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revision 6 by yamat0jp, Sun Jul 12 09:24:51 2015 UTC revision 13 by yamat0jp, Tue Jul 14 00:24:36 2015 UTC
# Line 28  type Line 28  type
28    TStoneGrid = class    TStoneGrid = class
29    private    private
30      FStrings: TGridData;      FStrings: TGridData;
31      FBuffer: array [1 .. Count * Count - 4] of TGridData;      FBuffer: array [0 .. Count * Count - 4] of TGridData;
32      FTurnNumber: integer;      FTurnNumber: integer;
33      FTurnIndex: integer;      FTurnIndex: integer;
34        FActive: Boolean;
35      function GetStrings(X, Y: integer): TStoneType;      function GetStrings(X, Y: integer): TStoneType;
36      procedure SetStrings(X, Y: integer; const Value: TStoneType);      procedure SetStrings(X, Y: integer; const Value: TStoneType);
37      procedure SetTurnNumber(const Value: integer);      procedure SetTurnNumber(const Value: integer);
38    public    public
39      procedure Clear;      procedure Clear;
40      procedure BackUp;      function CalScore(Stone: TStoneType; X, Y: integer): integer;
41      function CalScore(Player: TPlayer; X, Y: integer): integer;      function CanSetStone(Stone: TStoneType; X, Y: integer; Reverse: Boolean;
42      function CanSetStone(Player: TPlayer; X, Y: integer;        const Visible: Boolean = false): Boolean;
43        Reverse: Boolean): Boolean;      function NextStone(Stone: TStoneType): TPoint;
44      function NextStone(Player: TPlayer): TPoint;      procedure Start;
45        procedure Restart;
46        procedure Pause;
47      property Strings[X, Y: integer]: TStoneType read GetStrings      property Strings[X, Y: integer]: TStoneType read GetStrings
48        write SetStrings; default;        write SetStrings; default;
49      property TurnNumber: integer read FTurnNumber write SetTurnNumber;      property TurnNumber: integer read FTurnNumber write SetTurnNumber;
50        property Active: Boolean read FActive;
51    end;    end;
52    
53    TForm1 = class(TForm)    TForm1 = class(TForm)
# Line 57  type Line 61  type
61      MenuItem6: TMenuItem;      MenuItem6: TMenuItem;
62      MenuItem7: TMenuItem;      MenuItem7: TMenuItem;
63      PaintBox1: TPaintBox;      PaintBox1: TPaintBox;
64        MenuItem8: TMenuItem;
65        MenuItem9: TMenuItem;
66        MenuItem10: TMenuItem;
67        MenuItem11: TMenuItem;
68        MenuItem12: TMenuItem;
69      procedure FormCreate(Sender: TObject);      procedure FormCreate(Sender: TObject);
70      procedure FormDestroy(Sender: TObject);      procedure FormDestroy(Sender: TObject);
71      procedure Timer1Timer(Sender: TObject);      procedure Timer1Timer(Sender: TObject);
72      procedure FormResize(Sender: TObject);      procedure FormResize(Sender: TObject);
73      procedure MenuItem4Click(Sender: TObject);      procedure MenuItem4Click(Sender: TObject);
74      procedure MenuItem2Click(Sender: TObject);      procedure MenuItem2Click(Sender: TObject);
75      procedure FormTap(Sender: TObject; const Point: TPointF);      procedure PaintBox1Tap(Sender: TObject; const Point: TPointF);
76      procedure FormMouseDown(Sender: TObject; Button: TMouseButton;      procedure PaintBox1MouseDown(Sender: TObject; Button: TMouseButton;
77        Shift: TShiftState; X, Y: Single);        Shift: TShiftState; X, Y: Single);
78      procedure PaintBox1Paint(Sender: TObject; Canvas: TCanvas);      procedure PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
79      procedure MenuItem6Click(Sender: TObject);      procedure MenuItem6Click(Sender: TObject);
80        procedure PaintBox1Resize(Sender: TObject);
81        procedure MenuItem8Click(Sender: TObject);
82        procedure MenuItem10Click(Sender: TObject);
83        procedure MenuItem11Click(Sender: TObject);
84    private    private
85      { Private 宣言 }      { Private 宣言 }
86      StoneGrid: TStoneGrid;      StoneGrid: TStoneGrid;
87      Index: TPlayer;      Index: TPlayer;
     Active: Boolean;  
88      Size: integer;      Size: integer;
89      procedure CompStone;      procedure CompStone;
90      procedure GameStart;      procedure GameStart;
91      procedure ChangePlayer;      procedure ChangePlayer;
     procedure CheckGame;  
92    public    public
93      { Public 宣言 }      { Public 宣言 }
94    end;    end;
# Line 91  var Line 102  var
102  implementation  implementation
103    
104  {$R *.fmx}  {$R *.fmx}
105    {$R *.Windows.fmx MSWINDOWS}
106  { TStoneGrid }  { TStoneGrid }
107    
108  procedure TStoneGrid.BackUp;  function TStoneGrid.CalScore(Stone: TStoneType; X, Y: integer): integer;
 begin  
   FBuffer[FTurnNumber] := FStrings;  
   if FTurnNumber < Count * Count - 4 then  
   begin  
     inc(FTurnNumber);  
     FTurnIndex := FTurnNumber;  
     FBuffer[FTurnNumber] := FStrings;  
   end;  
 end;  
   
 function TStoneGrid.CalScore(Player: TPlayer; X, Y: integer): integer;  
109  var  var
110    i, j: integer;    i, j: integer;
111  begin  begin
112    if CanSetStone(Player, X, Y, true) = true then    if CanSetStone(Stone, X, Y, true) = true then
113    begin    begin
114      if Player = Player1 then      if Stone = stBlack then
115        Player := Player2        Stone := stWhite
116      else      else
117        Player := Player1;        Stone := stBlack;
118      result := 0;      result := 0;
119      for i := 0 to Count - 1 do      for i := 0 to Count - 1 do
120        for j := 0 to Count - 1 do        for j := 0 to Count - 1 do
121          if CanSetStone(Player, i, j, false) = true then          if CanSetStone(Stone, i, j, false) = true then
122            inc(result);            inc(result);
123      FStrings := FBuffer[FTurnNumber];      FStrings := FBuffer[FTurnIndex];
124    end    end
125    else    else
126    begin    begin
127      FStrings := FBuffer[FTurnNumber];      FStrings := FBuffer[FTurnIndex];
128      result := -1;      result := -1;
129    end;    end;
130  end;  end;
131    
132  function TStoneGrid.CanSetStone(Player: TPlayer; X, Y: integer;  function TStoneGrid.CanSetStone(Stone: TStoneType; X, Y: integer;
133    Reverse: Boolean): Boolean;    Reverse: Boolean; const Visible: Boolean): Boolean;
134  var  var
135    i: integer;    i, k: integer;
136    p: Boolean;    p: Boolean;
137      q: ^TPoint;
138      list: TList;
139    procedure Method(m, n: integer);    procedure Method(m, n: integer);
140    var    var
141      s: TStoneType;      s: TStoneType;
# Line 146  var Line 149  var
149        s := GetStrings(X + m * i, Y + n * i);        s := GetStrings(X + m * i, Y + n * i);
150        if (s = stNone) or (s = stError) then        if (s = stNone) or (s = stError) then
151          break          break
152        else if s = Player.Stone then        else if s = Stone then
153          if i > 1 then          if i > 1 then
154          begin          begin
155            result := true;            result := true;
156            if Reverse = true then            if Reverse = true then
157            begin            begin
158              for j := 1 to i - 1 do              for j := 1 to i - 1 do
159                SetStrings(X + m * j, Y + n * j, Player.Stone);              begin
160                  New(q);
161                  q^ := Point(X + m * j, Y + n * j);
162                  list.Add(q);
163                end;
164              break;              break;
165            end            end
166            else            else
# Line 170  var Line 177  var
177    end;    end;
178    
179  begin  begin
180    result := false;    list := TList.Create;
181    if GetStrings(X, Y) = stNone then    try
182    begin      result := false;
183      p := true;      p := true;
184      if Player.Stone = stBlack then      if GetStrings(X, Y) = stNone then
185      begin      begin
186        Method(-1, -1);        Method(-1, -1);
187        Method(-1, 0);        Method(-1, 0);
# Line 186  begin Line 193  begin
193        Method(1, 1);        Method(1, 1);
194        if (Reverse = true) and (result = true) then        if (Reverse = true) and (result = true) then
195        begin        begin
196          SetStrings(X, Y, stBlack);          SetStrings(X, Y, Stone);
197        end;          for i := 0 to list.Count - 1 do
198      end          begin
199      else            if Visible = true then
200      begin            begin
201        Method(-1, -1);              for k := 1 to 10 do
202        Method(-1, 0);              begin
203        Method(-1, 1);                Sleep(10);
204        Method(0, -1);                Application.ProcessMessages;
205        Method(0, 1);              end;
206        Method(1, -1);              Form1.PaintBox1.Repaint;
207        Method(1, 0);            end;
208        Method(1, 1);            q := list[i];
209        if (Reverse = true) and (result = true) then            SetStrings(q^.X, q^.Y, Stone);
210        begin          end;
         Strings[X, Y] := stWhite;  
211        end;        end;
212      end;      end;
213      finally
214        for i := 0 to list.Count - 1 do
215          Dispose(list[i]);
216        list.Free;
217      end;
218      if (Visible = true)and(result = true) then
219      begin
220        inc(FTurnIndex);
221        inc(FTurnNumber);
222        FBuffer[FTurnIndex] := FStrings;
223    end;    end;
224  end;  end;
225    
# Line 218  begin Line 234  begin
234    Strings[4, 4] := stBlack;    Strings[4, 4] := stBlack;
235    Strings[4, 3] := stWhite;    Strings[4, 3] := stWhite;
236    Strings[3, 4] := stWhite;    Strings[3, 4] := stWhite;
237    FTurnNumber := 1;    FTurnNumber := 0;
238    FTurnIndex := 1;    FTurnIndex := 0;
239      FBuffer[0] := FStrings;
240  end;  end;
241    
242  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;
# Line 230  begin Line 247  begin
247      result := stError;      result := stError;
248  end;  end;
249    
250  function TStoneGrid.NextStone(Player: TPlayer): TPoint;  function TStoneGrid.NextStone(Stone: TStoneType): TPoint;
251  var  var
252    i, j, m, n: integer;    i, j, m, n: integer;
253  begin  begin
# Line 238  begin Line 255  begin
255    for i := 0 to Count - 1 do    for i := 0 to Count - 1 do
256      for j := 0 to Count - 1 do      for j := 0 to Count - 1 do
257      begin      begin
258        m := CalScore(Player, i, j);        m := CalScore(Stone, i, j);
259        if (n = -1) or ((m > -1) and (n > m)) then        if (n = -1) or ((m > -1) and (n > m)) then
260        begin        begin
261          n := m;          n := m;
# Line 249  begin Line 266  begin
266      result := Point(-1, -1);      result := Point(-1, -1);
267  end;  end;
268    
269    procedure TStoneGrid.Pause;
270    begin
271      FActive := false;
272    end;
273    
274    procedure TStoneGrid.Restart;
275    begin
276      FActive := true;
277      FTurnIndex := FTurnNumber;
278    end;
279    
280  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);
281  begin  begin
282    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then
# Line 259  procedure TStoneGrid.SetTurnNumber(const Line 287  procedure TStoneGrid.SetTurnNumber(const
287  begin  begin
288    if Value > FTurnIndex then    if Value > FTurnIndex then
289      FTurnNumber := FTurnIndex      FTurnNumber := FTurnIndex
290      else if Value < 0 then
291        FTurnNumber := 0
292    else    else
293      FTurnNumber := Value;      FTurnNumber := Value;
294      FActive := false;
295    FStrings := FBuffer[FTurnNumber];    FStrings := FBuffer[FTurnNumber];
296  end;  end;
297    
298    procedure TStoneGrid.Start;
299    begin
300      Clear;
301      FActive := true;
302    end;
303    
304  { TForm1 }  { TForm1 }
305    
306  procedure TForm1.ChangePlayer;  procedure TForm1.ChangePlayer;
# Line 283  var Line 320  var
320    begin    begin
321      result := false;      result := false;
322      for i := 0 to Count - 1 do      for i := 0 to Count - 1 do
     begin  
323        for j := 0 to Count - 1 do        for j := 0 to Count - 1 do
324          if StoneGrid.CanSetStone(Index, i, j, false) = true then          if StoneGrid.CanSetStone(Index.Stone, i, j, false) = true then
325          begin          begin
326            result := true;            result := true;
327            break;            Exit;
328          end;          end;
       if result = true then  
         break;  
     end;  
329    end;    end;
330    
331  begin  begin
   StoneGrid.BackUp;  
332    Main;    Main;
333    if Execute = false then    if Execute = false then
334    begin    begin
335      Main;      Main;
336      if Execute = false then      if Execute = false then
337      begin      begin
338          StoneGrid.Pause;
339        Timer1.Enabled := false;        Timer1.Enabled := false;
       Active := false;  
340        m := 0;        m := 0;
341        n := 0;        n := 0;
342        for i := 0 to Count - 1 do        for i := 0 to Count - 1 do
# Line 321  begin Line 353  begin
353          s := 'Player2 Win:' + #13#10          s := 'Player2 Win:' + #13#10
354        else        else
355          s := 'Draw:' + #13#10;          s := 'Draw:' + #13#10;
356        Showmessage(s + '(Player1) ' + IntToStr(m) + '(Player2) ' + IntToStr(n));        Showmessage(s + '(Player1) ' + IntToStr(m) + #13#10 + '(Player2) ' +
357            IntToStr(n));
358      end;      end;
359    end;    end;
360  end;  end;
361    
 procedure TForm1.CheckGame;  
 var  
   i, j, m, n: integer;  
   s: string;  
 begin  
   m := 0;  
   n := 0;  
   for i := 0 to Count - 1 do  
     for j := 0 to Count - 1 do  
       case StoneGrid.Strings[i, j] of  
         stWhite:  
           inc(m);  
         stBlack:  
           inc(n);  
       end;  
   if (m = 0) or (n = 0) or (m + n = Count * Count) then  
   begin  
     if n > m then  
       s := 'Player1 Win' + #13#10  
     else if n < m then  
       s := 'Player2 Win' + #13#10  
     else  
       s := 'draw' + #13#10;  
     Timer1.Enabled := false;  
     Active := false;  
     Showmessage(s + '(Player1) ' + IntToStr(n) + #13#10 + '(Player2) ' +  
       IntToStr(m));  
   end  
   else  
     ChangePlayer;  
 end;  
   
362  procedure TForm1.CompStone;  procedure TForm1.CompStone;
363  var  var
364    s: TPoint;    s: TPoint;
365  begin  begin
366    s := StoneGrid.NextStone(Index);    s := StoneGrid.NextStone(Index.Stone);
367    StoneGrid.CanSetStone(Index, s.X, s.Y, true);    StoneGrid.CanSetStone(Index.Stone, s.X, s.Y, true, true);
368    PaintBox1.Repaint;    PaintBox1.Repaint;
369    CheckGame;    ChangePlayer;
370  end;  end;
371    
372  procedure TForm1.GameStart;  procedure TForm1.GameStart;
373  begin  begin
374    StoneGrid.Clear;    StoneGrid.Start;
   StoneGrid.BackUp;  
375    PaintBox1.Repaint;    PaintBox1.Repaint;
376    Index := Player1;    Index := Player1;
   Active := true;  
377    Timer1.Enabled := true;    Timer1.Enabled := true;
378  end;  end;
379    
380    procedure TForm1.MenuItem10Click(Sender: TObject);
381    begin
382      StoneGrid.Restart;
383      Timer1.Enabled := true;
384    end;
385    
386    procedure TForm1.MenuItem11Click(Sender: TObject);
387    begin
388      Timer1.Enabled := false;
389      with StoneGrid do
390        if Sender = MenuItem11 then
391          TurnNumber := TurnNumber + 1
392        else
393          TurnNumber := TurnNumber - 1;
394      ChangePlayer;
395      PaintBox1.Repaint;
396    end;
397    
398  procedure TForm1.MenuItem2Click(Sender: TObject);  procedure TForm1.MenuItem2Click(Sender: TObject);
399  begin  begin
400    GameStart;    GameStart;
# Line 390  end; Line 407  end;
407    
408  procedure TForm1.MenuItem6Click(Sender: TObject);  procedure TForm1.MenuItem6Click(Sender: TObject);
409  begin  begin
410    Player1.Auto:=MenuItem6.IsChecked;    Player1.Auto := MenuItem6.IsChecked;
411    Player2.Auto:=MenuItem7.IsChecked;    Player2.Auto := MenuItem7.IsChecked;
412      MenuItem10Click(Sender);
413    end;
414    
415    procedure TForm1.MenuItem8Click(Sender: TObject);
416    begin
417      StoneGrid.Pause;
418      Timer1.Enabled := false;
419  end;  end;
420    
421  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
422  var  var
423    i, j: integer;    i, j: integer;
424  begin  begin
   Size := ClientHeight div Count;  
425    Canvas.Fill.Color := TAlphaColors.White;    Canvas.Fill.Color := TAlphaColors.White;
426    Canvas.FillRect(RectF(0, 0, Count * Size, Count * Size), 0, 0, [], 1);    Canvas.FillRect(RectF(0, 0, Count * Size, Count * Size), 0, 0, [], 1);
427    for i := 0 to Count do    for i := 0 to Count do
# Line 409  begin Line 432  begin
432        Canvas.DrawLine(PointF(0, j * Size), PointF(Count * Size, j * Size), 1);        Canvas.DrawLine(PointF(0, j * Size), PointF(Count * Size, j * Size), 1);
433        case StoneGrid.Strings[i, j] of        case StoneGrid.Strings[i, j] of
434          stWhite:          stWhite:
435              Canvas.DrawEllipse(RectF(i * Size, j * Size, (i + 1) * Size,            Canvas.DrawEllipse(RectF(i * Size, j * Size, (i + 1) * Size,
436                (j + 1) * Size), 1);              (j + 1) * Size), 1);
437          stBlack:          stBlack:
438            begin            begin
439              Canvas.Fill.Color := TAlphaColors.Black;              Canvas.Fill.Color := TAlphaColors.Black;
# Line 422  begin Line 445  begin
445    end;    end;
446  end;  end;
447    
448    procedure TForm1.PaintBox1Resize(Sender: TObject);
449    begin
450      Size := Min(ClientWidth, ClientHeight) div Count;
451    end;
452    
453  procedure TForm1.FormCreate(Sender: TObject);  procedure TForm1.FormCreate(Sender: TObject);
454  begin  begin
455    StoneGrid := TStoneGrid.Create;    StoneGrid := TStoneGrid.Create;
# Line 436  begin Line 464  begin
464      Stroke.Color := TAlphaColors.Black;      Stroke.Color := TAlphaColors.Black;
465      StrokeThickness := 3;      StrokeThickness := 3;
466    end;    end;
467      PaintBox1Resize(Sender);
468    GameStart;    GameStart;
469  end;  end;
470    
# Line 446  begin Line 475  begin
475    Player2.Free;    Player2.Free;
476  end;  end;
477    
478  procedure TForm1.FormMouseDown(Sender: TObject; Button: TMouseButton;  procedure TForm1.PaintBox1MouseDown(Sender: TObject; Button: TMouseButton;
479    Shift: TShiftState; X, Y: Single);    Shift: TShiftState; X, Y: Single);
480  begin  begin
481    FormTap(Sender, PointF(X, Y));    PaintBox1Tap(Sender, PointF(X, Y));
482  end;  end;
483    
484  procedure TForm1.Timer1Timer(Sender: TObject);  procedure TForm1.Timer1Timer(Sender: TObject);
485  begin  begin
486    if (Active = true) and (Index.Auto = true) then    if (StoneGrid.Active = true) and (Index.Auto = true) then
487    begin    begin
488      Timer1.Enabled := false;      Timer1.Enabled := false;
489      CompStone;      CompStone;
# Line 468  begin Line 497  begin
497    PaintTo(Canvas);    PaintTo(Canvas);
498  end;  end;
499    
500  procedure TForm1.FormTap(Sender: TObject; const Point: TPointF);  procedure TForm1.PaintBox1Tap(Sender: TObject; const Point: TPointF);
501  begin  begin
502    if (Active = true) and (Index.Auto = false) and (Point.X <= Count * Size) and    if Index.Auto = false then
     (Point.Y <= Count * Size) then  
503    begin    begin
504      if StoneGrid.CanSetStone(Index, Floor(Point.X / Size),      MenuItem10Click(Sender);
505        Floor(Point.Y / Size), true) = true then      if StoneGrid.CanSetStone(Index.Stone, Floor(Point.X / Size),
506          Floor(Point.Y / Size), true, true) = true then
507      begin      begin
508        PaintBox1.Repaint;        PaintBox1.Repaint;
509        CheckGame;        ChangePlayer;
510      end;      end;
511    end;    end;
512  end;  end;

Legend:
Removed from v.6  
changed lines
  Added in v.13

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