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#ifndef CSCENE_H_INCLUDED |
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#define CSCENE_H_INCLUDED |
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|
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#include "CCamera.h" |
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#include "CStruct.h" |
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|
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class CListElement; |
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class CRailConnector; |
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class CRailWay; |
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class CPier; |
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class CLine; |
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class CPole; |
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class CPoleLink; |
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class CStation; |
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class CPierPlugin; |
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class CLinePlugin; |
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class CPolePlugin; |
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class CSurfacePlugin; |
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class CEnvPlugin; |
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|
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/* |
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* シーン |
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*/ |
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class CScene: public CStruct{ |
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friend class CSceneEditMode; |
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private: |
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int m_Serial; // シリアルナンバー |
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string m_Name; // シーン名 |
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VEC3 m_ArrowPos; // 編集座標 |
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CListElement *m_ListElement; // リスト要素 |
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CCamera m_Camera; // カメラ |
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CRailConnector *m_RailConnector; // コネクタ |
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CRailWay *m_RailWay; // レール |
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CPier *m_Pier; // 橋脚 |
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CLine *m_Line; // 架線 |
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CPole *m_Pole; // 架線柱 |
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CStation *m_Station; // 駅舎 |
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CStruct *m_Struct; // 施設 |
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CSurfacePlugin *m_SurfacePlugin; // 地形プラグイン |
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CEnvPlugin *m_EnvPlugin; // 環境プラグイン |
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bool m_IsDumpReady; // ダンプ完了 |
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CScene *m_Next; // 次 |
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public: |
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CScene(); |
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CScene(CSurfacePlugin *, CEnvPlugin *, char *); |
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~CScene(); |
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char *GetName(){ return (char *)m_Name.c_str(); } |
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char *GetNumberedName(); |
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void SetName(char *name){ m_Name = name; } |
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VEC3 *GetArrowPos(){ return &m_ArrowPos; } |
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int GetSerial(){ return m_Serial; } |
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void SetSerial(int s){ m_Serial = s; } |
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void SetListElement(CListElement *le){ m_ListElement = le; } |
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CListElement *GetListElement(){ return m_ListElement; } |
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CCamera *GetCamera(){ return &m_Camera; } |
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CSurfacePlugin *GetSurface(){ return m_SurfacePlugin; } |
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CEnvPlugin *GetEnv(){ return m_EnvPlugin; } |
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void SetEnv(CEnvPlugin *epi){ m_EnvPlugin = epi; } |
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void SetSeason(); |
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void Enter(bool); |
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void SetGlobalAxis(); |
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void ResetRailWayRoot(); |
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void ResetRailConnectorRoot(); |
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void Delete(); |
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void DeleteGroup(CTrainGroup *); |
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void DeletePierLink(CPier *); |
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void DeletePoleLink(CPole *); |
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bool DeleteRailWay(); |
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bool SetRailBlock(char *); |
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bool SetSpeedLimit(int); |
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bool DeleteRailConnector(); |
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bool DeletePier(CPier *); |
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bool DeleteLine(CLine *); |
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bool DeletePole(CPole *); |
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bool DeleteStation(CStation *); |
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bool DeleteStruct(CStruct *); |
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void ScanInputRailWay(int, VEC3, VEC3, bool); |
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void ScanInputRailConnector(int, VEC3, VEC3); |
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void ScanInputPier(int, VEC3, VEC3); |
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void ScanInputLine(int, VEC3, VEC3); |
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void ScanInputPole(int, VEC3, VEC3); |
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void ScanInputStation(int, VEC3, VEC3, bool init = false); |
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void ScanInputStruct(int, VEC3, VEC3, bool init = false); |
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CLine *FindLine(CPoleLink *, CPoleLink *); |
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void BuildLine(CPierPlugin *, CLinePlugin *, CPolePlugin *); |
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bool PickScene(VEC3, VEC3, VEC3 *, VEC3 *tri = NULL, int inv = 1); |
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bool ClipAlt(VEC3 *, VEC3 *, VEC3 *, int); |
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void Dump(); |
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void SetDumpReady(bool r){ m_IsDumpReady = r; } |
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void RenderScene(); |
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void RenderAfter(); |
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void SimulateScene(); |
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CScene *GetScene(){ return this; } |
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void RestoreAddress(); |
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char *Read(char *, CScene ***); |
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void Save(FILE *); |
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CMODELINST_CASTFUNC(CScene); |
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}; |
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|
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// 外部グローバル |
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extern CScene *g_Scene; |
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extern map<void *, void *> g_AddressMap; |
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|
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// 関数宣言 |
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void *ReplaceAdr(void *); |
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|
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/* |
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* カレントシーンの地形を取得 |
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*/ |
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inline CSurfacePlugin *Surface(){ return g_Scene->GetSurface(); } |
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|
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#endif |