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revision 5 by yamat0jp, Sun Jul 12 09:18:08 2015 UTC revision 17 by yamat0jp, Sat Jul 18 08:48:54 2015 UTC
# Line 12  const Line 12  const
12    Count = 8;    Count = 8;
13    
14  type  type
15    TStoneType = (stNone, stWhite, stBlack, stError);    TStoneType = (stNone, stWhite, stBlack, stError, stEffect);
16    
17      TEffectData = record
18        X, Y: integer;
19        Left, Top: integer;
20        Stone: TStoneType;
21      end;
22    
23    TGridData = array [0 .. Count - 1] of array [0 .. Count - 1] of TStoneType;    TGridData = array [0 .. Count - 1] of array [0 .. Count - 1] of TStoneType;
24    
# Line 28  type Line 34  type
34    TStoneGrid = class    TStoneGrid = class
35    private    private
36      FStrings: TGridData;      FStrings: TGridData;
37      FBuffer: array [1 .. Count * Count - 4] of TGridData;      FBuffer: array [0 .. Count * Count - 4] of TGridData;
38      FTurnNumber: integer;      FTurnNumber: integer;
39      FTurnIndex: integer;      FTurnIndex: integer;
40        FActive: Boolean;
41        List: TList;
42        FBool: Boolean;
43        FIndex_X: integer;
44        FIndex_Y: integer;
45      function GetStrings(X, Y: integer): TStoneType;      function GetStrings(X, Y: integer): TStoneType;
46      procedure SetStrings(X, Y: integer; const Value: TStoneType);      procedure SetStrings(X, Y: integer; const Value: TStoneType);
47      procedure SetTurnNumber(const Value: integer);      procedure SetTurnNumber(const Value: integer);
48    public    public
49        constructor Create;
50        destructor Destroy; override;
51      procedure Clear;      procedure Clear;
52      procedure BackUp;      function CalScore(Stone: TStoneType; X, Y: integer): integer;
53      function CalScore(Player: TPlayer; X, Y: integer): integer;      function CanSetStone(Stone: TStoneType; X, Y: integer; Reverse: Boolean;
54      function CanSetStone(Player: TPlayer; X, Y: integer;        const Visible: Boolean = false): Boolean;
55        Reverse: Boolean): Boolean;      function NextStone(Stone: TStoneType): TPoint;
56      function NextStone(Player: TPlayer): TPoint;      procedure Start;
57        procedure Restart;
58        procedure Pause;
59        function ListExecute: Boolean;
60        procedure Paint(Canvas: TCanvas);
61        procedure ImageCount(X, Y: integer);
62      property Strings[X, Y: integer]: TStoneType read GetStrings      property Strings[X, Y: integer]: TStoneType read GetStrings
63        write SetStrings; default;        write SetStrings; default;
64      property TurnNumber: integer read FTurnNumber write SetTurnNumber;      property TurnNumber: integer read FTurnNumber write SetTurnNumber;
65        property Active: Boolean read FActive;
66    end;    end;
67    
68    TForm1 = class(TForm)    TForm1 = class(TForm)
# Line 57  type Line 76  type
76      MenuItem6: TMenuItem;      MenuItem6: TMenuItem;
77      MenuItem7: TMenuItem;      MenuItem7: TMenuItem;
78      PaintBox1: TPaintBox;      PaintBox1: TPaintBox;
79        MenuItem8: TMenuItem;
80        MenuItem9: TMenuItem;
81        MenuItem10: TMenuItem;
82        MenuItem11: TMenuItem;
83        MenuItem12: TMenuItem;
84        Timer2: TTimer;
85        Image1: TImage;
86        Image2: TImage;
87        Image3: TImage;
88        Image4: TImage;
89        Image5: TImage;
90      procedure FormCreate(Sender: TObject);      procedure FormCreate(Sender: TObject);
91      procedure FormDestroy(Sender: TObject);      procedure FormDestroy(Sender: TObject);
92      procedure Timer1Timer(Sender: TObject);      procedure Timer1Timer(Sender: TObject);
93      procedure FormResize(Sender: TObject);      procedure FormResize(Sender: TObject);
94      procedure MenuItem4Click(Sender: TObject);      procedure MenuItem4Click(Sender: TObject);
95      procedure MenuItem2Click(Sender: TObject);      procedure MenuItem2Click(Sender: TObject);
96      procedure FormTap(Sender: TObject; const Point: TPointF);      procedure PaintBox1Tap(Sender: TObject; const Point: TPointF);
97      procedure FormMouseDown(Sender: TObject; Button: TMouseButton;      procedure PaintBox1MouseDown(Sender: TObject; Button: TMouseButton;
98        Shift: TShiftState; X, Y: Single);        Shift: TShiftState; X, Y: Single);
99      procedure PaintBox1Paint(Sender: TObject; Canvas: TCanvas);      procedure PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
100      procedure MenuItem6Click(Sender: TObject);      procedure MenuItem6Click(Sender: TObject);
101        procedure PaintBox1Resize(Sender: TObject);
102        procedure MenuItem8Click(Sender: TObject);
103        procedure MenuItem10Click(Sender: TObject);
104        procedure MenuItem11Click(Sender: TObject);
105        procedure Timer2Timer(Sender: TObject);
106    private    private
107      { Private 宣言 }      { Private 宣言 }
108      StoneGrid: TStoneGrid;      StoneGrid: TStoneGrid;
109      Index: TPlayer;      Index: TPlayer;
     Active: Boolean;  
110      Size: integer;      Size: integer;
111      procedure CompStone;      procedure CompStone;
112      procedure GameStart;      procedure GameStart;
113      procedure ChangePlayer;      procedure ChangePlayer;
     procedure CheckGame;  
114    public    public
115      { Public 宣言 }      { Public 宣言 }
116    end;    end;
# Line 91  var Line 124  var
124  implementation  implementation
125    
126  {$R *.fmx}  {$R *.fmx}
127    {$R *.Windows.fmx MSWINDOWS}
128  { TStoneGrid }  { TStoneGrid }
129    
130  procedure TStoneGrid.BackUp;  function TStoneGrid.CalScore(Stone: TStoneType; X, Y: integer): integer;
 begin  
   FBuffer[FTurnNumber] := FStrings;  
   if FTurnNumber < Count * Count - 4 then  
   begin  
     inc(FTurnNumber);  
     FTurnIndex := FTurnNumber;  
     FBuffer[FTurnNumber] := FStrings;  
   end;  
 end;  
   
 function TStoneGrid.CalScore(Player: TPlayer; X, Y: integer): integer;  
131  var  var
132    i, j: integer;    i, j: integer;
133  begin  begin
134    if CanSetStone(Player, X, Y, true) = true then    if CanSetStone(Stone, X, Y, true) = true then
135    begin    begin
136      if Player = Player1 then      if Stone = stBlack then
137        Player := Player2        Stone := stWhite
138      else      else
139        Player := Player1;        Stone := stBlack;
140      result := 0;      result := 0;
141      for i := 0 to Count - 1 do      for i := 0 to Count - 1 do
142        for j := 0 to Count - 1 do        for j := 0 to Count - 1 do
143          if CanSetStone(Player, i, j, false) = true then          if CanSetStone(Stone, i, j, false) = true then
144            inc(result);            inc(result);
145      FStrings := FBuffer[FTurnNumber];      FStrings := FBuffer[FTurnIndex];
146    end    end
147    else    else
148    begin    begin
149      FStrings := FBuffer[FTurnNumber];      FStrings := FBuffer[FTurnIndex];
150      result := -1;      result := -1;
151    end;    end;
152  end;  end;
153    
154  function TStoneGrid.CanSetStone(Player: TPlayer; X, Y: integer;  function TStoneGrid.CanSetStone(Stone: TStoneType; X, Y: integer;
155    Reverse: Boolean): Boolean;    Reverse: Boolean; const Visible: Boolean): Boolean;
156  var  var
157    i: integer;    i: integer;
158    p: Boolean;    p: Boolean;
159      q: ^TEffectData;
160    procedure Method(m, n: integer);    procedure Method(m, n: integer);
161    var    var
162      s: TStoneType;      s: TStoneType;
163      j: integer;      j, k: integer;
164    begin    begin
165      if p = false then      if p = false then
166        Exit;        Exit;
# Line 146  var Line 170  var
170        s := GetStrings(X + m * i, Y + n * i);        s := GetStrings(X + m * i, Y + n * i);
171        if (s = stNone) or (s = stError) then        if (s = stNone) or (s = stError) then
172          break          break
173        else if s = Player.Stone then        else if s = Stone then
174          if i > 1 then          if i > 1 then
175          begin          begin
176              if (result = false) and (Reverse = true) then
177                SetStrings(X, Y, Stone);
178            result := true;            result := true;
179            if Reverse = true then            if Reverse = true then
180            begin            begin
181              for j := 1 to i - 1 do              for j := 1 to i - 1 do
182                SetStrings(X + m * j, Y + n * j, Player.Stone);              begin
183                  Form1.PaintBox1.Repaint;
184                  if Visible = true then
185                  begin
186                    New(q);
187                    q^.Left := X + m * j;
188                    q^.Top := Y + n * j;
189                    q^.Stone := Stone;
190                    q^.X := 0;
191                    q^.Y := 0;
192                    List.Add(q);
193                    SetStrings(q^.Left, q^.Top, stEffect);
194                    for k := 1 to 10 do
195                    begin
196                      Sleep(10);
197                      Application.ProcessMessages;
198                    end;
199                  end
200                  else
201                    SetStrings(X + m * j, Y + n * j, Stone);
202                end;
203              break;              break;
204            end            end
205            else            else
# Line 171  var Line 217  var
217    
218  begin  begin
219    result := false;    result := false;
220      if Visible = true then
221      begin
222        FBool := FActive;
223        FActive := false;
224      end;
225      p := true;
226    if GetStrings(X, Y) = stNone then    if GetStrings(X, Y) = stNone then
227    begin    begin
228      p := true;      Method(-1, -1);
229      if Player.Stone = stBlack then      Method(-1, 0);
230      begin      Method(-1, 1);
231        Method(-1, -1);      Method(0, -1);
232        Method(-1, 0);      Method(0, 1);
233        Method(-1, 1);      Method(1, -1);
234        Method(0, -1);      Method(1, 0);
235        Method(0, 1);      Method(1, 1);
       Method(1, -1);  
       Method(1, 0);  
       Method(1, 1);  
       if (Reverse = true) and (result = true) then  
       begin  
         SetStrings(X, Y, stBlack);  
       end;  
     end  
     else  
     begin  
       Method(-1, -1);  
       Method(-1, 0);  
       Method(-1, 1);  
       Method(0, -1);  
       Method(0, 1);  
       Method(1, -1);  
       Method(1, 0);  
       Method(1, 1);  
       if (Reverse = true) and (result = true) then  
       begin  
         Strings[X, Y] := stWhite;  
       end;  
     end;  
236    end;    end;
237  end;  end;
238    
# Line 218  begin Line 247  begin
247    Strings[4, 4] := stBlack;    Strings[4, 4] := stBlack;
248    Strings[4, 3] := stWhite;    Strings[4, 3] := stWhite;
249    Strings[3, 4] := stWhite;    Strings[3, 4] := stWhite;
250    FTurnNumber := 1;    FTurnNumber := 0;
251    FTurnIndex := 1;    FTurnIndex := 0;
252      FBuffer[0] := FStrings;
253    end;
254    
255    constructor TStoneGrid.Create;
256    begin
257      inherited;
258      List := TList.Create;
259    end;
260    
261    destructor TStoneGrid.Destroy;
262    var
263      i: integer;
264    begin
265      for i := 0 to List.Count - 1 do
266        Dispose(List[i]);
267      List.Free;
268      inherited;
269  end;  end;
270    
271  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;
# Line 230  begin Line 276  begin
276      result := stError;      result := stError;
277  end;  end;
278    
279  function TStoneGrid.NextStone(Player: TPlayer): TPoint;  procedure TStoneGrid.ImageCount(X, Y: integer);
280    begin
281      FIndex_X := X;
282      FIndex_Y := Y;
283    end;
284    
285    function TStoneGrid.ListExecute: Boolean;
286    var
287      p: ^TEffectData;
288      i: integer;
289    begin
290      if List.Count = 0 then
291        result := false
292      else
293      begin
294        for i := 0 to List.Count - 1 do
295        begin
296          p := List.List[i];
297          if p^.X < FIndex_X - 1 then
298            p^.X := p^.X + 1
299          else if p^.Y < FIndex_Y - 1 then
300          begin
301            p^.X := 0;
302            p^.Y := p^.Y + 1;
303          end
304          else
305          begin
306            SetStrings(p^.Left, p^.Top, p^.Stone);
307            Dispose(p);
308            List[i] := nil;
309          end;
310        end;
311        for i := List.Count - 1 downto 0 do
312          if List[i] = nil then
313            List.Delete(i);
314        if List.Count = 0 then
315        begin
316          FActive := FBool;
317          inc(FTurnIndex);
318          inc(FTurnNumber);
319          FBuffer[FTurnIndex] := FStrings;
320        end;
321        result := true;
322      end;
323    end;
324    
325    function TStoneGrid.NextStone(Stone: TStoneType): TPoint;
326  var  var
327    i, j, m, n: integer;    i, j, m, n: integer;
328  begin  begin
# Line 238  begin Line 330  begin
330    for i := 0 to Count - 1 do    for i := 0 to Count - 1 do
331      for j := 0 to Count - 1 do      for j := 0 to Count - 1 do
332      begin      begin
333        m := CalScore(Player, i, j);        m := CalScore(Stone, i, j);
334        if (n = -1) or ((m > -1) and (n > m)) then        if (n = -1) or ((m > -1) and (n > m)) then
335        begin        begin
336          n := m;          n := m;
# Line 249  begin Line 341  begin
341      result := Point(-1, -1);      result := Point(-1, -1);
342  end;  end;
343    
344    procedure TStoneGrid.Paint(Canvas: TCanvas);
345    var
346      i: integer;
347      k, m, n: integer;
348      s: TBitmap;
349      p: ^TEffectData;
350    begin
351      m := Form1.Image3.Bitmap.Width;
352      n := Form1.Image3.Bitmap.Height;
353      k := Form1.Size;
354      for i := 0 to List.Count - 1 do
355      begin
356        p := List[i];
357        if p^.Stone = stBlack then
358          s := Form1.Image1.Bitmap
359        else
360          s := Form1.Image2.Bitmap;
361        Canvas.DrawBitmap(s, RectF(p^.X * m, p^.Y * n, (p^.X + 1) * m,
362          (p^.Y + 1) * n), RectF(p^.Left * k, p^.Top * k, (p^.Left + 1) * k,
363          (p^.Top + 1) * k), 1);
364      end;
365    end;
366    
367    procedure TStoneGrid.Pause;
368    begin
369      FBool := false;
370      FActive := false;
371    end;
372    
373    procedure TStoneGrid.Restart;
374    begin
375      FActive := true;
376      FTurnIndex := FTurnNumber;
377    end;
378    
379  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);
380  begin  begin
381    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then
# Line 259  procedure TStoneGrid.SetTurnNumber(const Line 386  procedure TStoneGrid.SetTurnNumber(const
386  begin  begin
387    if Value > FTurnIndex then    if Value > FTurnIndex then
388      FTurnNumber := FTurnIndex      FTurnNumber := FTurnIndex
389      else if Value < 0 then
390        FTurnNumber := 0
391    else    else
392      FTurnNumber := Value;      FTurnNumber := Value;
393      FActive := false;
394    FStrings := FBuffer[FTurnNumber];    FStrings := FBuffer[FTurnNumber];
395  end;  end;
396    
397    procedure TStoneGrid.Start;
398    begin
399      Clear;
400      FActive := true;
401    end;
402    
403  { TForm1 }  { TForm1 }
404    
405  procedure TForm1.ChangePlayer;  procedure TForm1.ChangePlayer;
# Line 273  var Line 409  var
409    procedure Main;    procedure Main;
410    begin    begin
411      if Index = Player1 then      if Index = Player1 then
412        Index := Player2      begin
413          Index := Player2;
414          s := '白の手番です';
415        end
416      else      else
417        begin
418        Index := Player1;        Index := Player1;
419          s := '黒の手番です';
420        end;
421    end;    end;
422    function Execute: Boolean;    function Execute: Boolean;
423    var    var
424      i, j: integer;      i, j: integer;
425        m: integer;
426        n: integer;
427    begin    begin
428      result := false;      result := false;
429      for i := 0 to Count - 1 do      with StoneGrid do
430      begin        for i := 0 to Count - 1 do
431        for j := 0 to Count - 1 do          for j := 0 to Count - 1 do
432          if StoneGrid.CanSetStone(Index, i, j, false) = true then            if CanSetStone(Index.Stone, i, j, false) = true then
433          begin            begin
434            result := true;              for m := 0 to Count - 1 do
435            break;                for n := 0 to Count - 1 do
436          end;                  if GetStrings(m, n) <> Index.Stone then
437        if result = true then                  begin
438          break;                    result := true;
439      end;                    Exit;
440                    end;
441                result := false;
442              end;
443    end;    end;
444    
445  begin  begin
   StoneGrid.BackUp;  
446    Main;    Main;
447    if Execute = false then    if Execute = false then
448    begin    begin
# Line 304  begin Line 450  begin
450      if Execute = false then      if Execute = false then
451      begin      begin
452        Timer1.Enabled := false;        Timer1.Enabled := false;
453        Active := false;        StoneGrid.Pause;
454        m := 0;        m := 0;
455        n := 0;        n := 0;
456        for i := 0 to Count - 1 do        for i := 0 to Count - 1 do
# Line 315  begin Line 461  begin
461              stWhite:              stWhite:
462                inc(n);                inc(n);
463            end;            end;
464          Caption := s;
465        if m > n then        if m > n then
466          s := 'Player1 Win:' + #13#10          s := 'Player1 Win:' + #13#10
467        else if m < n then        else if m < n then
468          s := 'Player2 Win:' + #13#10          s := 'Player2 Win:' + #13#10
469        else        else
470          s := 'Draw:' + #13#10;          s := 'Draw:' + #13#10;
471        Showmessage(s + '(Player1) ' + IntToStr(m) + '(Player2) ' + IntToStr(n));        Showmessage(s + '(Player1) ' + IntToStr(m) + #13#10 + '(Player2) ' +
472      end;          IntToStr(n));
473    end;      end
 end;  
   
 procedure TForm1.CheckGame;  
 var  
   i, j, m, n: integer;  
   s: string;  
 begin  
   m := 0;  
   n := 0;  
   for i := 0 to Count - 1 do  
     for j := 0 to Count - 1 do  
       case StoneGrid.Strings[i, j] of  
         stWhite:  
           inc(m);  
         stBlack:  
           inc(n);  
       end;  
   if (m = 0) or (n = 0) or (m + n = Count * Count) then  
   begin  
     if n > m then  
       s := 'Player1 Win' + #13#10  
     else if n < m then  
       s := 'Player2 Win' + #13#10  
474      else      else
475        s := 'draw' + #13#10;        Caption := s;
     Timer1.Enabled := false;  
     Active := false;  
     Showmessage(s + '(Player1) ' + IntToStr(n) + #13#10 + '(Player2) ' +  
       IntToStr(m));  
476    end    end
477    else    else
478      ChangePlayer;      Caption := s;
479  end;  end;
480    
481  procedure TForm1.CompStone;  procedure TForm1.CompStone;
482  var  var
483    s: TPoint;    s: TPoint;
484  begin  begin
485    s := StoneGrid.NextStone(Index);    s := StoneGrid.NextStone(Index.Stone);
486    StoneGrid.CanSetStone(Index, s.X, s.Y, true);    StoneGrid.CanSetStone(Index.Stone, s.X, s.Y, true, true);
487    PaintBox1.Repaint;    PaintBox1.Repaint;
488    CheckGame;    ChangePlayer;
489  end;  end;
490    
491  procedure TForm1.GameStart;  procedure TForm1.GameStart;
492  begin  begin
493    StoneGrid.Clear;    StoneGrid.Start;
   StoneGrid.BackUp;  
494    PaintBox1.Repaint;    PaintBox1.Repaint;
495    Index := Player1;    Index := Player1;
496    Active := true;    Caption := '黒から始めます';
497      Timer1.Enabled := true;
498    end;
499    
500    procedure TForm1.MenuItem10Click(Sender: TObject);
501    begin
502      StoneGrid.Restart;
503    Timer1.Enabled := true;    Timer1.Enabled := true;
504  end;  end;
505    
506    procedure TForm1.MenuItem11Click(Sender: TObject);
507    var
508      i: integer;
509    begin
510      with StoneGrid do
511      begin
512        i := TurnNumber;
513        if Sender = MenuItem11 then
514          TurnNumber := TurnNumber + 1
515        else
516          TurnNumber := TurnNumber - 1;
517        if (i = TurnNumber) then
518          Exit
519        else
520          Pause;
521      end;
522      PaintBox1.Repaint;
523      ChangePlayer;
524    end;
525    
526  procedure TForm1.MenuItem2Click(Sender: TObject);  procedure TForm1.MenuItem2Click(Sender: TObject);
527  begin  begin
528    GameStart;    GameStart;
# Line 390  end; Line 535  end;
535    
536  procedure TForm1.MenuItem6Click(Sender: TObject);  procedure TForm1.MenuItem6Click(Sender: TObject);
537  begin  begin
538    Player1.Auto:=MenuItem6.IsChecked;    Player1.Auto := MenuItem6.IsChecked;
539    Player2.Auto:=MenuItem7.IsChecked;    Player2.Auto := MenuItem7.IsChecked;
540      MenuItem10Click(Sender);
541    end;
542    
543    procedure TForm1.MenuItem8Click(Sender: TObject);
544    begin
545      StoneGrid.Pause;
546  end;  end;
547    
548  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
549  var  var
550    i, j: integer;    i, j: integer;
551  begin  begin
552    Canvas.Fill.Color := TAlphaColors.White;    for i := 0 to Count - 1 do
   Canvas.FillRect(RectF(0, 0, Count * Size, Count * Size), 0, 0, [], 1);  
   for i := 0 to Count do  
553    begin    begin
554      Canvas.DrawLine(PointF(i * Size, 0), PointF(i * Size, Size * Count), 1);      for j := 0 to Count - 1 do
     for j := 0 to Count do  
555      begin      begin
       Canvas.DrawLine(PointF(0, j * Size), PointF(Count * Size, j * Size), 1);  
556        case StoneGrid.Strings[i, j] of        case StoneGrid.Strings[i, j] of
557          stWhite:          stWhite:
558              Canvas.DrawEllipse(RectF(i * Size, j * Size, (i + 1) * Size,            Canvas.DrawBitmap(Image4.Bitmap, RectF(0, 0, Image4.Bitmap.Width,
559                (j + 1) * Size), 1);              Image4.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
560                (j + 1) * Size), 1);
561          stBlack:          stBlack:
562            begin            Canvas.DrawBitmap(Image3.Bitmap, RectF(0, 0, Image3.Bitmap.Width,
563              Canvas.Fill.Color := TAlphaColors.Black;              Image3.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
564              Canvas.FillEllipse(RectF(i * Size, j * Size, (i + 1) * Size,              (j + 1) * Size), 1);
565                (j + 1) * Size), 1);          stEffect:
566            end;            continue;
567          else
568            Canvas.DrawBitmap(Image5.Bitmap, RectF(0, 0, Image5.Bitmap.Width,
569              Image5.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
570              (j + 1) * Size), 1);
571        end;        end;
572          Canvas.DrawLine(PointF(0, j * Size), PointF(Count * Size, j * Size), 1);
573      end;      end;
574        Canvas.DrawLine(PointF(i * Size, 0), PointF(i * Size, Size * Count), 1);
575    end;    end;
576      Canvas.DrawLine(PointF(Count * Size, 0),
577        PointF(Count * Size, Count * Size), 1);
578      Canvas.DrawLine(PointF(0, Count * Size),
579        PointF(Count * Size, Count * Size), 1);
580      if StoneGrid.Active = false then
581        StoneGrid.Paint(Canvas);
582    end;
583    
584    procedure TForm1.PaintBox1Resize(Sender: TObject);
585    begin
586      Size := Min(ClientWidth, ClientHeight) div Count;
587  end;  end;
588    
589  procedure TForm1.FormCreate(Sender: TObject);  procedure TForm1.FormCreate(Sender: TObject);
590  begin  begin
591    StoneGrid := TStoneGrid.Create;    StoneGrid := TStoneGrid.Create;
592      StoneGrid.ImageCount(Form1.Image1.Bitmap.Width div Form1.Image3.Bitmap.Width,
593        Form1.Image1.Bitmap.Height div Form1.Image3.Bitmap.Height);
594    Player1 := TPlayer.Create;    Player1 := TPlayer.Create;
595    Player2 := TPlayer.Create;    Player2 := TPlayer.Create;
596    Player1.Stone := stBlack;    Player1.Stone := stBlack;
# Line 435  begin Line 602  begin
602      Stroke.Color := TAlphaColors.Black;      Stroke.Color := TAlphaColors.Black;
603      StrokeThickness := 3;      StrokeThickness := 3;
604    end;    end;
605    Size := ClientHeight div Count;    PaintBox1Resize(Sender);
606    GameStart;    GameStart;
607  end;  end;
608    
# Line 446  begin Line 613  begin
613    Player2.Free;    Player2.Free;
614  end;  end;
615    
616  procedure TForm1.FormMouseDown(Sender: TObject; Button: TMouseButton;  procedure TForm1.PaintBox1MouseDown(Sender: TObject; Button: TMouseButton;
617    Shift: TShiftState; X, Y: Single);    Shift: TShiftState; X, Y: Single);
618  begin  begin
619    FormTap(Sender, PointF(X, Y));    PaintBox1Tap(Sender, PointF(X, Y));
620  end;  end;
621    
622  procedure TForm1.Timer1Timer(Sender: TObject);  procedure TForm1.Timer1Timer(Sender: TObject);
623  begin  begin
624    if (Active = true) and (Index.Auto = true) then    if (StoneGrid.Active = true) and (Index.Auto = true) then
625    begin    begin
626      Timer1.Enabled := false;      Timer1.Enabled := false;
627      CompStone;      CompStone;
# Line 462  begin Line 629  begin
629    end;    end;
630  end;  end;
631    
632    procedure TForm1.Timer2Timer(Sender: TObject);
633    begin
634      if StoneGrid.ListExecute = true then
635        PaintBox1.Repaint;
636    end;
637    
638  procedure TForm1.FormResize(Sender: TObject);  procedure TForm1.FormResize(Sender: TObject);
639  begin  begin
640    Size := Min(ClientWidth, ClientHeight) div Count;    Size := Min(ClientWidth, ClientHeight) div Count;
641    PaintTo(Canvas);    PaintTo(Canvas);
642  end;  end;
643    
644  procedure TForm1.FormTap(Sender: TObject; const Point: TPointF);  procedure TForm1.PaintBox1Tap(Sender: TObject; const Point: TPointF);
645  begin  begin
646    if (Active = true) and (Index.Auto = false) and (Point.X <= Count * Size) and    if Index.Auto = false then
     (Point.Y <= Count * Size) then  
647    begin    begin
648      if StoneGrid.CanSetStone(Index, Floor(Point.X / Size),      MenuItem10Click(Sender);
649        Floor(Point.Y / Size), true) = true then      if StoneGrid.CanSetStone(Index.Stone, Floor(Point.X / Size),
650          Floor(Point.Y / Size), true, true) = true then
651      begin      begin
652        PaintBox1.Repaint;        PaintBox1.Repaint;
653        CheckGame;        ChangePlayer;
654      end;      end;
655    end;    end;
656  end;  end;

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