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Sun Aug 15 01:53:13 2010 UTC
(13 years, 9 months ago)
by okadu
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#ifndef CSTRUCTBUILDMODE_H_INCLUDED |
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#define CSTRUCTBUILDMODE_H_INCLUDED |
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#include "CSceneryMode.h" |
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|
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/* |
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* 施設設置モード |
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*/ |
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class CStructBuildMode: public CArrowSceneryMode{ |
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protected: |
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static CWindowCtrl ms_StructWindow; // 施設設定窓 |
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static CStaticCtrl ms_DirLabel; // 方向ラベル |
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static CRadioButton ms_Dir[]; // 方向ラジオ |
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static CCheckBox ms_FitNormal; // 地形に合わせて傾斜 |
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int m_BuildAngle; // 設置角度 |
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bool m_HitFlag; // 判定フラグ |
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VEC3 m_Pos; // 座標 |
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VEC3 m_HitPos; // 判定座標 |
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VEC3 m_HitNorm; // 判定法線 |
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public: |
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static void InitInterface(); |
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static int GetAngleSplit(); |
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CStructBuildMode(); |
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~CStructBuildMode(); |
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void GetBuildDir(VEC3 *, VEC3 *); |
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void EnterArrowScenery(); |
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virtual void EnterStructBuild(); |
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void ScanInputArrowScenery(); |
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virtual void Build(); |
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void RenderArrowScenery(); |
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virtual void RenderStructBuild(); |
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}; |
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// 外部グローバル |
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extern CStructBuildMode *g_StructBuildMode; |
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#endif |
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