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revision 8 by yamat0jp, Mon Jul 13 00:01:54 2015 UTC revision 25 by yamat0jp, Mon Jul 20 00:50:13 2015 UTC
# Line 12  const Line 12  const
12    Count = 8;    Count = 8;
13    
14  type  type
15    TStoneType = (stNone, stWhite, stBlack, stError);    TStoneType = (stNone, stWhite, stBlack, stError, stEffect);
16    
17      TEffectData = record
18        X, Y: integer;
19        Left, Top: integer;
20      end;
21    
22    TGridData = array [0 .. Count - 1] of array [0 .. Count - 1] of TStoneType;    TGridData = array [0 .. Count - 1] of array [0 .. Count - 1] of TStoneType;
23    
# Line 31  type Line 36  type
36      FBuffer: array [0 .. Count * Count - 4] of TGridData;      FBuffer: array [0 .. Count * Count - 4] of TGridData;
37      FTurnNumber: integer;      FTurnNumber: integer;
38      FTurnIndex: integer;      FTurnIndex: integer;
39        FActive: Boolean;
40        FList: TList;
41        FEffectStone: TStoneType;
42        FBool: Boolean;
43        FTerminated: Boolean;
44        FIndex_X: integer;
45        FIndex_Y: integer;
46      function GetStrings(X, Y: integer): TStoneType;      function GetStrings(X, Y: integer): TStoneType;
47      procedure SetStrings(X, Y: integer; const Value: TStoneType);      procedure SetStrings(X, Y: integer; const Value: TStoneType);
48      procedure SetTurnNumber(const Value: integer);      procedure SetTurnNumber(const Value: integer);
49    public    public
50        constructor Create;
51        destructor Destroy; override;
52      procedure Clear;      procedure Clear;
53      procedure BackUp;      function CalScore(Stone: TStoneType; X, Y: integer): integer;
54      function CalScore(Player: TPlayer; X, Y: integer): integer;      function CanSetStone(Stone: TStoneType; X, Y: integer; Reverse: Boolean;
     function CanSetStone(Player: TPlayer; X, Y: integer; Reverse: Boolean;  
55        const Visible: Boolean = false): Boolean;        const Visible: Boolean = false): Boolean;
56      function NextStone(Player: TPlayer): TPoint;      function NextStone(Stone: TStoneType): TPoint;
57        procedure Start;
58        procedure Restart;
59        procedure Pause;
60        function ListExecute: Boolean;
61        procedure Paint(Canvas: TCanvas);
62        procedure ImageCount(X, Y: integer);
63      property Strings[X, Y: integer]: TStoneType read GetStrings      property Strings[X, Y: integer]: TStoneType read GetStrings
64        write SetStrings; default;        write SetStrings; default;
65      property TurnNumber: integer read FTurnNumber write SetTurnNumber;      property TurnNumber: integer read FTurnNumber write SetTurnNumber;
66      property TurnIndex: integer read FTurnIndex write FTurnIndex;      property Active: Boolean read FActive;
67    end;    end;
68    
69    TForm1 = class(TForm)    TForm1 = class(TForm)
# Line 63  type Line 82  type
82      MenuItem10: TMenuItem;      MenuItem10: TMenuItem;
83      MenuItem11: TMenuItem;      MenuItem11: TMenuItem;
84      MenuItem12: TMenuItem;      MenuItem12: TMenuItem;
85        Timer2: TTimer;
86        Image1: TImage;
87        Image2: TImage;
88        Image3: TImage;
89        Image4: TImage;
90        Image5: TImage;
91      procedure FormCreate(Sender: TObject);      procedure FormCreate(Sender: TObject);
92      procedure FormDestroy(Sender: TObject);      procedure FormDestroy(Sender: TObject);
93      procedure Timer1Timer(Sender: TObject);      procedure Timer1Timer(Sender: TObject);
# Line 78  type Line 103  type
103      procedure MenuItem8Click(Sender: TObject);      procedure MenuItem8Click(Sender: TObject);
104      procedure MenuItem10Click(Sender: TObject);      procedure MenuItem10Click(Sender: TObject);
105      procedure MenuItem11Click(Sender: TObject);      procedure MenuItem11Click(Sender: TObject);
106        procedure Timer2Timer(Sender: TObject);
107        procedure FormDeactivate(Sender: TObject);
108        procedure FormActivate(Sender: TObject);
109    private    private
110      { Private 宣言 }      { Private 宣言 }
111      StoneGrid: TStoneGrid;      StoneGrid: TStoneGrid;
112      Index: TPlayer;      Index: TPlayer;
     Active: Boolean;  
113      Size: integer;      Size: integer;
114      procedure CompStone;      procedure CompStone;
115      procedure GameStart;      procedure GameStart;
# Line 101  implementation Line 128  implementation
128    
129  {$R *.fmx}  {$R *.fmx}
130  {$R *.Windows.fmx MSWINDOWS}  {$R *.Windows.fmx MSWINDOWS}
   
131  { TStoneGrid }  { TStoneGrid }
132    
133  procedure TStoneGrid.BackUp;  function TStoneGrid.CalScore(Stone: TStoneType; X, Y: integer): integer;
 begin  
   FBuffer[FTurnNumber] := FStrings;  
   if FTurnNumber < Count * Count - 4 then  
   begin  
     FTurnIndex := FTurnNumber + 1;  
     inc(FTurnNumber);  
     FBuffer[FTurnNumber] := FStrings;  
   end;  
 end;  
   
 function TStoneGrid.CalScore(Player: TPlayer; X, Y: integer): integer;  
134  var  var
135    i, j: integer;    i, j: integer;
136  begin  begin
137    if CanSetStone(Player, X, Y, true) = true then    result:=0;
138      if CanSetStone(Stone, X, Y, true) = true then
139    begin    begin
140      if Player = Player1 then      if Stone = stEffect then
141        Player := Player2        Stone:=FEffectStone;
142      else      case Stone of
143        Player := Player1;        stBlack:
144      result := 0;          Stone := stWhite;
145          stWhite:
146            Stone := stBlack;
147          else
148            Exit;
149        end;
150      for i := 0 to Count - 1 do      for i := 0 to Count - 1 do
151        for j := 0 to Count - 1 do        for j := 0 to Count - 1 do
152          if CanSetStone(Player, i, j, false) = true then          if CanSetStone(Stone, i, j, false) = true then
153            inc(result);            inc(result);
     FStrings := FBuffer[FTurnNumber];  
   end  
   else  
   begin  
     FStrings := FBuffer[FTurnNumber];  
     result := -1;  
154    end;    end;
155      FStrings := FBuffer[FTurnIndex];
156  end;  end;
157    
158  function TStoneGrid.CanSetStone(Player: TPlayer; X, Y: integer;  function TStoneGrid.CanSetStone(Stone: TStoneType; X, Y: integer;
159    Reverse: Boolean; const Visible: Boolean): Boolean;    Reverse: Boolean; const Visible: Boolean): Boolean;
160  var  var
161    i, k: integer;    i: integer;
162    p: Boolean;    p: Boolean;
163    q: ^TPoint;    q: ^TEffectData;
   list: TList;  
164    procedure Method(m, n: integer);    procedure Method(m, n: integer);
165    var    var
166      s: TStoneType;      s: TStoneType;
167      j: integer;      j, k: integer;
168    begin    begin
169      if p = false then      if p = false then
170        Exit;        Exit;
# Line 157  var Line 172  var
172      while true do      while true do
173      begin      begin
174        s := GetStrings(X + m * i, Y + n * i);        s := GetStrings(X + m * i, Y + n * i);
175          if s = stEffect then
176            s := FEffectStone;
177        if (s = stNone) or (s = stError) then        if (s = stNone) or (s = stError) then
178          break          break
179        else if s = Player.Stone then        else if s = Stone then
180          if i > 1 then          if i > 1 then
181          begin          begin
182              if (result = false) and (Reverse = true) then
183                SetStrings(X, Y, Stone);
184            result := true;            result := true;
185            if Reverse = true then            if Reverse = true then
186            begin            begin
187              for j := 1 to i - 1 do              for j := 1 to i - 1 do
188              begin              begin
189                New(q);                Form1.PaintBox1.Repaint;
190                q^ := Point(X + m * j, Y + n * j);                if Visible = true then
191                list.Add(q);                begin
192                    FEffectStone := Stone;
193                    New(q);
194                    q^.Left := X + m * j;
195                    q^.Top := Y + n * j;
196                    q^.X := 0;
197                    q^.Y := 0;
198                    FList.Add(q);
199                    SetStrings(q^.Left, q^.Top, stEffect);
200                    for k := 1 to 100 do
201                    begin
202                      Sleep(1);
203                      Application.ProcessMessages;
204                    end;
205                  end
206                  else
207                    SetStrings(X + m * j, Y + n * j, Stone);
208              end;              end;
209              break;              break;
210            end            end
# Line 187  var Line 222  var
222    end;    end;
223    
224  begin  begin
225    list := TList.Create;    result := false;
226    try    if Visible = true then
227      result := false;    begin
228      p := true;      FBool := FActive;
229      if GetStrings(X, Y) = stNone then      FActive := false;
230      begin    end;
231        Method(-1, -1);    p := true;
232        Method(-1, 0);    if GetStrings(X, Y) = stNone then
233        Method(-1, 1);    begin
234        Method(0, -1);      Method(-1, -1);
235        Method(0, 1);      Method(-1, 0);
236        Method(1, -1);      Method(-1, 1);
237        Method(1, 0);      Method(0, -1);
238        Method(1, 1);      Method(0, 1);
239      end;      Method(1, -1);
240      if (Reverse = true) and (result = true) then      Method(1, 0);
241      begin      Method(1, 1);
       SetStrings(X, Y, Player.Stone);  
       for i := 0 to list.Count - 1 do  
       begin  
         if Visible = true then  
         begin  
           for k := 1 to 10 do  
           begin  
             Sleep(10);  
             Application.ProcessMessages;  
           end;  
           Form1.PaintBox1.Repaint;  
         end;  
         q := list[i];  
         SetStrings(q^.X, q^.Y, Player.Stone);  
       end;  
     end;  
   finally  
     for i := 0 to list.Count - 1 do  
       Dispose(list[i]);  
     list.Free;  
242    end;    end;
243  end;  end;
244    
# Line 231  procedure TStoneGrid.Clear; Line 246  procedure TStoneGrid.Clear;
246  var  var
247    i, j: integer;    i, j: integer;
248  begin  begin
249      for i := 0 to FList.Count - 1 do
250        Dispose(FList[i]);
251      FList.Clear;
252    for i := 0 to Count - 1 do    for i := 0 to Count - 1 do
253      for j := 0 to Count - 1 do      for j := 0 to Count - 1 do
254        Strings[i, j] := stNone;        Strings[i, j] := stNone;
# Line 240  begin Line 258  begin
258    Strings[3, 4] := stWhite;    Strings[3, 4] := stWhite;
259    FTurnNumber := 0;    FTurnNumber := 0;
260    FTurnIndex := 0;    FTurnIndex := 0;
261      FBuffer[0] := FStrings;
262    end;
263    
264    constructor TStoneGrid.Create;
265    begin
266      inherited;
267      FList := TList.Create;
268    end;
269    
270    destructor TStoneGrid.Destroy;
271    var
272      i: integer;
273    begin
274      for i := 0 to FList.Count - 1 do
275        Dispose(FList[i]);
276      FList.Free;
277      inherited;
278  end;  end;
279    
280  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;
# Line 250  begin Line 285  begin
285      result := stError;      result := stError;
286  end;  end;
287    
288  function TStoneGrid.NextStone(Player: TPlayer): TPoint;  procedure TStoneGrid.ImageCount(X, Y: integer);
289    begin
290      FIndex_X := X;
291      FIndex_Y := Y;
292    end;
293    
294    function TStoneGrid.ListExecute: Boolean;
295    var
296      p: ^TEffectData;
297      i: integer;
298    begin
299      if FList.Count = 0 then
300        result := false
301      else
302      begin
303        for i := 0 to FList.Count - 1 do
304        begin
305          p := FList[i];
306          if p^.X < FIndex_X - 1 then
307            p^.X := p^.X + 1
308          else if p^.Y < FIndex_Y - 1 then
309          begin
310            p^.X := 0;
311            p^.Y := p^.Y + 1;
312          end
313          else
314          begin
315            SetStrings(p^.Left, p^.Top, FEffectStone);
316            Dispose(p);
317            FList[i] := nil;
318          end;
319        end;
320        for i := FList.Count - 1 downto 0 do
321          if FList[i] = nil then
322            FList.Delete(i);
323        if FList.Count = 0 then
324        begin
325          if FTerminated = true then
326            FActive := false
327          else
328            FActive := FBool;
329          inc(FTurnIndex);
330          inc(FTurnNumber);
331          FBuffer[FTurnIndex] := FStrings;
332        end;
333        result := true;
334      end;
335    end;
336    
337    function TStoneGrid.NextStone(Stone: TStoneType): TPoint;
338  var  var
339    i, j, m, n: integer;    i, j, m, n: integer;
340  begin  begin
341    n := -1;    n := 0;
342    for i := 0 to Count - 1 do    for i := 0 to Count - 1 do
343      for j := 0 to Count - 1 do      for j := 0 to Count - 1 do
344      begin      begin
345        m := CalScore(Player, i, j);        m := CalScore(Stone, i, j);
346        if (n = -1) or ((m > -1) and (n > m)) then        if ((n = 0)and(m > 0)) or ((0 < m) and (m < n)) then
347        begin        begin
348          n := m;          n := m;
349          result := Point(i, j);          result := Point(i, j);
350        end;        end;
351      end;      end;
352    if n = -1 then    if n = 0 then
353      result := Point(-1, -1);      result := Point(-1, -1);
354  end;  end;
355    
356    procedure TStoneGrid.Paint(Canvas: TCanvas);
357    var
358      i: integer;
359      k, m, n: integer;
360      s: TBitmap;
361      p: ^TEffectData;
362    begin
363      m := Form1.Image3.Bitmap.Width;
364      n := Form1.Image3.Bitmap.Height;
365      k := Form1.Size;
366      for i := 0 to FList.Count - 1 do
367      begin
368        p := FList[i];
369        if FEffectStone = stBlack then
370          s := Form1.Image1.Bitmap
371        else
372          s := Form1.Image2.Bitmap;
373        Canvas.DrawBitmap(s, RectF(p^.X * m, p^.Y * n, (p^.X + 1) * m,
374          (p^.Y + 1) * n), RectF(p^.Left * k, p^.Top * k, (p^.Left + 1) * k,
375          (p^.Top + 1) * k), 1);
376      end;
377    end;
378    
379    procedure TStoneGrid.Pause;
380    begin
381      FActive := false;
382      FTerminated := true;
383    end;
384    
385    procedure TStoneGrid.Restart;
386    begin
387      FActive := true;
388      FTurnIndex := FTurnNumber;
389      FTerminated := false;
390    end;
391    
392  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);
393  begin  begin
394    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then
# Line 279  procedure TStoneGrid.SetTurnNumber(const Line 399  procedure TStoneGrid.SetTurnNumber(const
399  begin  begin
400    if Value > FTurnIndex then    if Value > FTurnIndex then
401      FTurnNumber := FTurnIndex      FTurnNumber := FTurnIndex
402      else if Value < 0 then
403        FTurnNumber := 0
404    else    else
405      FTurnNumber := Value;      FTurnNumber := Value;
406    FStrings := FBuffer[FTurnNumber];    FStrings := FBuffer[FTurnNumber];
407  end;  end;
408    
409    procedure TStoneGrid.Start;
410    begin
411      Clear;
412      FTerminated := false;
413      FActive := true;
414    end;
415    
416  { TForm1 }  { TForm1 }
417    
418  procedure TForm1.ChangePlayer;  procedure TForm1.ChangePlayer;
# Line 293  var Line 422  var
422    procedure Main;    procedure Main;
423    begin    begin
424      if Index = Player1 then      if Index = Player1 then
425        Index := Player2      begin
426          Index := Player2;
427          s := '白の手番です';
428        end
429      else      else
430        begin
431        Index := Player1;        Index := Player1;
432          s := '黒の手番です';
433        end;
434    end;    end;
435    function Execute: Boolean;    function Execute: Boolean;
436    var    var
437      i, j: integer;      i, j: integer;
438    begin    begin
     result := false;  
439      for i := 0 to Count - 1 do      for i := 0 to Count - 1 do
     begin  
440        for j := 0 to Count - 1 do        for j := 0 to Count - 1 do
441          if StoneGrid.CanSetStone(Index, i, j, false) = true then          if StoneGrid.CanSetStone(Index.Stone, i, j, false) = true then
442          begin          begin
443            result := true;            result := true;
444            break;            Exit;
445          end;          end;
446        if result = true then      result := false;
         break;  
     end;  
447    end;    end;
448    
449  begin  begin
   StoneGrid.BackUp;  
450    Main;    Main;
451    if Execute = false then    if Execute = false then
452    begin    begin
453      Main;      Main;
454      if Execute = false then      if Execute = false then
455      begin      begin
456        with StoneGrid do        StoneGrid.Pause;
         if TurnIndex < Count * Count - 4 then  
         begin  
           TurnIndex := TurnIndex - 1;  
           TurnNumber := TurnNumber - 1;  
         end;  
       Timer1.Enabled := false;  
       Active := false;  
457        m := 0;        m := 0;
458        n := 0;        n := 0;
459        for i := 0 to Count - 1 do        for i := 0 to Count - 1 do
# Line 341  begin Line 464  begin
464              stWhite:              stWhite:
465                inc(n);                inc(n);
466            end;            end;
467          Caption := s;
468        if m > n then        if m > n then
469          s := 'Player1 Win:' + #13#10          s := 'Player1 Win:' + #13#10
470        else if m < n then        else if m < n then
# Line 349  begin Line 473  begin
473          s := 'Draw:' + #13#10;          s := 'Draw:' + #13#10;
474        Showmessage(s + '(Player1) ' + IntToStr(m) + #13#10 + '(Player2) ' +        Showmessage(s + '(Player1) ' + IntToStr(m) + #13#10 + '(Player2) ' +
475          IntToStr(n));          IntToStr(n));
476      end;      end
477    end;      else
478          Caption := s;
479      end
480      else
481        Caption := s;
482  end;  end;
483    
484  procedure TForm1.CompStone;  procedure TForm1.CompStone;
485  var  var
486    s: TPoint;    s: TPoint;
487  begin  begin
488    s := StoneGrid.NextStone(Index);    s := StoneGrid.NextStone(Index.Stone);
489    StoneGrid.CanSetStone(Index, s.X, s.Y, true, true);    StoneGrid.CanSetStone(Index.Stone, s.X, s.Y, true, true);
490    PaintBox1.Repaint;    PaintBox1.Repaint;
491    ChangePlayer;    ChangePlayer;
492  end;  end;
493    
494  procedure TForm1.GameStart;  procedure TForm1.GameStart;
495  begin  begin
496    StoneGrid.Clear;    Timer1.Enabled:=false;
   StoneGrid.BackUp;  
   PaintBox1.Repaint;  
497    Index := Player1;    Index := Player1;
498    Active := true;    StoneGrid.Start;
499    Timer1.Enabled := true;    PaintBox1.Repaint;
500      Caption := '黒から始めます';
501      Timer1.Enabled:=true;
502  end;  end;
503    
504  procedure TForm1.MenuItem10Click(Sender: TObject);  procedure TForm1.MenuItem10Click(Sender: TObject);
505  begin  begin
506    with StoneGrid do    StoneGrid.Restart;
   begin  
     if TurnIndex > TurnNumber then  
       TurnIndex := TurnNumber;  
   end;  
   Active := true;  
   Timer1.Enabled := true;  
507  end;  end;
508    
509  procedure TForm1.MenuItem11Click(Sender: TObject);  procedure TForm1.MenuItem11Click(Sender: TObject);
510    var
511      i: integer;
512  begin  begin
   if Timer1.Enabled = true then  
     Timer1.Enabled := false;  
513    with StoneGrid do    with StoneGrid do
514      begin
515        i := TurnNumber;
516      if Sender = MenuItem11 then      if Sender = MenuItem11 then
517        TurnNumber := TurnNumber + 1        TurnNumber := TurnNumber + 1
518      else      else
519        TurnNumber := TurnNumber - 1;        TurnNumber := TurnNumber - 1;
520        if (i = TurnNumber) then
521          Exit
522        else
523          Pause;
524      end;
525    PaintBox1.Repaint;    PaintBox1.Repaint;
526      ChangePlayer;
527  end;  end;
528    
529  procedure TForm1.MenuItem2Click(Sender: TObject);  procedure TForm1.MenuItem2Click(Sender: TObject);
# Line 414  end; Line 544  end;
544    
545  procedure TForm1.MenuItem8Click(Sender: TObject);  procedure TForm1.MenuItem8Click(Sender: TObject);
546  begin  begin
547    if (Player1.Auto = true) and (Player2.Auto = true) then    StoneGrid.Pause;
     Timer1.Enabled := false;  
548  end;  end;
549    
550  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
551  var  var
552    i, j: integer;    i, j: integer;
553  begin  begin
554    Canvas.Fill.Color := TAlphaColors.White;    if StoneGrid.Active = false then
555    Canvas.FillRect(RectF(0, 0, Count * Size, Count * Size), 0, 0, [], 1);      StoneGrid.Paint(Canvas);
556    for i := 0 to Count do    for i := 0 to Count - 1 do
557    begin    begin
558      Canvas.DrawLine(PointF(i * Size, 0), PointF(i * Size, Size * Count), 1);      for j := 0 to Count - 1 do
     for j := 0 to Count do  
559      begin      begin
       Canvas.DrawLine(PointF(0, j * Size), PointF(Count * Size, j * Size), 1);  
560        case StoneGrid.Strings[i, j] of        case StoneGrid.Strings[i, j] of
561          stWhite:          stWhite:
562            Canvas.DrawEllipse(RectF(i * Size, j * Size, (i + 1) * Size,            Canvas.DrawBitmap(Image4.Bitmap, RectF(0, 0, Image4.Bitmap.Width,
563                Image4.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
564              (j + 1) * Size), 1);              (j + 1) * Size), 1);
565          stBlack:          stBlack:
566            begin            Canvas.DrawBitmap(Image3.Bitmap, RectF(0, 0, Image3.Bitmap.Width,
567              Canvas.Fill.Color := TAlphaColors.Black;              Image3.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
568              Canvas.FillEllipse(RectF(i * Size, j * Size, (i + 1) * Size,              (j + 1) * Size), 1);
569                (j + 1) * Size), 1);          stEffect:
570            end;            continue;
571          else
572            Canvas.DrawBitmap(Image5.Bitmap, RectF(0, 0, Image5.Bitmap.Width,
573              Image5.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
574              (j + 1) * Size), 1);
575        end;        end;
576          Canvas.DrawLine(PointF(0, j * Size), PointF(Count * Size, j * Size), 1);
577      end;      end;
578        Canvas.DrawLine(PointF(i * Size, 0), PointF(i * Size, Size * Count), 1);
579    end;    end;
580      Canvas.DrawLine(PointF(Count * Size, 0),
581        PointF(Count * Size, Count * Size), 1);
582      Canvas.DrawLine(PointF(0, Count * Size),
583        PointF(Count * Size, Count * Size), 1);
584  end;  end;
585    
586  procedure TForm1.PaintBox1Resize(Sender: TObject);  procedure TForm1.PaintBox1Resize(Sender: TObject);
# Line 450  begin Line 588  begin
588    Size := Min(ClientWidth, ClientHeight) div Count;    Size := Min(ClientWidth, ClientHeight) div Count;
589  end;  end;
590    
591    procedure TForm1.FormActivate(Sender: TObject);
592    begin
593      Timer1.Enabled := true;
594    end;
595    
596  procedure TForm1.FormCreate(Sender: TObject);  procedure TForm1.FormCreate(Sender: TObject);
597  begin  begin
598    StoneGrid := TStoneGrid.Create;    StoneGrid := TStoneGrid.Create;
599      StoneGrid.ImageCount(Form1.Image1.Bitmap.Width div Form1.Image3.Bitmap.Width,
600        Form1.Image1.Bitmap.Height div Form1.Image3.Bitmap.Height);
601    Player1 := TPlayer.Create;    Player1 := TPlayer.Create;
602    Player2 := TPlayer.Create;    Player2 := TPlayer.Create;
603    Player1.Stone := stBlack;    Player1.Stone := stBlack;
# Line 468  begin Line 613  begin
613    GameStart;    GameStart;
614  end;  end;
615    
616    procedure TForm1.FormDeactivate(Sender: TObject);
617    begin
618      Timer1.Enabled := false;
619    end;
620    
621  procedure TForm1.FormDestroy(Sender: TObject);  procedure TForm1.FormDestroy(Sender: TObject);
622  begin  begin
623    StoneGrid.Free;    StoneGrid.Free;
# Line 483  end; Line 633  end;
633    
634  procedure TForm1.Timer1Timer(Sender: TObject);  procedure TForm1.Timer1Timer(Sender: TObject);
635  begin  begin
636    if (Active = true) and (Index.Auto = true) then    if (StoneGrid.Active = true) and (Index.Auto = true) then
   begin  
     Timer1.Enabled := false;  
637      CompStone;      CompStone;
638      Timer1.Enabled := true;  end;
639    end;  
640    procedure TForm1.Timer2Timer(Sender: TObject);
641    begin
642      if (StoneGrid.Active = false) and (StoneGrid.ListExecute = true) then
643        PaintBox1.Repaint;
644  end;  end;
645    
646  procedure TForm1.FormResize(Sender: TObject);  procedure TForm1.FormResize(Sender: TObject);
# Line 499  end; Line 651  end;
651    
652  procedure TForm1.PaintBox1Tap(Sender: TObject; const Point: TPointF);  procedure TForm1.PaintBox1Tap(Sender: TObject; const Point: TPointF);
653  begin  begin
654    if Timer1.Enabled = false then    if Index.Auto = false then
     Timer1.Enabled := true;  
   if (Active = false) and (StoneGrid.TurnIndex < Count * Count - 4) then  
     Active := true;  
   if (Active = true) and (Index.Auto = false) then  
655    begin    begin
656      if StoneGrid.CanSetStone(Index, Floor(Point.X / Size),      MenuItem10Click(Sender);
657        if StoneGrid.CanSetStone(Index.Stone, Floor(Point.X / Size),
658        Floor(Point.Y / Size), true, true) = true then        Floor(Point.Y / Size), true, true) = true then
659      begin      begin
660        PaintBox1.Repaint;        PaintBox1.Repaint;

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