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revision 17 by yamat0jp, Sat Jul 18 08:48:54 2015 UTC revision 38 by yamat0jp, Sun Aug 30 14:04:08 2015 UTC
# Line 4  interface Line 4  interface
4    
5  uses  uses
6    System.SysUtils, System.Types, System.UITypes, System.Classes,    System.SysUtils, System.Types, System.UITypes, System.Classes,
7    System.Variants,    System.Variants, Generics.Collections,
8    FMX.Types, FMX.Controls, FMX.Forms, FMX.Graphics, FMX.Dialogs, FMX.Menus,    FMX.Types, FMX.Controls, FMX.Forms, FMX.Graphics, FMX.Dialogs, FMX.Menus,
9    System.Math, FMX.Objects, FMX.StdCtrls;    System.Math, FMX.Objects, FMX.StdCtrls;
10    
11  const  const
12    Count = 8;    bmp_count = 8;
13    
14  type  type
15    TStoneType = (stNone, stWhite, stBlack, stError, stEffect);    TStoneType = (stNone, stWhite, stBlack, stError, stEffect);
# Line 17  type Line 17  type
17    TEffectData = record    TEffectData = record
18      X, Y: integer;      X, Y: integer;
19      Left, Top: integer;      Left, Top: integer;
     Stone: TStoneType;  
20    end;    end;
21    
22    TGridData = array [0 .. Count - 1] of array [0 .. Count - 1] of TStoneType;    TGridData = record
23        Strings: array [0 .. bmp_count - 1] of array [0 .. bmp_count - 1]
24          of TStoneType;
25        Stone: TStoneType;
26      end;
27    
28    TPlayer = class    TPlayer = class(TObject)
29    private    private
30      FAuto: Boolean;      FAuto: Boolean;
31      FStone: TStoneType;      FStone: TStoneType;
# Line 31  type Line 34  type
34      property Stone: TStoneType read FStone write FStone;      property Stone: TStoneType read FStone write FStone;
35    end;    end;
36    
37    TStoneGrid = class    TStoneGrid = class(TObject)
38    private    private
39      FStrings: TGridData;      FStrings: TGridData;
40      FBuffer: array [0 .. Count * Count - 4] of TGridData;      FBuffer: array [0 .. bmp_count * bmp_count - 4] of TGridData;
41      FTurnNumber: integer;      FTurnNumber: integer;
42      FTurnIndex: integer;      FTurnIndex: integer;
43      FActive: Boolean;      FActive: Boolean;
44      List: TList;      FList: TList<TEffectData>;
45      FBool: Boolean;      FEffectStone: TStoneType;
46      FIndex_X: integer;      FIndex_X: integer;
47      FIndex_Y: integer;      FIndex_Y: integer;
48        FGameOver: Boolean;
49      function GetStrings(X, Y: integer): TStoneType;      function GetStrings(X, Y: integer): TStoneType;
50      procedure SetStrings(X, Y: integer; const Value: TStoneType);      procedure SetStrings(X, Y: integer; const Value: TStoneType);
51      procedure SetTurnNumber(const Value: integer);      procedure SetTurnNumber(const Value: integer);
52        function GetActive: Boolean;
53        procedure SetActive(const Value: Boolean);
54        function GetStone: TStoneType;
55    public    public
56      constructor Create;      constructor Create;
57      destructor Destroy; override;      destructor Destroy; override;
58      procedure Clear;      procedure Clear;
59      function CalScore(Stone: TStoneType; X, Y: integer): integer;      function CalScore(Stone: TStoneType; X, Y: integer;
60          out Score: integer): Boolean;
61      function CanSetStone(Stone: TStoneType; X, Y: integer; Reverse: Boolean;      function CanSetStone(Stone: TStoneType; X, Y: integer; Reverse: Boolean;
62        const Visible: Boolean = false): Boolean;        const Visible: Boolean = false): Boolean;
63      function NextStone(Stone: TStoneType): TPoint;      function NextStone(Stone: TStoneType; var Pos: TPoint): Boolean;
64      procedure Start;      procedure Start;
65      procedure Restart;      procedure Restart;
66      procedure Pause;      procedure Pause;
67      function ListExecute: Boolean;      function ListExecute: Boolean;
68        procedure GameOver;
69      procedure Paint(Canvas: TCanvas);      procedure Paint(Canvas: TCanvas);
70      procedure ImageCount(X, Y: integer);      procedure ImageCount(X, Y: integer);
71        function AddScore(X, Y: integer; const NG: array of TPoint): integer;
72      property Strings[X, Y: integer]: TStoneType read GetStrings      property Strings[X, Y: integer]: TStoneType read GetStrings
73        write SetStrings; default;        write SetStrings; default;
74      property TurnNumber: integer read FTurnNumber write SetTurnNumber;      property TurnNumber: integer read FTurnNumber write SetTurnNumber;
75      property Active: Boolean read FActive;      property Active: Boolean read GetActive write SetActive;
76        property Stone: TStoneType read GetStone;
77    end;    end;
78    
79    TForm1 = class(TForm)    TForm1 = class(TForm)
# Line 85  type Line 96  type
96      Image1: TImage;      Image1: TImage;
97      Image2: TImage;      Image2: TImage;
98      Image3: TImage;      Image3: TImage;
99      Image4: TImage;      MenuItem13: TMenuItem;
100      Image5: TImage;      MenuItem14: TMenuItem;
101        MenuItem15: TMenuItem;
102      procedure FormCreate(Sender: TObject);      procedure FormCreate(Sender: TObject);
103      procedure FormDestroy(Sender: TObject);      procedure FormDestroy(Sender: TObject);
104      procedure Timer1Timer(Sender: TObject);      procedure Timer1Timer(Sender: TObject);
# Line 111  type Line 123  type
123      procedure CompStone;      procedure CompStone;
124      procedure GameStart;      procedure GameStart;
125      procedure ChangePlayer;      procedure ChangePlayer;
126        procedure ChMain(var CapStr: string);
127    public    public
128      { Public 宣言 }      { Public 宣言 }
129    end;    end;
# Line 125  implementation Line 138  implementation
138    
139  {$R *.fmx}  {$R *.fmx}
140  {$R *.Windows.fmx MSWINDOWS}  {$R *.Windows.fmx MSWINDOWS}
141    {$R *.XLgXhdpiTb.fmx ANDROID}
142  { TStoneGrid }  { TStoneGrid }
143    
144  function TStoneGrid.CalScore(Stone: TStoneType; X, Y: integer): integer;  function TStoneGrid.AddScore(X, Y: integer; const NG: array of TPoint): integer;
145  var  var
146    i, j: integer;    s: TPoint;
147    begin
148      result := 0;
149      for s in NG do
150        if (X = s.X) and (Y = s.Y) then
151        begin
152          result := 10;
153          break;
154        end;
155    end;
156    
157    function TStoneGrid.CalScore(Stone: TStoneType; X, Y: integer;
158      out Score: integer): Boolean;
159    var
160      loop: integer;
161    const
162      waste: array [1 .. 12] of TPoint = ((X: 1; Y: 0), (X: 6; Y: 0), (X: 0; Y: 1),
163        (X: 1; Y: 1), (X: 6; Y: 1), (X: 7; Y: 1), (X: 0; Y: 6), (X: 1; Y: 6), (X: 6;
164        Y: 6), (X: 7; Y: 6), (X: 1; Y: 7), (X: 6; Y: 7));
165      worth: array [1 .. 4] of TPoint = ((X: 0; Y: 0), (X: 7; Y: 0), (X: 0; Y: 7),
166        (X: 7; Y: 7));
167    label Last;
168      procedure Easy;
169      var
170        m, n: integer;
171      begin
172        for m := 0 to bmp_count - 1 do
173          for n := 0 to bmp_count - 1 do
174            if CanSetStone(Stone, m, n, false) = true then
175            begin
176              inc(Score);
177              inc(Score, AddScore(m, n, worth));
178            end;
179      end;
180      procedure Hard;
181      var
182        m, n: integer;
183      begin
184        if loop > 1 then
185          Exit;
186        inc(loop);
187        for m := 0 to bmp_count - 1 do
188          for n := 0 to bmp_count - 1 do
189          begin
190            if CanSetStone(Stone, m, n, true) = true then
191            begin
192              if (loop mod 2) > 0 then
193                inc(Score)
194              else
195                dec(Score);
196              case Stone of
197                stBlack:
198                  Stone := stWhite;
199                stWhite:
200                  Stone := stBlack;
201              end;
202              Hard;
203              if loop > 1 then
204              begin
205                Easy;
206                FStrings := FBuffer[FTurnIndex + loop];
207              end
208              else
209                FBuffer[FTurnIndex + loop] := FStrings;
210            end;
211          end;
212        dec(loop);
213      end;
214    
215  begin  begin
216    if CanSetStone(Stone, X, Y, true) = true then    if CanSetStone(Stone, X, Y, true) = true then
217    begin    begin
218      if Stone = stBlack then      Score := 0;
219        Stone := stWhite      result := true;
220        if FTurnIndex < 50 then
221          inc(Score, AddScore(X, Y, waste));
222        dec(Score, AddScore(X, Y, worth));
223        case Stone of
224          stBlack:
225            Stone := stWhite;
226          stWhite:
227            Stone := stBlack;
228        end;
229        if (Form1.MenuItem14.IsChecked = true) and (FTurnIndex + 2 <= 60) then
230        begin
231          loop := 0;
232          Hard;
233        end
234      else      else
235        Stone := stBlack;        Easy;
     result := 0;  
     for i := 0 to Count - 1 do  
       for j := 0 to Count - 1 do  
         if CanSetStone(Stone, i, j, false) = true then  
           inc(result);  
     FStrings := FBuffer[FTurnIndex];  
236    end    end
237    else    else
238    begin      result := false;
239      FStrings := FBuffer[FTurnIndex];    FStrings := FBuffer[FTurnIndex];
     result := -1;  
   end;  
240  end;  end;
241    
242  function TStoneGrid.CanSetStone(Stone: TStoneType; X, Y: integer;  function TStoneGrid.CanSetStone(Stone: TStoneType; X, Y: integer;
# Line 156  function TStoneGrid.CanSetStone(Stone: T Line 244  function TStoneGrid.CanSetStone(Stone: T
244  var  var
245    i: integer;    i: integer;
246    p: Boolean;    p: Boolean;
247    q: ^TEffectData;    q: TEffectData;
248    procedure Method(m, n: integer);    procedure Method(m, n: integer);
249    var    var
250      s: TStoneType;      s: TStoneType;
251      j, k: integer;      j: integer;
252        k: integer;
253    begin    begin
254      if p = false then      if p = false then
255        Exit;        Exit;
# Line 168  var Line 257  var
257      while true do      while true do
258      begin      begin
259        s := GetStrings(X + m * i, Y + n * i);        s := GetStrings(X + m * i, Y + n * i);
260          if s = stEffect then
261            s := FEffectStone;
262        if (s = stNone) or (s = stError) then        if (s = stNone) or (s = stError) then
263          break          break
264        else if s = Stone then        else if s = Stone then
# Line 178  var Line 269  var
269            result := true;            result := true;
270            if Reverse = true then            if Reverse = true then
271            begin            begin
272                Form1.PaintBox1.Repaint;
273              for j := 1 to i - 1 do              for j := 1 to i - 1 do
274              begin              begin
               Form1.PaintBox1.Repaint;  
275                if Visible = true then                if Visible = true then
276                begin                begin
277                  New(q);                  FEffectStone := Stone;
278                  q^.Left := X + m * j;                  q.Left := X + m * j;
279                  q^.Top := Y + n * j;                  q.Top := Y + n * j;
280                  q^.Stone := Stone;                  q.X := 0;
281                  q^.X := 0;                  q.Y := 0;
282                  q^.Y := 0;                  FList.Add(q);
283                  List.Add(q);                  SetStrings(q.Left, q.Top, stEffect);
                 SetStrings(q^.Left, q^.Top, stEffect);  
284                  for k := 1 to 10 do                  for k := 1 to 10 do
285                  begin                  begin
286                    Sleep(10);                    Sleep(15);
287                    Application.ProcessMessages;                    Application.ProcessMessages;
288                  end;                  end;
289                end                end
# Line 217  var Line 307  var
307    
308  begin  begin
309    result := false;    result := false;
   if Visible = true then  
   begin  
     FBool := FActive;  
     FActive := false;  
   end;  
310    p := true;    p := true;
311    if GetStrings(X, Y) = stNone then    if GetStrings(X, Y) = stNone then
312    begin    begin
# Line 240  procedure TStoneGrid.Clear; Line 325  procedure TStoneGrid.Clear;
325  var  var
326    i, j: integer;    i, j: integer;
327  begin  begin
328    for i := 0 to Count - 1 do    FList.Clear;
329      for j := 0 to Count - 1 do    for i := 0 to bmp_count - 1 do
330        for j := 0 to bmp_count - 1 do
331        Strings[i, j] := stNone;        Strings[i, j] := stNone;
332    Strings[3, 3] := stBlack;    Strings[3, 3] := stBlack;
333    Strings[4, 4] := stBlack;    Strings[4, 4] := stBlack;
# Line 255  end; Line 341  end;
341  constructor TStoneGrid.Create;  constructor TStoneGrid.Create;
342  begin  begin
343    inherited;    inherited;
344    List := TList.Create;    FList := TList<TEffectData>.Create;
345  end;  end;
346    
347  destructor TStoneGrid.Destroy;  destructor TStoneGrid.Destroy;
 var  
   i: integer;  
348  begin  begin
349    for i := 0 to List.Count - 1 do    FList.Free;
     Dispose(List[i]);  
   List.Free;  
350    inherited;    inherited;
351  end;  end;
352    
353    procedure TStoneGrid.GameOver;
354    begin
355      FGameOver := true;
356      FActive := false;
357    end;
358    
359    function TStoneGrid.GetActive: Boolean;
360    begin
361      if (FActive = true) and (FList.Count = 0) then
362        result := true
363      else
364        result := false;
365    end;
366    
367    function TStoneGrid.GetStone: TStoneType;
368    begin
369      result := FBuffer[FTurnNumber].Stone;
370    end;
371    
372  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;
373  begin  begin
374    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then    if (X >= 0) and (X < bmp_count) and (Y >= 0) and (Y < bmp_count) then
375      result := FStrings[X, Y]      result := FStrings.Strings[X, Y]
376    else    else
377      result := stError;      result := stError;
378  end;  end;
# Line 284  end; Line 385  end;
385    
386  function TStoneGrid.ListExecute: Boolean;  function TStoneGrid.ListExecute: Boolean;
387  var  var
   p: ^TEffectData;  
388    i: integer;    i: integer;
389      s: TEffectData;
390  begin  begin
391    if List.Count = 0 then    if FList.Count = 0 then
392      result := false      result := false
393    else    else
394    begin    begin
395      for i := 0 to List.Count - 1 do      i := 0;
396        while i < FList.Count do
397      begin      begin
398        p := List.List[i];        s := FList[i];
399        if p^.X < FIndex_X - 1 then        if s.X < FIndex_X - 1 then
400          p^.X := p^.X + 1          s.X := s.X + 1
401        else if p^.Y < FIndex_Y - 1 then        else if s.Y < FIndex_Y - 1 then
402        begin        begin
403          p^.X := 0;          s.X := 0;
404          p^.Y := p^.Y + 1;          s.Y := s.Y + 1;
405        end        end
406        else        else
407        begin        begin
408          SetStrings(p^.Left, p^.Top, p^.Stone);          SetStrings(s.Left, s.Top, FEffectStone);
409          Dispose(p);          FList.Delete(i);
410          List[i] := nil;          inc(i);
411            continue;
412        end;        end;
413          FList[i] := s;
414          inc(i);
415      end;      end;
416      for i := List.Count - 1 downto 0 do      if FList.Count = 0 then
       if List[i] = nil then  
         List.Delete(i);  
     if List.Count = 0 then  
417      begin      begin
       FActive := FBool;  
418        inc(FTurnIndex);        inc(FTurnIndex);
419        inc(FTurnNumber);        inc(FTurnNumber);
420        FBuffer[FTurnIndex] := FStrings;        FBuffer[FTurnIndex] := FStrings;
421          FBuffer[FTurnIndex].Stone := FEffectStone;
422          Form1.PaintBox1.Repaint;
423          Form1.ChangePlayer;
424          if FGameOver = false then
425            FActive := true
426      end;      end;
427      result := true;      result := true;
428    end;    end;
429  end;  end;
430    
431  function TStoneGrid.NextStone(Stone: TStoneType): TPoint;  function TStoneGrid.NextStone(Stone: TStoneType; var Pos: TPoint): Boolean;
432  var  var
433    i, j, m, n: integer;    i, j, m, n: integer;
434  begin  begin
435    n := -1;    result := false;
436    for i := 0 to Count - 1 do    n := 0;
437      for j := 0 to Count - 1 do    for i := 0 to bmp_count - 1 do
438      begin      for j := 0 to bmp_count - 1 do
439        m := CalScore(Stone, i, j);        if (CalScore(Stone, i, j, m) = true) and ((result = false) or (m < n))
440        if (n = -1) or ((m > -1) and (n > m)) then        then
441        begin        begin
442            if result = false then
443              result := true;
444          n := m;          n := m;
445          result := Point(i, j);          Pos := Point(i, j);
446        end;        end;
     end;  
   if n = -1 then  
     result := Point(-1, -1);  
447  end;  end;
448    
449  procedure TStoneGrid.Paint(Canvas: TCanvas);  procedure TStoneGrid.Paint(Canvas: TCanvas);
450  var  var
451    i: integer;    k: integer;
   k, m, n: integer;  
452    s: TBitmap;    s: TBitmap;
453    p: ^TEffectData;    p: TEffectData;
454  begin  begin
   m := Form1.Image3.Bitmap.Width;  
   n := Form1.Image3.Bitmap.Height;  
455    k := Form1.Size;    k := Form1.Size;
456    for i := 0 to List.Count - 1 do    if FEffectStone = stBlack then
457        s := Form1.Image1.Bitmap
458      else
459        s := Form1.Image2.Bitmap;
460      for p in FList do
461    begin    begin
462      p := List[i];      Canvas.DrawBitmap(s, RectF(p.X * 50, p.Y * 50, (p.X + 1) * 50,
463      if p^.Stone = stBlack then        (p.Y + 1) * 50), RectF(p.Left * k, p.Top * k, (p.Left + 1) * k,
464        s := Form1.Image1.Bitmap        (p.Top + 1) * k), 1);
     else  
       s := Form1.Image2.Bitmap;  
     Canvas.DrawBitmap(s, RectF(p^.X * m, p^.Y * n, (p^.X + 1) * m,  
       (p^.Y + 1) * n), RectF(p^.Left * k, p^.Top * k, (p^.Left + 1) * k,  
       (p^.Top + 1) * k), 1);  
465    end;    end;
466  end;  end;
467    
468  procedure TStoneGrid.Pause;  procedure TStoneGrid.Pause;
469  begin  begin
   FBool := false;  
470    FActive := false;    FActive := false;
471  end;  end;
472    
473  procedure TStoneGrid.Restart;  procedure TStoneGrid.Restart;
474  begin  begin
475    FActive := true;    FActive := true;
476      FGameOver := false;
477    FTurnIndex := FTurnNumber;    FTurnIndex := FTurnNumber;
478  end;  end;
479    
480    procedure TStoneGrid.SetActive(const Value: Boolean);
481    begin
482      if (FGameOver = false) or (Value = false) then
483        FActive := Value;
484    end;
485    
486  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);
487  begin  begin
488    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then    if (X >= 0) and (X < bmp_count) and (Y >= 0) and (Y < bmp_count) then
489      FStrings[X, Y] := Value;      FStrings.Strings[X, Y] := Value;
490  end;  end;
491    
492  procedure TStoneGrid.SetTurnNumber(const Value: integer);  procedure TStoneGrid.SetTurnNumber(const Value: integer);
# Line 390  begin Line 497  begin
497      FTurnNumber := 0      FTurnNumber := 0
498    else    else
499      FTurnNumber := Value;      FTurnNumber := Value;
   FActive := false;  
500    FStrings := FBuffer[FTurnNumber];    FStrings := FBuffer[FTurnNumber];
501  end;  end;
502    
# Line 398  procedure TStoneGrid.Start; Line 504  procedure TStoneGrid.Start;
504  begin  begin
505    Clear;    Clear;
506    FActive := true;    FActive := true;
507      FGameOver := false;
508  end;  end;
509    
510  { TForm1 }  { TForm1 }
# Line 406  procedure TForm1.ChangePlayer; Line 513  procedure TForm1.ChangePlayer;
513  var  var
514    i, j, m, n: integer;    i, j, m, n: integer;
515    s: string;    s: string;
   procedure Main;  
   begin  
     if Index = Player1 then  
     begin  
       Index := Player2;  
       s := '白の手番です';  
     end  
     else  
     begin  
       Index := Player1;  
       s := '黒の手番です';  
     end;  
   end;  
516    function Execute: Boolean;    function Execute: Boolean;
517    var    var
518      i, j: integer;      i, j: integer;
     m: integer;  
     n: integer;  
519    begin    begin
520        for i := 0 to bmp_count - 1 do
521          for j := 0 to bmp_count - 1 do
522            if StoneGrid.CanSetStone(Index.Stone, i, j, false) = true then
523            begin
524              result := true;
525              Exit;
526            end;
527      result := false;      result := false;
     with StoneGrid do  
       for i := 0 to Count - 1 do  
         for j := 0 to Count - 1 do  
           if CanSetStone(Index.Stone, i, j, false) = true then  
           begin  
             for m := 0 to Count - 1 do  
               for n := 0 to Count - 1 do  
                 if GetStrings(m, n) <> Index.Stone then  
                 begin  
                   result := true;  
                   Exit;  
                 end;  
             result := false;  
           end;  
528    end;    end;
529    
530  begin  begin
531    Main;    s := '';
532      ChMain(s);
533    if Execute = false then    if Execute = false then
534    begin    begin
535      Main;      ChMain(s);
536      if Execute = false then      if Execute = false then
537      begin      begin
       Timer1.Enabled := false;  
       StoneGrid.Pause;  
538        m := 0;        m := 0;
539        n := 0;        n := 0;
540        for i := 0 to Count - 1 do        for i := 0 to bmp_count - 1 do
541          for j := 0 to Count - 1 do          for j := 0 to bmp_count - 1 do
542            case StoneGrid[i, j] of            case StoneGrid[i, j] of
543              stBlack:              stBlack:
544                inc(m);                inc(m);
545              stWhite:              stWhite:
546                inc(n);                inc(n);
547            end;            end;
548        Caption := s;        ChMain(s);
549          Caption := '終了しました';
550        if m > n then        if m > n then
551          s := 'Player1 Win:' + #13#10          s := 'Player1 Win:' + #13#10
552        else if m < n then        else if m < n then
553          s := 'Player2 Win:' + #13#10          s := 'Player2 Win:' + #13#10
554        else        else
555          s := 'Draw:' + #13#10;          s := 'Draw:' + #13#10;
556        Showmessage(s + '(Player1) ' + IntToStr(m) + #13#10 + '(Player2) ' +        StoneGrid.GameOver;
557          IntToStr(n));        Showmessage(s + '(Player1) ' + m.ToString + #13#10 + '(Player2) ' +
558            n.ToString);
559      end      end
560      else      else
561        Caption := s;        Caption := s;
# Line 478  begin Line 564  begin
564      Caption := s;      Caption := s;
565  end;  end;
566    
567    procedure TForm1.ChMain(var CapStr: string);
568    begin
569      CapStr := (StoneGrid.TurnNumber + 1).ToString + '手目:';
570      if Index = Player1 then
571      begin
572        Index := Player2;
573        CapStr := CapStr + '白の手番です';
574      end
575      else
576      begin
577        Index := Player1;
578        CapStr := CapStr + '黒の手番です';
579      end;
580    end;
581    
582  procedure TForm1.CompStone;  procedure TForm1.CompStone;
583  var  var
584    s: TPoint;    s: TPoint;
585  begin  begin
586    s := StoneGrid.NextStone(Index.Stone);    StoneGrid.Active := false;
587    StoneGrid.CanSetStone(Index.Stone, s.X, s.Y, true, true);    if StoneGrid.NextStone(Index.Stone, s) = true then
588    PaintBox1.Repaint;    begin
589    ChangePlayer;      StoneGrid.CanSetStone(Index.Stone, s.X, s.Y, true, true);
590        PaintBox1.Repaint;
591      end
592      else
593        ChangePlayer;
594  end;  end;
595    
596  procedure TForm1.GameStart;  procedure TForm1.GameStart;
597  begin  begin
598      Index := Player1;
599    StoneGrid.Start;    StoneGrid.Start;
600    PaintBox1.Repaint;    PaintBox1.Repaint;
601    Index := Player1;    Caption := '1手目:黒から始めます';
   Caption := '黒から始めます';  
   Timer1.Enabled := true;  
602  end;  end;
603    
604  procedure TForm1.MenuItem10Click(Sender: TObject);  procedure TForm1.MenuItem10Click(Sender: TObject);
605  begin  begin
606    StoneGrid.Restart;    StoneGrid.Restart;
   Timer1.Enabled := true;  
607  end;  end;
608    
609  procedure TForm1.MenuItem11Click(Sender: TObject);  procedure TForm1.MenuItem11Click(Sender: TObject);
610  var  var
611    i: integer;    i: integer;
612      s: string;
613  begin  begin
614    with StoneGrid do    with StoneGrid do
615    begin    begin
# Line 518  begin Line 622  begin
622        Exit        Exit
623      else      else
624        Pause;        Pause;
625        PaintBox1.Repaint;
626        s := '';
627        if ((TurnNumber = 0) and (Index <> Player1)) or
628          (Index.Stone = FBuffer[TurnNumber].Stone) then
629        begin
630          if TurnNumber = 60 then
631            ChangePlayer
632          else
633          begin
634            ChMain(s);
635            Caption := s;
636          end;
637        end
638        else
639        begin
640          ChMain(s);
641          Caption := s;
642          if Index = Player1 then
643            Index := Player2
644          else
645            Index := Player1;
646        end;
647    end;    end;
   PaintBox1.Repaint;  
   ChangePlayer;  
648  end;  end;
649    
650  procedure TForm1.MenuItem2Click(Sender: TObject);  procedure TForm1.MenuItem2Click(Sender: TObject);
651  begin  begin
652      Timer1.Enabled := false;
653      Timer2.Enabled := false;
654    GameStart;    GameStart;
655      Timer1.Enabled := true;
656      Timer2.Enabled := true;
657  end;  end;
658    
659  procedure TForm1.MenuItem4Click(Sender: TObject);  procedure TForm1.MenuItem4Click(Sender: TObject);
# Line 537  procedure TForm1.MenuItem6Click(Sender: Line 665  procedure TForm1.MenuItem6Click(Sender:
665  begin  begin
666    Player1.Auto := MenuItem6.IsChecked;    Player1.Auto := MenuItem6.IsChecked;
667    Player2.Auto := MenuItem7.IsChecked;    Player2.Auto := MenuItem7.IsChecked;
   MenuItem10Click(Sender);  
668  end;  end;
669    
670  procedure TForm1.MenuItem8Click(Sender: TObject);  procedure TForm1.MenuItem8Click(Sender: TObject);
# Line 549  procedure TForm1.PaintBox1Paint(Sender: Line 676  procedure TForm1.PaintBox1Paint(Sender:
676  var  var
677    i, j: integer;    i, j: integer;
678  begin  begin
679    for i := 0 to Count - 1 do    if StoneGrid.Active = false then
680        StoneGrid.Paint(Canvas);
681      for i := 0 to bmp_count - 1 do
682    begin    begin
683      for j := 0 to Count - 1 do      for j := 0 to bmp_count - 1 do
684      begin      begin
685        case StoneGrid.Strings[i, j] of        case StoneGrid.Strings[i, j] of
686          stWhite:          stWhite:
687            Canvas.DrawBitmap(Image4.Bitmap, RectF(0, 0, Image4.Bitmap.Width,            Canvas.DrawBitmap(Image3.Bitmap, RectF(100, 0, 150, 50),
688              Image4.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,              RectF(i * Size, j * Size, (i + 1) * Size, (j + 1) * Size), 1);
             (j + 1) * Size), 1);  
689          stBlack:          stBlack:
690            Canvas.DrawBitmap(Image3.Bitmap, RectF(0, 0, Image3.Bitmap.Width,            Canvas.DrawBitmap(Image3.Bitmap, RectF(50, 0, 100, 50),
691              Image3.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,              RectF(i * Size, j * Size, (i + 1) * Size, (j + 1) * Size), 1);
             (j + 1) * Size), 1);  
692          stEffect:          stEffect:
693            continue;            continue;
694        else        else
695          Canvas.DrawBitmap(Image5.Bitmap, RectF(0, 0, Image5.Bitmap.Width,          Canvas.DrawBitmap(Image3.Bitmap, RectF(0, 0, 50, 50),
696            Image5.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,            RectF(i * Size, j * Size, (i + 1) * Size, (j + 1) * Size), 1);
           (j + 1) * Size), 1);  
697        end;        end;
698        Canvas.DrawLine(PointF(0, j * Size), PointF(Count * Size, j * Size), 1);        Canvas.DrawLine(PointF(0, j * Size), PointF(bmp_count * Size,
699            j * Size), 1);
700      end;      end;
701      Canvas.DrawLine(PointF(i * Size, 0), PointF(i * Size, Size * Count), 1);      Canvas.DrawLine(PointF(i * Size, 0), PointF(i * Size, Size * bmp_count), 1);
702    end;    end;
703    Canvas.DrawLine(PointF(Count * Size, 0),    Canvas.DrawLine(PointF(bmp_count * Size, 0), PointF(bmp_count * Size,
704      PointF(Count * Size, Count * Size), 1);      bmp_count * Size), 1);
705    Canvas.DrawLine(PointF(0, Count * Size),    Canvas.DrawLine(PointF(0, bmp_count * Size), PointF(bmp_count * Size,
706      PointF(Count * Size, Count * Size), 1);      bmp_count * Size), 1);
   if StoneGrid.Active = false then  
     StoneGrid.Paint(Canvas);  
707  end;  end;
708    
709  procedure TForm1.PaintBox1Resize(Sender: TObject);  procedure TForm1.PaintBox1Resize(Sender: TObject);
710  begin  begin
711    Size := Min(ClientWidth, ClientHeight) div Count;    Size := Min(ClientWidth, ClientHeight) div bmp_count;
712  end;  end;
713    
714  procedure TForm1.FormCreate(Sender: TObject);  procedure TForm1.FormCreate(Sender: TObject);
715  begin  begin
716      ClientWidth := 400;
717      ClientHeight := 400;
718    StoneGrid := TStoneGrid.Create;    StoneGrid := TStoneGrid.Create;
719    StoneGrid.ImageCount(Form1.Image1.Bitmap.Width div Form1.Image3.Bitmap.Width,    StoneGrid.ImageCount(6, 5);
     Form1.Image1.Bitmap.Height div Form1.Image3.Bitmap.Height);  
720    Player1 := TPlayer.Create;    Player1 := TPlayer.Create;
721    Player2 := TPlayer.Create;    Player2 := TPlayer.Create;
722    Player1.Stone := stBlack;    Player1.Stone := stBlack;
# Line 622  end; Line 748  end;
748  procedure TForm1.Timer1Timer(Sender: TObject);  procedure TForm1.Timer1Timer(Sender: TObject);
749  begin  begin
750    if (StoneGrid.Active = true) and (Index.Auto = true) then    if (StoneGrid.Active = true) and (Index.Auto = true) then
   begin  
     Timer1.Enabled := false;  
751      CompStone;      CompStone;
     Timer1.Enabled := true;  
   end;  
752  end;  end;
753    
754  procedure TForm1.Timer2Timer(Sender: TObject);  procedure TForm1.Timer2Timer(Sender: TObject);
755  begin  begin
756    if StoneGrid.ListExecute = true then    if (StoneGrid.Active = false) and (StoneGrid.ListExecute = true) then
757      PaintBox1.Repaint;      PaintBox1.Repaint;
758  end;  end;
759    
760  procedure TForm1.FormResize(Sender: TObject);  procedure TForm1.FormResize(Sender: TObject);
761  begin  begin
762    Size := Min(ClientWidth, ClientHeight) div Count;    Size := Min(ClientWidth, ClientHeight) div bmp_count;
763    PaintTo(Canvas);    PaintTo(Canvas);
764  end;  end;
765    
# Line 645  procedure TForm1.PaintBox1Tap(Sender: TO Line 767  procedure TForm1.PaintBox1Tap(Sender: TO
767  begin  begin
768    if Index.Auto = false then    if Index.Auto = false then
769    begin    begin
770      MenuItem10Click(Sender);      StoneGrid.Restart;
771      if StoneGrid.CanSetStone(Index.Stone, Floor(Point.X / Size),      if (StoneGrid.Active = true) and
772        Floor(Point.Y / Size), true, true) = true then        (StoneGrid.CanSetStone(Index.Stone, Floor(Point.X / Size),
773          Floor(Point.Y / Size), true, true) = true) then
774      begin      begin
775          StoneGrid.Active := false;
776        PaintBox1.Repaint;        PaintBox1.Repaint;
777        ChangePlayer;        StoneGrid.Active := true;
778      end;      end;
779    end;    end;
780  end;  end;

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