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revision 9 by yamat0jp, Mon Jul 13 09:00:57 2015 UTC revision 13 by yamat0jp, Tue Jul 14 00:24:36 2015 UTC
# Line 35  type Line 35  type
35      function GetStrings(X, Y: integer): TStoneType;      function GetStrings(X, Y: integer): TStoneType;
36      procedure SetStrings(X, Y: integer; const Value: TStoneType);      procedure SetStrings(X, Y: integer; const Value: TStoneType);
37      procedure SetTurnNumber(const Value: integer);      procedure SetTurnNumber(const Value: integer);
     property TurnIndex: integer read FTurnIndex write FTurnIndex;  
38    public    public
39      procedure Clear;      procedure Clear;
40      function CalScore(Player: TPlayer; X, Y: integer): integer;      function CalScore(Stone: TStoneType; X, Y: integer): integer;
41      function CanSetStone(Player: TPlayer; X, Y: integer; Reverse: Boolean;      function CanSetStone(Stone: TStoneType; X, Y: integer; Reverse: Boolean;
42        const Visible: Boolean = false): Boolean;        const Visible: Boolean = false): Boolean;
43      function NextStone(Player: TPlayer): TPoint;      function NextStone(Stone: TStoneType): TPoint;
44      procedure Start;      procedure Start;
45      procedure Restart;      procedure Restart;
46      procedure Pause;      procedure Pause;
47      property Strings[X, Y: integer]: TStoneType read GetStrings      property Strings[X, Y: integer]: TStoneType read GetStrings
48        write SetStrings; default;        write SetStrings; default;
49      property TurnNumber: integer read FTurnNumber write SetTurnNumber;      property TurnNumber: integer read FTurnNumber write SetTurnNumber;
50      property Active: Boolean read FActive write FActive;      property Active: Boolean read FActive;
51    end;    end;
52    
53    TForm1 = class(TForm)    TForm1 = class(TForm)
# Line 104  implementation Line 103  implementation
103    
104  {$R *.fmx}  {$R *.fmx}
105  {$R *.Windows.fmx MSWINDOWS}  {$R *.Windows.fmx MSWINDOWS}
   
106  { TStoneGrid }  { TStoneGrid }
107    
108  function TStoneGrid.CalScore(Player: TPlayer; X, Y: integer): integer;  function TStoneGrid.CalScore(Stone: TStoneType; X, Y: integer): integer;
109  var  var
110    i, j: integer;    i, j: integer;
111  begin  begin
112    if CanSetStone(Player, X, Y, true) = true then    if CanSetStone(Stone, X, Y, true) = true then
113    begin    begin
114      if Player = Player1 then      if Stone = stBlack then
115        Player := Player2        Stone := stWhite
116      else      else
117        Player := Player1;        Stone := stBlack;
118      result := 0;      result := 0;
119      for i := 0 to Count - 1 do      for i := 0 to Count - 1 do
120        for j := 0 to Count - 1 do        for j := 0 to Count - 1 do
121          if CanSetStone(Player, i, j, false) = true then          if CanSetStone(Stone, i, j, false) = true then
122            inc(result);            inc(result);
123      FStrings := FBuffer[FTurnIndex];      FStrings := FBuffer[FTurnIndex];
124    end    end
# Line 131  begin Line 129  begin
129    end;    end;
130  end;  end;
131    
132  function TStoneGrid.CanSetStone(Player: TPlayer; X, Y: integer;  function TStoneGrid.CanSetStone(Stone: TStoneType; X, Y: integer;
133    Reverse: Boolean; const Visible: Boolean): Boolean;    Reverse: Boolean; const Visible: Boolean): Boolean;
134  var  var
135    i, k: integer;    i, k: integer;
# Line 151  var Line 149  var
149        s := GetStrings(X + m * i, Y + n * i);        s := GetStrings(X + m * i, Y + n * i);
150        if (s = stNone) or (s = stError) then        if (s = stNone) or (s = stError) then
151          break          break
152        else if s = Player.Stone then        else if s = Stone then
153          if i > 1 then          if i > 1 then
154          begin          begin
155            result := true;            result := true;
# Line 193  begin Line 191  begin
191        Method(1, -1);        Method(1, -1);
192        Method(1, 0);        Method(1, 0);
193        Method(1, 1);        Method(1, 1);
194      end;        if (Reverse = true) and (result = true) then
     if (Reverse = true) and (result = true) then  
     begin  
       SetStrings(X, Y, Player.Stone);  
       for i := 0 to list.Count - 1 do  
195        begin        begin
196          if Visible = true then          SetStrings(X, Y, Stone);
197            for i := 0 to list.Count - 1 do
198          begin          begin
199            for k := 1 to 10 do            if Visible = true then
200            begin            begin
201              Sleep(10);              for k := 1 to 10 do
202              Application.ProcessMessages;              begin
203                  Sleep(10);
204                  Application.ProcessMessages;
205                end;
206                Form1.PaintBox1.Repaint;
207            end;            end;
208            Form1.PaintBox1.Repaint;            q := list[i];
209              SetStrings(q^.X, q^.Y, Stone);
210          end;          end;
         q := list[i];  
         SetStrings(q^.X, q^.Y, Player.Stone);  
211        end;        end;
212      end;      end;
213    finally    finally
# Line 217  begin Line 215  begin
215        Dispose(list[i]);        Dispose(list[i]);
216      list.Free;      list.Free;
217    end;    end;
218    if Visible = true then    if (Visible = true)and(result = true) then
219    begin    begin
220      inc(FTurnIndex);      inc(FTurnIndex);
221      inc(FTurnNumber);      inc(FTurnNumber);
222      FBuffer[FTurnIndex]:=FStrings;      FBuffer[FTurnIndex] := FStrings;
223    end;    end;
224  end;  end;
225    
# Line 238  begin Line 236  begin
236    Strings[3, 4] := stWhite;    Strings[3, 4] := stWhite;
237    FTurnNumber := 0;    FTurnNumber := 0;
238    FTurnIndex := 0;    FTurnIndex := 0;
239    FBuffer[0]:=FStrings;    FBuffer[0] := FStrings;
240  end;  end;
241    
242  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;
# Line 249  begin Line 247  begin
247      result := stError;      result := stError;
248  end;  end;
249    
250  function TStoneGrid.NextStone(Player: TPlayer): TPoint;  function TStoneGrid.NextStone(Stone: TStoneType): TPoint;
251  var  var
252    i, j, m, n: integer;    i, j, m, n: integer;
253  begin  begin
# Line 257  begin Line 255  begin
255    for i := 0 to Count - 1 do    for i := 0 to Count - 1 do
256      for j := 0 to Count - 1 do      for j := 0 to Count - 1 do
257      begin      begin
258        m := CalScore(Player, i, j);        m := CalScore(Stone, i, j);
259        if (n = -1) or ((m > -1) and (n > m)) then        if (n = -1) or ((m > -1) and (n > m)) then
260        begin        begin
261          n := m;          n := m;
# Line 270  end; Line 268  end;
268    
269  procedure TStoneGrid.Pause;  procedure TStoneGrid.Pause;
270  begin  begin
271    FActive:=false;    FActive := false;
272  end;  end;
273    
274  procedure TStoneGrid.Restart;  procedure TStoneGrid.Restart;
275  begin  begin
276    if FActive = false then    FActive := true;
277    begin    FTurnIndex := FTurnNumber;
     FActive:=true;  
     FStrings:=FBuffer[FTurnIndex];  
   end;  
278  end;  end;
279    
280  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);
# Line 292  procedure TStoneGrid.SetTurnNumber(const Line 287  procedure TStoneGrid.SetTurnNumber(const
287  begin  begin
288    if Value > FTurnIndex then    if Value > FTurnIndex then
289      FTurnNumber := FTurnIndex      FTurnNumber := FTurnIndex
290      else if Value < 0 then
291        FTurnNumber := 0
292    else    else
293      FTurnNumber := Value;      FTurnNumber := Value;
294      FActive := false;
295    FStrings := FBuffer[FTurnNumber];    FStrings := FBuffer[FTurnNumber];
296  end;  end;
297    
# Line 322  var Line 320  var
320    begin    begin
321      result := false;      result := false;
322      for i := 0 to Count - 1 do      for i := 0 to Count - 1 do
     begin  
323        for j := 0 to Count - 1 do        for j := 0 to Count - 1 do
324          if StoneGrid.CanSetStone(Index, i, j, false) = true then          if StoneGrid.CanSetStone(Index.Stone, i, j, false) = true then
325          begin          begin
326            result := true;            result := true;
327            break;            Exit;
328          end;          end;
       if result = true then  
         break;  
     end;  
329    end;    end;
330    
331  begin  begin
# Line 369  procedure TForm1.CompStone; Line 363  procedure TForm1.CompStone;
363  var  var
364    s: TPoint;    s: TPoint;
365  begin  begin
366    s := StoneGrid.NextStone(Index);    s := StoneGrid.NextStone(Index.Stone);
367    StoneGrid.CanSetStone(Index, s.X, s.Y, true, true);    StoneGrid.CanSetStone(Index.Stone, s.X, s.Y, true, true);
368    PaintBox1.Repaint;    PaintBox1.Repaint;
369    ChangePlayer;    ChangePlayer;
370  end;  end;
# Line 391  end; Line 385  end;
385    
386  procedure TForm1.MenuItem11Click(Sender: TObject);  procedure TForm1.MenuItem11Click(Sender: TObject);
387  begin  begin
388    if Timer1.Enabled = true then    Timer1.Enabled := false;
     Timer1.Enabled := false;  
389    with StoneGrid do    with StoneGrid do
390      if Sender = MenuItem11 then      if Sender = MenuItem11 then
391        TurnNumber := TurnNumber + 1        TurnNumber := TurnNumber + 1
392      else      else
393        TurnNumber := TurnNumber - 1;        TurnNumber := TurnNumber - 1;
394      ChangePlayer;
395    PaintBox1.Repaint;    PaintBox1.Repaint;
396  end;  end;
397    
# Line 415  procedure TForm1.MenuItem6Click(Sender: Line 409  procedure TForm1.MenuItem6Click(Sender:
409  begin  begin
410    Player1.Auto := MenuItem6.IsChecked;    Player1.Auto := MenuItem6.IsChecked;
411    Player2.Auto := MenuItem7.IsChecked;    Player2.Auto := MenuItem7.IsChecked;
412      MenuItem10Click(Sender);
413  end;  end;
414    
415  procedure TForm1.MenuItem8Click(Sender: TObject);  procedure TForm1.MenuItem8Click(Sender: TObject);
# Line 488  end; Line 483  end;
483    
484  procedure TForm1.Timer1Timer(Sender: TObject);  procedure TForm1.Timer1Timer(Sender: TObject);
485  begin  begin
486    if (StoneGrid.Active = true)and( Index.Auto = true) then    if (StoneGrid.Active = true) and (Index.Auto = true) then
487    begin    begin
488      Timer1.Enabled := false;      Timer1.Enabled := false;
489      CompStone;      CompStone;
# Line 504  end; Line 499  end;
499    
500  procedure TForm1.PaintBox1Tap(Sender: TObject; const Point: TPointF);  procedure TForm1.PaintBox1Tap(Sender: TObject; const Point: TPointF);
501  begin  begin
502    MenuItem10Click(Sender);    if Index.Auto = false then
   if (Active = true) and (Index.Auto = false) then  
503    begin    begin
504      if StoneGrid.CanSetStone(Index, Floor(Point.X / Size),      MenuItem10Click(Sender);
505        if StoneGrid.CanSetStone(Index.Stone, Floor(Point.X / Size),
506        Floor(Point.Y / Size), true, true) = true then        Floor(Point.Y / Size), true, true) = true then
507      begin      begin
508        PaintBox1.Repaint;        PaintBox1.Repaint;

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