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#include "stdafx.h" |
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#include "CListView.h" |
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#include "CModelInst.h" |
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#include "CEnvPlugin.h" |
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#include "CConfigMode.h" |
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#include "CSceneryMode.h" |
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|
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// 内部定数 |
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const int SYSTEM_OBJECT_NUM = 4; // システムスイッチ数 |
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|
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// 外部グローバル |
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extern MAT8 *g_AltMaterial; |
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extern MAT8 g_MatSelect[]; |
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|
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// 内部グローバル |
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bool g_PreSimulationFlag; |
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CNamedObject g_SystemObject[SYSTEM_OBJECT_NUM]; |
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|
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// static メンバ |
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CModelInst *CNamedObjectAfterRenderer::ms_CurrentInst; |
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CModelPlugin *CNamedObjectAfterRenderer::ms_CurrentPlugin; |
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|
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/* |
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* コンストラクタ |
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*/ |
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CNamedObjectAfterRenderer::CNamedObjectAfterRenderer( |
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CNamedObject *obj, // 名前付きオブジェクト |
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CPartsInst *parts // パーツインスタンス |
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){ |
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int i; |
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for(i = 0; i<INSTANCE_SWITCH_NUM; i++) m_InstSwitch[i] = g_SystemSwitch[i].GetValue(); |
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m_ModelInst = ms_CurrentInst; |
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m_ModelPlugin = ms_CurrentPlugin; |
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m_NamedObject = obj; |
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if(m_PartsInst = parts){ |
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m_PartsInstCreation = false; |
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}else{ |
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m_PartsInstCreation = true; |
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m_PartsInst = new CPartsInst; |
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*m_PartsInst->GetObject() = *obj->GetPreviewObject(); |
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} |
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} |
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|
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/* |
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* コピーコンストラクタ |
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*/ |
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CNamedObjectAfterRenderer::CNamedObjectAfterRenderer( |
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const CNamedObjectAfterRenderer &src // コピー元 |
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){ |
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int i; |
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for(i = 0; i<INSTANCE_SWITCH_NUM; i++) m_InstSwitch[i] = src.m_InstSwitch[i]; |
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m_ModelInst = src.m_ModelInst; |
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m_ModelPlugin = src.m_ModelPlugin; |
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m_NamedObject = src.m_NamedObject; |
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if(m_PartsInstCreation = src.m_PartsInstCreation) |
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m_PartsInst = src.m_PartsInst ? new CPartsInst(*src.m_PartsInst) : NULL; |
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else m_PartsInst = src.m_PartsInst; |
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} |
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|
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/* |
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* デストラクタ |
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*/ |
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CNamedObjectAfterRenderer::~CNamedObjectAfterRenderer(){ |
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if(m_PartsInstCreation) DELETE_V(m_PartsInst); |
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} |
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|
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/* |
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* レンダリング |
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*/ |
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void CNamedObjectAfterRenderer::Render( |
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int mode // 1: noshadow, 2: transparent |
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){ |
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if(m_ModelInst){ |
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if(m_ModelInst->GetSelectFlag() && m_ModelInst->IsSelectVisible()) |
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g_AltMaterial = &g_MatSelect[m_ModelInst->GetSelectFlag()]; |
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m_ModelPlugin->SetSwitch(m_ModelInst); |
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m_ModelPlugin->SetAnimation(m_ModelInst); |
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} |
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int i; |
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for(i = 0; i<INSTANCE_SWITCH_NUM; i++) g_SystemSwitch[i].SetValue(m_InstSwitch[i]); |
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m_NamedObject->RenderAfter(m_PartsInst, mode); |
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g_AltMaterial = NULL; |
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} |
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|
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//////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////// |
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|
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// static メンバ |
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int CNamedObject::ms_AfterMode; |
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int CNamedObject::ms_AfterRender; |
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bool CNamedObject::ms_CastShadowDefault; |
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bool CNamedObject::ms_SetMaterial; |
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bool CNamedObject::ms_PartsInstValid; |
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IPartsInst CNamedObject::ms_PartsInst; |
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list<CNamedObjectAfterRenderer> CNamedObject::ms_AfterRenderList; |
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list<CNamedObjectAfterRenderer> CNamedObject::ms_TransRenderList; |
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|
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/* |
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* [static] |
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* パーツインスタンス設定 |
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*/ |
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void CNamedObject::SetPartsInst( |
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list<CPartsInst> *pl // パーツインスタンスリスト |
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){ |
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if(ms_PartsInstValid = !!pl){ |
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ms_PartsInst = pl->begin(); |
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//Debug("----\nCNamedObject::SetPartsInst(): pl->size() = %d\nobjects =", pl->size()); |
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//list<CPartsInst>::iterator itr = pl->begin(); |
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//for(; itr!=pl->end(); ++itr) Debug(" %p", &*itr); |
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//Debug("\n----\n"); |
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} |
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} |
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|
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/* |
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* [static] |
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* リスト初期化 |
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*/ |
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void CNamedObject::InitAfterRenderList(){ |
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ms_AfterRenderList.clear(); |
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ms_TransRenderList.clear(); |
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} |
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|
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/* |
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* [static] |
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* 全てレンダリング |
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*/ |
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void CNamedObject::AfterRenderAll(){ |
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devBLEND_ALPHA(); |
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INamedObjectAfterRenderer inoar; |
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inoar = ms_AfterRenderList.begin(); |
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for(; inoar!=ms_AfterRenderList.end(); inoar++) inoar->Render(1); |
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inoar = ms_TransRenderList.begin(); |
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for(; inoar!=ms_TransRenderList.end(); inoar++) inoar->Render(2); |
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} |
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|
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/* |
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* 読込 |
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*/ |
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CNamedObject::CNamedObject(){ |
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m_Mesh = NULL; |
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m_LastObject = &m_PreviewObject; |
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m_CastShadow = ms_CastShadowDefault; |
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} |
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|
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/* |
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* 読込 |
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*/ |
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char *CNamedObject::ReadModelInfo( |
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char *str, // 対象文字列 |
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CModelPlugin *mpi // モデルプラグイン |
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){ |
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char *tmp; |
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if(!(str = AsgnString(str, "ModelFileName", &m_ModelFileName))) return NULL; |
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if(tmp = AsgnFloat(str, "ModelScale", &m_ModelScale)) str = tmp; |
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else m_ModelScale = 1.0f; |
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if(m_ModelScale<0.0f) m_ModelScale = 0.0f; |
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if(tmp = AsgnYesNo(str, "Turn", &m_Turn)) str = tmp; |
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else m_Turn = false; |
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if(tmp = AsgnYesNo(str, "CastShadow", &m_CastShadow)) str = tmp; |
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else m_CastShadow = ms_CastShadowDefault; |
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if(tmp = m_Customizer.Read(str, mpi, 1)) str = tmp; |
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m_OffList.clear(); |
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return str; |
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} |
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|
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/* |
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* モデル読込 |
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*/ |
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void CNamedObject::LoadModel( |
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CModelPlugin *mpi // 呼び出し元 |
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){ |
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m_Mesh = g_MeshList.Get(FALSE, m_ModelFileName.c_str(), 0, !g_NamedObjectMipMap); |
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mpi->ChDir(); |
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m_Customizer.LoadData(mpi); |
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m_Customizer.SetOffList(this); |
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} |
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|
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/* |
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* メッシュ設定 |
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*/ |
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void CNamedObject::SetMesh( |
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CObject *obj // オブジェクト |
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){ |
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float asc = -1.0f; |
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CMesh *altmesh = m_Customizer.GetMesh(&asc); |
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if(asc<0.0f) obj->SetMesh(m_Mesh, V3ZERO, m_ModelScale); |
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else obj->SetMesh(altmesh, V3ZERO, asc); |
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} |
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|
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/* |
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* 姿勢固定 |
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*/ |
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void CNamedObject::SetPreviewPosture( |
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VEC3 pos, // 位置 |
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VEC3 dir, // 方向 |
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VEC3 up // アップ |
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){ |
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m_PreviewObject.SetScale(1.0f); |
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m_PreviewObject.SetPos(pos); |
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m_PreviewObject.SetDir(dir, up); |
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} |
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|
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/* |
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* 検出判定 |
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*/ |
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void CNamedObject::CheckDetect(){ |
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CModelInst::CheckDetect(this, GetParts()); |
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} |
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|
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/* |
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* レンダリング |
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*/ |
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void CNamedObject::Render(){ |
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CPartsInst *parts = GetParts(); |
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CObject *obj = m_LastObject = (parts ? parts->GetObject() : &m_PreviewObject); |
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// CCustomizerBase::SetObject(this); |
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ms_AfterRender = 0; |
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ms_AfterMode = 0; |
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obj->ResetMatFlag(); |
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if(ms_SetMaterial) obj->RenderCustom(this); else obj->Render(); |
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if(g_ShadowNeeded && ms_AfterRender&1) |
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ms_AfterRenderList.push_back(CNamedObjectAfterRenderer(this, parts)); |
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if(ms_AfterRender&2) |
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ms_TransRenderList.push_back(CNamedObjectAfterRenderer(this, parts)); |
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if(m_CastShadow) CastShadow(obj); |
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} |
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|
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/* |
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* アフターレンダリング |
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*/ |
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void CNamedObject::RenderAfter( |
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CPartsInst *parts, // パーツインスタンス |
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int mode // 1: noshadow, 2: transparent |
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){ |
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CObject *obj = parts ? parts->GetObject() : &m_PreviewObject; |
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ms_AfterMode = mode; |
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obj->ResetMatFlag(2); |
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// CCustomizerBase::SetObject(this); |
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obj->RenderCustom(this); |
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} |
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|
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//////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////// |
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|
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/* |
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* 読込 |
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*/ |
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char *CObjectJoint3D::Read( |
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char *str, // 対象文字列 |
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CModelPlugin *mpi // モデルプラグイン |
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){ |
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char *tmp, *eee; |
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string obj; |
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if(!(str = BeginNamedBlock(eee = str, "Joint3D", &obj))) return NULL; |
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if(!(m_Link = FindObjectHybrid(mpi, obj))) |
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throw CSynErr(eee, "%s: \"%s\"", lang(UndefinedObject), obj.c_str()); |
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if(!(str = AsgnVector3D(eee = str, "AttachCoord", &m_AttachCoord))) throw CSynErr(eee); |
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if(tmp = AsgnVector3D(eee = str, "LocalCoord", &m_LocalCoord)) str = tmp; |
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else m_LocalCoord = V3ZERO; |
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m_FixCenter = m_LocalCoord!=V3ZERO ? true : false; |
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if(tmp = AsgnString(eee = str, "DirLink", &obj)){ |
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str = tmp; |
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if(!(m_DirLink = FindObjectHybrid(mpi, obj))) |
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throw CSynErr(eee, "%s: \"%s\"", lang(UndefinedObject), obj.c_str()); |
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}else{ |
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m_DirLink = m_Link; |
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} |
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if(tmp = AsgnVector3D(eee = str, "AttachDir", &m_AttachDir)) str = tmp; |
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else m_AttachDir = V3DIR; |
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if(tmp = AsgnString(eee = str, "UpLink", &obj)){ |
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str = tmp; |
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if(!(m_UpLink = FindObjectHybrid(mpi, obj))) |
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throw CSynErr(eee, "%s: \"%s\"", lang(UndefinedObject), obj.c_str()); |
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}else{ |
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m_UpLink = m_Link; |
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} |
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if(tmp = AsgnVector3D(eee = str, "AttachUp", &m_AttachUp)) str = tmp; |
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else m_AttachUp = V3UP; |
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VEC3 right; |
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V3NormAxis(&right, &m_AttachUp, &m_AttachDir); |
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if(!(str = EndBlock(eee = str))) throw CSynErr(eee, ERR_ENDBLOCK); |
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return str; |
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} |
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|
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/* |
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* ローカル系をセット |
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*/ |
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void CObjectJoint3D::SetTurnLocal(){ |
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m_Link = m_DirLink = m_UpLink = &g_SystemObject[SYS_OBJ_LOCAL]; |
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m_AttachCoord = m_LocalCoord = V3ZERO; |
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m_AttachDir = -V3DIR; |
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m_AttachUp = V3UP; |
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m_FixCenter = false; |
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} |
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|
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//////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////// |
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|
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/* |
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* コンストラクタ (旧規格用) |
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*/ |
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CFreeObject3D::CFreeObject3D( |
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char *objname, // オブジェクト名 |
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char *modelname, // モデルファイル名 |
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float scale // スケール |
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){ |
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m_ObjectName = objname; |
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m_ModelFileName = modelname; |
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m_ModelScale = scale; |
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m_Turn = false; |
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m_Joint.SetTurnLocal(); |
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} |
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|
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/* |
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* 読込 |
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*/ |
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char *CFreeObject3D::Read( |
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char *str, // 対象文字列 |
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CModelPlugin *mpi // モデルプラグイン |
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){ |
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char *eee; |
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if(!(str = BeginNamedBlock(eee = str, "Object3D", &m_ObjectName))) return NULL; |
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CheckObjectHybrid(eee, mpi, m_ObjectName); |
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if(!(str = ReadModelInfo(eee = str, mpi))) throw CSynErr(eee); |
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if(!(str = m_Joint.Read(eee = str, mpi))) throw CSynErr(eee); |
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if(!(str = EndBlock(eee = str))) throw CSynErr(eee, ERR_ENDBLOCK); |
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mpi->AddPartsNum(1); |
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return str; |
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} |
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|
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/* |
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* 姿勢設定 |
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*/ |
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void CFreeObject3D::SetPostureFreeObject(){ |
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CObject *obj = GetPartsObject(); |
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SetMesh(obj); |
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obj->SetDir(m_Joint.GetDir(), m_Joint.GetUp()); |
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obj->SetPos(m_Joint.GetPos()); |
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if(m_Joint.m_FixCenter){ |
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VEC3 pos; |
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D3DXVec3TransformCoord(&pos, |
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&(-m_Joint.m_LocalCoord/obj->GetScale()), &obj->GetMatrix()); |
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obj->SetPos(pos); |
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} |
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IPCustomizerBase ipc = m_OffList.begin(); |
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for(; ipc!=m_OffList.end(); ipc++) (*ipc)->ResetOffCustomizer(0); |
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m_Customizer.SetPosture(obj); |
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ipc = m_OffList.begin(); |
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for(; ipc!=m_OffList.end(); ipc++){ |
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(*ipc)->ResetOffCustomizer(2); |
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(*ipc)->SetPostureCustomizer(obj); |
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} |
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} |
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|
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//////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////// |
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|
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/* |
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* システムオブジェクト初期化 |
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*/ |
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void InitSystemObject(){ |
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g_SystemObject[SYS_OBJ_WORLD].Init("_WORLD"); |
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g_SystemObject[SYS_OBJ_LOCAL].Init("_LOCAL"); |
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g_SystemObject[SYS_OBJ_CAMERA].Init("_CAMERA"); |
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g_SystemObject[SYS_OBJ_LIGHT].Init("_LIGHT"); |
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} |
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|
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/* |
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* システムオブジェクトの検索 |
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*/ |
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CNamedObject *FindSystemObject( |
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const string &name // オブジェクト名 |
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){ |
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int i; |
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for(i = 0; i<SYSTEM_OBJECT_NUM; i++) |
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if(g_SystemObject[i].Check(name)) return &g_SystemObject[i]; |
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return NULL; |
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} |
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|
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/* |
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* システムオブジェクト + 指定プラグイン内オブジェクトの検索 |
| 382 |
*/ |
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CNamedObject *FindObjectHybrid( |
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CModelPlugin *mpi, // モデルプラグイン |
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const string &name // オブジェクト名 |
| 386 |
){ |
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CNamedObject *ret = mpi->FindObject(name); |
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return ret ? ret : FindSystemObject(name); |
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} |
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|
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/* |
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* オブジェクト重複チェック |
| 393 |
*/ |
| 394 |
void CheckObjectHybrid( |
| 395 |
char *eee, // エラー報告位置 |
| 396 |
CModelPlugin *mpi, // モデルプラグイン |
| 397 |
const string &name // オブジェクト名 |
| 398 |
){ |
| 399 |
if(FindSystemObject(name)) |
| 400 |
throw CSynErr(eee, "%s: \"%s\"", lang(ReservedObjectName), name.c_str()); |
| 401 |
if(mpi->FindObject(name)) |
| 402 |
throw CSynErr(eee, "%s: \"%s\"", lang(OverlappedObjectName), name.c_str()); |
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} |