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16: Repository summary


Recent Commits RSS

Rev. Time Author Message
fa1d527 2022-08-06 10:04:49 sparky4 master cleaned up and made fade.exe work correctly!
436d05c 2022-08-06 09:45:23 sparky4 checking concistancy and fade.exe remade!
d12cae4 2021-09-30 22:31:23 sparky4 updated todo
2734192 2021-09-30 22:04:35 sparky4 added a file which explains something important
a783005 2021-09-30 21:07:45 sparky4 updated readme with some new info about the game
2970377 2021-09-29 00:55:28 sparky4 updated todo
8d6b00e 2021-09-28 22:29:30 sparky4 made png2vrl buildable. i got so much todo
9540760 2021-09-25 01:02:00 sparky4 no idea how to get joy buttons 2 and 3 to function.
5665fb3 2021-09-24 08:04:26 sparky4 update repo
1f84cf5 2021-09-24 08:03:47 sparky4 Merge branch 'master' of github.com:sparky4/16


Name Rev. Time Author Message
master fa1d527 2022-08-06 10:04:49 sparky4 cleaned up and made fade.ex...


彼岸花 Project 01 話の地ç? //Higanbana Project 01 ~ Story of Chikyuu

Open watcom to compile the code of project 16

Directory Structure!

16.exe = actual planned game executable! / = root of project where executables are at 16/ = experimental branch and example codes 16/modex16/ = pngwen's code archived~ src/ = source of project~ doc/ = documentation of the project~ doc/faq.txt = frequently asked questions file!

To compile:

You need Open Watcom stable to compile and just run wmake



project 16 is in deep dump right now
it is leaving the pre alpha state and heading into alpha state www
which means cache manager work but... it needs much rewriting for the new file formats

info about the game:

top down scroller similar to the game Ib my budget is small because i am a broke collage student the main issues i have is reworking the chache manager of the old id engine to work with the new file formats and getting it all together to work and reworking old experimental code into id_RF there is alot of work that i dont know how to make it work i will do alot of coding but i am stuck on the game engine cache manager and sound issues yeah there is no sound system for the game either there is the latest stuff from https://github.com/sparky4/16/issues/7 the game is a 16 bit top down scroller in 4 directions where is loads more levels and maps within levels similar to the game Ib it will have a save feature, OPL3 and PC speacker sounds, a custom palette manager that loads palette for different sprites and stuff on the fly and merge matching colors together i need to return the ylookup table for the graphical system which is what wolf 3d used

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