Ticket #21950

敵同士の当たり判定

Open Date: 2010-05-26 08:29 Last Update: 2010-06-30 23:34

Reporter:
Owner:
Status:
Closed
Component:
(None)
Priority:
6
Severity:
6
Resolution:
None
File:
None

Details

敵同士に当たり判定が無い。互いに、あるいは一方的にダメージを受けるよう設定する ・射撃タイプは体当たりダメージを無くす ・体当たりタイプによるダメージで吹っ飛ぶ ・つかみ攻撃を一部実装  →つかんでいる敵が死んだ場合に問題ないか確認

Ticket History (2/2 Histories)

2010-05-26 08:29 Updated by: hogepiyo
  • New Ticket "敵同士の当たり判定" created
2010-06-30 23:34 Updated by: hogepiyo
  • Status Update from Open to Closed
  • Ticket Close date is changed to 2010-06-30 23:34
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