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revision 5 by yamat0jp, Sun Jul 12 09:18:08 2015 UTC revision 21 by yamat0jp, Sat Jul 18 22:36:44 2015 UTC
# Line 12  const Line 12  const
12    Count = 8;    Count = 8;
13    
14  type  type
15    TStoneType = (stNone, stWhite, stBlack, stError);    TStoneType = (stNone, stWhite, stBlack, stError, stEffect);
16    
17      TEffectData = record
18        X, Y: integer;
19        Left, Top: integer;
20        Stone: TStoneType;
21      end;
22    
23    TGridData = array [0 .. Count - 1] of array [0 .. Count - 1] of TStoneType;    TGridData = array [0 .. Count - 1] of array [0 .. Count - 1] of TStoneType;
24    
# Line 28  type Line 34  type
34    TStoneGrid = class    TStoneGrid = class
35    private    private
36      FStrings: TGridData;      FStrings: TGridData;
37      FBuffer: array [1 .. Count * Count - 4] of TGridData;      FBuffer: array [0 .. Count * Count - 4] of TGridData;
38      FTurnNumber: integer;      FTurnNumber: integer;
39      FTurnIndex: integer;      FTurnIndex: integer;
40        FActive: Boolean;
41        List: TList;
42        FEffectStone: TStoneType;
43        FBool: Boolean;
44        FTerminated: Boolean;
45        FIndex_X: integer;
46        FIndex_Y: integer;
47      function GetStrings(X, Y: integer): TStoneType;      function GetStrings(X, Y: integer): TStoneType;
48      procedure SetStrings(X, Y: integer; const Value: TStoneType);      procedure SetStrings(X, Y: integer; const Value: TStoneType);
49      procedure SetTurnNumber(const Value: integer);      procedure SetTurnNumber(const Value: integer);
50    public    public
51        constructor Create;
52        destructor Destroy; override;
53      procedure Clear;      procedure Clear;
54      procedure BackUp;      function CalScore(Stone: TStoneType; X, Y: integer): integer;
55      function CalScore(Player: TPlayer; X, Y: integer): integer;      function CanSetStone(Stone: TStoneType; X, Y: integer; Reverse: Boolean;
56      function CanSetStone(Player: TPlayer; X, Y: integer;        const Visible: Boolean = false): Boolean;
57        Reverse: Boolean): Boolean;      function NextStone(Stone: TStoneType): TPoint;
58      function NextStone(Player: TPlayer): TPoint;      procedure Start;
59        procedure Restart;
60        procedure Pause;
61        function ListExecute: Boolean;
62        procedure Paint(Canvas: TCanvas);
63        procedure ImageCount(X, Y: integer);
64      property Strings[X, Y: integer]: TStoneType read GetStrings      property Strings[X, Y: integer]: TStoneType read GetStrings
65        write SetStrings; default;        write SetStrings; default;
66      property TurnNumber: integer read FTurnNumber write SetTurnNumber;      property TurnNumber: integer read FTurnNumber write SetTurnNumber;
67        property Active: Boolean read FActive;
68    end;    end;
69    
70    TForm1 = class(TForm)    TForm1 = class(TForm)
# Line 57  type Line 78  type
78      MenuItem6: TMenuItem;      MenuItem6: TMenuItem;
79      MenuItem7: TMenuItem;      MenuItem7: TMenuItem;
80      PaintBox1: TPaintBox;      PaintBox1: TPaintBox;
81        MenuItem8: TMenuItem;
82        MenuItem9: TMenuItem;
83        MenuItem10: TMenuItem;
84        MenuItem11: TMenuItem;
85        MenuItem12: TMenuItem;
86        Timer2: TTimer;
87        Image1: TImage;
88        Image2: TImage;
89        Image3: TImage;
90        Image4: TImage;
91        Image5: TImage;
92      procedure FormCreate(Sender: TObject);      procedure FormCreate(Sender: TObject);
93      procedure FormDestroy(Sender: TObject);      procedure FormDestroy(Sender: TObject);
94      procedure Timer1Timer(Sender: TObject);      procedure Timer1Timer(Sender: TObject);
95      procedure FormResize(Sender: TObject);      procedure FormResize(Sender: TObject);
96      procedure MenuItem4Click(Sender: TObject);      procedure MenuItem4Click(Sender: TObject);
97      procedure MenuItem2Click(Sender: TObject);      procedure MenuItem2Click(Sender: TObject);
98      procedure FormTap(Sender: TObject; const Point: TPointF);      procedure PaintBox1Tap(Sender: TObject; const Point: TPointF);
99      procedure FormMouseDown(Sender: TObject; Button: TMouseButton;      procedure PaintBox1MouseDown(Sender: TObject; Button: TMouseButton;
100        Shift: TShiftState; X, Y: Single);        Shift: TShiftState; X, Y: Single);
101      procedure PaintBox1Paint(Sender: TObject; Canvas: TCanvas);      procedure PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
102      procedure MenuItem6Click(Sender: TObject);      procedure MenuItem6Click(Sender: TObject);
103        procedure PaintBox1Resize(Sender: TObject);
104        procedure MenuItem8Click(Sender: TObject);
105        procedure MenuItem10Click(Sender: TObject);
106        procedure MenuItem11Click(Sender: TObject);
107        procedure Timer2Timer(Sender: TObject);
108    private    private
109      { Private 宣言 }      { Private 宣言 }
110      StoneGrid: TStoneGrid;      StoneGrid: TStoneGrid;
111      Index: TPlayer;      Index: TPlayer;
     Active: Boolean;  
112      Size: integer;      Size: integer;
113      procedure CompStone;      procedure CompStone;
114      procedure GameStart;      procedure GameStart;
115      procedure ChangePlayer;      procedure ChangePlayer;
     procedure CheckGame;  
116    public    public
117      { Public 宣言 }      { Public 宣言 }
118    end;    end;
# Line 91  var Line 126  var
126  implementation  implementation
127    
128  {$R *.fmx}  {$R *.fmx}
129    {$R *.Windows.fmx MSWINDOWS}
130  { TStoneGrid }  { TStoneGrid }
131    
132  procedure TStoneGrid.BackUp;  function TStoneGrid.CalScore(Stone: TStoneType; X, Y: integer): integer;
 begin  
   FBuffer[FTurnNumber] := FStrings;  
   if FTurnNumber < Count * Count - 4 then  
   begin  
     inc(FTurnNumber);  
     FTurnIndex := FTurnNumber;  
     FBuffer[FTurnNumber] := FStrings;  
   end;  
 end;  
   
 function TStoneGrid.CalScore(Player: TPlayer; X, Y: integer): integer;  
133  var  var
134    i, j: integer;    i, j: integer;
135  begin  begin
136    if CanSetStone(Player, X, Y, true) = true then    if CanSetStone(Stone, X, Y, true) = true then
137    begin    begin
138      if Player = Player1 then      case Stone of
139        Player := Player2      stBlack:
140      else        Stone := stWhite;
141        Player := Player1;      stWhite:
142          Stone := stBlack;
143        stEffect:
144          Stone := FEffectStone;
145        end;
146      result := 0;      result := 0;
147      for i := 0 to Count - 1 do      for i := 0 to Count - 1 do
148        for j := 0 to Count - 1 do        for j := 0 to Count - 1 do
149          if CanSetStone(Player, i, j, false) = true then          if CanSetStone(Stone, i, j, false) = true then
150            inc(result);            inc(result);
151      FStrings := FBuffer[FTurnNumber];      FStrings := FBuffer[FTurnIndex];
152    end    end
153    else    else
154    begin    begin
155      FStrings := FBuffer[FTurnNumber];      FStrings := FBuffer[FTurnIndex];
156      result := -1;      result := -1;
157    end;    end;
158  end;  end;
159    
160  function TStoneGrid.CanSetStone(Player: TPlayer; X, Y: integer;  function TStoneGrid.CanSetStone(Stone: TStoneType; X, Y: integer;
161    Reverse: Boolean): Boolean;    Reverse: Boolean; const Visible: Boolean): Boolean;
162  var  var
163    i: integer;    i: integer;
164    p: Boolean;    p: Boolean;
165      q: ^TEffectData;
166    procedure Method(m, n: integer);    procedure Method(m, n: integer);
167    var    var
168      s: TStoneType;      s: TStoneType;
169      j: integer;      j, k: integer;
170    begin    begin
171      if p = false then      if p = false then
172        Exit;        Exit;
# Line 144  var Line 174  var
174      while true do      while true do
175      begin      begin
176        s := GetStrings(X + m * i, Y + n * i);        s := GetStrings(X + m * i, Y + n * i);
177          if s = stEffect then
178            s:=FEffectStone;
179        if (s = stNone) or (s = stError) then        if (s = stNone) or (s = stError) then
180          break          break
181        else if s = Player.Stone then        else if s = Stone then
182          if i > 1 then          if i > 1 then
183          begin          begin
184              if (result = false) and (Reverse = true) then
185                SetStrings(X, Y, Stone);
186            result := true;            result := true;
187            if Reverse = true then            if Reverse = true then
188            begin            begin
189              for j := 1 to i - 1 do              for j := 1 to i - 1 do
190                SetStrings(X + m * j, Y + n * j, Player.Stone);              begin
191                  Form1.PaintBox1.Repaint;
192                  if Visible = true then
193                  begin
194                    FEffectStone:=Stone;
195                    New(q);
196                    q^.Left := X + m * j;
197                    q^.Top := Y + n * j;
198                    q^.Stone := Stone;
199                    q^.X := 0;
200                    q^.Y := 0;
201                    List.Add(q);
202                    SetStrings(q^.Left, q^.Top, stEffect);
203                    for k := 1 to 100 do
204                    begin
205                      Sleep(1);
206                      Application.ProcessMessages;
207                    end;
208                  end
209                  else
210                    SetStrings(X + m * j, Y + n * j, Stone);
211                end;
212              break;              break;
213            end            end
214            else            else
# Line 171  var Line 226  var
226    
227  begin  begin
228    result := false;    result := false;
229      if Visible = true then
230      begin
231        FBool := FActive;
232        FActive := false;
233      end;
234      p := true;
235    if GetStrings(X, Y) = stNone then    if GetStrings(X, Y) = stNone then
236    begin    begin
237      p := true;      Method(-1, -1);
238      if Player.Stone = stBlack then      Method(-1, 0);
239      begin      Method(-1, 1);
240        Method(-1, -1);      Method(0, -1);
241        Method(-1, 0);      Method(0, 1);
242        Method(-1, 1);      Method(1, -1);
243        Method(0, -1);      Method(1, 0);
244        Method(0, 1);      Method(1, 1);
       Method(1, -1);  
       Method(1, 0);  
       Method(1, 1);  
       if (Reverse = true) and (result = true) then  
       begin  
         SetStrings(X, Y, stBlack);  
       end;  
     end  
     else  
     begin  
       Method(-1, -1);  
       Method(-1, 0);  
       Method(-1, 1);  
       Method(0, -1);  
       Method(0, 1);  
       Method(1, -1);  
       Method(1, 0);  
       Method(1, 1);  
       if (Reverse = true) and (result = true) then  
       begin  
         Strings[X, Y] := stWhite;  
       end;  
     end;  
245    end;    end;
246  end;  end;
247    
# Line 218  begin Line 256  begin
256    Strings[4, 4] := stBlack;    Strings[4, 4] := stBlack;
257    Strings[4, 3] := stWhite;    Strings[4, 3] := stWhite;
258    Strings[3, 4] := stWhite;    Strings[3, 4] := stWhite;
259    FTurnNumber := 1;    FTurnNumber := 0;
260    FTurnIndex := 1;    FTurnIndex := 0;
261      FBuffer[0] := FStrings;
262    end;
263    
264    constructor TStoneGrid.Create;
265    begin
266      inherited;
267      List := TList.Create;
268    end;
269    
270    destructor TStoneGrid.Destroy;
271    var
272      i: integer;
273    begin
274      for i := 0 to List.Count - 1 do
275        Dispose(List[i]);
276      List.Free;
277      inherited;
278  end;  end;
279    
280  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;
# Line 230  begin Line 285  begin
285      result := stError;      result := stError;
286  end;  end;
287    
288  function TStoneGrid.NextStone(Player: TPlayer): TPoint;  procedure TStoneGrid.ImageCount(X, Y: integer);
289    begin
290      FIndex_X := X;
291      FIndex_Y := Y;
292    end;
293    
294    function TStoneGrid.ListExecute: Boolean;
295    var
296      p: ^TEffectData;
297      i: integer;
298    begin
299      if List.Count = 0 then
300        result := false
301      else
302      begin
303        for i := 0 to List.Count - 1 do
304        begin
305          p := List.List[i];
306          if p^.X < FIndex_X - 1 then
307            p^.X := p^.X + 1
308          else if p^.Y < FIndex_Y - 1 then
309          begin
310            p^.X := 0;
311            p^.Y := p^.Y + 1;
312          end
313          else
314          begin
315            SetStrings(p^.Left, p^.Top, p^.Stone);
316            Dispose(p);
317            List[i] := nil;
318          end;
319        end;
320        for i := List.Count - 1 downto 0 do
321          if List[i] = nil then
322            List.Delete(i);
323        if List.Count = 0 then
324        begin
325          if FTerminated = true then
326            FActive:=false
327          else
328            FActive := FBool;
329          inc(FTurnIndex);
330          inc(FTurnNumber);
331          FBuffer[FTurnIndex] := FStrings;
332        end;
333        result := true;
334      end;
335    end;
336    
337    function TStoneGrid.NextStone(Stone: TStoneType): TPoint;
338  var  var
339    i, j, m, n: integer;    i, j, m, n: integer;
340  begin  begin
# Line 238  begin Line 342  begin
342    for i := 0 to Count - 1 do    for i := 0 to Count - 1 do
343      for j := 0 to Count - 1 do      for j := 0 to Count - 1 do
344      begin      begin
345        m := CalScore(Player, i, j);        m := CalScore(Stone, i, j);
346        if (n = -1) or ((m > -1) and (n > m)) then        if (n = -1) or ((m > -1) and (n > m)) then
347        begin        begin
348          n := m;          n := m;
# Line 249  begin Line 353  begin
353      result := Point(-1, -1);      result := Point(-1, -1);
354  end;  end;
355    
356    procedure TStoneGrid.Paint(Canvas: TCanvas);
357    var
358      i: integer;
359      k, m, n: integer;
360      s: TBitmap;
361      p: ^TEffectData;
362    begin
363      m := Form1.Image3.Bitmap.Width;
364      n := Form1.Image3.Bitmap.Height;
365      k := Form1.Size;
366      for i := 0 to List.Count - 1 do
367      begin
368        p := List[i];
369        if p^.Stone = stBlack then
370          s := Form1.Image1.Bitmap
371        else
372          s := Form1.Image2.Bitmap;
373        Canvas.DrawBitmap(s, RectF(p^.X * m, p^.Y * n, (p^.X + 1) * m,
374          (p^.Y + 1) * n), RectF(p^.Left * k, p^.Top * k, (p^.Left + 1) * k,
375          (p^.Top + 1) * k), 1);
376      end;
377    end;
378    
379    procedure TStoneGrid.Pause;
380    begin
381      FTerminated:=true;
382    end;
383    
384    procedure TStoneGrid.Restart;
385    begin
386      if FTerminated = true then
387      begin
388        FActive := true;
389        FTurnIndex := FTurnNumber;
390        FTerminated:=false;
391      end;
392    end;
393    
394  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);
395  begin  begin
396    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then
# Line 259  procedure TStoneGrid.SetTurnNumber(const Line 401  procedure TStoneGrid.SetTurnNumber(const
401  begin  begin
402    if Value > FTurnIndex then    if Value > FTurnIndex then
403      FTurnNumber := FTurnIndex      FTurnNumber := FTurnIndex
404      else if Value < 0 then
405        FTurnNumber := 0
406    else    else
407      FTurnNumber := Value;      FTurnNumber := Value;
408    FStrings := FBuffer[FTurnNumber];    FStrings := FBuffer[FTurnNumber];
409  end;  end;
410    
411    procedure TStoneGrid.Start;
412    begin
413      Clear;
414      FTerminated:=false;
415      FActive := true;
416    end;
417    
418  { TForm1 }  { TForm1 }
419    
420  procedure TForm1.ChangePlayer;  procedure TForm1.ChangePlayer;
# Line 273  var Line 424  var
424    procedure Main;    procedure Main;
425    begin    begin
426      if Index = Player1 then      if Index = Player1 then
427        Index := Player2      begin
428          Index := Player2;
429          s := '白の手番です';
430        end
431      else      else
432        begin
433        Index := Player1;        Index := Player1;
434          s := '黒の手番です';
435        end;
436    end;    end;
437    function Execute: Boolean;    function Execute: Boolean;
438    var    var
439      i, j: integer;      i, j: integer;
440        m: integer;
441        n: integer;
442    begin    begin
     result := false;  
443      for i := 0 to Count - 1 do      for i := 0 to Count - 1 do
     begin  
444        for j := 0 to Count - 1 do        for j := 0 to Count - 1 do
445          if StoneGrid.CanSetStone(Index, i, j, false) = true then          if StoneGrid.CanSetStone(Index.Stone, i, j, false) = true then
446          begin          begin
447            result := true;            result := true;
448            break;            Exit;
449          end;          end;
450        if result = true then      result := false;
         break;  
     end;  
451    end;    end;
452    
453  begin  begin
   StoneGrid.BackUp;  
454    Main;    Main;
455    if Execute = false then    if Execute = false then
456    begin    begin
457      Main;      Main;
458      if Execute = false then      if Execute = false then
459      begin      begin
460        Timer1.Enabled := false;        StoneGrid.Pause;
       Active := false;  
461        m := 0;        m := 0;
462        n := 0;        n := 0;
463        for i := 0 to Count - 1 do        for i := 0 to Count - 1 do
# Line 315  begin Line 468  begin
468              stWhite:              stWhite:
469                inc(n);                inc(n);
470            end;            end;
471          Caption := s;
472        if m > n then        if m > n then
473          s := 'Player1 Win:' + #13#10          s := 'Player1 Win:' + #13#10
474        else if m < n then        else if m < n then
475          s := 'Player2 Win:' + #13#10          s := 'Player2 Win:' + #13#10
476        else        else
477          s := 'Draw:' + #13#10;          s := 'Draw:' + #13#10;
478        Showmessage(s + '(Player1) ' + IntToStr(m) + '(Player2) ' + IntToStr(n));        Showmessage(s + '(Player1) ' + IntToStr(m) + #13#10 + '(Player2) ' +
479      end;          IntToStr(n));
480    end;      end
 end;  
   
 procedure TForm1.CheckGame;  
 var  
   i, j, m, n: integer;  
   s: string;  
 begin  
   m := 0;  
   n := 0;  
   for i := 0 to Count - 1 do  
     for j := 0 to Count - 1 do  
       case StoneGrid.Strings[i, j] of  
         stWhite:  
           inc(m);  
         stBlack:  
           inc(n);  
       end;  
   if (m = 0) or (n = 0) or (m + n = Count * Count) then  
   begin  
     if n > m then  
       s := 'Player1 Win' + #13#10  
     else if n < m then  
       s := 'Player2 Win' + #13#10  
481      else      else
482        s := 'draw' + #13#10;        Caption := s;
     Timer1.Enabled := false;  
     Active := false;  
     Showmessage(s + '(Player1) ' + IntToStr(n) + #13#10 + '(Player2) ' +  
       IntToStr(m));  
483    end    end
484    else    else
485      ChangePlayer;      Caption := s;
486  end;  end;
487    
488  procedure TForm1.CompStone;  procedure TForm1.CompStone;
489  var  var
490    s: TPoint;    s: TPoint;
491  begin  begin
492    s := StoneGrid.NextStone(Index);    s := StoneGrid.NextStone(Index.Stone);
493    StoneGrid.CanSetStone(Index, s.X, s.Y, true);    StoneGrid.CanSetStone(Index.Stone, s.X, s.Y, true, true);
494    PaintBox1.Repaint;    PaintBox1.Repaint;
495    CheckGame;    ChangePlayer;
496  end;  end;
497    
498  procedure TForm1.GameStart;  procedure TForm1.GameStart;
499  begin  begin
   StoneGrid.Clear;  
   StoneGrid.BackUp;  
   PaintBox1.Repaint;  
500    Index := Player1;    Index := Player1;
501    Active := true;    StoneGrid.Start;
502    Timer1.Enabled := true;    PaintBox1.Repaint;
503      Caption := '黒から始めます';
504    end;
505    
506    procedure TForm1.MenuItem10Click(Sender: TObject);
507    begin
508      StoneGrid.Restart;
509    end;
510    
511    procedure TForm1.MenuItem11Click(Sender: TObject);
512    var
513      i: integer;
514    begin
515      with StoneGrid do
516      begin
517        i := TurnNumber;
518        if Sender = MenuItem11 then
519          TurnNumber := TurnNumber + 1
520        else
521          TurnNumber := TurnNumber - 1;
522        if (i = TurnNumber) then
523          Exit
524        else
525          Pause;
526      end;
527      PaintBox1.Repaint;
528      ChangePlayer;
529  end;  end;
530    
531  procedure TForm1.MenuItem2Click(Sender: TObject);  procedure TForm1.MenuItem2Click(Sender: TObject);
# Line 390  end; Line 540  end;
540    
541  procedure TForm1.MenuItem6Click(Sender: TObject);  procedure TForm1.MenuItem6Click(Sender: TObject);
542  begin  begin
543    Player1.Auto:=MenuItem6.IsChecked;    Player1.Auto := MenuItem6.IsChecked;
544    Player2.Auto:=MenuItem7.IsChecked;    Player2.Auto := MenuItem7.IsChecked;
545    end;
546    
547    procedure TForm1.MenuItem8Click(Sender: TObject);
548    begin
549      StoneGrid.Pause;
550  end;  end;
551    
552  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
553  var  var
554    i, j: integer;    i, j: integer;
555  begin  begin
556    Canvas.Fill.Color := TAlphaColors.White;    if StoneGrid.Active = false then
557    Canvas.FillRect(RectF(0, 0, Count * Size, Count * Size), 0, 0, [], 1);      StoneGrid.Paint(Canvas);
558    for i := 0 to Count do    for i := 0 to Count - 1 do
559    begin    begin
560      Canvas.DrawLine(PointF(i * Size, 0), PointF(i * Size, Size * Count), 1);      for j := 0 to Count - 1 do
     for j := 0 to Count do  
561      begin      begin
       Canvas.DrawLine(PointF(0, j * Size), PointF(Count * Size, j * Size), 1);  
562        case StoneGrid.Strings[i, j] of        case StoneGrid.Strings[i, j] of
563          stWhite:          stWhite:
564              Canvas.DrawEllipse(RectF(i * Size, j * Size, (i + 1) * Size,            Canvas.DrawBitmap(Image4.Bitmap, RectF(0, 0, Image4.Bitmap.Width,
565                (j + 1) * Size), 1);              Image4.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
566                (j + 1) * Size), 1);
567          stBlack:          stBlack:
568            begin            Canvas.DrawBitmap(Image3.Bitmap, RectF(0, 0, Image3.Bitmap.Width,
569              Canvas.Fill.Color := TAlphaColors.Black;              Image3.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
570              Canvas.FillEllipse(RectF(i * Size, j * Size, (i + 1) * Size,              (j + 1) * Size), 1);
571                (j + 1) * Size), 1);          stEffect:
572            end;            continue;
573          else
574            Canvas.DrawBitmap(Image5.Bitmap, RectF(0, 0, Image5.Bitmap.Width,
575              Image5.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
576              (j + 1) * Size), 1);
577        end;        end;
578          Canvas.DrawLine(PointF(0, j * Size), PointF(Count * Size, j * Size), 1);
579      end;      end;
580        Canvas.DrawLine(PointF(i * Size, 0), PointF(i * Size, Size * Count), 1);
581    end;    end;
582      Canvas.DrawLine(PointF(Count * Size, 0),
583        PointF(Count * Size, Count * Size), 1);
584      Canvas.DrawLine(PointF(0, Count * Size),
585        PointF(Count * Size, Count * Size), 1);
586    end;
587    
588    procedure TForm1.PaintBox1Resize(Sender: TObject);
589    begin
590      Size := Min(ClientWidth, ClientHeight) div Count;
591  end;  end;
592    
593  procedure TForm1.FormCreate(Sender: TObject);  procedure TForm1.FormCreate(Sender: TObject);
594  begin  begin
595    StoneGrid := TStoneGrid.Create;    StoneGrid := TStoneGrid.Create;
596      StoneGrid.ImageCount(Form1.Image1.Bitmap.Width div Form1.Image3.Bitmap.Width,
597        Form1.Image1.Bitmap.Height div Form1.Image3.Bitmap.Height);
598    Player1 := TPlayer.Create;    Player1 := TPlayer.Create;
599    Player2 := TPlayer.Create;    Player2 := TPlayer.Create;
600    Player1.Stone := stBlack;    Player1.Stone := stBlack;
# Line 435  begin Line 606  begin
606      Stroke.Color := TAlphaColors.Black;      Stroke.Color := TAlphaColors.Black;
607      StrokeThickness := 3;      StrokeThickness := 3;
608    end;    end;
609    Size := ClientHeight div Count;    PaintBox1Resize(Sender);
610    GameStart;    GameStart;
611  end;  end;
612    
# Line 446  begin Line 617  begin
617    Player2.Free;    Player2.Free;
618  end;  end;
619    
620  procedure TForm1.FormMouseDown(Sender: TObject; Button: TMouseButton;  procedure TForm1.PaintBox1MouseDown(Sender: TObject; Button: TMouseButton;
621    Shift: TShiftState; X, Y: Single);    Shift: TShiftState; X, Y: Single);
622  begin  begin
623    FormTap(Sender, PointF(X, Y));    PaintBox1Tap(Sender, PointF(X, Y));
624  end;  end;
625    
626  procedure TForm1.Timer1Timer(Sender: TObject);  procedure TForm1.Timer1Timer(Sender: TObject);
627  begin  begin
628    if (Active = true) and (Index.Auto = true) then    if (StoneGrid.Active = true) and (Index.Auto = true) then
   begin  
     Timer1.Enabled := false;  
629      CompStone;      CompStone;
630      Timer1.Enabled := true;  end;
631    end;  
632    procedure TForm1.Timer2Timer(Sender: TObject);
633    begin
634      if (StoneGrid.Active = false)and(StoneGrid.ListExecute = true) then
635        PaintBox1.Repaint;
636  end;  end;
637    
638  procedure TForm1.FormResize(Sender: TObject);  procedure TForm1.FormResize(Sender: TObject);
# Line 468  begin Line 641  begin
641    PaintTo(Canvas);    PaintTo(Canvas);
642  end;  end;
643    
644  procedure TForm1.FormTap(Sender: TObject; const Point: TPointF);  procedure TForm1.PaintBox1Tap(Sender: TObject; const Point: TPointF);
645  begin  begin
646    if (Active = true) and (Index.Auto = false) and (Point.X <= Count * Size) and    if Index.Auto = false then
     (Point.Y <= Count * Size) then  
647    begin    begin
648      if StoneGrid.CanSetStone(Index, Floor(Point.X / Size),      MenuItem10Click(Sender);
649        Floor(Point.Y / Size), true) = true then      if StoneGrid.CanSetStone(Index.Stone, Floor(Point.X / Size),
650          Floor(Point.Y / Size), true, true) = true then
651      begin      begin
652        PaintBox1.Repaint;        PaintBox1.Repaint;
653        CheckGame;        ChangePlayer;
654      end;      end;
655    end;    end;
656  end;  end;

Legend:
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  Added in v.21

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