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#pragma once |
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#include <LibQtGeoViewerCore/SceneMain.h> |
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#include <LibQtGeoViewerCore/Cursor3D.h> |
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#include "QtViewBase.h" |
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#include "Camera.h" |
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#include "GeometryRender.h" |
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#include "View3DConfig.h" |
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#include "CloseVertInfo.h" |
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#include "Modifier.h" |
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#include "GLWidgetList.h" |
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#include "CameraRecords.h" |
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#include "SelRange.h" |
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#include "PostProcBuffer.h" |
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#include "ShaderLibrary.h" |
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#include "Shader/ShaderInterface.h" |
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#include "PostprocLibrary.h" |
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#include "Postproc/PostprocInterface.h" |
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#include "../GLUtility/FBOPicker.h" |
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#include <C2/gl/Projection.h> |
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#include <C2/gl/Manipulator.h> |
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#include <C2/gl/Light.h> |
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#include <C2/util/optional.h> |
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#include <QGestureEvent> |
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using namespace gl; |
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namespace lib_gl |
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{ |
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class GlPicker; |
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} |
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class View3D : |
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public QtViewBase, |
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public SceneObserver |
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{ |
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Q_OBJECT |
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public: |
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View3D(void); |
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virtual bool InitializeView(MyGLWidget* ParentWidget); |
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void RegisterScene(SceneMain* scene); |
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void SetLightStrengthByStdRatio(float rat); |
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virtual void FinalizeView(void); |
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void BeginRender(void); |
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void EndRender(void); |
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virtual void OnPaint(void); |
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virtual void OnResize(int width, int height); |
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virtual void OnMousePress(QMouseEvent *e); |
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virtual void OnMouseRelease(QMouseEvent *e); |
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virtual void OnMouseDoubleClick(QMouseEvent *e); |
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virtual void OnMouseMove(QMouseEvent *e); |
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virtual void OnWheel(QWheelEvent *e); |
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virtual void OnGesturePan(QPanGesture *gesture); |
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virtual void OnGesturePinch(QPinchGesture *gesture); |
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virtual void OnKeyPress(QKeyEvent *e); |
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virtual void OnKeyRelease(QKeyEvent *e); |
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bool KeyPressOnRotCamera(QKeyEvent *e, const Modifier& m); |
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// SceneObserver���m�C�x���g |
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virtual void OnGeometryBuild(const SceneMain& scene); |
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void ReleaseRenderbuffer(MeshBuf* mbuf); |
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void RecordCamera(void); |
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void MoveToRecordedCamera(int camera_idx, bool animation); |
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void RemoveRecordedCamera(int camera_idx); |
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void ClearRecordedCamera(void); |
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void ResetPrimaryObjectLists(void); |
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void ReleaseAllRenderBuffer(void); |
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void DrawCloseVertInfo(void); |
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void DrawCutPlane(void) const; |
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void DrawObjectsBBox(void) const; |
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void RepaintParent(void); |
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std::vector<int> PickObjectAroundMouse(const QPoint& pos, int sel_range); |
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bool IsInRange(int x, int y, const QImage& bmp) const; |
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int QColorToIndex(const QColor& c) const; |
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float GetGeomDepth(int x, int y); |
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util::Optional<lm::vec3f> GetGeomDepht3DPos(int x, int y); |
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void LookDepth(void); |
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bool LookPixelDepth(int x, int y); |
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void Look3DCursor(void); |
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void ResetCursorMeasure(void); |
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void UpdateCursorCutNormal(void); |
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void MoveCaemraTo(ViewPoint vp); |
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void MoveLookPosToCenter(void); |
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void MoveLookPosToOrigin(void); |
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void AdjustCameraDistAuto(void); |
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protected: |
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void PaintMain(bool showOnlyGeom); |
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void Render3D(Camera& camera, bool showOnlyGeom); |
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void Render3DScene(Camera& camera, bool showOnlyGeom); |
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void Render3DWithPostproc(Camera& camera); |
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void UpdatePostProcContext(Camera& camera); |
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void RenderClipRange(void); |
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void RenderBillboard(void); |
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void RenderSelRange(void); |
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void RenderShadowmapBuf(void); |
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void ClearRenderBuffer(void); |
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void SetDefalutLightState(const Camera& camera); |
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void SetDefalutCullState(void); |
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void DrawAllGeom(bool UseShader); |
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void DrawAllGeomMeshStd(bool UseShader, std::vector<GeomObject*>& target); |
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void DrawAllGeomVLinks(std::vector<GeomObject*>& target); |
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void DrawAllGeomPolyline(std::vector<GeomObject*>& target); |
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void DrawPolyline(MeshBuf& mbuf); |
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void DrawPolylineHighlight(MeshBuf& mbuf); |
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void DrawPolylineGeom(const MeshBuf& mbuf, const lib_geo::BasePolyline& pl); |
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void DrawAllGeomMeshIndexColor(int index_offset); |
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void DrawOptions_Before(void); |
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void DrawOptions_After(void); |
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void DrawGeomMeshHighlight(void); |
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void DrawSelVert(MeshBuf& mbuf, int vert_idx); |
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void PickMouseClosePoint(int x, int y); |
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void DrawSelection_VertSel(void); |
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void GetSelVertsFromPickBuf(lib_gl::GlPicker& picker, unsigned int depth); |
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void DrawVertexLinker(MeshBuf& mbuf); |
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void DrawLookPos(void); |
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void DrawEnvImage(Camera& camera); |
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void DrawGround(void); |
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void DrawAxis(void); |
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void DrawMiniAxis(void); |
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void Draw3DCursor(void); |
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void Draw3DCursorAxis(const lm::vec3f& p, const lm::vec3f& c); |
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void Draw3DCursorCoord(const lm::vec3f& p); |
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void Draw3DCursorMeasure(void); |
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void Draw3DCursorBary(void); |
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void DrawAllGeomCrossSection(void); |
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void DrawAllGeomCrossSectionLine(std::vector<GeomObject*>& objects); |
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void BeginCutPlaneConfig(bool forCut); |
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void EndCutPlaneConfig(void); |
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void DrawClipRangeGraph(Camera& camera); |
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void GetClipLimit(float& t, float& b) const; |
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void DrawRenderTime(void); |
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// mouse events |
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bool MouseMove_OnSelRange (QMouseEvent* e, QPointF& diff); |
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bool MouseMove_OnZoomSelRange (QMouseEvent* e, QPointF& diff); |
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bool MouseMove_OnUpdateCloseVert (QMouseEvent* e, QPointF& diff); |
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bool MouseMove_OnCameraControl (QMouseEvent* e, QPointF& diff); |
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bool MouseMove_OnLightControl (QMouseEvent* e, QPointF& diff); |
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bool MouseMove_OnCursorControl (QMouseEvent* e); |
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lm::vec3f Move3DCursor(lm::vec3f& cp, double px, double py); |
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bool UpdateCloseVert(QMouseEvent* e); |
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void DrawCenterCross(void); |
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bool IsRequireUpdateShadowmap(void); |
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ShaderInterface* GetPrimaryShader(void); |
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void SetShaderResources(void); |
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void UpdateShadowmap(void); |
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void DrawAllGeomForShadowbuf(void); |
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void SelectVertsSelRange(bool select_add); |
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void DrawLightPos(const lib_gl::Light& light); |
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void PushAndIdentityGLModelProjMatrix(void); |
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void PushAndIdentityGLAllMatrix(void); |
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void PopGLModelProjMatrix(void); |
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void PopGLAllMatrix(void); |
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void SelectClosestVertOnMouseDown(QMouseEvent *e); |
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void SelectObjectOnMouseDown(QMouseEvent *e); |
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bool CheckCameraIsReverse(void) const; |
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private: |
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GeometryRender& GetRender(const MeshBuf* mbuf); |
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void RenderCurrentTextureToBillboard(int left, int top, int width, int height); |
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void ZoomSelRange(void); |
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bool IsVisibleObject(const GeomObject& obj) const; |
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std::vector<GeomObject*> GetVisibleObjects(void); |
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MeshBuf* GetAndUpdateCursorCloseMBuf(void); |
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void TestOnCursorColseElement(void); |
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void UpdateModifierTip(QKeyEvent* e, const Modifier& m); |
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bool IsModifierEvent(QKeyEvent* e); |
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void GetAllVisibleObjects(std::vector<GeomObject*>& objects); |
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signals: |
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void SelectedObjectChanged(int sel_idx); |
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void SelectedMatChanged(int sel_idx); |
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void CameraMoved(void); |
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void StatusTipChanged(QString msg); |
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public: |
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GLWidgetList* m_Widgets; |
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Camera m_Camera; |
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bool m_CameraReverse; |
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CameraRecords m_CameraRecord; |
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lib_gl::Light m_HeadLight; //!< �J�����������u������, �����w�b�h���C�g�������C�g |
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lib_gl::Light m_ControlLight; //!< �}�E�X�������������C�g |
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View3DConfig m_Config; |
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SceneMain* m_Scene; |
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ShaderLibrary m_ShaderLib; |
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ShaderContext m_ShaderContext; |
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PosprocLibrary m_PPLib; |
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PostprocContext m_PPContext; |
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MultPathRenderBuf m_PPBuf; |
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lib_graph::color4f m_BGColor; |
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float m_GridAxisScale; |
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bool m_FpsMode; |
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private: |
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boost::ptr_map<const MeshBuf*, GeometryRender> m_RenderMap; |
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bool m_GlewInitialized; |
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int m_LastRenderTime; |
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SelRange m_SelRange; |
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SelRange m_ZoomSelRange; |
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CloseVertInfo m_CloseVertInfo; |
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QPointF m_LastMousePos; |
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FBOPicker m_FboPicker; |
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}; |
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