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#include "stdafx.h" |
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#include "CRailPlugin.h" |
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#include "CTiePlugin.h" |
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#include "CGirderPlugin.h" |
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#include "CPierPlugin.h" |
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#include "CPierSelectMode.h" |
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#include "CRailBuildMode.h" |
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|
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// 外部定数 |
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extern const float RAIL_PREV_LEN; |
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extern const float RAIL_SEG_MAX; |
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extern const float TAPER_DIV_RATIO; |
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|
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// 外部グローバル |
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extern bool g_RailMipMap; |
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|
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/* |
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* [static] |
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* プレビュー |
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*/ |
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void CPierPlugin::RenderPreview(){ |
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if(!ms_PreviewState || !g_Pier) return; |
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if(g_Pier){ |
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devSetLighting(TRUE); |
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bool multi = CRailwayMode::IsMultiTrack(); |
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int tnum = multi ? CRailwayMode::GetTrackNum() : 1; |
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float tint = multi ? CRailwayMode::GetTrackInterval() : 0.0f; |
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int j; |
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for(j = g_Pier->IsMultiTrack() ? tnum : 0; j<=tnum; j++){ |
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float x = (j-(tnum-1)*0.5f)*tint; |
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if(j==tnum){ |
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if(!g_Pier->IsMultiTrack()) break; |
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x = 0.0f; |
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} |
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VEC3 p1; |
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float tmp = -RAIL_PREV_LEN; |
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while(true){ |
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p1 = VEC3(x, 0.0f, tmp)-( |
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(g_Rail ? g_Rail->m_Height : 0.0f)+ |
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(g_Tie ? g_Tie->m_Height : 0.0f)+ |
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(g_Girder ? g_Girder->m_Height : 0.0f))*V3UP; |
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g_Pier->Preview(p1, 20.0f); |
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if(tmp>RAIL_PREV_LEN) break; |
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tmp += g_Pier->m_Interval; |
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} |
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} |
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} |
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} |
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|
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/* |
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* ロード |
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*/ |
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bool CPierPlugin::Load(){ |
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char *str = m_Script, *tmp, *eee; |
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if(!ChDir() || !m_Script) return false; |
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try{ |
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if(!(str = BeginBlock(eee = str, "PierInfo"))) throw CSynErr(eee); |
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if(tmp = AsgnInteger(eee = str, "TrackNum", &m_TrackNum)) str = tmp; |
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else m_TrackNum = 1; |
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if(m_TrackNum<1){ |
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throw CSynErr(eee, lang(InvalidTrackNum)); |
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}else if(m_TrackNum>1){ |
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if(!(str = AsgnFloat(eee = str, "TrackInterval", &m_TrackInterval))) throw CSynErr(eee); |
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} |
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string tdir; |
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if(tmp = AsgnIdentifier(eee = str, "Direction", &tdir)){ |
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str = tmp; |
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if(tdir=="Down") m_Direction = false; |
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else if(tdir=="Up") m_Direction = true; |
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else throw CSynErr(eee); |
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}else{ |
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m_Direction = false; |
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} |
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if(!(str = AsgnFloat(eee = str, "Interval", &m_Interval))) throw CSynErr(eee); |
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if(tmp = AsgnFloat(eee = str, "Offset", &m_Offset)) str = tmp; |
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else m_Offset = 0.0f; |
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if(!(str = AsgnFloat(eee = str, "BuildMinAlt", &m_BuildMinAlt))) throw CSynErr(eee); |
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m_TaperX = m_TaperY = m_TaperZ = 0.0f; |
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if(tmp = AsgnFloat(str, "TaperX", &m_TaperX)) str = tmp; |
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if(tmp = AsgnFloat(str, "TaperY", &m_TaperY)) str = tmp; |
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if(tmp = AsgnFloat(str, "TaperZ", &m_TaperZ)) str = tmp; |
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if(m_TaperX<0.0f) m_TaperX = 0.0f; |
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if(m_TaperY<0.0f) m_TaperX = 0.0f; |
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if(m_TaperZ<0.0f) m_TaperX = 0.0f; |
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if(!(str = EndBlock(eee = str))) throw CSynErr(eee, ERR_ENDBLOCK); |
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|
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if(!(str = BeginBlock(eee = str, "Joint"))) throw CSynErr(eee); |
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if(!(str = AsgnString(eee = str, "ModelFileName", &m_JointFile))) throw CSynErr(eee); |
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if(tmp = AsgnFloat(eee = str, "ModelScale", &m_JointScale)) str = tmp; |
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else m_JointScale = 1.0f; |
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if(!(str = AsgnVector3D(eee = str, "JointToHeadLocal", &m_JointToHeadLocal))) throw CSynErr(eee); |
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if(!(str = EndBlock(eee = str))) throw CSynErr(eee, ERR_ENDBLOCK); |
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|
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if(!(str = BeginBlock(eee = str, "Head"))) throw CSynErr(eee); |
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if(!(str = AsgnString(eee = str, "ModelFileName", &m_HeadFile))) throw CSynErr(eee); |
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if(tmp = AsgnFloat(eee = str, "ModelScale", &m_HeadScale)) str = tmp; |
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else m_HeadScale = 1.0f; |
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if(!(str = AsgnVector3D(eee = str, "HeadToPierLocal", &m_HeadToPierLocal))) throw CSynErr(eee); |
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if(!(str = EndBlock(eee = str))) throw CSynErr(eee, ERR_ENDBLOCK); |
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|
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if(!(str = BeginBlock(eee = str, "Base"))) throw CSynErr(eee); |
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if(!(str = AsgnString(eee = str, "ModelFileName", &m_BaseFile))) throw CSynErr(eee); |
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if(tmp = AsgnFloat(eee = str, "ModelScale", &m_BaseScale)) str = tmp; |
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else m_BaseScale = 1.0f; |
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if(!(str = AsgnVector3D(eee = str, "BaseToPierLocal", &m_BaseToPierLocal))) throw CSynErr(eee); |
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if(!(str = EndBlock(eee = str))) throw CSynErr(eee, ERR_ENDBLOCK); |
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|
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if(!(str = ReadProfile(eee = str))) throw CSynErr(eee); |
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|
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if(*(eee = str)) throw CSynErr(eee); |
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} |
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catch(CSynErr err){ |
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HandleError(&err); |
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return false; |
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} |
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LoadData(); |
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m_JointMesh = g_MeshList.Get(FALSE, m_JointFile.c_str(), 0, !g_RailMipMap); |
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ChDir(); |
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m_HeadMesh = g_MeshList.Get(FALSE, m_HeadFile.c_str(), 0, !g_RailMipMap); |
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ChDir(); |
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m_BaseMesh = g_MeshList.Get(FALSE, m_BaseFile.c_str(), 0, !g_RailMipMap); |
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ChDir(); |
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m_JointObject.SetMesh(m_JointMesh, V3ZERO, m_JointScale); |
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m_HeadObject.SetMesh(m_HeadMesh, V3ZERO, m_HeadScale); |
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m_BaseObject.SetMesh(m_BaseMesh, V3ZERO, m_BaseScale); |
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DELETE_A(m_Buffer); |
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return true; |
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} |
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|
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/* |
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* プレビュー設定 |
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*/ |
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void CPierPlugin::SetPreview(){ |
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ms_PreviewState = true; |
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g_Pier = this; |
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string desc = g_Pier->GetBasicInfo(); |
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if(m_TrackNum>1) desc += FlashIn("\n%s: %d\n%s: %.3f [m]", |
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lang(TrackNum), m_TrackNum, lang(Interval), m_TrackInterval); |
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desc += "\n"+g_Pier->GetDescription(); |
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g_PierSelectMode->SetProperty((char *)desc.c_str()); |
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} |
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|
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/* |
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* プレビュー |
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*/ |
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void CPierPlugin::Preview( |
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VEC3 pos, // 位置 |
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float plen // 橋脚部長さ |
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){ |
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VEC3 hpos = pos+m_JointToHeadLocal; |
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VEC3 top = hpos+m_HeadToPierLocal; |
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VEC3 bottom = top-V3UP*plen; |
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VEC3 bpos = bottom-m_BaseToPierLocal; |
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VEC3 begin, end, right, up = V3DIR, dir; |
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if(m_Direction){ |
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begin = bottom; |
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end = top; |
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right = -V3RIGHT; |
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dir = V3UP; |
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}else{ |
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begin = top; |
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end = bottom; |
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right = V3RIGHT; |
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dir = -V3UP; |
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} |
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m_JointObject.SetPos(pos); |
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m_JointObject.SetDir(V3DIR, V3UP); |
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m_JointObject.Render(); |
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CastShadow(&m_JointObject); |
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m_HeadObject.SetPos(hpos); |
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m_HeadObject.SetDir(V3DIR, V3UP); |
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m_HeadObject.Render(); |
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CastShadow(&m_HeadObject); |
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float tsx = 1.0f+plen*m_TaperX, tsy = 1.0f+plen*m_TaperY; |
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m_BaseObject.SetPos(bpos); |
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m_BaseObject.SetDir(V3DIR, V3UP); |
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m_BaseObject.SetScale(tsx, 1.0f, tsy); |
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m_BaseObject.Render(); |
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CastShadow(&m_BaseObject); |
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devResetMatrix(); |
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devResetMaterial(); |
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ResetMapTemp(); |
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int i, div = 1+Round(((tsx>tsy ? tsx : tsy)-1.0f)/TAPER_DIV_RATIO); |
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int smax = Round(2.0f*plen/RAIL_SEG_MAX); |
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if(div<smax) div = smax; |
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VEC3 tr1, tu1, tr2, tu2; |
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if(m_Direction){ |
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tr1 = right*tsx; tu1 = up*tsy; |
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tr2 = right; tu2 = up; |
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}else{ |
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tr1 = right; tu1 = up; |
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tr2 = right*tsx; tu2 = up*tsy; |
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} |
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float divarea = plen/div; |
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for(i = 0; i<div; i++){ |
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float q12 = (float)i/div, q11 = 1.0f-q12; |
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float q22 = (float)(i+1)/div, q21 = 1.0f-q22; |
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VEC3 p1 = q11*begin+q12*end, r1 = q11*tr1+q12*tr2, u1 = q11*tu1+q12*tu2; |
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VEC3 p2 = q21*begin+q22*end, r2 = q21*tr1+q22*tr2, u2 = q21*tu1+q22*tu2; |
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Dump(p1, r1, u1, p1, r1, u1, p2, r2, u2, p2, r2, u2, divarea, 7); |
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} |
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if(plen<=0.0f || !HasInterval() && !g_ShadowNeeded) return; |
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Render(begin, tr1, tu1, dir, begin, tr1, tu1, |
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end, tr2, tu2, dir, end, tr2, tu2, 3, plen); |
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} |
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|
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/* |
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* 橋脚距離加算 |
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*/ |
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void CPierPlugin::AddPierPos( |
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float len // 距離 |
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){ |
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m_PierPos -= len; |
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while(m_PierPos<=0.0f) m_PierPos += m_Interval; |
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} |