-__FirstSprite | |
1090 | + bcc check_first_floor | |
1091 | + cpy #__MarioLader_2-__FirstSprite-1 | |
1092 | + bcs check_end | |
1093 | + | |
1094 | + ;// Test collision with first floor barels | |
1095 | + tya | |
1096 | + sec | |
1097 | + sbc #((__SecondFloorMario-__FirstSprite)-(__SecondFloorBarel-__FirstSprite)) | |
1098 | + tax | |
1099 | + lda _SpriteRequestedState,x | |
1100 | + bne collided | |
1101 | + iny | |
1102 | + rts | |
1103 | + | |
1104 | + ;// First floor check | |
1105 | +check_first_floor | |
1106 | + cpy #__FirstFloorMario-__FirstSprite+1 | |
1107 | + bcc check_end | |
1108 | + | |
1109 | + ;// Test collision with first floor barels | |
1110 | + tya | |
1111 | + sec | |
1112 | + sbc #((__FirstFloorMario-__FirstSprite)-(__FirstBarel-__FirstSprite)) | |
1113 | + tax | |
1114 | + lda _SpriteRequestedState-1,x | |
1115 | + bne collided | |
1116 | + dey | |
1117 | + rts | |
1118 | + | |
1119 | +collided | |
1120 | + lda #1 | |
1121 | + sta flag_mario_end | |
1122 | + rts | |
1123 | + | |
1124 | + | |
1125 | +check_end | |
1126 | + rts | |
1127 | +.) | |
1128 | + | |
1129 | + | |
1130 | + | |
1131 | +HeroMoveRight | |
1132 | +.( | |
1133 | + ;// Check the jump position | |
1134 | + cpy #__ThirdFloorMario-__FirstSprite+2 | |
1135 | + bne check_third_floor | |
1136 | + | |
1137 | + ldy #__MarioJump-__FirstSprite+1 | |
1138 | + ;// 0=playing 1=mario collide 2=mario falled 3=mario win | |
1139 | + lda #2 | |
1140 | + sta flag_mario_end | |
1141 | + rts | |
1142 | + | |
1143 | + ;// Third floor | |
1144 | +check_third_floor | |
1145 | + cpy #__ThirdFloorMario-__FirstSprite | |
1146 | + bcc check_second_floor | |
1147 | + cpy #__MarioJump-__FirstSprite-1 | |
1148 | + bcs check_end | |
1149 | + iny | |
1150 | + rts | |
1151 | + | |
1152 | + ;// Second floor check (reversed) | |
1153 | +check_second_floor | |
1154 | + cpy #__SecondFloorMario-__FirstSprite+1 | |
1155 | + bcc check_first_floor | |
1156 | + cpy #__MarioLader_2-__FirstSprite | |
1157 | + bcs check_end | |
1158 | + | |
1159 | + ;// Test collision with first floor barels | |
1160 | + tya | |
1161 | + sec | |
1162 | + sbc #((__SecondFloorMario-__FirstSprite)-(__SecondFloorBarel-__FirstSprite)) | |
1163 | + tax | |
1164 | + lda _SpriteRequestedState-1,x | |
1165 | + bne collided | |
1166 | + dey | |
1167 | + rts | |
1168 | + | |
1169 | + | |
1170 | +check_first_floor | |
1171 | + cpy #__SecondFloorMario-__FirstSprite-1 | |
1172 | + bcs check_end | |
1173 | + | |
1174 | + ;// Test collision with first floor barels | |
1175 | + tya | |
1176 | + sec | |
1177 | + sbc #((__FirstFloorMario-__FirstSprite)-(__FirstBarel-__FirstSprite)) | |
1178 | + tax | |
1179 | + lda _SpriteRequestedState,x | |
1180 | + bne collided | |
1181 | + iny | |
1182 | + rts | |
1183 | + | |
1184 | +collided | |
1185 | + lda #1 | |
1186 | + sta flag_mario_end | |
1187 | + rts | |
1188 | + | |
1189 | +check_end | |
1190 | + rts | |
1191 | +.) | |
1192 | + | |
1193 | + | |
1194 | + | |
1195 | +HeroMoveDown | |
1196 | +.( | |
1197 | +check_second_lader | |
1198 | + cpy #__MarioLader_2-__FirstSprite | |
1199 | + bcc check_first_lader | |
1200 | + cpy #__ThirdFloorMario-__FirstSprite+1 | |
1201 | + bcs check_end | |
1202 | + dey | |
1203 | + rts | |
1204 | + | |
1205 | +check_first_lader | |
1206 | + cpy #__SecondFloorMario-__FirstSprite | |
1207 | + bne check_end | |
1208 | + dey | |
1209 | + rts | |
1210 | + | |
1211 | +check_end | |
1212 | + rts | |
1213 | +.) | |
1214 | + | |
1215 | + | |
1216 | + | |
1217 | +HeroMoveUp | |
1218 | +.( | |
1219 | +check_second_lader | |
1220 | + cpy #__MarioLader_2-__FirstSprite-1 | |
1221 | + bcc check_first_lader | |
1222 | + cpy #__ThirdFloorMario-__FirstSprite | |
1223 | + bcs check_end | |
1224 | + iny | |
1225 | + rts | |
1226 | + | |
1227 | +check_first_lader | |
1228 | + cpy #__MarioLader_1-__FirstSprite | |
1229 | + bne check_end | |
1230 | + iny | |
1231 | + rts | |
1232 | + | |
1233 | +check_end | |
1234 | + rts | |
1235 | +.) | |
1236 | + | |
1237 | + | |
1238 | + | |
1239 | + | |
1240 | +HeroMoveSpace | |
1241 | +.( | |
1242 | +check_first_jump | |
1243 | + cpy #__FirstFloorMario-__FirstSprite+0 | |
1244 | + bne check_second_jump | |
1245 | + ldy #__FirstMarioJump-__FirstSprite+0 | |
1246 | + jmp validate_jump | |
1247 | + | |
1248 | +check_second_jump | |
1249 | + cpy #__FirstFloorMario-__FirstSprite+3 | |
1250 | + bne check_third_jump | |
1251 | + ldy #__FirstMarioJump-__FirstSprite+1 | |
1252 | + jmp validate_jump | |
1253 | + | |
1254 | +check_third_jump | |
1255 | + cpy #__SecondFloorMario-__FirstSprite+1 | |
1256 | + bne check_fourth_jump | |
1257 | + ldy #__FirstMarioJump-__FirstSprite+2 | |
1258 | + jmp validate_jump | |
1259 | + | |
1260 | +check_fourth_jump | |
1261 | + cpy #__SecondFloorMario-__FirstSprite+2 | |
1262 | + bne check_fifth_jump | |
1263 | + ldy #__FirstMarioJump-__FirstSprite+3 | |
1264 | + jmp validate_jump | |
1265 | + | |
1266 | +check_fifth_jump | |
1267 | + cpy #__ThirdFloorMario-__FirstSprite+2 | |
1268 | + bne check_end | |
1269 | + ldy #__MarioJump-__FirstSprite | |
1270 | + jmp validate_jump | |
1271 | + | |
1272 | +check_end | |
1273 | + rts | |
1274 | + | |
1275 | +validate_jump | |
1276 | + lda #255 | |
1277 | + sta mario_jmp_count | |
1278 | + rts | |
1279 | +.) | |
1280 | + | |
1281 | + | |
1282 | + | |
1283 | + | |
1284 | + | |
1285 | +;// Needs a routine that: | |
1286 | +;// - scrolls a table of "n" values starting at a particular position | |
1287 | +;// - clear the last one | |
1288 | +;// - returns the value of the first that goes out of table... | |
1289 | + | |
1290 | +;// X=counter | |
1291 | +;// Y=start position | |
1292 | +ScrollLeftTable | |
1293 | + ;// Memorise the value that will become ejected | |
1294 | + lda _SpriteRequestedState+BAREL_BASE_MAIN,y | |
1295 | + pha | |
1296 | +.( | |
1297 | +loop | |
1298 | + lda _SpriteRequestedState+BAREL_BASE_MAIN+1,y | |
1299 | + sta _SpriteRequestedState+BAREL_BASE_MAIN,y | |
1300 | + lda #0 | |
1301 | + sta _SpriteRequestedState+BAREL_BASE_MAIN+1,y | |
1302 | + iny | |
1303 | + dex | |
1304 | + bne loop | |
1305 | + | |
1306 | + ;// Get back the ejected value | |
1307 | + pla | |
1308 | + rts | |
1309 | +.) | |
1310 | + | |
1311 | + | |
1312 | + | |
1313 | + | |
1314 | +MoveBarels | |
1315 | +.( | |
1316 | + ;// | |
1317 | + ;// First, check that we don't collide the hero | |
1318 | + ;// | |
1319 | +.( | |
1320 | + lda #6 | |
1321 | + sta b_tmp1 | |
1322 | +outer_loop | |
1323 | + ldy b_tmp1 | |
1324 | + lda TableCollisionCount-1,y | |
1325 | + sta b_tmp2 | |
1326 | + | |
1327 | + ldx TableCollisionSrc-1,y | |
1328 | + lda TableCollisionDst-1,y | |
1329 | + tay | |
1330 | +loop | |
1331 | + lda _SpriteRequestedState,x | |
1332 | + beq skip | |
1333 | + lda _SpriteRequestedState,y | |
1334 | + beq skip | |
1335 | +collided | |
1336 | + lda #1 | |
1337 | + sta flag_mario_end | |
1338 | + rts | |
1339 | + | |
1340 | +skip | |
1341 | + inx | |
1342 | + iny | |
1343 | + dec b_tmp2 | |
1344 | + bne loop | |
1345 | + | |
1346 | + dec b_tmp1 | |
1347 | + bne outer_loop | |
1348 | +.) | |
1349 | + | |
1350 | + ;// | |
1351 | + ;// Scroll the first serie | |
1352 | + ;// | |
1353 | + ldy #0 | |
1354 | + ldx #__LastBarel-__FirstBarel-1 | |
1355 | + jsr ScrollLeftTable | |
1356 | + beq skip_increase_score | |
1357 | + | |
1358 | + jsr ScoreIncrement | |
1359 | + | |
1360 | +skip_increase_score | |
1361 | + ;// | |
1362 | + ;// Scroll the three top ones | |
1363 | + ;// | |
1364 | + ldy #__LastBarel+(3*0)-__FirstSprite | |
1365 | + ldx #2 | |
1366 | + jsr ScrollLeftTable | |
1367 | + ora _SpriteRequestedState+__BarelInsertionLeft-__FirstSprite | |
1368 | + sta _SpriteRequestedState+__BarelInsertionLeft-__FirstSprite | |
1369 | + | |
1370 | + ldy #__LastBarel+(3*1)-__FirstSprite | |
1371 | + ldx #2 | |
1372 | + jsr ScrollLeftTable | |
1373 | + ora _SpriteRequestedState+__BarelInsertionMiddle-__FirstSprite | |
1374 | + sta _SpriteRequestedState+__BarelInsertionMiddle-__FirstSprite | |
1375 | + | |
1376 | + ldy #__LastBarel+(3*2)-__FirstSprite | |
1377 | + ldx #2 | |
1378 | + jsr ScrollLeftTable | |
1379 | + ora _SpriteRequestedState+__BarelInsertionRight-__FirstSprite | |
1380 | + sta _SpriteRequestedState+__BarelInsertionRight-__FirstSprite | |
1381 | + | |
1382 | + rts | |
1383 | +.) | |
1384 | + | |
1385 | + | |
1386 | + | |
1387 | + | |
1388 | + | |
1389 | +HandlePlateforms | |
1390 | +.( | |
1391 | + ;// Start by erasing all the plateform data | |
1392 | + ldx #__FirstPlatform-__FirstSprite | |
1393 | + ldy #__LastHook-__FirstPlatform | |
1394 | + jsr SpriteErase | |
1395 | + | |
1396 | +.( | |
1397 | + lda #1 | |
1398 | + ldy FixationCount | |
1399 | + beq skip | |
1400 | + ;// Display hooks | |
1401 | +loop | |
1402 | + sta _SpriteRequestedState+__FirstHook-__FirstSprite-1,y | |
1403 | + dey | |
1404 | + bne loop | |
1405 | + | |
1406 | +skip | |
1407 | + | |
1408 | +.) | |
1409 | + | |
1410 | +.( | |
1411 | + ldx #__FirstPlatform-__FirstSprite | |
1412 | + lda #1 | |
1413 | + ldy #3 | |
1414 | +loop | |
1415 | + sta _SpriteRequestedState,x | |
1416 | + inx | |
1417 | + dey | |
1418 | + bne loop | |
1419 | +skip_platforms | |
1420 | +.) | |
1421 | + | |
1422 | + rts | |
1423 | +.) | |
1424 | + | |
1425 | + | |
1426 | + | |
1427 | + | |
1428 | +MoveGirders | |
1429 | +.( | |
1430 | + dec _GameGirderTick | |
1431 | + beq update_items | |
1432 | + rts | |
1433 | + | |
1434 | +update_items | |
1435 | + lda _GameGirderDelayTick | |
1436 | + sta _GameGirderTick | |
1437 | + | |
1438 | + ;// Move them all by one tick | |
1439 | + ldx #0 | |
1440 | + .( | |
1441 | +loop | |
1442 | + lda _SpriteRequestedState+GIRDER_BASE_MAIN+1,x | |
1443 | + sta _SpriteRequestedState+GIRDER_BASE_MAIN,x | |
1444 | + inx | |
1445 | + cpx #GIRDER_COUNT_MAIN-1 | |
1446 | + bne loop | |
1447 | + .) | |
1448 | + | |
1449 | + ;// And clear/set the first one depending of random | |
1450 | + lda #0 | |
1451 | + dec _GameGirderSpawnTick | |
1452 | + bpl no_girder_spawn | |
1453 | + | |
1454 | + jsr _GetRand | |
1455 | + and #7 | |
1456 | + sta _GameGirderSpawnTick | |
1457 | + lda #1 | |
1458 | +no_girder_spawn | |
1459 | + sta _SpriteRequestedState+GIRDER_BASE_MAIN+GIRDER_COUNT_MAIN-1 | |
1460 | + | |
1461 | + rts | |
1462 | +.) | |
1463 | + | |
1464 | + | |
1465 | + | |
1466 | +MoveKong | |
1467 | +.( | |
1468 | + ;// Start by erasing all the kong data | |
1469 | + ldx #__FirstKong-__FirstSprite | |
1470 | + ldy #__LastKong-__FirstKong | |
1471 | + jsr SpriteErase | |
1472 | + | |
1473 | +.( | |
1474 | + lda _KongFlagThrow | |
1475 | + beq handle_movement | |
1476 | + | |
1477 | + ;// Throw a barel | |
1478 | + lda #0 | |
1479 | + sta _KongFlagThrow | |
1480 | + | |
1481 | + lda #1 | |
1482 | + ldx #__BarelStartLeft-__FirstSprite | |
1483 | + ldy _KongPosition | |
1484 | + beq throw_it | |
1485 | + ldx #__BarelStartMiddle-__FirstSprite | |
1486 | + dey | |
1487 | + beq throw_it | |
1488 | + ldx #__BarelStartRight-__FirstSprite | |
1489 | +throw_it | |
1490 | + sta _SpriteRequestedState,x | |
1491 | + jmp end | |
1492 | + | |
1493 | + | |
1494 | +handle_movement | |
1495 | + ;// And now move kong | |
1496 | + jsr _GetRand | |
1497 | + ldx _KongPosition | |
1498 | + lda rand_low | |
1499 | + cmp #40 | |
1500 | + bcc throw_barel | |
1501 | + cmp #140 | |
1502 | + bcc left | |
1503 | + cmp #220 | |
1504 | + bcs end | |
1505 | + | |
1506 | +right | |
1507 | + cpx #2 | |
1508 | + beq end | |
1509 | + inc _KongPosition | |
1510 | + bcc end | |
1511 | + | |
1512 | +throw_barel | |
1513 | + lda #1 | |
1514 | + sta _KongFlagThrow | |
1515 | + bcc end | |
1516 | + | |
1517 | +left | |
1518 | + cpx #0 | |
1519 | + beq end | |
1520 | + dec _KongPosition | |
1521 | + | |
1522 | +end | |
1523 | +.) | |
1524 | + | |
1525 | + | |
1526 | +.( | |
1527 | + lda #0 | |
1528 | + ldx _KongPosition | |
1529 | + beq draw_left | |
1530 | + dex | |
1531 | + beq draw_midle | |
1532 | +draw_right | |
1533 | + clc | |
1534 | + adc #4 | |
1535 | +draw_midle | |
1536 | + clc | |
1537 | + adc #4 | |
1538 | +draw_left | |
1539 | + tax | |
1540 | + | |
1541 | + inx | |
1542 | + ldy #3 | |
1543 | + lda _KongFlagThrow | |
1544 | + beq skip_throw | |
1545 | + dey | |
1546 | + dex | |
1547 | +skip_throw | |
1548 | + sty b_tmp1 | |
1549 | + | |
1550 | + lda #1 | |
1551 | +loop_draw | |
1552 | + sta _SpriteRequestedState+__FirstKong-__FirstSprite,x | |
1553 | + inx | |
1554 | + dec b_tmp1 | |
1555 | + bne loop_draw | |
1556 | +.) | |
1557 | + | |
1558 | + rts | |
1559 | +.) | |
1560 | + | |
1561 | + | |
1562 | + | |
1563 | +RefreshAllSprites | |
1564 | +.( | |
1565 | + ldx #0 | |
1566 | +loop | |
1567 | + lda _SpriteRequestedState,x | |
1568 | + cmp _SpriteDisplayState,x | |
1569 | + beq skip_sprite | |
1570 | + | |
1571 | + ;// | |
1572 | + ;// Change sprite status | |
1573 | + ;// | |
1574 | + sta _SpriteDisplayState,x | |
1575 | + | |
1576 | + stx tmp_save_sprite | |
1577 | + | |
1578 | + ;// X=Sprite number to display | |
1579 | + jsr _DisplaySingleSprite | |
1580 | + | |
1581 | + ldx tmp_save_sprite | |
1582 | +skip_sprite | |
1583 | + inx | |
1584 | + cpx #95 | |
1585 | + bne loop | |
1586 | +.) | |
1587 | + rts | |
1588 | + | |
1589 | + | |
1590 | + | |
1591 | + | |
1592 | + | |
1593 | + | |
1594 | +;// Note | |
1595 | +;// In all display routines "tmp0" points on the screen | |
1596 | +_DisplaySingleSprite | |
1597 | + ;// | |
1598 | + ;// Set in sprite mode | |
1599 | + ;// | |
1600 | + lda #$51 ;// eor (IND),y | |
1601 | + sta _DisplaySprite_Patch_+0 | |
1602 | + lda #ptr_dst ;// ptr_dst | |
1603 | + sta _DisplaySprite_Patch_+1 | |
1604 | + | |
1605 | + ;// | |
1606 | + ;// Screen adress | |
1607 | + ;// | |
1608 | + lda _KongSpriteScreenAddr_Low,x | |
1609 | + sta pl_base_dst | |
1610 | + lda _KongSpriteScreenAddr_High,x | |
1611 | + sta ph_base_dst | |
1612 | + | |
1613 | + ;// | |
1614 | + ;// Sprite data adress | |
1615 | + ;// | |
1616 | + lda _KongSpriteAdd_Low,x | |
1617 | + sta pl_src | |
1618 | + lda _KongSpriteAdd_High,x | |
1619 | + sta ph_src | |
1620 | + | |
1621 | + ;// | |
1622 | + ;// Sprite width and height | |
1623 | + ;// | |
1624 | + lda _KongSpriteWidth,x | |
1625 | + sta tmp_width | |
1626 | + | |
1627 | + lda _KongSpriteHeight,x | |
1628 | + sta tmp_height | |
1629 | + | |
1630 | +_DisplaySingleSprite_2 | |
1631 | + ldy #0 | |
1632 | + sty offset_src | |
1633 | + sty offset_dst | |
1634 | + | |
1635 | +loop_x | |
1636 | + ;// Set screen column | |
1637 | + lda pl_base_dst | |
1638 | + sta pl_dst | |
1639 | + lda ph_base_dst | |
1640 | + sta ph_dst | |
1641 | + | |
1642 | + ldx tmp_height | |
1643 | + | |
1644 | +loop_y | |
1645 | + ldy offset_src | |
1646 | + inc offset_src | |
1647 | + lda (ptr_src),y | |
1648 | + ;//beq skip_empty | |
1649 | + | |
1650 | + ldy offset_dst | |
1651 | +_DisplaySprite_Patch_ | |
1652 | + eor (ptr_dst),y | |
1653 | + ;//ora #64 | |
1654 | + sta (ptr_dst),y | |
1655 | +skip_empty | |
1656 | + | |
1657 | + | |
1658 | + | |
1659 | + ;// Move the screen pointer by 40 bytes... | |
1660 | + clc | |
1661 | + lda pl_dst | |
1662 | + adc #40 | |
1663 | + sta pl_dst | |
1664 | +.( | |
1665 | + bcc skip | |
1666 | + inc ph_dst | |
1667 | +skip | |
1668 | +.) | |
1669 | + | |
1670 | + dex | |
1671 | + bne loop_y | |
1672 | + | |
1673 | + inc offset_dst | |
1674 | + | |
1675 | + dec tmp_width | |
1676 | + bne loop_x | |
1677 | + | |
1678 | + rts | |
1679 | + | |
1680 | + | |
1681 | + | |
1682 | +;// ====================== | |
1683 | +;// This draw | |
1684 | +;// ====================== | |
1685 | +_DisplayBackground | |
1686 | + ;// | |
1687 | + ;// Set in bloc mode | |
1688 | + ;// | |
1689 | + lda #$09 ;// ora immediate | |
1690 | + sta _DisplaySprite_Patch_+0 | |
1691 | + lda #0 ;// 0 | |
1692 | + sta _DisplaySprite_Patch_+1 | |
1693 | + | |
1694 | +.( | |
1695 | + ldy #0 | |
1696 | + ldx #0 | |
1697 | +loop_bloc_type | |
1698 | + stx meta_bloc_index | |
1699 | + lda _ScreenLayoutData_Counters,x | |
1700 | + bne not_finished | |
1701 | + ;// End of drawing | |
1702 | + rts | |
1703 | + | |
1704 | +not_finished | |
1705 | + sta sub_bloc_index | |
1706 | +loop_bloc | |
1707 | + lda #0 | |
1708 | + sta base_offset_dst | |
1709 | + | |
1710 | + lda _ScreenLayoutData_PaintWidth,y | |
1711 | + sta paint_width | |
1712 | +loop_bloc_x | |
1713 | + ;// Screen adress | |
1714 | + clc | |
1715 | + lda _ScreenLayoutData_ScreenAddrLow,y | |
1716 | + adc base_offset_dst | |
1717 | + sta pl_base_dst | |
1718 | + lda _ScreenLayoutData_ScreenAddrHigh,y | |
1719 | + adc #0 | |
1720 | + sta ph_base_dst | |
1721 | + | |
1722 | + lda _ScreenLayoutData_PaintHeight,y | |
1723 | + sta paint_height | |
1724 | +loop_bloc_y | |
1725 | + | |
1726 | + ldx meta_bloc_index | |
1727 | + | |
1728 | + ;// Sprite adress | |
1729 | + lda _ScreenLayoutData_PatternsAddrLow,x | |
1730 | + sta pl_src | |
1731 | + lda _ScreenLayoutData_PatternsAddrHigh,x | |
1732 | + sta ph_src | |
1733 | + | |
1734 | + ;// Sprite dimensions | |
1735 | + lda _ScreenLayoutData_BlocWidth,x | |
1736 | + sta tmp_width | |
1737 | + | |
1738 | + lda _ScreenLayoutData_BlocHeight,x | |
1739 | + sta tmp_height | |
1740 | + | |
1741 | + sty save_y | |
1742 | + jsr _DisplaySingleSprite_2 | |
1743 | + ldy save_y | |
1744 | + | |
1745 | + lda pl_dst | |
1746 | + sta pl_base_dst | |
1747 | + lda ph_dst | |
1748 | + sta ph_base_dst | |
1749 | + | |
1750 | + dec paint_height | |
1751 | + bne loop_bloc_y | |
1752 | + | |
1753 | + clc | |
1754 | + lda base_offset_dst | |
1755 | + adc offset_dst | |
1756 | + sta base_offset_dst | |
1757 | + | |
1758 | + dec paint_width | |
1759 | + bne loop_bloc_x | |
1760 | + | |
1761 | + | |
1762 | + iny | |
1763 | + dec sub_bloc_index | |
1764 | + bne loop_bloc | |
1765 | + | |
1766 | + ldx meta_bloc_index | |
1767 | + inx | |
1768 | + | |
1769 | + jmp loop_bloc_type | |
1770 | + | |
1771 | + rts | |
1772 | +.) | |
1773 | + | |
1774 | + | |
1775 | + | |
1776 | + | |
1777 | + | |
1778 | + | |
1779 | + | |
1780 | + | |
1781 | + | |
1782 | + | |
1783 | + |
@@ -0,0 +1,35 @@ | ||
1 | +@ECHO OFF | |
2 | + | |
3 | + | |
4 | +:: | |
5 | +:: Initial check. | |
6 | +:: Verify if the SDK is correctly configurated | |
7 | +:: | |
8 | +IF "%OSDK%"=="" GOTO ErCfg | |
9 | + | |
10 | + | |
11 | +:: | |
12 | +:: Set the build paremeters | |
13 | +:: | |
14 | +CALL osdk_config.bat | |
15 | + | |
16 | + | |
17 | +:: | |
18 | +:: Launch the compilation of files | |
19 | +:: | |
20 | +CALL %OSDK%\bin\make.bat %OSDKFILE% | |
21 | +GOTO End | |
22 | + | |
23 | + | |
24 | +:: | |
25 | +:: Outputs an error message | |
26 | +:: | |
27 | +:ErCfg | |
28 | +ECHO == ERROR == | |
29 | +ECHO The Oric SDK was not configured properly | |
30 | +ECHO You should have a OSDK environment variable setted to the location of the SDK | |
31 | +GOTO End | |
32 | + | |
33 | + | |
34 | +:End | |
35 | +pause | |
\ No newline at end of file |
@@ -0,0 +1,10 @@ | ||
1 | +@ECHO OFF | |
2 | + | |
3 | +:: | |
4 | +:: Set the build paremeters | |
5 | +:: | |
6 | +SET OSDKADDR=$600 | |
7 | +SET OSDKNAME=Kong | |
8 | +SET OSDKLINK=-B | |
9 | +SET OSDKFILE=main spr vars | |
10 | + |
@@ -0,0 +1,34 @@ | ||
1 | +@ECHO OFF | |
2 | + | |
3 | + | |
4 | +:: | |
5 | +:: Initial check. | |
6 | +:: Verify if the SDK is correctly configurated, | |
7 | +:: | |
8 | +IF "%OSDK%"=="" GOTO ErCfg | |
9 | + | |
10 | +:: | |
11 | +:: Set the build paremeters | |
12 | +:: | |
13 | +CALL osdk_config.bat | |
14 | + | |
15 | + | |
16 | +:: | |
17 | +:: Run Euphoric using the common batch | |
18 | +:: | |
19 | +CALL %OSDK%\Euphoric\osdk_euphoric.bat | |
20 | +GOTO End | |
21 | + | |
22 | + | |
23 | +:: | |
24 | +:: Outputs an error message about configuration | |
25 | +:: | |
26 | +:ErCfg | |
27 | +ECHO == ERROR == | |
28 | +ECHO The Oric SDK was not configured properly | |
29 | +ECHO You should have a OSDK environment variable setted to the location of the SDK | |
30 | +ECHO =========== | |
31 | +IF "%OSDKBRIEF%"=="" PAUSE | |
32 | +GOTO End | |
33 | + | |
34 | +:End |
@@ -0,0 +1,38 @@ | ||
1 | +::@ECHO OFF | |
2 | + | |
3 | +:: | |
4 | +:: Initial check. | |
5 | +:: Verify if the SDK is correctly configurated | |
6 | +:: | |
7 | +IF "%OSDK%"=="" GOTO ErCfg | |
8 | + | |
9 | +:: | |
10 | +:: Set the build paremeters | |
11 | +:: | |
12 | +CALL osdk_config.bat | |
13 | + | |
14 | +:: | |
15 | +:: Generate the HTML file | |
16 | +:: | |
17 | +%OSDK%\bin\MemMap.exe build\symbols build\map.htm %OSDKNAME% %OSDK%\documentation\documentation.css | |
18 | + | |
19 | +:: | |
20 | +:: Display the HTML file | |
21 | +:: | |
22 | +explorer build\map.htm | |
23 | + | |
24 | +GOTO End | |
25 | + | |
26 | + | |
27 | +:: | |
28 | +:: Outputs an error message | |
29 | +:: | |
30 | +:ErCfg | |
31 | +ECHO == ERROR == | |
32 | +ECHO The Oric SDK was not configured properly | |
33 | +ECHO You should have a OSDK environment variable setted to the location of the SDK | |
34 | +pause | |
35 | +GOTO End | |
36 | + | |
37 | + | |
38 | +:End |
@@ -0,0 +1,2938 @@ | ||
1 | + | |
2 | +; ####################################### | |
3 | +; ####################################### | |
4 | +; All sprites of the game | |
5 | +; ####################################### | |
6 | +; ####################################### | |
7 | + | |
8 | + | |
9 | + | |
10 | +; ======================================= | |
11 | +; All 26 barels | |
12 | +; ======================================= | |
13 | +_KongSprite_Barel_FallDiagonal_1 | |
14 | + ; 2x11 | |
15 | + .byt %000110 | |
16 | + .byt %011011 | |
17 | + .byt %011010 | |
18 | + .byt %111110 | |
19 | + .byt %111111 | |
20 | + .byt %111111 | |
21 | + .byt %111111 | |
22 | + .byt %111111 | |
23 | + .byt %011111 | |
24 | + .byt %001111 | |
25 | + .byt %000111 | |
26 | + | |
27 | + .byt %000000 | |
28 | + .byt %110000 | |
29 | + .byt %011000 | |
30 | + .byt %001100 | |
31 | + .byt %101010 | |
32 | + .byt %111010 | |
33 | + .byt %111010 | |
34 | + .byt %101010 | |
35 | + .byt %110100 | |
36 | + .byt %101100 | |
37 | + .byt %111000 | |
38 | + | |
39 | +_KongSprite_Barel_FallDiagonal_2 | |
40 | + ; 2x10 | |
41 | + .byt %000111 | |
42 | + .byt %001100 | |
43 | + .byt %011000 | |
44 | + .byt %101011 | |
45 | + .byt %101111 | |
46 | + .byt %111111 | |
47 | + .byt %111111 | |
48 | + .byt %111111 | |
49 | + .byt %011111 | |
50 | + .byt %001111 | |
51 | + | |
52 | + .byt %111000 | |
53 | + .byt %110100 | |
54 | + .byt %111010 | |
55 | + .byt %111010 | |
56 | + .byt %101010 | |
57 | + .byt %111010 | |
58 | + .byt %110010 | |
59 | + .byt %111100 | |
60 | + .byt %111000 | |
61 | + .byt %110000 | |
62 | + | |
63 | + | |
64 | +_KongSprite_Barel_FallStraight | |
65 | + ; 2x9 | |
66 | + .byt %001111 | |
67 | + .byt %010001 | |
68 | + .byt %111111 | |
69 | + .byt %111111 | |
70 | + .byt %111111 | |
71 | + .byt %111111 | |
72 | + .byt %111111 | |
73 | + .byt %111111 | |
74 | + .byt %011111 | |
75 | + | |
76 | + .byt %111000 | |
77 | + .byt %000110 | |
78 | + .byt %111101 | |
79 | + .byt %111101 | |
80 | + .byt %111101 | |
81 | + .byt %111101 | |
82 | + .byt %111101 | |
83 | + .byt %111111 | |
84 | + .byt %111110 | |
85 | + | |
86 | +_KongSprite_Barel_BottomLeft | |
87 | + ; 2x10 | |
88 | + .byt %000111 | |
89 | + .byt %001111 | |
90 | + .byt %010111 | |
91 | + .byt %101110 | |
92 | + .byt %101110 | |
93 | + .byt %101111 | |
94 | + .byt %100111 | |
95 | + .byt %010011 | |
96 | + .byt %001000 | |
97 | + .byt %000111 | |
98 | + | |
99 | + .byt %100000 | |
100 | + .byt %110000 | |
101 | + .byt %111000 | |
102 | + .byt %011100 | |
103 | + .byt %011100 | |
104 | + .byt %111100 | |
105 | + .byt %111100 | |
106 | + .byt %101000 | |
107 | + .byt %010000 | |
108 | + .byt %100000 | |
109 | + | |
110 | + | |
111 | +_KongSprite_Barel_BottomRight | |
112 | + ; 2x10 | |
113 | + .byt %000111 | |
114 | + .byt %001111 | |
115 | + .byt %011111 | |
116 | + .byt %111001 | |
117 | + .byt %111001 | |
118 | + .byt %111111 | |
119 | + .byt %111111 | |
120 | + .byt %010111 | |
121 | + .byt %001000 | |
122 | + .byt %000111 | |
123 | + | |
124 | + .byt %100000 | |
125 | + .byt %110000 | |
126 | + .byt %101000 | |
127 | + .byt %110100 | |
128 | + .byt %110100 | |
129 | + .byt %110100 | |
130 | + .byt %100100 | |
131 | + .byt %001000 | |
132 | + .byt %010000 | |
133 | + .byt %100000 | |
134 | + | |
135 | + | |
136 | +_KongSprite_Barel_TopRight | |
137 | + ; 2x10 | |
138 | + .byt %000111 | |
139 | + .byt %001000 | |
140 | + .byt %010111 | |
141 | + .byt %111111 | |
142 | + .byt %111111 | |
143 | + .byt %111001 | |
144 | + .byt %111001 | |
145 | + .byt %011111 | |
146 | + .byt %001111 | |
147 | + .byt %000111 | |
148 | + | |
149 | + .byt %100000 | |
150 | + .byt %010000 | |
151 | + .byt %001000 | |
152 | + .byt %100100 | |
153 | + .byt %110100 | |
154 | + .byt %110100 | |
155 | + .byt %110100 | |
156 | + .byt %101000 | |
157 | + .byt %110000 | |
158 | + .byt %100000 | |
159 | + | |
160 | + | |
161 | +_KongSprite_Barel_TopLeft | |
162 | + ; 2x10 | |
163 | + .byt %000111 | |
164 | + .byt %001000 | |
165 | + .byt %010011 | |
166 | + .byt %100111 | |
167 | + .byt %101111 | |
168 | + .byt %101110 | |
169 | + .byt %101110 | |
170 | + .byt %010111 | |
171 | + .byt %001111 | |
172 | + .byt %000111 | |
173 | + | |
174 | + .byt %100000 | |
175 | + .byt %010000 | |
176 | + .byt %101000 | |
177 | + .byt %111100 | |
178 | + .byt %111100 | |
179 | + .byt %011100 | |
180 | + .byt %011100 | |
181 | + .byt %111000 | |
182 | + .byt %110000 | |
183 | + .byt %100000 | |
184 | + | |
185 | +_KongSprite_Barel_Bottom | |
186 | + ; 2x10 | |
187 | + .byt %000111 | |
188 | + .byt %001111 | |
189 | + .byt %011111 | |
190 | + .byt %110100 | |
191 | + .byt %101100 | |
192 | + .byt %101111 | |
193 | + .byt %101111 | |
194 | + .byt %010111 | |
195 | + .byt %001000 | |
196 | + .byt %000111 | |
197 | + | |
198 | + .byt %100000 | |
199 | + .byt %110000 | |
200 | + .byt %111000 | |
201 | + .byt %101100 | |
202 | + .byt %110100 | |
203 | + .byt %110100 | |
204 | + .byt %110100 | |
205 | + .byt %101000 | |
206 | + .byt %010000 | |
207 | + .byt %100000 | |
208 | + | |
209 | +_KongSprite_Barel_Top | |
210 | + ; 2x10 | |
211 | + .byt %000111 | |
212 | + .byt %001000 | |
213 | + .byt %010111 | |
214 | + .byt %101111 | |
215 | + .byt %101111 | |
216 | + .byt %101100 | |
217 | + .byt %110100 | |
218 | + .byt %011111 | |
219 | + .byt %001111 | |
220 | + .byt %000111 | |
221 | + | |
222 | + .byt %100000 | |
223 | + .byt %010000 | |
224 | + .byt %101000 | |
225 | + .byt %110100 | |
226 | + .byt %110100 | |
227 | + .byt %110100 | |
228 | + .byt %101100 | |
229 | + .byt %111000 | |
230 | + .byt %110000 | |
231 | + .byt %100000 | |
232 | + | |
233 | +_KongSprite_Barel_Left | |
234 | + ; 2x10 | |
235 | + .byt %000111 | |
236 | + .byt %001000 | |
237 | + .byt %010111 | |
238 | + .byt %101111 | |
239 | + .byt %101110 | |
240 | + .byt %101110 | |
241 | + .byt %101111 | |
242 | + .byt %010111 | |
243 | + .byt %001000 | |
244 | + .byt %000111 | |
245 | + | |
246 | + .byt %100000 | |
247 | + .byt %110000 | |
248 | + .byt %011000 | |
249 | + .byt %111100 | |
250 | + .byt %011100 | |
251 | + .byt %011100 | |
252 | + .byt %111100 | |
253 | + .byt %011000 | |
254 | + .byt %110000 | |
255 | + .byt %100000 | |
256 | + | |
257 | +_KongSprite_Barel_Right | |
258 | + ; 2x10 | |
259 | + .byt %000111 | |
260 | + .byt %001100 | |
261 | + .byt %011111 | |
262 | + .byt %111111 | |
263 | + .byt %111001 | |
264 | + .byt %111001 | |
265 | + .byt %111111 | |
266 | + .byt %011011 | |
267 | + .byt %001100 | |
268 | + .byt %000111 | |
269 | + | |
270 | + .byt %100000 | |
271 | + .byt %010000 | |
272 | + .byt %101000 | |
273 | + .byt %110100 | |
274 | + .byt %110100 | |
275 | + .byt %110100 | |
276 | + .byt %110100 | |
277 | + .byt %101000 | |
278 | + .byt %010000 | |
279 | + .byt %100000 | |
280 | + | |
281 | + | |
282 | + | |
283 | + | |
284 | +; ======================================= | |
285 | +; The moving girders | |
286 | +; ======================================= | |
287 | +_KongSprite_Girder_1 | |
288 | + ; 4x11 | |
289 | + .byt %000000 | |
290 | + .byt %000000 | |
291 | + .byt %000000 | |
292 | + .byt %000000 | |
293 | + .byt %000000 | |
294 | + .byt %000000 | |
295 | + .byt %000000 | |
296 | + .byt %111111 | |
297 | + .byt %111110 | |
298 | + .byt %001100 | |
299 | + .byt %111111 | |
300 | + | |
301 | + .byt %000111 | |
302 | + .byt %000011 | |
303 | + .byt %000001 | |
304 | + .byt %000010 | |
305 | + .byt %000011 | |
306 | + .byt %000001 | |
307 | + .byt %111111 | |
308 | + .byt %111111 | |
309 | + .byt %001100 | |
310 | + .byt %111111 | |
311 | + .byt %100000 | |
312 | + | |
313 | + .byt %110000 | |
314 | + .byt %100000 | |
315 | + .byt %000000 | |
316 | + .byt %100000 | |
317 | + .byt %100000 | |
318 | + .byt %000000 | |
319 | + .byt %111111 | |
320 | + .byt %111110 | |
321 | + .byt %001100 | |
322 | + .byt %111111 | |
323 | + .byt %000000 | |
324 | + | |
325 | + .byt %000000 | |
326 | + .byt %000000 | |
327 | + .byt %000000 | |
328 | + .byt %000000 | |
329 | + .byt %000000 | |
330 | + .byt %111111 | |
331 | + .byt %111111 | |
332 | + .byt %011000 | |
333 | + .byt %111111 | |
334 | + .byt %100000 | |
335 | + .byt %000000 | |
336 | + | |
337 | +_KongSprite_Girder_2 | |
338 | + ; 4x11 | |
339 | + .byt %000000 | |
340 | + .byt %000000 | |
341 | + .byt %000000 | |
342 | + .byt %000000 | |
343 | + .byt %000000 | |
344 | + .byt %111110 | |
345 | + .byt %111111 | |
346 | + .byt %001100 | |
347 | + .byt %111110 | |
348 | + .byt %000011 | |
349 | + .byt %000000 | |
350 | + | |
351 | + .byt %000111 | |
352 | + .byt %000011 | |
353 | + .byt %000001 | |
354 | + .byt %000010 | |
355 | + .byt %000011 | |
356 | + .byt %000001 | |
357 | + .byt %111111 | |
358 | + .byt %111111 | |
359 | + .byt %001100 | |
360 | + .byt %111111 | |
361 | + .byt %000000 | |
362 | + | |
363 | + .byt %110000 | |
364 | + .byt %100000 | |
365 | + .byt %000000 | |
366 | + .byt %100000 | |
367 | + .byt %100000 | |
368 | + .byt %000000 | |
369 | + .byt %111110 | |
370 | + .byt %111111 | |
371 | + .byt %011000 | |
372 | + .byt %111110 | |
373 | + .byt %000011 | |
374 | + | |
375 | + .byt %000000 | |
376 | + .byt %000000 | |
377 | + .byt %000000 | |
378 | + .byt %000000 | |
379 | + .byt %000000 | |
380 | + .byt %000000 | |
381 | + .byt %000000 | |
382 | + .byt %111111 | |
383 | + .byt %111111 | |
384 | + .byt %110000 | |
385 | + .byt %111110 | |
386 | + | |
387 | + | |
388 | + | |
389 | +; ======================================= | |
390 | +; Donkey kong (3x4=12) | |
391 | +; ======================================= | |
392 | +_KongSprite_Kong_Body | |
393 | + ; 3x25 | |
394 | + .byt %000000 | |
395 | + .byt %000001 | |
396 | + .byt %000111 | |
397 | + .byt %001110 | |
398 | + .byt %011110 | |
399 | + .byt %111011 | |
400 | + .byt %110001 | |
401 | + .byt %111100 | |
402 | + .byt %111110 | |
403 | + .byt %111110 | |
404 | + .byt %111111 | |
405 | + .byt %111110 | |
406 | + .byt %011010 | |
407 | + .byt %011001 | |
408 | + .byt %001100 | |
409 | + .byt %000100 | |
410 | + .byt %000110 | |
411 | + .byt %000111 | |
412 | + .byt %001111 | |
413 | + .byt %001111 | |
414 | + .byt %011111 | |
415 | + .byt %011111 | |
416 | + .byt %110000 | |
417 | + .byt %101010 | |
418 | + .byt %111111 | |
419 | + | |
420 | + .byt %011110 | |
421 | + .byt %111111 | |
422 | + .byt %111111 | |
423 | + .byt %001100 | |
424 | + .byt %100001 | |
425 | + .byt %111111 | |
426 | + .byt %010010 | |
427 | + .byt %000000 | |
428 | + .byt %011110 | |
429 | + .byt %111111 | |
430 | + .byt %100001 | |
431 | + .byt %101101 | |
432 | + .byt %111111 | |
433 | + .byt %000000 | |
434 | + .byt %111111 | |
435 | + .byt %000000 | |
436 | + .byt %000000 | |
437 | + .byt %000000 | |
438 | + .byt %100001 | |
439 | + .byt %111111 | |
440 | + .byt %110011 | |
441 | + .byt %100001 | |
442 | + .byt %100001 | |
443 | + .byt %010010 | |
444 | + .byt %110011 | |
445 | + | |
446 | + .byt %000000 | |
447 | + .byt %100000 | |
448 | + .byt %111000 | |
449 | + .byt %011100 | |
450 | + .byt %011110 | |
451 | + .byt %110111 | |
452 | + .byt %100011 | |
453 | + .byt %001111 | |
454 | + .byt %011111 | |
455 | + .byt %011111 | |
456 | + .byt %111111 | |
457 | + .byt %011111 | |
458 | + .byt %010110 | |
459 | + .byt %100110 | |
460 | + .byt %001100 | |
461 | + .byt %001100 | |
462 | + .byt %011000 | |
463 | + .byt %111000 | |
464 | + .byt %111100 | |
465 | + .byt %111100 | |
466 | + .byt %111110 | |
467 | + .byt %111110 | |
468 | + .byt %000011 | |
469 | + .byt %010101 | |
470 | + .byt %111111 | |
471 | + | |
472 | +_KongSprite_Kong_Barel | |
473 | + ; 3x13 | |
474 | + .byt %000001 | |
475 | + .byt %000011 | |
476 | + .byt %000110 | |
477 | + .byt %000111 | |
478 | + .byt %001001 | |
479 | + .byt %010111 | |
480 | + .byt %100000 | |
481 | + .byt %100111 | |
482 | + .byt %100001 | |
483 | + .byt %110111 | |
484 | + .byt %111100 | |
485 | + .byt %110000 | |
486 | + .byt %100000 | |
487 | + | |
488 | + .byt %111111 | |
489 | + .byt %000000 | |
490 | + .byt %101010 | |
491 | + .byt %110101 | |
492 | + .byt %111111 | |
493 | + .byt %111111 | |
494 | + .byt %111111 | |
495 | + .byt %111111 | |
496 | + .byt %111111 | |
497 | + .byt %000000 | |
498 | + .byt %000000 | |
499 | + .byt %000000 | |
500 | + .byt %000000 | |
501 | + | |
502 | + .byt %100000 | |
503 | + .byt %010000 | |
504 | + .byt %101000 | |
505 | + .byt %111000 | |
506 | + .byt %100100 | |
507 | + .byt %111010 | |
508 | + .byt %000001 | |
509 | + .byt %111001 | |
510 | + .byt %100001 | |
511 | + .byt %111011 | |
512 | + .byt %001111 | |
513 | + .byt %000011 | |
514 | + .byt %000001 | |
515 | + | |
516 | +_KongSprite_Kong_LeftHand | |
517 | + ; 2x11 | |
518 | + .byt %000010 | |
519 | + .byt %000110 | |
520 | + .byt %001110 | |
521 | + .byt %011110 | |
522 | + .byt %011110 | |
523 | + .byt %111110 | |
524 | + .byt %110001 | |
525 | + .byt %100011 | |
526 | + .byt %100101 | |
527 | + .byt %110010 | |
528 | + .byt %011111 | |
529 | + | |
530 | + .byt %000000 | |
531 | + .byt %000000 | |
532 | + .byt %000000 | |
533 | + .byt %000000 | |
534 | + .byt %000000 | |
535 | + .byt %000000 | |
536 | + .byt %000000 | |
537 | + .byt %000000 | |
538 | + .byt %100000 | |
539 | + .byt %100000 | |
540 | + .byt %000000 | |
541 | + | |
542 | +_KongSprite_Kong_Righthand | |
543 | + ; 2x11 | |
544 | + .byt %000000 | |
545 | + .byt %000000 | |
546 | + .byt %000000 | |
547 | + .byt %000000 | |
548 | + .byt %000000 | |
549 | + .byt %000000 | |
550 | + .byt %000000 | |
551 | + .byt %000000 | |
552 | + .byt %000001 | |
553 | + .byt %000001 | |
554 | + .byt %000000 | |
555 | + | |
556 | + .byt %010000 | |
557 | + .byt %011000 | |
558 | + .byt %011100 | |
559 | + .byt %011110 | |
560 | + .byt %011110 | |
561 | + .byt %011111 | |
562 | + .byt %100011 | |
563 | + .byt %110001 | |
564 | + .byt %101001 | |
565 | + .byt %010011 | |
566 | + .byt %111110 | |
567 | + | |
568 | + | |
569 | +_KongSprite_Kong_Falling | |
570 | + ; 4x28 | |
571 | + .byt %011110 | |
572 | + .byt %100001 | |
573 | + .byt %110000 | |
574 | + .byt %100000 | |
575 | + .byt %011000 | |
576 | + .byt %000111 | |
577 | + .byt %001111 | |
578 | + .byt %011111 | |
579 | + .byt %111111 | |
580 | + .byt %111111 | |
581 | + .byt %011111 | |
582 | + .byt %000111 | |
583 | + .byt %000001 | |
584 | + .byt %000000 | |
585 | + .byt %000000 | |
586 | + .byt %000000 | |
587 | + .byt %000000 | |
588 | + .byt %000001 | |
589 | + .byt %000011 | |
590 | + .byt %000111 | |
591 | + .byt %001111 | |
592 | + .byt %011111 | |
593 | + .byt %011111 | |
594 | + .byt %001111 | |
595 | + .byt %010001 | |
596 | + .byt %100000 | |
597 | + .byt %101010 | |
598 | + .byt %011110 | |
599 | + | |
600 | + .byt %000000 | |
601 | + .byt %111000 | |
602 | + .byt %000100 | |
603 | + .byt %000010 | |
604 | + .byt %001100 | |
605 | + .byt %110001 | |
606 | + .byt %100011 | |
607 | + .byt %000111 | |
608 | + .byt %111101 | |
609 | + .byt %110000 | |
610 | + .byt %110000 | |
611 | + .byt %111001 | |
612 | + .byt %111111 | |
613 | + .byt %111111 | |
614 | + .byt %111111 | |
615 | + .byt %111111 | |
616 | + .byt %111111 | |
617 | + .byt %111111 | |
618 | + .byt %111111 | |
619 | + .byt %111110 | |
620 | + .byt %111100 | |
621 | + .byt %111110 | |
622 | + .byt %111111 | |
623 | + .byt %111111 | |
624 | + .byt %111111 | |
625 | + .byt %001110 | |
626 | + .byt %101000 | |
627 | + .byt %110000 | |
628 | + | |
629 | + .byt %001110 | |
630 | + .byt %010001 | |
631 | + .byt %010000 | |
632 | + .byt %010000 | |
633 | + .byt %010000 | |
634 | + .byt %110001 | |
635 | + .byt %110011 | |
636 | + .byt %110001 | |
637 | + .byt %111000 | |
638 | + .byt %111111 | |
639 | + .byt %111100 | |
640 | + .byt %111000 | |
641 | + .byt %111000 | |
642 | + .byt %110000 | |
643 | + .byt %111000 | |
644 | + .byt %111100 | |
645 | + .byt %111111 | |
646 | + .byt %110001 | |
647 | + .byt %100100 | |
648 | + .byt %110010 | |
649 | + .byt %011011 | |
650 | + .byt %100001 | |
651 | + .byt %101110 | |
652 | + .byt %111011 | |
653 | + .byt %110001 | |
654 | + .byt %111100 | |
655 | + .byt %001111 | |
656 | + .byt %000000 | |
657 | + | |
658 | + .byt %000000 | |
659 | + .byt %000000 | |
660 | + .byt %100000 | |
661 | + .byt %100000 | |
662 | + .byt %010000 | |
663 | + .byt %100000 | |
664 | + .byt %000000 | |
665 | + .byt %000000 | |
666 | + .byt %100000 | |
667 | + .byt %000000 | |
668 | + .byt %000000 | |
669 | + .byt %000000 | |
670 | + .byt %000000 | |
671 | + .byt %000000 | |
672 | + .byt %000000 | |
673 | + .byt %011000 | |
674 | + .byt %100100 | |
675 | + .byt %010100 | |
676 | + .byt %001000 | |
677 | + .byt %111100 | |
678 | + .byt %111100 | |
679 | + .byt %010110 | |
680 | + .byt %000010 | |
681 | + .byt %010011 | |
682 | + .byt %111001 | |
683 | + .byt %010101 | |
684 | + .byt %001110 | |
685 | + .byt %000000 | |
686 | + | |
687 | + | |
688 | + | |
689 | + | |
690 | + | |
691 | + | |
692 | +; ======================================= | |
693 | +; Platforms (3 large ones) | |
694 | +; ======================================= | |
695 | +_KongSprite_Plaform | |
696 | + ; 7x5 | |
697 | + .byt %011111 | |
698 | + .byt %011111 | |
699 | + .byt %011110 | |
700 | + .byt %111110 | |
701 | + .byt %111111 | |
702 | + | |
703 | + .byt %111111 | |
704 | + .byt %111111 | |
705 | + .byt %000111 | |
706 | + .byt %000100 | |
707 | + .byt %111100 | |
708 | + | |
709 | + .byt %111111 | |
710 | + .byt %111111 | |
711 | + .byt %111111 | |
712 | + .byt %000000 | |
713 | + .byt %000000 | |
714 | + | |
715 | + .byt %111111 | |
716 | + .byt %111111 | |
717 | + .byt %111111 | |
718 | + .byt %000000 | |
719 | + .byt %000000 | |
720 | + | |
721 | + .byt %111111 | |
722 | + .byt %111111 | |
723 | + .byt %111110 | |
724 | + .byt %000010 | |
725 | + .byt %000011 | |
726 | + | |
727 | + .byt %111111 | |
728 | + .byt %111111 | |
729 | + .byt %000110 | |
730 | + .byt %000110 | |
731 | + .byt %111110 | |
732 | + | |
733 | +_KongSprite_Plaform_Falling1 | |
734 | + ; 4x30 | |
735 | + .byt %000000 | |
736 | + .byt %000000 | |
737 | + .byt %000000 | |
738 | + .byt %000000 | |
739 | + .byt %000000 | |
740 | + .byt %000000 | |
741 | + .byt %000000 | |
742 | + .byt %000000 | |
743 | + .byt %000000 | |
744 | + .byt %000000 | |
745 | + .byt %000000 | |
746 | + .byt %000000 | |
747 | + .byt %000000 | |
748 | + .byt %000000 | |
749 | + .byt %000000 | |
750 | + .byt %000000 | |
751 | + .byt %000000 | |
752 | + .byt %000000 | |
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1045 | + | |
1046 | + | |
1047 | +; ======================================= | |
1048 | +; Hooks (4 of them) | |
1049 | +; ======================================= | |
1050 | +_KongSprite_Hook | |
1051 | + ; 1x26 | |
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1078 | + | |
1079 | + | |
1080 | +; ======================================= | |
1081 | +; Mario sprites (4 of them) | |
1082 | +; ======================================= | |
1083 | +_KongSprite_Mario_Right_1 | |
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1145 | + | |
1146 | +_KongSprite_Mario_Left_1 | |
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1210 | + | |
1211 | +_KongSprite_Mario_JumpForHook | |
1212 | + ; 3x24 | |
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1287 | + | |
1288 | + | |
1289 | + | |
1290 | +_KongSprite_Mario_Fall | |
1291 | + ; 3x20 | |
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1352 | + .byt %111000 | |
1353 | + .byt %011000 | |
1354 | + | |
1355 | +_KongSprite_Mario_Crash | |
1356 | + ; 3x21 | |
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1422 | + | |
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1424 | + ; 3x20 | |
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1485 | + .byt %011000 | |
1486 | + .byt %001100 | |
1487 | + | |
1488 | + | |
1489 | +_KongSprite_Mario_Jump_Right | |
1490 | + ; 3x17 | |
1491 | + .byt %000001 | |
1492 | + .byt %000001 | |
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1542 | + .byt %011100 | |
1543 | + .byt %001000 | |
1544 | + | |
1545 | +_KongSprite_Mario_Jump_Left | |
1546 | + ; 3x18 | |
1547 | + .byt %000001 | |
1548 | + .byt %000001 | |
1549 | + .byt %000111 | |
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1567 | + .byt %111111 | |
1568 | + .byt %111111 | |
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1570 | + .byt %011111 | |
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1580 | + .byt %111111 | |
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1600 | + .byt %111110 | |
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1602 | + .byt %000010 | |
1603 | + | |
1604 | + | |
1605 | +_KongSprite_Mario_Manette | |
1606 | + ; 4x19 | |
1607 | + .byt %000000 | |
1608 | + .byt %000001 | |
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1628 | + .byt %110110 | |
1629 | + .byt %111100 | |
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1632 | + .byt %111011 | |
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1634 | + .byt %111100 | |
1635 | + .byt %111001 | |
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1638 | + .byt %111011 | |
1639 | + .byt %110001 | |
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1655 | + .byt %100011 | |
1656 | + .byt %000111 | |
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1659 | + .byt %111111 | |
1660 | + .byt %011100 | |
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1662 | + .byt %011110 | |
1663 | + .byt %011100 | |
1664 | + .byt %111110 | |
1665 | + .byt %111110 | |
1666 | + | |
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1686 | + | |
1687 | + | |
1688 | +_KongSprite_Mario_Climb | |
1689 | + ; 3x22 | |
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1724 | + .byt %110011 | |
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1727 | + .byt %111010 | |
1728 | + .byt %111110 | |
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1738 | + .byt %111000 | |
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1740 | + .byt %001111 | |
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1755 | + .byt %100000 | |
1756 | + .byt %110000 | |
1757 | + .byt %110000 | |
1758 | + | |
1759 | +_KongSprite_Mario_LoopUp | |
1760 | + ; 4x18 | |
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1763 | + .byt %000000 | |
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1798 | + | |
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1800 | + .byt %000000 | |
1801 | + .byt %001101 | |
1802 | + .byt %001110 | |
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1807 | + .byt %111101 | |
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1809 | + .byt %111111 | |
1810 | + .byt %111011 | |
1811 | + .byt %110001 | |
1812 | + .byt %110001 | |
1813 | + .byt %111000 | |
1814 | + .byt %111000 | |
1815 | + .byt %111110 | |
1816 | + .byt %111110 | |
1817 | + | |
1818 | + .byt %100000 | |
1819 | + .byt %101000 | |
1820 | + .byt %111100 | |
1821 | + .byt %111110 | |
1822 | + .byt %011111 | |
1823 | + .byt %001111 | |
1824 | + .byt %011111 | |
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1826 | + .byt %111111 | |
1827 | + .byt %111110 | |
1828 | + .byt %111100 | |
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1830 | + .byt %100000 | |
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1832 | + .byt %110000 | |
1833 | + .byt %010000 | |
1834 | + .byt %000000 | |
1835 | + .byt %000000 | |
1836 | + | |
1837 | + | |
1838 | +_KongSprite_Mario_HandDown | |
1839 | + ; 2x8 | |
1840 | + .byt %000000 | |
1841 | + .byt %000000 | |
1842 | + .byt %000000 | |
1843 | + .byt %000000 | |
1844 | + .byt %000011 | |
1845 | + .byt %000001 | |
1846 | + .byt %000011 | |
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1848 | + | |
1849 | + .byt %000100 | |
1850 | + .byt %001110 | |
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1852 | + .byt %110000 | |
1853 | + .byt %100000 | |
1854 | + .byt %100000 | |
1855 | + .byt %000000 | |
1856 | + .byt %000000 | |
1857 | + | |
1858 | +_KongSprite_Mario_HandUp | |
1859 | + ; 2x5 | |
1860 | + .byt %000011 | |
1861 | + .byt %000001 | |
1862 | + .byt %000001 | |
1863 | + .byt %000000 | |
1864 | + .byt %000000 | |
1865 | + | |
1866 | + .byt %000000 | |
1867 | + .byt %010000 | |
1868 | + .byt %110000 | |
1869 | + .byt %111110 | |
1870 | + .byt %000110 | |
1871 | + | |
1872 | + | |
1873 | +; ======================================= | |
1874 | +; Crane and hook sprites | |
1875 | +; ======================================= | |
1876 | +_KongSprite_Crane_Stick | |
1877 | + ; 7x8 | |
1878 | + .byt %000001 | |
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1884 | + .byt %011110 | |
1885 | + .byt %001100 | |
1886 | + | |
1887 | + .byt %111111 | |
1888 | + .byt %001010 | |
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1890 | + .byt %100000 | |
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1892 | + .byt %111111 | |
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1894 | + .byt %000000 | |
1895 | + | |
1896 | + .byt %111111 | |
1897 | + .byt %001010 | |
1898 | + .byt %010001 | |
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1900 | + .byt %111111 | |
1901 | + .byt %111111 | |
1902 | + .byt %000000 | |
1903 | + .byt %000000 | |
1904 | + | |
1905 | + .byt %111111 | |
1906 | + .byt %001010 | |
1907 | + .byt %010001 | |
1908 | + .byt %100000 | |
1909 | + .byt %111111 | |
1910 | + .byt %111111 | |
1911 | + .byt %000000 | |
1912 | + .byt %000000 | |
1913 | + | |
1914 | + .byt %111111 | |
1915 | + .byt %001010 | |
1916 | + .byt %010001 | |
1917 | + .byt %100000 | |
1918 | + .byt %111111 | |
1919 | + .byt %111111 | |
1920 | + .byt %000000 | |
1921 | + .byt %000000 | |
1922 | + | |
1923 | + .byt %111111 | |
1924 | + .byt %001010 | |
1925 | + .byt %010001 | |
1926 | + .byt %100000 | |
1927 | + .byt %111111 | |
1928 | + .byt %111111 | |
1929 | + .byt %000000 | |
1930 | + .byt %000000 | |
1931 | + | |
1932 | + .byt %111111 | |
1933 | + .byt %001010 | |
1934 | + .byt %010001 | |
1935 | + .byt %100000 | |
1936 | + .byt %111111 | |
1937 | + .byt %111111 | |
1938 | + .byt %000000 | |
1939 | + .byt %000000 | |
1940 | + | |
1941 | + .byt %111111 | |
1942 | + .byt %001010 | |
1943 | + .byt %010001 | |
1944 | + .byt %100000 | |
1945 | + .byt %111111 | |
1946 | + .byt %111111 | |
1947 | + .byt %000000 | |
1948 | + .byt %000000 | |
1949 | + | |
1950 | + | |
1951 | +_KongSprite_Crane_Hook_1 | |
1952 | + ; 2x4 | |
1953 | + .byt %111000 | |
1954 | + .byt %000111 | |
1955 | + .byt %000000 | |
1956 | + .byt %000000 | |
1957 | + | |
1958 | + .byt %000010 | |
1959 | + .byt %100001 | |
1960 | + .byt %011001 | |
1961 | + .byt %000110 | |
1962 | + | |
1963 | +_KongSprite_Crane_Hook_2 | |
1964 | + ; 2x8 | |
1965 | + .byt %000010 | |
1966 | + .byt %000001 | |
1967 | + .byt %000000 | |
1968 | + .byt %000000 | |
1969 | + .byt %000000 | |
1970 | + .byt %000000 | |
1971 | + .byt %000000 | |
1972 | + .byt %000000 | |
1973 | + | |
1974 | + .byt %000000 | |
1975 | + .byt %000000 | |
1976 | + .byt %100000 | |
1977 | + .byt %010000 | |
1978 | + .byt %010000 | |
1979 | + .byt %010001 | |
1980 | + .byt %001001 | |
1981 | + .byt %000110 | |
1982 | + | |
1983 | +_KongSprite_Crane_Hook_3 | |
1984 | + ; 1x12 | |
1985 | + .byt %000100 | |
1986 | + .byt %000100 | |
1987 | + .byt %000100 | |
1988 | + .byt %000100 | |
1989 | + .byt %000100 | |
1990 | + .byt %000100 | |
1991 | + .byt %000100 | |
1992 | + .byt %000100 | |
1993 | + .byt %001000 | |
1994 | + .byt %001000 | |
1995 | + .byt %001001 | |
1996 | + .byt %000110 | |
1997 | + | |
1998 | +_KongSprite_Crane_Hook_4 | |
1999 | + ; 2x11 | |
2000 | + .byt %000000 | |
2001 | + .byt %000000 | |
2002 | + .byt %000001 | |
2003 | + .byt %000001 | |
2004 | + .byt %000010 | |
2005 | + .byt %000100 | |
2006 | + .byt %001000 | |
2007 | + .byt %010000 | |
2008 | + .byt %010000 | |
2009 | + .byt %010010 | |
2010 | + .byt %001100 | |
2011 | + | |
2012 | + .byt %100000 | |
2013 | + .byt %100000 | |
2014 | + .byt %000000 | |
2015 | + .byt %000000 | |
2016 | + .byt %000000 | |
2017 | + .byt %000000 | |
2018 | + .byt %000000 | |
2019 | + .byt %000000 | |
2020 | + .byt %000000 | |
2021 | + .byt %000000 | |
2022 | + .byt %000000 | |
2023 | + | |
2024 | +_KongSprite_Crane_Hook_5 | |
2025 | + ; 2x8 | |
2026 | + .byt %000000 | |
2027 | + .byt %000000 | |
2028 | + .byt %000000 | |
2029 | + .byt %000111 | |
2030 | + .byt %001000 | |
2031 | + .byt %001000 | |
2032 | + .byt %001000 | |
2033 | + .byt %000111 | |
2034 | + | |
2035 | + .byt %000001 | |
2036 | + .byt %000110 | |
2037 | + .byt %011000 | |
2038 | + .byt %100000 | |
2039 | + .byt %000000 | |
2040 | + .byt %000000 | |
2041 | + .byt %000000 | |
2042 | + .byt %000000 | |
2043 | + | |
2044 | + | |
2045 | +_KongSprite_Crane_ControlDown | |
2046 | + ; 2x4 | |
2047 | + .byt %000000 | |
2048 | + .byt %111111 | |
2049 | + .byt %000000 | |
2050 | + .byt %000000 | |
2051 | + | |
2052 | + .byt %110000 | |
2053 | + .byt %111000 | |
2054 | + .byt %101000 | |
2055 | + .byt %010000 | |
2056 | + | |
2057 | + | |
2058 | +_KongSprite_Crane_ControlUp | |
2059 | + ; 2x8 | |
2060 | + .byt %000000 | |
2061 | + .byt %000001 | |
2062 | + .byt %000001 | |
2063 | + .byt %000001 | |
2064 | + .byt %000001 | |
2065 | + .byt %000011 | |
2066 | + .byt %000110 | |
2067 | + .byt %001100 | |
2068 | + .byt %000100 | |
2069 | + | |
2070 | + .byt %110000 | |
2071 | + .byt %111000 | |
2072 | + .byt %101000 | |
2073 | + .byt %110000 | |
2074 | + .byt %000000 | |
2075 | + .byt %000000 | |
2076 | + .byt %000000 | |
2077 | + .byt %000000 | |
2078 | + .byt %000000 | |
2079 | + | |
2080 | + | |
2081 | + | |
2082 | +; ======================================= | |
2083 | +; Small hearts | |
2084 | +; ======================================= | |
2085 | +_KongSprite_SmallHeart | |
2086 | + ; 1x7 | |
2087 | + .byt %000100 | |
2088 | + .byt %011010 | |
2089 | + .byt %101010 | |
2090 | + .byt %100010 | |
2091 | + .byt %010010 | |
2092 | + .byt %001100 | |
2093 | + .byt %001000 | |
2094 | + | |
2095 | +_KongSprite_BigHeart | |
2096 | + ; 2x8 | |
2097 | + .byt %000001 | |
2098 | + .byt %000010 | |
2099 | + .byt %000010 | |
2100 | + .byt %000001 | |
2101 | + .byt %000001 | |
2102 | + .byt %000000 | |
2103 | + .byt %000000 | |
2104 | + .byt %000000 | |
2105 | + | |
2106 | + .byt %100110 | |
2107 | + .byt %011001 | |
2108 | + .byt %001001 | |
2109 | + .byt %000001 | |
2110 | + .byt %000001 | |
2111 | + .byt %100010 | |
2112 | + .byt %101100 | |
2113 | + .byt %010000 | |
2114 | + | |
2115 | + | |
2116 | + | |
2117 | +; ####################################### | |
2118 | +; ####################################### | |
2119 | +; All data access tables !!! | |
2120 | +; ####################################### | |
2121 | +; ####################################### | |
2122 | + | |
2123 | +; Table of all sprites (Low part) | |
2124 | +__FirstSprite | |
2125 | +_KongSpriteAdd_Low | |
2126 | + ; All 26 barels | |
2127 | + ; First floor (5) | |
2128 | +__FirstBarel | |
2129 | + .byt <_KongSprite_Barel_Right | |
2130 | + .byt <_KongSprite_Barel_BottomRight | |
2131 | + .byt <_KongSprite_Barel_Bottom | |
2132 | + .byt <_KongSprite_Barel_BottomLeft | |
2133 | + .byt <_KongSprite_Barel_Left | |
2134 | + ; Second floor (6) | |
2135 | + .byt <_KongSprite_Barel_BottomLeft | |
2136 | +__SecondFloorBarel | |
2137 | + .byt <_KongSprite_Barel_Bottom | |
2138 | + .byt <_KongSprite_Barel_BottomRight | |
2139 | + .byt <_KongSprite_Barel_Right | |
2140 | + .byt <_KongSprite_Barel_TopRight | |
2141 | + .byt <_KongSprite_Barel_Top | |
2142 | + ; Third floor (6) | |
2143 | + .byt <_KongSprite_Barel_Right | |
2144 | +__BarelInsertionLeft | |
2145 | + .byt <_KongSprite_Barel_Right | |
2146 | + .byt <_KongSprite_Barel_Right | |
2147 | +__BarelInsertionMiddle | |
2148 | + .byt <_KongSprite_Barel_Right | |
2149 | + .byt <_KongSprite_Barel_Right | |
2150 | +__BarelInsertionRight | |
2151 | + .byt <_KongSprite_Barel_Right | |
2152 | +__LastBarel | |
2153 | + ; Left fall (3) | |
2154 | + .byt <_KongSprite_Barel_FallDiagonal_2 | |
2155 | +__BarelCollideFallLeft | |
2156 | + .byt <_KongSprite_Barel_FallDiagonal_1 | |
2157 | +__BarelStartLeft | |
2158 | + .byt <_KongSprite_Barel_FallStraight | |
2159 | + ; Middle fall (3) | |
2160 | + .byt <_KongSprite_Barel_FallDiagonal_1 | |
2161 | +__BarelCollideFallMiddle | |
2162 | + .byt <_KongSprite_Barel_FallDiagonal_2 | |
2163 | +__BarelStartMiddle | |
2164 | + .byt <_KongSprite_Barel_FallStraight | |
2165 | + ; Right fall (3) | |
2166 | + .byt <_KongSprite_Barel_FallDiagonal_2 | |
2167 | +__BarelCollideFallRight | |
2168 | + .byt <_KongSprite_Barel_FallDiagonal_1 | |
2169 | +__BarelStartRight | |
2170 | + .byt <_KongSprite_Barel_FallStraight | |
2171 | + | |
2172 | +__FirstGirder | |
2173 | + ; Moving girders (5) | |
2174 | + .byt <_KongSprite_Girder_1 | |
2175 | + .byt <_KongSprite_Girder_2 | |
2176 | + .byt <_KongSprite_Girder_1 | |
2177 | + .byt <_KongSprite_Girder_2 | |
2178 | + .byt <_KongSprite_Girder_1 | |
2179 | + | |
2180 | +__FirstKong | |
2181 | + ; Kong 1 (4) | |
2182 | + .byt <_KongSprite_Kong_Barel | |
2183 | + .byt <_KongSprite_Kong_Body | |
2184 | + .byt <_KongSprite_Kong_LeftHand | |
2185 | + .byt <_KongSprite_Kong_Righthand | |
2186 | + ; Kong 2 (4) | |
2187 | + .byt <_KongSprite_Kong_Barel | |
2188 | + .byt <_KongSprite_Kong_Body | |
2189 | + .byt <_KongSprite_Kong_LeftHand | |
2190 | + .byt <_KongSprite_Kong_Righthand | |
2191 | + ; Kong 3 (4) | |
2192 | + .byt <_KongSprite_Kong_Barel | |
2193 | + .byt <_KongSprite_Kong_Body | |
2194 | + .byt <_KongSprite_Kong_LeftHand | |
2195 | + .byt <_KongSprite_Kong_Righthand | |
2196 | + ; Kong falling (1) | |
2197 | +__FirstKongFalling | |
2198 | + .byt <_KongSprite_Kong_Falling | |
2199 | +__LastKong | |
2200 | + | |
2201 | + ; Long platforms (3) | |
2202 | +__FirstPlatform | |
2203 | + .byt <_KongSprite_Plaform | |
2204 | + .byt <_KongSprite_Plaform | |
2205 | + .byt <_KongSprite_Plaform | |
2206 | + ; Long platforms falling down (3) | |
2207 | +__FirstPlatformFalling | |
2208 | + .byt <_KongSprite_Plaform_Falling1 | |
2209 | + .byt <_KongSprite_Plaform_Falling2 | |
2210 | + .byt <_KongSprite_Plaform_Falling3 | |
2211 | + ; Hooks that attach platforms (4) | |
2212 | +__FirstHook | |
2213 | + .byt <_KongSprite_Hook | |
2214 | + .byt <_KongSprite_Hook | |
2215 | + .byt <_KongSprite_Hook | |
2216 | + .byt <_KongSprite_Hook | |
2217 | +__LastHook | |
2218 | + ; All 22 mario sprites | |
2219 | +__FirstMario | |
2220 | + ; First floor (5) | |
2221 | +__FirstFloorMario | |
2222 | + .byt <_KongSprite_Mario_Right_1 ; * . . . | |
2223 | + .byt <_KongSprite_Mario_Right_1 ; . * . . | |
2224 | + .byt <_KongSprite_Mario_Right_1 ; . . * . | |
2225 | + .byt <_KongSprite_Mario_Right_1 ; . . . * | |
2226 | +__MarioLader_1 | |
2227 | + .byt <_KongSprite_Mario_Climb | |
2228 | + ; Second floor (5) | |
2229 | +__SecondFloorMario | |
2230 | + .byt <_KongSprite_Mario_Left_1 ; . . . . * | |
2231 | + .byt <_KongSprite_Mario_Left_1 ; . . . * . | |
2232 | + .byt <_KongSprite_Mario_Left_1 ; . . * . . | |
2233 | + .byt <_KongSprite_Mario_Left_1 ; . * . . . | |
2234 | + .byt <_KongSprite_Mario_Left_1 ; * . . . . | |
2235 | +__MarioLader_2 | |
2236 | + ; Lader (2) | |
2237 | + .byt <_KongSprite_Mario_Climb | |
2238 | +__MarioLaderCollide | |
2239 | + .byt <_KongSprite_Mario_Climb | |
2240 | + ; Third floor (3) | |
2241 | +__ThirdFloorMario | |
2242 | + .byt <_KongSprite_Mario_Manette | |
2243 | + .byt <_KongSprite_Mario_LoopUp | |
2244 | + .byt <_KongSprite_Mario_Manette | |
2245 | +__MarioJump | |
2246 | + ; Mario jumping and falling (3) | |
2247 | + .byt <_KongSprite_Mario_JumpForHook | |
2248 | + .byt <_KongSprite_Mario_Fall | |
2249 | + .byt <_KongSprite_Mario_Crash | |
2250 | + ; Mario gripped to hook | |
2251 | + .byt <_KongSprite_Mario_GrippedToHook | |
2252 | +__FirstMarioJump | |
2253 | + ; Mario jumping First Floor (2) | |
2254 | + .byt <_KongSprite_Mario_Jump_Right | |
2255 | + .byt <_KongSprite_Mario_Jump_Right | |
2256 | + ; Mario jumping Second Floor (2) | |
2257 | + .byt <_KongSprite_Mario_Jump_Left | |
2258 | + .byt <_KongSprite_Mario_Jump_Left | |
2259 | +__LastMario | |
2260 | + ; Crane stick (3 positions) | |
2261 | +__FirstCrane | |
2262 | + .byt <_KongSprite_Crane_Stick | |
2263 | + .byt <_KongSprite_Crane_Stick | |
2264 | + .byt <_KongSprite_Crane_Stick | |
2265 | + ; Hooks (5 positions) | |
2266 | +__FirstCraneHook | |
2267 | + .byt <_KongSprite_Crane_Hook_1 | |
2268 | + .byt <_KongSprite_Crane_Hook_2 | |
2269 | + .byt <_KongSprite_Crane_Hook_3 | |
2270 | + .byt <_KongSprite_Crane_Hook_4 | |
2271 | + .byt <_KongSprite_Crane_Hook_5 | |
2272 | + ; Victory poses (2x2 positions) | |
2273 | +__FirstVictoryPose | |
2274 | + .byt <_KongSprite_Crane_Hook_4 | |
2275 | + .byt <_KongSprite_Mario_GrippedToHook | |
2276 | + .byt <_KongSprite_Crane_Hook_2 | |
2277 | + .byt <_KongSprite_Mario_GrippedToHook | |
2278 | +__LastCrane | |
2279 | + ; Mario hands (2) | |
2280 | +__FirstMarioHand | |
2281 | + .byt <_KongSprite_Mario_HandDown | |
2282 | + .byt <_KongSprite_Mario_HandUp | |
2283 | + ; Crane control stick (2) | |
2284 | +__FirstCraneStick | |
2285 | + .byt <_KongSprite_Crane_ControlDown | |
2286 | + .byt <_KongSprite_Crane_ControlUp | |
2287 | + ; Hearts of victory (2) | |
2288 | +__FirstHeart | |
2289 | + .byt <_KongSprite_SmallHeart | |
2290 | + .byt <_KongSprite_BigHeart | |
2291 | + | |
2292 | + | |
2293 | +; Table of all sprites (High part) | |
2294 | +_KongSpriteAdd_High | |
2295 | + ; All 26 barels | |
2296 | + ; First floor (5) | |
2297 | + .byt >_KongSprite_Barel_Right | |
2298 | + .byt >_KongSprite_Barel_BottomRight | |
2299 | + .byt >_KongSprite_Barel_Bottom | |
2300 | + .byt >_KongSprite_Barel_BottomLeft | |
2301 | + .byt >_KongSprite_Barel_Left | |
2302 | + ; Second floor (6) | |
2303 | + .byt >_KongSprite_Barel_BottomLeft | |
2304 | + .byt >_KongSprite_Barel_Bottom | |
2305 | + .byt >_KongSprite_Barel_BottomRight | |
2306 | + .byt >_KongSprite_Barel_Right | |
2307 | + .byt >_KongSprite_Barel_TopRight | |
2308 | + .byt >_KongSprite_Barel_Top | |
2309 | + ; Third floor (6) | |
2310 | + .byt >_KongSprite_Barel_Right | |
2311 | + .byt >_KongSprite_Barel_Right | |
2312 | + .byt >_KongSprite_Barel_Right | |
2313 | + .byt >_KongSprite_Barel_Right | |
2314 | + .byt >_KongSprite_Barel_Right | |
2315 | + .byt >_KongSprite_Barel_Right | |
2316 | + ; Left fall (3) | |
2317 | + .byt >_KongSprite_Barel_FallDiagonal_2 | |
2318 | + .byt >_KongSprite_Barel_FallDiagonal_1 | |
2319 | + .byt >_KongSprite_Barel_FallStraight | |
2320 | + ; Middle fall (3) | |
2321 | + .byt >_KongSprite_Barel_FallDiagonal_1 | |
2322 | + .byt >_KongSprite_Barel_FallDiagonal_2 | |
2323 | + .byt >_KongSprite_Barel_FallStraight | |
2324 | + ; Right fall (3) | |
2325 | + .byt >_KongSprite_Barel_FallDiagonal_2 | |
2326 | + .byt >_KongSprite_Barel_FallDiagonal_1 | |
2327 | + .byt >_KongSprite_Barel_FallStraight | |
2328 | + ; Moving girders (5) | |
2329 | + .byt >_KongSprite_Girder_1 | |
2330 | + .byt >_KongSprite_Girder_2 | |
2331 | + .byt >_KongSprite_Girder_1 | |
2332 | + .byt >_KongSprite_Girder_2 | |
2333 | + .byt >_KongSprite_Girder_1 | |
2334 | + ; Kong 1 (4) | |
2335 | + .byt >_KongSprite_Kong_Barel | |
2336 | + .byt >_KongSprite_Kong_Body | |
2337 | + .byt >_KongSprite_Kong_LeftHand | |
2338 | + .byt >_KongSprite_Kong_Righthand | |
2339 | + ; Kong 2 (4) | |
2340 | + .byt >_KongSprite_Kong_Barel | |
2341 | + .byt >_KongSprite_Kong_Body | |
2342 | + .byt >_KongSprite_Kong_LeftHand | |
2343 | + .byt >_KongSprite_Kong_Righthand | |
2344 | + ; Kong 3 (4) | |
2345 | + .byt >_KongSprite_Kong_Barel | |
2346 | + .byt >_KongSprite_Kong_Body | |
2347 | + .byt >_KongSprite_Kong_LeftHand | |
2348 | + .byt >_KongSprite_Kong_Righthand | |
2349 | + ; Kong falling (1) | |
2350 | + .byt >_KongSprite_Kong_Falling | |
2351 | + ; Long platforms (3) | |
2352 | + .byt >_KongSprite_Plaform | |
2353 | + .byt >_KongSprite_Plaform | |
2354 | + .byt >_KongSprite_Plaform | |
2355 | + ; Long platforms falling down(3) | |
2356 | + .byt >_KongSprite_Plaform_Falling1 | |
2357 | + .byt >_KongSprite_Plaform_Falling2 | |
2358 | + .byt >_KongSprite_Plaform_Falling3 | |
2359 | + ; Hooks that attach platforms (4) | |
2360 | + .byt >_KongSprite_Hook | |
2361 | + .byt >_KongSprite_Hook | |
2362 | + .byt >_KongSprite_Hook | |
2363 | + .byt >_KongSprite_Hook | |
2364 | + ; All 22 mario sprites | |
2365 | + ; First floor (5) | |
2366 | + .byt >_KongSprite_Mario_Right_1 | |
2367 | + .byt >_KongSprite_Mario_Right_1 | |
2368 | + .byt >_KongSprite_Mario_Right_1 | |
2369 | + .byt >_KongSprite_Mario_Right_1 | |
2370 | + .byt >_KongSprite_Mario_Climb | |
2371 | + ; Second floor (5) | |
2372 | + .byt >_KongSprite_Mario_Left_1 | |
2373 | + .byt >_KongSprite_Mario_Left_1 | |
2374 | + .byt >_KongSprite_Mario_Left_1 | |
2375 | + .byt >_KongSprite_Mario_Left_1 | |
2376 | + .byt >_KongSprite_Mario_Left_1 | |
2377 | + ; Lader (2) | |
2378 | + .byt >_KongSprite_Mario_Climb | |
2379 | + .byt >_KongSprite_Mario_Climb | |
2380 | + ; Third floor (3) | |
2381 | + .byt >_KongSprite_Mario_Manette | |
2382 | + .byt >_KongSprite_Mario_LoopUp | |
2383 | + .byt >_KongSprite_Mario_Manette | |
2384 | + ; Mario jumping and falling (3) | |
2385 | + .byt >_KongSprite_Mario_JumpForHook | |
2386 | + .byt >_KongSprite_Mario_Fall | |
2387 | + .byt >_KongSprite_Mario_Crash | |
2388 | + ; Mario gripped to hook | |
2389 | + .byt >_KongSprite_Mario_GrippedToHook | |
2390 | + ; Mario jumping First Floor (2) | |
2391 | + .byt >_KongSprite_Mario_Jump_Right | |
2392 | + .byt >_KongSprite_Mario_Jump_Right | |
2393 | + ; Mario jumping Second Floor (2) | |
2394 | + .byt >_KongSprite_Mario_Jump_Left | |
2395 | + .byt >_KongSprite_Mario_Jump_Left | |
2396 | + ; Crane stick (3 positions) | |
2397 | + .byt >_KongSprite_Crane_Stick | |
2398 | + .byt >_KongSprite_Crane_Stick | |
2399 | + .byt >_KongSprite_Crane_Stick | |
2400 | + ; Hooks (5 positions) | |
2401 | + .byt >_KongSprite_Crane_Hook_1 | |
2402 | + .byt >_KongSprite_Crane_Hook_2 | |
2403 | + .byt >_KongSprite_Crane_Hook_3 | |
2404 | + .byt >_KongSprite_Crane_Hook_4 | |
2405 | + .byt >_KongSprite_Crane_Hook_5 | |
2406 | + ; Victory poses (2x2 positions) | |
2407 | + .byt >_KongSprite_Crane_Hook_4 | |
2408 | + .byt >_KongSprite_Mario_GrippedToHook | |
2409 | + .byt >_KongSprite_Crane_Hook_2 | |
2410 | + .byt >_KongSprite_Mario_GrippedToHook | |
2411 | + ; Mario hands (2) | |
2412 | + .byt >_KongSprite_Mario_HandDown | |
2413 | + .byt >_KongSprite_Mario_HandUp | |
2414 | + ; Crane control stick (2) | |
2415 | + .byt >_KongSprite_Crane_ControlDown | |
2416 | + .byt >_KongSprite_Crane_ControlUp | |
2417 | + ; Hearts of victory (2) | |
2418 | + .byt >_KongSprite_SmallHeart | |
2419 | + .byt >_KongSprite_BigHeart | |
2420 | + | |
2421 | + | |
2422 | +; Table of screen position (Low part) | |
2423 | +_KongSpriteScreenAddr_Low | |
2424 | + ; All 26 barels | |
2425 | + ; First floor (5) | |
2426 | + .byt <$a000+(40*190)+9 | |
2427 | + .byt <$a000+(40*190)+14 | |
2428 | + .byt <$a000+(40*190)+19 | |
2429 | + .byt <$a000+(40*190)+24 | |
2430 | + .byt <$a000+(40*190)+30 | |
2431 | + ; Second floor (6) | |
2432 | + .byt <$a000+(40*155)+30 | |
2433 | + .byt <$a000+(40*155)+24 | |
2434 | + .byt <$a000+(40*155)+19 | |
2435 | + .byt <$a000+(40*155)+14 | |
2436 | + .byt <$a000+(40*155)+9 | |
2437 | + .byt <$a000+(40*150)+4 | |
2438 | + ; Third floor (6) | |
2439 | + .byt <$a000+(40*109)+4 | |
2440 | + .byt <$a000+(40*102)+9 | |
2441 | + .byt <$a000+(40*102)+13 | |
2442 | + .byt <$a000+(40*102)+16 | |
2443 | + .byt <$a000+(40*102)+19 | |
2444 | + .byt <$a000+(40*102)+22 | |
2445 | + ; Left fall (3) | |
2446 | + .byt <$a000+(40*87)+9 | |
2447 | + .byt <$a000+(40*59)+9 | |
2448 | + .byt <$a000+(40*42)+9 | |
2449 | + ; Middle fall (3) | |
2450 | + .byt <$a000+(40*87)+16 | |
2451 | + .byt <$a000+(40*59)+16 | |
2452 | + .byt <$a000+(40*42)+16 | |
2453 | + ; Right fall (3) | |
2454 | + .byt <$a000+(40*87)+22 | |
2455 | + .byt <$a000+(40*59)+22 | |
2456 | + .byt <$a000+(40*42)+22 | |
2457 | + ; Moving girders (5) | |
2458 | + .byt <$a000+(40*115)+5 | |
2459 | + .byt <$a000+(40*115)+10 | |
2460 | + .byt <$a000+(40*115)+15 | |
2461 | + .byt <$a000+(40*115)+21 | |
2462 | + .byt <$a000+(40*115)+26 | |
2463 | + ; Kong 1 (4) | |
2464 | + .byt <$a000+(40*2)+9 | |
2465 | + .byt <$a000+(40*12)+9 | |
2466 | + .byt <$a000+(40*19)+8 | |
2467 | + .byt <$a000+(40*19)+11 | |
2468 | + ; Kong 2 (4) | |
2469 | + .byt <$a000+(40*2)+7+8 | |
2470 | + .byt <$a000+(40*12)+7+8 | |
2471 | + .byt <$a000+(40*19)+7+7 | |
2472 | + .byt <$a000+(40*19)+7+10 | |
2473 | + ; Kong 3 (4) | |
2474 | + .byt <$a000+(40*2)+13+8 | |
2475 | + .byt <$a000+(40*12)+13+8 | |
2476 | + .byt <$a000+(40*19)+13+7 | |
2477 | + .byt <$a000+(40*19)+13+10 | |
2478 | + ; Kong falling (1) | |
2479 | + .byt <$a000+(40*84)+24 | |
2480 | + ; Long platforms (3) | |
2481 | + .byt <$a000+(40*38)+7 | |
2482 | + .byt <$a000+(40*38)+13 | |
2483 | + .byt <$a000+(40*38)+19 | |
2484 | + ; Long platforms falling down(3) | |
2485 | + .byt <$a000+(40*44)+5 | |
2486 | + .byt <$a000+(40*44)+12 | |
2487 | + .byt <$a000+(40*44)+16 | |
2488 | + ; Hooks that attach platforms (4) | |
2489 | + .byt <$a000+(40*17)+25 | |
2490 | + .byt <$a000+(40*17)+26 | |
2491 | + .byt <$a000+(40*17)+27 | |
2492 | + .byt <$a000+(40*17)+28 | |
2493 | + ; All 22 mario sprites | |
2494 | + ; First floor (5) | |
2495 | + .byt <$a000+(40*181)+6 | |
2496 | + .byt <$a000+(40*181)+11 | |
2497 | + .byt <$a000+(40*181)+16 | |
2498 | + .byt <$a000+(40*181)+21 | |
2499 | + .byt <$a000+(40*178)+26 | |
2500 | + ; Second floor (5) | |
2501 | + .byt <$a000+(40*144)+26 | |
2502 | + .byt <$a000+(40*144)+21 | |
2503 | + .byt <$a000+(40*144)+16 | |
2504 | + .byt <$a000+(40*144)+11 | |
2505 | + .byt <$a000+(40*144)+6 | |
2506 | + ; Lader (2) | |
2507 | + .byt <$a000+(40*127)+6 | |
2508 | + .byt <$a000+(40*90)+6 | |
2509 | + ; Third floor (3) | |
2510 | + .byt <$a000+(40*65)+7 | |
2511 | + .byt <$a000+(40*66)+15 | |
2512 | + .byt <$a000+(40*65)+20 | |
2513 | + ; Mario jumping and falling (3) | |
2514 | + .byt <$a000+(40*45)+25 | |
2515 | + .byt <$a000+(40*68)+26 | |
2516 | + .byt <$a000+(40*91)+29 | |
2517 | + ; Mario gripped to hook | |
2518 | + .byt <$a000+(40*56)+28 | |
2519 | + ; Mario jumping First Floor (2) | |
2520 | + .byt <$a000+(40*169)+7 | |
2521 | + .byt <$a000+(40*169)+21 | |
2522 | + ; Mario jumping Second Floor (2) | |
2523 | + .byt <$a000+(40*126)+21 | |
2524 | + .byt <$a000+(40*126)+16 | |
2525 | + ; Crane stick (3 positions) | |
2526 | + .byt <$a000+(40*74)+32 | |
2527 | + .byt <$a000+(40*38)+29 | |
2528 | + .byt <$a000+(40*2)+33 | |
2529 | + ; Hooks (5 positions) | |
2530 | + .byt <$a000+(40*45)+30 | |
2531 | + .byt <$a000+(40*46)+29 | |
2532 | + .byt <$a000+(40*46)+29 | |
2533 | + .byt <$a000+(40*45)+28 | |
2534 | + .byt <$a000+(40*44)+27 | |
2535 | + ; Victory poses (2x2 positions) | |
2536 | + .byt <$a000+(40*10)+32 | |
2537 | + .byt <$a000+(40*20)+31 | |
2538 | + .byt <$a000+(40*83)+32 | |
2539 | + .byt <$a000+(40*90)+32 | |
2540 | + ; Mario hands (2) | |
2541 | + .byt <$a000+(40*78)+7 | |
2542 | + .byt <$a000+(40*75)+6 | |
2543 | + ; Crane control stick (2) | |
2544 | + .byt <$a000+(40*82)+6 | |
2545 | + .byt <$a000+(40*72)+5 | |
2546 | + ; Hearts of victory (2) | |
2547 | + .byt <$a000+(40*8)+6 | |
2548 | + .byt <$a000+(40*2)+6 | |
2549 | + | |
2550 | + | |
2551 | +; Table of screen position (High part) | |
2552 | +_KongSpriteScreenAddr_High | |
2553 | + ; All 26 barels | |
2554 | + ; First floor (5) | |
2555 | + .byt >$a000+(40*190)+9 | |
2556 | + .byt >$a000+(40*190)+14 | |
2557 | + .byt >$a000+(40*190)+19 | |
2558 | + .byt >$a000+(40*190)+24 | |
2559 | + .byt >$a000+(40*190)+30 | |
2560 | + ; Second floor (6) | |
2561 | + .byt >$a000+(40*155)+30 | |
2562 | + .byt >$a000+(40*155)+24 | |
2563 | + .byt >$a000+(40*155)+19 | |
2564 | + .byt >$a000+(40*155)+14 | |
2565 | + .byt >$a000+(40*155)+9 | |
2566 | + .byt >$a000+(40*150)+4 | |
2567 | + ; Third floor (6) | |
2568 | + .byt >$a000+(40*109)+4 | |
2569 | + .byt >$a000+(40*102)+9 | |
2570 | + .byt >$a000+(40*102)+13 | |
2571 | + .byt >$a000+(40*102)+16 | |
2572 | + .byt >$a000+(40*102)+19 | |
2573 | + .byt >$a000+(40*102)+22 | |
2574 | + ; Left fall (3) | |
2575 | + .byt >$a000+(40*87)+9 | |
2576 | + .byt >$a000+(40*59)+9 | |
2577 | + .byt >$a000+(40*42)+9 | |
2578 | + ; Middle fall (3) | |
2579 | + .byt >$a000+(40*87)+16 | |
2580 | + .byt >$a000+(40*59)+16 | |
2581 | + .byt >$a000+(40*42)+16 | |
2582 | + ; Right fall (3) | |
2583 | + .byt >$a000+(40*87)+22 | |
2584 | + .byt >$a000+(40*59)+22 | |
2585 | + .byt >$a000+(40*42)+22 | |
2586 | + ; Moving girders (5) | |
2587 | + .byt >$a000+(40*115)+5 | |
2588 | + .byt >$a000+(40*115)+10 | |
2589 | + .byt >$a000+(40*115)+15 | |
2590 | + .byt >$a000+(40*115)+21 | |
2591 | + .byt >$a000+(40*115)+26 | |
2592 | + ; Kong 1 (4) | |
2593 | + .byt >$a000+(40*2)+9 | |
2594 | + .byt >$a000+(40*12)+9 | |
2595 | + .byt >$a000+(40*19)+8 | |
2596 | + .byt >$a000+(40*19)+11 | |
2597 | + ; Kong 2 (4) | |
2598 | + .byt >$a000+(40*2)+7+8 | |
2599 | + .byt >$a000+(40*12)+7+8 | |
2600 | + .byt >$a000+(40*19)+7+7 | |
2601 | + .byt >$a000+(40*19)+7+10 | |
2602 | + ; Kong 3 (4) | |
2603 | + .byt >$a000+(40*2)+13+8 | |
2604 | + .byt >$a000+(40*12)+13+8 | |
2605 | + .byt >$a000+(40*19)+13+7 | |
2606 | + .byt >$a000+(40*19)+13+10 | |
2607 | + ; Kong falling (1) | |
2608 | + .byt >$a000+(40*84)+24 | |
2609 | + ; Long platforms (3) | |
2610 | + .byt >$a000+(40*38)+7 | |
2611 | + .byt >$a000+(40*38)+13 | |
2612 | + .byt >$a000+(40*38)+19 | |
2613 | + ; Long platforms falling down(3) | |
2614 | + .byt >$a000+(40*44)+5 | |
2615 | + .byt >$a000+(40*44)+12 | |
2616 | + .byt >$a000+(40*44)+16 | |
2617 | + ; Hooks that attach platforms (4) | |
2618 | + .byt >$a000+(40*17)+25 | |
2619 | + .byt >$a000+(40*17)+26 | |
2620 | + .byt >$a000+(40*17)+27 | |
2621 | + .byt >$a000+(40*17)+28 | |
2622 | + ; All 22 mario sprites | |
2623 | + ; First floor (5) | |
2624 | + .byt >$a000+(40*181)+6 | |
2625 | + .byt >$a000+(40*181)+11 | |
2626 | + .byt >$a000+(40*181)+16 | |
2627 | + .byt >$a000+(40*181)+21 | |
2628 | + .byt >$a000+(40*178)+26 | |
2629 | + ; Second floor (5) | |
2630 | + .byt >$a000+(40*144)+26 | |
2631 | + .byt >$a000+(40*144)+21 | |
2632 | + .byt >$a000+(40*144)+16 | |
2633 | + .byt >$a000+(40*144)+11 | |
2634 | + .byt >$a000+(40*144)+6 | |
2635 | + ; Lader (2) | |
2636 | + .byt >$a000+(40*127)+6 | |
2637 | + .byt >$a000+(40*90)+6 | |
2638 | + ; Third floor (3) | |
2639 | + .byt >$a000+(40*65)+7 | |
2640 | + .byt >$a000+(40*66)+15 | |
2641 | + .byt >$a000+(40*65)+20 | |
2642 | + ; Mario jumping and falling (3) | |
2643 | + .byt >$a000+(40*45)+25 | |
2644 | + .byt >$a000+(40*68)+26 | |
2645 | + .byt >$a000+(40*91)+29 | |
2646 | + ; Mario gripped to hook | |
2647 | + .byt >$a000+(40*56)+28 | |
2648 | + ; Mario jumping First Floor (2) | |
2649 | + .byt >$a000+(40*169)+7 | |
2650 | + .byt >$a000+(40*169)+21 | |
2651 | + ; Mario jumping Second Floor (2) | |
2652 | + .byt >$a000+(40*126)+21 | |
2653 | + .byt >$a000+(40*126)+16 | |
2654 | + ; Crane stick (3 positions) | |
2655 | + .byt >$a000+(40*74)+32 | |
2656 | + .byt >$a000+(40*38)+29 | |
2657 | + .byt >$a000+(40*2)+33 | |
2658 | + ; Hooks (5 positions) | |
2659 | + .byt >$a000+(40*45)+30 | |
2660 | + .byt >$a000+(40*46)+29 | |
2661 | + .byt >$a000+(40*46)+29 | |
2662 | + .byt >$a000+(40*45)+28 | |
2663 | + .byt >$a000+(40*44)+27 | |
2664 | + ; Victory poses (2x2 positions) | |
2665 | + .byt >$a000+(40*10)+32 | |
2666 | + .byt >$a000+(40*20)+31 | |
2667 | + .byt >$a000+(40*83)+32 | |
2668 | + .byt >$a000+(40*90)+32 | |
2669 | + ; Mario hands (2) | |
2670 | + .byt >$a000+(40*78)+7 | |
2671 | + .byt >$a000+(40*75)+6 | |
2672 | + ; Crane control stick (2) | |
2673 | + .byt >$a000+(40*82)+6 | |
2674 | + .byt >$a000+(40*72)+5 | |
2675 | + ; Hearts of victory (2) | |
2676 | + .byt >$a000+(40*8)+6 | |
2677 | + .byt >$a000+(40*2)+6 | |
2678 | + | |
2679 | + | |
2680 | + | |
2681 | + | |
2682 | +; Table of width | |
2683 | +_KongSpriteWidth | |
2684 | + ; All 26 barels | |
2685 | + ; First floor (5) | |
2686 | + .byt 2 | |
2687 | + .byt 2 | |
2688 | + .byt 2 | |
2689 | + .byt 2 | |
2690 | + .byt 2 | |
2691 | + ; Second floor (6) | |
2692 | + .byt 2 | |
2693 | + .byt 2 | |
2694 | + .byt 2 | |
2695 | + .byt 2 | |
2696 | + .byt 2 | |
2697 | + .byt 2 | |
2698 | + ; Third floor (6) | |
2699 | + .byt 2 | |
2700 | + .byt 2 | |
2701 | + .byt 2 | |
2702 | + .byt 2 | |
2703 | + .byt 2 | |
2704 | + .byt 2 | |
2705 | + ; Left fall (3) | |
2706 | + .byt 2 | |
2707 | + .byt 2 | |
2708 | + .byt 2 | |
2709 | + ; Middle fall (3) | |
2710 | + .byt 2 | |
2711 | + .byt 2 | |
2712 | + .byt 2 | |
2713 | + ; Right fall (3) | |
2714 | + .byt 2 | |
2715 | + .byt 2 | |
2716 | + .byt 2 | |
2717 | + ; Moving girders (5) | |
2718 | + .byt 4 | |
2719 | + .byt 4 | |
2720 | + .byt 4 | |
2721 | + .byt 4 | |
2722 | + .byt 4 | |
2723 | + ; Kong 1 (4) | |
2724 | + .byt 3 | |
2725 | + .byt 3 | |
2726 | + .byt 2 | |
2727 | + .byt 2 | |
2728 | + ; Kong 2 (4) | |
2729 | + .byt 3 | |
2730 | + .byt 3 | |
2731 | + .byt 2 | |
2732 | + .byt 2 | |
2733 | + ; Kong 3 (4) | |
2734 | + .byt 3 | |
2735 | + .byt 3 | |
2736 | + .byt 2 | |
2737 | + .byt 2 | |
2738 | + ; Kong falling (1) | |
2739 | + .byt 4 | |
2740 | + ; Long platforms (3) | |
2741 | + .byt 6 | |
2742 | + .byt 6 | |
2743 | + .byt 6 | |
2744 | + ; Long platforms falling down(3) | |
2745 | + .byt 4 | |
2746 | + .byt 3 | |
2747 | + .byt 6 | |
2748 | + ; Hooks that attach platforms (4) | |
2749 | + .byt 1 | |
2750 | + .byt 1 | |
2751 | + .byt 1 | |
2752 | + .byt 1 | |
2753 | + ; All 22 mario sprites | |
2754 | + ; First floor (5) | |
2755 | + .byt 3 | |
2756 | + .byt 3 | |
2757 | + .byt 3 | |
2758 | + .byt 3 | |
2759 | + .byt 3 | |
2760 | + ; Second floor (5) | |
2761 | + .byt 3 | |
2762 | + .byt 3 | |
2763 | + .byt 3 | |
2764 | + .byt 3 | |
2765 | + .byt 3 | |
2766 | + ; Lader (2) | |
2767 | + .byt 3 | |
2768 | + .byt 3 | |
2769 | + ; Third floor (3) | |
2770 | + .byt 4 | |
2771 | + .byt 4 | |
2772 | + .byt 4 | |
2773 | + ; Mario jumping and falling (3) | |
2774 | + .byt 3 | |
2775 | + .byt 3 | |
2776 | + .byt 3 | |
2777 | + ; Mario gripped to hook | |
2778 | + .byt 3 | |
2779 | + ; Mario jumping First Floor (2) | |
2780 | + .byt 3 | |
2781 | + .byt 3 | |
2782 | + ; Mario jumping Second Floor (2) | |
2783 | + .byt 3 | |
2784 | + .byt 3 | |
2785 | + ; Crane stick (3 positions) | |
2786 | + .byt 5 | |
2787 | + .byt 8 | |
2788 | + .byt 4 | |
2789 | + ; Hooks (5 positions) | |
2790 | + .byt 2 | |
2791 | + .byt 2 | |
2792 | + .byt 1 | |
2793 | + .byt 2 | |
2794 | + .byt 2 | |
2795 | + ; Victory poses (2x2 positions) | |
2796 | + .byt 2 | |
2797 | + .byt 3 | |
2798 | + .byt 2 | |
2799 | + .byt 3 | |
2800 | + ; Mario hands (2) | |
2801 | + .byt 2 | |
2802 | + .byt 2 | |
2803 | + ; Crane control stick (2) | |
2804 | + .byt 2 | |
2805 | + .byt 2 | |
2806 | + ; Hearts of victory (2) | |
2807 | + .byt 1 | |
2808 | + .byt 2 | |
2809 | + | |
2810 | + | |
2811 | +; Table of height | |
2812 | +_KongSpriteHeight | |
2813 | + ; All 26 barels | |
2814 | + ; First floor (5) | |
2815 | + .byt 10 | |
2816 | + .byt 10 | |
2817 | + .byt 10 | |
2818 | + .byt 10 | |
2819 | + .byt 10 | |
2820 | + ; Second floor (6) | |
2821 | + .byt 10 | |
2822 | + .byt 10 | |
2823 | + .byt 10 | |
2824 | + .byt 10 | |
2825 | + .byt 10 | |
2826 | + .byt 10 | |
2827 | + ; Third floor (6) | |
2828 | + .byt 10 | |
2829 | + .byt 10 | |
2830 | + .byt 10 | |
2831 | + .byt 10 | |
2832 | + .byt 10 | |
2833 | + .byt 10 | |
2834 | + ; Left fall (3) | |
2835 | + .byt 10 | |
2836 | + .byt 11 | |
2837 | + .byt 9 | |
2838 | + ; Middle fall (3) | |
2839 | + .byt 11 | |
2840 | + .byt 10 | |
2841 | + .byt 9 | |
2842 | + ; Right fall (3) | |
2843 | + .byt 10 | |
2844 | + .byt 11 | |
2845 | + .byt 9 | |
2846 | + ; Moving girders (5) | |
2847 | + .byt 11 | |
2848 | + .byt 11 | |
2849 | + .byt 11 | |
2850 | + .byt 11 | |
2851 | + .byt 11 | |
2852 | + ; Kong 1 (4) | |
2853 | + .byt 13 | |
2854 | + .byt 25 | |
2855 | + .byt 11 | |
2856 | + .byt 11 | |
2857 | + ; Kong 2 (4) | |
2858 | + .byt 13 | |
2859 | + .byt 25 | |
2860 | + .byt 11 | |
2861 | + .byt 11 | |
2862 | + ; Kong 3 (4) | |
2863 | + .byt 13 | |
2864 | + .byt 25 | |
2865 | + .byt 11 | |
2866 | + .byt 11 | |
2867 | + ; Kong falling (1) | |
2868 | + .byt 28 | |
2869 | + ; Long platforms (3) | |
2870 | + .byt 5 | |
2871 | + .byt 5 | |
2872 | + .byt 5 | |
2873 | + ; Long platforms falling down(3) | |
2874 | + .byt 30 | |
2875 | + .byt 34 | |
2876 | + .byt 12 | |
2877 | + ; Hooks that attach platforms (4) | |
2878 | + .byt 26 | |
2879 | + .byt 26 | |
2880 | + .byt 26 | |
2881 | + .byt 26 | |
2882 | + ; All 22 mario sprites | |
2883 | + ; First floor (5) | |
2884 | + .byt 19 | |
2885 | + .byt 19 | |
2886 | + .byt 19 | |
2887 | + .byt 19 | |
2888 | + .byt 22 | |
2889 | + ; Second floor (5) | |
2890 | + .byt 20 | |
2891 | + .byt 20 | |
2892 | + .byt 20 | |
2893 | + .byt 20 | |
2894 | + .byt 20 | |
2895 | + ; Lader (2) | |
2896 | + .byt 22 | |
2897 | + .byt 22 | |
2898 | + ; Third floor (3) | |
2899 | + .byt 19 | |
2900 | + .byt 18 | |
2901 | + .byt 19 | |
2902 | + ; Mario jumping and falling (3) | |
2903 | + .byt 24 | |
2904 | + .byt 20 | |
2905 | + .byt 21 | |
2906 | + ; Mario gripped to hook | |
2907 | + .byt 20 | |
2908 | + ; Mario jumping First Floor (2) | |
2909 | + .byt 17 | |
2910 | + .byt 17 | |
2911 | + ; Mario jumping Second Floor (2) | |
2912 | + .byt 18 | |
2913 | + .byt 18 | |
2914 | + ; Crane stick (3 positions) | |
2915 | + .byt 8 | |
2916 | + .byt 8 | |
2917 | + .byt 8 | |
2918 | + ; Hooks (5 positions) | |
2919 | + .byt 4 | |
2920 | + .byt 8 | |
2921 | + .byt 12 | |
2922 | + .byt 11 | |
2923 | + .byt 8 | |
2924 | + ; Victory poses (2x2 positions) | |
2925 | + .byt 11 | |
2926 | + .byt 20 | |
2927 | + .byt 8 | |
2928 | + .byt 20 | |
2929 | + ; Mario hands (2) | |
2930 | + .byt 8 | |
2931 | + .byt 5 | |
2932 | + ; Crane control stick (2) | |
2933 | + .byt 4 | |
2934 | + .byt 9 | |
2935 | + ; Hearts of victory (2) | |
2936 | + .byt 7 | |
2937 | + .byt 8 | |
2938 | + |
@@ -0,0 +1,633 @@ | ||
1 | + | |
2 | + | |
3 | +; .data | |
4 | + | |
5 | +_SpriteMario_Life | |
6 | + ; 2x16 | |
7 | + .byt %000111 | |
8 | + .byt %000111 | |
9 | + .byt %011111 | |
10 | + .byt %000101 | |
11 | + .byt %011101 | |
12 | + .byt %001111 | |
13 | + .byt %000111 | |
14 | + .byt %000011 | |
15 | + | |
16 | + .byt %011001 | |
17 | + .byt %111111 | |
18 | + .byt %000011 | |
19 | + .byt %000011 | |
20 | + .byt %011011 | |
21 | + .byt %011110 | |
22 | + .byt %001100 | |
23 | + .byt %000000 | |
24 | + | |
25 | + .byt %110000 | |
26 | + .byt %110000 | |
27 | + .byt %111000 | |
28 | + .byt %111000 | |
29 | + .byt %111100 | |
30 | + .byt %111100 | |
31 | + .byt %111000 | |
32 | + .byt %110011 | |
33 | + | |
34 | + .byt %111110 | |
35 | + .byt %110100 | |
36 | + .byt %110000 | |
37 | + .byt %111000 | |
38 | + .byt %011110 | |
39 | + .byt %000110 | |
40 | + .byt %000100 | |
41 | + .byt %000000 | |
42 | + | |
43 | + | |
44 | +_VerticalColorPattern | |
45 | + .byt 0 ; Black INK | |
46 | + .byt 16+6 ; Cyan paper | |
47 | + | |
48 | + | |
49 | + | |
50 | +_ScoreBoardValues_Up | |
51 | + .byt 16 ; Black paper | |
52 | + .byt 16+1 ; Red paper | |
53 | + | |
54 | + | |
55 | +IntroText1 .byt 1,10,"4KKong ",255 | |
56 | +IntroText2 .byt 3,12,"SPACE to play" | |
57 | + | |
58 | +_ScoreBoardValues_Down | |
59 | + .byt 10 ; Double height standard | |
60 | + .byt 16+4 ; Blue paper | |
61 | + .byt "LIVES:" | |
62 | + .byt 8 ; Normal height standard | |
63 | + .byt " " ; Life one | |
64 | + .byt " " ; Life two | |
65 | + .byt " " ; Life three | |
66 | + .byt " " | |
67 | + .byt 10 ; Double height standard | |
68 | + .byt 3 ; Yellow ink | |
69 | + .byt "SCORE:" | |
70 | + .byt " " | |
71 | + .byt " " | |
72 | + .byt 5 ; Purple ink | |
73 | + .byt "BEST:" | |
74 | + .byt " " | |
75 | +_ScoreBoardValues_DownEnd | |
76 | + | |
77 | + | |
78 | +_FloorRastersDraw | |
79 | + .byt 16+3 | |
80 | + .byt 16+1 | |
81 | + .byt 16+4 | |
82 | + | |
83 | +_FloorRastersErase | |
84 | + .byt 16+6 | |
85 | + | |
86 | + | |
87 | +_LaderPattern_Left | |
88 | + .byt 64+%010000 | |
89 | + .byt 64+%010000 | |
90 | + .byt 64+%011111 | |
91 | + .byt 64+%010000 | |
92 | + | |
93 | +_LaderPattern_Right | |
94 | + .byt 64+%000010 | |
95 | + .byt 64+%000010 | |
96 | + .byt 64+%111110 | |
97 | + .byt 64+%000010 | |
98 | + | |
99 | + | |
100 | + | |
101 | +_VerticalGirderPattern | |
102 | +_VerticalGirderPattern_Left | |
103 | + .byt 64+%111000 | |
104 | + .byt 64+%111000 | |
105 | + .byt 64+%111001 | |
106 | + .byt 64+%111010 | |
107 | + .byt 64+%111101 | |
108 | + .byt 64+%101110 | |
109 | + .byt 64+%111101 | |
110 | + .byt 64+%111010 | |
111 | + .byt 64+%111001 | |
112 | + .byt 64+%111000 | |
113 | + | |
114 | +_VerticalGirderPattern_Right | |
115 | + .byt 64+%111101 | |
116 | + .byt 64+%101111 | |
117 | + .byt 64+%010111 | |
118 | + .byt 64+%100111 | |
119 | + .byt 64+%000111 | |
120 | + .byt 64+%000111 | |
121 | + .byt 64+%000111 | |
122 | + .byt 64+%100111 | |
123 | + .byt 64+%010111 | |
124 | + .byt 64+%101111 | |
125 | + | |
126 | + | |
127 | +_HorizontalGirderPattern | |
128 | +_HorizontalGirderPattern_Left | |
129 | + .byt 64+%111111 | |
130 | + .byt 64+%111011 | |
131 | + .byt 64+%001110 | |
132 | + .byt 64+%010101 | |
133 | + .byt 64+%101010 | |
134 | + .byt 64+%010001 | |
135 | + .byt 64+%100000 | |
136 | + .byt 64+%000000 | |
137 | + .byt 64+%000000 | |
138 | + .byt 64+%111111 | |
139 | + .byt 64+%111111 | |
140 | + | |
141 | +_HorizontalGirderPattern_Right | |
142 | + .byt 64+%111111 | |
143 | + .byt 64+%111111 | |
144 | + .byt 64+%000000 | |
145 | + .byt 64+%000000 | |
146 | + .byt 64+%100000 | |
147 | + .byt 64+%010001 | |
148 | + .byt 64+%101010 | |
149 | + .byt 64+%010101 | |
150 | + .byt 64+%001110 | |
151 | + .byt 64+%111011 | |
152 | + .byt 64+%111111 | |
153 | + | |
154 | + | |
155 | +_CraneControlPattern | |
156 | +_CraneControlPattern_Left | |
157 | + .byt 64+%111100 | |
158 | + .byt 64+%000011 | |
159 | + .byt 64+%111100 | |
160 | + .byt 64+%111111 | |
161 | + .byt 64+%111111 | |
162 | + .byt 64+%111111+128 | |
163 | + .byt 64+%100001+128 | |
164 | + .byt 64+%100001+128 | |
165 | + .byt 64+%100001+128 | |
166 | + .byt 64+%111111+128 | |
167 | + .byt 64+%111111 | |
168 | + .byt 64+%010101 | |
169 | + .byt 64+%111111 | |
170 | + | |
171 | + | |
172 | +_CraneControlPattern_Right | |
173 | + .byt 64+%000000 | |
174 | + .byt 64+%000000 | |
175 | + .byt 64+%110000 | |
176 | + .byt 64+%001000 | |
177 | + .byt 64+%110100 | |
178 | + .byt 64+%111010 | |
179 | + .byt 64+%111101 | |
180 | + .byt 64+%111101 | |
181 | + .byt 64+%111101 | |
182 | + .byt 64+%111101 | |
183 | + .byt 64+%111111 | |
184 | + .byt 64+%010101 | |
185 | + .byt 64+%111111 | |
186 | + | |
187 | +_HookPattern | |
188 | +_HookPattern_Left | |
189 | + .byt 64+%000000 | |
190 | + .byt 64+%000000 | |
191 | + .byt 64+%000000 | |
192 | + .byt 64+%000000 | |
193 | + .byt 64+%000001 | |
194 | + .byt 64+%000001 | |
195 | + .byt 64+%000011 | |
196 | + .byt 64+%000111 | |
197 | + .byt 64+%000111 | |
198 | + .byt 64+%001110 | |
199 | + .byt 64+%001110 | |
200 | + .byt 64+%001110 | |
201 | + .byt 64+%001110 | |
202 | + .byt 64+%000111 | |
203 | + .byt 64+%000011 | |
204 | + .byt 64+%000001 | |
205 | + | |
206 | +_HookPattern_Right | |
207 | + .byt 64+%111000 | |
208 | + .byt 64+%111000 | |
209 | + .byt 64+%111000 | |
210 | + .byt 64+%111000 | |
211 | + .byt 64+%111000 | |
212 | + .byt 64+%111000 | |
213 | + .byt 64+%110000 | |
214 | + .byt 64+%000000 | |
215 | + .byt 64+%000000 | |
216 | + .byt 64+%000000 | |
217 | + .byt 64+%000000 | |
218 | + .byt 64+%000001 | |
219 | + .byt 64+%000001 | |
220 | + .byt 64+%000111 | |
221 | + .byt 64+%111110 | |
222 | + .byt 64+%111100 | |
223 | + | |
224 | + | |
225 | + | |
226 | +_PrincessPattern_Left | |
227 | + .byt 64+%000011 | |
228 | + .byt 64+%000111 | |
229 | + .byt 64+%001111 | |
230 | + .byt 64+%001100 | |
231 | + .byt 64+%011000 | |
232 | + .byt 64+%011010 | |
233 | + .byt 64+%011000 | |
234 | + .byt 64+%001101 | |
235 | + .byt 64+%001100 | |
236 | + .byt 64+%001010 | |
237 | + .byt 64+%000111 | |
238 | + .byt 64+%001111 | |
239 | + .byt 64+%011111 | |
240 | + .byt 64+%011111 | |
241 | + .byt 64+%011111 | |
242 | + .byt 64+%011111 | |
243 | + .byt 64+%010111 | |
244 | + .byt 64+%010111 | |
245 | + .byt 64+%010111 | |
246 | + .byt 64+%001011 | |
247 | + .byt 64+%001100 | |
248 | + .byt 64+%001111 | |
249 | + .byt 64+%011111 | |
250 | + .byt 64+%011111 | |
251 | + .byt 64+%011111 | |
252 | + .byt 64+%011111 | |
253 | + .byt 64+%001111 | |
254 | + .byt 64+%000110 | |
255 | + .byt 64+%000110 | |
256 | + .byt 64+%001110 | |
257 | + .byt 64+%011110 | |
258 | + | |
259 | +_PrincessPattern_Right | |
260 | + .byt 64+%110000 | |
261 | + .byt 64+%111000 | |
262 | + .byt 64+%111100 | |
263 | + .byt 64+%101100 | |
264 | + .byt 64+%000110 | |
265 | + .byt 64+%010110 | |
266 | + .byt 64+%000110 | |
267 | + .byt 64+%101100 | |
268 | + .byt 64+%001100 | |
269 | + .byt 64+%010100 | |
270 | + .byt 64+%111000 | |
271 | + .byt 64+%111100 | |
272 | + .byt 64+%111110 | |
273 | + .byt 64+%111110 | |
274 | + .byt 64+%111110 | |
275 | + .byt 64+%111110 | |
276 | + .byt 64+%111010 | |
277 | + .byt 64+%111010 | |
278 | + .byt 64+%111010 | |
279 | + .byt 64+%110100 | |
280 | + .byt 64+%001100 | |
281 | + .byt 64+%111100 | |
282 | + .byt 64+%111110 | |
283 | + .byt 64+%111110 | |
284 | + .byt 64+%111110 | |
285 | + .byt 64+%111110 | |
286 | + .byt 64+%111100 | |
287 | + .byt 64+%011000 | |
288 | + .byt 64+%011000 | |
289 | + .byt 64+%011100 | |
290 | + .byt 64+%011110 | |
291 | + | |
292 | + | |
293 | + | |
294 | +; Number of blocs to draw ;) [0=end] | |
295 | +_ScreenLayoutData_Counters | |
296 | + .byt 10 | |
297 | + .byt 1 | |
298 | + .byt 1 | |
299 | + .byt 2 | |
300 | + .byt 1 | |
301 | + .byt 1 | |
302 | + .byt 1 | |
303 | + .byt 3 | |
304 | + .byt 3 | |
305 | + .byt 3 | |
306 | + .byt 1 | |
307 | + .byt 0 ; End marker | |
308 | + | |
309 | +_ScreenLayoutData_PatternsAddrLow | |
310 | + .byt <_HorizontalGirderPattern ; Horizontal girders | |
311 | + .byt <_HookPattern ; Hook on the top of screen | |
312 | + .byt <_CraneControlPattern ; Crane control box | |
313 | + .byt <_VerticalGirderPattern ; Vertical left girder | |
314 | + .byt <_VerticalColorPattern ; Vertical color change | |
315 | + .byt <_ScoreBoardValues_Up | |
316 | + .byt <_ScoreBoardValues_Down | |
317 | + .byt <_FloorRastersDraw | |
318 | + .byt <_FloorRastersErase | |
319 | + .byt <_LaderPattern_Left | |
320 | + .byt <_PrincessPattern_Left | |
321 | + | |
322 | +_ScreenLayoutData_PatternsAddrHigh | |
323 | + .byt >_HorizontalGirderPattern ; Horizontal girders | |
324 | + .byt >_HookPattern ; Hook on the top of screen | |
325 | + .byt >_CraneControlPattern ; Crane control box | |
326 | + .byt >_VerticalGirderPattern ; Vertical left girder | |
327 | + .byt >_VerticalColorPattern ; Vertical color change | |
328 | + .byt >_ScoreBoardValues_Up | |
329 | + .byt >_ScoreBoardValues_Down | |
330 | + .byt >_FloorRastersDraw | |
331 | + .byt >_FloorRastersErase | |
332 | + .byt >_LaderPattern_Left | |
333 | + .byt >_PrincessPattern_Left | |
334 | + | |
335 | +_ScreenLayoutData_BlocWidth | |
336 | + .byt 2 | |
337 | + .byt 2 | |
338 | + .byt 2 | |
339 | + .byt 2 | |
340 | + .byt 2 | |
341 | + .byt 2 | |
342 | + .byt _ScoreBoardValues_DownEnd-_ScoreBoardValues_Down | |
343 | + .byt 1 | |
344 | + .byt 1 | |
345 | + .byt 2 | |
346 | + .byt 2 | |
347 | + | |
348 | +_ScreenLayoutData_BlocHeight | |
349 | + .byt 11 | |
350 | + .byt 16 | |
351 | + .byt 13 | |
352 | + .byt 10 | |
353 | + .byt 1 | |
354 | + .byt 1 | |
355 | + .byt 1 | |
356 | + .byt 3 | |
357 | + .byt 1 | |
358 | + .byt 4 | |
359 | + .byt 31 | |
360 | + | |
361 | + | |
362 | + | |
363 | + | |
364 | + | |
365 | + | |
366 | +_ScreenLayoutData_ScreenAddrLow | |
367 | + ; First roof | |
368 | + .byt <$a000+(40*168)+4 | |
369 | + .byt <$a000+(40*168)+10 | |
370 | + .byt <$a000+(40*168)+24 | |
371 | + .byt <$a000+(40*168)+29 | |
372 | + ; Second roof | |
373 | + .byt <$a000+(40*130)+9 | |
374 | + .byt <$a000+(40*130)+25 | |
375 | + .byt <$a000+(40*120)+31 | |
376 | + ; Third kong roof | |
377 | + .byt <$a000+(40*87)+12 | |
378 | + .byt <$a000+(40*87)+18 | |
379 | + ; Donkey kong roof | |
380 | + .byt <$a000+(40*38)+4 | |
381 | + ; Hook on the top of screen | |
382 | + .byt <$a000+26 | |
383 | + ; Crane control box | |
384 | + .byt <$a000+(40*78)+4 | |
385 | + ; Left girder | |
386 | + .byt <$a000+(40*0)+2 | |
387 | + ; Right girder | |
388 | + .byt <$a000+(40*0)+37 | |
389 | + ; Rasters | |
390 | + .byt <$a000+(40*0)+0 | |
391 | + ; Score board up | |
392 | + .byt <$bb80+(40*25)+0 | |
393 | + ; Score board down | |
394 | + .byt <$bb80+(40*26)+0 | |
395 | + ; Rasters draw | |
396 | + .byt <$a000+(40*84)+6 | |
397 | + .byt <$a000+(40*112)+6 | |
398 | + .byt <$a000+(40*165)+4 | |
399 | + ; Rasters erase | |
400 | + .byt <$a000+(40*84)+23 | |
401 | + .byt <$a000+(40*112)+31 | |
402 | + .byt <$a000+(40*165)+31 | |
403 | + ; Left ladder | |
404 | + .byt <$a000+(40*87)+6 | |
405 | + .byt <$a000+(40*129)+6 | |
406 | + .byt <$a000+(40*168)+26 | |
407 | + ; Princess | |
408 | + .byt <$a000+(40*6)+4 | |
409 | + | |
410 | +_ScreenLayoutData_ScreenAddrHigh | |
411 | + ; First roof | |
412 | + .byt >$a000+(40*168)+4 | |
413 | + .byt >$a000+(40*168)+10 | |
414 | + .byt >$a000+(40*168)+24 | |
415 | + .byt >$a000+(40*168)+29 | |
416 | + ; Second roof | |
417 | + .byt >$a000+(40*130)+9 | |
418 | + .byt >$a000+(40*130)+25 | |
419 | + .byt >$a000+(40*120)+31 | |
420 | + ; Third kong roof | |
421 | + .byt >$a000+(40*87)+12 | |
422 | + .byt >$a000+(40*87)+18 | |
423 | + ; Donkey kong roof | |
424 | + .byt >$a000+(40*38)+4 | |
425 | + ; Hook on the top of screen | |
426 | + .byt >$a000+26 | |
427 | + ; Crane control box | |
428 | + .byt >$a000+40*78+4 | |
429 | + ; Left girder | |
430 | + .byt >$a000+40*0+2 | |
431 | + ; Right girder | |
432 | + .byt >$a000+40*0+37 | |
433 | + ; Rasters | |
434 | + .byt >$a000+40*0+0 | |
435 | + ; Score board up | |
436 | + .byt >$bb80+40*25+0 | |
437 | + ; Score board down | |
438 | + .byt >$bb80+40*26+0 | |
439 | + ; Rasters draw | |
440 | + .byt >$a000+(40*84)+6 | |
441 | + .byt >$a000+(40*112)+6 | |
442 | + .byt >$a000+(40*165)+4 | |
443 | + ; Rasters erase | |
444 | + .byt >$a000+(40*84)+23 | |
445 | + .byt >$a000+(40*112)+31 | |
446 | + .byt >$a000+(40*165)+31 | |
447 | + ; Left ladder | |
448 | + .byt >$a000+(40*87)+6 | |
449 | + .byt >$a000+(40*129)+6 | |
450 | + .byt >$a000+(40*168)+26 | |
451 | + ; Princess | |
452 | + .byt >$a000+(40*6)+4 | |
453 | + | |
454 | +_ScreenLayoutData_PaintWidth | |
455 | + ; First roof | |
456 | + .byt 1 | |
457 | + .byt 5 | |
458 | + .byt 1 | |
459 | + .byt 1 | |
460 | + ; Second roof | |
461 | + .byt 3 | |
462 | + .byt 6 | |
463 | + .byt 3 | |
464 | + ; Third kong roof | |
465 | + .byt 2 | |
466 | + .byt 2 | |
467 | + ; Donkey kong roof | |
468 | + .byt 1 | |
469 | + ; Hook on the top of screen | |
470 | + .byt 1 | |
471 | + ; Crane control box | |
472 | + .byt 1 | |
473 | + ; Left girder | |
474 | + .byt 1 | |
475 | + ; Right girder | |
476 | + .byt 1 | |
477 | + ; Rasters | |
478 | + .byt 1 | |
479 | + ; Score board up | |
480 | + .byt 1 | |
481 | + ; Score board down | |
482 | + .byt 1 | |
483 | + ; Rasters draw | |
484 | + .byt 1 | |
485 | + .byt 1 | |
486 | + .byt 1 | |
487 | + ; Rasters erase | |
488 | + .byt 1 | |
489 | + .byt 1 | |
490 | + .byt 1 | |
491 | + ; Left ladder | |
492 | + .byt 1 | |
493 | + .byt 1 | |
494 | + .byt 1 | |
495 | + ; Princess | |
496 | + .byt 1 | |
497 | + | |
498 | +_ScreenLayoutData_PaintHeight | |
499 | + ; First roof | |
500 | + .byt 1 | |
501 | + .byt 1 | |
502 | + .byt 1 | |
503 | + .byt 1 | |
504 | + ; Second roof | |
505 | + .byt 1 | |
506 | + .byt 1 | |
507 | + .byt 1 | |
508 | + ; Third kong roof | |
509 | + .byt 1 | |
510 | + .byt 1 | |
511 | + ; Donkey kong roof | |
512 | + .byt 1 | |
513 | + ; Hook on the top of screen | |
514 | + .byt 1 | |
515 | + ; Crane control box | |
516 | + .byt 1 | |
517 | + ; Left girder | |
518 | + .byt 20 | |
519 | + ; Right girder | |
520 | + .byt 20 | |
521 | + ; Rasters | |
522 | + .byt 200 | |
523 | + ; Score board up | |
524 | + .byt 1 | |
525 | + ; Score board down | |
526 | + .byt 2 | |
527 | + ; Rasters draw | |
528 | + .byt 1 | |
529 | + .byt 1 | |
530 | + .byt 1 | |
531 | + ; Rasters erase | |
532 | + .byt 3 | |
533 | + .byt 3 | |
534 | + .byt 3 | |
535 | + ; Left ladder | |
536 | + .byt 4 | |
537 | + .byt 4 | |
538 | + .byt 4 | |
539 | + ; Princess | |
540 | + .byt 1 | |
541 | + | |
542 | + | |
543 | + | |
544 | + | |
545 | +TableCollisionCount | |
546 | + .byt 5 ; first floor | |
547 | + .byt 5 ; second floor | |
548 | + .byt 1 ; barel comming from the right on third floor | |
549 | + .byt 1 ; barel from the top left | |
550 | + .byt 1 ; barel from the top mid | |
551 | + .byt 1 ; barel from the top right | |
552 | +TableCollisionSrc | |
553 | + .byt __FirstBarel-__FirstSprite | |
554 | + .byt __SecondFloorBarel-__FirstSprite | |
555 | + .byt __BarelInsertionLeft-__FirstSprite | |
556 | + .byt __BarelCollideFallLeft-__FirstSprite | |
557 | + .byt __BarelCollideFallMiddle-__FirstSprite | |
558 | + .byt __BarelCollideFallRight-__FirstSprite | |
559 | +TableCollisionDst | |
560 | + .byt __FirstFloorMario-__FirstSprite | |
561 | + .byt __SecondFloorMario-__FirstSprite | |
562 | + .byt __MarioLaderCollide-__FirstSprite | |
563 | + .byt __ThirdFloorMario-__FirstSprite | |
564 | + .byt __ThirdFloorMario+1-__FirstSprite | |
565 | + .byt __ThirdFloorMario+2-__FirstSprite | |
566 | + | |
567 | + | |
568 | + | |
569 | + | |
570 | +;FixationCount .byt 1 ;4 ; Number of fix that keep the platform attached | |
571 | +_GameCraneCurrentTick .byt 1 | |
572 | +best_score .dsb 2 | |
573 | +HexDigits .byt "0123456789" | |
574 | +_GameCraneDelayTick .byt 64 | |
575 | +_GameGirderDelayTick .byt 200 ; Speed of movement | |
576 | +_GameDelayTick .byt 255 | |
577 | + | |
578 | + | |
579 | +;// Scan codes: | |
580 | +;// 172 = Left | |
581 | +;// 188 = Right | |
582 | +;// 180 = Down | |
583 | +;// 156 = Up | |
584 | +;// 132 = Space | |
585 | +KeyboardRouter_ScanCode | |
586 | + .byt 172 | |
587 | + .byt 188 | |
588 | + .byt 180 | |
589 | + .byt 156 | |
590 | + .byt 132 | |
591 | + .byt 0 | |
592 | + | |
593 | +KeyboardRouter_AddrLow | |
594 | + .byt <HeroMoveLeft | |
595 | + .byt <HeroMoveRight | |
596 | + .byt <HeroMoveDown | |
597 | + .byt <HeroMoveUp | |
598 | + .byt <HeroMoveSpace | |
599 | + | |
600 | +KeyboardRouter_AddrHigh | |
601 | + .byt >HeroMoveLeft | |
602 | + .byt >HeroMoveRight | |
603 | + .byt >HeroMoveDown | |
604 | + .byt >HeroMoveUp | |
605 | + .byt >HeroMoveSpace | |
606 | + | |
607 | + | |
608 | +LifeDisplayTable | |
609 | + .byt 32,32,32,32 | |
610 | + .byt 32,32,32,32 | |
611 | + .byt 32,32,32,32 | |
612 | + .byt 91,92,93,94 | |
613 | + .byt 91,92,93,94 | |
614 | + .byt 91,92,93,94 | |
615 | + | |
616 | + .bss | |
617 | + | |
618 | +; | |
619 | +; Allign the content of BSS section to a byte boudary | |
620 | +; | |
621 | + .dsb 256-(*&255) | |
622 | + | |
623 | +_BssStart_ | |
624 | + | |
625 | +_SpriteDisplayState .dsb 256 ; 0=not displayed 1=displayed | |
626 | + | |
627 | +_GameGirderTick .byt 0 ; Current movement counter | |
628 | +_GameGirderSpawnTick .byt 0 ; Current spawning counter | |
629 | + | |
630 | +_KongFlagThrow .byt 0 ; Indicate if a throw movement is started | |
631 | +_GameCurrentTick .byt 0 | |
632 | + | |
633 | +_BssEnd_ |