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Tue Nov 23 14:34:03 2010 UTC
(13 years, 5 months ago)
by okadu
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[okadu] Version 2.13
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#ifndef CSTRUCT_H_INCLUDED |
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#define CSTRUCT_H_INCLUDED |
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class CListElement; |
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class CStructPlugin; |
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class CScene; |
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#include "CModelInst.h" |
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|
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/* |
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* 施設インスタンス |
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*/ |
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class CStruct: public CModelInst{ |
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friend class CStructGroup; |
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protected: |
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static CStruct **ms_Root; // 接続ルート |
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CScene *m_Scene; // シーン |
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CStructPlugin *m_StructPlugin; // 施設プラグイン |
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CStruct *m_Next; // 次 |
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public: |
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static void SetRoot(CStruct **r){ ms_Root = r; } |
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CStruct(); |
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CStruct(CStructPlugin *); |
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CStruct(CStructPlugin *, VEC3, VEC3, VEC3, bool); |
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virtual ~CStruct(); |
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virtual bool IsSelectVisible(); |
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virtual CPartsInst *FindParts(CNamedObject *); |
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void Remove(); |
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void Delete(); |
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void PrintInfo(); |
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virtual CModelInst *Control(); |
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void ScanInput(int, VEC3 &, VEC3 &); |
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void Render(); |
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void SimulateModelInst(); |
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virtual void SimulateStruct(){} |
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virtual void SetSwitchStruct(){} |
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virtual CScene *GetScene(){ return m_Scene; } |
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CMODELINST_CASTFUNC(CStruct); |
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char *Read(char *); |
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void Save(FILE *); |
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}; |
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#endif |
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