| Rev. | Time | Author |
|---|---|---|
| r1686 | 2023-07-27 22:08:06 | |
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First working version of the SoundEffectEditor: It's more like a sound engine test really, there's no way to edit the sounds other than by editing the content of soundeffectplayer.s |
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| r1685 | 2023-07-27 21:53:15 | |
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Added a .editorconfig file so Visual Code stops putting tabs everywhere. |
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| r1684 | 2023-07-27 21:52:48 | |
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Replaced the audio engine and IRQ by the code of the SoundEffectEditor, and now the typewriter intro uses the TypeWriter sound instead of the standard Oric ROM keyclick. |
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| r1683 | 2023-07-27 21:13:59 | |
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Replaced the text based "teletype" display of the story by some hires equivalent with a moving piece of paper. |
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| r1682 | 2023-07-20 22:36:29 | |
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Replaced the disk code by the one from Blake's 7, this provides Telestrat and Jasmin (to be tested) compatibility, as well as saving code. |
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| r1681 | 2023-07-20 21:50:51 | |
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Padded the high score table to an uncompressed 512 bytes file in preparation for the saving code. |
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| r1680 | 2023-07-20 21:21:33 | |
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Added the "Frisk" (and a "Search" synonym for it) to allow searching the thug for weapons. |
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| r1679 | 2023-07-20 20:46:43 | |
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Added graphics for the intro (typewriter, private investigator office, new font) |
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| r1678 | 2023-07-02 18:20:35 | |
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TapeRipper 2.1: Added support for SLOW mode tapes |
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| r1677 | 2023-05-13 03:12:49 | mmu_man |
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tap2dsk: Fail is called with a single argument |
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| r1676 | 2023-04-25 01:30:34 | |
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Removed the unused images for the thug and dog. |
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| r1675 | 2023-04-24 03:48:33 | |
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Extracted the bits of the thug sequence into a new mask image, and modified the master bedroom to only have an empty bed. |
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| r1674 | 2023-04-24 03:32:12 | |
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Removed the bottom part of the lower case 'f' character in the fancy font (this requires fixing all the texts containing 'f') |
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| r1673 | 2023-04-21 02:47:11 | |
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Added the schematics for Mageco's MIDI interface (compatible Oric, Spectrum and C64) |
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| r1672 | 2023-04-20 03:29:19 | |
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Added a few more macros to make the scripts more readable. |
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| r1671 | 2023-04-19 02:45:50 | |
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Added some macros to make the game script more readable. |
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| r1670 | 2023-04-18 20:43:18 | |
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And the missing image... not sure why these two files were missing, must have done something dumb while doing the cleaning before committing. |
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| r1669 | 2023-04-18 15:06:29 | |
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Forgot the line that generated the item mask file |
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| r1668 | 2023-04-18 04:11:20 | |
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Updated the scripting system to allow for conditional jumps and item possession checks |
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| r1667 | 2023-04-18 03:57:57 | |
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Converted the masked sprites routine from C to assembler. |
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| r1666 | 2023-04-18 03:46:49 | |
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Restructured the code a bit, moved some tables into unused areas of memory, and extracted the items and locations from an enum and into #defines so they can be used from C or Assembler |
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| r1665 | 2023-04-18 02:04:12 | |
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Removed references to "disk.s" from the librarian, also added a ".text" to tail.s to ensure that the C compiler stack stays in the main memory block |
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| r1664 | 2023-04-17 04:13:03 | |
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Added Silicebit's EprOric (Rev A) |
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| r1663 | 2023-04-16 21:59:03 | |
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ClearTextWindow was not properly erasing the last byte of the TEXT area, effectively leaving the HIRES attribute set by the loader instead of replacing it by a space. |
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| r1662 | 2023-04-16 21:23:04 | |
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Added support for sprites with masking (temporary code written in C just as a prototype/proof of concept). |
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| r1661 | 2023-04-15 21:32:47 | |
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Added the new "outside the pit" location, between the eastern road and the actual pit. |
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| r1660 | 2023-04-15 21:27:59 | |
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Modified the byte stream system to actually run with a frame updater: This allows some pseudo-async events while the player is still able to navigate, and do things like delayed displayed or messages. |
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| r1659 | 2023-04-15 02:02:42 | |
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Added a cross fade routine to transition from scene to scene using a 13 steps 6x6 ordered dithering matrix. |
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| r1658 | 2023-04-15 01:43:07 | |
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Modified some of the pictures to make the connection between the rooms more logical (like the door between the shower room and the guest room) |
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| r1657 | 2023-04-11 02:18:40 | |
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And the last 12 locations now have descriptions as well (first floor of the mansion). |
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