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revision 6 by yamat0jp, Sun Jul 12 09:24:51 2015 UTC revision 23 by yamat0jp, Sat Jul 18 23:47:44 2015 UTC
# Line 12  const Line 12  const
12    Count = 8;    Count = 8;
13    
14  type  type
15    TStoneType = (stNone, stWhite, stBlack, stError);    TStoneType = (stNone, stWhite, stBlack, stError, stEffect);
16    
17      TEffectData = record
18        X, Y: integer;
19        Left, Top: integer;
20        Stone: TStoneType;
21      end;
22    
23    TGridData = array [0 .. Count - 1] of array [0 .. Count - 1] of TStoneType;    TGridData = array [0 .. Count - 1] of array [0 .. Count - 1] of TStoneType;
24    
# Line 28  type Line 34  type
34    TStoneGrid = class    TStoneGrid = class
35    private    private
36      FStrings: TGridData;      FStrings: TGridData;
37      FBuffer: array [1 .. Count * Count - 4] of TGridData;      FBuffer: array [0 .. Count * Count - 4] of TGridData;
38      FTurnNumber: integer;      FTurnNumber: integer;
39      FTurnIndex: integer;      FTurnIndex: integer;
40        FActive: Boolean;
41        List: TList;
42        FEffectStone: TStoneType;
43        FBool: Boolean;
44        FTerminated: Boolean;
45        FIndex_X: integer;
46        FIndex_Y: integer;
47      function GetStrings(X, Y: integer): TStoneType;      function GetStrings(X, Y: integer): TStoneType;
48      procedure SetStrings(X, Y: integer; const Value: TStoneType);      procedure SetStrings(X, Y: integer; const Value: TStoneType);
49      procedure SetTurnNumber(const Value: integer);      procedure SetTurnNumber(const Value: integer);
50    public    public
51        constructor Create;
52        destructor Destroy; override;
53      procedure Clear;      procedure Clear;
54      procedure BackUp;      function CalScore(Stone: TStoneType; X, Y: integer): integer;
55      function CalScore(Player: TPlayer; X, Y: integer): integer;      function CanSetStone(Stone: TStoneType; X, Y: integer; Reverse: Boolean;
56      function CanSetStone(Player: TPlayer; X, Y: integer;        const Visible: Boolean = false): Boolean;
57        Reverse: Boolean): Boolean;      function NextStone(Stone: TStoneType): TPoint;
58      function NextStone(Player: TPlayer): TPoint;      procedure Start;
59        procedure Restart;
60        procedure Pause;
61        function ListExecute: Boolean;
62        procedure Paint(Canvas: TCanvas);
63        procedure ImageCount(X, Y: integer);
64      property Strings[X, Y: integer]: TStoneType read GetStrings      property Strings[X, Y: integer]: TStoneType read GetStrings
65        write SetStrings; default;        write SetStrings; default;
66      property TurnNumber: integer read FTurnNumber write SetTurnNumber;      property TurnNumber: integer read FTurnNumber write SetTurnNumber;
67        property Active: Boolean read FActive;
68    end;    end;
69    
70    TForm1 = class(TForm)    TForm1 = class(TForm)
# Line 57  type Line 78  type
78      MenuItem6: TMenuItem;      MenuItem6: TMenuItem;
79      MenuItem7: TMenuItem;      MenuItem7: TMenuItem;
80      PaintBox1: TPaintBox;      PaintBox1: TPaintBox;
81        MenuItem8: TMenuItem;
82        MenuItem9: TMenuItem;
83        MenuItem10: TMenuItem;
84        MenuItem11: TMenuItem;
85        MenuItem12: TMenuItem;
86        Timer2: TTimer;
87        Image1: TImage;
88        Image2: TImage;
89        Image3: TImage;
90        Image4: TImage;
91        Image5: TImage;
92      procedure FormCreate(Sender: TObject);      procedure FormCreate(Sender: TObject);
93      procedure FormDestroy(Sender: TObject);      procedure FormDestroy(Sender: TObject);
94      procedure Timer1Timer(Sender: TObject);      procedure Timer1Timer(Sender: TObject);
95      procedure FormResize(Sender: TObject);      procedure FormResize(Sender: TObject);
96      procedure MenuItem4Click(Sender: TObject);      procedure MenuItem4Click(Sender: TObject);
97      procedure MenuItem2Click(Sender: TObject);      procedure MenuItem2Click(Sender: TObject);
98      procedure FormTap(Sender: TObject; const Point: TPointF);      procedure PaintBox1Tap(Sender: TObject; const Point: TPointF);
99      procedure FormMouseDown(Sender: TObject; Button: TMouseButton;      procedure PaintBox1MouseDown(Sender: TObject; Button: TMouseButton;
100        Shift: TShiftState; X, Y: Single);        Shift: TShiftState; X, Y: Single);
101      procedure PaintBox1Paint(Sender: TObject; Canvas: TCanvas);      procedure PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
102      procedure MenuItem6Click(Sender: TObject);      procedure MenuItem6Click(Sender: TObject);
103        procedure PaintBox1Resize(Sender: TObject);
104        procedure MenuItem8Click(Sender: TObject);
105        procedure MenuItem10Click(Sender: TObject);
106        procedure MenuItem11Click(Sender: TObject);
107        procedure Timer2Timer(Sender: TObject);
108    private    private
109      { Private 宣言 }      { Private 宣言 }
110      StoneGrid: TStoneGrid;      StoneGrid: TStoneGrid;
111      Index: TPlayer;      Index: TPlayer;
     Active: Boolean;  
112      Size: integer;      Size: integer;
113      procedure CompStone;      procedure CompStone;
114      procedure GameStart;      procedure GameStart;
115      procedure ChangePlayer;      procedure ChangePlayer;
     procedure CheckGame;  
116    public    public
117      { Public 宣言 }      { Public 宣言 }
118    end;    end;
# Line 91  var Line 126  var
126  implementation  implementation
127    
128  {$R *.fmx}  {$R *.fmx}
129    {$R *.Windows.fmx MSWINDOWS}
130  { TStoneGrid }  { TStoneGrid }
131    
132  procedure TStoneGrid.BackUp;  function TStoneGrid.CalScore(Stone: TStoneType; X, Y: integer): integer;
 begin  
   FBuffer[FTurnNumber] := FStrings;  
   if FTurnNumber < Count * Count - 4 then  
   begin  
     inc(FTurnNumber);  
     FTurnIndex := FTurnNumber;  
     FBuffer[FTurnNumber] := FStrings;  
   end;  
 end;  
   
 function TStoneGrid.CalScore(Player: TPlayer; X, Y: integer): integer;  
133  var  var
134    i, j: integer;    i, j: integer;
135  begin  begin
136    if CanSetStone(Player, X, Y, true) = true then    if CanSetStone(Stone, X, Y, true) = true then
137    begin    begin
138      if Player = Player1 then      case Stone of
139        Player := Player2        stBlack:
140      else          Stone := stWhite;
141        Player := Player1;        stWhite:
142            Stone := stBlack;
143          stEffect:
144            Stone := FEffectStone;
145        end;
146      result := 0;      result := 0;
147      for i := 0 to Count - 1 do      for i := 0 to Count - 1 do
148        for j := 0 to Count - 1 do        for j := 0 to Count - 1 do
149          if CanSetStone(Player, i, j, false) = true then          if CanSetStone(Stone, i, j, false) = true then
150            inc(result);            inc(result);
151      FStrings := FBuffer[FTurnNumber];      FStrings := FBuffer[FTurnIndex];
152    end    end
153    else    else
154    begin    begin
155      FStrings := FBuffer[FTurnNumber];      FStrings := FBuffer[FTurnIndex];
156      result := -1;      result := -1;
157    end;    end;
158  end;  end;
159    
160  function TStoneGrid.CanSetStone(Player: TPlayer; X, Y: integer;  function TStoneGrid.CanSetStone(Stone: TStoneType; X, Y: integer;
161    Reverse: Boolean): Boolean;    Reverse: Boolean; const Visible: Boolean): Boolean;
162  var  var
163    i: integer;    i: integer;
164    p: Boolean;    p: Boolean;
165      q: ^TEffectData;
166    procedure Method(m, n: integer);    procedure Method(m, n: integer);
167    var    var
168      s: TStoneType;      s: TStoneType;
169      j: integer;      j, k: integer;
170    begin    begin
171      if p = false then      if p = false then
172        Exit;        Exit;
# Line 144  var Line 174  var
174      while true do      while true do
175      begin      begin
176        s := GetStrings(X + m * i, Y + n * i);        s := GetStrings(X + m * i, Y + n * i);
177          if s = stEffect then
178            s := FEffectStone;
179        if (s = stNone) or (s = stError) then        if (s = stNone) or (s = stError) then
180          break          break
181        else if s = Player.Stone then        else if s = Stone then
182          if i > 1 then          if i > 1 then
183          begin          begin
184              if (result = false) and (Reverse = true) then
185                SetStrings(X, Y, Stone);
186            result := true;            result := true;
187            if Reverse = true then            if Reverse = true then
188            begin            begin
189              for j := 1 to i - 1 do              for j := 1 to i - 1 do
190                SetStrings(X + m * j, Y + n * j, Player.Stone);              begin
191                  Form1.PaintBox1.Repaint;
192                  if Visible = true then
193                  begin
194                    FEffectStone := Stone;
195                    New(q);
196                    q^.Left := X + m * j;
197                    q^.Top := Y + n * j;
198                    q^.Stone := Stone;
199                    q^.X := 0;
200                    q^.Y := 0;
201                    List.Add(q);
202                    SetStrings(q^.Left, q^.Top, stEffect);
203                    for k := 1 to 100 do
204                    begin
205                      Sleep(1);
206                      Application.ProcessMessages;
207                    end;
208                  end
209                  else
210                    SetStrings(X + m * j, Y + n * j, Stone);
211                end;
212              break;              break;
213            end            end
214            else            else
# Line 171  var Line 226  var
226    
227  begin  begin
228    result := false;    result := false;
229      if Visible = true then
230      begin
231        FBool := FActive;
232        FActive := false;
233      end;
234      p := true;
235    if GetStrings(X, Y) = stNone then    if GetStrings(X, Y) = stNone then
236    begin    begin
237      p := true;      Method(-1, -1);
238      if Player.Stone = stBlack then      Method(-1, 0);
239      begin      Method(-1, 1);
240        Method(-1, -1);      Method(0, -1);
241        Method(-1, 0);      Method(0, 1);
242        Method(-1, 1);      Method(1, -1);
243        Method(0, -1);      Method(1, 0);
244        Method(0, 1);      Method(1, 1);
       Method(1, -1);  
       Method(1, 0);  
       Method(1, 1);  
       if (Reverse = true) and (result = true) then  
       begin  
         SetStrings(X, Y, stBlack);  
       end;  
     end  
     else  
     begin  
       Method(-1, -1);  
       Method(-1, 0);  
       Method(-1, 1);  
       Method(0, -1);  
       Method(0, 1);  
       Method(1, -1);  
       Method(1, 0);  
       Method(1, 1);  
       if (Reverse = true) and (result = true) then  
       begin  
         Strings[X, Y] := stWhite;  
       end;  
     end;  
245    end;    end;
246  end;  end;
247    
# Line 218  begin Line 256  begin
256    Strings[4, 4] := stBlack;    Strings[4, 4] := stBlack;
257    Strings[4, 3] := stWhite;    Strings[4, 3] := stWhite;
258    Strings[3, 4] := stWhite;    Strings[3, 4] := stWhite;
259    FTurnNumber := 1;    FTurnNumber := 0;
260    FTurnIndex := 1;    FTurnIndex := 0;
261      FBuffer[0] := FStrings;
262    end;
263    
264    constructor TStoneGrid.Create;
265    begin
266      inherited;
267      List := TList.Create;
268    end;
269    
270    destructor TStoneGrid.Destroy;
271    var
272      i: integer;
273    begin
274      for i := 0 to List.Count - 1 do
275        Dispose(List[i]);
276      List.Free;
277      inherited;
278  end;  end;
279    
280  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;
# Line 230  begin Line 285  begin
285      result := stError;      result := stError;
286  end;  end;
287    
288  function TStoneGrid.NextStone(Player: TPlayer): TPoint;  procedure TStoneGrid.ImageCount(X, Y: integer);
289    begin
290      FIndex_X := X;
291      FIndex_Y := Y;
292    end;
293    
294    function TStoneGrid.ListExecute: Boolean;
295    var
296      p: ^TEffectData;
297      i: integer;
298    begin
299      if List.Count = 0 then
300        result := false
301      else
302      begin
303        for i := 0 to List.Count - 1 do
304        begin
305          p := List.List[i];
306          if p^.X < FIndex_X - 1 then
307            p^.X := p^.X + 1
308          else if p^.Y < FIndex_Y - 1 then
309          begin
310            p^.X := 0;
311            p^.Y := p^.Y + 1;
312          end
313          else
314          begin
315            SetStrings(p^.Left, p^.Top, p^.Stone);
316            Dispose(p);
317            List[i] := nil;
318          end;
319        end;
320        for i := List.Count - 1 downto 0 do
321          if List[i] = nil then
322            List.Delete(i);
323        if List.Count = 0 then
324        begin
325          if FTerminated = true then
326            FActive := false
327          else
328            FActive := FBool;
329          inc(FTurnIndex);
330          inc(FTurnNumber);
331          FBuffer[FTurnIndex] := FStrings;
332        end;
333        result := true;
334      end;
335    end;
336    
337    function TStoneGrid.NextStone(Stone: TStoneType): TPoint;
338  var  var
339    i, j, m, n: integer;    i, j, m, n: integer;
340  begin  begin
# Line 238  begin Line 342  begin
342    for i := 0 to Count - 1 do    for i := 0 to Count - 1 do
343      for j := 0 to Count - 1 do      for j := 0 to Count - 1 do
344      begin      begin
345        m := CalScore(Player, i, j);        m := CalScore(Stone, i, j);
346        if (n = -1) or ((m > -1) and (n > m)) then        if (n = -1) or ((m > -1) and (n > m)) then
347        begin        begin
348          n := m;          n := m;
# Line 249  begin Line 353  begin
353      result := Point(-1, -1);      result := Point(-1, -1);
354  end;  end;
355    
356    procedure TStoneGrid.Paint(Canvas: TCanvas);
357    var
358      i: integer;
359      k, m, n: integer;
360      s: TBitmap;
361      p: ^TEffectData;
362    begin
363      m := Form1.Image3.Bitmap.Width;
364      n := Form1.Image3.Bitmap.Height;
365      k := Form1.Size;
366      for i := 0 to List.Count - 1 do
367      begin
368        p := List[i];
369        if p^.Stone = stBlack then
370          s := Form1.Image1.Bitmap
371        else
372          s := Form1.Image2.Bitmap;
373        Canvas.DrawBitmap(s, RectF(p^.X * m, p^.Y * n, (p^.X + 1) * m,
374          (p^.Y + 1) * n), RectF(p^.Left * k, p^.Top * k, (p^.Left + 1) * k,
375          (p^.Top + 1) * k), 1);
376      end;
377    end;
378    
379    procedure TStoneGrid.Pause;
380    begin
381      if FActive = true then
382        FActive := false;
383      FTerminated := true;
384    end;
385    
386    procedure TStoneGrid.Restart;
387    begin
388      if FTerminated = true then
389      begin
390        FActive := true;
391        FTurnIndex := FTurnNumber;
392        FTerminated := false;
393      end;
394    end;
395    
396  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);
397  begin  begin
398    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then
# Line 259  procedure TStoneGrid.SetTurnNumber(const Line 403  procedure TStoneGrid.SetTurnNumber(const
403  begin  begin
404    if Value > FTurnIndex then    if Value > FTurnIndex then
405      FTurnNumber := FTurnIndex      FTurnNumber := FTurnIndex
406      else if Value < 0 then
407        FTurnNumber := 0
408    else    else
409      FTurnNumber := Value;      FTurnNumber := Value;
410    FStrings := FBuffer[FTurnNumber];    FStrings := FBuffer[FTurnNumber];
411  end;  end;
412    
413    procedure TStoneGrid.Start;
414    begin
415      FActive := false;
416      Clear;
417      FTerminated := false;
418      FActive := true;
419    end;
420    
421  { TForm1 }  { TForm1 }
422    
423  procedure TForm1.ChangePlayer;  procedure TForm1.ChangePlayer;
# Line 273  var Line 427  var
427    procedure Main;    procedure Main;
428    begin    begin
429      if Index = Player1 then      if Index = Player1 then
430        Index := Player2      begin
431          Index := Player2;
432          s := '白の手番です';
433        end
434      else      else
435        begin
436        Index := Player1;        Index := Player1;
437          s := '黒の手番です';
438        end;
439    end;    end;
440    function Execute: Boolean;    function Execute: Boolean;
441    var    var
442      i, j: integer;      i, j: integer;
443        m: integer;
444        n: integer;
445    begin    begin
     result := false;  
446      for i := 0 to Count - 1 do      for i := 0 to Count - 1 do
     begin  
447        for j := 0 to Count - 1 do        for j := 0 to Count - 1 do
448          if StoneGrid.CanSetStone(Index, i, j, false) = true then          if StoneGrid.CanSetStone(Index.Stone, i, j, false) = true then
449          begin          begin
450            result := true;            result := true;
451            break;            Exit;
452          end;          end;
453        if result = true then      result := false;
         break;  
     end;  
454    end;    end;
455    
456  begin  begin
457    StoneGrid.BackUp;    Timer1.Enabled := false;
458    Main;    Main;
459    if Execute = false then    if Execute = false then
460    begin    begin
461      Main;      Main;
462      if Execute = false then      if Execute = false then
463      begin      begin
464        Timer1.Enabled := false;        StoneGrid.Pause;
       Active := false;  
465        m := 0;        m := 0;
466        n := 0;        n := 0;
467        for i := 0 to Count - 1 do        for i := 0 to Count - 1 do
# Line 315  begin Line 472  begin
472              stWhite:              stWhite:
473                inc(n);                inc(n);
474            end;            end;
475          Caption := s;
476        if m > n then        if m > n then
477          s := 'Player1 Win:' + #13#10          s := 'Player1 Win:' + #13#10
478        else if m < n then        else if m < n then
479          s := 'Player2 Win:' + #13#10          s := 'Player2 Win:' + #13#10
480        else        else
481          s := 'Draw:' + #13#10;          s := 'Draw:' + #13#10;
482        Showmessage(s + '(Player1) ' + IntToStr(m) + '(Player2) ' + IntToStr(n));        Showmessage(s + '(Player1) ' + IntToStr(m) + #13#10 + '(Player2) ' +
483      end;          IntToStr(n));
484    end;      end
 end;  
   
 procedure TForm1.CheckGame;  
 var  
   i, j, m, n: integer;  
   s: string;  
 begin  
   m := 0;  
   n := 0;  
   for i := 0 to Count - 1 do  
     for j := 0 to Count - 1 do  
       case StoneGrid.Strings[i, j] of  
         stWhite:  
           inc(m);  
         stBlack:  
           inc(n);  
       end;  
   if (m = 0) or (n = 0) or (m + n = Count * Count) then  
   begin  
     if n > m then  
       s := 'Player1 Win' + #13#10  
     else if n < m then  
       s := 'Player2 Win' + #13#10  
485      else      else
486        s := 'draw' + #13#10;        Caption := s;
     Timer1.Enabled := false;  
     Active := false;  
     Showmessage(s + '(Player1) ' + IntToStr(n) + #13#10 + '(Player2) ' +  
       IntToStr(m));  
487    end    end
488    else    else
489      ChangePlayer;      Caption := s;
490      Timer1.Enabled := true;
491  end;  end;
492    
493  procedure TForm1.CompStone;  procedure TForm1.CompStone;
494  var  var
495    s: TPoint;    s: TPoint;
496  begin  begin
497    s := StoneGrid.NextStone(Index);    s := StoneGrid.NextStone(Index.Stone);
498    StoneGrid.CanSetStone(Index, s.X, s.Y, true);    StoneGrid.CanSetStone(Index.Stone, s.X, s.Y, true, true);
499    PaintBox1.Repaint;    PaintBox1.Repaint;
500    CheckGame;    ChangePlayer;
501  end;  end;
502    
503  procedure TForm1.GameStart;  procedure TForm1.GameStart;
504  begin  begin
   StoneGrid.Clear;  
   StoneGrid.BackUp;  
   PaintBox1.Repaint;  
505    Index := Player1;    Index := Player1;
506    Active := true;    StoneGrid.Start;
507    Timer1.Enabled := true;    PaintBox1.Repaint;
508      Caption := '黒から始めます';
509    end;
510    
511    procedure TForm1.MenuItem10Click(Sender: TObject);
512    begin
513      StoneGrid.Restart;
514    end;
515    
516    procedure TForm1.MenuItem11Click(Sender: TObject);
517    var
518      i: integer;
519    begin
520      with StoneGrid do
521      begin
522        i := TurnNumber;
523        if Sender = MenuItem11 then
524          TurnNumber := TurnNumber + 1
525        else
526          TurnNumber := TurnNumber - 1;
527        if (i = TurnNumber) then
528          Exit
529        else
530          Pause;
531      end;
532      PaintBox1.Repaint;
533      ChangePlayer;
534  end;  end;
535    
536  procedure TForm1.MenuItem2Click(Sender: TObject);  procedure TForm1.MenuItem2Click(Sender: TObject);
# Line 390  end; Line 545  end;
545    
546  procedure TForm1.MenuItem6Click(Sender: TObject);  procedure TForm1.MenuItem6Click(Sender: TObject);
547  begin  begin
548    Player1.Auto:=MenuItem6.IsChecked;    Player1.Auto := MenuItem6.IsChecked;
549    Player2.Auto:=MenuItem7.IsChecked;    Player2.Auto := MenuItem7.IsChecked;
550    end;
551    
552    procedure TForm1.MenuItem8Click(Sender: TObject);
553    begin
554      StoneGrid.Pause;
555  end;  end;
556    
557  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
558  var  var
559    i, j: integer;    i, j: integer;
560  begin  begin
561    Size := ClientHeight div Count;    if StoneGrid.Active = false then
562    Canvas.Fill.Color := TAlphaColors.White;      StoneGrid.Paint(Canvas);
563    Canvas.FillRect(RectF(0, 0, Count * Size, Count * Size), 0, 0, [], 1);    for i := 0 to Count - 1 do
   for i := 0 to Count do  
564    begin    begin
565      Canvas.DrawLine(PointF(i * Size, 0), PointF(i * Size, Size * Count), 1);      for j := 0 to Count - 1 do
     for j := 0 to Count do  
566      begin      begin
       Canvas.DrawLine(PointF(0, j * Size), PointF(Count * Size, j * Size), 1);  
567        case StoneGrid.Strings[i, j] of        case StoneGrid.Strings[i, j] of
568          stWhite:          stWhite:
569              Canvas.DrawEllipse(RectF(i * Size, j * Size, (i + 1) * Size,            Canvas.DrawBitmap(Image4.Bitmap, RectF(0, 0, Image4.Bitmap.Width,
570                (j + 1) * Size), 1);              Image4.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
571                (j + 1) * Size), 1);
572          stBlack:          stBlack:
573            begin            Canvas.DrawBitmap(Image3.Bitmap, RectF(0, 0, Image3.Bitmap.Width,
574              Canvas.Fill.Color := TAlphaColors.Black;              Image3.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
575              Canvas.FillEllipse(RectF(i * Size, j * Size, (i + 1) * Size,              (j + 1) * Size), 1);
576                (j + 1) * Size), 1);          stEffect:
577            end;            continue;
578          else
579            Canvas.DrawBitmap(Image5.Bitmap, RectF(0, 0, Image5.Bitmap.Width,
580              Image5.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
581              (j + 1) * Size), 1);
582        end;        end;
583          Canvas.DrawLine(PointF(0, j * Size), PointF(Count * Size, j * Size), 1);
584      end;      end;
585        Canvas.DrawLine(PointF(i * Size, 0), PointF(i * Size, Size * Count), 1);
586    end;    end;
587      Canvas.DrawLine(PointF(Count * Size, 0),
588        PointF(Count * Size, Count * Size), 1);
589      Canvas.DrawLine(PointF(0, Count * Size),
590        PointF(Count * Size, Count * Size), 1);
591    end;
592    
593    procedure TForm1.PaintBox1Resize(Sender: TObject);
594    begin
595      Size := Min(ClientWidth, ClientHeight) div Count;
596  end;  end;
597    
598  procedure TForm1.FormCreate(Sender: TObject);  procedure TForm1.FormCreate(Sender: TObject);
599  begin  begin
600    StoneGrid := TStoneGrid.Create;    StoneGrid := TStoneGrid.Create;
601      StoneGrid.ImageCount(Form1.Image1.Bitmap.Width div Form1.Image3.Bitmap.Width,
602        Form1.Image1.Bitmap.Height div Form1.Image3.Bitmap.Height);
603    Player1 := TPlayer.Create;    Player1 := TPlayer.Create;
604    Player2 := TPlayer.Create;    Player2 := TPlayer.Create;
605    Player1.Stone := stBlack;    Player1.Stone := stBlack;
# Line 436  begin Line 611  begin
611      Stroke.Color := TAlphaColors.Black;      Stroke.Color := TAlphaColors.Black;
612      StrokeThickness := 3;      StrokeThickness := 3;
613    end;    end;
614      PaintBox1Resize(Sender);
615    GameStart;    GameStart;
616  end;  end;
617    
# Line 446  begin Line 622  begin
622    Player2.Free;    Player2.Free;
623  end;  end;
624    
625  procedure TForm1.FormMouseDown(Sender: TObject; Button: TMouseButton;  procedure TForm1.PaintBox1MouseDown(Sender: TObject; Button: TMouseButton;
626    Shift: TShiftState; X, Y: Single);    Shift: TShiftState; X, Y: Single);
627  begin  begin
628    FormTap(Sender, PointF(X, Y));    PaintBox1Tap(Sender, PointF(X, Y));
629  end;  end;
630    
631  procedure TForm1.Timer1Timer(Sender: TObject);  procedure TForm1.Timer1Timer(Sender: TObject);
632  begin  begin
633    if (Active = true) and (Index.Auto = true) then    if (StoneGrid.Active = true) and (Index.Auto = true) then
   begin  
     Timer1.Enabled := false;  
634      CompStone;      CompStone;
635      Timer1.Enabled := true;  end;
636    end;  
637    procedure TForm1.Timer2Timer(Sender: TObject);
638    begin
639      if (StoneGrid.Active = false) and (StoneGrid.ListExecute = true) then
640        PaintBox1.Repaint;
641  end;  end;
642    
643  procedure TForm1.FormResize(Sender: TObject);  procedure TForm1.FormResize(Sender: TObject);
# Line 468  begin Line 646  begin
646    PaintTo(Canvas);    PaintTo(Canvas);
647  end;  end;
648    
649  procedure TForm1.FormTap(Sender: TObject; const Point: TPointF);  procedure TForm1.PaintBox1Tap(Sender: TObject; const Point: TPointF);
650  begin  begin
651    if (Active = true) and (Index.Auto = false) and (Point.X <= Count * Size) and    if Index.Auto = false then
     (Point.Y <= Count * Size) then  
652    begin    begin
653      if StoneGrid.CanSetStone(Index, Floor(Point.X / Size),      MenuItem10Click(Sender);
654        Floor(Point.Y / Size), true) = true then      if StoneGrid.CanSetStone(Index.Stone, Floor(Point.X / Size),
655          Floor(Point.Y / Size), true, true) = true then
656      begin      begin
657        PaintBox1.Repaint;        PaintBox1.Repaint;
658        CheckGame;        ChangePlayer;
659      end;      end;
660    end;    end;
661  end;  end;

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