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revision 14 by yamat0jp, Thu Jul 16 09:39:13 2015 UTC revision 31 by yamat0jp, Sun Aug 16 06:21:21 2015 UTC
# Line 17  type Line 17  type
17    TEffectData = record    TEffectData = record
18      X, Y: integer;      X, Y: integer;
19      Left, Top: integer;      Left, Top: integer;
     Stone: TStoneType;  
20    end;    end;
21    
22    TGridData = array [0 .. Count - 1] of array [0 .. Count - 1] of TStoneType;    TGridData = array [0 .. Count - 1] of array [0 .. Count - 1] of TStoneType;
23    
24    TPlayer = class    TPlayer = class(TObject)
25    private    private
26      FAuto: Boolean;      FAuto: Boolean;
27      FStone: TStoneType;      FStone: TStoneType;
# Line 31  type Line 30  type
30      property Stone: TStoneType read FStone write FStone;      property Stone: TStoneType read FStone write FStone;
31    end;    end;
32    
33    TStoneGrid = class    TStoneGrid = class(TObject)
34    private    private
35      FStrings: TGridData;      FStrings: TGridData;
36      FBuffer: array [0 .. Count * Count - 4] of TGridData;      FBuffer: array [0 .. Count * Count - 4] of TGridData;
37      FTurnNumber: integer;      FTurnNumber: integer;
38      FTurnIndex: integer;      FTurnIndex: integer;
39      FActive: Boolean;      FActive: Boolean;
40      List: TList;      FList: TList;
41        FEffectStone: TStoneType;
42      FIndex_X: integer;      FIndex_X: integer;
43      FIndex_Y: integer;      FIndex_Y: integer;
44        FGameOver: Boolean;
45      function GetStrings(X, Y: integer): TStoneType;      function GetStrings(X, Y: integer): TStoneType;
46      procedure SetStrings(X, Y: integer; const Value: TStoneType);      procedure SetStrings(X, Y: integer; const Value: TStoneType);
47      procedure SetTurnNumber(const Value: integer);      procedure SetTurnNumber(const Value: integer);
48        function GetActive: Boolean;
49        procedure SetActive(const Value: Boolean);
50    public    public
51      constructor Create;      constructor Create;
52      destructor Destroy; override;      destructor Destroy; override;
53      procedure Clear;      procedure Clear;
54      function CalScore(Stone: TStoneType; X, Y: integer): integer;      function CalScore(Stone: TStoneType; X, Y: integer; out Score: integer): Boolean;
55      function CanSetStone(Stone: TStoneType; X, Y: integer; Reverse: Boolean;      function CanSetStone(Stone: TStoneType; X, Y: integer; Reverse: Boolean;
56        const Visible: Boolean = false): Boolean;        const Visible: Boolean = false): Boolean;
57      function NextStone(Stone: TStoneType): TPoint;      function NextStone(Stone: TStoneType; var Pos: TPoint): Boolean;
58      procedure Start;      procedure Start;
59      procedure Restart;      procedure Restart;
60      procedure Pause;      procedure Pause;
61      function ListExecute: Boolean;      function ListExecute: Boolean;
62        procedure GameOver;
63      procedure Paint(Canvas: TCanvas);      procedure Paint(Canvas: TCanvas);
64      procedure ImageCount(X, Y: integer);      procedure ImageCount(X, Y: integer);
65        function AddScore(X, Y: integer; const NG: array of TPoint): integer;
66      property Strings[X, Y: integer]: TStoneType read GetStrings      property Strings[X, Y: integer]: TStoneType read GetStrings
67        write SetStrings; default;        write SetStrings; default;
68      property TurnNumber: integer read FTurnNumber write SetTurnNumber;      property TurnNumber: integer read FTurnNumber write SetTurnNumber;
69      property Active: Boolean read FActive;      property Active: Boolean read GetActive write SetActive;
70    end;    end;
71    
72    TForm1 = class(TForm)    TForm1 = class(TForm)
# Line 85  type Line 90  type
90      Image2: TImage;      Image2: TImage;
91      Image3: TImage;      Image3: TImage;
92      Image4: TImage;      Image4: TImage;
93        Image5: TImage;
94      procedure FormCreate(Sender: TObject);      procedure FormCreate(Sender: TObject);
95      procedure FormDestroy(Sender: TObject);      procedure FormDestroy(Sender: TObject);
96      procedure Timer1Timer(Sender: TObject);      procedure Timer1Timer(Sender: TObject);
# Line 123  implementation Line 129  implementation
129    
130  {$R *.fmx}  {$R *.fmx}
131  {$R *.Windows.fmx MSWINDOWS}  {$R *.Windows.fmx MSWINDOWS}
132    {$R *.XLgXhdpiTb.fmx ANDROID}
133  { TStoneGrid }  { TStoneGrid }
134    
135  function TStoneGrid.CalScore(Stone: TStoneType; X, Y: integer): integer;  function TStoneGrid.AddScore(X, Y: integer; const NG: array of TPoint): integer;
136    var
137      s: TPoint;
138    begin
139      result := 0;
140      for s in NG do
141        if (X = s.X) and (Y = s.Y) then
142        begin
143          result := 10;
144          break;
145        end;
146    end;
147    
148    function TStoneGrid.CalScore(Stone: TStoneType; X, Y: integer; out Score: integer): Boolean;
149  var  var
150    i, j: integer;    i, j: integer;
151    const
152      wast: array [0 .. 11] of TPoint = ((X: 1; Y: 0), (X: 6; Y: 0), (X: 0;
153        Y: 1), (X: 1; Y: 1), (X: 6; Y: 1), (X: 7; Y: 1), (X: 0; Y: 6), (X: 1; Y: 6),
154        (X: 6; Y: 6), (X: 7; Y: 6), (X: 1; Y: 7), (X: 6; Y: 7));
155      worth: array [0 .. 3] of TPoint = ((X: 0; Y: 0), (X: 7; Y: 0), (X: 0;
156        Y: 7), (X: 7; Y: 7));
157  begin  begin
158    if CanSetStone(Stone, X, Y, true) = true then    if CanSetStone(Stone, X, Y, true) = true then
159    begin    begin
160      if Stone = stBlack then      Score := 0;
161        Stone := stWhite      result:=true;
162      else      if FTurnIndex < 50 then
163        Stone := stBlack;        inc(Score, AddScore(X, Y, wast));
164      result := 0;      dec(Score, AddScore(X, Y, worth));
165        case Stone of
166          stBlack:
167            Stone := stWhite;
168          stWhite:
169            Stone := stBlack;
170        end;
171      for i := 0 to Count - 1 do      for i := 0 to Count - 1 do
172        for j := 0 to Count - 1 do        for j := 0 to Count - 1 do
173          if CanSetStone(Stone, i, j, false) = true then          if CanSetStone(Stone, i, j, false) = true then
174            inc(result);          begin
175      FStrings := FBuffer[FTurnIndex];            inc(Score);
176              inc(Score, AddScore(i, j, worth));
177            end;
178    end    end
179    else    else
180    begin      result := false;
181      FStrings := FBuffer[FTurnIndex];    FStrings := FBuffer[FTurnIndex];
     result := -1;  
   end;  
182  end;  end;
183    
184  function TStoneGrid.CanSetStone(Stone: TStoneType; X, Y: integer;  function TStoneGrid.CanSetStone(Stone: TStoneType; X, Y: integer;
# Line 158  var Line 190  var
190    procedure Method(m, n: integer);    procedure Method(m, n: integer);
191    var    var
192      s: TStoneType;      s: TStoneType;
193      j: integer;      j, k: integer;
194    begin    begin
195      if p = false then      if p = false then
196        Exit;        Exit;
# Line 166  var Line 198  var
198      while true do      while true do
199      begin      begin
200        s := GetStrings(X + m * i, Y + n * i);        s := GetStrings(X + m * i, Y + n * i);
201          if s = stEffect then
202            s := FEffectStone;
203        if (s = stNone) or (s = stError) then        if (s = stNone) or (s = stError) then
204          break          break
205        else if s = Stone then        else if s = Stone then
206          if i > 1 then          if i > 1 then
207          begin          begin
208              if (result = false) and (Reverse = true) then
209                SetStrings(X, Y, Stone);
210            result := true;            result := true;
211            if Reverse = true then            if Reverse = true then
212            begin            begin
213              for j := 1 to i - 1 do              for j := 1 to i - 1 do
214              begin              begin
215                  Form1.PaintBox1.Repaint;
216                if Visible = true then                if Visible = true then
217                begin                begin
218                    FEffectStone := Stone;
219                  New(q);                  New(q);
220                  q^.Left := X + m * j;                  q^.Left := X + m * j;
221                  q^.Top := Y + n * j;                  q^.Top := Y + n * j;
                 q^.Stone := Stone;  
222                  q^.X := 0;                  q^.X := 0;
223                  q^.Y := 0;                  q^.Y := 0;
224                  List.Add(q);                  FList.Add(q);
225                  SetStrings(q^.Left, q^.Top, stEffect);                  SetStrings(q^.Left, q^.Top, stEffect);
226                  Sleep(20);                  for k := 1 to 100 do
227                    begin
228                      Sleep(1);
229                      Application.ProcessMessages;
230                    end;
231                end                end
232                else                else
233                  SetStrings(X + m * j, Y + n * j, Stone);                  SetStrings(X + m * j, Y + n * j, Stone);
# Line 207  var Line 248  var
248    end;    end;
249    
250  begin  begin
   FActive := false;  
251    result := false;    result := false;
252    p := true;    p := true;
253    if GetStrings(X, Y) = stNone then    if GetStrings(X, Y) = stNone then
# Line 220  begin Line 260  begin
260      Method(1, -1);      Method(1, -1);
261      Method(1, 0);      Method(1, 0);
262      Method(1, 1);      Method(1, 1);
     if (Reverse = true) and (result = true) then  
       SetStrings(X, Y, Stone);  
263    end;    end;
264  end;  end;
265    
# Line 229  procedure TStoneGrid.Clear; Line 267  procedure TStoneGrid.Clear;
267  var  var
268    i, j: integer;    i, j: integer;
269  begin  begin
270      for i := 0 to FList.Count - 1 do
271        Dispose(FList[i]);
272      FList.Clear;
273    for i := 0 to Count - 1 do    for i := 0 to Count - 1 do
274      for j := 0 to Count - 1 do      for j := 0 to Count - 1 do
275        Strings[i, j] := stNone;        Strings[i, j] := stNone;
# Line 244  end; Line 285  end;
285  constructor TStoneGrid.Create;  constructor TStoneGrid.Create;
286  begin  begin
287    inherited;    inherited;
288    List := TList.Create;    FList := TList.Create;
289  end;  end;
290    
291  destructor TStoneGrid.Destroy;  destructor TStoneGrid.Destroy;
292  var  var
293    i: integer;    i: integer;
294  begin  begin
295    for i := 0 to List.Count - 1 do    for i := 0 to FList.Count - 1 do
296      Dispose(List[i]);      Dispose(FList[i]);
297    List.Free;    FList.Free;
298    inherited;    inherited;
299  end;  end;
300    
301    procedure TStoneGrid.GameOver;
302    begin
303      FGameOver := true;
304      FActive := false;
305    end;
306    
307    function TStoneGrid.GetActive: Boolean;
308    begin
309      if (FActive = true) and (FList.Count = 0) then
310        result := true
311      else
312        result := false;
313    end;
314    
315  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;
316  begin  begin
317    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then
# Line 276  var Line 331  var
331    p: ^TEffectData;    p: ^TEffectData;
332    i: integer;    i: integer;
333  begin  begin
334    if List.Count = 0 then    if FList.Count = 0 then
335      result := false      result := false
336    else    else
337    begin    begin
338      for i := 0 to List.Count - 1 do      for i := 0 to FList.Count - 1 do
339      begin      begin
340        p := List.List[i];        p := FList[i];
341        if p^.X < FIndex_X - 1 then        if p^.X < FIndex_X - 1 then
342          p^.X := p^.X + 1          p^.X := p^.X + 1
343        else if p^.Y < FIndex_Y - 1 then        else if p^.Y < FIndex_Y - 1 then
# Line 292  begin Line 347  begin
347        end        end
348        else        else
349        begin        begin
350          SetStrings(p^.Left, p^.Top, p^.Stone);          SetStrings(p^.Left, p^.Top, FEffectStone);
351          Dispose(p);          Dispose(p);
352          List[i] := nil;          FList[i] := nil;
353        end;        end;
354      end;      end;
355      for i := List.Count - 1 downto 0 do      for i := FList.Count - 1 downto 0 do
356        if List[i] = nil then        if FList[i] = nil then
357          List.Delete(i);          FList.Delete(i);
358      if List.Count = 0 then      if FList.Count = 0 then
359      begin      begin
       FActive := true;  
360        inc(FTurnIndex);        inc(FTurnIndex);
361        inc(FTurnNumber);        inc(FTurnNumber);
362        FBuffer[FTurnIndex] := FStrings;        FBuffer[FTurnIndex] := FStrings;
363          Form1.PaintBox1.Repaint;
364          Form1.ChangePlayer;
365          if FGameOver = false then
366            FActive := true
367      end;      end;
368      result := true;      result := true;
369    end;    end;
370  end;  end;
371    
372  function TStoneGrid.NextStone(Stone: TStoneType): TPoint;  function TStoneGrid.NextStone(Stone: TStoneType; var Pos: TPoint): Boolean;
373  var  var
374    i, j, m, n: integer;    i, j, m, n: integer;
375  begin  begin
376    n := -1;    result:=false;
377      n:=0;
378    for i := 0 to Count - 1 do    for i := 0 to Count - 1 do
379      for j := 0 to Count - 1 do      for j := 0 to Count - 1 do
380      begin        if (CalScore(Stone, i, j, m) = true) and ((result = false)or(m < n)) then
       m := CalScore(Stone, i, j);  
       if (n = -1) or ((m > -1) and (n > m)) then  
381        begin        begin
382          n := m;          if result = false then
383          result := Point(i, j);            result:=true;
384            n:=m;
385            Pos := Point(i, j);
386        end;        end;
     end;  
   if n = -1 then  
     result := Point(-1, -1);  
387  end;  end;
388    
389  procedure TStoneGrid.Paint(Canvas: TCanvas);  procedure TStoneGrid.Paint(Canvas: TCanvas);
# Line 339  var Line 395  var
395  begin  begin
396    m := Form1.Image3.Bitmap.Width;    m := Form1.Image3.Bitmap.Width;
397    n := Form1.Image3.Bitmap.Height;    n := Form1.Image3.Bitmap.Height;
398    k:=Form1.Size;    k := Form1.Size;
399    for i := 0 to List.Count - 1 do    for i := 0 to FList.Count - 1 do
400    begin    begin
401      p := List[i];      p := FList[i];
402      if p^.Stone = stBlack then      if FEffectStone = stBlack then
403        s := Form1.Image1.Bitmap        s := Form1.Image1.Bitmap
404      else      else
405        s := Form1.Image2.Bitmap;        s := Form1.Image2.Bitmap;
# Line 361  end; Line 417  end;
417  procedure TStoneGrid.Restart;  procedure TStoneGrid.Restart;
418  begin  begin
419    FActive := true;    FActive := true;
420      FGameOver := false;
421    FTurnIndex := FTurnNumber;    FTurnIndex := FTurnNumber;
422  end;  end;
423    
424    procedure TStoneGrid.SetActive(const Value: Boolean);
425    begin
426      if (FGameOver = false) or (Value = false) then
427        FActive := Value;
428    end;
429    
430  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);
431  begin  begin
432    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then
# Line 378  begin Line 441  begin
441      FTurnNumber := 0      FTurnNumber := 0
442    else    else
443      FTurnNumber := Value;      FTurnNumber := Value;
   FActive := false;  
444    FStrings := FBuffer[FTurnNumber];    FStrings := FBuffer[FTurnNumber];
445  end;  end;
446    
# Line 386  procedure TStoneGrid.Start; Line 448  procedure TStoneGrid.Start;
448  begin  begin
449    Clear;    Clear;
450    FActive := true;    FActive := true;
451      FGameOver := false;
452  end;  end;
453    
454  { TForm1 }  { TForm1 }
# Line 397  var Line 460  var
460    procedure Main;    procedure Main;
461    begin    begin
462      if Index = Player1 then      if Index = Player1 then
463        Index := Player2      begin
464          Index := Player2;
465          s := '白の手番です';
466        end
467      else      else
468        begin
469        Index := Player1;        Index := Player1;
470          s := '黒の手番です';
471        end;
472    end;    end;
473    function Execute: Boolean;    function Execute: Boolean;
474    var    var
475      i, j: integer;      i, j: integer;
476    begin    begin
     result := false;  
477      for i := 0 to Count - 1 do      for i := 0 to Count - 1 do
478        for j := 0 to Count - 1 do        for j := 0 to Count - 1 do
479          if StoneGrid.CanSetStone(Index.Stone, i, j, false) = true then          if StoneGrid.CanSetStone(Index.Stone, i, j, false) = true then
# Line 413  var Line 481  var
481            result := true;            result := true;
482            Exit;            Exit;
483          end;          end;
484        result := false;
485    end;    end;
486    
487  begin  begin
# Line 422  begin Line 491  begin
491      Main;      Main;
492      if Execute = false then      if Execute = false then
493      begin      begin
       StoneGrid.Pause;  
       Timer1.Enabled := false;  
494        m := 0;        m := 0;
495        n := 0;        n := 0;
496        for i := 0 to Count - 1 do        for i := 0 to Count - 1 do
# Line 434  begin Line 501  begin
501              stWhite:              stWhite:
502                inc(n);                inc(n);
503            end;            end;
504          Caption := s;
505        if m > n then        if m > n then
506          s := 'Player1 Win:' + #13#10          s := 'Player1 Win:' + #13#10
507        else if m < n then        else if m < n then
508          s := 'Player2 Win:' + #13#10          s := 'Player2 Win:' + #13#10
509        else        else
510          s := 'Draw:' + #13#10;          s := 'Draw:' + #13#10;
511        Showmessage(s + '(Player1) ' + IntToStr(m) + #13#10 + '(Player2) ' +        StoneGrid.GameOver;
512          IntToStr(n));        Showmessage(s + '(Player1) ' + m.ToString+ #13#10 + '(Player2) ' +
513      end;          n.ToString);
514    end;      end
515        else
516          Caption := s;
517      end
518      else
519        Caption := s;
520  end;  end;
521    
522  procedure TForm1.CompStone;  procedure TForm1.CompStone;
523  var  var
524    s: TPoint;    s: TPoint;
525  begin  begin
526    s := StoneGrid.NextStone(Index.Stone);    StoneGrid.Active := false;
527    StoneGrid.CanSetStone(Index.Stone, s.X, s.Y, true, true);    if StoneGrid.NextStone(Index.Stone, s) = true then
528    PaintBox1.Repaint;    begin
529    ChangePlayer;      StoneGrid.CanSetStone(Index.Stone, s.X, s.Y, true, true);
530        PaintBox1.Repaint;
531      end
532      else
533        ChangePlayer;
534  end;  end;
535    
536  procedure TForm1.GameStart;  procedure TForm1.GameStart;
537  begin  begin
538      Index := Player1;
539    StoneGrid.Start;    StoneGrid.Start;
540    PaintBox1.Repaint;    PaintBox1.Repaint;
541    Index := Player1;    Caption := '黒から始めます';
   Timer1.Enabled := true;  
542  end;  end;
543    
544  procedure TForm1.MenuItem10Click(Sender: TObject);  procedure TForm1.MenuItem10Click(Sender: TObject);
545  begin  begin
546    StoneGrid.Restart;    StoneGrid.Restart;
   Timer1.Enabled := true;  
547  end;  end;
548    
549  procedure TForm1.MenuItem11Click(Sender: TObject);  procedure TForm1.MenuItem11Click(Sender: TObject);
550    var
551      i: integer;
552  begin  begin
   Timer1.Enabled := false;  
553    with StoneGrid do    with StoneGrid do
554      begin
555        i := TurnNumber;
556      if Sender = MenuItem11 then      if Sender = MenuItem11 then
557        TurnNumber := TurnNumber + 1        TurnNumber := TurnNumber + 1
558      else      else
559        TurnNumber := TurnNumber - 1;        TurnNumber := TurnNumber - 1;
560        if (i = TurnNumber) then
561          Exit
562        else
563          Pause;
564      end;
565    PaintBox1.Repaint;    PaintBox1.Repaint;
566    ChangePlayer;    ChangePlayer;
567  end;  end;
568    
569  procedure TForm1.MenuItem2Click(Sender: TObject);  procedure TForm1.MenuItem2Click(Sender: TObject);
570  begin  begin
571      Timer1.Enabled := false;
572      Timer2.Enabled := false;
573    GameStart;    GameStart;
574      Timer1.Enabled := true;
575      Timer2.Enabled := true;
576  end;  end;
577    
578  procedure TForm1.MenuItem4Click(Sender: TObject);  procedure TForm1.MenuItem4Click(Sender: TObject);
# Line 496  procedure TForm1.MenuItem6Click(Sender: Line 584  procedure TForm1.MenuItem6Click(Sender:
584  begin  begin
585    Player1.Auto := MenuItem6.IsChecked;    Player1.Auto := MenuItem6.IsChecked;
586    Player2.Auto := MenuItem7.IsChecked;    Player2.Auto := MenuItem7.IsChecked;
   MenuItem10Click(Sender);  
587  end;  end;
588    
589  procedure TForm1.MenuItem8Click(Sender: TObject);  procedure TForm1.MenuItem8Click(Sender: TObject);
590  begin  begin
591    StoneGrid.Pause;    StoneGrid.Pause;
   Timer1.Enabled := false;  
592  end;  end;
593    
594  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
595  var  var
596    i, j: integer;    i, j: integer;
597  begin  begin
598    Canvas.Fill.Color := TAlphaColors.White;    if StoneGrid.Active = false then
599    Canvas.FillRect(RectF(0, 0, Count * Size, Count * Size), 0, 0, [], 1);      StoneGrid.Paint(Canvas);
600    for i := 0 to Count do    for i := 0 to Count - 1 do
601    begin    begin
602      Canvas.DrawLine(PointF(i * Size, 0), PointF(i * Size, Size * Count), 1);      for j := 0 to Count - 1 do
     for j := 0 to Count do  
603      begin      begin
       Canvas.DrawLine(PointF(0, j * Size), PointF(Count * Size, j * Size), 1);  
604        case StoneGrid.Strings[i, j] of        case StoneGrid.Strings[i, j] of
605          stWhite:          stWhite:
606            Canvas.DrawBitmap(Image4.Bitmap, RectF(0, 0, Image4.Bitmap.Width,            Canvas.DrawBitmap(Image4.Bitmap, RectF(0, 0, Image4.Bitmap.Width,
# Line 526  begin Line 610  begin
610            Canvas.DrawBitmap(Image3.Bitmap, RectF(0, 0, Image3.Bitmap.Width,            Canvas.DrawBitmap(Image3.Bitmap, RectF(0, 0, Image3.Bitmap.Width,
611              Image3.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,              Image3.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
612              (j + 1) * Size), 1);              (j + 1) * Size), 1);
613            stEffect:
614              continue;
615        else        else
616          continue;          Canvas.DrawBitmap(Image5.Bitmap, RectF(0, 0, Image5.Bitmap.Width,
617              Image5.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
618              (j + 1) * Size), 1);
619        end;        end;
620          Canvas.DrawLine(PointF(0, j * Size), PointF(Count * Size, j * Size), 1);
621      end;      end;
622        Canvas.DrawLine(PointF(i * Size, 0), PointF(i * Size, Size * Count), 1);
623    end;    end;
624    if StoneGrid.Active = false then    Canvas.DrawLine(PointF(Count * Size, 0),
625      StoneGrid.Paint(Canvas);      PointF(Count * Size, Count * Size), 1);
626      Canvas.DrawLine(PointF(0, Count * Size),
627        PointF(Count * Size, Count * Size), 1);
628  end;  end;
629    
630  procedure TForm1.PaintBox1Resize(Sender: TObject);  procedure TForm1.PaintBox1Resize(Sender: TObject);
# Line 542  end; Line 634  end;
634    
635  procedure TForm1.FormCreate(Sender: TObject);  procedure TForm1.FormCreate(Sender: TObject);
636  begin  begin
637      ClientWidth := 50 * Count;
638      ClientHeight := 50 * Count;
639    StoneGrid := TStoneGrid.Create;    StoneGrid := TStoneGrid.Create;
640    StoneGrid.ImageCount(Form1.Image1.Bitmap.Width div Form1.Image3.Bitmap.Width,    StoneGrid.ImageCount(Form1.Image1.Bitmap.Width div Form1.Image3.Bitmap.Width,
641      Form1.Image1.Bitmap.Height div Form1.Image3.Bitmap.Height);      Form1.Image1.Bitmap.Height div Form1.Image3.Bitmap.Height);
# Line 576  end; Line 670  end;
670  procedure TForm1.Timer1Timer(Sender: TObject);  procedure TForm1.Timer1Timer(Sender: TObject);
671  begin  begin
672    if (StoneGrid.Active = true) and (Index.Auto = true) then    if (StoneGrid.Active = true) and (Index.Auto = true) then
   begin  
     Timer1.Enabled := false;  
673      CompStone;      CompStone;
     Timer1.Enabled := true;  
   end;  
674  end;  end;
675    
676  procedure TForm1.Timer2Timer(Sender: TObject);  procedure TForm1.Timer2Timer(Sender: TObject);
677  begin  begin
678    if StoneGrid.ListExecute = true then    if (StoneGrid.Active = false) and (StoneGrid.ListExecute = true) then
679      PaintBox1.Repaint;      PaintBox1.Repaint;
680  end;  end;
681    
# Line 600  begin Line 690  begin
690    if Index.Auto = false then    if Index.Auto = false then
691    begin    begin
692      MenuItem10Click(Sender);      MenuItem10Click(Sender);
693        StoneGrid.Active := false;
694      if StoneGrid.CanSetStone(Index.Stone, Floor(Point.X / Size),      if StoneGrid.CanSetStone(Index.Stone, Floor(Point.X / Size),
695        Floor(Point.Y / Size), true, true) = true then        Floor(Point.Y / Size), true, true) = true then
     begin  
696        PaintBox1.Repaint;        PaintBox1.Repaint;
697        ChangePlayer;      StoneGrid.Active := true;
     end;  
698    end;    end;
699  end;  end;
700    

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