| 66 |
|
|
| 67 |
TDirector = (Under, Left, Right); |
TDirector = (Under, Left, Right); |
| 68 |
|
|
| 69 |
TOjamaEvent = procedure(Sender: TObject; Count: integer) of object; |
TOjamaEvent = procedure(Sender: TObject; Count: integer; const Text: string) |
| 70 |
|
of object; |
| 71 |
|
|
| 72 |
TGameParam = record |
TGameParam = record |
| 73 |
Rensa: integer; |
Rensa: integer; |
| 84 |
FOnCreateOjama: TOjamaEvent; |
FOnCreateOjama: TOjamaEvent; |
| 85 |
BackGround: Boolean; |
BackGround: Boolean; |
| 86 |
FOnScoreEvent: TScoreEvent; |
FOnScoreEvent: TScoreEvent; |
| 87 |
|
FOnTextMessage: TNotifyEvent; |
| 88 |
function Check(aItem: TItem): Boolean; |
function Check(aItem: TItem): Boolean; |
| 89 |
public |
public |
| 90 |
Temp: TItem; |
Temp: TItem; |
| 97 |
OjamaColor: TColor; |
OjamaColor: TColor; |
| 98 |
EffectCount: integer; |
EffectCount: integer; |
| 99 |
GameParam: TGameParam; |
GameParam: TGameParam; |
| 100 |
|
TextColor: TColor; |
| 101 |
|
Name: string; |
| 102 |
|
Sleeps: Boolean; |
| 103 |
constructor Create; |
constructor Create; |
| 104 |
destructor Destroy; override; |
destructor Destroy; override; |
| 105 |
procedure Start(const Resume: Boolean = false); |
procedure Start(const Resume: Boolean = false); |
| 139 |
{ Private 宣言 } |
{ Private 宣言 } |
| 140 |
Buffer: TBitmap; |
Buffer: TBitmap; |
| 141 |
TextMessage: string; |
TextMessage: string; |
| 142 |
|
Limit: TTime; |
| 143 |
public |
public |
| 144 |
{ Public 宣言 } |
{ Public 宣言 } |
| 145 |
Player1, Player2: TPlayer; |
Player1, Player2: TPlayer; |
| 146 |
Rensa: TThread; |
Rensa: TThread; |
| 147 |
procedure CreateOjama(Sender: TObject; aCount: integer); |
procedure CreateOjama(Sender: TObject; aCount: integer; const Text: string); |
| 148 |
procedure PlayerScore(Sender: TObject; const GameParam: TGameParam; |
procedure PlayerScore(Sender: TObject; const GameParam: TGameParam; |
| 149 |
var Score: integer); |
var Score: integer); |
| 150 |
end; |
end; |
| 335 |
Player1.State := Stop; |
Player1.State := Stop; |
| 336 |
end; |
end; |
| 337 |
Player1.Execute; |
Player1.Execute; |
| 338 |
Paint; |
if Player1.Sleeps = true then |
| 339 |
|
Sleep(100) |
| 340 |
|
else |
| 341 |
|
Player1.Sleeps:=true; |
| 342 |
|
FormPaint(Player1); |
| 343 |
Done := false; |
Done := false; |
| 344 |
end |
end |
| 345 |
else if Player2.State <> Stop then |
else if Player2.State <> Stop then |
| 354 |
Close; |
Close; |
| 355 |
end; |
end; |
| 356 |
|
|
| 357 |
procedure TForm1.CreateOjama(Sender: TObject; aCount: integer); |
procedure TForm1.CreateOjama(Sender: TObject; aCount: integer; |
| 358 |
|
const Text: string); |
| 359 |
begin |
begin |
| 360 |
if Sender = Player1 then |
if Sender = Player1 then |
| 361 |
Player2.Make(aCount) |
if aCount = 0 then |
| 362 |
|
TextMessage := 'Player2 WIN !!' |
| 363 |
|
else |
| 364 |
|
Player2.Make(aCount) |
| 365 |
|
else if aCount = 0 then |
| 366 |
|
TextMessage := 'Player1 WIN !!' |
| 367 |
else |
else |
| 368 |
Player1.Make(aCount); |
Player1.Make(aCount); |
| 369 |
|
if aCount > 0 then |
| 370 |
|
TextMessage := Text; |
| 371 |
|
Buffer.Canvas.Font.Color := (Sender as TPlayer).TextColor; |
| 372 |
|
Limit := Time + 1 / (24 * 60 * 60); |
| 373 |
|
Paint; |
| 374 |
end; |
end; |
| 375 |
|
|
| 376 |
procedure TForm1.FormCreate(Sender: TObject); |
procedure TForm1.FormCreate(Sender: TObject); |
| 383 |
Player2.OnCreateOjama := CreateOjama; |
Player2.OnCreateOjama := CreateOjama; |
| 384 |
Player1.OnScore := PlayerScore; |
Player1.OnScore := PlayerScore; |
| 385 |
Player2.OnScore := PlayerScore; |
Player2.OnScore := PlayerScore; |
| 386 |
|
Player1.Name := 'Player1'; |
| 387 |
|
Player2.Name := 'Player2'; |
| 388 |
Rensa := TRensa.Create; |
Rensa := TRensa.Create; |
| 389 |
Player1.Com := true; { ComPlay } |
Player1.Com := true; { ComPlay } |
| 390 |
Player11.Checked := Player1.Com; |
Player11.Checked := Player1.Com; |
| 417 |
Player2.Start(true); |
Player2.Start(true); |
| 418 |
Buffer.Canvas.Brush.Color := Color; |
Buffer.Canvas.Brush.Color := Color; |
| 419 |
Buffer.Canvas.FillRect(Rect(0, 0, Buffer.Width, Buffer.Height)); |
Buffer.Canvas.FillRect(Rect(0, 0, Buffer.Width, Buffer.Height)); |
| 420 |
|
Limit := 0; |
| 421 |
Exit; |
Exit; |
| 422 |
end; |
end; |
| 423 |
if (Player1.State = Shoot) or (Player1.State = Ojama) then |
if (Player1.Com = false) and (Player1.State = Down) then |
| 424 |
Exit; |
begin |
| 425 |
case Key of |
case Key of |
| 426 |
VK_DOWN: |
VK_DOWN: |
|
if Player1.State = Down then |
|
| 427 |
Player1.State := Shoot; |
Player1.State := Shoot; |
| 428 |
VK_UP: |
VK_UP: |
| 429 |
Player1.Turn; |
Player1.Turn; |
| 430 |
VK_LEFT: |
VK_LEFT: |
| 431 |
Player1.Move(TDirector.Left); |
Player1.Move(TDirector.Left); |
| 432 |
VK_RIGHT: |
VK_RIGHT: |
| 433 |
Player1.Move(Right); |
Player1.Move(Right); |
| 434 |
|
end; |
| 435 |
|
Paint; |
| 436 |
end; |
end; |
|
Paint; |
|
| 437 |
end; |
end; |
| 438 |
|
|
| 439 |
procedure TForm1.FormPaint(Sender: TObject); |
procedure TForm1.FormPaint(Sender: TObject); |
| 440 |
var |
var |
| 441 |
i: integer; |
i: integer; |
| 442 |
s: TGround; |
s: TGround; |
| 443 |
|
t: TPlayer; |
| 444 |
|
|
| 445 |
procedure GroundDraw; |
procedure GroundDraw; |
| 446 |
var |
var |
| 520 |
Buffer.Canvas.FillRect(Rect(Player1.Ground.Left + Wid * Size, 0, |
Buffer.Canvas.FillRect(Rect(Player1.Ground.Left + Wid * Size, 0, |
| 521 |
Player2.Ground.Left, Hei * Size)); |
Player2.Ground.Left, Hei * Size)); |
| 522 |
Buffer.Canvas.Brush.Color := clWhite; |
Buffer.Canvas.Brush.Color := clWhite; |
| 523 |
if Sender = nil then |
if Sender is TPlayer then |
| 524 |
begin |
begin |
| 525 |
s := Player2.Ground; |
t:=Sender as TPlayer; |
| 526 |
|
s := t.Ground; |
| 527 |
Main; |
Main; |
| 528 |
ItemDraw(Player2.Item); |
ItemDraw(t.Item); |
| 529 |
OjamaDraw(Player2); |
OjamaDraw(t); |
| 530 |
end |
end |
| 531 |
else |
else |
| 532 |
begin |
begin |
| 534 |
Main; |
Main; |
| 535 |
ItemDraw(Player1.Item); |
ItemDraw(Player1.Item); |
| 536 |
OjamaDraw(Player1); |
OjamaDraw(Player1); |
| 537 |
|
Buffer.Canvas.Brush.Color := clWhite; |
| 538 |
|
s := Player2.Ground; |
| 539 |
|
Main; |
| 540 |
|
ItemDraw(Player2.Item); |
| 541 |
|
OjamaDraw(Player2); |
| 542 |
end; |
end; |
| 543 |
if (Player1.State = Stop) and (Player2.State = Stop) then |
if Limit > 0 then |
| 544 |
begin |
begin |
| 545 |
i := (Buffer.Width - Buffer.Canvas.TextWidth(TextMessage)) div 2; |
i := (Buffer.Width - Buffer.Canvas.TextWidth(TextMessage)) div 2; |
| 546 |
Buffer.Canvas.Brush.Color := Color; |
Buffer.Canvas.Brush.Color := Color; |
| 547 |
Buffer.Canvas.TextOut(i, 0, TextMessage); |
Buffer.Canvas.TextOut(i, 0, TextMessage); |
| 548 |
|
if Time > Limit then |
| 549 |
|
begin |
| 550 |
|
Limit := 0; |
| 551 |
|
Paint; |
| 552 |
|
end; |
| 553 |
end; |
end; |
| 554 |
Canvas.Draw(100, 50, Buffer); |
Canvas.Draw(100, 50, Buffer); |
| 555 |
end; |
end; |
| 565 |
var Score: integer); |
var Score: integer); |
| 566 |
begin |
begin |
| 567 |
with GameParam do |
with GameParam do |
| 568 |
Score:=Rensa*Rensa*10+Group*Group*15; |
Score := Rensa * Rensa * 10 + Group * Group * 15; |
| 569 |
end; |
end; |
| 570 |
|
|
| 571 |
procedure TForm1.Start1Click(Sender: TObject); |
procedure TForm1.Start1Click(Sender: TObject); |
| 884 |
var |
var |
| 885 |
i, j: integer; |
i, j: integer; |
| 886 |
s: TBall; |
s: TBall; |
|
|
|
| 887 |
begin |
begin |
| 888 |
case State of |
case State of |
| 889 |
Down: |
Down: |
| 897 |
Item.Left := Item.Left + 1 |
Item.Left := Item.Left + 1 |
| 898 |
else |
else |
| 899 |
Item.Left := Item.Left - 1; |
Item.Left := Item.Left - 1; |
|
Sleep(100); |
|
| 900 |
end |
end |
| 901 |
else |
else |
| 902 |
begin |
begin |
| 903 |
Move(Under); |
Move(Under); |
| 904 |
for i := 1 to 100 do |
for i := 1 to 10 do |
| 905 |
begin |
begin |
| 906 |
Sleep(3); |
Sleep(30); |
| 907 |
Application.ProcessMessages; |
Application.ProcessMessages; |
| 908 |
|
if State <> Down then |
| 909 |
|
break; |
| 910 |
end; |
end; |
| 911 |
|
Sleeps:=false; |
| 912 |
end; |
end; |
| 913 |
Shoot: |
Shoot: |
|
begin |
|
| 914 |
Move(Under); |
Move(Under); |
|
Sleep(100); |
|
|
end; |
|
| 915 |
Sys: |
Sys: |
| 916 |
if Drop = true then |
if Drop = false then |
|
Sleep(100) |
|
|
else if Remove = true then |
|
|
begin |
|
|
State := Effect; |
|
|
EffectCount := 1; |
|
|
end |
|
|
else |
|
| 917 |
begin |
begin |
| 918 |
State := Ojama; |
Sleeps:=false; |
| 919 |
if Assigned(FOnCreateOjama) = true then |
if Remove = true then |
| 920 |
FOnCreateOjama(Self, GameParam.Rensa - 1); |
begin |
| 921 |
if (Zenkesi = true) and (Assigned(FOnCreateOjama) = true) then |
State := Effect; |
| 922 |
FOnCreateOjama(Self, 2 * Wid); |
EffectCount := 1; |
| 923 |
|
end |
| 924 |
|
else |
| 925 |
|
begin |
| 926 |
|
State := Ojama; |
| 927 |
|
if Assigned(FOnCreateOjama) = true then |
| 928 |
|
if Zenkesi = true then |
| 929 |
|
FOnCreateOjama(Self, 2 * Wid, '**全消し**') |
| 930 |
|
else if GameParam.Rensa > 1 then |
| 931 |
|
FOnCreateOjama(Self, GameParam.Rensa - 1, |
| 932 |
|
Name + Format(' %d 連鎖', [GameParam.Rensa])); |
| 933 |
|
end; |
| 934 |
end; |
end; |
| 935 |
Effect: |
Effect: |
| 936 |
begin |
begin |
| 946 |
Ground[i, j].Index := 0; |
Ground[i, j].Index := 0; |
| 947 |
end; |
end; |
| 948 |
end; |
end; |
|
Sleep(100); |
|
| 949 |
dec(EffectCount); |
dec(EffectCount); |
| 950 |
end; |
end; |
| 951 |
Ojama: |
Ojama: |
| 952 |
if OjamaList.Count = 0 then |
if OjamaList.Count = 0 then |
| 953 |
Start |
begin |
| 954 |
|
Start; |
| 955 |
|
Sleeps:=false; |
| 956 |
|
end |
| 957 |
else |
else |
| 958 |
begin |
begin |
| 959 |
for i := 0 to OjamaList.Count - 1 do |
for i := 0 to OjamaList.Count - 1 do |
| 965 |
else if (s.Y = 0) and (Ground[s.X, 0].Color <> clWhite) then |
else if (s.Y = 0) and (Ground[s.X, 0].Color <> clWhite) then |
| 966 |
begin |
begin |
| 967 |
State := Stop; |
State := Stop; |
| 968 |
|
Sleeps:=false; |
| 969 |
Exit; |
Exit; |
| 970 |
end |
end |
| 971 |
else |
else |
| 983 |
OjamaList.Delete(i); |
OjamaList.Delete(i); |
| 984 |
end; |
end; |
| 985 |
end; |
end; |
|
Sleep(100); |
|
| 986 |
end; |
end; |
| 987 |
end; |
end; |
| 988 |
end; |
end; |
| 999 |
Item.Assign(Temp); |
Item.Assign(Temp); |
| 1000 |
Item.Visible := true; |
Item.Visible := true; |
| 1001 |
if Check(Item) = false then |
if Check(Item) = false then |
| 1002 |
State := TState.Stop |
begin |
| 1003 |
|
State := TState.Stop; |
| 1004 |
|
if Assigned(FOnCreateOjama) = true then |
| 1005 |
|
FOnCreateOjama(Self, 0, 'Game Over'); |
| 1006 |
|
end |
| 1007 |
else |
else |
| 1008 |
begin |
begin |
| 1009 |
if Com = true then |
if Com = true then |