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yamat0jp |
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unit Unit1; |
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interface |
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uses |
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Winapi.Windows, Winapi.Messages, System.SysUtils, System.Variants, |
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System.Classes, Vcl.Graphics, |
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Vcl.Controls, Vcl.Forms, Vcl.Dialogs, Vcl.ExtCtrls, Vcl.AppEvnts, Vcl.Menus; |
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const |
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Count = 4; |
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Size = 16; |
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Wid = 10; |
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Hei = 15; |
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pos_X = Wid div 2; |
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pos_Y = 0; |
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type |
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TBall = class(TObject) |
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public |
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X, Y: integer; |
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Color: TColor; |
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Index: integer; |
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constructor Craete; |
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end; |
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TItem = class(TObject) |
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private |
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function GetColors(X: integer): TBall; |
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procedure SetColors(X: integer; const Value: TBall); |
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procedure SetLeft(const Value: integer); |
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procedure SetTop(const Value: integer); |
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function GetLeft: integer; |
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protected |
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FColors: array [0 .. Count - 1] of TBall; |
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public |
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Horizontal: Boolean; |
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Visible: Boolean; |
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constructor Create; |
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destructor Destroy; override; |
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procedure Clean; |
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procedure Assign(Source: TItem); |
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property Colors[X: integer]: TBall read GetColors write SetColors; |
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property Left: integer read GetLeft write SetLeft; |
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property Top: integer write SetTop; |
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end; |
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TGround = class(TObject) |
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private |
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function GetStrings(X, Y: integer): TBall; |
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procedure SetStrings(X, Y: integer; const Value: TBall); |
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protected |
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FStrings: array [0 .. Wid - 1, 0 .. Hei - 1] of TBall; |
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public |
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Left, Top: integer; |
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constructor Create; |
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destructor Destroy; override; |
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procedure Clean; |
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procedure Assign(Source: TGround); |
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property Strings[X, Y: integer]: TBall read GetStrings |
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write SetStrings; default; |
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end; |
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TState = (Down, Shoot, Sys, Stop, Ojama, Effect); |
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TDirector = (Under, Left, Right); |
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yamat0jp |
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TOjamaEvent = procedure(Sender: TObject; Count: integer; const Text: string) |
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of object; |
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yamat0jp |
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TGameParam = record |
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Rensa: integer; |
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Kazu: integer; |
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Group: integer; |
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end; |
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TScoreEvent = procedure(Sender: TObject; const GameParam: TGameParam; |
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var Score: integer) of object; |
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TPlayer = class(TObject) |
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private |
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Test: TItem; |
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FOnCreateOjama: TOjamaEvent; |
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BackGround: Boolean; |
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FOnScoreEvent: TScoreEvent; |
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yamat0jp |
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FOnTextMessage: TNotifyEvent; |
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yamat0jp |
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function Check(aItem: TItem): Boolean; |
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public |
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Temp: TItem; |
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Item: TItem; |
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Ground: TGround; |
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State: TState; |
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Com: Boolean; |
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Score: integer; |
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OjamaList: TList; |
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OjamaColor: TColor; |
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EffectCount: integer; |
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GameParam: TGameParam; |
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yamat0jp |
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TextColor: TColor; |
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Name: string; |
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yamat0jp |
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Sleeps: Boolean; |
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yamat0jp |
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constructor Create; |
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destructor Destroy; override; |
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procedure Start(const Resume: Boolean = false); |
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procedure Execute; |
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procedure Think; |
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procedure Make(aCount: integer); |
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procedure OjamaClean; |
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function Remove: Boolean; |
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function Move(Dir: TDirector): Boolean; |
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function Turn(const Right: Boolean = true): Boolean; |
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function Drop: Boolean; |
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function Zenkesi: Boolean; |
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property OnCreateOjama: TOjamaEvent read FOnCreateOjama |
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write FOnCreateOjama; |
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property OnScore: TScoreEvent read FOnScoreEvent write FOnScoreEvent; |
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end; |
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TForm1 = class(TForm) |
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ApplicationEvents1: TApplicationEvents; |
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MainMenu1: TMainMenu; |
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Game1: TMenuItem; |
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Start1: TMenuItem; |
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N1: TMenuItem; |
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Close1: TMenuItem; |
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Com1: TMenuItem; |
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Player11: TMenuItem; |
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Player21: TMenuItem; |
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procedure FormCreate(Sender: TObject); |
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procedure FormDestroy(Sender: TObject); |
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procedure FormPaint(Sender: TObject); |
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procedure FormKeyDown(Sender: TObject; var Key: Word; Shift: TShiftState); |
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procedure ApplicationEvents1Idle(Sender: TObject; var Done: Boolean); |
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procedure Player11Click(Sender: TObject); |
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procedure Start1Click(Sender: TObject); |
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procedure Close1Click(Sender: TObject); |
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private |
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{ Private ���� } |
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Buffer: TBitmap; |
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TextMessage: string; |
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yamat0jp |
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Limit: TTime; |
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yamat0jp |
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public |
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{ Public ���� } |
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Player1, Player2: TPlayer; |
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Rensa: TThread; |
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yamat0jp |
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procedure CreateOjama(Sender: TObject; aCount: integer; const Text: string); |
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yamat0jp |
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procedure PlayerScore(Sender: TObject; const GameParam: TGameParam; |
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var Score: integer); |
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end; |
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var |
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Form1: TForm1; |
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implementation |
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{$R *.dfm} |
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uses Unit2; |
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{ TBall } |
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constructor TBall.Craete; |
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begin |
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inherited; |
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Color := clWhite; |
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end; |
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{ TItem } |
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procedure TItem.Assign(Source: TItem); |
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var |
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i: integer; |
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begin |
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Horizontal := Source.Horizontal; |
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for i := 0 to Count - 1 do |
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begin |
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FColors[i].Color := Source.Colors[i].Color; |
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FColors[i].X := Source.Colors[i].X; |
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FColors[i].Y := Source.Colors[i].Y; |
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end; |
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end; |
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procedure TItem.Clean; |
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var |
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i, j: integer; |
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begin |
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Horizontal := false; |
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Randomize; |
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for i := 0 to Count - 1 do |
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begin |
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FColors[i].X := pos_X; |
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FColors[i].Y := pos_Y + i; |
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j := Random(5); |
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case j of |
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0: |
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FColors[i].Color := clRed; |
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1: |
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FColors[i].Color := clBlue; |
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2: |
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FColors[i].Color := clYellow; |
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3: |
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FColors[i].Color := clGreen; |
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4: |
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FColors[i].Color := clPurple; |
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end; |
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end; |
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end; |
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constructor TItem.Create; |
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var |
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i: integer; |
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begin |
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inherited; |
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for i := 0 to Count - 1 do |
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FColors[i] := TBall.Craete; |
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Clean; |
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end; |
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destructor TItem.Destroy; |
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var |
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i: integer; |
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begin |
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for i := 0 to Count - 1 do |
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FColors[i].Free; |
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inherited; |
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end; |
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function TItem.GetColors(X: integer): TBall; |
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begin |
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result := FColors[X]; |
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end; |
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function TItem.GetLeft: integer; |
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begin |
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if Horizontal = true then |
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result := Colors[0].X |
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else |
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result := Colors[Count - 1].X; |
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end; |
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procedure TItem.SetColors(X: integer; const Value: TBall); |
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begin |
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FColors[X] := Value; |
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end; |
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procedure TItem.SetLeft(const Value: integer); |
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var |
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i: integer; |
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j: integer; |
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begin |
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j := Value - Colors[0].X; |
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for i := 0 to Count - 1 do |
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Colors[i].X := Colors[i].X + j; |
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end; |
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procedure TItem.SetTop(const Value: integer); |
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var |
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i: integer; |
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j: integer; |
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begin |
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j := Value - Colors[0].Y; |
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for i := 0 to Count - 1 do |
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Colors[i].Y := Colors[i].Y + j; |
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end; |
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{ TGround } |
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procedure TGround.Assign(Source: TGround); |
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var |
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i: integer; |
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j: integer; |
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begin |
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for i := 0 to Wid - 1 do |
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for j := 0 to Hei - 1 do |
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begin |
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Strings[i, j].Color := Source[i, j].Color; |
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Strings[i, j].Index := Source[i, j].Index; |
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end; |
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end; |
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procedure TGround.Clean; |
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var |
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i: integer; |
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j: integer; |
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begin |
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for i := 0 to Wid - 1 do |
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for j := 0 to Hei - 1 do |
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FStrings[i, j].Color := clWhite; |
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end; |
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constructor TGround.Create; |
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var |
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i: integer; |
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j: integer; |
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begin |
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inherited; |
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for i := 0 to Wid - 1 do |
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for j := 0 to Hei - 1 do |
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FStrings[i, j] := TBall.Craete; |
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Clean; |
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end; |
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destructor TGround.Destroy; |
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var |
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i: integer; |
| 307 |
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j: integer; |
| 308 |
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begin |
| 309 |
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for i := 0 to Wid - 1 do |
| 310 |
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for j := 0 to Hei - 1 do |
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FStrings[i, j].Free; |
| 312 |
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inherited; |
| 313 |
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end; |
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| 315 |
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function TGround.GetStrings(X, Y: integer): TBall; |
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begin |
| 317 |
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if (X < 0) or (Wid - 1 < X) or (Y < 0) or (Hei - 1 < Y) then |
| 318 |
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result := nil |
| 319 |
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else |
| 320 |
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result := FStrings[X, Y]; |
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end; |
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| 323 |
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procedure TGround.SetStrings(X, Y: integer; const Value: TBall); |
| 324 |
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begin |
| 325 |
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FStrings[X, Y] := Value; |
| 326 |
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end; |
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| 328 |
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procedure TForm1.ApplicationEvents1Idle(Sender: TObject; var Done: Boolean); |
| 329 |
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begin |
| 330 |
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if Player1.State <> Stop then |
| 331 |
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begin |
| 332 |
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if Player2.State = Stop then |
| 333 |
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begin |
| 334 |
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TextMessage := 'Player1 WIN !!'; |
| 335 |
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Player1.State := Stop; |
| 336 |
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end; |
| 337 |
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Player1.Execute; |
| 338 |
yamat0jp |
5 |
if Player1.Sleeps = true then |
| 339 |
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Sleep(100) |
| 340 |
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else |
| 341 |
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Player1.Sleeps:=true; |
| 342 |
yamat0jp |
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FormPaint(Player1); |
| 343 |
yamat0jp |
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Done := false; |
| 344 |
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end |
| 345 |
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else if Player2.State <> Stop then |
| 346 |
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begin |
| 347 |
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TextMessage := 'Player2 WIN !!'; |
| 348 |
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Player2.State := Stop; |
| 349 |
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end; |
| 350 |
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end; |
| 351 |
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| 352 |
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procedure TForm1.Close1Click(Sender: TObject); |
| 353 |
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begin |
| 354 |
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Close; |
| 355 |
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end; |
| 356 |
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| 357 |
yamat0jp |
4 |
procedure TForm1.CreateOjama(Sender: TObject; aCount: integer; |
| 358 |
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const Text: string); |
| 359 |
yamat0jp |
1 |
begin |
| 360 |
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if Sender = Player1 then |
| 361 |
yamat0jp |
4 |
if aCount = 0 then |
| 362 |
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TextMessage := 'Player2 WIN !!' |
| 363 |
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else |
| 364 |
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Player2.Make(aCount) |
| 365 |
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else if aCount = 0 then |
| 366 |
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TextMessage := 'Player1 WIN !!' |
| 367 |
yamat0jp |
1 |
else |
| 368 |
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Player1.Make(aCount); |
| 369 |
yamat0jp |
4 |
if aCount > 0 then |
| 370 |
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TextMessage := Text; |
| 371 |
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Buffer.Canvas.Font.Color := (Sender as TPlayer).TextColor; |
| 372 |
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Limit := Time + 1 / (24 * 60 * 60); |
| 373 |
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Paint; |
| 374 |
yamat0jp |
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end; |
| 375 |
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| 376 |
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procedure TForm1.FormCreate(Sender: TObject); |
| 377 |
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begin |
| 378 |
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Buffer := TBitmap.Create; |
| 379 |
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Player1 := TPlayer.Create; |
| 380 |
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Player2 := TPlayer.Create; |
| 381 |
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Player2.Ground.Left := Player1.Ground.Left + (Size + 2) * Wid; |
| 382 |
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Player1.OnCreateOjama := CreateOjama; |
| 383 |
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Player2.OnCreateOjama := CreateOjama; |
| 384 |
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Player1.OnScore := PlayerScore; |
| 385 |
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Player2.OnScore := PlayerScore; |
| 386 |
yamat0jp |
3 |
Player1.Name := 'Player1'; |
| 387 |
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Player2.Name := 'Player2'; |
| 388 |
yamat0jp |
1 |
Rensa := TRensa.Create; |
| 389 |
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Player1.Com := true; { ComPlay } |
| 390 |
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Player11.Checked := Player1.Com; |
| 391 |
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Player1.Start; |
| 392 |
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Buffer.Width := Player2.Ground.Left + Size * Wid; |
| 393 |
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Buffer.Height := Hei * Size; |
| 394 |
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Buffer.Canvas.Brush.Color := Color; |
| 395 |
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Buffer.Canvas.FillRect(Rect(0, 0, Buffer.Width, Buffer.Height)); |
| 396 |
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Buffer.Canvas.Font.Style := [fsBold]; |
| 397 |
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end; |
| 398 |
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| 399 |
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procedure TForm1.FormDestroy(Sender: TObject); |
| 400 |
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begin |
| 401 |
|
|
Rensa.Terminate; |
| 402 |
|
|
Rensa.WaitFor; |
| 403 |
|
|
Rensa.Free; |
| 404 |
|
|
Buffer.Free; |
| 405 |
|
|
Player1.Free; |
| 406 |
|
|
Player2.Free; |
| 407 |
|
|
end; |
| 408 |
|
|
|
| 409 |
|
|
procedure TForm1.FormKeyDown(Sender: TObject; var Key: Word; |
| 410 |
|
|
Shift: TShiftState); |
| 411 |
|
|
begin |
| 412 |
|
|
if Key = VK_ESCAPE then |
| 413 |
|
|
Close; |
| 414 |
|
|
if (Player1.State = Stop) and (Player2.State = Stop) then |
| 415 |
|
|
begin |
| 416 |
|
|
Player1.Start(true); |
| 417 |
|
|
Player2.Start(true); |
| 418 |
|
|
Buffer.Canvas.Brush.Color := Color; |
| 419 |
|
|
Buffer.Canvas.FillRect(Rect(0, 0, Buffer.Width, Buffer.Height)); |
| 420 |
yamat0jp |
3 |
Limit := 0; |
| 421 |
yamat0jp |
1 |
Exit; |
| 422 |
|
|
end; |
| 423 |
yamat0jp |
3 |
if (Player1.Com = false) and (Player1.State = Down) then |
| 424 |
|
|
begin |
| 425 |
|
|
case Key of |
| 426 |
|
|
VK_DOWN: |
| 427 |
yamat0jp |
1 |
Player1.State := Shoot; |
| 428 |
yamat0jp |
3 |
VK_UP: |
| 429 |
|
|
Player1.Turn; |
| 430 |
|
|
VK_LEFT: |
| 431 |
|
|
Player1.Move(TDirector.Left); |
| 432 |
|
|
VK_RIGHT: |
| 433 |
|
|
Player1.Move(Right); |
| 434 |
|
|
end; |
| 435 |
|
|
Paint; |
| 436 |
yamat0jp |
1 |
end; |
| 437 |
|
|
end; |
| 438 |
|
|
|
| 439 |
|
|
procedure TForm1.FormPaint(Sender: TObject); |
| 440 |
|
|
var |
| 441 |
|
|
i: integer; |
| 442 |
|
|
s: TGround; |
| 443 |
yamat0jp |
4 |
t: TPlayer; |
| 444 |
yamat0jp |
1 |
|
| 445 |
|
|
procedure GroundDraw; |
| 446 |
|
|
var |
| 447 |
|
|
i: integer; |
| 448 |
|
|
j: integer; |
| 449 |
|
|
procedure Small(X, Y: integer); |
| 450 |
|
|
const |
| 451 |
yamat0jp |
2 |
a = Size div 8; |
| 452 |
yamat0jp |
1 |
begin |
| 453 |
|
|
Buffer.Canvas.Ellipse(X - a, Y - a, X + a, Y + a); |
| 454 |
|
|
end; |
| 455 |
|
|
|
| 456 |
|
|
begin |
| 457 |
|
|
for i := 0 to Wid - 1 do |
| 458 |
|
|
for j := 0 to Hei - 1 do |
| 459 |
|
|
if s[i, j].Color <> clWhite then |
| 460 |
|
|
begin |
| 461 |
|
|
Buffer.Canvas.Brush.Color := s[i, j].Color; |
| 462 |
|
|
if s[i, j].Index = -1 then |
| 463 |
|
|
begin |
| 464 |
|
|
Small(s.Left + i * Size, s.Top + j * Size); |
| 465 |
|
|
Small(s.Left + (i + 1) * Size, s.Top + j * Size); |
| 466 |
|
|
Small(s.Left + i * Size, s.Top + (j + 1) * Size); |
| 467 |
|
|
Small(s.Left + (i + 1) * Size, s.Top + (j + 1) * Size); |
| 468 |
|
|
Small(s.Left + i * Size + (Size div 2), |
| 469 |
|
|
s.Top + j * Size + (Size div 2)); |
| 470 |
|
|
end |
| 471 |
|
|
else |
| 472 |
|
|
Buffer.Canvas.Ellipse(s.Left + i * Size, s.Top + j * Size, |
| 473 |
|
|
s.Left + (i + 1) * Size, s.Top + (j + 1) * Size); |
| 474 |
|
|
end; |
| 475 |
|
|
end; |
| 476 |
|
|
|
| 477 |
|
|
procedure OjamaDraw(aPlayer: TPlayer); |
| 478 |
|
|
var |
| 479 |
|
|
i: integer; |
| 480 |
|
|
t: TBall; |
| 481 |
|
|
begin |
| 482 |
|
|
if aPlayer.State <> Ojama then |
| 483 |
|
|
Exit; |
| 484 |
|
|
Buffer.Canvas.Brush.Color := clGray; |
| 485 |
|
|
for i := 0 to aPlayer.OjamaList.Count - 1 do |
| 486 |
|
|
begin |
| 487 |
|
|
t := aPlayer.OjamaList[i]; |
| 488 |
|
|
Buffer.Canvas.Ellipse(s.Left + t.X * Size, s.Top + t.Y * Size, |
| 489 |
|
|
s.Left + (t.X + 1) * Size, s.Top + (t.Y + 1) * Size); |
| 490 |
|
|
end; |
| 491 |
|
|
end; |
| 492 |
|
|
|
| 493 |
|
|
procedure ItemDraw(aItem: TItem); |
| 494 |
|
|
var |
| 495 |
|
|
k: integer; |
| 496 |
|
|
begin |
| 497 |
|
|
with aItem do |
| 498 |
|
|
begin |
| 499 |
|
|
if Visible = false then |
| 500 |
|
|
Exit; |
| 501 |
|
|
for k := 0 to Count - 1 do |
| 502 |
|
|
begin |
| 503 |
|
|
Buffer.Canvas.Brush.Color := Colors[k].Color; |
| 504 |
|
|
Buffer.Canvas.Ellipse(s.Left + Colors[k].X * Size, |
| 505 |
|
|
s.Top + Colors[k].Y * Size, s.Left + (Colors[k].X + 1) * Size, |
| 506 |
|
|
s.Top + (Colors[k].Y + 1) * Size); |
| 507 |
|
|
end; |
| 508 |
|
|
end; |
| 509 |
|
|
end; |
| 510 |
|
|
|
| 511 |
|
|
procedure Main; |
| 512 |
|
|
begin |
| 513 |
|
|
Buffer.Canvas.FillRect(Rect(s.Left, s.Top, s.Left + Wid * Size, |
| 514 |
|
|
s.Top + Hei * Size)); |
| 515 |
|
|
GroundDraw; |
| 516 |
|
|
end; |
| 517 |
|
|
|
| 518 |
|
|
begin |
| 519 |
|
|
Buffer.Canvas.Brush.Color := Color; |
| 520 |
|
|
Buffer.Canvas.FillRect(Rect(Player1.Ground.Left + Wid * Size, 0, |
| 521 |
|
|
Player2.Ground.Left, Hei * Size)); |
| 522 |
|
|
Buffer.Canvas.Brush.Color := clWhite; |
| 523 |
yamat0jp |
4 |
if Sender is TPlayer then |
| 524 |
yamat0jp |
1 |
begin |
| 525 |
yamat0jp |
4 |
t:=Sender as TPlayer; |
| 526 |
|
|
s := t.Ground; |
| 527 |
yamat0jp |
1 |
Main; |
| 528 |
yamat0jp |
4 |
ItemDraw(t.Item); |
| 529 |
|
|
OjamaDraw(t); |
| 530 |
yamat0jp |
1 |
end |
| 531 |
|
|
else |
| 532 |
|
|
begin |
| 533 |
|
|
s := Player1.Ground; |
| 534 |
|
|
Main; |
| 535 |
|
|
ItemDraw(Player1.Item); |
| 536 |
|
|
OjamaDraw(Player1); |
| 537 |
yamat0jp |
3 |
Buffer.Canvas.Brush.Color := clWhite; |
| 538 |
|
|
s := Player2.Ground; |
| 539 |
|
|
Main; |
| 540 |
|
|
ItemDraw(Player2.Item); |
| 541 |
|
|
OjamaDraw(Player2); |
| 542 |
yamat0jp |
1 |
end; |
| 543 |
yamat0jp |
3 |
if Limit > 0 then |
| 544 |
yamat0jp |
1 |
begin |
| 545 |
|
|
i := (Buffer.Width - Buffer.Canvas.TextWidth(TextMessage)) div 2; |
| 546 |
|
|
Buffer.Canvas.Brush.Color := Color; |
| 547 |
|
|
Buffer.Canvas.TextOut(i, 0, TextMessage); |
| 548 |
yamat0jp |
3 |
if Time > Limit then |
| 549 |
|
|
begin |
| 550 |
|
|
Limit := 0; |
| 551 |
yamat0jp |
4 |
Paint; |
| 552 |
yamat0jp |
3 |
end; |
| 553 |
yamat0jp |
1 |
end; |
| 554 |
|
|
Canvas.Draw(100, 50, Buffer); |
| 555 |
|
|
end; |
| 556 |
|
|
|
| 557 |
|
|
procedure TForm1.Player11Click(Sender: TObject); |
| 558 |
|
|
begin |
| 559 |
|
|
Player11.Checked := not Player11.Checked; |
| 560 |
|
|
Player1.Com := Player11.Checked; |
| 561 |
|
|
Start1Click(Sender); |
| 562 |
|
|
end; |
| 563 |
|
|
|
| 564 |
|
|
procedure TForm1.PlayerScore(Sender: TObject; const GameParam: TGameParam; |
| 565 |
|
|
var Score: integer); |
| 566 |
|
|
begin |
| 567 |
|
|
with GameParam do |
| 568 |
yamat0jp |
3 |
Score := Rensa * Rensa * 10 + Group * Group * 15; |
| 569 |
yamat0jp |
1 |
end; |
| 570 |
|
|
|
| 571 |
|
|
procedure TForm1.Start1Click(Sender: TObject); |
| 572 |
|
|
begin |
| 573 |
|
|
Rensa.Terminate; |
| 574 |
|
|
Rensa.WaitFor; |
| 575 |
|
|
Rensa.Free; |
| 576 |
|
|
Rensa := TRensa.Create; |
| 577 |
|
|
Player1.Start(true); |
| 578 |
|
|
end; |
| 579 |
|
|
|
| 580 |
|
|
{ TPlayer } |
| 581 |
|
|
|
| 582 |
|
|
constructor TPlayer.Create; |
| 583 |
|
|
begin |
| 584 |
|
|
State := TState.Stop; |
| 585 |
|
|
Item := TItem.Create; |
| 586 |
|
|
Temp := TItem.Create; |
| 587 |
|
|
Test := TItem.Create; |
| 588 |
|
|
Ground := TGround.Create; |
| 589 |
|
|
OjamaList := TList.Create; |
| 590 |
|
|
end; |
| 591 |
|
|
|
| 592 |
|
|
destructor TPlayer.Destroy; |
| 593 |
|
|
begin |
| 594 |
|
|
Item.Free; |
| 595 |
|
|
Temp.Free; |
| 596 |
|
|
Test.Free; |
| 597 |
|
|
Ground.Free; |
| 598 |
|
|
OjamaClean; |
| 599 |
|
|
OjamaList.Free; |
| 600 |
|
|
inherited; |
| 601 |
|
|
end; |
| 602 |
|
|
|
| 603 |
|
|
procedure TPlayer.Make(aCount: integer); |
| 604 |
|
|
var |
| 605 |
|
|
i: integer; |
| 606 |
|
|
s: TBall; |
| 607 |
|
|
j, k, m: integer; |
| 608 |
|
|
t: TStringList; |
| 609 |
|
|
function Full: Boolean; |
| 610 |
|
|
var |
| 611 |
|
|
n: integer; |
| 612 |
|
|
p: integer; |
| 613 |
|
|
begin |
| 614 |
|
|
p := 0; |
| 615 |
|
|
for n := 0 to OjamaList.Count - 1 do |
| 616 |
|
|
begin |
| 617 |
|
|
s := OjamaList[n]; |
| 618 |
|
|
if s.Y = m then |
| 619 |
|
|
inc(p); |
| 620 |
|
|
end; |
| 621 |
|
|
result := p = Wid; |
| 622 |
|
|
end; |
| 623 |
|
|
|
| 624 |
|
|
begin |
| 625 |
|
|
if aCount = 0 then |
| 626 |
|
|
Exit; |
| 627 |
|
|
for i := OjamaList.Count - 1 downto 0 do |
| 628 |
|
|
begin |
| 629 |
|
|
s := OjamaList[i]; |
| 630 |
|
|
if (s.Y < 0) and (aCount > 0) then |
| 631 |
|
|
begin |
| 632 |
|
|
s.Free; |
| 633 |
|
|
OjamaList.Delete(i); |
| 634 |
|
|
dec(aCount); |
| 635 |
|
|
end |
| 636 |
|
|
else |
| 637 |
|
|
begin |
| 638 |
|
|
m := s.Y - 1; |
| 639 |
|
|
break; |
| 640 |
|
|
end; |
| 641 |
|
|
end; |
| 642 |
|
|
j := 0; |
| 643 |
|
|
while aCount >= Wid do |
| 644 |
|
|
begin |
| 645 |
|
|
for i := 0 to Wid - 1 do |
| 646 |
|
|
begin |
| 647 |
|
|
s := TBall.Craete; |
| 648 |
|
|
s.X := i; |
| 649 |
|
|
s.Y := j; |
| 650 |
|
|
s.Color := clGray; |
| 651 |
|
|
OjamaList.Add(s); |
| 652 |
|
|
end; |
| 653 |
|
|
dec(aCount, Wid); |
| 654 |
|
|
dec(j); |
| 655 |
|
|
end; |
| 656 |
|
|
t := TStringList.Create; |
| 657 |
|
|
try |
| 658 |
|
|
for i := 0 to Wid - 1 do |
| 659 |
|
|
t.Add(IntToStr(i)); |
| 660 |
|
|
Randomize; |
| 661 |
|
|
for i := 1 to aCount do |
| 662 |
|
|
begin |
| 663 |
|
|
k := Random(t.Count); |
| 664 |
|
|
s := TBall.Create; |
| 665 |
|
|
s.X := StrToInt(t[k]); |
| 666 |
|
|
s.Y := j; |
| 667 |
|
|
s.Color := clGray; |
| 668 |
|
|
t.Delete(k); |
| 669 |
|
|
OjamaList.Add(s); |
| 670 |
|
|
if Full = true then |
| 671 |
|
|
dec(j); |
| 672 |
|
|
end; |
| 673 |
|
|
finally |
| 674 |
|
|
t.Free; |
| 675 |
|
|
end; |
| 676 |
|
|
end; |
| 677 |
|
|
|
| 678 |
|
|
function TPlayer.Move(Dir: TDirector): Boolean; |
| 679 |
|
|
var |
| 680 |
|
|
i: integer; |
| 681 |
|
|
s: TItem; |
| 682 |
|
|
begin |
| 683 |
|
|
result := true; |
| 684 |
|
|
s := TItem.Create; |
| 685 |
|
|
try |
| 686 |
|
|
s.Assign(Item); |
| 687 |
|
|
case Dir of |
| 688 |
|
|
Under: |
| 689 |
|
|
begin |
| 690 |
|
|
for i := 0 to Count - 1 do |
| 691 |
|
|
s.Colors[i].Y := s.Colors[i].Y + 1; |
| 692 |
|
|
if Check(s) = true then |
| 693 |
|
|
Item.Assign(s) |
| 694 |
|
|
else |
| 695 |
|
|
begin |
| 696 |
|
|
State := Sys; |
| 697 |
|
|
GameParam.Rensa := 0; |
| 698 |
|
|
Item.Visible := false; |
| 699 |
|
|
for i := 0 to Count - 1 do |
| 700 |
|
|
Ground[Item.Colors[i].X, Item.Colors[i].Y].Color := |
| 701 |
|
|
Item.Colors[i].Color; |
| 702 |
|
|
result := false; |
| 703 |
|
|
end; |
| 704 |
|
|
end; |
| 705 |
|
|
Left: |
| 706 |
|
|
begin |
| 707 |
|
|
for i := 0 to Count - 1 do |
| 708 |
|
|
s.Colors[i].X := s.Colors[i].X - 1; |
| 709 |
|
|
if Check(s) = true then |
| 710 |
|
|
Item.Assign(s) |
| 711 |
|
|
else |
| 712 |
|
|
result := false; |
| 713 |
|
|
end; |
| 714 |
|
|
Right: |
| 715 |
|
|
begin |
| 716 |
|
|
for i := 0 to Count - 1 do |
| 717 |
|
|
s.Colors[i].X := s.Colors[i].X + 1; |
| 718 |
|
|
if Check(s) = true then |
| 719 |
|
|
Item.Assign(s) |
| 720 |
|
|
else |
| 721 |
|
|
result := false; |
| 722 |
|
|
end; |
| 723 |
|
|
end; |
| 724 |
|
|
finally |
| 725 |
|
|
s.Free; |
| 726 |
|
|
end; |
| 727 |
|
|
end; |
| 728 |
|
|
|
| 729 |
|
|
procedure TPlayer.OjamaClean; |
| 730 |
|
|
var |
| 731 |
|
|
i: integer; |
| 732 |
|
|
s: TBall; |
| 733 |
|
|
begin |
| 734 |
|
|
for i := 0 to OjamaList.Count - 1 do |
| 735 |
|
|
begin |
| 736 |
|
|
s := OjamaList[i]; |
| 737 |
|
|
s.Free; |
| 738 |
|
|
end; |
| 739 |
|
|
OjamaList.Clear; |
| 740 |
|
|
end; |
| 741 |
|
|
|
| 742 |
|
|
function TPlayer.Remove: Boolean; |
| 743 |
|
|
var |
| 744 |
|
|
Index: integer; |
| 745 |
|
|
s: TColor; |
| 746 |
|
|
i: integer; |
| 747 |
|
|
j: integer; |
| 748 |
|
|
function MapIndex(X, Y: integer): Boolean; |
| 749 |
|
|
var |
| 750 |
|
|
p: TBall; |
| 751 |
|
|
begin |
| 752 |
|
|
result := true; |
| 753 |
|
|
if (Ground[X, Y] = nil) or (Ground[X, Y].Color = clGray) then |
| 754 |
|
|
begin |
| 755 |
|
|
result := false; |
| 756 |
|
|
Exit; |
| 757 |
|
|
end; |
| 758 |
|
|
if Ground[X, Y].Color = s then |
| 759 |
|
|
begin |
| 760 |
|
|
p := Ground[X, Y]; |
| 761 |
|
|
if (p.Index = 0) and (p.Color = s) then |
| 762 |
|
|
begin |
| 763 |
|
|
Ground[X, Y].Index := Index; |
| 764 |
|
|
MapIndex(X - 1, Y - 1); |
| 765 |
|
|
MapIndex(X, Y - 1); |
| 766 |
|
|
MapIndex(X + 1, Y - 1); |
| 767 |
|
|
MapIndex(X - 1, Y); |
| 768 |
|
|
MapIndex(X + 1, Y); |
| 769 |
|
|
MapIndex(X - 1, Y + 1); |
| 770 |
|
|
MapIndex(X, Y + 1); |
| 771 |
|
|
MapIndex(X + 1, Y + 1); |
| 772 |
|
|
end |
| 773 |
|
|
else |
| 774 |
|
|
result := false; |
| 775 |
|
|
end; |
| 776 |
|
|
end; |
| 777 |
|
|
function CheckIndex(X: integer): integer; |
| 778 |
|
|
var |
| 779 |
|
|
m, n: integer; |
| 780 |
|
|
begin |
| 781 |
|
|
result := 0; |
| 782 |
|
|
for m := 0 to Wid - 1 do |
| 783 |
|
|
for n := 0 to Hei - 1 do |
| 784 |
|
|
if Ground[m, n].Index = X then |
| 785 |
|
|
inc(result); |
| 786 |
|
|
end; |
| 787 |
|
|
procedure DeleteOjama(const Ojama: array of TBall); |
| 788 |
|
|
var |
| 789 |
|
|
m: integer; |
| 790 |
|
|
begin |
| 791 |
|
|
for m := Low(Ojama) to High(Ojama) do |
| 792 |
|
|
if (Ojama[m] <> nil) and (Ojama[m].Color = clGray) then |
| 793 |
|
|
Ojama[m].Color := clWhite; |
| 794 |
|
|
end; |
| 795 |
|
|
procedure Delete(X: integer); |
| 796 |
|
|
var |
| 797 |
|
|
m, n: integer; |
| 798 |
|
|
begin |
| 799 |
|
|
for m := 0 to Wid - 1 do |
| 800 |
|
|
for n := 0 to Hei - 1 do |
| 801 |
|
|
if Ground[m, n].Index = X then |
| 802 |
|
|
begin |
| 803 |
|
|
if BackGround = true then |
| 804 |
|
|
Ground[m, n].Color := clWhite |
| 805 |
|
|
else |
| 806 |
|
|
Ground[m, n].Index := -1; |
| 807 |
|
|
DeleteOjama([Ground[m - 1, n], Ground[m + 1, n], Ground[m, n - 1], |
| 808 |
|
|
Ground[m, n + 1]]); |
| 809 |
|
|
end; |
| 810 |
|
|
end; |
| 811 |
|
|
|
| 812 |
|
|
begin |
| 813 |
|
|
for i := 0 to Wid - 1 do |
| 814 |
|
|
for j := 0 to Hei - 1 do |
| 815 |
|
|
Ground[i, j].Index := 0; |
| 816 |
|
|
Index := 1; |
| 817 |
|
|
for i := 0 to Wid - 1 do |
| 818 |
|
|
for j := 0 to Hei - 1 do |
| 819 |
|
|
begin |
| 820 |
|
|
s := Ground[i, j].Color; |
| 821 |
|
|
if (s <> clWhite) and (s <> OjamaColor) then |
| 822 |
|
|
if MapIndex(i, j) = true then |
| 823 |
|
|
inc(Index); |
| 824 |
|
|
end; |
| 825 |
|
|
GameParam.Kazu := 0; |
| 826 |
|
|
Score := 0; |
| 827 |
|
|
result := false; |
| 828 |
|
|
for i := 1 to Index do |
| 829 |
|
|
begin |
| 830 |
|
|
j := CheckIndex(i); |
| 831 |
|
|
if j = 3 then |
| 832 |
|
|
inc(GameParam.Group); |
| 833 |
|
|
if j >= 4 then |
| 834 |
|
|
begin |
| 835 |
|
|
inc(GameParam.Kazu, j); |
| 836 |
|
|
inc(GameParam.Rensa); |
| 837 |
|
|
inc(Score, 5 * j); |
| 838 |
|
|
Delete(i); |
| 839 |
|
|
result := true; |
| 840 |
|
|
end; |
| 841 |
|
|
inc(Score, GameParam.Rensa * 10); |
| 842 |
|
|
if Assigned(FOnScoreEvent) = true then |
| 843 |
|
|
FOnScoreEvent(Self, GameParam, Score); |
| 844 |
|
|
end; |
| 845 |
|
|
end; |
| 846 |
|
|
|
| 847 |
|
|
function TPlayer.Drop: Boolean; |
| 848 |
|
|
var |
| 849 |
|
|
i: integer; |
| 850 |
|
|
j: integer; |
| 851 |
|
|
k: integer; |
| 852 |
|
|
begin |
| 853 |
|
|
result := false; |
| 854 |
|
|
for i := 0 to Wid - 1 do |
| 855 |
|
|
for j := Hei - 1 downto 1 do |
| 856 |
|
|
if Ground[i, j].Color = clWhite then |
| 857 |
|
|
begin |
| 858 |
|
|
for k := j downto 1 do |
| 859 |
|
|
begin |
| 860 |
|
|
Ground[i, k].Color := Ground[i, k - 1].Color; |
| 861 |
|
|
Ground[i, k].Index := Ground[i, k - 1].Index; |
| 862 |
|
|
if Ground[i, k].Color <> clWhite then |
| 863 |
|
|
result := true; |
| 864 |
|
|
end; |
| 865 |
|
|
Ground[i, 0].Color := clWhite; |
| 866 |
|
|
Ground[i, 0].Index := 0; |
| 867 |
|
|
end; |
| 868 |
|
|
end; |
| 869 |
|
|
|
| 870 |
|
|
procedure TPlayer.Execute; |
| 871 |
|
|
function Same: Boolean; |
| 872 |
|
|
var |
| 873 |
|
|
k: integer; |
| 874 |
|
|
begin |
| 875 |
|
|
result := true; |
| 876 |
|
|
for k := 0 to Count - 1 do |
| 877 |
|
|
if Item.Colors[k].Color <> Test.Colors[k].Color then |
| 878 |
|
|
begin |
| 879 |
|
|
result := false; |
| 880 |
|
|
break; |
| 881 |
|
|
end; |
| 882 |
|
|
end; |
| 883 |
|
|
|
| 884 |
|
|
var |
| 885 |
|
|
i, j: integer; |
| 886 |
|
|
s: TBall; |
| 887 |
|
|
begin |
| 888 |
|
|
case State of |
| 889 |
|
|
Down: |
| 890 |
|
|
if Com = true then |
| 891 |
|
|
begin |
| 892 |
|
|
if (Item.Horizontal <> Test.Horizontal) or (Same = false) then |
| 893 |
|
|
Turn |
| 894 |
|
|
else if Item.Left = Test.Left then |
| 895 |
|
|
State := Shoot |
| 896 |
|
|
else if Item.Left < Test.Left then |
| 897 |
|
|
Item.Left := Item.Left + 1 |
| 898 |
|
|
else |
| 899 |
|
|
Item.Left := Item.Left - 1; |
| 900 |
|
|
end |
| 901 |
|
|
else |
| 902 |
|
|
begin |
| 903 |
|
|
Move(Under); |
| 904 |
yamat0jp |
5 |
for i := 1 to 10 do |
| 905 |
yamat0jp |
2 |
begin |
| 906 |
yamat0jp |
5 |
Sleep(30); |
| 907 |
yamat0jp |
2 |
Application.ProcessMessages; |
| 908 |
yamat0jp |
3 |
if State <> Down then |
| 909 |
|
|
break; |
| 910 |
yamat0jp |
2 |
end; |
| 911 |
yamat0jp |
5 |
Sleeps:=false; |
| 912 |
yamat0jp |
1 |
end; |
| 913 |
|
|
Shoot: |
| 914 |
|
|
Move(Under); |
| 915 |
|
|
Sys: |
| 916 |
yamat0jp |
5 |
if Drop = false then |
| 917 |
yamat0jp |
1 |
begin |
| 918 |
yamat0jp |
5 |
Sleeps:=false; |
| 919 |
|
|
if Remove = true then |
| 920 |
|
|
begin |
| 921 |
|
|
State := Effect; |
| 922 |
|
|
EffectCount := 1; |
| 923 |
|
|
end |
| 924 |
|
|
else |
| 925 |
|
|
begin |
| 926 |
|
|
State := Ojama; |
| 927 |
|
|
if Assigned(FOnCreateOjama) = true then |
| 928 |
|
|
if Zenkesi = true then |
| 929 |
|
|
FOnCreateOjama(Self, 2 * Wid, '**�S����**') |
| 930 |
|
|
else if GameParam.Rensa > 1 then |
| 931 |
|
|
FOnCreateOjama(Self, GameParam.Rensa - 1, |
| 932 |
|
|
Name + Format(' %d �A��', [GameParam.Rensa])); |
| 933 |
|
|
end; |
| 934 |
yamat0jp |
1 |
end; |
| 935 |
|
|
Effect: |
| 936 |
|
|
begin |
| 937 |
|
|
case EffectCount of |
| 938 |
|
|
0: |
| 939 |
|
|
State := Sys; |
| 940 |
|
|
1: |
| 941 |
|
|
for i := 0 to Wid - 1 do |
| 942 |
|
|
for j := 0 to Hei - 1 do |
| 943 |
|
|
if Ground[i, j].Index = -1 then |
| 944 |
|
|
begin |
| 945 |
|
|
Ground[i, j].Color := clWhite; |
| 946 |
|
|
Ground[i, j].Index := 0; |
| 947 |
|
|
end; |
| 948 |
|
|
end; |
| 949 |
|
|
dec(EffectCount); |
| 950 |
|
|
end; |
| 951 |
|
|
Ojama: |
| 952 |
|
|
if OjamaList.Count = 0 then |
| 953 |
yamat0jp |
5 |
begin |
| 954 |
|
|
Start; |
| 955 |
|
|
Sleeps:=false; |
| 956 |
|
|
end |
| 957 |
yamat0jp |
1 |
else |
| 958 |
|
|
begin |
| 959 |
|
|
for i := 0 to OjamaList.Count - 1 do |
| 960 |
|
|
begin |
| 961 |
|
|
s := OjamaList[i]; |
| 962 |
|
|
if (s.Y < Hei - 1) and |
| 963 |
|
|
((s.Y < 0) or (Ground[s.X, s.Y + 1].Color = clWhite)) then |
| 964 |
|
|
s.Y := s.Y + 1 |
| 965 |
|
|
else if (s.Y = 0) and (Ground[s.X, 0].Color <> clWhite) then |
| 966 |
|
|
begin |
| 967 |
|
|
State := Stop; |
| 968 |
yamat0jp |
5 |
Sleeps:=false; |
| 969 |
yamat0jp |
1 |
Exit; |
| 970 |
|
|
end |
| 971 |
|
|
else |
| 972 |
|
|
begin |
| 973 |
|
|
Ground[s.X, s.Y].Color := clGray; |
| 974 |
|
|
s.Color := clWhite; |
| 975 |
|
|
end; |
| 976 |
|
|
end; |
| 977 |
|
|
for i := OjamaList.Count - 1 downto 0 do |
| 978 |
|
|
begin |
| 979 |
|
|
s := OjamaList[i]; |
| 980 |
|
|
if s.Color = clWhite then |
| 981 |
|
|
begin |
| 982 |
|
|
s.Free; |
| 983 |
|
|
OjamaList.Delete(i); |
| 984 |
|
|
end; |
| 985 |
|
|
end; |
| 986 |
|
|
end; |
| 987 |
|
|
end; |
| 988 |
|
|
end; |
| 989 |
|
|
|
| 990 |
|
|
procedure TPlayer.Start(const Resume: Boolean); |
| 991 |
|
|
begin |
| 992 |
|
|
OjamaClean; |
| 993 |
|
|
if Resume = true then |
| 994 |
|
|
begin |
| 995 |
|
|
Temp.Clean; |
| 996 |
|
|
Item.Visible := false; |
| 997 |
|
|
Ground.Clean; |
| 998 |
|
|
end; |
| 999 |
|
|
Item.Assign(Temp); |
| 1000 |
|
|
Item.Visible := true; |
| 1001 |
|
|
if Check(Item) = false then |
| 1002 |
yamat0jp |
3 |
begin |
| 1003 |
|
|
State := TState.Stop; |
| 1004 |
yamat0jp |
4 |
if Assigned(FOnCreateOjama) = true then |
| 1005 |
|
|
FOnCreateOjama(Self, 0, 'Game Over'); |
| 1006 |
yamat0jp |
3 |
end |
| 1007 |
yamat0jp |
1 |
else |
| 1008 |
|
|
begin |
| 1009 |
|
|
if Com = true then |
| 1010 |
|
|
Think; |
| 1011 |
|
|
State := Down; |
| 1012 |
|
|
end; |
| 1013 |
|
|
Temp.Clean; |
| 1014 |
|
|
end; |
| 1015 |
|
|
|
| 1016 |
|
|
function TPlayer.Check(aItem: TItem): Boolean; |
| 1017 |
|
|
var |
| 1018 |
|
|
i: integer; |
| 1019 |
|
|
s: TBall; |
| 1020 |
|
|
begin |
| 1021 |
|
|
result := true; |
| 1022 |
|
|
for i := 0 to Count - 1 do |
| 1023 |
|
|
begin |
| 1024 |
|
|
s := Ground[aItem.Colors[i].X, aItem.Colors[i].Y]; |
| 1025 |
|
|
if (s = nil) or (s.Color <> clWhite) then |
| 1026 |
|
|
begin |
| 1027 |
|
|
result := false; |
| 1028 |
|
|
break; |
| 1029 |
|
|
end; |
| 1030 |
|
|
end; |
| 1031 |
|
|
end; |
| 1032 |
|
|
|
| 1033 |
|
|
procedure TPlayer.Think; |
| 1034 |
|
|
const |
| 1035 |
|
|
Hei = 100; |
| 1036 |
|
|
var |
| 1037 |
|
|
s: TGround; |
| 1038 |
|
|
i: integer; |
| 1039 |
|
|
k, m: integer; |
| 1040 |
|
|
procedure Sub; |
| 1041 |
|
|
var |
| 1042 |
|
|
j: integer; |
| 1043 |
|
|
begin |
| 1044 |
|
|
k := -1; |
| 1045 |
|
|
for j := 0 to Wid - 1 do |
| 1046 |
|
|
begin |
| 1047 |
|
|
Item.Left := j; |
| 1048 |
|
|
Item.Top := 0; |
| 1049 |
|
|
if Check(Item) = false then |
| 1050 |
|
|
continue; |
| 1051 |
|
|
while true do |
| 1052 |
|
|
if Move(Under) = false then |
| 1053 |
|
|
break; |
| 1054 |
|
|
m := 0; |
| 1055 |
|
|
while true do |
| 1056 |
|
|
if Drop = false then |
| 1057 |
|
|
begin |
| 1058 |
|
|
if Remove = false then |
| 1059 |
|
|
break; |
| 1060 |
|
|
inc(m, Score); |
| 1061 |
|
|
end; |
| 1062 |
|
|
Ground.Assign(s); |
| 1063 |
|
|
if m > k then |
| 1064 |
|
|
begin |
| 1065 |
|
|
k := m; |
| 1066 |
|
|
Test.Assign(Item); |
| 1067 |
|
|
end; |
| 1068 |
|
|
if k >= Hei then |
| 1069 |
|
|
break; |
| 1070 |
|
|
end; |
| 1071 |
|
|
end; |
| 1072 |
|
|
|
| 1073 |
|
|
begin |
| 1074 |
|
|
BackGround := true; |
| 1075 |
|
|
s := TGround.Create; |
| 1076 |
|
|
try |
| 1077 |
|
|
s.Assign(Ground); |
| 1078 |
|
|
for i := 1 to 3 do |
| 1079 |
|
|
begin |
| 1080 |
|
|
Sub; |
| 1081 |
|
|
if k >= Hei then |
| 1082 |
|
|
break; |
| 1083 |
|
|
Turn; |
| 1084 |
|
|
end; |
| 1085 |
|
|
Item.Left := pos_X; |
| 1086 |
|
|
Item.Top := 0; |
| 1087 |
|
|
Item.Visible := true; |
| 1088 |
|
|
finally |
| 1089 |
|
|
BackGround := false; |
| 1090 |
|
|
s.Free; |
| 1091 |
|
|
end; |
| 1092 |
|
|
Item.Assign(Temp); |
| 1093 |
|
|
end; |
| 1094 |
|
|
|
| 1095 |
|
|
function TPlayer.Turn(const Right: Boolean): Boolean; |
| 1096 |
|
|
var |
| 1097 |
|
|
i: integer; |
| 1098 |
|
|
s: TItem; |
| 1099 |
|
|
procedure return(var aItem: TItem); |
| 1100 |
|
|
var |
| 1101 |
|
|
p: array [0 .. Count - 1] of TColor; |
| 1102 |
|
|
j: integer; |
| 1103 |
|
|
begin |
| 1104 |
|
|
for j := 0 to Count - 1 do |
| 1105 |
|
|
p[j] := aItem.Colors[Count - j - 1].Color; |
| 1106 |
|
|
for j := 0 to Count - 1 do |
| 1107 |
|
|
aItem.Colors[j].Color := p[j]; |
| 1108 |
|
|
end; |
| 1109 |
|
|
|
| 1110 |
|
|
begin |
| 1111 |
|
|
s := TItem.Create; |
| 1112 |
|
|
try |
| 1113 |
|
|
s.Assign(Item); |
| 1114 |
|
|
s.Horizontal := not s.Horizontal; |
| 1115 |
|
|
if ((not s.Horizontal = true) and (Right = true)) or |
| 1116 |
|
|
((not s.Horizontal = false) and (Right = false)) then |
| 1117 |
|
|
return(s); |
| 1118 |
|
|
for i := 0 to Count - 1 do |
| 1119 |
|
|
begin |
| 1120 |
|
|
if s.Horizontal = true then |
| 1121 |
|
|
begin |
| 1122 |
|
|
s.Colors[i].X := s.Colors[i].X + s.Colors[0].Y - s.Colors[i].Y; |
| 1123 |
|
|
s.Colors[i].Y := s.Colors[0].Y; |
| 1124 |
|
|
end |
| 1125 |
|
|
else |
| 1126 |
|
|
begin |
| 1127 |
|
|
s.Colors[i].Y := s.Colors[i].Y + s.Colors[0].X - s.Colors[i].X; |
| 1128 |
|
|
s.Colors[i].X := s.Colors[0].X; |
| 1129 |
|
|
end; |
| 1130 |
|
|
end; |
| 1131 |
|
|
result := Check(s); |
| 1132 |
|
|
if result = true then |
| 1133 |
|
|
Item.Assign(s) |
| 1134 |
|
|
else |
| 1135 |
|
|
begin |
| 1136 |
|
|
for i := 0 to Count - 1 do |
| 1137 |
|
|
s.Colors[i].X := s.Colors[i].X + 1; |
| 1138 |
|
|
if Check(s) = true then |
| 1139 |
|
|
begin |
| 1140 |
|
|
Item.Assign(s); |
| 1141 |
|
|
result := true; |
| 1142 |
|
|
end |
| 1143 |
|
|
else |
| 1144 |
|
|
begin |
| 1145 |
|
|
for i := 0 to Count - 1 do |
| 1146 |
|
|
s.Colors[i].X := s.Colors[i].X - 2; |
| 1147 |
|
|
if Check(s) = true then |
| 1148 |
|
|
begin |
| 1149 |
|
|
Item.Assign(s); |
| 1150 |
|
|
result := true; |
| 1151 |
|
|
end |
| 1152 |
|
|
else |
| 1153 |
|
|
result := false; |
| 1154 |
|
|
end; |
| 1155 |
|
|
end; |
| 1156 |
|
|
finally |
| 1157 |
|
|
s.Free; |
| 1158 |
|
|
end; |
| 1159 |
|
|
end; |
| 1160 |
|
|
|
| 1161 |
|
|
function TPlayer.Zenkesi: Boolean; |
| 1162 |
|
|
var |
| 1163 |
|
|
i: integer; |
| 1164 |
|
|
j: integer; |
| 1165 |
|
|
begin |
| 1166 |
|
|
for i := 0 to Wid - 1 do |
| 1167 |
|
|
for j := 0 to Hei - 1 do |
| 1168 |
|
|
if (Ground[i, j].Color <> clWhite) and (Ground[i, j].Color <> clGray) then |
| 1169 |
|
|
begin |
| 1170 |
|
|
result := false; |
| 1171 |
|
|
Exit; |
| 1172 |
|
|
end; |
| 1173 |
|
|
result := true; |
| 1174 |
|
|
end; |
| 1175 |
|
|
|
| 1176 |
|
|
end. |