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revision 13 by yamat0jp, Tue Jul 14 00:24:36 2015 UTC revision 38 by yamat0jp, Sun Aug 30 14:04:08 2015 UTC
# Line 4  interface Line 4  interface
4    
5  uses  uses
6    System.SysUtils, System.Types, System.UITypes, System.Classes,    System.SysUtils, System.Types, System.UITypes, System.Classes,
7    System.Variants,    System.Variants, Generics.Collections,
8    FMX.Types, FMX.Controls, FMX.Forms, FMX.Graphics, FMX.Dialogs, FMX.Menus,    FMX.Types, FMX.Controls, FMX.Forms, FMX.Graphics, FMX.Dialogs, FMX.Menus,
9    System.Math, FMX.Objects, FMX.StdCtrls;    System.Math, FMX.Objects, FMX.StdCtrls;
10    
11  const  const
12    Count = 8;    bmp_count = 8;
13    
14  type  type
15    TStoneType = (stNone, stWhite, stBlack, stError);    TStoneType = (stNone, stWhite, stBlack, stError, stEffect);
16    
17    TGridData = array [0 .. Count - 1] of array [0 .. Count - 1] of TStoneType;    TEffectData = record
18        X, Y: integer;
19        Left, Top: integer;
20      end;
21    
22      TGridData = record
23        Strings: array [0 .. bmp_count - 1] of array [0 .. bmp_count - 1]
24          of TStoneType;
25        Stone: TStoneType;
26      end;
27    
28    TPlayer = class    TPlayer = class(TObject)
29    private    private
30      FAuto: Boolean;      FAuto: Boolean;
31      FStone: TStoneType;      FStone: TStoneType;
# Line 25  type Line 34  type
34      property Stone: TStoneType read FStone write FStone;      property Stone: TStoneType read FStone write FStone;
35    end;    end;
36    
37    TStoneGrid = class    TStoneGrid = class(TObject)
38    private    private
39      FStrings: TGridData;      FStrings: TGridData;
40      FBuffer: array [0 .. Count * Count - 4] of TGridData;      FBuffer: array [0 .. bmp_count * bmp_count - 4] of TGridData;
41      FTurnNumber: integer;      FTurnNumber: integer;
42      FTurnIndex: integer;      FTurnIndex: integer;
43      FActive: Boolean;      FActive: Boolean;
44        FList: TList<TEffectData>;
45        FEffectStone: TStoneType;
46        FIndex_X: integer;
47        FIndex_Y: integer;
48        FGameOver: Boolean;
49      function GetStrings(X, Y: integer): TStoneType;      function GetStrings(X, Y: integer): TStoneType;
50      procedure SetStrings(X, Y: integer; const Value: TStoneType);      procedure SetStrings(X, Y: integer; const Value: TStoneType);
51      procedure SetTurnNumber(const Value: integer);      procedure SetTurnNumber(const Value: integer);
52        function GetActive: Boolean;
53        procedure SetActive(const Value: Boolean);
54        function GetStone: TStoneType;
55    public    public
56        constructor Create;
57        destructor Destroy; override;
58      procedure Clear;      procedure Clear;
59      function CalScore(Stone: TStoneType; X, Y: integer): integer;      function CalScore(Stone: TStoneType; X, Y: integer;
60          out Score: integer): Boolean;
61      function CanSetStone(Stone: TStoneType; X, Y: integer; Reverse: Boolean;      function CanSetStone(Stone: TStoneType; X, Y: integer; Reverse: Boolean;
62        const Visible: Boolean = false): Boolean;        const Visible: Boolean = false): Boolean;
63      function NextStone(Stone: TStoneType): TPoint;      function NextStone(Stone: TStoneType; var Pos: TPoint): Boolean;
64      procedure Start;      procedure Start;
65      procedure Restart;      procedure Restart;
66      procedure Pause;      procedure Pause;
67        function ListExecute: Boolean;
68        procedure GameOver;
69        procedure Paint(Canvas: TCanvas);
70        procedure ImageCount(X, Y: integer);
71        function AddScore(X, Y: integer; const NG: array of TPoint): integer;
72      property Strings[X, Y: integer]: TStoneType read GetStrings      property Strings[X, Y: integer]: TStoneType read GetStrings
73        write SetStrings; default;        write SetStrings; default;
74      property TurnNumber: integer read FTurnNumber write SetTurnNumber;      property TurnNumber: integer read FTurnNumber write SetTurnNumber;
75      property Active: Boolean read FActive;      property Active: Boolean read GetActive write SetActive;
76        property Stone: TStoneType read GetStone;
77    end;    end;
78    
79    TForm1 = class(TForm)    TForm1 = class(TForm)
# Line 66  type Line 92  type
92      MenuItem10: TMenuItem;      MenuItem10: TMenuItem;
93      MenuItem11: TMenuItem;      MenuItem11: TMenuItem;
94      MenuItem12: TMenuItem;      MenuItem12: TMenuItem;
95        Timer2: TTimer;
96        Image1: TImage;
97        Image2: TImage;
98        Image3: TImage;
99        MenuItem13: TMenuItem;
100        MenuItem14: TMenuItem;
101        MenuItem15: TMenuItem;
102      procedure FormCreate(Sender: TObject);      procedure FormCreate(Sender: TObject);
103      procedure FormDestroy(Sender: TObject);      procedure FormDestroy(Sender: TObject);
104      procedure Timer1Timer(Sender: TObject);      procedure Timer1Timer(Sender: TObject);
# Line 81  type Line 114  type
114      procedure MenuItem8Click(Sender: TObject);      procedure MenuItem8Click(Sender: TObject);
115      procedure MenuItem10Click(Sender: TObject);      procedure MenuItem10Click(Sender: TObject);
116      procedure MenuItem11Click(Sender: TObject);      procedure MenuItem11Click(Sender: TObject);
117        procedure Timer2Timer(Sender: TObject);
118    private    private
119      { Private 宣言 }      { Private 宣言 }
120      StoneGrid: TStoneGrid;      StoneGrid: TStoneGrid;
# Line 89  type Line 123  type
123      procedure CompStone;      procedure CompStone;
124      procedure GameStart;      procedure GameStart;
125      procedure ChangePlayer;      procedure ChangePlayer;
126        procedure ChMain(var CapStr: string);
127    public    public
128      { Public 宣言 }      { Public 宣言 }
129    end;    end;
# Line 103  implementation Line 138  implementation
138    
139  {$R *.fmx}  {$R *.fmx}
140  {$R *.Windows.fmx MSWINDOWS}  {$R *.Windows.fmx MSWINDOWS}
141    {$R *.XLgXhdpiTb.fmx ANDROID}
142  { TStoneGrid }  { TStoneGrid }
143    
144  function TStoneGrid.CalScore(Stone: TStoneType; X, Y: integer): integer;  function TStoneGrid.AddScore(X, Y: integer; const NG: array of TPoint): integer;
145  var  var
146    i, j: integer;    s: TPoint;
147    begin
148      result := 0;
149      for s in NG do
150        if (X = s.X) and (Y = s.Y) then
151        begin
152          result := 10;
153          break;
154        end;
155    end;
156    
157    function TStoneGrid.CalScore(Stone: TStoneType; X, Y: integer;
158      out Score: integer): Boolean;
159    var
160      loop: integer;
161    const
162      waste: array [1 .. 12] of TPoint = ((X: 1; Y: 0), (X: 6; Y: 0), (X: 0; Y: 1),
163        (X: 1; Y: 1), (X: 6; Y: 1), (X: 7; Y: 1), (X: 0; Y: 6), (X: 1; Y: 6), (X: 6;
164        Y: 6), (X: 7; Y: 6), (X: 1; Y: 7), (X: 6; Y: 7));
165      worth: array [1 .. 4] of TPoint = ((X: 0; Y: 0), (X: 7; Y: 0), (X: 0; Y: 7),
166        (X: 7; Y: 7));
167    label Last;
168      procedure Easy;
169      var
170        m, n: integer;
171      begin
172        for m := 0 to bmp_count - 1 do
173          for n := 0 to bmp_count - 1 do
174            if CanSetStone(Stone, m, n, false) = true then
175            begin
176              inc(Score);
177              inc(Score, AddScore(m, n, worth));
178            end;
179      end;
180      procedure Hard;
181      var
182        m, n: integer;
183      begin
184        if loop > 1 then
185          Exit;
186        inc(loop);
187        for m := 0 to bmp_count - 1 do
188          for n := 0 to bmp_count - 1 do
189          begin
190            if CanSetStone(Stone, m, n, true) = true then
191            begin
192              if (loop mod 2) > 0 then
193                inc(Score)
194              else
195                dec(Score);
196              case Stone of
197                stBlack:
198                  Stone := stWhite;
199                stWhite:
200                  Stone := stBlack;
201              end;
202              Hard;
203              if loop > 1 then
204              begin
205                Easy;
206                FStrings := FBuffer[FTurnIndex + loop];
207              end
208              else
209                FBuffer[FTurnIndex + loop] := FStrings;
210            end;
211          end;
212        dec(loop);
213      end;
214    
215  begin  begin
216    if CanSetStone(Stone, X, Y, true) = true then    if CanSetStone(Stone, X, Y, true) = true then
217    begin    begin
218      if Stone = stBlack then      Score := 0;
219        Stone := stWhite      result := true;
220        if FTurnIndex < 50 then
221          inc(Score, AddScore(X, Y, waste));
222        dec(Score, AddScore(X, Y, worth));
223        case Stone of
224          stBlack:
225            Stone := stWhite;
226          stWhite:
227            Stone := stBlack;
228        end;
229        if (Form1.MenuItem14.IsChecked = true) and (FTurnIndex + 2 <= 60) then
230        begin
231          loop := 0;
232          Hard;
233        end
234      else      else
235        Stone := stBlack;        Easy;
     result := 0;  
     for i := 0 to Count - 1 do  
       for j := 0 to Count - 1 do  
         if CanSetStone(Stone, i, j, false) = true then  
           inc(result);  
     FStrings := FBuffer[FTurnIndex];  
236    end    end
237    else    else
238    begin      result := false;
239      FStrings := FBuffer[FTurnIndex];    FStrings := FBuffer[FTurnIndex];
     result := -1;  
   end;  
240  end;  end;
241    
242  function TStoneGrid.CanSetStone(Stone: TStoneType; X, Y: integer;  function TStoneGrid.CanSetStone(Stone: TStoneType; X, Y: integer;
243    Reverse: Boolean; const Visible: Boolean): Boolean;    Reverse: Boolean; const Visible: Boolean): Boolean;
244  var  var
245    i, k: integer;    i: integer;
246    p: Boolean;    p: Boolean;
247    q: ^TPoint;    q: TEffectData;
   list: TList;  
248    procedure Method(m, n: integer);    procedure Method(m, n: integer);
249    var    var
250      s: TStoneType;      s: TStoneType;
251      j: integer;      j: integer;
252        k: integer;
253    begin    begin
254      if p = false then      if p = false then
255        Exit;        Exit;
# Line 147  var Line 257  var
257      while true do      while true do
258      begin      begin
259        s := GetStrings(X + m * i, Y + n * i);        s := GetStrings(X + m * i, Y + n * i);
260          if s = stEffect then
261            s := FEffectStone;
262        if (s = stNone) or (s = stError) then        if (s = stNone) or (s = stError) then
263          break          break
264        else if s = Stone then        else if s = Stone then
265          if i > 1 then          if i > 1 then
266          begin          begin
267              if (result = false) and (Reverse = true) then
268                SetStrings(X, Y, Stone);
269            result := true;            result := true;
270            if Reverse = true then            if Reverse = true then
271            begin            begin
272                Form1.PaintBox1.Repaint;
273              for j := 1 to i - 1 do              for j := 1 to i - 1 do
274              begin              begin
275                New(q);                if Visible = true then
276                q^ := Point(X + m * j, Y + n * j);                begin
277                list.Add(q);                  FEffectStone := Stone;
278                    q.Left := X + m * j;
279                    q.Top := Y + n * j;
280                    q.X := 0;
281                    q.Y := 0;
282                    FList.Add(q);
283                    SetStrings(q.Left, q.Top, stEffect);
284                    for k := 1 to 10 do
285                    begin
286                      Sleep(15);
287                      Application.ProcessMessages;
288                    end;
289                  end
290                  else
291                    SetStrings(X + m * j, Y + n * j, Stone);
292              end;              end;
293              break;              break;
294            end            end
# Line 177  var Line 306  var
306    end;    end;
307    
308  begin  begin
309    list := TList.Create;    result := false;
310    try    p := true;
311      result := false;    if GetStrings(X, Y) = stNone then
312      p := true;    begin
313      if GetStrings(X, Y) = stNone then      Method(-1, -1);
314      begin      Method(-1, 0);
315        Method(-1, -1);      Method(-1, 1);
316        Method(-1, 0);      Method(0, -1);
317        Method(-1, 1);      Method(0, 1);
318        Method(0, -1);      Method(1, -1);
319        Method(0, 1);      Method(1, 0);
320        Method(1, -1);      Method(1, 1);
       Method(1, 0);  
       Method(1, 1);  
       if (Reverse = true) and (result = true) then  
       begin  
         SetStrings(X, Y, Stone);  
         for i := 0 to list.Count - 1 do  
         begin  
           if Visible = true then  
           begin  
             for k := 1 to 10 do  
             begin  
               Sleep(10);  
               Application.ProcessMessages;  
             end;  
             Form1.PaintBox1.Repaint;  
           end;  
           q := list[i];  
           SetStrings(q^.X, q^.Y, Stone);  
         end;  
       end;  
     end;  
   finally  
     for i := 0 to list.Count - 1 do  
       Dispose(list[i]);  
     list.Free;  
   end;  
   if (Visible = true)and(result = true) then  
   begin  
     inc(FTurnIndex);  
     inc(FTurnNumber);  
     FBuffer[FTurnIndex] := FStrings;  
321    end;    end;
322  end;  end;
323    
# Line 227  procedure TStoneGrid.Clear; Line 325  procedure TStoneGrid.Clear;
325  var  var
326    i, j: integer;    i, j: integer;
327  begin  begin
328    for i := 0 to Count - 1 do    FList.Clear;
329      for j := 0 to Count - 1 do    for i := 0 to bmp_count - 1 do
330        for j := 0 to bmp_count - 1 do
331        Strings[i, j] := stNone;        Strings[i, j] := stNone;
332    Strings[3, 3] := stBlack;    Strings[3, 3] := stBlack;
333    Strings[4, 4] := stBlack;    Strings[4, 4] := stBlack;
# Line 239  begin Line 338  begin
338    FBuffer[0] := FStrings;    FBuffer[0] := FStrings;
339  end;  end;
340    
341    constructor TStoneGrid.Create;
342    begin
343      inherited;
344      FList := TList<TEffectData>.Create;
345    end;
346    
347    destructor TStoneGrid.Destroy;
348    begin
349      FList.Free;
350      inherited;
351    end;
352    
353    procedure TStoneGrid.GameOver;
354    begin
355      FGameOver := true;
356      FActive := false;
357    end;
358    
359    function TStoneGrid.GetActive: Boolean;
360    begin
361      if (FActive = true) and (FList.Count = 0) then
362        result := true
363      else
364        result := false;
365    end;
366    
367    function TStoneGrid.GetStone: TStoneType;
368    begin
369      result := FBuffer[FTurnNumber].Stone;
370    end;
371    
372  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;
373  begin  begin
374    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then    if (X >= 0) and (X < bmp_count) and (Y >= 0) and (Y < bmp_count) then
375      result := FStrings[X, Y]      result := FStrings.Strings[X, Y]
376    else    else
377      result := stError;      result := stError;
378  end;  end;
379    
380  function TStoneGrid.NextStone(Stone: TStoneType): TPoint;  procedure TStoneGrid.ImageCount(X, Y: integer);
381    begin
382      FIndex_X := X;
383      FIndex_Y := Y;
384    end;
385    
386    function TStoneGrid.ListExecute: Boolean;
387  var  var
388    i, j, m, n: integer;    i: integer;
389      s: TEffectData;
390  begin  begin
391    n := -1;    if FList.Count = 0 then
392    for i := 0 to Count - 1 do      result := false
393      for j := 0 to Count - 1 do    else
394      begin
395        i := 0;
396        while i < FList.Count do
397      begin      begin
398        m := CalScore(Stone, i, j);        s := FList[i];
399        if (n = -1) or ((m > -1) and (n > m)) then        if s.X < FIndex_X - 1 then
400            s.X := s.X + 1
401          else if s.Y < FIndex_Y - 1 then
402        begin        begin
403          n := m;          s.X := 0;
404          result := Point(i, j);          s.Y := s.Y + 1;
405          end
406          else
407          begin
408            SetStrings(s.Left, s.Top, FEffectStone);
409            FList.Delete(i);
410            inc(i);
411            continue;
412        end;        end;
413          FList[i] := s;
414          inc(i);
415        end;
416        if FList.Count = 0 then
417        begin
418          inc(FTurnIndex);
419          inc(FTurnNumber);
420          FBuffer[FTurnIndex] := FStrings;
421          FBuffer[FTurnIndex].Stone := FEffectStone;
422          Form1.PaintBox1.Repaint;
423          Form1.ChangePlayer;
424          if FGameOver = false then
425            FActive := true
426      end;      end;
427    if n = -1 then      result := true;
428      result := Point(-1, -1);    end;
429    end;
430    
431    function TStoneGrid.NextStone(Stone: TStoneType; var Pos: TPoint): Boolean;
432    var
433      i, j, m, n: integer;
434    begin
435      result := false;
436      n := 0;
437      for i := 0 to bmp_count - 1 do
438        for j := 0 to bmp_count - 1 do
439          if (CalScore(Stone, i, j, m) = true) and ((result = false) or (m < n))
440          then
441          begin
442            if result = false then
443              result := true;
444            n := m;
445            Pos := Point(i, j);
446          end;
447    end;
448    
449    procedure TStoneGrid.Paint(Canvas: TCanvas);
450    var
451      k: integer;
452      s: TBitmap;
453      p: TEffectData;
454    begin
455      k := Form1.Size;
456      if FEffectStone = stBlack then
457        s := Form1.Image1.Bitmap
458      else
459        s := Form1.Image2.Bitmap;
460      for p in FList do
461      begin
462        Canvas.DrawBitmap(s, RectF(p.X * 50, p.Y * 50, (p.X + 1) * 50,
463          (p.Y + 1) * 50), RectF(p.Left * k, p.Top * k, (p.Left + 1) * k,
464          (p.Top + 1) * k), 1);
465      end;
466  end;  end;
467    
468  procedure TStoneGrid.Pause;  procedure TStoneGrid.Pause;
# Line 274  end; Line 473  end;
473  procedure TStoneGrid.Restart;  procedure TStoneGrid.Restart;
474  begin  begin
475    FActive := true;    FActive := true;
476      FGameOver := false;
477    FTurnIndex := FTurnNumber;    FTurnIndex := FTurnNumber;
478  end;  end;
479    
480    procedure TStoneGrid.SetActive(const Value: Boolean);
481    begin
482      if (FGameOver = false) or (Value = false) then
483        FActive := Value;
484    end;
485    
486  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);
487  begin  begin
488    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then    if (X >= 0) and (X < bmp_count) and (Y >= 0) and (Y < bmp_count) then
489      FStrings[X, Y] := Value;      FStrings.Strings[X, Y] := Value;
490  end;  end;
491    
492  procedure TStoneGrid.SetTurnNumber(const Value: integer);  procedure TStoneGrid.SetTurnNumber(const Value: integer);
# Line 291  begin Line 497  begin
497      FTurnNumber := 0      FTurnNumber := 0
498    else    else
499      FTurnNumber := Value;      FTurnNumber := Value;
   FActive := false;  
500    FStrings := FBuffer[FTurnNumber];    FStrings := FBuffer[FTurnNumber];
501  end;  end;
502    
# Line 299  procedure TStoneGrid.Start; Line 504  procedure TStoneGrid.Start;
504  begin  begin
505    Clear;    Clear;
506    FActive := true;    FActive := true;
507      FGameOver := false;
508  end;  end;
509    
510  { TForm1 }  { TForm1 }
# Line 307  procedure TForm1.ChangePlayer; Line 513  procedure TForm1.ChangePlayer;
513  var  var
514    i, j, m, n: integer;    i, j, m, n: integer;
515    s: string;    s: string;
   procedure Main;  
   begin  
     if Index = Player1 then  
       Index := Player2  
     else  
       Index := Player1;  
   end;  
516    function Execute: Boolean;    function Execute: Boolean;
517    var    var
518      i, j: integer;      i, j: integer;
519    begin    begin
520      result := false;      for i := 0 to bmp_count - 1 do
521      for i := 0 to Count - 1 do        for j := 0 to bmp_count - 1 do
       for j := 0 to Count - 1 do  
522          if StoneGrid.CanSetStone(Index.Stone, i, j, false) = true then          if StoneGrid.CanSetStone(Index.Stone, i, j, false) = true then
523          begin          begin
524            result := true;            result := true;
525            Exit;            Exit;
526          end;          end;
527        result := false;
528    end;    end;
529    
530  begin  begin
531    Main;    s := '';
532      ChMain(s);
533    if Execute = false then    if Execute = false then
534    begin    begin
535      Main;      ChMain(s);
536      if Execute = false then      if Execute = false then
537      begin      begin
       StoneGrid.Pause;  
       Timer1.Enabled := false;  
538        m := 0;        m := 0;
539        n := 0;        n := 0;
540        for i := 0 to Count - 1 do        for i := 0 to bmp_count - 1 do
541          for j := 0 to Count - 1 do          for j := 0 to bmp_count - 1 do
542            case StoneGrid[i, j] of            case StoneGrid[i, j] of
543              stBlack:              stBlack:
544                inc(m);                inc(m);
545              stWhite:              stWhite:
546                inc(n);                inc(n);
547            end;            end;
548          ChMain(s);
549          Caption := '終了しました';
550        if m > n then        if m > n then
551          s := 'Player1 Win:' + #13#10          s := 'Player1 Win:' + #13#10
552        else if m < n then        else if m < n then
553          s := 'Player2 Win:' + #13#10          s := 'Player2 Win:' + #13#10
554        else        else
555          s := 'Draw:' + #13#10;          s := 'Draw:' + #13#10;
556        Showmessage(s + '(Player1) ' + IntToStr(m) + #13#10 + '(Player2) ' +        StoneGrid.GameOver;
557          IntToStr(n));        Showmessage(s + '(Player1) ' + m.ToString + #13#10 + '(Player2) ' +
558      end;          n.ToString);
559        end
560        else
561          Caption := s;
562      end
563      else
564        Caption := s;
565    end;
566    
567    procedure TForm1.ChMain(var CapStr: string);
568    begin
569      CapStr := (StoneGrid.TurnNumber + 1).ToString + '手目:';
570      if Index = Player1 then
571      begin
572        Index := Player2;
573        CapStr := CapStr + '白の手番です';
574      end
575      else
576      begin
577        Index := Player1;
578        CapStr := CapStr + '黒の手番です';
579    end;    end;
580  end;  end;
581    
# Line 363  procedure TForm1.CompStone; Line 583  procedure TForm1.CompStone;
583  var  var
584    s: TPoint;    s: TPoint;
585  begin  begin
586    s := StoneGrid.NextStone(Index.Stone);    StoneGrid.Active := false;
587    StoneGrid.CanSetStone(Index.Stone, s.X, s.Y, true, true);    if StoneGrid.NextStone(Index.Stone, s) = true then
588    PaintBox1.Repaint;    begin
589    ChangePlayer;      StoneGrid.CanSetStone(Index.Stone, s.X, s.Y, true, true);
590        PaintBox1.Repaint;
591      end
592      else
593        ChangePlayer;
594  end;  end;
595    
596  procedure TForm1.GameStart;  procedure TForm1.GameStart;
597  begin  begin
598      Index := Player1;
599    StoneGrid.Start;    StoneGrid.Start;
600    PaintBox1.Repaint;    PaintBox1.Repaint;
601    Index := Player1;    Caption := '1手目:黒から始めます';
   Timer1.Enabled := true;  
602  end;  end;
603    
604  procedure TForm1.MenuItem10Click(Sender: TObject);  procedure TForm1.MenuItem10Click(Sender: TObject);
605  begin  begin
606    StoneGrid.Restart;    StoneGrid.Restart;
   Timer1.Enabled := true;  
607  end;  end;
608    
609  procedure TForm1.MenuItem11Click(Sender: TObject);  procedure TForm1.MenuItem11Click(Sender: TObject);
610    var
611      i: integer;
612      s: string;
613  begin  begin
   Timer1.Enabled := false;  
614    with StoneGrid do    with StoneGrid do
615      begin
616        i := TurnNumber;
617      if Sender = MenuItem11 then      if Sender = MenuItem11 then
618        TurnNumber := TurnNumber + 1        TurnNumber := TurnNumber + 1
619      else      else
620        TurnNumber := TurnNumber - 1;        TurnNumber := TurnNumber - 1;
621    ChangePlayer;      if (i = TurnNumber) then
622    PaintBox1.Repaint;        Exit
623        else
624          Pause;
625        PaintBox1.Repaint;
626        s := '';
627        if ((TurnNumber = 0) and (Index <> Player1)) or
628          (Index.Stone = FBuffer[TurnNumber].Stone) then
629        begin
630          if TurnNumber = 60 then
631            ChangePlayer
632          else
633          begin
634            ChMain(s);
635            Caption := s;
636          end;
637        end
638        else
639        begin
640          ChMain(s);
641          Caption := s;
642          if Index = Player1 then
643            Index := Player2
644          else
645            Index := Player1;
646        end;
647      end;
648  end;  end;
649    
650  procedure TForm1.MenuItem2Click(Sender: TObject);  procedure TForm1.MenuItem2Click(Sender: TObject);
651  begin  begin
652      Timer1.Enabled := false;
653      Timer2.Enabled := false;
654    GameStart;    GameStart;
655      Timer1.Enabled := true;
656      Timer2.Enabled := true;
657  end;  end;
658    
659  procedure TForm1.MenuItem4Click(Sender: TObject);  procedure TForm1.MenuItem4Click(Sender: TObject);
# Line 409  procedure TForm1.MenuItem6Click(Sender: Line 665  procedure TForm1.MenuItem6Click(Sender:
665  begin  begin
666    Player1.Auto := MenuItem6.IsChecked;    Player1.Auto := MenuItem6.IsChecked;
667    Player2.Auto := MenuItem7.IsChecked;    Player2.Auto := MenuItem7.IsChecked;
   MenuItem10Click(Sender);  
668  end;  end;
669    
670  procedure TForm1.MenuItem8Click(Sender: TObject);  procedure TForm1.MenuItem8Click(Sender: TObject);
671  begin  begin
672    StoneGrid.Pause;    StoneGrid.Pause;
   Timer1.Enabled := false;  
673  end;  end;
674    
675  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
676  var  var
677    i, j: integer;    i, j: integer;
678  begin  begin
679    Canvas.Fill.Color := TAlphaColors.White;    if StoneGrid.Active = false then
680    Canvas.FillRect(RectF(0, 0, Count * Size, Count * Size), 0, 0, [], 1);      StoneGrid.Paint(Canvas);
681    for i := 0 to Count do    for i := 0 to bmp_count - 1 do
682    begin    begin
683      Canvas.DrawLine(PointF(i * Size, 0), PointF(i * Size, Size * Count), 1);      for j := 0 to bmp_count - 1 do
     for j := 0 to Count do  
684      begin      begin
       Canvas.DrawLine(PointF(0, j * Size), PointF(Count * Size, j * Size), 1);  
685        case StoneGrid.Strings[i, j] of        case StoneGrid.Strings[i, j] of
686          stWhite:          stWhite:
687            Canvas.DrawEllipse(RectF(i * Size, j * Size, (i + 1) * Size,            Canvas.DrawBitmap(Image3.Bitmap, RectF(100, 0, 150, 50),
688              (j + 1) * Size), 1);              RectF(i * Size, j * Size, (i + 1) * Size, (j + 1) * Size), 1);
689          stBlack:          stBlack:
690            begin            Canvas.DrawBitmap(Image3.Bitmap, RectF(50, 0, 100, 50),
691              Canvas.Fill.Color := TAlphaColors.Black;              RectF(i * Size, j * Size, (i + 1) * Size, (j + 1) * Size), 1);
692              Canvas.FillEllipse(RectF(i * Size, j * Size, (i + 1) * Size,          stEffect:
693                (j + 1) * Size), 1);            continue;
694            end;        else
695            Canvas.DrawBitmap(Image3.Bitmap, RectF(0, 0, 50, 50),
696              RectF(i * Size, j * Size, (i + 1) * Size, (j + 1) * Size), 1);
697        end;        end;
698          Canvas.DrawLine(PointF(0, j * Size), PointF(bmp_count * Size,
699            j * Size), 1);
700      end;      end;
701        Canvas.DrawLine(PointF(i * Size, 0), PointF(i * Size, Size * bmp_count), 1);
702    end;    end;
703      Canvas.DrawLine(PointF(bmp_count * Size, 0), PointF(bmp_count * Size,
704        bmp_count * Size), 1);
705      Canvas.DrawLine(PointF(0, bmp_count * Size), PointF(bmp_count * Size,
706        bmp_count * Size), 1);
707  end;  end;
708    
709  procedure TForm1.PaintBox1Resize(Sender: TObject);  procedure TForm1.PaintBox1Resize(Sender: TObject);
710  begin  begin
711    Size := Min(ClientWidth, ClientHeight) div Count;    Size := Min(ClientWidth, ClientHeight) div bmp_count;
712  end;  end;
713    
714  procedure TForm1.FormCreate(Sender: TObject);  procedure TForm1.FormCreate(Sender: TObject);
715  begin  begin
716      ClientWidth := 400;
717      ClientHeight := 400;
718    StoneGrid := TStoneGrid.Create;    StoneGrid := TStoneGrid.Create;
719      StoneGrid.ImageCount(6, 5);
720    Player1 := TPlayer.Create;    Player1 := TPlayer.Create;
721    Player2 := TPlayer.Create;    Player2 := TPlayer.Create;
722    Player1.Stone := stBlack;    Player1.Stone := stBlack;
# Line 484  end; Line 748  end;
748  procedure TForm1.Timer1Timer(Sender: TObject);  procedure TForm1.Timer1Timer(Sender: TObject);
749  begin  begin
750    if (StoneGrid.Active = true) and (Index.Auto = true) then    if (StoneGrid.Active = true) and (Index.Auto = true) then
   begin  
     Timer1.Enabled := false;  
751      CompStone;      CompStone;
752      Timer1.Enabled := true;  end;
753    end;  
754    procedure TForm1.Timer2Timer(Sender: TObject);
755    begin
756      if (StoneGrid.Active = false) and (StoneGrid.ListExecute = true) then
757        PaintBox1.Repaint;
758  end;  end;
759    
760  procedure TForm1.FormResize(Sender: TObject);  procedure TForm1.FormResize(Sender: TObject);
761  begin  begin
762    Size := Min(ClientWidth, ClientHeight) div Count;    Size := Min(ClientWidth, ClientHeight) div bmp_count;
763    PaintTo(Canvas);    PaintTo(Canvas);
764  end;  end;
765    
# Line 501  procedure TForm1.PaintBox1Tap(Sender: TO Line 767  procedure TForm1.PaintBox1Tap(Sender: TO
767  begin  begin
768    if Index.Auto = false then    if Index.Auto = false then
769    begin    begin
770      MenuItem10Click(Sender);      StoneGrid.Restart;
771      if StoneGrid.CanSetStone(Index.Stone, Floor(Point.X / Size),      if (StoneGrid.Active = true) and
772        Floor(Point.Y / Size), true, true) = true then        (StoneGrid.CanSetStone(Index.Stone, Floor(Point.X / Size),
773          Floor(Point.Y / Size), true, true) = true) then
774      begin      begin
775          StoneGrid.Active := false;
776        PaintBox1.Repaint;        PaintBox1.Repaint;
777        ChangePlayer;        StoneGrid.Active := true;
778      end;      end;
779    end;    end;
780  end;  end;

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