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#include "stdafx.h" |
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#include "CSimpleDialog.h" |
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#include "CScene.h" |
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#include "CSaveFile.h" |
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#include "CSurfacePlugin.h" |
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#include "CSkinPlugin.h" |
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#include "CSceneEditMode.h" |
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#include "CConfigMode.h" |
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|
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/* |
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* リネーム終了処理 |
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*/ |
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void CSceneListView::EndRename( |
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CListElement *item // アイテム |
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){ |
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CScene *sc = (CScene *)item->GetData(); |
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sc->SetName(item->GetString(0)); |
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} |
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|
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/* |
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* ダブルクリック |
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*/ |
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void CSceneListView::DoubleClick(){ |
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((CScene *)m_FocusItem->GetData())->Enter(false); |
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g_Skin->MouseUp(); |
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CGameMode::SetNeutral(); |
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} |
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|
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//////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////// |
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|
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/* |
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* コンストラクタ |
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*/ |
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CSceneEditMode::CSceneEditMode(): |
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CModelPluginMode(lang(SurfacePlugin)) // 基本クラス |
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{ |
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m_SelectScene = NULL; |
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int ww = TILE_UNIT*16, wh = TILE_UNIT*10; |
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m_MyCamera.Init(2000.0f, 100.0f, 5000.0f, false); |
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m_Camera = &m_MyCamera; |
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if(!g_RSPV) m_AddButton.Init(0, 0, TILE_UNIT*4, TILE_UNIT, lang(Add), &m_InfoWindow); |
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m_InfoWindow.SetSize(m_InfoWindow.GetWidth(), m_InfoWindow.GetHeight()); |
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if(!g_RSPV){ |
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m_SceneWindow.Init(g_DispWidth-ww-TILE_UNIT*5, g_DispHeight-wh-TILE_UNIT*3, |
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ww, wh, lang(SceneList), &m_Interface, true); |
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m_SceneWindow.SetResize(TILE_UNIT*8, TILE_UNIT*8, g_DispWidth, g_DispHeight, this); |
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char *lvcol[2] = {lang(Name), lang(Surface)}; |
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m_SceneListView.Init(TILE_UNIT/2, TILE_QUAD+TILE_UNIT, ww-TILE_UNIT, wh-TILE_UNIT*2, |
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&m_SceneWindow, 2, lvcol, DRAG_INSERT, LISTVIEW_RENAMABLE|LISTVIEW_INSERTABLE, this, CMD_SCENE); |
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} |
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InitSwitchWindow(); |
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m_OptionListView.GiveFocus(false); |
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m_PluginMenu = new CPopMenu("", NULL); |
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new CPopMenu(lang(AddScene), m_PluginMenu); |
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m_SceneMenu = new CPopMenu("", NULL); |
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new CPopMenu(lang(SelectScene), m_SceneMenu); |
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new CPopMenu(lang(DeleteScene), m_SceneMenu); |
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new CPopMenu(lang(ChangeName), m_SceneMenu); |
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} |
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|
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/* |
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* デストラクタ |
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*/ |
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CSceneEditMode::~CSceneEditMode(){ |
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DELETE_V(m_SceneMenu); |
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} |
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|
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/* |
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* ウィンドウリサイズ |
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*/ |
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void CSceneEditMode::WindowResized( |
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int w, int h, // 新規サイズ |
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CWindowCtrl *wnd // ウィドウコントロール |
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){ |
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if(wnd==&m_SceneWindow){ |
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m_SceneListView.SetSize(w-TILE_UNIT, h-TILE_UNIT*2); |
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}else if(wnd==&m_InfoWindow){ |
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m_AddButton.SetPos(w-TILE_UNIT*4-TILE_HALF, h+TILE_QUAD); |
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CModelPluginMode::WindowResized(w, h, wnd); |
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}else{ |
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CModelPluginMode::WindowResized(w, h, wnd); |
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} |
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} |
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|
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/* |
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* メニュー発行 |
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*/ |
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CPopMenu *CSceneEditMode::Dispatch( |
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CMDTYPE type, // コマンドタイプ |
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DWORD data // データ |
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){ |
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switch(type){ |
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case CMD_PITVELEM: |
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class CSceneAdder: public CMenuCommand{ |
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private: |
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CSurfacePlugin *m_SurfacePlugin; // シーン |
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public: |
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CSceneAdder(CSurfacePlugin *sp){ m_SurfacePlugin = sp; } |
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void Exec(){ g_SceneEditMode->AddScene(m_SurfacePlugin); } |
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}; |
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m_PluginMenu->GetMenu(0)->Enable(!g_NetworkInitialized); |
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m_PluginMenu->GetMenu(0)->SetCommand(new CSceneAdder((CSurfacePlugin *)data)); |
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return m_PluginMenu; |
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case CMD_PILVELEM: { |
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CListElement *le = (CListElement *)data; |
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CTreeElement *te = (CTreeElement *)le->GetData(); |
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CTreeFileElement *fe = te->IsFile(); |
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if(fe){ |
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m_PluginMenu->GetMenu(0)->SetCommand( |
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new CSceneAdder((CSurfacePlugin *)fe->GetPlugin())); |
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return m_PluginMenu; |
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} |
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break; } |
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case CMD_SCENE: { |
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class CSceneSelector: public CMenuCommand{ |
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private: |
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CScene *m_Scene; // シーン |
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public: |
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CSceneSelector(CScene *sc){ m_Scene = sc; } |
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void Exec(){ m_Scene->Enter(false); CGameMode::SetNeutral(); } |
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}; |
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class CSceneDeleter: public CMenuCommand{ |
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private: |
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bool m_Confirm; // 確認 |
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CScene *m_Scene; // シーン |
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public: |
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CSceneDeleter(bool c, CScene *sc){ m_Confirm = c; m_Scene = sc; } |
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void Exec(){ |
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if(m_Confirm){ |
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g_SceneEditMode->DeleteScene(m_Scene); |
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}else{ |
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CYesNoDialog *dlg = new CYesNoDialog( |
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lang(DeleteSceneCfmMessage), m_Scene->GetName(), false); |
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dlg->SetYesCommand(new CSceneDeleter(true, m_Scene)); |
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EnqueueCommonDialog(dlg); |
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} |
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} |
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}; |
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class CSceneRenamer: public CMenuCommand{ |
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private: |
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CScene *m_Scene; // シーン |
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public: |
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CSceneRenamer(CScene *sc){ m_Scene = sc; } |
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void Exec(){ m_Scene->GetListElement()->BeginRename(); } |
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}; |
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if(data){ |
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m_SceneMenu->GetMenu(0)->Enable(true); |
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m_SceneMenu->GetMenu(0)->SetCommand(new CSceneSelector( |
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(CScene *)((CListElement *)data)->GetData())); |
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m_SceneMenu->GetMenu(1)->Enable(!g_NetworkInitialized); |
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m_SceneMenu->GetMenu(1)->SetCommand(new CSceneDeleter( |
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false, (CScene *)((CListElement *)data)->GetData())); |
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m_SceneMenu->GetMenu(2)->Enable(!g_NetworkInitialized); |
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m_SceneMenu->GetMenu(2)->SetCommand(new CSceneRenamer( |
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(CScene *)((CListElement *)data)->GetData())); |
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}else{ |
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m_SceneMenu->GetMenu(0)->Enable(false); |
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m_SceneMenu->GetMenu(1)->Enable(false); |
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m_SceneMenu->GetMenu(2)->Enable(false); |
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} |
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return m_SceneMenu; } |
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} |
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return CPluginMode::Dispatch(type, data); |
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} |
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|
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/* |
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* ダブルクリック処理 |
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*/ |
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void CSceneEditMode::DoubleClick( |
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CMDTYPE type, // コマンドタイプ |
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DWORD data // データ |
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){ |
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switch(type){ |
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case CMD_PITVELEM: |
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AddScene((CSurfacePlugin *)data); |
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break; |
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} |
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} |
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|
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/* |
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* 現在のモデルプラグインを取得 |
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*/ |
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CModelPlugin *CSceneEditMode::GetModelPlugin(){ |
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return g_Surface; |
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} |
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|
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/* |
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* シーン追加 |
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*/ |
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void CSceneEditMode::AddScene( |
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CSurfacePlugin *spi // 地形プラグイン |
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){ |
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if(g_NetworkInitialized){ |
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g_Skin->Error(); |
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return; |
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} |
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g_SaveFile->AddScene(spi); |
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g_SaveFile->ListScene(&m_SceneListView); |
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int id = m_SceneListView.GetItemNum()-1; |
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m_SceneListView.SetSelectionMark(id, 0); |
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m_SceneListView.EnsureVisible(id); |
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m_SceneListView.GetFocusItem()->BeginRename(); |
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} |
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|
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/* |
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* シーン削除 |
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*/ |
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void CSceneEditMode::DeleteScene( |
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CScene *sc // シーン |
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){ |
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if(g_NetworkInitialized){ |
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g_Skin->Error(); |
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return; |
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} |
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g_SaveFile->DeleteScene(sc); |
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g_SaveFile->ListScene(&m_SceneListView); |
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} |
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|
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/* |
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* プラグインリスト取得 |
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*/ |
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CPluginList *CSceneEditMode::GetPluginList(){ |
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return g_SurfacePluginList; |
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} |
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|
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/* |
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* モードを有効化 |
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*/ |
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void CSceneEditMode::EnterModelPlugin(){ |
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ms_ModeLabel = lang(EditScene); |
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m_PluginTree.SelectPlugin(g_Surface = Surface()); |
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g_SaveFile->ListScene(&m_SceneListView); |
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m_SceneListView.GiveFocus(false); |
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} |
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|
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/* |
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* 入力チェック |
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*/ |
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CModelInst *CSceneEditMode::ScanInputModelPlugin(){ |
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if(g_RSPV) return NULL; |
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if(m_SceneWindow.CheckClose()){ |
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SetNeutral(); |
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return NULL; |
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} |
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if(m_AddButton.IsPushed()) AddScene(g_Surface); |
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if(m_SceneListView.GetInsertRow()>=0){ |
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int move_from = m_SceneListView.GetSelectionMark(); |
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int move_to = m_SceneListView.GetInsertRow(); |
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if(move_from<0) ErrorDialog("invalid value: move_from"); |
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vector<CScene *> scene_list = g_SaveFile->GetSceneByVector(); |
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scene_list.insert(scene_list.begin()+move_to, scene_list[move_from]); |
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scene_list.erase(scene_list.begin()+(move_to<=move_from ? move_from+1 : move_from)); |
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g_SaveFile->SetSceneByVector(scene_list); |
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g_SaveFile->ListScene(&m_SceneListView); |
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} |
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CListElement *sle = m_SceneListView.GetFocusItem(); |
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if(sle && sle->IsSelected()){ |
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CScene *sc = (CScene *)sle->GetData(); |
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if(sc!=m_SelectScene){ |
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m_SelectScene = sc; |
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m_PluginTree.SelectPlugin(m_SelectScene->m_SurfacePlugin); |
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m_SelectScene->m_SurfacePlugin->SetSwitch(m_SelectScene); |
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m_PreviewModel = NULL; |
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return m_SelectScene; |
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}else if(!g_Surface || !CPlugin::IsPreview() |
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|| g_Surface->GetLinkInst()!=m_SelectScene){ |
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m_SceneListView.SetSelectionMark(-1, 0); |
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} |
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}else if(m_SelectScene){ |
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m_SelectScene = NULL; |
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if(g_Surface) g_Surface->FreeInst(); |
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} |
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return NULL; |
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} |
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|
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/* |
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* レンダリング |
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*/ |
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void CSceneEditMode::RenderModelPlugin(){ |
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if(CPlugin::IsPreview()){ |
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CSurfacePlugin::RenderPreview(); |
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devSetZRead(FALSE); |
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devSetZWrite(FALSE); |
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RenderCompass(); |
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} |
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} |