| 1 |
#include "stdafx.h" |
| 2 |
#include "CCamera.h" |
| 3 |
#include "CInterface.h" |
| 4 |
#include "CScene.h" |
| 5 |
#include "CSurfacePlugin.h" |
| 6 |
#include "CSkinPlugin.h" |
| 7 |
#include "CNeutralMode.h" |
| 8 |
|
| 9 |
// 外部定数 |
| 10 |
extern const float CLIP_PLANE_NEAR; |
| 11 |
extern const float CLIP_PLANE_FAR; |
| 12 |
extern const float FOV_DEF; |
| 13 |
|
| 14 |
// 内部定数 |
| 15 |
extern const float CAM_PAN = 0.001f; // カメラパン |
| 16 |
const float CAM_HEAD = 0.001f; // ヘッド感度 |
| 17 |
const float CAM_PITCH = 0.001f; // ピッチ感度 |
| 18 |
//const float CAM_BANK = 0.001f; // バンク感度 |
| 19 |
const float CAM_FOWARD = 0.0001f; // 前後感度 |
| 20 |
const float CAM_ZOOM = 0.00002f; // ズーム感度 |
| 21 |
const float FOV_MIN = D3DXToRadian(0.1f); // 最小視野角 |
| 22 |
const float FOV_MAX = D3DXToRadian(179.0f); // 最大視野角 |
| 23 |
const int CAM_EDGE_MOVE = 20; // 画面端移動速度 |
| 24 |
|
| 25 |
// 外部グローバル |
| 26 |
extern bool g_HidefCaptureFlag; |
| 27 |
extern int g_HidefBufferSize; |
| 28 |
extern int g_HidefQuality; |
| 29 |
extern float g_HidefLeft, g_HidefRight; |
| 30 |
extern float g_HidefBottom, g_HidefTop; |
| 31 |
|
| 32 |
// 内部グローバル |
| 33 |
float g_FovRatio; // 視野角率 |
| 34 |
float g_StereoInterval = 0.0f; |
| 35 |
D3DCOLORVALUE g_LightColor = {1.0f, 1.0f, 1.0f, 0.0f}; // 光源色 |
| 36 |
MTX4 g_BoldLineMtx[8][8]; |
| 37 |
|
| 38 |
// static メンバ |
| 39 |
CCamera *CCamera::ms_CurrentCamera = NULL; |
| 40 |
|
| 41 |
/* |
| 42 |
* 初期化 |
| 43 |
*/ |
| 44 |
void CCamera::Init( |
| 45 |
float defdist, // 既定距離 |
| 46 |
float mindist, // 最小距離 |
| 47 |
float maxdist, // 最大距離 |
| 48 |
bool clip // クリップ設定 |
| 49 |
){ |
| 50 |
m_LeftState = m_MiddleState = m_RightState = 0; |
| 51 |
m_DefDist = defdist; |
| 52 |
m_MinDist = mindist; |
| 53 |
m_MaxDist = maxdist; |
| 54 |
m_ClipRect = clip; |
| 55 |
m_LockPos = false; |
| 56 |
m_AutoZoom = false; |
| 57 |
m_LocalFocus = false; |
| 58 |
m_FocusSpeed = 0.0f; |
| 59 |
ResetCamera(); |
| 60 |
ResetLight(); |
| 61 |
} |
| 62 |
|
| 63 |
/* |
| 64 |
* カメラをリセット |
| 65 |
*/ |
| 66 |
void CCamera::ResetCamera( |
| 67 |
float head, float pitch, float bank, // 角度 |
| 68 |
float dist // 距離 |
| 69 |
){ |
| 70 |
m_PrintInfoTime = 0; |
| 71 |
m_Head = head; |
| 72 |
m_Pitch = pitch; |
| 73 |
// m_Bank = bank; |
| 74 |
m_Dist = dist<0.0f ? m_DefDist : dist; |
| 75 |
m_FieldOfView = 0.25f*D3DX_PI; |
| 76 |
m_Wheel = 0.0f; |
| 77 |
SetCenter(); |
| 78 |
} |
| 79 |
|
| 80 |
/* |
| 81 |
* フォーカス移動先設定 |
| 82 |
*/ |
| 83 |
void CCamera::SetFocusTarget( |
| 84 |
VEC3 f, float s |
| 85 |
){ |
| 86 |
m_FocusTarget = f; |
| 87 |
m_FocusSpeed = s; |
| 88 |
} |
| 89 |
|
| 90 |
/* |
| 91 |
* フォーカスインスタンス設定 |
| 92 |
*/ |
| 93 |
void CCamera::SetFocusInfo( |
| 94 |
CDetectInfo &info // フォーカス情報 |
| 95 |
){ |
| 96 |
bool flag; |
| 97 |
if(flag = !GetFocusInst() && info.GetModelInst()){ |
| 98 |
m_AutoZoomBaseDist = V3Len(&(GetVPos()-info.GetPartsInst()->GetCenter())); |
| 99 |
}else if(flag = GetFocusInst() && !info.GetModelInst()){ |
| 100 |
m_FieldOfView = m_FieldOfViewEffect; |
| 101 |
} |
| 102 |
m_FocusInfo = info; |
| 103 |
if(flag || GetFocusInst()) InvCalcParam(); |
| 104 |
} |
| 105 |
|
| 106 |
/* |
| 107 |
* オートズーム設定 |
| 108 |
*/ |
| 109 |
void CCamera::SetAutoZoom( |
| 110 |
bool z // フラグ |
| 111 |
){ |
| 112 |
if(m_AutoZoom = z) m_AutoZoomBaseDist = m_Dist; |
| 113 |
else m_FieldOfView = m_FieldOfViewEffect; |
| 114 |
BeginPrint(); |
| 115 |
} |
| 116 |
|
| 117 |
/* |
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* ローカル制御設定 |
| 119 |
*/ |
| 120 |
void CCamera::SetLocalFocus( |
| 121 |
int l, // 制御モード |
| 122 |
CObject *tlocal // ローカル系直接指定 |
| 123 |
){ |
| 124 |
m_LocalFocus = l; |
| 125 |
InvCalcParam(tlocal); |
| 126 |
BeginPrint(); |
| 127 |
} |
| 128 |
|
| 129 |
/* |
| 130 |
* ライトをリセット |
| 131 |
*/ |
| 132 |
void CCamera::ResetLight(){ |
| 133 |
m_LightSwitch = true; |
| 134 |
m_LinkLight = false; |
| 135 |
m_LightDir = VEC3(1.5f, -2.0f, -1.0f); |
| 136 |
} |
| 137 |
|
| 138 |
/* |
| 139 |
* ライトを連動 |
| 140 |
*/ |
| 141 |
void CCamera::LinkLight( |
| 142 |
bool link // リンクフラグ |
| 143 |
){ |
| 144 |
if(link==m_LinkLight) return; |
| 145 |
if(link){ |
| 146 |
m_LinkLight = true; |
| 147 |
m_LightDir = V3WorldToLocal( |
| 148 |
&m_LightDir, &GetVRight(), &GetVUp(), &GetVDir()); |
| 149 |
}else{ |
| 150 |
m_LinkLight = false; |
| 151 |
m_LightDir = V3LocalToWorld( |
| 152 |
&m_LightDir, &GetVRight(), &GetVUp(), &GetVDir()); |
| 153 |
} |
| 154 |
} |
| 155 |
|
| 156 |
/* |
| 157 |
* パラメータを逆計算 |
| 158 |
*/ |
| 159 |
void CCamera::InvCalcParam( |
| 160 |
CObject *tlocal // ローカル系直接指定 |
| 161 |
){ |
| 162 |
VEC3 dir = m_Focus-m_CameraPos; |
| 163 |
V3Norm(&dir, &dir); |
| 164 |
if((GetFocusInst() || tlocal) && m_LocalFocus){ |
| 165 |
VEC3 tr, tu = V3UP, td; |
| 166 |
CObject *fobj = tlocal ? tlocal : GetFocusParts()->GetObject(); |
| 167 |
if(!tlocal && GetFocusObject()->GetType()==1){ |
| 168 |
tr = fobj->GetRight(); td = VEC3(-tr.z, 0.0f, tr.x); |
| 169 |
V3NormAxis(&tr, &tu, &td); |
| 170 |
V3Norm(&dir, &V3WorldToLocal(&dir, &tr, &tu, &td)); |
| 171 |
}else{ |
| 172 |
switch(m_LocalFocus){ |
| 173 |
case 1: |
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td = fobj->GetDir(); |
| 175 |
td.y = 0.0f; |
| 176 |
V3NormAxis(&tr, &tu, &td); |
| 177 |
V3Norm(&dir, &V3WorldToLocal(&dir, &tr, &tu, &td)); |
| 178 |
break; |
| 179 |
case 2: |
| 180 |
V3Norm(&dir, &V3WorldToLocal(&dir, fobj)); |
| 181 |
break; |
| 182 |
} |
| 183 |
} |
| 184 |
} |
| 185 |
m_Pitch = -asinf(dir.y); |
| 186 |
dir.y = 0.0f; |
| 187 |
V3Norm(&dir, &dir); |
| 188 |
m_Head = acosf(dir.x); |
| 189 |
if(dir.z<0.0f) m_Head = 2.0f*D3DX_PI-m_Head; |
| 190 |
m_Dist = V3Len(&(m_Focus-m_CameraPos)); |
| 191 |
} |
| 192 |
|
| 193 |
/* |
| 194 |
* 選択 |
| 195 |
*/ |
| 196 |
void CCamera::Select(){ |
| 197 |
ms_CurrentCamera = this; |
| 198 |
m_LeftState = m_MiddleState = m_RightState = 0; |
| 199 |
m_Wheel = m_UpDown = 0.0f; |
| 200 |
g_Cursor.Release(); |
| 201 |
Apply(true); |
| 202 |
} |
| 203 |
|
| 204 |
/* |
| 205 |
* カメラ設定 |
| 206 |
*/ |
| 207 |
void CCamera::Apply( |
| 208 |
bool light, // ライト設定フラグ |
| 209 |
CObject *tlocal // ローカル系直接指定 |
| 210 |
){ |
| 211 |
if(GetFocusInst()){ |
| 212 |
if(GetFocusInst()->GetScene()){ |
| 213 |
if(GetFocusInst()->GetScene()!=g_Scene){ |
| 214 |
g_Scene = GetFocusInst()->GetScene(); |
| 215 |
*g_Scene->GetCamera() = *this; |
| 216 |
g_Scene->Enter(true); |
| 217 |
*g_Scene->GetCamera() = *this; |
| 218 |
g_NeutralMode->SetFocusInfo(m_FocusInfo); |
| 219 |
return; |
| 220 |
} |
| 221 |
g_NeutralMode->SetFocusInfo(m_FocusInfo); |
| 222 |
}else{ |
| 223 |
CDetectInfo tmp_detect_info; |
| 224 |
g_NeutralMode->SetFocusInfo(tmp_detect_info); |
| 225 |
} |
| 226 |
if(GetFocusInst()->IsWarping()) return; |
| 227 |
}else{ |
| 228 |
CDetectInfo tmp_detect_info; |
| 229 |
g_NeutralMode->SetFocusInfo(tmp_detect_info); |
| 230 |
} |
| 231 |
float sinpitch = sinf(m_Pitch), cospitch = cosf(m_Pitch); |
| 232 |
VEC3 pos, up = V3UP; |
| 233 |
VEC3 dir = VEC3(cos(m_Head)*cospitch, -sinpitch, sin(m_Head)*cospitch); |
| 234 |
if(m_LocalFocus){ |
| 235 |
VEC3 tr, tu = V3UP, td; |
| 236 |
if(GetFocusInst() || tlocal){ |
| 237 |
CObject *fobj = tlocal ? tlocal : GetFocusParts()->GetObject(); |
| 238 |
if(!tlocal && GetFocusObject()->GetType()==1){ |
| 239 |
tr = fobj->GetRight(); td = VEC3(-tr.z, 0.0f, tr.x); |
| 240 |
V3NormAxis(&tr, &tu, &td); |
| 241 |
V3Norm(&dir, &V3LocalToWorld(&dir, &tr, &tu, &td)); |
| 242 |
}else{ |
| 243 |
switch(m_LocalFocus){ |
| 244 |
case 1: |
| 245 |
td = fobj->GetDir(); |
| 246 |
td.y = 0.0f; |
| 247 |
V3NormAxis(&tr, &tu, &td); |
| 248 |
V3Norm(&dir, &V3LocalToWorld(&dir, &tr, &tu, &td)); |
| 249 |
break; |
| 250 |
case 2: |
| 251 |
up = fobj->GetUp(); |
| 252 |
if(up.y<0.0f) up = -up; |
| 253 |
V3Norm(&dir, &V3LocalToWorld(&dir, fobj)); |
| 254 |
break; |
| 255 |
} |
| 256 |
} |
| 257 |
} |
| 258 |
} |
| 259 |
if(m_LockPos && (GetFocusInst() || tlocal)){ |
| 260 |
pos = m_CameraPos; |
| 261 |
m_Focus = tlocal ? tlocal->GetPos() : GetFocusParts()->GetCenter(); |
| 262 |
SetView(pos, m_Focus, V3UP); |
| 263 |
if(g_StereoInterval) MoveVW(g_StereoInterval*GetVRight()); |
| 264 |
InvCalcParam(tlocal); |
| 265 |
dir = GetVDir(); |
| 266 |
}else{ |
| 267 |
if(GetFocusInst()) m_Focus = GetFocusParts()->GetCenter(); |
| 268 |
else if(tlocal) m_Focus = tlocal->GetPos(); |
| 269 |
else if(m_FocusSpeed) |
| 270 |
m_Focus = (1.0f-m_FocusSpeed)*m_Focus+m_FocusSpeed*m_FocusTarget; |
| 271 |
pos = m_Focus-m_Dist*dir; |
| 272 |
SetView(pos, m_Focus, up); |
| 273 |
if(g_StereoInterval) MoveVW(g_StereoInterval*GetVRight()); |
| 274 |
m_CameraPos = GetVPos(); |
| 275 |
} |
| 276 |
ValueArea(&m_FieldOfViewEffect, FOV_MIN, FOV_MAX); |
| 277 |
// RotVZ(m_Bank); |
| 278 |
if(light){ |
| 279 |
if(m_LightSwitch){ |
| 280 |
devSetAmbient(0xff808080); |
| 281 |
SetDirLight(m_LinkLight ? V3LocalToWorld( |
| 282 |
&m_LightDir, &GetVRight(), &GetVUp(), &GetVDir()) : m_LightDir, |
| 283 |
g_LightColor = MAKE_CV(1.0f, 1.0f, 1.0f, 0.0f)); |
| 284 |
}else{ |
| 285 |
devSetAmbient(0xff202020); |
| 286 |
SetDirLight(V3DIR, g_LightColor = MAKE_CV(0.0f, 0.0f, 0.0f, 1.0f)); |
| 287 |
} |
| 288 |
} |
| 289 |
ApplyProjection(CLIP_PLANE_NEAR, tlocal); |
| 290 |
} |
| 291 |
|
| 292 |
/* |
| 293 |
* プロジェクション設定 |
| 294 |
*/ |
| 295 |
void CCamera::ApplyProjection( |
| 296 |
float nearclip, // 近距離クリップ |
| 297 |
CObject *tlocal // ローカル系直接指定 |
| 298 |
){ |
| 299 |
D3DVIEWPORT8 vp; |
| 300 |
sv3.pDev->GetViewport(&vp); |
| 301 |
|
| 302 |
m_FieldOfViewEffect = (GetFocusInst() || tlocal) && m_AutoZoom |
| 303 |
? 2.0f*atanf(m_AutoZoomBaseDist*tanf(0.5f*m_FieldOfView) |
| 304 |
/V3Len(&(m_CameraPos-m_Focus))) : m_FieldOfView; |
| 305 |
g_FovRatio = tanf(0.5f*m_FieldOfViewEffect)/tanf(0.5f*FOV_DEF); |
| 306 |
float cliptmp = 1.0f/g_FovRatio; |
| 307 |
ValueArea(&cliptmp, 0.1f, 1.0f); |
| 308 |
float zn = nearclip*cliptmp, zf = CLIP_PLANE_FAR*cliptmp; |
| 309 |
if(g_HidefCaptureFlag){ |
| 310 |
float vph = 2.0f*zn*tanf(0.5f*m_FieldOfViewEffect); |
| 311 |
float vpw = (vph*vp.Width)/vp.Height; |
| 312 |
D3DXMatrixPerspectiveOffCenterLH(&sv3.mtxProj, |
| 313 |
g_HidefLeft*vpw, g_HidefRight*vpw, g_HidefBottom*vph, g_HidefTop*vph, zn, zf); |
| 314 |
int bx, by; |
| 315 |
for(by = 0; by<g_HidefQuality; ++by){ |
| 316 |
float ofsy = (g_HidefTop-g_HidefBottom) |
| 317 |
/g_HidefBufferSize*(by-(g_HidefQuality-1)*0.5f); |
| 318 |
for(bx = 0; bx<g_HidefQuality; ++bx){ |
| 319 |
float ofsx = (g_HidefRight-g_HidefLeft) |
| 320 |
/g_HidefBufferSize*(bx-(g_HidefQuality-1)*0.5f); |
| 321 |
D3DXMatrixPerspectiveOffCenterLH(&g_BoldLineMtx[by][bx], |
| 322 |
(g_HidefLeft+ofsx)*vpw, (g_HidefRight+ofsx)*vpw, |
| 323 |
(g_HidefBottom+ofsy)*vph, (g_HidefTop+ofsy)*vph, zn, zf); |
| 324 |
} |
| 325 |
} |
| 326 |
}else{ |
| 327 |
D3DXMatrixPerspectiveFovLH(&sv3.mtxProj, m_FieldOfViewEffect, |
| 328 |
(float)vp.Width/vp.Height, zn, zf); |
| 329 |
} |
| 330 |
sv3.pDev->SetTransform(D3DTS_PROJECTION, &sv3.mtxProj); |
| 331 |
} |
| 332 |
|
| 333 |
/* |
| 334 |
* 情報表示 |
| 335 |
*/ |
| 336 |
void CCamera::PrintInfo( |
| 337 |
bool ext // 拡張制御情報表示 |
| 338 |
){ |
| 339 |
if(m_PrintInfoTime<=0) return; |
| 340 |
static char *onoff[2] = {"OFF", "ON"}; |
| 341 |
static char *local[3] = {"OFF", "HORZ", "ALL"}; |
| 342 |
const int ERASE = MAXFPS/3; |
| 343 |
float alpha = m_PrintInfoTime>=ERASE ? 1.0f : (float)m_PrintInfoTime/ERASE; |
| 344 |
m_PrintInfoTime--; |
| 345 |
int ix = g_DispWidth*60/100, iy = g_DispHeight; |
| 346 |
int cx = ix+50, cy = iy-TILE_UNIT*2-TILE_HALF; |
| 347 |
int fx = Round(50*sinf(0.5f*m_FieldOfViewEffect)); |
| 348 |
int fy = Round(50*cosf(0.5f*m_FieldOfViewEffect)); |
| 349 |
devSetTexture(0, NULL); |
| 350 |
D3DCOLOR white = ScaleColor(0xffffffff, alpha), black = ScaleColor(0xff000000, alpha); |
| 351 |
D3DCOLOR white2 = ScaleColor(0x80ffffff, alpha), black2 = ScaleColor(0x80000000, alpha); |
| 352 |
int deg; |
| 353 |
for(deg = 0; deg<=180; deg += 15){ |
| 354 |
float rad = D3DXToRadian(deg); |
| 355 |
int dx1 = Round(50*cosf(rad)), dy1 = Round(50*sinf(rad)); |
| 356 |
int dx2 = Round(40*cosf(rad)), dy2 = Round(40*sinf(rad)); |
| 357 |
Draw2DLine(cx+dx1+1, cy-dy1+1, cx+dx2+1, cy-dy2+1, black2, 0x01000000); |
| 358 |
Draw2DLine(cx+dx1, cy-dy1, cx+dx2, cy-dy2, white2, 0x01ffffff); |
| 359 |
} |
| 360 |
Draw2DLine(cx+1, cy+1, cx+fx+1, cy-fy+1, black, 0x01000000); |
| 361 |
Draw2DLine(cx+1, cy+1, cx-fx+1, cy-fy+1, black, 0x01000000); |
| 362 |
Draw2DLine(cx, cy, cx+fx, cy-fy, white, 0x01ffffff); |
| 363 |
Draw2DLine(cx, cy, cx-fx, cy-fy, white, 0x01ffffff); |
| 364 |
g_StrTex->RenderLeft(ix, iy-TILE_UNIT*2, white, black, |
| 365 |
FlashIn("%s: %.1f [deg]", lang(FieldOfView), D3DXToDegree(m_FieldOfViewEffect))); |
| 366 |
g_StrTex->RenderLeft(ix, iy-TILE_UNIT, white, black, |
| 367 |
FlashIn("%s: %.1f [m]", lang(Distance), m_Dist)); |
| 368 |
if(ext){ |
| 369 |
g_StrTex->RenderLeft(ix+110, iy-TILE_UNIT*3, white, black, |
| 370 |
FlashIn("%s: %s", lang(FixViewpoint), onoff[m_LockPos])); |
| 371 |
g_StrTex->RenderLeft(ix+110, iy-TILE_UNIT*2, white, black, |
| 372 |
FlashIn("%s: %s", lang(AutoZoom), onoff[m_AutoZoom])); |
| 373 |
g_StrTex->RenderLeft(ix+110, iy-TILE_UNIT, white, black, |
| 374 |
FlashIn("%s: %s", lang(Local), local[m_LocalFocus])); |
| 375 |
} |
| 376 |
} |
| 377 |
|
| 378 |
/* |
| 379 |
* ローカル切替入力チェック |
| 380 |
*/ |
| 381 |
void CCamera::ControlLocal( |
| 382 |
CObject *tlocal // ローカル系直接指定 |
| 383 |
){ |
| 384 |
if(GetKey(DIK_HOME)==S_PUSH){ |
| 385 |
if(CheckCtrl()) SetLockPos(!GetLockPos()); |
| 386 |
else SetLocalFocus((GetLocalFocus()+(CheckShift() ? 2 : 1))%3, tlocal); |
| 387 |
} |
| 388 |
if(GetKey(DIK_END)==S_PUSH) SetAutoZoom(!GetAutoZoom()); |
| 389 |
} |
| 390 |
|
| 391 |
/* |
| 392 |
* 入力チェック |
| 393 |
*/ |
| 394 |
int CCamera::ScanInput( |
| 395 |
int mode, // モード (0: pan, 1: slide, 2: arrow, 3: slide(middle), 4: zoom only) |
| 396 |
CObject *tlocal // ローカル系直接指定 |
| 397 |
){ |
| 398 |
bool clipping = false; |
| 399 |
int ret = 0, wh = CInterface::GetFocus() ? 0 : GetWheel(); |
| 400 |
if(wh){ |
| 401 |
if(wh*m_Wheel<0.0f) m_Wheel = 0.0f; |
| 402 |
m_Wheel = m_Wheel*1.5f+wh; |
| 403 |
ret = 1; |
| 404 |
}else{ |
| 405 |
if(GetKey(DIK_PRIOR)>=S_PUSH) wh += 5; |
| 406 |
if(GetKey(DIK_NEXT)>=S_PUSH) wh -= 5; |
| 407 |
if(wh){ |
| 408 |
if(wh*m_Wheel<0.0f) m_Wheel = 0.0f; |
| 409 |
m_Wheel = m_Wheel*1.1f+wh; |
| 410 |
ret = 1; |
| 411 |
}else{ |
| 412 |
m_Wheel *= 0.5f; |
| 413 |
} |
| 414 |
} |
| 415 |
float ratio = CheckFast(); |
| 416 |
if(wh) BeginPrint(); |
| 417 |
if(CheckShift()){ |
| 418 |
if(CheckCtrl()){ |
| 419 |
m_FieldOfView = 5.f*Round(D3DXToDegree(m_FieldOfView/5)); |
| 420 |
if(wh) m_FieldOfView += wh>0 ? -5.0f : 5.0f; |
| 421 |
m_FieldOfView = D3DXToRadian(m_FieldOfView); |
| 422 |
}else{ |
| 423 |
m_FieldOfView -= m_Wheel*CAM_ZOOM*ratio*sqrtf(m_FieldOfView); |
| 424 |
} |
| 425 |
ValueArea(&m_FieldOfView, FOV_MIN, FOV_MAX); |
| 426 |
}else if((!m_LockPos || !GetFocusInst() && !tlocal) && mode!=4){ |
| 427 |
m_Dist -= m_Dist*m_Wheel*CAM_FOWARD*ratio; |
| 428 |
ValueArea(&m_Dist, m_MinDist/g_FovRatio, m_MaxDist/g_FovRatio); |
| 429 |
} |
| 430 |
if(mode==4) return 0; |
| 431 |
POINT delta = g_Cursor.GetDelta(); |
| 432 |
bool is_delta = delta.x || delta.y; |
| 433 |
switch(GetButton(DIM_LEFT)){ |
| 434 |
case S_PUSH: |
| 435 |
if(g_Cursor.IsLock()) break; |
| 436 |
if(mode!=2){ |
| 437 |
m_LeftState = 2; |
| 438 |
if(mode!=3) g_Cursor.Lock(); |
| 439 |
CInterface::SetFocus(NULL); |
| 440 |
} |
| 441 |
ret = 10; |
| 442 |
break; |
| 443 |
case S_HOLD: |
| 444 |
if(m_MiddleState || m_RightState) break; |
| 445 |
switch(m_LeftState){ |
| 446 |
case 2: |
| 447 |
if(!g_Cursor.CheckDrag()){ |
| 448 |
ret = 11; |
| 449 |
break; |
| 450 |
} |
| 451 |
m_LeftState = 1; |
| 452 |
case 1: |
| 453 |
ret = 11; |
| 454 |
if(mode==3){ |
| 455 |
POINT pos = g_Cursor.GetPos(), tmp = {0, 0}; |
| 456 |
if(pos.x<=0) tmp.x = -CAM_EDGE_MOVE; |
| 457 |
if(pos.x>=g_DispWidth-1) tmp.x = CAM_EDGE_MOVE; |
| 458 |
if(pos.y<=0) tmp.y = -CAM_EDGE_MOVE; |
| 459 |
if(pos.y>=g_DispHeight-1) tmp.y = CAM_EDGE_MOVE; |
| 460 |
VEC3 fow = GetVFow(); |
| 461 |
fow = (GetVRight()*tmp.x-fow*tmp.y)*(ratio*m_Dist*CAM_PAN); |
| 462 |
m_Focus += fow; |
| 463 |
}else{ |
| 464 |
Slide(mode, tlocal); |
| 465 |
} |
| 466 |
break; |
| 467 |
} |
| 468 |
if(is_delta) clipping = true; |
| 469 |
break; |
| 470 |
default: |
| 471 |
switch(m_LeftState){ |
| 472 |
case 2: |
| 473 |
ret = 12; |
| 474 |
case 1: |
| 475 |
m_LeftState = 0; |
| 476 |
if(!m_MiddleState && !m_RightState) g_Cursor.Release(); |
| 477 |
break; |
| 478 |
} |
| 479 |
break; |
| 480 |
} |
| 481 |
switch(GetButton(DIM_MIDDLE)){ |
| 482 |
case S_PUSH: |
| 483 |
if(g_Cursor.IsLock()) break; |
| 484 |
if(mode!=2){ |
| 485 |
m_MiddleState = 2; |
| 486 |
g_Cursor.Lock(); |
| 487 |
CInterface::SetFocus(NULL); |
| 488 |
} |
| 489 |
ret = 20; |
| 490 |
break; |
| 491 |
case S_HOLD: |
| 492 |
if(m_LeftState || m_RightState) break; |
| 493 |
switch(m_MiddleState){ |
| 494 |
case 2: |
| 495 |
if(!g_Cursor.CheckDrag()){ |
| 496 |
ret = 21; |
| 497 |
break; |
| 498 |
} |
| 499 |
m_MiddleState = 1; |
| 500 |
case 1: |
| 501 |
ret = 21; |
| 502 |
Slide(mode, tlocal); |
| 503 |
break; |
| 504 |
} |
| 505 |
if(is_delta) clipping = true; |
| 506 |
break; |
| 507 |
default: |
| 508 |
switch(m_MiddleState){ |
| 509 |
case 2: |
| 510 |
ret = 22; |
| 511 |
case 1: |
| 512 |
m_MiddleState = 0; |
| 513 |
if(!m_LeftState && !m_RightState) g_Cursor.Release(); |
| 514 |
break; |
| 515 |
} |
| 516 |
break; |
| 517 |
} |
| 518 |
switch(GetButton(DIM_RIGHT)){ |
| 519 |
case S_PUSH: |
| 520 |
// if(g_Cursor.IsLock()) break; |
| 521 |
m_RightState = 2; |
| 522 |
g_Cursor.Lock(); |
| 523 |
CInterface::SetFocus(NULL); |
| 524 |
ret = 30; |
| 525 |
break; |
| 526 |
case S_HOLD: |
| 527 |
switch(m_RightState){ |
| 528 |
case 2: |
| 529 |
if(!g_Cursor.CheckDrag()){ |
| 530 |
ret = 31; |
| 531 |
break; |
| 532 |
} |
| 533 |
m_RightState = 1; |
| 534 |
case 1: |
| 535 |
ret = 31; |
| 536 |
if(!m_LockPos || !GetFocusInst() && !tlocal){ |
| 537 |
m_Head -= delta.x*CAM_HEAD; |
| 538 |
m_Pitch += delta.y*CAM_PITCH; |
| 539 |
ValueCircular(&m_Head, 0.0f, 2.0f*D3DX_PI); |
| 540 |
ValueArea(&m_Pitch, -0.49f*D3DX_PI, 0.49f*D3DX_PI); |
| 541 |
} |
| 542 |
break; |
| 543 |
} |
| 544 |
break; |
| 545 |
default: |
| 546 |
switch(m_RightState){ |
| 547 |
case 2: |
| 548 |
ret = 32; |
| 549 |
case 1: |
| 550 |
m_RightState = 0; |
| 551 |
if(!m_LeftState && !m_MiddleState) g_Cursor.Release(); |
| 552 |
break; |
| 553 |
} |
| 554 |
break; |
| 555 |
} |
| 556 |
if(m_ClipRect && clipping) Surface()->ClipRect(&m_Focus); |
| 557 |
return ret; |
| 558 |
} |
| 559 |
|
| 560 |
/* |
| 561 |
* スライド操作 |
| 562 |
*/ |
| 563 |
void CCamera::Slide( |
| 564 |
int mode, // モード (0: pan, 1: slide, 2: arrow, 3: slide(middle)) |
| 565 |
CObject *tlocal // ローカル系直接指定 |
| 566 |
){ |
| 567 |
float ratio = CheckFast(); |
| 568 |
POINT delta = g_Cursor.GetDelta(); |
| 569 |
VEC3 *target = GetFocusInst() || tlocal ? &m_CameraPos : &m_Focus; |
| 570 |
if(delta.x || delta.y) m_FocusSpeed = 0.0f; |
| 571 |
switch(mode){ |
| 572 |
case 0: { |
| 573 |
VEC3 mov = CheckShift() ? GetVDir()*(ratio*delta.y*m_Dist*CAM_PAN) |
| 574 |
: -(GetVRight()*delta.x-GetVUp()*delta.y)*(ratio*m_Dist*CAM_PAN); |
| 575 |
*target += mov; |
| 576 |
break; } |
| 577 |
case 1: |
| 578 |
case 3: |
| 579 |
if(CheckShift()){ |
| 580 |
float h = ratio*delta.y*m_Dist*CAM_PAN; |
| 581 |
target->y -= h; |
| 582 |
}else{ |
| 583 |
VEC3 fow = GetVFow(); |
| 584 |
fow = (GetVRight()*delta.x-fow*delta.y)*(ratio*m_Dist*CAM_PAN); |
| 585 |
*target += fow; |
| 586 |
} |
| 587 |
break; |
| 588 |
} |
| 589 |
if((GetFocusInst() || tlocal) && !m_LockPos) InvCalcParam(tlocal); |
| 590 |
} |
| 591 |
|
| 592 |
/* |
| 593 |
* 読込 |
| 594 |
*/ |
| 595 |
char *CCamera::Read( |
| 596 |
char *str // 対象文字列 |
| 597 |
){ |
| 598 |
char *eee; |
| 599 |
if(!(str = BeginBlock(str, "Camera"))) return NULL; |
| 600 |
if(!(str = AsgnFloat(eee = str, "Head", &m_Head))) throw CSynErr(eee); |
| 601 |
if(!(str = AsgnFloat(eee = str, "Pitch", &m_Pitch))) throw CSynErr(eee); |
| 602 |
if(!(str = AsgnFloat(eee = str, "Dist", &m_Dist))) throw CSynErr(eee); |
| 603 |
if(!(str = AsgnFloat(eee = str, "FieldOfView", &m_FieldOfView))) throw CSynErr(eee); |
| 604 |
if(!(str = AsgnVector3D(eee = str, "Focus", &m_Focus))) throw CSynErr(eee); |
| 605 |
if(!(str = EndBlock(eee = str))) throw CSynErr(eee, ERR_ENDBLOCK); |
| 606 |
return str; |
| 607 |
} |
| 608 |
|
| 609 |
/* |
| 610 |
* 保存 |
| 611 |
*/ |
| 612 |
void CCamera::Save( |
| 613 |
FILE *df, // ファイル |
| 614 |
string indent // インデント |
| 615 |
){ |
| 616 |
fprintf(df, "%sCamera{\n", indent.c_str()); |
| 617 |
fprintf(df, "%s\tHead = %f;\n", indent.c_str(), m_Head); |
| 618 |
fprintf(df, "%s\tPitch = %f;\n", indent.c_str(), m_Pitch); |
| 619 |
fprintf(df, "%s\tDist = %f;\n", indent.c_str(), m_Dist); |
| 620 |
fprintf(df, "%s\tFieldOfView = %f;\n", indent.c_str(), m_FieldOfView); |
| 621 |
fprintf(df, "%s\tFocus = ", indent.c_str()); V3Save(df, m_Focus, ";\n"); |
| 622 |
fprintf(df, "%s}\n", indent.c_str()); |
| 623 |
} |