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#include "stdafx.h" |
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#include "CSkinPlugin.h" |
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#include "CSimulationMode.h" |
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|
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// 内部定数 |
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const int WW = 512, WH = 384; // 窓サイズ |
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const int TIME_SCALE_MAX = 10; |
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|
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// 内部グローバル |
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bool g_ManualControl = false; |
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bool g_IgnoreAcceleration = false; |
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|
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const int SCALE_TABLE[TIME_SCALE_NUM] = { |
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2880, 1400, 480, 288, 144, 72, 48, 24, 6, 1}; // 実世界 1 秒あたりゲーム内秒数 |
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const int SPEED_TABLE[SIM_SPEED_NUM] = { |
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0, 1, 2, 10, 100}; // シミュレーション倍速 |
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|
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/* |
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* ゲーム内 1 日あたりフレーム数 |
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* 900, 1800, 5400, 9000, 18000, 36000, 54000, 108000, 432000, 2592000 |
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*/ |
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|
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/* |
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* コンストラクタ |
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*/ |
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CSimulationMode::CSimulationMode(){ |
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int i, wide = WW-TILE_UNIT*2, win = wide-TILE_UNIT*2; |
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m_SimulationWindow.Init((g_DispWidth-WW)/2-TILE_UNIT, (g_DispHeight-WH)/2, |
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WW, WH, lang(SimulationSetting), &m_Interface, true); |
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m_ScaleGroup.Init(TILE_UNIT, TILE_UNIT*2, wide, TILE_UNIT*4, |
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lang(TimeScale_Exp), &m_SimulationWindow); |
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string dlstr[TIME_SCALE_MAX] = { |
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FlashIn("30 %s", lang(Sec)), FlashIn("1 %s", lang(Min)), |
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FlashIn("3 %s", lang(Min)), FlashIn("5 %s (%s)", lang(Min), lang(Init)), |
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FlashIn("10 %s", lang(Min)), FlashIn("20 %s", lang(Min)), |
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FlashIn("30 %s", lang(Min)), FlashIn("1 %s", lang(Hour)), |
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FlashIn("4 %s", lang(Hour)), FlashIn("24 %s", lang(Hour)) |
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}; |
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for(i = 0; i<5; i++) m_TimeScale[i].Init( |
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TILE_UNIT+win*i/5, TILE_UNIT+TILE_QUAD, |
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win*(i+1)/5-win*i/5-TILE_HALF, TILE_UNIT, |
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(char *)dlstr[i].c_str(), &m_ScaleGroup, i ? &m_TimeScale[i-1] : NULL); |
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for(i = 5; i<TIME_SCALE_MAX; i++) m_TimeScale[i].Init( |
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TILE_UNIT+win*(i-5)/5, TILE_UNIT*2+TILE_QUAD, |
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win*(i-4)/5-win*(i-5)/5-TILE_HALF, TILE_UNIT, |
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(char *)dlstr[i].c_str(), &m_ScaleGroup, &m_TimeScale[i-1]); |
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m_SpeedGroup.Init(TILE_UNIT, TILE_UNIT*7, |
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wide, TILE_UNIT*3, lang(SimulationSpeed), &m_SimulationWindow); |
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string ffstr[5] = { |
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lang(Paused), lang(UnitSp), |
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FlashIn("2 %s", lang(XSpeed)), |
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FlashIn("10 %s", lang(XSpeed)), |
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FlashIn("100 %s", lang(XSpeed)) |
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}; |
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for(i = 0; i<5; i++) m_SimSpeed[i].Init( |
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TILE_UNIT+win*i/5, TILE_UNIT+TILE_QUAD, |
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win*(i+1)/5-win*i/5-TILE_HALF, TILE_UNIT, |
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(char *)ffstr[i].c_str(), &m_SpeedGroup, i ? &m_SimSpeed[i-1] : NULL); |
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m_TimeGroup.Init(TILE_UNIT, TILE_UNIT*11, |
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WW-TILE_UNIT*2, TILE_UNIT*4, lang(TimeProgress), &m_SimulationWindow); |
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m_RotLabel.Init(TILE_UNIT, TILE_UNIT+TILE_QUAD, TILE_UNIT*8, TILE_UNIT, |
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lang(Rotation_Time), &m_TimeGroup, 0, 1); |
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int trw = WW-TILE_UNIT*12; |
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string rotstr[3] = {lang(Auto), lang(Daytime), lang(Night)}; |
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for(i = 0; i<3; i++) m_EarthRotation[i].Init( |
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TILE_UNIT*9+trw*i/5, TILE_UNIT+TILE_QUAD, |
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trw*(i+1)/5-trw*i/5-TILE_HALF, TILE_UNIT, |
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(char *)rotstr[i].c_str(), &m_TimeGroup, i ? &m_EarthRotation[i-1] : NULL); |
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m_RevLabel.Init(TILE_UNIT, TILE_UNIT*2+TILE_QUAD, TILE_UNIT*8, TILE_UNIT, |
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lang(Revolution_Season), &m_TimeGroup, 0, 1); |
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string revstr[5] = {lang(Auto), lang(Spring), lang(Summer), lang(Autumn), lang(Winter)}; |
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for(i = 0; i<5; i++) m_EarthRevolution[i].Init( |
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TILE_UNIT*9+trw*i/5, TILE_UNIT*2+TILE_QUAD, |
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trw*(i+1)/5-trw*i/5-TILE_HALF, TILE_UNIT, |
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(char *)revstr[i].c_str(), &m_TimeGroup, i ? &m_EarthRevolution[i-1] : NULL); |
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m_MiscGroup.Init(TILE_UNIT, TILE_UNIT*16, |
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WW-TILE_UNIT*2, TILE_UNIT*4, lang(Miscellaneous), &m_SimulationWindow); |
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m_ManualControl.Init(TILE_UNIT, TILE_UNIT+TILE_QUAD, WW-TILE_UNIT*4, TILE_UNIT, |
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lang(ManualControl), &m_MiscGroup); |
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m_IgnoreAcceleration.Init(TILE_UNIT, TILE_UNIT*2+TILE_QUAD, WW-TILE_UNIT*4, TILE_UNIT, |
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lang(IgnoreAcceleration), &m_MiscGroup); |
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m_NoteLabel.Init(TILE_UNIT, WH-TILE_UNIT*2, wide, TILE_UNIT, |
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lang(SavedInEveryFile), &m_SimulationWindow, 0, 1); |
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InitTimeOption(); |
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} |
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|
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/* |
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* モードを有効化 |
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*/ |
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void CSimulationMode::EnterInterface(){ |
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ms_ModeLabel = lang(SimulationSetting); |
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int i; |
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for(i = 0; i<TIME_SCALE_MAX; i++) m_TimeScale[i].Enable(!g_NetworkInitialized); |
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m_ManualControl.Enable(!g_NetworkInitialized); |
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m_IgnoreAcceleration.Enable(!g_NetworkInitialized); |
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} |
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|
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/* |
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* 入力チェック |
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*/ |
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void CSimulationMode::ScanInputInterface(){ |
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m_Interface.ScanInput(); |
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if(m_SimulationWindow.CheckClose()){ |
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SetNeutral(); |
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return; |
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} |
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int sp = m_SimSpeed->GetNumber(); |
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if(sp) m_OldSpeed = sp; |
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} |
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|
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/* |
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* 時間設定初期化 |
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*/ |
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void CSimulationMode::InitTimeOption(){ |
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m_TimeScale[3].SetCheck(); |
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m_SimSpeed[m_OldSpeed = 1].SetCheck(); |
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m_EarthRotation[0].SetCheck(); |
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m_EarthRevolution[0].SetCheck(); |
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m_ManualControl.SetCheck(0); |
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m_IgnoreAcceleration.SetCheck(0); |
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} |
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|
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/* |
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* 時間軸スケール取得 |
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*/ |
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int CSimulationMode::GetTimeScale(){ |
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return SCALE_TABLE[m_TimeScale->GetNumber()]; |
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} |
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|
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/* |
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* シミュレーション速度取得 |
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*/ |
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int CSimulationMode::GetSimSpeed(){ |
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return SPEED_TABLE[m_SimSpeed->GetNumber()]; |
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} |
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|
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/* |
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* シミュレーション速度設定 |
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*/ |
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void CSimulationMode::SetSimSpeed( |
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int sp // スピード |
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){ |
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if(0<=sp && sp<SIM_SPEED_NUM) m_SimSpeed[sp].SetCheck(); |
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} |
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|
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/* |
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* ポーズ切り替え |
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*/ |
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void CSimulationMode::TogglePause(){ |
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int sp = m_SimSpeed->GetNumber(); |
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if(sp){ |
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m_OldSpeed = sp; |
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m_SimSpeed[0].SetCheck(); |
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}else{ |
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m_SimSpeed[m_OldSpeed].SetCheck(); |
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} |
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} |