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revision 4 by yamat0jp, Sat Jul 11 08:02:13 2015 UTC revision 15 by yamat0jp, Thu Jul 16 20:58:23 2015 UTC
# Line 1  Line 1 
1  unit Unit1;  unit Unit1;
2    
3  interface  interface
4    
5  uses  uses
6    Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,    System.SysUtils, System.Types, System.UITypes, System.Classes,
7    Dialogs, Menus, ExtCtrls, Math;    System.Variants,
8      FMX.Types, FMX.Controls, FMX.Forms, FMX.Graphics, FMX.Dialogs, FMX.Menus,
9      System.Math, FMX.Objects, FMX.StdCtrls;
10    
11  const  const
12    Count = 8;    Count = 8;
13    
14  type  type
15    TStoneType = (stNone, stWhite, stBlack, stError);    TStoneType = (stNone, stWhite, stBlack, stError, stEffect);
16    
17      TEffectData = record
18        X, Y: integer;
19        Left, Top: integer;
20        Stone: TStoneType;
21      end;
22    
23    TGridData = array [0 .. Count - 1] of array [0 .. Count - 1] of TStoneType;    TGridData = array [0 .. Count - 1] of array [0 .. Count - 1] of TStoneType;
24    
# Line 26  type Line 34  type
34    TStoneGrid = class    TStoneGrid = class
35    private    private
36      FStrings: TGridData;      FStrings: TGridData;
37      FBuffer: array [1 .. Count * Count - 4] of TGridData;      FBuffer: array [0 .. Count * Count - 4] of TGridData;
38      FTurnNumber: integer;      FTurnNumber: integer;
39      FTurnIndex: integer;      FTurnIndex: integer;
40        FActive: Boolean;
41        List: TList;
42        FBool: Boolean;
43        FIndex_X: integer;
44        FIndex_Y: integer;
45      function GetStrings(X, Y: integer): TStoneType;      function GetStrings(X, Y: integer): TStoneType;
46      procedure SetStrings(X, Y: integer; const Value: TStoneType);      procedure SetStrings(X, Y: integer; const Value: TStoneType);
47      procedure SetTurnNumber(const Value: integer);      procedure SetTurnNumber(const Value: integer);
48    public    public
49        constructor Create;
50        destructor Destroy; override;
51      procedure Clear;      procedure Clear;
52      procedure BackUp;      function CalScore(Stone: TStoneType; X, Y: integer): integer;
53      function CalScore(Player: TPlayer; X, Y: integer): integer;      function CanSetStone(Stone: TStoneType; X, Y: integer; Reverse: Boolean;
54      function CanSetStone(Player: TPlayer; X, Y: integer;        const Visible: Boolean = false): Boolean;
55        Reverse: Boolean): Boolean;      function NextStone(Stone: TStoneType): TPoint;
56      function NextStone(Player: TPlayer): TPoint;      procedure Start;
57        procedure Restart;
58        procedure Pause;
59        function ListExecute: Boolean;
60        procedure Paint(Canvas: TCanvas);
61        procedure ImageCount(X, Y: integer);
62      property Strings[X, Y: integer]: TStoneType read GetStrings      property Strings[X, Y: integer]: TStoneType read GetStrings
63        write SetStrings; default;        write SetStrings; default;
64      property TurnNumber: integer read FTurnNumber write SetTurnNumber;      property TurnNumber: integer read FTurnNumber write SetTurnNumber;
65        property Active: Boolean read FActive;
66    end;    end;
67    
68    TForm1 = class(TForm)    TForm1 = class(TForm)
69      Timer1: TTimer;      Timer1: TTimer;
70      MainMenu1: TMainMenu;      MainMenu1: TMainMenu;
71      Game1: TMenuItem;      MenuItem1: TMenuItem;
72      Start1: TMenuItem;      MenuItem2: TMenuItem;
73      N1: TMenuItem;      MenuItem3: TMenuItem;
74      End1: TMenuItem;      MenuItem4: TMenuItem;
75      Com1: TMenuItem;      MenuItem5: TMenuItem;
76      Player11: TMenuItem;      MenuItem6: TMenuItem;
77      Player21: TMenuItem;      MenuItem7: TMenuItem;
78        PaintBox1: TPaintBox;
79        MenuItem8: TMenuItem;
80        MenuItem9: TMenuItem;
81        MenuItem10: TMenuItem;
82        MenuItem11: TMenuItem;
83        MenuItem12: TMenuItem;
84        Timer2: TTimer;
85        Image1: TImage;
86        Image2: TImage;
87        Image3: TImage;
88        Image4: TImage;
89        Image5: TImage;
90      procedure FormCreate(Sender: TObject);      procedure FormCreate(Sender: TObject);
91      procedure FormDestroy(Sender: TObject);      procedure FormDestroy(Sender: TObject);
     procedure FormPaint(Sender: TObject);  
     procedure FormMouseDown(Sender: TObject; Button: TMouseButton;  
       Shift: TShiftState; X, Y: integer);  
92      procedure Timer1Timer(Sender: TObject);      procedure Timer1Timer(Sender: TObject);
93      procedure FormResize(Sender: TObject);      procedure FormResize(Sender: TObject);
94      procedure Player(Sender: TObject);      procedure MenuItem4Click(Sender: TObject);
95      procedure Start1Click(Sender: TObject);      procedure MenuItem2Click(Sender: TObject);
96      procedure End1Click(Sender: TObject);      procedure PaintBox1Tap(Sender: TObject; const Point: TPointF);
97        procedure PaintBox1MouseDown(Sender: TObject; Button: TMouseButton;
98          Shift: TShiftState; X, Y: Single);
99        procedure PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
100        procedure MenuItem6Click(Sender: TObject);
101        procedure PaintBox1Resize(Sender: TObject);
102        procedure MenuItem8Click(Sender: TObject);
103        procedure MenuItem10Click(Sender: TObject);
104        procedure MenuItem11Click(Sender: TObject);
105        procedure Timer2Timer(Sender: TObject);
106    private    private
107      { Private 宣言 }      { Private ?錾 }
108      StoneGrid: TStoneGrid;      StoneGrid: TStoneGrid;
109      Index: TPlayer;      Index: TPlayer;
     Active: Boolean;  
110      Size: integer;      Size: integer;
111      procedure CompStone;      procedure CompStone;
112      procedure GameStart;      procedure GameStart;
113      procedure ChangePlayer;      procedure ChangePlayer;
     procedure CheckGame;  
114    public    public
115      { Public 宣言 }      { Public ?錾 }
116    end;    end;
117    
118  var  var
# Line 86  var Line 123  var
123    
124  implementation  implementation
125    
126  {$R *.dfm}  {$R *.fmx}
127    {$R *.Windows.fmx MSWINDOWS}
128  { TStoneGrid }  { TStoneGrid }
129    
130  procedure TStoneGrid.BackUp;  function TStoneGrid.CalScore(Stone: TStoneType; X, Y: integer): integer;
 begin  
   FBuffer[FTurnNumber] := FStrings;  
   if FTurnNumber < Count * Count - 4 then  
   begin  
     inc(FTurnNumber);  
     FTurnIndex := FTurnNumber;  
     FBuffer[FTurnNumber] := FStrings;  
   end;  
 end;  
   
 function TStoneGrid.CalScore(Player: TPlayer; X, Y: integer): integer;  
131  var  var
132    i, j: integer;    i, j: integer;
133  begin  begin
134    if CanSetStone(Player, X, Y, true) = true then    if CanSetStone(Stone, X, Y, true) = true then
135    begin    begin
136      if Player = Player1 then      if Stone = stBlack then
137        Player := Player2        Stone := stWhite
138      else      else
139        Player := Player1;        Stone := stBlack;
140      result := 0;      result := 0;
141      for i := 0 to Count - 1 do      for i := 0 to Count - 1 do
142        for j := 0 to Count - 1 do        for j := 0 to Count - 1 do
143          if CanSetStone(Player, i, j, false) = true then          if CanSetStone(Stone, i, j, false) = true then
144            inc(result);            inc(result);
145      FStrings := FBuffer[FTurnNumber];      FStrings := FBuffer[FTurnIndex];
146    end    end
147    else    else
148    begin    begin
149      FStrings := FBuffer[FTurnNumber];      FStrings := FBuffer[FTurnIndex];
150      result := -1;      result := -1;
151    end;    end;
152  end;  end;
153    
154  function TStoneGrid.CanSetStone(Player: TPlayer; X, Y: integer;  function TStoneGrid.CanSetStone(Stone: TStoneType; X, Y: integer;
155    Reverse: Boolean): Boolean;    Reverse: Boolean; const Visible: Boolean): Boolean;
156  var  var
157    i: integer;    i: integer;
158    p: Boolean;    p: Boolean;
159      q: ^TEffectData;
160    procedure Method(m, n: integer);    procedure Method(m, n: integer);
161    var    var
162      s: TStoneType;      s: TStoneType;
163      j: integer;      j, k: integer;
164    begin    begin
165      if p = false then      if p = false then
166        Exit;        Exit;
# Line 142  var Line 170  var
170        s := GetStrings(X + m * i, Y + n * i);        s := GetStrings(X + m * i, Y + n * i);
171        if (s = stNone) or (s = stError) then        if (s = stNone) or (s = stError) then
172          break          break
173        else if s = Player.Stone then        else if s = Stone then
174          if i > 1 then          if i > 1 then
175          begin          begin
176              if (result = false) and (Reverse = true) then
177                SetStrings(X, Y, Stone);
178            result := true;            result := true;
179            if Reverse = true then            if Reverse = true then
180            begin            begin
181              for j := 1 to i - 1 do              for j := 1 to i - 1 do
182                SetStrings(X + m * j, Y + n * j, Player.Stone);              begin
183                  Form1.PaintBox1.Repaint;
184                  if Visible = true then
185                  begin
186                    New(q);
187                    q^.Left := X + m * j;
188                    q^.Top := Y + n * j;
189                    q^.Stone := Stone;
190                    q^.X := 0;
191                    q^.Y := 0;
192                    List.Add(q);
193                    SetStrings(q^.Left, q^.Top, stEffect);
194                    for k := 1 to 10 do
195                    begin
196                      Sleep(10);
197                      Application.ProcessMessages;
198                    end;
199                  end
200                  else
201                    SetStrings(X + m * j, Y + n * j, Stone);
202                end;
203              break;              break;
204            end            end
205            else            else
# Line 166  var Line 216  var
216    end;    end;
217    
218  begin  begin
219      if Visible = true then
220      begin
221        FBool := FActive;
222        FActive := false;
223      end;
224    result := false;    result := false;
225      p := true;
226    if GetStrings(X, Y) = stNone then    if GetStrings(X, Y) = stNone then
227    begin    begin
228      p := true;      Method(-1, -1);
229      if Player.Stone = stBlack then      Method(-1, 0);
230      begin      Method(-1, 1);
231        Method(-1, -1);      Method(0, -1);
232        Method(-1, 0);      Method(0, 1);
233        Method(-1, 1);      Method(1, -1);
234        Method(0, -1);      Method(1, 0);
235        Method(0, 1);      Method(1, 1);
       Method(1, -1);  
       Method(1, 0);  
       Method(1, 1);  
       if (Reverse = true) and (result = true) then  
       begin  
         SetStrings(X, Y, stBlack);  
       end;  
     end  
     else  
     begin  
       Method(-1, -1);  
       Method(-1, 0);  
       Method(-1, 1);  
       Method(0, -1);  
       Method(0, 1);  
       Method(1, -1);  
       Method(1, 0);  
       Method(1, 1);  
       if (Reverse = true) and (result = true) then  
       begin  
         Strings[X, Y] := stWhite;  
       end;  
     end;  
236    end;    end;
237  end;  end;
238    
# Line 214  begin Line 247  begin
247    Strings[4, 4] := stBlack;    Strings[4, 4] := stBlack;
248    Strings[4, 3] := stWhite;    Strings[4, 3] := stWhite;
249    Strings[3, 4] := stWhite;    Strings[3, 4] := stWhite;
250    FTurnNumber := 1;    FTurnNumber := 0;
251    FTurnIndex := 1;    FTurnIndex := 0;
252      FBuffer[0] := FStrings;
253    end;
254    
255    constructor TStoneGrid.Create;
256    begin
257      inherited;
258      List := TList.Create;
259    end;
260    
261    destructor TStoneGrid.Destroy;
262    var
263      i: integer;
264    begin
265      for i := 0 to List.Count - 1 do
266        Dispose(List[i]);
267      List.Free;
268      inherited;
269  end;  end;
270    
271  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;
# Line 226  begin Line 276  begin
276      result := stError;      result := stError;
277  end;  end;
278    
279  function TStoneGrid.NextStone(Player: TPlayer): TPoint;  procedure TStoneGrid.ImageCount(X, Y: integer);
280    begin
281      FIndex_X := X;
282      FIndex_Y := Y;
283    end;
284    
285    function TStoneGrid.ListExecute: Boolean;
286    var
287      p: ^TEffectData;
288      i: integer;
289    begin
290      if List.Count = 0 then
291        result := false
292      else
293      begin
294        for i := 0 to List.Count - 1 do
295        begin
296          p := List.List[i];
297          if p^.X < FIndex_X - 1 then
298            p^.X := p^.X + 1
299          else if p^.Y < FIndex_Y - 1 then
300          begin
301            p^.X := 0;
302            p^.Y := p^.Y + 1;
303          end
304          else
305          begin
306            SetStrings(p^.Left, p^.Top, p^.Stone);
307            Dispose(p);
308            List[i] := nil;
309          end;
310        end;
311        for i := List.Count - 1 downto 0 do
312          if List[i] = nil then
313            List.Delete(i);
314        if List.Count = 0 then
315        begin
316          FActive := FBool;
317          inc(FTurnIndex);
318          inc(FTurnNumber);
319          FBuffer[FTurnIndex] := FStrings;
320        end;
321        result := true;
322      end;
323    end;
324    
325    function TStoneGrid.NextStone(Stone: TStoneType): TPoint;
326  var  var
327    i, j, m, n: integer;    i, j, m, n: integer;
328  begin  begin
# Line 234  begin Line 330  begin
330    for i := 0 to Count - 1 do    for i := 0 to Count - 1 do
331      for j := 0 to Count - 1 do      for j := 0 to Count - 1 do
332      begin      begin
333        m := CalScore(Player, i, j);        m := CalScore(Stone, i, j);
334        if (n = -1) or ((m > -1) and (n > m)) then        if (n = -1) or ((m > -1) and (n > m)) then
335        begin        begin
336          n := m;          n := m;
# Line 245  begin Line 341  begin
341      result := Point(-1, -1);      result := Point(-1, -1);
342  end;  end;
343    
344    procedure TStoneGrid.Paint(Canvas: TCanvas);
345    var
346      i: integer;
347      k, m, n: integer;
348      s: TBitmap;
349      p: ^TEffectData;
350    begin
351      m := Form1.Image3.Bitmap.Width;
352      n := Form1.Image3.Bitmap.Height;
353      k := Form1.Size;
354      for i := 0 to List.Count - 1 do
355      begin
356        p := List[i];
357        if p^.Stone = stBlack then
358          s := Form1.Image1.Bitmap
359        else
360          s := Form1.Image2.Bitmap;
361        Canvas.DrawBitmap(s, RectF(p^.X * m, p^.Y * n, (p^.X + 1) * m,
362          (p^.Y + 1) * n), RectF(p^.Left * k, p^.Top * k, (p^.Left + 1) * k,
363          (p^.Top + 1) * k), 1);
364      end;
365    end;
366    
367    procedure TStoneGrid.Pause;
368    begin
369      FBool := false;
370      FActive := false;
371    end;
372    
373    procedure TStoneGrid.Restart;
374    begin
375      FActive := true;
376      FTurnIndex := FTurnNumber;
377    end;
378    
379  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);
380  begin  begin
381    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then
# Line 255  procedure TStoneGrid.SetTurnNumber(const Line 386  procedure TStoneGrid.SetTurnNumber(const
386  begin  begin
387    if Value > FTurnIndex then    if Value > FTurnIndex then
388      FTurnNumber := FTurnIndex      FTurnNumber := FTurnIndex
389      else if Value < 0 then
390        FTurnNumber := 0
391    else    else
392      FTurnNumber := Value;      FTurnNumber := Value;
393      FActive := false;
394    FStrings := FBuffer[FTurnNumber];    FStrings := FBuffer[FTurnNumber];
395  end;  end;
396    
397    procedure TStoneGrid.Start;
398    begin
399      Clear;
400      FActive := true;
401    end;
402    
403  { TForm1 }  { TForm1 }
404    
405  procedure TForm1.ChangePlayer;  procedure TForm1.ChangePlayer;
# Line 279  var Line 419  var
419    begin    begin
420      result := false;      result := false;
421      for i := 0 to Count - 1 do      for i := 0 to Count - 1 do
     begin  
422        for j := 0 to Count - 1 do        for j := 0 to Count - 1 do
423          if StoneGrid.CanSetStone(Index, i, j, false) = true then          if StoneGrid.CanSetStone(Index.Stone, i, j, false) = true then
424          begin          begin
425            result := true;            result := true;
426            break;            Exit;
427          end;          end;
       if result = true then  
         break;  
     end;  
428    end;    end;
429    
430  begin  begin
   StoneGrid.BackUp;  
431    Main;    Main;
432    if Execute = false then    if Execute = false then
433    begin    begin
434      Main;      Main;
435      if Execute = false then      if Execute = false then
436      begin      begin
437          StoneGrid.Pause;
438        Timer1.Enabled := false;        Timer1.Enabled := false;
       Active := false;  
439        m := 0;        m := 0;
440        n := 0;        n := 0;
441        for i := 0 to Count - 1 do        for i := 0 to Count - 1 do
# Line 317  begin Line 452  begin
452          s := 'Player2 Win:' + #13#10          s := 'Player2 Win:' + #13#10
453        else        else
454          s := 'Draw:' + #13#10;          s := 'Draw:' + #13#10;
455        Showmessage(s + '(Player1) ' + IntToStr(m) + '(Player2) ' + IntToStr(n));        Showmessage(s + '(Player1) ' + IntToStr(m) + #13#10 + '(Player2) ' +
456            IntToStr(n));
457      end;      end;
458    end;    end;
459  end;  end;
460    
 procedure TForm1.CheckGame;  
 var  
   i, j, m, n: integer;  
   s: string;  
 begin  
   m := 0;  
   n := 0;  
   for i := 0 to Count - 1 do  
     for j := 0 to Count - 1 do  
       case StoneGrid.Strings[i, j] of  
         stWhite:  
           inc(m);  
         stBlack:  
           inc(n);  
       end;  
   if (m = 0) or (n = 0) or (m + n = Count * Count) then  
   begin  
     if n > m then  
       s := 'Player1 Win' + #13#10  
     else if n < m then  
       s := 'Player2 Win' + #13#10  
     else  
       s := 'draw' + #13#10;  
     Timer1.Enabled := false;  
     Active := false;  
     Showmessage(s + '(Player1) ' + IntToStr(n) + #13#10 + '(Player2) ' +  
       IntToStr(m));  
   end  
   else  
     ChangePlayer;  
 end;  
   
461  procedure TForm1.CompStone;  procedure TForm1.CompStone;
462  var  var
463    s: TPoint;    s: TPoint;
464  begin  begin
465    s := StoneGrid.NextStone(Index);    s := StoneGrid.NextStone(Index.Stone);
466    StoneGrid.CanSetStone(Index, s.X, s.Y, true);    StoneGrid.CanSetStone(Index.Stone, s.X, s.Y, true, true);
467    FormPaint(nil);    PaintBox1.Repaint;
468    CheckGame;    ChangePlayer;
469  end;  end;
470    
471  procedure TForm1.GameStart;  procedure TForm1.GameStart;
472  begin  begin
473    StoneGrid.Clear;    StoneGrid.Start;
474    StoneGrid.BackUp;    PaintBox1.Repaint;
   FormPaint(nil);  
475    Index := Player1;    Index := Player1;
   Active := true;  
476    Timer1.Enabled := true;    Timer1.Enabled := true;
477  end;  end;
478    
479  procedure TForm1.FormCreate(Sender: TObject);  procedure TForm1.MenuItem10Click(Sender: TObject);
480    begin
481      StoneGrid.Restart;
482      Timer1.Enabled := true;
483    end;
484    
485    procedure TForm1.MenuItem11Click(Sender: TObject);
486    begin
487      Timer1.Enabled := false;
488      with StoneGrid do
489        if Sender = MenuItem11 then
490          TurnNumber := TurnNumber + 1
491        else
492          TurnNumber := TurnNumber - 1;
493      PaintBox1.Repaint;
494      ChangePlayer;
495    end;
496    
497    procedure TForm1.MenuItem2Click(Sender: TObject);
498  begin  begin
   StoneGrid := TStoneGrid.Create;  
   Player1 := TPlayer.Create;  
   Player2 := TPlayer.Create;  
   Player1.Stone := stBlack;  
   Player2.Stone := stWhite;  
   Player2.Auto := true;  
499    GameStart;    GameStart;
500  end;  end;
501    
502  procedure TForm1.FormDestroy(Sender: TObject);  procedure TForm1.MenuItem4Click(Sender: TObject);
503  begin  begin
504    StoneGrid.Free;    Close;
505    Player1.Free;  end;
506    Player2.Free;  
507    procedure TForm1.MenuItem6Click(Sender: TObject);
508    begin
509      Player1.Auto := MenuItem6.IsChecked;
510      Player2.Auto := MenuItem7.IsChecked;
511      MenuItem10Click(Sender);
512    end;
513    
514    procedure TForm1.MenuItem8Click(Sender: TObject);
515    begin
516      StoneGrid.Pause;
517      Timer1.Enabled := false;
518  end;  end;
519    
520  procedure TForm1.FormPaint(Sender: TObject);  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
521  var  var
522    i, j: integer;    i, j: integer;
523  begin  begin
524    Canvas.Brush.Color := clWhite;    for i := 0 to Count-1 do
   Canvas.Rectangle(0, 0, Count * Size, Count * Size);  
   for i := 0 to Count - 1 do  
525    begin    begin
526      Canvas.MoveTo(i * Size, 0);      for j := 0 to Count-1 do
     Canvas.LineTo(i * Size, Size * Count);  
     for j := 0 to Count - 1 do  
527      begin      begin
       Canvas.MoveTo(0, j * Size);  
       Canvas.LineTo(Count * Size, j * Size);  
528        case StoneGrid.Strings[i, j] of        case StoneGrid.Strings[i, j] of
529          stWhite:          stWhite:
530            begin            Canvas.DrawBitmap(Image4.Bitmap, RectF(0, 0, Image4.Bitmap.Width,
531              Canvas.Brush.Color := clWhite;              Image4.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
532              Canvas.Ellipse(i * Size, j * Size, (i + 1) * Size, (j + 1) * Size);              (j + 1) * Size), 1);
           end;  
533          stBlack:          stBlack:
534            begin            Canvas.DrawBitmap(Image3.Bitmap, RectF(0, 0, Image3.Bitmap.Width,
535              Canvas.Brush.Color := clBlack;              Image3.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
536              Canvas.Ellipse(i * Size, j * Size, (i + 1) * Size, (j + 1) * Size);              (j + 1) * Size), 1);
537            end;          stEffect:
538              continue;
539          else
540            Canvas.DrawBitmap(Image5.Bitmap, RectF(0, 0, Image5.Bitmap.Width,
541              Image5.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
542              (j + 1) * Size), 1);
543        end;        end;
544          Canvas.DrawLine(PointF(0, j * Size), PointF(Count * Size, j * Size), 1);
545      end;      end;
546        Canvas.DrawLine(PointF(i * Size, 0), PointF(i * Size, Size * Count), 1);
547    end;    end;
548      if StoneGrid.Active = false then
549        StoneGrid.Paint(Canvas);
550    end;
551    
552    procedure TForm1.PaintBox1Resize(Sender: TObject);
553    begin
554      Size := Min(ClientWidth, ClientHeight) div Count;
555  end;  end;
556    
557  procedure TForm1.FormMouseDown(Sender: TObject; Button: TMouseButton;  procedure TForm1.FormCreate(Sender: TObject);
   Shift: TShiftState; X, Y: integer);  
558  begin  begin
559    if (Active = true) and (Index.Auto = false) and (X <= Count * Size) and    StoneGrid := TStoneGrid.Create;
560      (Y <= Count * Size) then    StoneGrid.ImageCount(Form1.Image1.Bitmap.Width div Form1.Image3.Bitmap.Width,
561        Form1.Image1.Bitmap.Height div Form1.Image3.Bitmap.Height);
562      Player1 := TPlayer.Create;
563      Player2 := TPlayer.Create;
564      Player1.Stone := stBlack;
565      Player2.Stone := stWhite;
566      Player2.Auto := true;
567      with PaintBox1.Canvas do
568    begin    begin
569      X := X div Size;      StrokeDash := TStrokeDash.Solid;
570      Y := Y div Size;      Stroke.Color := TAlphaColors.Black;
571      if StoneGrid.CanSetStone(Index, X, Y, true) = true then      StrokeThickness := 3;
     begin  
       FormPaint(Sender);  
       CheckGame;  
     end;  
572    end;    end;
573      PaintBox1Resize(Sender);
574      GameStart;
575    end;
576    
577    procedure TForm1.FormDestroy(Sender: TObject);
578    begin
579      StoneGrid.Free;
580      Player1.Free;
581      Player2.Free;
582    end;
583    
584    procedure TForm1.PaintBox1MouseDown(Sender: TObject; Button: TMouseButton;
585      Shift: TShiftState; X, Y: Single);
586    begin
587      PaintBox1Tap(Sender, PointF(X, Y));
588  end;  end;
589    
590  procedure TForm1.Timer1Timer(Sender: TObject);  procedure TForm1.Timer1Timer(Sender: TObject);
591  begin  begin
592    if (Active = true) and (Index.Auto = true) then    if (StoneGrid.Active = true) and (Index.Auto = true) then
593    begin    begin
594      Timer1.Enabled := false;      Timer1.Enabled := false;
595      CompStone;      CompStone;
# Line 448  begin Line 597  begin
597    end;    end;
598  end;  end;
599    
600  procedure TForm1.FormResize(Sender: TObject);  procedure TForm1.Timer2Timer(Sender: TObject);
 begin  
   Size := Min(ClientWidth, ClientHeight) div Count;  
   FormPaint(Sender);  
 end;  
   
 procedure TForm1.Player(Sender: TObject);  
601  begin  begin
602    (Sender as TMenuItem).Checked := not(Sender as TMenuItem).Checked;    if StoneGrid.ListExecute = true then
603    if Sender = Player11 then      PaintBox1.Repaint;
     Player1.Auto := Player11.Checked  
   else  
     Player2.Auto := Player21.Checked;  
604  end;  end;
605    
606  procedure TForm1.Start1Click(Sender: TObject);  procedure TForm1.FormResize(Sender: TObject);
607  begin  begin
608    GameStart;    Size := Min(ClientWidth, ClientHeight) div Count;
609      PaintTo(Canvas);
610  end;  end;
611    
612  procedure TForm1.End1Click(Sender: TObject);  procedure TForm1.PaintBox1Tap(Sender: TObject; const Point: TPointF);
613  begin  begin
614    Close;    if Index.Auto = false then
615      begin
616        MenuItem10Click(Sender);
617        if StoneGrid.CanSetStone(Index.Stone, Floor(Point.X / Size),
618          Floor(Point.Y / Size), true, true) = true then
619        begin
620          PaintBox1.Repaint;
621          ChangePlayer;
622        end;
623      end;
624  end;  end;
625    
626  end.  end.

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