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#ifndef CSCENERYMODE_H_INCLUDED |
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#define CSCENERYMODE_H_INCLUDED |
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|
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#include "CWindowCtrl.h" |
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#include "CStaticCtrl.h" |
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#include "CCheckBox.h" |
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#include "CRadioButton.h" |
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#include "CEditCtrl.h" |
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#include "CGameMode.h" |
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|
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/* |
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* シーンモード |
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*/ |
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class CSceneryMode: public CGameMode{ |
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protected: |
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static int ms_PhotoMode; // 撮影モード |
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static bool ms_NeedResetViewport; |
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public: |
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static int GetPhotoMode(){ return ms_PhotoMode; } |
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CSceneryMode(){} |
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virtual ~CSceneryMode(){} |
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virtual bool CameraCtrlExp(){ return false; } |
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virtual bool CameraCtrlLock(){ return false; } |
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char *LoadSetting(char *str){ return LoadScenerySetting(str); } |
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virtual char *LoadScenerySetting(char *str){ return str; } |
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void SaveSetting(FILE *file){ SaveScenerySetting(file); } |
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virtual void SaveScenerySetting(FILE *){} |
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CCamera *GetCamera(); |
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void EnterGame(); |
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virtual void EnterScenery() = 0; |
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void SpinGame(); |
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void ResetViewport(); |
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virtual void ApplyCamera(); |
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virtual void ScanInputScenery() = 0; |
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virtual void RenderScenery() = 0; |
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bool IsPaused(){ return IsPausedScenery(); } |
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virtual bool IsPausedScenery() = 0; |
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bool ProcessShortcutKey(); |
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virtual bool IsArrowMode(){ return false; } |
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virtual bool IsWindowDivisible(){ return false; } |
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}; |
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|
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/* |
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* 矢印シーンモード |
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*/ |
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class CArrowSceneryMode: public CSceneryMode{ |
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protected: |
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static CWindowCtrl ms_OptionWindow; // 汎用設定窓 |
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static CStaticCtrl ms_SnapLabel; // スナップラベル |
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static CCheckBox ms_Grid; // グリッドチェック |
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static CRadioButton ms_Snap[]; // スナップラジオ |
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static CCheckBox ms_Axle[]; // スナップ適用軸 |
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static CStaticCtrl ms_BuildLabel; // 設置方法ラベル |
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static CCheckBox ms_Build[]; // 高架チェック |
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bool m_ArrowMode; // 3D モード |
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VEC3 m_SnapPos; // スナップ適用後座標 |
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public: |
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static void InitInterface(); |
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static int GetAltMask(); |
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static float GetSnapScale(); |
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CArrowSceneryMode(); |
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virtual ~CArrowSceneryMode(){} |
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VEC3 *ArrowPos(); |
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VEC3 GetSnapPos(); |
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void DrawGrid(); |
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void EnterScenery(); |
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char *LoadScenerySetting(char *str){ return LoadArrowScenerySetting(str); } |
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virtual char *LoadArrowScenerySetting(char *str){ return str; } |
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void SaveScenerySetting(FILE *file){ SaveArrowScenerySetting(file); } |
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virtual void SaveArrowScenerySetting(FILE *){} |
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virtual void EnterArrowScenery() = 0; |
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virtual void ModalFuncArrowScenery(){} |
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void ScanInputScenery(); |
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virtual void ScanInputArrowScenery() = 0; |
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void RenderScenery(); |
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virtual void RenderArrowScenery(){} |
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bool IsPausedScenery(){ return IsPausedArrowScenery(); } |
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virtual bool IsPausedArrowScenery(){ return false; } |
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virtual bool IsArrowMode(){ return m_ArrowMode; } |
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}; |
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|
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/* |
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* カーソルシーンモード |
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*/ |
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class CCursorSceneryMode: public CSceneryMode{ |
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protected: |
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public: |
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CCursorSceneryMode(){} |
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virtual ~CCursorSceneryMode(){} |
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virtual bool CameraCtrlExp(){ return false; } |
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virtual bool CameraCtrlLock(){ return false; } |
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char *LoadScenerySetting(char *str){ return LoadCursorScenerySetting(str); } |
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virtual char *LoadCursorScenerySetting(char *str){ return str; } |
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void SaveScenerySetting(FILE *file){ SaveCursorScenerySetting(file); } |
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virtual void SaveCursorScenerySetting(FILE *){} |
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void EnterScenery(); |
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virtual void EnterCursorScenery() = 0; |
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virtual void ModalFuncCursorScenery(){} |
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virtual void ApplyCamera(){ CSceneryMode::ApplyCamera(); } |
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void ScanInputScenery(); |
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virtual void ScanInputCursorScenery() = 0; |
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void RenderScenery(); |
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virtual void RenderCursorScenery(){} |
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virtual void RenderCursorSceneryFull(){} |
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bool IsPausedScenery(){ return IsPausedCursorScenery(); } |
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virtual bool IsPausedCursorScenery(){ return false; } |
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}; |
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|
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#endif |