Develop and Download Open Source Software

Browse Subversion Repository

Diff of /Unit1.pas

Parent Directory Parent Directory | Revision Log Revision Log | View Patch Patch

revision 4 by yamat0jp, Sat Jul 11 08:02:13 2015 UTC revision 14 by yamat0jp, Thu Jul 16 09:39:13 2015 UTC
# Line 1  Line 1 
1  unit Unit1;  unit Unit1;
2    
3  interface  interface
4    
5  uses  uses
6    Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,    System.SysUtils, System.Types, System.UITypes, System.Classes,
7    Dialogs, Menus, ExtCtrls, Math;    System.Variants,
8      FMX.Types, FMX.Controls, FMX.Forms, FMX.Graphics, FMX.Dialogs, FMX.Menus,
9      System.Math, FMX.Objects, FMX.StdCtrls;
10    
11  const  const
12    Count = 8;    Count = 8;
13    
14  type  type
15    TStoneType = (stNone, stWhite, stBlack, stError);    TStoneType = (stNone, stWhite, stBlack, stError, stEffect);
16    
17      TEffectData = record
18        X, Y: integer;
19        Left, Top: integer;
20        Stone: TStoneType;
21      end;
22    
23    TGridData = array [0 .. Count - 1] of array [0 .. Count - 1] of TStoneType;    TGridData = array [0 .. Count - 1] of array [0 .. Count - 1] of TStoneType;
24    
# Line 26  type Line 34  type
34    TStoneGrid = class    TStoneGrid = class
35    private    private
36      FStrings: TGridData;      FStrings: TGridData;
37      FBuffer: array [1 .. Count * Count - 4] of TGridData;      FBuffer: array [0 .. Count * Count - 4] of TGridData;
38      FTurnNumber: integer;      FTurnNumber: integer;
39      FTurnIndex: integer;      FTurnIndex: integer;
40        FActive: Boolean;
41        List: TList;
42        FIndex_X: integer;
43        FIndex_Y: integer;
44      function GetStrings(X, Y: integer): TStoneType;      function GetStrings(X, Y: integer): TStoneType;
45      procedure SetStrings(X, Y: integer; const Value: TStoneType);      procedure SetStrings(X, Y: integer; const Value: TStoneType);
46      procedure SetTurnNumber(const Value: integer);      procedure SetTurnNumber(const Value: integer);
47    public    public
48        constructor Create;
49        destructor Destroy; override;
50      procedure Clear;      procedure Clear;
51      procedure BackUp;      function CalScore(Stone: TStoneType; X, Y: integer): integer;
52      function CalScore(Player: TPlayer; X, Y: integer): integer;      function CanSetStone(Stone: TStoneType; X, Y: integer; Reverse: Boolean;
53      function CanSetStone(Player: TPlayer; X, Y: integer;        const Visible: Boolean = false): Boolean;
54        Reverse: Boolean): Boolean;      function NextStone(Stone: TStoneType): TPoint;
55      function NextStone(Player: TPlayer): TPoint;      procedure Start;
56        procedure Restart;
57        procedure Pause;
58        function ListExecute: Boolean;
59        procedure Paint(Canvas: TCanvas);
60        procedure ImageCount(X, Y: integer);
61      property Strings[X, Y: integer]: TStoneType read GetStrings      property Strings[X, Y: integer]: TStoneType read GetStrings
62        write SetStrings; default;        write SetStrings; default;
63      property TurnNumber: integer read FTurnNumber write SetTurnNumber;      property TurnNumber: integer read FTurnNumber write SetTurnNumber;
64        property Active: Boolean read FActive;
65    end;    end;
66    
67    TForm1 = class(TForm)    TForm1 = class(TForm)
68      Timer1: TTimer;      Timer1: TTimer;
69      MainMenu1: TMainMenu;      MainMenu1: TMainMenu;
70      Game1: TMenuItem;      MenuItem1: TMenuItem;
71      Start1: TMenuItem;      MenuItem2: TMenuItem;
72      N1: TMenuItem;      MenuItem3: TMenuItem;
73      End1: TMenuItem;      MenuItem4: TMenuItem;
74      Com1: TMenuItem;      MenuItem5: TMenuItem;
75      Player11: TMenuItem;      MenuItem6: TMenuItem;
76      Player21: TMenuItem;      MenuItem7: TMenuItem;
77        PaintBox1: TPaintBox;
78        MenuItem8: TMenuItem;
79        MenuItem9: TMenuItem;
80        MenuItem10: TMenuItem;
81        MenuItem11: TMenuItem;
82        MenuItem12: TMenuItem;
83        Timer2: TTimer;
84        Image1: TImage;
85        Image2: TImage;
86        Image3: TImage;
87        Image4: TImage;
88      procedure FormCreate(Sender: TObject);      procedure FormCreate(Sender: TObject);
89      procedure FormDestroy(Sender: TObject);      procedure FormDestroy(Sender: TObject);
     procedure FormPaint(Sender: TObject);  
     procedure FormMouseDown(Sender: TObject; Button: TMouseButton;  
       Shift: TShiftState; X, Y: integer);  
90      procedure Timer1Timer(Sender: TObject);      procedure Timer1Timer(Sender: TObject);
91      procedure FormResize(Sender: TObject);      procedure FormResize(Sender: TObject);
92      procedure Player(Sender: TObject);      procedure MenuItem4Click(Sender: TObject);
93      procedure Start1Click(Sender: TObject);      procedure MenuItem2Click(Sender: TObject);
94      procedure End1Click(Sender: TObject);      procedure PaintBox1Tap(Sender: TObject; const Point: TPointF);
95        procedure PaintBox1MouseDown(Sender: TObject; Button: TMouseButton;
96          Shift: TShiftState; X, Y: Single);
97        procedure PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
98        procedure MenuItem6Click(Sender: TObject);
99        procedure PaintBox1Resize(Sender: TObject);
100        procedure MenuItem8Click(Sender: TObject);
101        procedure MenuItem10Click(Sender: TObject);
102        procedure MenuItem11Click(Sender: TObject);
103        procedure Timer2Timer(Sender: TObject);
104    private    private
105      { Private 宣言 }      { Private ?錾 }
106      StoneGrid: TStoneGrid;      StoneGrid: TStoneGrid;
107      Index: TPlayer;      Index: TPlayer;
     Active: Boolean;  
108      Size: integer;      Size: integer;
109      procedure CompStone;      procedure CompStone;
110      procedure GameStart;      procedure GameStart;
111      procedure ChangePlayer;      procedure ChangePlayer;
     procedure CheckGame;  
112    public    public
113      { Public 宣言 }      { Public ?錾 }
114    end;    end;
115    
116  var  var
# Line 86  var Line 121  var
121    
122  implementation  implementation
123    
124  {$R *.dfm}  {$R *.fmx}
125    {$R *.Windows.fmx MSWINDOWS}
126  { TStoneGrid }  { TStoneGrid }
127    
128  procedure TStoneGrid.BackUp;  function TStoneGrid.CalScore(Stone: TStoneType; X, Y: integer): integer;
 begin  
   FBuffer[FTurnNumber] := FStrings;  
   if FTurnNumber < Count * Count - 4 then  
   begin  
     inc(FTurnNumber);  
     FTurnIndex := FTurnNumber;  
     FBuffer[FTurnNumber] := FStrings;  
   end;  
 end;  
   
 function TStoneGrid.CalScore(Player: TPlayer; X, Y: integer): integer;  
129  var  var
130    i, j: integer;    i, j: integer;
131  begin  begin
132    if CanSetStone(Player, X, Y, true) = true then    if CanSetStone(Stone, X, Y, true) = true then
133    begin    begin
134      if Player = Player1 then      if Stone = stBlack then
135        Player := Player2        Stone := stWhite
136      else      else
137        Player := Player1;        Stone := stBlack;
138      result := 0;      result := 0;
139      for i := 0 to Count - 1 do      for i := 0 to Count - 1 do
140        for j := 0 to Count - 1 do        for j := 0 to Count - 1 do
141          if CanSetStone(Player, i, j, false) = true then          if CanSetStone(Stone, i, j, false) = true then
142            inc(result);            inc(result);
143      FStrings := FBuffer[FTurnNumber];      FStrings := FBuffer[FTurnIndex];
144    end    end
145    else    else
146    begin    begin
147      FStrings := FBuffer[FTurnNumber];      FStrings := FBuffer[FTurnIndex];
148      result := -1;      result := -1;
149    end;    end;
150  end;  end;
151    
152  function TStoneGrid.CanSetStone(Player: TPlayer; X, Y: integer;  function TStoneGrid.CanSetStone(Stone: TStoneType; X, Y: integer;
153    Reverse: Boolean): Boolean;    Reverse: Boolean; const Visible: Boolean): Boolean;
154  var  var
155    i: integer;    i: integer;
156    p: Boolean;    p: Boolean;
157      q: ^TEffectData;
158    procedure Method(m, n: integer);    procedure Method(m, n: integer);
159    var    var
160      s: TStoneType;      s: TStoneType;
# Line 142  var Line 168  var
168        s := GetStrings(X + m * i, Y + n * i);        s := GetStrings(X + m * i, Y + n * i);
169        if (s = stNone) or (s = stError) then        if (s = stNone) or (s = stError) then
170          break          break
171        else if s = Player.Stone then        else if s = Stone then
172          if i > 1 then          if i > 1 then
173          begin          begin
174            result := true;            result := true;
175            if Reverse = true then            if Reverse = true then
176            begin            begin
177              for j := 1 to i - 1 do              for j := 1 to i - 1 do
178                SetStrings(X + m * j, Y + n * j, Player.Stone);              begin
179                  if Visible = true then
180                  begin
181                    New(q);
182                    q^.Left := X + m * j;
183                    q^.Top := Y + n * j;
184                    q^.Stone := Stone;
185                    q^.X := 0;
186                    q^.Y := 0;
187                    List.Add(q);
188                    SetStrings(q^.Left, q^.Top, stEffect);
189                    Sleep(20);
190                  end
191                  else
192                    SetStrings(X + m * j, Y + n * j, Stone);
193                end;
194              break;              break;
195            end            end
196            else            else
# Line 166  var Line 207  var
207    end;    end;
208    
209  begin  begin
210      FActive := false;
211    result := false;    result := false;
212      p := true;
213    if GetStrings(X, Y) = stNone then    if GetStrings(X, Y) = stNone then
214    begin    begin
215      p := true;      Method(-1, -1);
216      if Player.Stone = stBlack then      Method(-1, 0);
217      begin      Method(-1, 1);
218        Method(-1, -1);      Method(0, -1);
219        Method(-1, 0);      Method(0, 1);
220        Method(-1, 1);      Method(1, -1);
221        Method(0, -1);      Method(1, 0);
222        Method(0, 1);      Method(1, 1);
223        Method(1, -1);      if (Reverse = true) and (result = true) then
224        Method(1, 0);        SetStrings(X, Y, Stone);
       Method(1, 1);  
       if (Reverse = true) and (result = true) then  
       begin  
         SetStrings(X, Y, stBlack);  
       end;  
     end  
     else  
     begin  
       Method(-1, -1);  
       Method(-1, 0);  
       Method(-1, 1);  
       Method(0, -1);  
       Method(0, 1);  
       Method(1, -1);  
       Method(1, 0);  
       Method(1, 1);  
       if (Reverse = true) and (result = true) then  
       begin  
         Strings[X, Y] := stWhite;  
       end;  
     end;  
225    end;    end;
226  end;  end;
227    
# Line 214  begin Line 236  begin
236    Strings[4, 4] := stBlack;    Strings[4, 4] := stBlack;
237    Strings[4, 3] := stWhite;    Strings[4, 3] := stWhite;
238    Strings[3, 4] := stWhite;    Strings[3, 4] := stWhite;
239    FTurnNumber := 1;    FTurnNumber := 0;
240    FTurnIndex := 1;    FTurnIndex := 0;
241      FBuffer[0] := FStrings;
242    end;
243    
244    constructor TStoneGrid.Create;
245    begin
246      inherited;
247      List := TList.Create;
248    end;
249    
250    destructor TStoneGrid.Destroy;
251    var
252      i: integer;
253    begin
254      for i := 0 to List.Count - 1 do
255        Dispose(List[i]);
256      List.Free;
257      inherited;
258  end;  end;
259    
260  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;
# Line 226  begin Line 265  begin
265      result := stError;      result := stError;
266  end;  end;
267    
268  function TStoneGrid.NextStone(Player: TPlayer): TPoint;  procedure TStoneGrid.ImageCount(X, Y: integer);
269    begin
270      FIndex_X := X;
271      FIndex_Y := Y;
272    end;
273    
274    function TStoneGrid.ListExecute: Boolean;
275    var
276      p: ^TEffectData;
277      i: integer;
278    begin
279      if List.Count = 0 then
280        result := false
281      else
282      begin
283        for i := 0 to List.Count - 1 do
284        begin
285          p := List.List[i];
286          if p^.X < FIndex_X - 1 then
287            p^.X := p^.X + 1
288          else if p^.Y < FIndex_Y - 1 then
289          begin
290            p^.X := 0;
291            p^.Y := p^.Y + 1;
292          end
293          else
294          begin
295            SetStrings(p^.Left, p^.Top, p^.Stone);
296            Dispose(p);
297            List[i] := nil;
298          end;
299        end;
300        for i := List.Count - 1 downto 0 do
301          if List[i] = nil then
302            List.Delete(i);
303        if List.Count = 0 then
304        begin
305          FActive := true;
306          inc(FTurnIndex);
307          inc(FTurnNumber);
308          FBuffer[FTurnIndex] := FStrings;
309        end;
310        result := true;
311      end;
312    end;
313    
314    function TStoneGrid.NextStone(Stone: TStoneType): TPoint;
315  var  var
316    i, j, m, n: integer;    i, j, m, n: integer;
317  begin  begin
# Line 234  begin Line 319  begin
319    for i := 0 to Count - 1 do    for i := 0 to Count - 1 do
320      for j := 0 to Count - 1 do      for j := 0 to Count - 1 do
321      begin      begin
322        m := CalScore(Player, i, j);        m := CalScore(Stone, i, j);
323        if (n = -1) or ((m > -1) and (n > m)) then        if (n = -1) or ((m > -1) and (n > m)) then
324        begin        begin
325          n := m;          n := m;
# Line 245  begin Line 330  begin
330      result := Point(-1, -1);      result := Point(-1, -1);
331  end;  end;
332    
333    procedure TStoneGrid.Paint(Canvas: TCanvas);
334    var
335      i: integer;
336      k, m, n: integer;
337      s: TBitmap;
338      p: ^TEffectData;
339    begin
340      m := Form1.Image3.Bitmap.Width;
341      n := Form1.Image3.Bitmap.Height;
342      k:=Form1.Size;
343      for i := 0 to List.Count - 1 do
344      begin
345        p := List[i];
346        if p^.Stone = stBlack then
347          s := Form1.Image1.Bitmap
348        else
349          s := Form1.Image2.Bitmap;
350        Canvas.DrawBitmap(s, RectF(p^.X * m, p^.Y * n, (p^.X + 1) * m,
351          (p^.Y + 1) * n), RectF(p^.Left * k, p^.Top * k, (p^.Left + 1) * k,
352          (p^.Top + 1) * k), 1);
353      end;
354    end;
355    
356    procedure TStoneGrid.Pause;
357    begin
358      FActive := false;
359    end;
360    
361    procedure TStoneGrid.Restart;
362    begin
363      FActive := true;
364      FTurnIndex := FTurnNumber;
365    end;
366    
367  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);
368  begin  begin
369    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then
# Line 255  procedure TStoneGrid.SetTurnNumber(const Line 374  procedure TStoneGrid.SetTurnNumber(const
374  begin  begin
375    if Value > FTurnIndex then    if Value > FTurnIndex then
376      FTurnNumber := FTurnIndex      FTurnNumber := FTurnIndex
377      else if Value < 0 then
378        FTurnNumber := 0
379    else    else
380      FTurnNumber := Value;      FTurnNumber := Value;
381      FActive := false;
382    FStrings := FBuffer[FTurnNumber];    FStrings := FBuffer[FTurnNumber];
383  end;  end;
384    
385    procedure TStoneGrid.Start;
386    begin
387      Clear;
388      FActive := true;
389    end;
390    
391  { TForm1 }  { TForm1 }
392    
393  procedure TForm1.ChangePlayer;  procedure TForm1.ChangePlayer;
# Line 279  var Line 407  var
407    begin    begin
408      result := false;      result := false;
409      for i := 0 to Count - 1 do      for i := 0 to Count - 1 do
     begin  
410        for j := 0 to Count - 1 do        for j := 0 to Count - 1 do
411          if StoneGrid.CanSetStone(Index, i, j, false) = true then          if StoneGrid.CanSetStone(Index.Stone, i, j, false) = true then
412          begin          begin
413            result := true;            result := true;
414            break;            Exit;
415          end;          end;
       if result = true then  
         break;  
     end;  
416    end;    end;
417    
418  begin  begin
   StoneGrid.BackUp;  
419    Main;    Main;
420    if Execute = false then    if Execute = false then
421    begin    begin
422      Main;      Main;
423      if Execute = false then      if Execute = false then
424      begin      begin
425          StoneGrid.Pause;
426        Timer1.Enabled := false;        Timer1.Enabled := false;
       Active := false;  
427        m := 0;        m := 0;
428        n := 0;        n := 0;
429        for i := 0 to Count - 1 do        for i := 0 to Count - 1 do
# Line 317  begin Line 440  begin
440          s := 'Player2 Win:' + #13#10          s := 'Player2 Win:' + #13#10
441        else        else
442          s := 'Draw:' + #13#10;          s := 'Draw:' + #13#10;
443        Showmessage(s + '(Player1) ' + IntToStr(m) + '(Player2) ' + IntToStr(n));        Showmessage(s + '(Player1) ' + IntToStr(m) + #13#10 + '(Player2) ' +
444            IntToStr(n));
445      end;      end;
446    end;    end;
447  end;  end;
448    
 procedure TForm1.CheckGame;  
 var  
   i, j, m, n: integer;  
   s: string;  
 begin  
   m := 0;  
   n := 0;  
   for i := 0 to Count - 1 do  
     for j := 0 to Count - 1 do  
       case StoneGrid.Strings[i, j] of  
         stWhite:  
           inc(m);  
         stBlack:  
           inc(n);  
       end;  
   if (m = 0) or (n = 0) or (m + n = Count * Count) then  
   begin  
     if n > m then  
       s := 'Player1 Win' + #13#10  
     else if n < m then  
       s := 'Player2 Win' + #13#10  
     else  
       s := 'draw' + #13#10;  
     Timer1.Enabled := false;  
     Active := false;  
     Showmessage(s + '(Player1) ' + IntToStr(n) + #13#10 + '(Player2) ' +  
       IntToStr(m));  
   end  
   else  
     ChangePlayer;  
 end;  
   
449  procedure TForm1.CompStone;  procedure TForm1.CompStone;
450  var  var
451    s: TPoint;    s: TPoint;
452  begin  begin
453    s := StoneGrid.NextStone(Index);    s := StoneGrid.NextStone(Index.Stone);
454    StoneGrid.CanSetStone(Index, s.X, s.Y, true);    StoneGrid.CanSetStone(Index.Stone, s.X, s.Y, true, true);
455    FormPaint(nil);    PaintBox1.Repaint;
456    CheckGame;    ChangePlayer;
457  end;  end;
458    
459  procedure TForm1.GameStart;  procedure TForm1.GameStart;
460  begin  begin
461    StoneGrid.Clear;    StoneGrid.Start;
462    StoneGrid.BackUp;    PaintBox1.Repaint;
   FormPaint(nil);  
463    Index := Player1;    Index := Player1;
   Active := true;  
464    Timer1.Enabled := true;    Timer1.Enabled := true;
465  end;  end;
466    
467  procedure TForm1.FormCreate(Sender: TObject);  procedure TForm1.MenuItem10Click(Sender: TObject);
468    begin
469      StoneGrid.Restart;
470      Timer1.Enabled := true;
471    end;
472    
473    procedure TForm1.MenuItem11Click(Sender: TObject);
474    begin
475      Timer1.Enabled := false;
476      with StoneGrid do
477        if Sender = MenuItem11 then
478          TurnNumber := TurnNumber + 1
479        else
480          TurnNumber := TurnNumber - 1;
481      PaintBox1.Repaint;
482      ChangePlayer;
483    end;
484    
485    procedure TForm1.MenuItem2Click(Sender: TObject);
486  begin  begin
   StoneGrid := TStoneGrid.Create;  
   Player1 := TPlayer.Create;  
   Player2 := TPlayer.Create;  
   Player1.Stone := stBlack;  
   Player2.Stone := stWhite;  
   Player2.Auto := true;  
487    GameStart;    GameStart;
488  end;  end;
489    
490  procedure TForm1.FormDestroy(Sender: TObject);  procedure TForm1.MenuItem4Click(Sender: TObject);
491  begin  begin
492    StoneGrid.Free;    Close;
493    Player1.Free;  end;
494    Player2.Free;  
495    procedure TForm1.MenuItem6Click(Sender: TObject);
496    begin
497      Player1.Auto := MenuItem6.IsChecked;
498      Player2.Auto := MenuItem7.IsChecked;
499      MenuItem10Click(Sender);
500    end;
501    
502    procedure TForm1.MenuItem8Click(Sender: TObject);
503    begin
504      StoneGrid.Pause;
505      Timer1.Enabled := false;
506  end;  end;
507    
508  procedure TForm1.FormPaint(Sender: TObject);  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
509  var  var
510    i, j: integer;    i, j: integer;
511  begin  begin
512    Canvas.Brush.Color := clWhite;    Canvas.Fill.Color := TAlphaColors.White;
513    Canvas.Rectangle(0, 0, Count * Size, Count * Size);    Canvas.FillRect(RectF(0, 0, Count * Size, Count * Size), 0, 0, [], 1);
514    for i := 0 to Count - 1 do    for i := 0 to Count do
515    begin    begin
516      Canvas.MoveTo(i * Size, 0);      Canvas.DrawLine(PointF(i * Size, 0), PointF(i * Size, Size * Count), 1);
517      Canvas.LineTo(i * Size, Size * Count);      for j := 0 to Count do
     for j := 0 to Count - 1 do  
518      begin      begin
519        Canvas.MoveTo(0, j * Size);        Canvas.DrawLine(PointF(0, j * Size), PointF(Count * Size, j * Size), 1);
       Canvas.LineTo(Count * Size, j * Size);  
520        case StoneGrid.Strings[i, j] of        case StoneGrid.Strings[i, j] of
521          stWhite:          stWhite:
522            begin            Canvas.DrawBitmap(Image4.Bitmap, RectF(0, 0, Image4.Bitmap.Width,
523              Canvas.Brush.Color := clWhite;              Image4.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
524              Canvas.Ellipse(i * Size, j * Size, (i + 1) * Size, (j + 1) * Size);              (j + 1) * Size), 1);
           end;  
525          stBlack:          stBlack:
526            begin            Canvas.DrawBitmap(Image3.Bitmap, RectF(0, 0, Image3.Bitmap.Width,
527              Canvas.Brush.Color := clBlack;              Image3.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
528              Canvas.Ellipse(i * Size, j * Size, (i + 1) * Size, (j + 1) * Size);              (j + 1) * Size), 1);
529            end;        else
530            continue;
531        end;        end;
532      end;      end;
533    end;    end;
534      if StoneGrid.Active = false then
535        StoneGrid.Paint(Canvas);
536  end;  end;
537    
538  procedure TForm1.FormMouseDown(Sender: TObject; Button: TMouseButton;  procedure TForm1.PaintBox1Resize(Sender: TObject);
   Shift: TShiftState; X, Y: integer);  
539  begin  begin
540    if (Active = true) and (Index.Auto = false) and (X <= Count * Size) and    Size := Min(ClientWidth, ClientHeight) div Count;
541      (Y <= Count * Size) then  end;
542    
543    procedure TForm1.FormCreate(Sender: TObject);
544    begin
545      StoneGrid := TStoneGrid.Create;
546      StoneGrid.ImageCount(Form1.Image1.Bitmap.Width div Form1.Image3.Bitmap.Width,
547        Form1.Image1.Bitmap.Height div Form1.Image3.Bitmap.Height);
548      Player1 := TPlayer.Create;
549      Player2 := TPlayer.Create;
550      Player1.Stone := stBlack;
551      Player2.Stone := stWhite;
552      Player2.Auto := true;
553      with PaintBox1.Canvas do
554    begin    begin
555      X := X div Size;      StrokeDash := TStrokeDash.Solid;
556      Y := Y div Size;      Stroke.Color := TAlphaColors.Black;
557      if StoneGrid.CanSetStone(Index, X, Y, true) = true then      StrokeThickness := 3;
     begin  
       FormPaint(Sender);  
       CheckGame;  
     end;  
558    end;    end;
559      PaintBox1Resize(Sender);
560      GameStart;
561    end;
562    
563    procedure TForm1.FormDestroy(Sender: TObject);
564    begin
565      StoneGrid.Free;
566      Player1.Free;
567      Player2.Free;
568    end;
569    
570    procedure TForm1.PaintBox1MouseDown(Sender: TObject; Button: TMouseButton;
571      Shift: TShiftState; X, Y: Single);
572    begin
573      PaintBox1Tap(Sender, PointF(X, Y));
574  end;  end;
575    
576  procedure TForm1.Timer1Timer(Sender: TObject);  procedure TForm1.Timer1Timer(Sender: TObject);
577  begin  begin
578    if (Active = true) and (Index.Auto = true) then    if (StoneGrid.Active = true) and (Index.Auto = true) then
579    begin    begin
580      Timer1.Enabled := false;      Timer1.Enabled := false;
581      CompStone;      CompStone;
# Line 448  begin Line 583  begin
583    end;    end;
584  end;  end;
585    
586  procedure TForm1.FormResize(Sender: TObject);  procedure TForm1.Timer2Timer(Sender: TObject);
 begin  
   Size := Min(ClientWidth, ClientHeight) div Count;  
   FormPaint(Sender);  
 end;  
   
 procedure TForm1.Player(Sender: TObject);  
587  begin  begin
588    (Sender as TMenuItem).Checked := not(Sender as TMenuItem).Checked;    if StoneGrid.ListExecute = true then
589    if Sender = Player11 then      PaintBox1.Repaint;
     Player1.Auto := Player11.Checked  
   else  
     Player2.Auto := Player21.Checked;  
590  end;  end;
591    
592  procedure TForm1.Start1Click(Sender: TObject);  procedure TForm1.FormResize(Sender: TObject);
593  begin  begin
594    GameStart;    Size := Min(ClientWidth, ClientHeight) div Count;
595      PaintTo(Canvas);
596  end;  end;
597    
598  procedure TForm1.End1Click(Sender: TObject);  procedure TForm1.PaintBox1Tap(Sender: TObject; const Point: TPointF);
599  begin  begin
600    Close;    if Index.Auto = false then
601      begin
602        MenuItem10Click(Sender);
603        if StoneGrid.CanSetStone(Index.Stone, Floor(Point.X / Size),
604          Floor(Point.Y / Size), true, true) = true then
605        begin
606          PaintBox1.Repaint;
607          ChangePlayer;
608        end;
609      end;
610  end;  end;
611    
612  end.  end.

Legend:
Removed from v.4  
changed lines
  Added in v.14

Back to OSDN">Back to OSDN
ViewVC Help
Powered by ViewVC 1.1.26