| 1 |
#include "stdafx.h" |
| 2 |
#include "CShadowVolume.h" |
| 3 |
#include "CCamera.h" |
| 4 |
#include "CProfilePlugin.h" |
| 5 |
|
| 6 |
// 外部グローバル |
| 7 |
extern CScene *g_Scene; |
| 8 |
extern bool g_RailMipMap; |
| 9 |
extern CShadowVolume g_ShadowVolume; |
| 10 |
|
| 11 |
/* |
| 12 |
* 断面中間点座標の計算 |
| 13 |
*/ |
| 14 |
inline VEC3 CalcMidProfile( |
| 15 |
VEC3 &p1, VEC3 &r1, VEC3 &u1, // 境界 1 |
| 16 |
VEC3 &p2, VEC3 &r2, VEC3 &u2, // 境界 2 |
| 17 |
VEC3 &mid // 中間点 |
| 18 |
){ |
| 19 |
return (1.0f-mid.z)*(p1+r1*mid.x+u1*mid.y)+mid.z*(p2+r2*mid.x+u2*mid.y); |
| 20 |
} |
| 21 |
|
| 22 |
//////////////////////////////////////////////////////////////////////////////// |
| 23 |
//////////////////////////////////////////////////////////////////////////////// |
| 24 |
|
| 25 |
/* |
| 26 |
* 読込 |
| 27 |
*/ |
| 28 |
char *CProfileVertex::Read( |
| 29 |
char *str, // 対象文字列 |
| 30 |
bool tex // テクスチャ |
| 31 |
){ |
| 32 |
char *tmp, *eee; |
| 33 |
if(!(str = BeginBlock(str, "Vertex"))) return NULL; |
| 34 |
if(tmp = AsgnYesNo(str, "IgnoreCant", &m_IgnoreCant)) str = tmp; |
| 35 |
else m_IgnoreCant = false; |
| 36 |
if(!(str = AsgnVector2D(eee = str, "Coord", &m_Coord))) throw CSynErr(eee); |
| 37 |
if(tmp = AsgnVector2D(str, "Normal", &m_Normal)){ |
| 38 |
str = tmp; |
| 39 |
m_ReadNormal = true; |
| 40 |
}else{ |
| 41 |
m_ReadNormal = false; |
| 42 |
} |
| 43 |
V2Norm(&m_Normal, &m_Normal); |
| 44 |
if(tmp = AsgnColor(str, "Diffuse", &m_Diffuse)) str = tmp; |
| 45 |
else m_Diffuse = 0xffffffff; |
| 46 |
if(tex){ |
| 47 |
if(!(str = AsgnFloat(eee = str, "TexU", &m_TexU))) throw CSynErr(eee); |
| 48 |
} |
| 49 |
if(!(str = EndBlock(eee = str))) throw CSynErr(eee, ERR_ENDBLOCK); |
| 50 |
return str; |
| 51 |
} |
| 52 |
|
| 53 |
//////////////////////////////////////////////////////////////////////////////// |
| 54 |
//////////////////////////////////////////////////////////////////////////////// |
| 55 |
|
| 56 |
/* |
| 57 |
* 読込 |
| 58 |
*/ |
| 59 |
char *CProfileFace::Read( |
| 60 |
char *str, // 対象文字列 |
| 61 |
bool tex // テクスチャ |
| 62 |
){ |
| 63 |
char *tmp, *eee; |
| 64 |
if(!(str = BeginBlock(eee = str, "Face"))) return NULL; |
| 65 |
|
| 66 |
m_Vertex.clear(); |
| 67 |
CProfileVertex vertex; |
| 68 |
while(tmp = vertex.Read(str, tex)){ |
| 69 |
str = tmp; |
| 70 |
m_Vertex.push_back(vertex); |
| 71 |
} |
| 72 |
IProfileVertex iv = m_Vertex.begin(), prev, next = iv; |
| 73 |
for(; iv!=m_Vertex.end(); iv++){ |
| 74 |
next++; |
| 75 |
if(!iv->m_ReadNormal){ |
| 76 |
if(iv==m_Vertex.begin()){ |
| 77 |
VEC2 tmp = next->m_Coord-iv->m_Coord; |
| 78 |
V2Norm(&iv->m_Normal, &VEC2(-tmp.y, tmp.x)); |
| 79 |
}else if(next==m_Vertex.end()){ |
| 80 |
VEC2 tmp = iv->m_Coord-prev->m_Coord; |
| 81 |
V2Norm(&iv->m_Normal, &VEC2(-tmp.y, tmp.x)); |
| 82 |
}else{ |
| 83 |
VEC2 tmp1 = iv->m_Coord-prev->m_Coord; |
| 84 |
VEC2 tmp2 = next->m_Coord-iv->m_Coord; |
| 85 |
V2Norm(&tmp2, &VEC2(-tmp2.y, tmp2.x)); |
| 86 |
V2Norm(&tmp1, &VEC2(-tmp1.y, tmp1.x)); |
| 87 |
V2Norm(&iv->m_Normal, &(tmp1+tmp2)); |
| 88 |
} |
| 89 |
} |
| 90 |
prev = iv; |
| 91 |
} |
| 92 |
if(m_Vertex.size()<2) throw CSynErr(eee, lang(TwoVertexNeeded)); |
| 93 |
|
| 94 |
if(!(str = EndBlock(eee = str))) throw CSynErr(eee, ERR_ENDBLOCK); |
| 95 |
return str; |
| 96 |
} |
| 97 |
|
| 98 |
//////////////////////////////////////////////////////////////////////////////// |
| 99 |
//////////////////////////////////////////////////////////////////////////////// |
| 100 |
|
| 101 |
/* |
| 102 |
* コンストラクタ |
| 103 |
*/ |
| 104 |
CProfile::CProfile(){ |
| 105 |
m_Texture = NULL; |
| 106 |
} |
| 107 |
|
| 108 |
/* |
| 109 |
* デストラクタ |
| 110 |
*/ |
| 111 |
CProfile::~CProfile(){ |
| 112 |
ClearAll(); |
| 113 |
} |
| 114 |
|
| 115 |
/* |
| 116 |
* すべて解放 |
| 117 |
*/ |
| 118 |
void CProfile::ClearAll(){ |
| 119 |
map<CScene *, MapPtrValue<CQuadDumpN> >::iterator itr_n; |
| 120 |
for(itr_n = m_DumpN.begin(); itr_n!=m_DumpN.end(); ++itr_n){ |
| 121 |
itr_n->second.SafeDelete(); |
| 122 |
} |
| 123 |
map<CScene *, MapPtrValue<CQuadDumpNX> >::iterator itr_nx; |
| 124 |
for(itr_nx = m_DumpNX.begin(); itr_nx!=m_DumpNX.end(); ++itr_nx){ |
| 125 |
itr_nx->second.SafeDelete(); |
| 126 |
} |
| 127 |
} |
| 128 |
|
| 129 |
/* |
| 130 |
* 読込 |
| 131 |
*/ |
| 132 |
char *CProfile::Read( |
| 133 |
char *str // 対象文字列 |
| 134 |
){ |
| 135 |
char *tmp, *eee; |
| 136 |
if(!(str = BeginBlock(str, "Profile"))) return NULL; |
| 137 |
|
| 138 |
if(!(str = BeginBlock(eee = str, "Material"))) throw CSynErr(eee); |
| 139 |
if(!(str = AsgnYesNo(eee = str, "UseTexture", &m_UseTexture))) throw CSynErr(eee); |
| 140 |
if(m_UseTexture){ |
| 141 |
if(!(str = AsgnString(eee = str, "TexFileName", &m_TexFileName))) throw CSynErr(eee); |
| 142 |
if(!(str = AsgnFloat(eee = str, "TexVPerMeter", &m_TexVPerMeter))) throw CSynErr(eee); |
| 143 |
}else{ |
| 144 |
m_TexFileName = ""; |
| 145 |
m_TexVPerMeter = 1.0f; |
| 146 |
} |
| 147 |
if(!(str = EndBlock(eee = str))) throw CSynErr(eee, ERR_ENDBLOCK); |
| 148 |
|
| 149 |
m_Face.clear(); |
| 150 |
CProfileFace face; |
| 151 |
while(tmp = face.Read(str, m_UseTexture)){ |
| 152 |
str = tmp; |
| 153 |
m_Face.push_back(face); |
| 154 |
} |
| 155 |
|
| 156 |
if(!(str = EndBlock(eee = str))) throw CSynErr(eee, ERR_ENDBLOCK); |
| 157 |
return str; |
| 158 |
} |
| 159 |
|
| 160 |
/* |
| 161 |
* テクスチャ読込 |
| 162 |
*/ |
| 163 |
void CProfile::LoadTexture(){ |
| 164 |
if(m_UseTexture) m_Texture = g_TexList.Get(FALSE, m_TexFileName.c_str(), 0, !g_RailMipMap); |
| 165 |
} |
| 166 |
|
| 167 |
/* |
| 168 |
* ダンパ準備 |
| 169 |
*/ |
| 170 |
void CProfile::PrepareDump(){ |
| 171 |
if(m_UseTexture){ |
| 172 |
MapPtrValue<CQuadDumpNX> &dump_nx = m_DumpNX[g_Scene]; |
| 173 |
if(!dump_nx) dump_nx = new CQuadDumpNX(QUAD_DUMP_MAX, m_Texture); |
| 174 |
}else{ |
| 175 |
MapPtrValue<CQuadDumpN> &dump_n = m_DumpN[g_Scene]; |
| 176 |
if(!dump_n) dump_n = new CQuadDumpN(QUAD_DUMP_MAX); |
| 177 |
} |
| 178 |
} |
| 179 |
|
| 180 |
//////////////////////////////////////////////////////////////////////////////// |
| 181 |
//////////////////////////////////////////////////////////////////////////////// |
| 182 |
|
| 183 |
|
| 184 |
/* |
| 185 |
* 読込 |
| 186 |
*/ |
| 187 |
char *CWireframeVertex::Read( |
| 188 |
char *str // 対象文字列 |
| 189 |
){ |
| 190 |
char *tmp, *eee; |
| 191 |
if(!(str = BeginBlock(str, "Vertex"))) return NULL; |
| 192 |
if(tmp = AsgnYesNo(str, "IgnoreCant", &m_IgnoreCant)) str = tmp; |
| 193 |
else m_IgnoreCant = false; |
| 194 |
if(!(str = AsgnVector3D(eee = str, "Coord", &m_Coord))) throw CSynErr(eee); |
| 195 |
if(tmp = AsgnColor(str, "Diffuse", &m_Diffuse)) str = tmp; |
| 196 |
else m_Diffuse = 0xff000000; |
| 197 |
if(!(str = EndBlock(eee = str))) throw CSynErr(eee, ERR_ENDBLOCK); |
| 198 |
return str; |
| 199 |
} |
| 200 |
|
| 201 |
//////////////////////////////////////////////////////////////////////////////// |
| 202 |
//////////////////////////////////////////////////////////////////////////////// |
| 203 |
|
| 204 |
/* |
| 205 |
* 読込 |
| 206 |
*/ |
| 207 |
char *CWireframeLine::Read( |
| 208 |
char *str // 対象文字列 |
| 209 |
){ |
| 210 |
char *tmp, *eee; |
| 211 |
if(!(str = BeginBlock(eee = str, "Line"))) return NULL; |
| 212 |
|
| 213 |
m_Vertex.clear(); |
| 214 |
CWireframeVertex vertex; |
| 215 |
while(tmp = vertex.Read(str)){ |
| 216 |
str = tmp; |
| 217 |
m_Vertex.push_back(vertex); |
| 218 |
} |
| 219 |
if(m_Vertex.size()<2) throw CSynErr(eee, lang(TwoVertexNeeded)); |
| 220 |
|
| 221 |
if(!(str = EndBlock(eee = str))) throw CSynErr(eee, ERR_ENDBLOCK); |
| 222 |
return str; |
| 223 |
} |
| 224 |
|
| 225 |
//////////////////////////////////////////////////////////////////////////////// |
| 226 |
//////////////////////////////////////////////////////////////////////////////// |
| 227 |
|
| 228 |
/* |
| 229 |
* コンストラクタ |
| 230 |
*/ |
| 231 |
CWireframe::CWireframe(){ |
| 232 |
} |
| 233 |
|
| 234 |
/* |
| 235 |
* デストラクタ |
| 236 |
*/ |
| 237 |
CWireframe::~CWireframe(){ |
| 238 |
ClearAll(); |
| 239 |
} |
| 240 |
|
| 241 |
/* |
| 242 |
* すべて解放 |
| 243 |
*/ |
| 244 |
void CWireframe::ClearAll(){ |
| 245 |
map<CScene *, MapPtrValue<CLineDumpN> >::iterator itr_n; |
| 246 |
for(itr_n = m_DumpN.begin(); itr_n!=m_DumpN.end(); ++itr_n){ |
| 247 |
itr_n->second.SafeDelete(); |
| 248 |
} |
| 249 |
} |
| 250 |
|
| 251 |
/* |
| 252 |
* 読込 |
| 253 |
*/ |
| 254 |
char *CWireframe::Read( |
| 255 |
char *str // 対象文字列 |
| 256 |
){ |
| 257 |
char *tmp, *eee; |
| 258 |
if(!(str = BeginBlock(str, "Wireframe"))) return NULL; |
| 259 |
|
| 260 |
if(tmp = AsgnFloat(str, "MinInterval", &m_MinInterval)) str = tmp; |
| 261 |
else m_MinInterval = -1.0f; |
| 262 |
if(tmp = AsgnFloat(str, "MaxInterval", &m_MaxInterval)) str = tmp; |
| 263 |
else m_MaxInterval = -1.0f; |
| 264 |
|
| 265 |
m_Line.clear(); |
| 266 |
CWireframeLine line; |
| 267 |
while(tmp = line.Read(str)){ |
| 268 |
str = tmp; |
| 269 |
m_Line.push_back(line); |
| 270 |
} |
| 271 |
|
| 272 |
if(!(str = EndBlock(eee = str))) throw CSynErr(eee, ERR_ENDBLOCK); |
| 273 |
return str; |
| 274 |
} |
| 275 |
|
| 276 |
/* |
| 277 |
* ダンパ準備 |
| 278 |
*/ |
| 279 |
void CWireframe::PrepareDump(){ |
| 280 |
MapPtrValue<CLineDumpN> &dump_n = m_DumpN[g_Scene]; |
| 281 |
if(!dump_n) dump_n = new CLineDumpN(LINE_DUMP_MAX); |
| 282 |
} |
| 283 |
|
| 284 |
//////////////////////////////////////////////////////////////////////////////// |
| 285 |
//////////////////////////////////////////////////////////////////////////////// |
| 286 |
|
| 287 |
/* |
| 288 |
* 読込 |
| 289 |
*/ |
| 290 |
char *CInterval::Read( |
| 291 |
char *str // 対象文字列 |
| 292 |
){ |
| 293 |
char *tmp, *eee; |
| 294 |
if(!(str = BeginBlock(str, "Interval"))) return NULL; |
| 295 |
if(tmp = AsgnYesNo(str, "IgnoreCant", &m_IgnoreCant)) str = tmp; |
| 296 |
else m_IgnoreCant = false; |
| 297 |
if(!(str = AsgnString(eee = str, "ModelFileName", &m_ModelFileName))) throw CSynErr(eee); |
| 298 |
if(tmp = AsgnFloat(str, "ModelScale", &m_ModelScale)) str = tmp; |
| 299 |
else m_ModelScale = 1.0f; |
| 300 |
if(!(str = AsgnFloat(eee = str, "Interval", &m_Interval))) throw CSynErr(eee); |
| 301 |
if(tmp = AsgnFloat(str, "Offset", &m_Offset)) str = tmp; |
| 302 |
else m_Offset = 0.0f; |
| 303 |
if(!(str = EndBlock(eee = str))) throw CSynErr(eee, ERR_ENDBLOCK); |
| 304 |
return str; |
| 305 |
} |
| 306 |
|
| 307 |
/* |
| 308 |
* モデル読込 |
| 309 |
*/ |
| 310 |
void CInterval::LoadModel(){ |
| 311 |
m_Mesh = g_MeshList.Get(FALSE, (char *)m_ModelFileName.c_str(), 0, !g_RailMipMap); |
| 312 |
m_Object.SetMesh(m_Mesh, V3ZERO, m_ModelScale); |
| 313 |
} |
| 314 |
|
| 315 |
//////////////////////////////////////////////////////////////////////////////// |
| 316 |
//////////////////////////////////////////////////////////////////////////////// |
| 317 |
|
| 318 |
// static メンバ |
| 319 |
vector<CProfileVertex *>CProfilePlugin::ms_TempIndex; |
| 320 |
|
| 321 |
/* |
| 322 |
* 読込 |
| 323 |
*/ |
| 324 |
char *CProfilePlugin::ReadProfile( |
| 325 |
char *str // 対象文字列 |
| 326 |
){ |
| 327 |
char *tmp; |
| 328 |
CProfile profile; |
| 329 |
CWireframe wireframe; |
| 330 |
CInterval interval; |
| 331 |
while(true){ |
| 332 |
if(tmp = profile.Read(str)){ |
| 333 |
str = tmp; |
| 334 |
m_Profile.push_back(profile); |
| 335 |
}else if(tmp = wireframe.Read(str)){ |
| 336 |
str = tmp; |
| 337 |
m_Wireframe.push_back(wireframe); |
| 338 |
}else if(tmp = interval.Read(str)){ |
| 339 |
str = tmp; |
| 340 |
m_Interval.push_back(interval); |
| 341 |
}else{ |
| 342 |
break; |
| 343 |
} |
| 344 |
} |
| 345 |
return str; |
| 346 |
} |
| 347 |
|
| 348 |
/* |
| 349 |
* データ読込 |
| 350 |
*/ |
| 351 |
void CProfilePlugin::LoadData(){ |
| 352 |
IProfile ip = m_Profile.begin(); |
| 353 |
IInterval ii = m_Interval.begin(); |
| 354 |
for(; ip!=m_Profile.end(); ip++) ip->LoadTexture(); |
| 355 |
for(; ii!=m_Interval.end(); ii++){ |
| 356 |
ii->LoadModel(); |
| 357 |
ChDir(); |
| 358 |
} |
| 359 |
} |
| 360 |
|
| 361 |
/* |
| 362 |
* ダンプ |
| 363 |
*/ |
| 364 |
void CProfilePlugin::Dump( |
| 365 |
VEC3 &p1, VEC3 &r1, VEC3 &u1, // 始点 (正規化済) |
| 366 |
VEC3 &ip1, VEC3 &ir1, VEC3 &iu1, // 非カント始点 (正規化済) |
| 367 |
VEC3 &p2, VEC3 &r2, VEC3 &u2, // 終点 (正規化済) |
| 368 |
VEC3 &ip2, VEC3 &ir2, VEC3 &iu2, // 非カント終点 (正規化済) |
| 369 |
float len, // テクスチャ延長長さ |
| 370 |
int prev // プレビュー (1: render, 2: settex, 4: mapscroll) |
| 371 |
){ |
| 372 |
void (CLineDumpN::*f_ll)(VEC3, D3DCOLOR, VEC3, D3DCOLOR); |
| 373 |
void (CQuadDumpN::*f_qn)( |
| 374 |
VEC3, VEC3, D3DCOLOR, VEC3, VEC3, D3DCOLOR, |
| 375 |
VEC3, VEC3, D3DCOLOR, VEC3, VEC3, D3DCOLOR); |
| 376 |
void (CQuadDumpNX::*f_qnx)( |
| 377 |
VEC3, VEC3, D3DCOLOR, float, float, VEC3, VEC3, D3DCOLOR, float, float, |
| 378 |
VEC3, VEC3, D3DCOLOR, float, float, VEC3, VEC3, D3DCOLOR, float, float); |
| 379 |
if(prev&1){ |
| 380 |
f_ll = &CLineDumpN::Preview; |
| 381 |
f_qn = &CQuadDumpN::Preview; |
| 382 |
f_qnx = &CQuadDumpNX::Preview; |
| 383 |
}else{ |
| 384 |
f_ll = &CLineDumpN::Add; |
| 385 |
f_qn = &CQuadDumpN::Add; |
| 386 |
f_qnx = &CQuadDumpNX::Add; |
| 387 |
} |
| 388 |
BeforeDump(p1, r1, u1, p2, r2, u2); |
| 389 |
IProfile ip = m_Profile.begin(); |
| 390 |
if(prev&2){ |
| 391 |
devSetLighting(TRUE); |
| 392 |
devResetMaterial(); |
| 393 |
} |
| 394 |
for(; ip!=m_Profile.end(); ip++){ |
| 395 |
MapPtrValue<CQuadDumpNX> &dump_nx = ip->m_DumpNX[g_Scene]; |
| 396 |
MapPtrValue<CQuadDumpN> &dump_n = ip->m_DumpN[g_Scene]; |
| 397 |
float v1 = ip->m_TexMapVTemp, v2 = v1+ip->m_TexVPerMeter*len; |
| 398 |
if(prev&2) devSetTexture(0, ip->m_Texture); |
| 399 |
else ip->PrepareDump(); |
| 400 |
IProfileFace ir = ip->m_Face.begin(); |
| 401 |
for(; ir!=ip->m_Face.end(); ir++){ |
| 402 |
IProfileVertex iv1 = ir->m_Vertex.begin(), iv2 = iv1; |
| 403 |
iv2++; |
| 404 |
for(; iv2!=ir->m_Vertex.end(); iv1++, iv2++){ |
| 405 |
VEC2 &c1 = iv1->m_Coord, &c2 = iv2->m_Coord; |
| 406 |
VEC2 &n1 = iv1->m_Normal, &n2 = iv2->m_Normal; |
| 407 |
D3DCOLOR &df1 = iv1->m_Diffuse, &df2 = iv2->m_Diffuse; |
| 408 |
if(ip->m_UseTexture){ |
| 409 |
float &tu1 = iv1->m_TexU, &tu2 = iv2->m_TexU; |
| 410 |
if(iv1->m_IgnoreCant){ |
| 411 |
if(iv2->m_IgnoreCant) (dump_nx->*f_qnx)( |
| 412 |
ip1+ir1*c1.x+iu1*c1.y, ir1*n1.x+iu1*n1.y, df1, tu1, v1, |
| 413 |
ip2+ir2*c1.x+iu2*c1.y, ir2*n1.x+iu2*n1.y, df1, tu1, v2, |
| 414 |
ip2+ir2*c2.x+iu2*c2.y, ir2*n2.x+iu2*n2.y, df2, tu2, v2, |
| 415 |
ip1+ir1*c2.x+iu1*c2.y, ir1*n2.x+iu1*n2.y, df2, tu2, v1); |
| 416 |
else (dump_nx->*f_qnx)( |
| 417 |
ip1+ir1*c1.x+iu1*c1.y, ir1*n1.x+iu1*n1.y, df1, tu1, v1, |
| 418 |
ip2+ir2*c1.x+iu2*c1.y, ir2*n1.x+iu2*n1.y, df1, tu1, v2, |
| 419 |
p2+r2*c2.x+u2*c2.y, r2*n2.x+u2*n2.y, df2, tu2, v2, |
| 420 |
p1+r1*c2.x+u1*c2.y, r1*n2.x+u1*n2.y, df2, tu2, v1); |
| 421 |
}else{ |
| 422 |
if(iv2->m_IgnoreCant) (dump_nx->*f_qnx)( |
| 423 |
p1+r1*c1.x+u1*c1.y, r1*n1.x+u1*n1.y, df1, tu1, v1, |
| 424 |
p2+r2*c1.x+u2*c1.y, r2*n1.x+u2*n1.y, df1, tu1, v2, |
| 425 |
ip2+ir2*c2.x+iu2*c2.y, ir2*n2.x+iu2*n2.y, df2, tu2, v2, |
| 426 |
ip1+ir1*c2.x+iu1*c2.y, ir1*n2.x+iu1*n2.y, df2, tu2, v1); |
| 427 |
else (dump_nx->*f_qnx)( |
| 428 |
p1+r1*c1.x+u1*c1.y, r1*n1.x+u1*n1.y, df1, tu1, v1, |
| 429 |
p2+r2*c1.x+u2*c1.y, r2*n1.x+u2*n1.y, df1, tu1, v2, |
| 430 |
p2+r2*c2.x+u2*c2.y, r2*n2.x+u2*n2.y, df2, tu2, v2, |
| 431 |
p1+r1*c2.x+u1*c2.y, r1*n2.x+u1*n2.y, df2, tu2, v1); |
| 432 |
} |
| 433 |
}else{ |
| 434 |
if(iv1->m_IgnoreCant){ |
| 435 |
if(iv2->m_IgnoreCant) (dump_n->*f_qn)( |
| 436 |
ip1+ir1*c1.x+iu1*c1.y, ir1*n1.x+iu1*n1.y, df1, |
| 437 |
ip2+ir2*c1.x+iu2*c1.y, ir2*n1.x+iu2*n1.y, df1, |
| 438 |
ip2+ir2*c2.x+iu2*c2.y, ir2*n2.x+iu2*n2.y, df2, |
| 439 |
ip1+ir1*c2.x+iu1*c2.y, ir1*n2.x+iu1*n2.y, df2); |
| 440 |
else (dump_n->*f_qn)( |
| 441 |
ip1+ir1*c1.x+iu1*c1.y, ir1*n1.x+iu1*n1.y, df1, |
| 442 |
ip2+ir2*c1.x+iu2*c1.y, ir2*n1.x+iu2*n1.y, df1, |
| 443 |
p2+r2*c2.x+u2*c2.y, r2*n2.x+u2*n2.y, df2, |
| 444 |
p1+r1*c2.x+u1*c2.y, r1*n2.x+u1*n2.y, df2); |
| 445 |
}else{ |
| 446 |
if(iv2->m_IgnoreCant) (dump_n->*f_qn)( |
| 447 |
p1+r1*c1.x+u1*c1.y, r1*n1.x+u1*n1.y, df1, |
| 448 |
p2+r2*c1.x+u2*c1.y, r2*n1.x+u2*n1.y, df1, |
| 449 |
ip2+ir2*c2.x+iu2*c2.y, ir2*n2.x+iu2*n2.y, df2, |
| 450 |
ip1+ir1*c2.x+iu1*c2.y, ir1*n2.x+iu1*n2.y, df2); |
| 451 |
else (dump_n->*f_qn)( |
| 452 |
p1+r1*c1.x+u1*c1.y, r1*n1.x+u1*n1.y, df1, |
| 453 |
p2+r2*c1.x+u2*c1.y, r2*n1.x+u2*n1.y, df1, |
| 454 |
p2+r2*c2.x+u2*c2.y, r2*n2.x+u2*n2.y, df2, |
| 455 |
p1+r1*c2.x+u1*c2.y, r1*n2.x+u1*n2.y, df2); |
| 456 |
} |
| 457 |
} |
| 458 |
} |
| 459 |
} |
| 460 |
if(prev&4) ip->m_TexMapVTemp = v2-(int)v2; |
| 461 |
} |
| 462 |
if(prev&2){ |
| 463 |
devSetTexture(0, NULL); |
| 464 |
devSetLineMaterial(); |
| 465 |
} |
| 466 |
IWireframe iw = m_Wireframe.begin(); |
| 467 |
for(; iw!=m_Wireframe.end(); iw++){ |
| 468 |
if(!iw->CheckInterval(len)) continue; |
| 469 |
MapPtrValue<CLineDumpN> &dump_n = iw->m_DumpN[g_Scene]; |
| 470 |
if(!(prev&2)) iw->PrepareDump(); |
| 471 |
IWireframeLine ir = iw->m_Line.begin(); |
| 472 |
for(; ir!=iw->m_Line.end(); ir++){ |
| 473 |
IWireframeVertex iv1 = ir->m_Vertex.begin(), iv2 = iv1; |
| 474 |
iv2++; |
| 475 |
for(; iv2!=ir->m_Vertex.end(); iv1++, iv2++){ |
| 476 |
VEC3 &c1 = iv1->m_Coord, &c2 = iv2->m_Coord; |
| 477 |
D3DCOLOR &df1 = iv1->m_Diffuse, &df2 = iv2->m_Diffuse; |
| 478 |
if(iv1->m_IgnoreCant){ |
| 479 |
if(iv2->m_IgnoreCant) (dump_n->*f_ll)( |
| 480 |
CalcMidProfile(ip1, ir1, iu1, ip2, ir2, iu2, c1), df1, |
| 481 |
CalcMidProfile(ip1, ir1, iu1, ip2, ir2, iu2, c2), df2); |
| 482 |
else (dump_n->*f_ll)( |
| 483 |
CalcMidProfile(ip1, ir1, iu1, ip2, ir2, iu2, c1), df1, |
| 484 |
CalcMidProfile(p1, r1, u1, p2, r2, u2, c2), df2); |
| 485 |
}else{ |
| 486 |
if(iv2->m_IgnoreCant) (dump_n->*f_ll)( |
| 487 |
CalcMidProfile(p1, r1, u1, p2, r2, u2, c1), df1, |
| 488 |
CalcMidProfile(ip1, ir1, iu1, ip2, ir2, iu2, c2), df2); |
| 489 |
else (dump_n->*f_ll)( |
| 490 |
CalcMidProfile(p1, r1, u1, p2, r2, u2, c1), df1, |
| 491 |
CalcMidProfile(p1, r1, u1, p2, r2, u2, c2), df2); |
| 492 |
} |
| 493 |
} |
| 494 |
} |
| 495 |
} |
| 496 |
AfterDump(p1, u1, ip1, iu1, p2, u2, ip2, iu2); |
| 497 |
} |
| 498 |
|
| 499 |
/* |
| 500 |
* レンダリング |
| 501 |
*/ |
| 502 |
void CProfilePlugin::Render( |
| 503 |
VEC3 &p1, VEC3 &r1, VEC3 &u1, VEC3 &d1, // 始点 (正規化済) |
| 504 |
VEC3 &ip1, VEC3 &ir1, VEC3 &iu1, // 非カント始点 (正規化済) |
| 505 |
VEC3 &p2, VEC3 &r2, VEC3 &u2, VEC3 &d2, // 終点 (正規化済) |
| 506 |
VEC3 &ip2, VEC3 &ir2, VEC3 &iu2, // 非カント終点 (正規化済) |
| 507 |
int close, // 閉鎖 (1: begin, 2: end) |
| 508 |
float len, // テクスチャ延長長さ |
| 509 |
MAT8 *altmat // 代替マテリアル |
| 510 |
){ |
| 511 |
float sx1, sy1, sx2, sy2; |
| 512 |
float taperz = GetTaperZ(), sz = 1.0; |
| 513 |
bool ftaper = UseTaper(), close1 = !!(close&1), close2 = !!(close&2); |
| 514 |
if(ftaper){ |
| 515 |
sx1 = V3Len(&r1); sy1 = V3Len(&u1); |
| 516 |
sx2 = V3Len(&r2); sy2 = V3Len(&u2); |
| 517 |
if(taperz<0.0f) sz -= len*taperz; |
| 518 |
} |
| 519 |
BeforeDump(p1, r1, u1, p2, r2, u2); |
| 520 |
VEC3 dir = p2-p1, idir = ip2-ip1, td1, td2; |
| 521 |
V3Norm(&dir, &dir); |
| 522 |
V3Norm(&idir, &idir); |
| 523 |
V3Norm(&td1, V3Cross(&td1, &r1, &u1)); |
| 524 |
V3Norm(&td2, V3Cross(&td2, &r2, &u2)); |
| 525 |
if(g_ShadowNeeded){ |
| 526 |
ms_TempIndex.clear(); |
| 527 |
VEC3 vLight = svl.dir.Direction; |
| 528 |
V3Norm(&vLight, &vLight); |
| 529 |
IProfile ip = m_Profile.begin(); |
| 530 |
for(; ip!=m_Profile.end(); ip++){ |
| 531 |
IProfileFace ir = ip->m_Face.begin(); |
| 532 |
for(; ir!=ip->m_Face.end(); ir++){ |
| 533 |
IProfileVertex iv1 = ir->m_Vertex.begin(), iv2 = iv1; |
| 534 |
iv2++; |
| 535 |
for(; iv2!=ir->m_Vertex.end(); iv1++, iv2++){ |
| 536 |
VEC2 &c1 = iv1->m_Coord, &c2 = iv2->m_Coord; |
| 537 |
VEC3 sp1, sp2, sp3, sp4; |
| 538 |
if(iv1->m_IgnoreCant){ |
| 539 |
sp1 = ip1+ir1*c1.x+iu1*c1.y; |
| 540 |
sp2 = ip2+ir2*c1.x+iu2*c1.y; |
| 541 |
}else{ |
| 542 |
sp1 = p1+r1*c1.x+u1*c1.y; |
| 543 |
sp2 = p2+r2*c1.x+u2*c1.y; |
| 544 |
} |
| 545 |
if(iv2->m_IgnoreCant){ |
| 546 |
sp3 = ip2+ir2*c2.x+iu2*c2.y; |
| 547 |
sp4 = ip1+ir1*c2.x+iu1*c2.y; |
| 548 |
}else{ |
| 549 |
sp3 = p2+r2*c2.x+u2*c2.y; |
| 550 |
sp4 = p1+r1*c2.x+u1*c2.y; |
| 551 |
} |
| 552 |
VEC3 vNormal; |
| 553 |
V3Cross(&vNormal, &(sp1-sp2), &(sp4-sp2)); |
| 554 |
if(V3Dot(&vNormal, &vLight)>=0.0f){ |
| 555 |
iv1->m_TransCoord[0] = sp1; |
| 556 |
iv1->m_TransCoord[1] = sp2; |
| 557 |
iv2->m_TransCoord[0] = sp3; |
| 558 |
iv2->m_TransCoord[1] = sp4; |
| 559 |
ms_TempIndex.push_back(&*iv1); |
| 560 |
ms_TempIndex.push_back(&*iv2); |
| 561 |
if(close1 || !iv2->m_ShadowDrawed) |
| 562 |
g_ShadowVolume.AddFaceEdge(sp4, sp1, vLight); |
| 563 |
if(close2) g_ShadowVolume.AddFaceEdge(sp2, sp3, vLight); |
| 564 |
iv2->m_ShadowDrawed = true; |
| 565 |
}else{ |
| 566 |
if(!close1 && iv2->m_ShadowDrawed) |
| 567 |
g_ShadowVolume.AddFaceEdge(sp1, sp4, vLight); |
| 568 |
iv2->m_ShadowDrawed = false; |
| 569 |
} |
| 570 |
} |
| 571 |
} |
| 572 |
} |
| 573 |
sort(ms_TempIndex.begin(), ms_TempIndex.end()); |
| 574 |
DWORD i, dwNumEdges = ms_TempIndex.size(); |
| 575 |
for(i = 0; i<dwNumEdges; i++){ |
| 576 |
CProfileVertex *edge = ms_TempIndex[i]; |
| 577 |
while(i<dwNumEdges-1 && edge->IsSame(ms_TempIndex[i+1])){ |
| 578 |
i += 2; |
| 579 |
while(i<dwNumEdges && edge->IsSame(ms_TempIndex[i])) i++; |
| 580 |
if(i>=dwNumEdges) goto ENDDUMP; |
| 581 |
edge = ms_TempIndex[i]; |
| 582 |
} |
| 583 |
g_ShadowVolume.AddFaceEdge(edge->m_TransCoord[0], edge->m_TransCoord[1], vLight); |
| 584 |
} |
| 585 |
ENDDUMP:; |
| 586 |
} |
| 587 |
IInterval ii = m_Interval.begin(); |
| 588 |
for(; ii!=m_Interval.end(); ii++){ |
| 589 |
float v1 = ii->m_IntervalTemp; |
| 590 |
while(v1<len){ |
| 591 |
if(v1>=0.0f){ |
| 592 |
float q2 = v1/len, q1 = 1.0f-q2; |
| 593 |
if(ii->m_IgnoreCant){ |
| 594 |
ii->m_Object.SetPos(ip1+idir*v1); |
| 595 |
ii->m_Object.SetDir(q1*d1+q2*d2, q1*iu1+q2*iu2); |
| 596 |
}else{ |
| 597 |
ii->m_Object.SetPos(p1+dir*v1); |
| 598 |
ii->m_Object.SetDir(q1*td1+q2*td2, q1*u1+q2*u2); |
| 599 |
} |
| 600 |
if(ftaper) ii->m_Object.SetScale(q1*sx1+q2*sx2, q1*sy1+q2*sy2, sz); |
| 601 |
ii->m_Object.ResetMatFlag(); |
| 602 |
if(altmat) ii->m_Object.RenderSC(altmat); else ii->m_Object.Render(); |
| 603 |
CastShadow(&ii->m_Object); |
| 604 |
} |
| 605 |
v1 += ii->m_Interval*sz; |
| 606 |
sz += ii->m_Interval*sz*taperz; |
| 607 |
} |
| 608 |
ii->m_IntervalTemp = v1-len; |
| 609 |
} |
| 610 |
AfterDump(p1, u1, ip1, iu1, p2, u2, ip2, iu2); |
| 611 |
} |
| 612 |
|
| 613 |
/* |
| 614 |
* マッピング位置リセット |
| 615 |
*/ |
| 616 |
void CProfilePlugin::ResetMapTemp(){ |
| 617 |
IProfile ip = m_Profile.begin(); |
| 618 |
IInterval ii = m_Interval.begin(); |
| 619 |
for(; ip!=m_Profile.end(); ip++) ip->m_TexMapVTemp = 0.0f; |
| 620 |
for(; ii!=m_Interval.end(); ii++) ii->m_IntervalTemp = ii->m_Offset; |
| 621 |
} |
| 622 |
|
| 623 |
/* |
| 624 |
* マッピング位置コピー |
| 625 |
*/ |
| 626 |
void CProfilePlugin::CopyMapTemp( |
| 627 |
vector<float> &mapv // 代入先 |
| 628 |
){ |
| 629 |
int pn = m_Profile.size()+m_Interval.size(); |
| 630 |
if(!pn) return; |
| 631 |
mapv.resize(pn); |
| 632 |
vector<float>::iterator ptr = mapv.begin(); |
| 633 |
IProfile ip = m_Profile.begin(); |
| 634 |
IInterval ii = m_Interval.begin(); |
| 635 |
for(; ip!=m_Profile.end(); ip++, ptr++) *ptr = ip->m_TexMapVTemp; |
| 636 |
for(; ii!=m_Interval.end(); ii++, ptr++) *ptr = ii->m_IntervalTemp; |
| 637 |
} |
| 638 |
|
| 639 |
/* |
| 640 |
* マッピング位置加算 |
| 641 |
*/ |
| 642 |
void CProfilePlugin::AddMapTemp( |
| 643 |
float dist // 距離 |
| 644 |
){ |
| 645 |
IProfile ip = m_Profile.begin(); |
| 646 |
IInterval ii = m_Interval.begin(); |
| 647 |
for(; ip!=m_Profile.end(); ip++){ |
| 648 |
ip->m_TexMapVTemp += dist*ip->m_TexVPerMeter; |
| 649 |
ip->m_TexMapVTemp -= (int)ip->m_TexMapVTemp; |
| 650 |
} |
| 651 |
for(; ii!=m_Interval.end(); ii++){ |
| 652 |
ii->m_IntervalTemp += ii->m_Interval*(int)(dist/ii->m_Interval)-dist; |
| 653 |
if(ii->m_IntervalTemp<0.0f) ii->m_IntervalTemp += ii->m_Interval; |
| 654 |
} |
| 655 |
} |
| 656 |
|
| 657 |
/* |
| 658 |
* マッピング位置セット |
| 659 |
*/ |
| 660 |
void CProfilePlugin::SetMapTemp( |
| 661 |
vector<float> &mapv // 現在位置 |
| 662 |
){ |
| 663 |
vector<float>::iterator ptr = mapv.begin(); |
| 664 |
IProfile ip = m_Profile.begin(); |
| 665 |
IInterval ii = m_Interval.begin(); |
| 666 |
for(; ip!=m_Profile.end(); ip++, ptr++) ip->m_TexMapVTemp = *ptr; |
| 667 |
for(; ii!=m_Interval.end(); ii++, ptr++) ii->m_IntervalTemp = *ptr; |
| 668 |
} |
| 669 |
|
| 670 |
/* |
| 671 |
* ダンパ解放 |
| 672 |
*/ |
| 673 |
void CProfilePlugin::ClearDump(){ |
| 674 |
IProfile ip = m_Profile.begin(); |
| 675 |
IWireframe iw = m_Wireframe.begin(); |
| 676 |
for(; ip!=m_Profile.end(); ip++){ |
| 677 |
ip->m_DumpN[g_Scene].SafeDelete(); |
| 678 |
ip->m_DumpNX[g_Scene].SafeDelete(); |
| 679 |
} |
| 680 |
for(; iw!=m_Wireframe.end(); iw++) iw->m_DumpN[g_Scene].SafeDelete(); |
| 681 |
} |
| 682 |
|
| 683 |
/* |
| 684 |
* ダンパすべて解放 |
| 685 |
*/ |
| 686 |
void CProfilePlugin::ClearDumpAll(){ |
| 687 |
IProfile ip = m_Profile.begin(); |
| 688 |
IWireframe iw = m_Wireframe.begin(); |
| 689 |
for(; ip!=m_Profile.end(); ip++) ip->ClearAll(); |
| 690 |
for(; iw!=m_Wireframe.end(); iw++) iw->ClearAll(); |
| 691 |
} |
| 692 |
|
| 693 |
/* |
| 694 |
* バーテックス準備 |
| 695 |
*/ |
| 696 |
void CProfilePlugin::PrepareVertex(){ |
| 697 |
IProfile ip = m_Profile.begin(); |
| 698 |
IWireframe iw = m_Wireframe.begin(); |
| 699 |
for(; ip!=m_Profile.end(); ip++){ |
| 700 |
MapPtrValue<CQuadDumpN> &dump_n = ip->m_DumpN[g_Scene]; |
| 701 |
MapPtrValue<CQuadDumpNX> &dump_nx = ip->m_DumpNX[g_Scene]; |
| 702 |
if(dump_n) dump_n->PrepareVertex(); |
| 703 |
if(dump_nx) dump_nx->PrepareVertex(); |
| 704 |
} |
| 705 |
for(; iw!=m_Wireframe.end(); iw++){ |
| 706 |
MapPtrValue<CLineDumpN> &dump_n = iw->m_DumpN[g_Scene]; |
| 707 |
if(dump_n) dump_n->PrepareVertex(); |
| 708 |
} |
| 709 |
} |
| 710 |
|
| 711 |
/* |
| 712 |
* 全てレンダリング |
| 713 |
*/ |
| 714 |
void CProfilePlugin::RenderAll(){ |
| 715 |
IProfile ip = m_Profile.begin(); |
| 716 |
IWireframe iw = m_Wireframe.begin(); |
| 717 |
devSetLighting(TRUE); |
| 718 |
devResetMaterial(); |
| 719 |
for(; ip!=m_Profile.end(); ip++){ |
| 720 |
MapPtrValue<CQuadDumpN> &dump_n = ip->m_DumpN[g_Scene]; |
| 721 |
MapPtrValue<CQuadDumpNX> &dump_nx = ip->m_DumpNX[g_Scene]; |
| 722 |
if(dump_n) dump_n->Render(false); |
| 723 |
if(dump_nx) dump_nx->Render(false); |
| 724 |
} |
| 725 |
devSetLineMaterial(); |
| 726 |
for(; iw!=m_Wireframe.end(); iw++){ |
| 727 |
MapPtrValue<CLineDumpN> &dump_n = iw->m_DumpN[g_Scene]; |
| 728 |
if(dump_n) dump_n->Render(false); |
| 729 |
} |
| 730 |
} |
| 731 |
|
| 732 |
//////////////////////////////////////////////////////////////////////////////// |
| 733 |
//////////////////////////////////////////////////////////////////////////////// |
| 734 |
|
| 735 |
/* |
| 736 |
* ダンパ解放 |
| 737 |
*/ |
| 738 |
void CProfilePluginList::ClearDump(){ |
| 739 |
CProfilePlugin *ptr = Root(); |
| 740 |
while(ptr){ |
| 741 |
ptr->ClearDump(); |
| 742 |
ptr = ptr->Next(); |
| 743 |
} |
| 744 |
} |
| 745 |
|
| 746 |
/* |
| 747 |
* ダンパすべて解放 |
| 748 |
*/ |
| 749 |
void CProfilePluginList::ClearDumpAll(){ |
| 750 |
CProfilePlugin *ptr = Root(); |
| 751 |
while(ptr){ |
| 752 |
ptr->ClearDumpAll(); |
| 753 |
ptr = ptr->Next(); |
| 754 |
} |
| 755 |
} |
| 756 |
|
| 757 |
/* |
| 758 |
* ダンパ準備 |
| 759 |
*/ |
| 760 |
void CProfilePluginList::PrepareVertex(){ |
| 761 |
CProfilePlugin *ptr = Root(); |
| 762 |
while(ptr){ |
| 763 |
ptr->PrepareVertex(); |
| 764 |
ptr = ptr->Next(); |
| 765 |
} |
| 766 |
} |
| 767 |
|
| 768 |
/* |
| 769 |
* 全てレンダリング |
| 770 |
*/ |
| 771 |
void CProfilePluginList::RenderAll(){ |
| 772 |
devResetMatrix(); |
| 773 |
devResetMaterial(); |
| 774 |
CProfilePlugin *ptr = Root(); |
| 775 |
while(ptr){ |
| 776 |
ptr->RenderAll(); |
| 777 |
ptr = ptr->Next(); |
| 778 |
} |
| 779 |
} |
| 780 |
|
| 781 |
//////////////////////////////////////////////////////////////////////////////// |
| 782 |
//////////////////////////////////////////////////////////////////////////////// |
| 783 |
|
| 784 |
/* |
| 785 |
* マッピングベクトル読込 |
| 786 |
*/ |
| 787 |
char *ReadMapVector( |
| 788 |
char *str, // 対象文字列 |
| 789 |
char *pref, // プレフィックス |
| 790 |
vector<float> &mapv // マッピングベクトル |
| 791 |
){ |
| 792 |
char *eee, *tmp; |
| 793 |
if(tmp = Assignment(str, pref)){ |
| 794 |
str = tmp; |
| 795 |
do{ |
| 796 |
if(mapv.size() && !(str = Character2(eee = str, ','))) throw CSynErr(eee); |
| 797 |
float texv; |
| 798 |
if(!(str = ConstFloat(eee = str, &texv))) throw CSynErr(eee); |
| 799 |
mapv.push_back(texv); |
| 800 |
} while(!(tmp = Character2(str, ';'))); |
| 801 |
str = tmp; |
| 802 |
} |
| 803 |
return str; |
| 804 |
} |
| 805 |
|
| 806 |
/* |
| 807 |
* マッピングベクトル保存 |
| 808 |
*/ |
| 809 |
void SaveMapVector( |
| 810 |
FILE *df, // ファイル |
| 811 |
char *pref, // プレフィックス |
| 812 |
vector<float> &mapv // マッピングベクトル |
| 813 |
){ |
| 814 |
if(!mapv.size()) return; |
| 815 |
fprintf(df, pref); |
| 816 |
int i; |
| 817 |
for(i = 0; i<mapv.size(); i++) fprintf(df, i ? ", %f" : "%f", mapv[i]); |
| 818 |
fprintf(df, ";\n"); |
| 819 |
} |