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revision 7 by yamat0jp, Sun Jul 12 23:30:08 2015 UTC revision 14 by yamat0jp, Thu Jul 16 09:39:13 2015 UTC
# Line 12  const Line 12  const
12    Count = 8;    Count = 8;
13    
14  type  type
15    TStoneType = (stNone, stWhite, stBlack, stError);    TStoneType = (stNone, stWhite, stBlack, stError, stEffect);
16    
17      TEffectData = record
18        X, Y: integer;
19        Left, Top: integer;
20        Stone: TStoneType;
21      end;
22    
23    TGridData = array [0 .. Count - 1] of array [0 .. Count - 1] of TStoneType;    TGridData = array [0 .. Count - 1] of array [0 .. Count - 1] of TStoneType;
24    
# Line 31  type Line 37  type
37      FBuffer: array [0 .. Count * Count - 4] of TGridData;      FBuffer: array [0 .. Count * Count - 4] of TGridData;
38      FTurnNumber: integer;      FTurnNumber: integer;
39      FTurnIndex: integer;      FTurnIndex: integer;
40        FActive: Boolean;
41        List: TList;
42        FIndex_X: integer;
43        FIndex_Y: integer;
44      function GetStrings(X, Y: integer): TStoneType;      function GetStrings(X, Y: integer): TStoneType;
45      procedure SetStrings(X, Y: integer; const Value: TStoneType);      procedure SetStrings(X, Y: integer; const Value: TStoneType);
46      procedure SetTurnNumber(const Value: integer);      procedure SetTurnNumber(const Value: integer);
47    public    public
48        constructor Create;
49        destructor Destroy; override;
50      procedure Clear;      procedure Clear;
51      procedure BackUp;      function CalScore(Stone: TStoneType; X, Y: integer): integer;
52      function CalScore(Player: TPlayer; X, Y: integer): integer;      function CanSetStone(Stone: TStoneType; X, Y: integer; Reverse: Boolean;
     function CanSetStone(Player: TPlayer; X, Y: integer; Reverse: Boolean;  
53        const Visible: Boolean = false): Boolean;        const Visible: Boolean = false): Boolean;
54      function NextStone(Player: TPlayer): TPoint;      function NextStone(Stone: TStoneType): TPoint;
55        procedure Start;
56        procedure Restart;
57        procedure Pause;
58        function ListExecute: Boolean;
59        procedure Paint(Canvas: TCanvas);
60        procedure ImageCount(X, Y: integer);
61      property Strings[X, Y: integer]: TStoneType read GetStrings      property Strings[X, Y: integer]: TStoneType read GetStrings
62        write SetStrings; default;        write SetStrings; default;
63      property TurnNumber: integer read FTurnNumber write SetTurnNumber;      property TurnNumber: integer read FTurnNumber write SetTurnNumber;
64      property TurnIndex: integer read FTurnIndex write FTurnIndex;      property Active: Boolean read FActive;
65    end;    end;
66    
67    TForm1 = class(TForm)    TForm1 = class(TForm)
# Line 63  type Line 80  type
80      MenuItem10: TMenuItem;      MenuItem10: TMenuItem;
81      MenuItem11: TMenuItem;      MenuItem11: TMenuItem;
82      MenuItem12: TMenuItem;      MenuItem12: TMenuItem;
83        Timer2: TTimer;
84        Image1: TImage;
85        Image2: TImage;
86        Image3: TImage;
87        Image4: TImage;
88      procedure FormCreate(Sender: TObject);      procedure FormCreate(Sender: TObject);
89      procedure FormDestroy(Sender: TObject);      procedure FormDestroy(Sender: TObject);
90      procedure Timer1Timer(Sender: TObject);      procedure Timer1Timer(Sender: TObject);
# Line 78  type Line 100  type
100      procedure MenuItem8Click(Sender: TObject);      procedure MenuItem8Click(Sender: TObject);
101      procedure MenuItem10Click(Sender: TObject);      procedure MenuItem10Click(Sender: TObject);
102      procedure MenuItem11Click(Sender: TObject);      procedure MenuItem11Click(Sender: TObject);
103        procedure Timer2Timer(Sender: TObject);
104    private    private
105      { Private 宣言 }      { Private 宣言 }
106      StoneGrid: TStoneGrid;      StoneGrid: TStoneGrid;
107      Index: TPlayer;      Index: TPlayer;
     Active: Boolean;  
108      Size: integer;      Size: integer;
109      procedure CompStone;      procedure CompStone;
110      procedure GameStart;      procedure GameStart;
# Line 101  implementation Line 123  implementation
123    
124  {$R *.fmx}  {$R *.fmx}
125  {$R *.Windows.fmx MSWINDOWS}  {$R *.Windows.fmx MSWINDOWS}
   
126  { TStoneGrid }  { TStoneGrid }
127    
128  procedure TStoneGrid.BackUp;  function TStoneGrid.CalScore(Stone: TStoneType; X, Y: integer): integer;
 begin  
   FBuffer[FTurnNumber] := FStrings;  
   if FTurnNumber < Count * Count - 4 then  
   begin  
     FTurnIndex := FTurnNumber + 1;  
     inc(FTurnNumber);  
     FBuffer[FTurnNumber] := FStrings;  
   end;  
 end;  
   
 function TStoneGrid.CalScore(Player: TPlayer; X, Y: integer): integer;  
129  var  var
130    i, j: integer;    i, j: integer;
131  begin  begin
132    if CanSetStone(Player, X, Y, true) = true then    if CanSetStone(Stone, X, Y, true) = true then
133    begin    begin
134      if Player = Player1 then      if Stone = stBlack then
135        Player := Player2        Stone := stWhite
136      else      else
137        Player := Player1;        Stone := stBlack;
138      result := 0;      result := 0;
139      for i := 0 to Count - 1 do      for i := 0 to Count - 1 do
140        for j := 0 to Count - 1 do        for j := 0 to Count - 1 do
141          if CanSetStone(Player, i, j, false) = true then          if CanSetStone(Stone, i, j, false) = true then
142            inc(result);            inc(result);
143      FStrings := FBuffer[FTurnNumber];      FStrings := FBuffer[FTurnIndex];
144    end    end
145    else    else
146    begin    begin
147      FStrings := FBuffer[FTurnNumber];      FStrings := FBuffer[FTurnIndex];
148      result := -1;      result := -1;
149    end;    end;
150  end;  end;
151    
152  function TStoneGrid.CanSetStone(Player: TPlayer; X, Y: integer;  function TStoneGrid.CanSetStone(Stone: TStoneType; X, Y: integer;
153    Reverse: Boolean; const Visible: Boolean): Boolean;    Reverse: Boolean; const Visible: Boolean): Boolean;
154  var  var
155    i: integer;    i: integer;
156    p: Boolean;    p: Boolean;
157    q: ^TPoint;    q: ^TEffectData;
   list: TList;  
158    procedure Method(m, n: integer);    procedure Method(m, n: integer);
159    var    var
160      s: TStoneType;      s: TStoneType;
# Line 159  var Line 168  var
168        s := GetStrings(X + m * i, Y + n * i);        s := GetStrings(X + m * i, Y + n * i);
169        if (s = stNone) or (s = stError) then        if (s = stNone) or (s = stError) then
170          break          break
171        else if s = Player.Stone then        else if s = Stone then
172          if i > 1 then          if i > 1 then
173          begin          begin
174            result := true;            result := true;
# Line 167  var Line 176  var
176            begin            begin
177              for j := 1 to i - 1 do              for j := 1 to i - 1 do
178              begin              begin
179                New(q);                if Visible = true then
180                q^ := Point(X + m * j, Y + n * j);                begin
181                list.Add(q);                  New(q);
182                    q^.Left := X + m * j;
183                    q^.Top := Y + n * j;
184                    q^.Stone := Stone;
185                    q^.X := 0;
186                    q^.Y := 0;
187                    List.Add(q);
188                    SetStrings(q^.Left, q^.Top, stEffect);
189                    Sleep(20);
190                  end
191                  else
192                    SetStrings(X + m * j, Y + n * j, Stone);
193              end;              end;
194              break;              break;
195            end            end
# Line 187  var Line 207  var
207    end;    end;
208    
209  begin  begin
210    list := TList.Create;    FActive := false;
211    result := false;    result := false;
212    p := true;    p := true;
213    if GetStrings(X, Y) = stNone then    if GetStrings(X, Y) = stNone then
# Line 200  begin Line 220  begin
220      Method(1, -1);      Method(1, -1);
221      Method(1, 0);      Method(1, 0);
222      Method(1, 1);      Method(1, 1);
223        if (Reverse = true) and (result = true) then
224          SetStrings(X, Y, Stone);
225    end;    end;
   if (Reverse = true) and (result = true) then  
   begin  
     SetStrings(X, Y, Player.Stone);  
     for i := 0 to list.Count - 1 do  
     begin  
       if Visible = true then  
       begin  
         Sleep(10);  
         Form1.PaintBox1.Repaint;  
       end;  
       q := list[i];  
       SetStrings(q^.X, q^.Y, Player.Stone);  
     end;  
   end;  
   for i := 0 to list.Count - 1 do  
     Dispose(list[i]);  
   list.Free;  
226  end;  end;
227    
228  procedure TStoneGrid.Clear;  procedure TStoneGrid.Clear;
# Line 233  begin Line 238  begin
238    Strings[3, 4] := stWhite;    Strings[3, 4] := stWhite;
239    FTurnNumber := 0;    FTurnNumber := 0;
240    FTurnIndex := 0;    FTurnIndex := 0;
241      FBuffer[0] := FStrings;
242    end;
243    
244    constructor TStoneGrid.Create;
245    begin
246      inherited;
247      List := TList.Create;
248    end;
249    
250    destructor TStoneGrid.Destroy;
251    var
252      i: integer;
253    begin
254      for i := 0 to List.Count - 1 do
255        Dispose(List[i]);
256      List.Free;
257      inherited;
258  end;  end;
259    
260  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;
# Line 243  begin Line 265  begin
265      result := stError;      result := stError;
266  end;  end;
267    
268  function TStoneGrid.NextStone(Player: TPlayer): TPoint;  procedure TStoneGrid.ImageCount(X, Y: integer);
269    begin
270      FIndex_X := X;
271      FIndex_Y := Y;
272    end;
273    
274    function TStoneGrid.ListExecute: Boolean;
275    var
276      p: ^TEffectData;
277      i: integer;
278    begin
279      if List.Count = 0 then
280        result := false
281      else
282      begin
283        for i := 0 to List.Count - 1 do
284        begin
285          p := List.List[i];
286          if p^.X < FIndex_X - 1 then
287            p^.X := p^.X + 1
288          else if p^.Y < FIndex_Y - 1 then
289          begin
290            p^.X := 0;
291            p^.Y := p^.Y + 1;
292          end
293          else
294          begin
295            SetStrings(p^.Left, p^.Top, p^.Stone);
296            Dispose(p);
297            List[i] := nil;
298          end;
299        end;
300        for i := List.Count - 1 downto 0 do
301          if List[i] = nil then
302            List.Delete(i);
303        if List.Count = 0 then
304        begin
305          FActive := true;
306          inc(FTurnIndex);
307          inc(FTurnNumber);
308          FBuffer[FTurnIndex] := FStrings;
309        end;
310        result := true;
311      end;
312    end;
313    
314    function TStoneGrid.NextStone(Stone: TStoneType): TPoint;
315  var  var
316    i, j, m, n: integer;    i, j, m, n: integer;
317  begin  begin
# Line 251  begin Line 319  begin
319    for i := 0 to Count - 1 do    for i := 0 to Count - 1 do
320      for j := 0 to Count - 1 do      for j := 0 to Count - 1 do
321      begin      begin
322        m := CalScore(Player, i, j);        m := CalScore(Stone, i, j);
323        if (n = -1) or ((m > -1) and (n > m)) then        if (n = -1) or ((m > -1) and (n > m)) then
324        begin        begin
325          n := m;          n := m;
# Line 262  begin Line 330  begin
330      result := Point(-1, -1);      result := Point(-1, -1);
331  end;  end;
332    
333    procedure TStoneGrid.Paint(Canvas: TCanvas);
334    var
335      i: integer;
336      k, m, n: integer;
337      s: TBitmap;
338      p: ^TEffectData;
339    begin
340      m := Form1.Image3.Bitmap.Width;
341      n := Form1.Image3.Bitmap.Height;
342      k:=Form1.Size;
343      for i := 0 to List.Count - 1 do
344      begin
345        p := List[i];
346        if p^.Stone = stBlack then
347          s := Form1.Image1.Bitmap
348        else
349          s := Form1.Image2.Bitmap;
350        Canvas.DrawBitmap(s, RectF(p^.X * m, p^.Y * n, (p^.X + 1) * m,
351          (p^.Y + 1) * n), RectF(p^.Left * k, p^.Top * k, (p^.Left + 1) * k,
352          (p^.Top + 1) * k), 1);
353      end;
354    end;
355    
356    procedure TStoneGrid.Pause;
357    begin
358      FActive := false;
359    end;
360    
361    procedure TStoneGrid.Restart;
362    begin
363      FActive := true;
364      FTurnIndex := FTurnNumber;
365    end;
366    
367  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);
368  begin  begin
369    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then
# Line 272  procedure TStoneGrid.SetTurnNumber(const Line 374  procedure TStoneGrid.SetTurnNumber(const
374  begin  begin
375    if Value > FTurnIndex then    if Value > FTurnIndex then
376      FTurnNumber := FTurnIndex      FTurnNumber := FTurnIndex
377      else if Value < 0 then
378        FTurnNumber := 0
379    else    else
380      FTurnNumber := Value;      FTurnNumber := Value;
381      FActive := false;
382    FStrings := FBuffer[FTurnNumber];    FStrings := FBuffer[FTurnNumber];
383  end;  end;
384    
385    procedure TStoneGrid.Start;
386    begin
387      Clear;
388      FActive := true;
389    end;
390    
391  { TForm1 }  { TForm1 }
392    
393  procedure TForm1.ChangePlayer;  procedure TForm1.ChangePlayer;
# Line 296  var Line 407  var
407    begin    begin
408      result := false;      result := false;
409      for i := 0 to Count - 1 do      for i := 0 to Count - 1 do
     begin  
410        for j := 0 to Count - 1 do        for j := 0 to Count - 1 do
411          if StoneGrid.CanSetStone(Index, i, j, false) = true then          if StoneGrid.CanSetStone(Index.Stone, i, j, false) = true then
412          begin          begin
413            result := true;            result := true;
414            break;            Exit;
415          end;          end;
       if result = true then  
         break;  
     end;  
416    end;    end;
417    
418  begin  begin
   StoneGrid.BackUp;  
419    Main;    Main;
420    if Execute = false then    if Execute = false then
421    begin    begin
422      Main;      Main;
423      if Execute = false then      if Execute = false then
424      begin      begin
425        with StoneGrid do        StoneGrid.Pause;
         if TurnIndex < Count * Count - 4 then  
         begin  
           TurnIndex := TurnIndex - 1;  
           TurnNumber := TurnNumber - 1;  
         end;  
426        Timer1.Enabled := false;        Timer1.Enabled := false;
       Active := false;  
427        m := 0;        m := 0;
428        n := 0;        n := 0;
429        for i := 0 to Count - 1 do        for i := 0 to Count - 1 do
# Line 350  procedure TForm1.CompStone; Line 450  procedure TForm1.CompStone;
450  var  var
451    s: TPoint;    s: TPoint;
452  begin  begin
453    s := StoneGrid.NextStone(Index);    s := StoneGrid.NextStone(Index.Stone);
454    StoneGrid.CanSetStone(Index, s.X, s.Y, true, true);    StoneGrid.CanSetStone(Index.Stone, s.X, s.Y, true, true);
455    PaintBox1.Repaint;    PaintBox1.Repaint;
456    ChangePlayer;    ChangePlayer;
457  end;  end;
458    
459  procedure TForm1.GameStart;  procedure TForm1.GameStart;
460  begin  begin
461    StoneGrid.Clear;    StoneGrid.Start;
   StoneGrid.BackUp;  
462    PaintBox1.Repaint;    PaintBox1.Repaint;
463    Index := Player1;    Index := Player1;
   Active := true;  
464    Timer1.Enabled := true;    Timer1.Enabled := true;
465  end;  end;
466    
467  procedure TForm1.MenuItem10Click(Sender: TObject);  procedure TForm1.MenuItem10Click(Sender: TObject);
468  begin  begin
469    with StoneGrid do    StoneGrid.Restart;
   begin  
     if TurnIndex > TurnNumber then  
       TurnIndex := TurnNumber;  
   end;  
   Active := true;  
470    Timer1.Enabled := true;    Timer1.Enabled := true;
471  end;  end;
472    
473  procedure TForm1.MenuItem11Click(Sender: TObject);  procedure TForm1.MenuItem11Click(Sender: TObject);
474  begin  begin
475    if Timer1.Enabled = true then    Timer1.Enabled := false;
     Timer1.Enabled := false;  
476    with StoneGrid do    with StoneGrid do
477      if Sender = MenuItem11 then      if Sender = MenuItem11 then
478        TurnNumber := TurnNumber + 1        TurnNumber := TurnNumber + 1
479      else      else
480        TurnNumber := TurnNumber - 1;        TurnNumber := TurnNumber - 1;
481    PaintBox1.Repaint;    PaintBox1.Repaint;
482      ChangePlayer;
483  end;  end;
484    
485  procedure TForm1.MenuItem2Click(Sender: TObject);  procedure TForm1.MenuItem2Click(Sender: TObject);
# Line 403  procedure TForm1.MenuItem6Click(Sender: Line 496  procedure TForm1.MenuItem6Click(Sender:
496  begin  begin
497    Player1.Auto := MenuItem6.IsChecked;    Player1.Auto := MenuItem6.IsChecked;
498    Player2.Auto := MenuItem7.IsChecked;    Player2.Auto := MenuItem7.IsChecked;
499      MenuItem10Click(Sender);
500  end;  end;
501    
502  procedure TForm1.MenuItem8Click(Sender: TObject);  procedure TForm1.MenuItem8Click(Sender: TObject);
503  begin  begin
504    if (Player1.Auto = true) and (Player2.Auto = true) then    StoneGrid.Pause;
505      Timer1.Enabled := false;    Timer1.Enabled := false;
506  end;  end;
507    
508  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
# Line 425  begin Line 519  begin
519        Canvas.DrawLine(PointF(0, j * Size), PointF(Count * Size, j * Size), 1);        Canvas.DrawLine(PointF(0, j * Size), PointF(Count * Size, j * Size), 1);
520        case StoneGrid.Strings[i, j] of        case StoneGrid.Strings[i, j] of
521          stWhite:          stWhite:
522            Canvas.DrawEllipse(RectF(i * Size, j * Size, (i + 1) * Size,            Canvas.DrawBitmap(Image4.Bitmap, RectF(0, 0, Image4.Bitmap.Width,
523                Image4.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
524              (j + 1) * Size), 1);              (j + 1) * Size), 1);
525          stBlack:          stBlack:
526            begin            Canvas.DrawBitmap(Image3.Bitmap, RectF(0, 0, Image3.Bitmap.Width,
527              Canvas.Fill.Color := TAlphaColors.Black;              Image3.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
528              Canvas.FillEllipse(RectF(i * Size, j * Size, (i + 1) * Size,              (j + 1) * Size), 1);
529                (j + 1) * Size), 1);        else
530            end;          continue;
531        end;        end;
532      end;      end;
533    end;    end;
534      if StoneGrid.Active = false then
535        StoneGrid.Paint(Canvas);
536  end;  end;
537    
538  procedure TForm1.PaintBox1Resize(Sender: TObject);  procedure TForm1.PaintBox1Resize(Sender: TObject);
# Line 446  end; Line 543  end;
543  procedure TForm1.FormCreate(Sender: TObject);  procedure TForm1.FormCreate(Sender: TObject);
544  begin  begin
545    StoneGrid := TStoneGrid.Create;    StoneGrid := TStoneGrid.Create;
546      StoneGrid.ImageCount(Form1.Image1.Bitmap.Width div Form1.Image3.Bitmap.Width,
547        Form1.Image1.Bitmap.Height div Form1.Image3.Bitmap.Height);
548    Player1 := TPlayer.Create;    Player1 := TPlayer.Create;
549    Player2 := TPlayer.Create;    Player2 := TPlayer.Create;
550    Player1.Stone := stBlack;    Player1.Stone := stBlack;
# Line 476  end; Line 575  end;
575    
576  procedure TForm1.Timer1Timer(Sender: TObject);  procedure TForm1.Timer1Timer(Sender: TObject);
577  begin  begin
578    if (Active = true) and (Index.Auto = true) then    if (StoneGrid.Active = true) and (Index.Auto = true) then
579    begin    begin
580      Timer1.Enabled := false;      Timer1.Enabled := false;
581      CompStone;      CompStone;
# Line 484  begin Line 583  begin
583    end;    end;
584  end;  end;
585    
586    procedure TForm1.Timer2Timer(Sender: TObject);
587    begin
588      if StoneGrid.ListExecute = true then
589        PaintBox1.Repaint;
590    end;
591    
592  procedure TForm1.FormResize(Sender: TObject);  procedure TForm1.FormResize(Sender: TObject);
593  begin  begin
594    Size := Min(ClientWidth, ClientHeight) div Count;    Size := Min(ClientWidth, ClientHeight) div Count;
# Line 492  end; Line 597  end;
597    
598  procedure TForm1.PaintBox1Tap(Sender: TObject; const Point: TPointF);  procedure TForm1.PaintBox1Tap(Sender: TObject; const Point: TPointF);
599  begin  begin
600    if Timer1.Enabled = false then    if Index.Auto = false then
     Timer1.Enabled := true;  
   if (Active = false) and (StoneGrid.TurnIndex < Count * Count - 4) then  
     Active := true;  
   if (Active = true) and (Index.Auto = false) then  
601    begin    begin
602      if StoneGrid.CanSetStone(Index, Floor(Point.X / Size),      MenuItem10Click(Sender);
603        if StoneGrid.CanSetStone(Index.Stone, Floor(Point.X / Size),
604        Floor(Point.Y / Size), true, true) = true then        Floor(Point.Y / Size), true, true) = true then
605      begin      begin
606        PaintBox1.Repaint;        PaintBox1.Repaint;

Legend:
Removed from v.7  
changed lines
  Added in v.14

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