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revision 4 by yamat0jp, Sat Jul 11 08:02:13 2015 UTC revision 11 by yamat0jp, Mon Jul 13 11:09:42 2015 UTC
# Line 1  Line 1 
1  unit Unit1;  unit Unit1;
2    
3  interface  interface
4    
5  uses  uses
6    Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,    System.SysUtils, System.Types, System.UITypes, System.Classes,
7    Dialogs, Menus, ExtCtrls, Math;    System.Variants,
8      FMX.Types, FMX.Controls, FMX.Forms, FMX.Graphics, FMX.Dialogs, FMX.Menus,
9      System.Math, FMX.Objects, FMX.StdCtrls;
10    
11  const  const
12    Count = 8;    Count = 8;
# Line 26  type Line 28  type
28    TStoneGrid = class    TStoneGrid = class
29    private    private
30      FStrings: TGridData;      FStrings: TGridData;
31      FBuffer: array [1 .. Count * Count - 4] of TGridData;      FBuffer: array [0 .. Count * Count - 4] of TGridData;
32      FTurnNumber: integer;      FTurnNumber: integer;
33      FTurnIndex: integer;      FTurnIndex: integer;
34        FActive: Boolean;
35      function GetStrings(X, Y: integer): TStoneType;      function GetStrings(X, Y: integer): TStoneType;
36      procedure SetStrings(X, Y: integer; const Value: TStoneType);      procedure SetStrings(X, Y: integer; const Value: TStoneType);
37      procedure SetTurnNumber(const Value: integer);      procedure SetTurnNumber(const Value: integer);
38    public    public
39      procedure Clear;      procedure Clear;
40      procedure BackUp;      function CalScore(Stone: TStoneType; X, Y: integer): integer;
41      function CalScore(Player: TPlayer; X, Y: integer): integer;      function CanSetStone(Stone: TStoneType; X, Y: integer; Reverse: Boolean;
42      function CanSetStone(Player: TPlayer; X, Y: integer;        const Visible: Boolean = false): Boolean;
43        Reverse: Boolean): Boolean;      function NextStone(Stone: TStoneType): TPoint;
44      function NextStone(Player: TPlayer): TPoint;      procedure Start;
45        procedure Restart;
46        procedure Pause;
47      property Strings[X, Y: integer]: TStoneType read GetStrings      property Strings[X, Y: integer]: TStoneType read GetStrings
48        write SetStrings; default;        write SetStrings; default;
49      property TurnNumber: integer read FTurnNumber write SetTurnNumber;      property TurnNumber: integer read FTurnNumber write SetTurnNumber;
50        property Active: Boolean read FActive;
51    end;    end;
52    
53    TForm1 = class(TForm)    TForm1 = class(TForm)
54      Timer1: TTimer;      Timer1: TTimer;
55      MainMenu1: TMainMenu;      MainMenu1: TMainMenu;
56      Game1: TMenuItem;      MenuItem1: TMenuItem;
57      Start1: TMenuItem;      MenuItem2: TMenuItem;
58      N1: TMenuItem;      MenuItem3: TMenuItem;
59      End1: TMenuItem;      MenuItem4: TMenuItem;
60      Com1: TMenuItem;      MenuItem5: TMenuItem;
61      Player11: TMenuItem;      MenuItem6: TMenuItem;
62      Player21: TMenuItem;      MenuItem7: TMenuItem;
63        PaintBox1: TPaintBox;
64        MenuItem8: TMenuItem;
65        MenuItem9: TMenuItem;
66        MenuItem10: TMenuItem;
67        MenuItem11: TMenuItem;
68        MenuItem12: TMenuItem;
69      procedure FormCreate(Sender: TObject);      procedure FormCreate(Sender: TObject);
70      procedure FormDestroy(Sender: TObject);      procedure FormDestroy(Sender: TObject);
     procedure FormPaint(Sender: TObject);  
     procedure FormMouseDown(Sender: TObject; Button: TMouseButton;  
       Shift: TShiftState; X, Y: integer);  
71      procedure Timer1Timer(Sender: TObject);      procedure Timer1Timer(Sender: TObject);
72      procedure FormResize(Sender: TObject);      procedure FormResize(Sender: TObject);
73      procedure Player(Sender: TObject);      procedure MenuItem4Click(Sender: TObject);
74      procedure Start1Click(Sender: TObject);      procedure MenuItem2Click(Sender: TObject);
75      procedure End1Click(Sender: TObject);      procedure PaintBox1Tap(Sender: TObject; const Point: TPointF);
76        procedure PaintBox1MouseDown(Sender: TObject; Button: TMouseButton;
77          Shift: TShiftState; X, Y: Single);
78        procedure PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
79        procedure MenuItem6Click(Sender: TObject);
80        procedure PaintBox1Resize(Sender: TObject);
81        procedure MenuItem8Click(Sender: TObject);
82        procedure MenuItem10Click(Sender: TObject);
83        procedure MenuItem11Click(Sender: TObject);
84    private    private
85      { Private 宣言 }      { Private ?錾 }
86      StoneGrid: TStoneGrid;      StoneGrid: TStoneGrid;
87      Index: TPlayer;      Index: TPlayer;
     Active: Boolean;  
88      Size: integer;      Size: integer;
89      procedure CompStone;      procedure CompStone;
90      procedure GameStart;      procedure GameStart;
91      procedure ChangePlayer;      procedure ChangePlayer;
     procedure CheckGame;  
92    public    public
93      { Public 宣言 }      { Public ?錾 }
94    end;    end;
95    
96  var  var
# Line 86  var Line 101  var
101    
102  implementation  implementation
103    
104  {$R *.dfm}  {$R *.fmx}
105    {$R *.Windows.fmx MSWINDOWS}
106  { TStoneGrid }  { TStoneGrid }
107    
108  procedure TStoneGrid.BackUp;  function TStoneGrid.CalScore(Stone: TStoneType; X, Y: integer): integer;
 begin  
   FBuffer[FTurnNumber] := FStrings;  
   if FTurnNumber < Count * Count - 4 then  
   begin  
     inc(FTurnNumber);  
     FTurnIndex := FTurnNumber;  
     FBuffer[FTurnNumber] := FStrings;  
   end;  
 end;  
   
 function TStoneGrid.CalScore(Player: TPlayer; X, Y: integer): integer;  
109  var  var
110    i, j: integer;    i, j: integer;
111  begin  begin
112    if CanSetStone(Player, X, Y, true) = true then    if CanSetStone(Stone, X, Y, true) = true then
113    begin    begin
114      if Player = Player1 then      if Stone = stBlack then
115        Player := Player2        Stone := stWhite
116      else      else
117        Player := Player1;        Stone := stBlack;
118      result := 0;      result := 0;
119      for i := 0 to Count - 1 do      for i := 0 to Count - 1 do
120        for j := 0 to Count - 1 do        for j := 0 to Count - 1 do
121          if CanSetStone(Player, i, j, false) = true then          if CanSetStone(Stone, i, j, false) = true then
122            inc(result);            inc(result);
123      FStrings := FBuffer[FTurnNumber];      FStrings := FBuffer[FTurnIndex];
124    end    end
125    else    else
126    begin    begin
127      FStrings := FBuffer[FTurnNumber];      FStrings := FBuffer[FTurnIndex];
128      result := -1;      result := -1;
129    end;    end;
130  end;  end;
131    
132  function TStoneGrid.CanSetStone(Player: TPlayer; X, Y: integer;  function TStoneGrid.CanSetStone(Stone: TStoneType; X, Y: integer;
133    Reverse: Boolean): Boolean;    Reverse: Boolean; const Visible: Boolean): Boolean;
134  var  var
135    i: integer;    i, k: integer;
136    p: Boolean;    p: Boolean;
137      q: ^TPoint;
138      list: TList;
139    procedure Method(m, n: integer);    procedure Method(m, n: integer);
140    var    var
141      s: TStoneType;      s: TStoneType;
# Line 142  var Line 149  var
149        s := GetStrings(X + m * i, Y + n * i);        s := GetStrings(X + m * i, Y + n * i);
150        if (s = stNone) or (s = stError) then        if (s = stNone) or (s = stError) then
151          break          break
152        else if s = Player.Stone then        else if s = Stone then
153          if i > 1 then          if i > 1 then
154          begin          begin
155            result := true;            result := true;
156            if Reverse = true then            if Reverse = true then
157            begin            begin
158              for j := 1 to i - 1 do              for j := 1 to i - 1 do
159                SetStrings(X + m * j, Y + n * j, Player.Stone);              begin
160                  New(q);
161                  q^ := Point(X + m * j, Y + n * j);
162                  list.Add(q);
163                end;
164              break;              break;
165            end            end
166            else            else
# Line 166  var Line 177  var
177    end;    end;
178    
179  begin  begin
180    result := false;    list := TList.Create;
181    if GetStrings(X, Y) = stNone then    try
182    begin      result := false;
183      p := true;      p := true;
184      if Player.Stone = stBlack then      if GetStrings(X, Y) = stNone then
185      begin      begin
186        Method(-1, -1);        Method(-1, -1);
187        Method(-1, 0);        Method(-1, 0);
# Line 180  begin Line 191  begin
191        Method(1, -1);        Method(1, -1);
192        Method(1, 0);        Method(1, 0);
193        Method(1, 1);        Method(1, 1);
194        if (Reverse = true) and (result = true) then      end;
195        begin      if (Reverse = true) and (result = true) then
         SetStrings(X, Y, stBlack);  
       end;  
     end  
     else  
196      begin      begin
197        Method(-1, -1);        SetStrings(X, Y, Stone);
198        Method(-1, 0);        for i := 0 to list.Count - 1 do
       Method(-1, 1);  
       Method(0, -1);  
       Method(0, 1);  
       Method(1, -1);  
       Method(1, 0);  
       Method(1, 1);  
       if (Reverse = true) and (result = true) then  
199        begin        begin
200          Strings[X, Y] := stWhite;          if Visible = true then
201            begin
202              for k := 1 to 10 do
203              begin
204                Sleep(10);
205                Application.ProcessMessages;
206              end;
207              Form1.PaintBox1.Repaint;
208            end;
209            q := list[i];
210            SetStrings(q^.X, q^.Y, Stone);
211        end;        end;
212      end;      end;
213      finally
214        for i := 0 to list.Count - 1 do
215          Dispose(list[i]);
216        list.Free;
217      end;
218      if Visible = true then
219      begin
220        inc(FTurnIndex);
221        inc(FTurnNumber);
222        FBuffer[FTurnIndex] := FStrings;
223    end;    end;
224  end;  end;
225    
# Line 214  begin Line 234  begin
234    Strings[4, 4] := stBlack;    Strings[4, 4] := stBlack;
235    Strings[4, 3] := stWhite;    Strings[4, 3] := stWhite;
236    Strings[3, 4] := stWhite;    Strings[3, 4] := stWhite;
237    FTurnNumber := 1;    FTurnNumber := 0;
238    FTurnIndex := 1;    FTurnIndex := 0;
239      FBuffer[0] := FStrings;
240  end;  end;
241    
242  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;
# Line 226  begin Line 247  begin
247      result := stError;      result := stError;
248  end;  end;
249    
250  function TStoneGrid.NextStone(Player: TPlayer): TPoint;  function TStoneGrid.NextStone(Stone: TStoneType): TPoint;
251  var  var
252    i, j, m, n: integer;    i, j, m, n: integer;
253  begin  begin
# Line 234  begin Line 255  begin
255    for i := 0 to Count - 1 do    for i := 0 to Count - 1 do
256      for j := 0 to Count - 1 do      for j := 0 to Count - 1 do
257      begin      begin
258        m := CalScore(Player, i, j);        m := CalScore(Stone, i, j);
259        if (n = -1) or ((m > -1) and (n > m)) then        if (n = -1) or ((m > -1) and (n > m)) then
260        begin        begin
261          n := m;          n := m;
# Line 245  begin Line 266  begin
266      result := Point(-1, -1);      result := Point(-1, -1);
267  end;  end;
268    
269    procedure TStoneGrid.Pause;
270    begin
271      FActive := false;
272    end;
273    
274    procedure TStoneGrid.Restart;
275    begin
276      FActive := true;
277      FTurnIndex := FTurnNumber;
278    end;
279    
280  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);
281  begin  begin
282    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then
# Line 257  begin Line 289  begin
289      FTurnNumber := FTurnIndex      FTurnNumber := FTurnIndex
290    else    else
291      FTurnNumber := Value;      FTurnNumber := Value;
292      FActive := false;
293    FStrings := FBuffer[FTurnNumber];    FStrings := FBuffer[FTurnNumber];
294  end;  end;
295    
296    procedure TStoneGrid.Start;
297    begin
298      Clear;
299      FActive := true;
300    end;
301    
302  { TForm1 }  { TForm1 }
303    
304  procedure TForm1.ChangePlayer;  procedure TForm1.ChangePlayer;
# Line 281  var Line 320  var
320      for i := 0 to Count - 1 do      for i := 0 to Count - 1 do
321      begin      begin
322        for j := 0 to Count - 1 do        for j := 0 to Count - 1 do
323          if StoneGrid.CanSetStone(Index, i, j, false) = true then          if StoneGrid.CanSetStone(Index.Stone, i, j, false) = true then
324          begin          begin
325            result := true;            result := true;
326            break;            break;
# Line 292  var Line 331  var
331    end;    end;
332    
333  begin  begin
   StoneGrid.BackUp;  
334    Main;    Main;
335    if Execute = false then    if Execute = false then
336    begin    begin
337      Main;      Main;
338      if Execute = false then      if Execute = false then
339      begin      begin
340          StoneGrid.Pause;
341        Timer1.Enabled := false;        Timer1.Enabled := false;
       Active := false;  
342        m := 0;        m := 0;
343        n := 0;        n := 0;
344        for i := 0 to Count - 1 do        for i := 0 to Count - 1 do
# Line 317  begin Line 355  begin
355          s := 'Player2 Win:' + #13#10          s := 'Player2 Win:' + #13#10
356        else        else
357          s := 'Draw:' + #13#10;          s := 'Draw:' + #13#10;
358        Showmessage(s + '(Player1) ' + IntToStr(m) + '(Player2) ' + IntToStr(n));        Showmessage(s + '(Player1) ' + IntToStr(m) + #13#10 + '(Player2) ' +
359            IntToStr(n));
360      end;      end;
361    end;    end;
362  end;  end;
363    
 procedure TForm1.CheckGame;  
 var  
   i, j, m, n: integer;  
   s: string;  
 begin  
   m := 0;  
   n := 0;  
   for i := 0 to Count - 1 do  
     for j := 0 to Count - 1 do  
       case StoneGrid.Strings[i, j] of  
         stWhite:  
           inc(m);  
         stBlack:  
           inc(n);  
       end;  
   if (m = 0) or (n = 0) or (m + n = Count * Count) then  
   begin  
     if n > m then  
       s := 'Player1 Win' + #13#10  
     else if n < m then  
       s := 'Player2 Win' + #13#10  
     else  
       s := 'draw' + #13#10;  
     Timer1.Enabled := false;  
     Active := false;  
     Showmessage(s + '(Player1) ' + IntToStr(n) + #13#10 + '(Player2) ' +  
       IntToStr(m));  
   end  
   else  
     ChangePlayer;  
 end;  
   
364  procedure TForm1.CompStone;  procedure TForm1.CompStone;
365  var  var
366    s: TPoint;    s: TPoint;
367  begin  begin
368    s := StoneGrid.NextStone(Index);    s := StoneGrid.NextStone(Index.Stone);
369    StoneGrid.CanSetStone(Index, s.X, s.Y, true);    StoneGrid.CanSetStone(Index.Stone, s.X, s.Y, true, true);
370    FormPaint(nil);    PaintBox1.Repaint;
371    CheckGame;    ChangePlayer;
372  end;  end;
373    
374  procedure TForm1.GameStart;  procedure TForm1.GameStart;
375  begin  begin
376    StoneGrid.Clear;    StoneGrid.Start;
377    StoneGrid.BackUp;    PaintBox1.Repaint;
   FormPaint(nil);  
378    Index := Player1;    Index := Player1;
   Active := true;  
379    Timer1.Enabled := true;    Timer1.Enabled := true;
380  end;  end;
381    
382  procedure TForm1.FormCreate(Sender: TObject);  procedure TForm1.MenuItem10Click(Sender: TObject);
383    begin
384      StoneGrid.Restart;
385      Timer1.Enabled := true;
386    end;
387    
388    procedure TForm1.MenuItem11Click(Sender: TObject);
389    begin
390      Timer1.Enabled := false;
391      with StoneGrid do
392        if Sender = MenuItem11 then
393          TurnNumber := TurnNumber + 1
394        else
395          TurnNumber := TurnNumber - 1;
396      PaintBox1.Repaint;
397    end;
398    
399    procedure TForm1.MenuItem2Click(Sender: TObject);
400  begin  begin
   StoneGrid := TStoneGrid.Create;  
   Player1 := TPlayer.Create;  
   Player2 := TPlayer.Create;  
   Player1.Stone := stBlack;  
   Player2.Stone := stWhite;  
   Player2.Auto := true;  
401    GameStart;    GameStart;
402  end;  end;
403    
404  procedure TForm1.FormDestroy(Sender: TObject);  procedure TForm1.MenuItem4Click(Sender: TObject);
405  begin  begin
406    StoneGrid.Free;    Close;
407    Player1.Free;  end;
408    Player2.Free;  
409    procedure TForm1.MenuItem6Click(Sender: TObject);
410    begin
411      Player1.Auto := MenuItem6.IsChecked;
412      Player2.Auto := MenuItem7.IsChecked;
413      MenuItem10Click(Sender);
414    end;
415    
416    procedure TForm1.MenuItem8Click(Sender: TObject);
417    begin
418      StoneGrid.Pause;
419      Timer1.Enabled := false;
420  end;  end;
421    
422  procedure TForm1.FormPaint(Sender: TObject);  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
423  var  var
424    i, j: integer;    i, j: integer;
425  begin  begin
426    Canvas.Brush.Color := clWhite;    Canvas.Fill.Color := TAlphaColors.White;
427    Canvas.Rectangle(0, 0, Count * Size, Count * Size);    Canvas.FillRect(RectF(0, 0, Count * Size, Count * Size), 0, 0, [], 1);
428    for i := 0 to Count - 1 do    for i := 0 to Count do
429    begin    begin
430      Canvas.MoveTo(i * Size, 0);      Canvas.DrawLine(PointF(i * Size, 0), PointF(i * Size, Size * Count), 1);
431      Canvas.LineTo(i * Size, Size * Count);      for j := 0 to Count do
     for j := 0 to Count - 1 do  
432      begin      begin
433        Canvas.MoveTo(0, j * Size);        Canvas.DrawLine(PointF(0, j * Size), PointF(Count * Size, j * Size), 1);
       Canvas.LineTo(Count * Size, j * Size);  
434        case StoneGrid.Strings[i, j] of        case StoneGrid.Strings[i, j] of
435          stWhite:          stWhite:
436            begin            Canvas.DrawEllipse(RectF(i * Size, j * Size, (i + 1) * Size,
437              Canvas.Brush.Color := clWhite;              (j + 1) * Size), 1);
             Canvas.Ellipse(i * Size, j * Size, (i + 1) * Size, (j + 1) * Size);  
           end;  
438          stBlack:          stBlack:
439            begin            begin
440              Canvas.Brush.Color := clBlack;              Canvas.Fill.Color := TAlphaColors.Black;
441              Canvas.Ellipse(i * Size, j * Size, (i + 1) * Size, (j + 1) * Size);              Canvas.FillEllipse(RectF(i * Size, j * Size, (i + 1) * Size,
442                  (j + 1) * Size), 1);
443            end;            end;
444        end;        end;
445      end;      end;
446    end;    end;
447  end;  end;
448    
449  procedure TForm1.FormMouseDown(Sender: TObject; Button: TMouseButton;  procedure TForm1.PaintBox1Resize(Sender: TObject);
   Shift: TShiftState; X, Y: integer);  
450  begin  begin
451    if (Active = true) and (Index.Auto = false) and (X <= Count * Size) and    Size := Min(ClientWidth, ClientHeight) div Count;
452      (Y <= Count * Size) then  end;
453    
454    procedure TForm1.FormCreate(Sender: TObject);
455    begin
456      StoneGrid := TStoneGrid.Create;
457      Player1 := TPlayer.Create;
458      Player2 := TPlayer.Create;
459      Player1.Stone := stBlack;
460      Player2.Stone := stWhite;
461      Player2.Auto := true;
462      with PaintBox1.Canvas do
463    begin    begin
464      X := X div Size;      StrokeDash := TStrokeDash.Solid;
465      Y := Y div Size;      Stroke.Color := TAlphaColors.Black;
466      if StoneGrid.CanSetStone(Index, X, Y, true) = true then      StrokeThickness := 3;
     begin  
       FormPaint(Sender);  
       CheckGame;  
     end;  
467    end;    end;
468      PaintBox1Resize(Sender);
469      GameStart;
470    end;
471    
472    procedure TForm1.FormDestroy(Sender: TObject);
473    begin
474      StoneGrid.Free;
475      Player1.Free;
476      Player2.Free;
477    end;
478    
479    procedure TForm1.PaintBox1MouseDown(Sender: TObject; Button: TMouseButton;
480      Shift: TShiftState; X, Y: Single);
481    begin
482      PaintBox1Tap(Sender, PointF(X, Y));
483  end;  end;
484    
485  procedure TForm1.Timer1Timer(Sender: TObject);  procedure TForm1.Timer1Timer(Sender: TObject);
486  begin  begin
487    if (Active = true) and (Index.Auto = true) then    if (StoneGrid.Active = true) and (Index.Auto = true) then
488    begin    begin
489      Timer1.Enabled := false;      Timer1.Enabled := false;
490      CompStone;      CompStone;
# Line 451  end; Line 495  end;
495  procedure TForm1.FormResize(Sender: TObject);  procedure TForm1.FormResize(Sender: TObject);
496  begin  begin
497    Size := Min(ClientWidth, ClientHeight) div Count;    Size := Min(ClientWidth, ClientHeight) div Count;
498    FormPaint(Sender);    PaintTo(Canvas);
 end;  
   
 procedure TForm1.Player(Sender: TObject);  
 begin  
   (Sender as TMenuItem).Checked := not(Sender as TMenuItem).Checked;  
   if Sender = Player11 then  
     Player1.Auto := Player11.Checked  
   else  
     Player2.Auto := Player21.Checked;  
499  end;  end;
500    
501  procedure TForm1.Start1Click(Sender: TObject);  procedure TForm1.PaintBox1Tap(Sender: TObject; const Point: TPointF);
502  begin  begin
503    GameStart;    if Index.Auto = false then
504  end;    begin
505        MenuItem10Click(Sender);
506  procedure TForm1.End1Click(Sender: TObject);      if StoneGrid.CanSetStone(Index.Stone, Floor(Point.X / Size),
507  begin        Floor(Point.Y / Size), true, true) = true then
508    Close;      begin
509          PaintBox1.Repaint;
510          ChangePlayer;
511        end;
512      end;
513  end;  end;
514    
515  end.  end.

Legend:
Removed from v.4  
changed lines
  Added in v.11

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