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revision 4 by yamat0jp, Sat Jul 11 08:02:13 2015 UTC revision 26 by yamat0jp, Mon Jul 20 07:09:07 2015 UTC
# Line 1  Line 1 
1  unit Unit1;  unit Unit1;
2    
3  interface  interface
4    
5  uses  uses
6    Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,    System.SysUtils, System.Types, System.UITypes, System.Classes,
7    Dialogs, Menus, ExtCtrls, Math;    System.Variants,
8      FMX.Types, FMX.Controls, FMX.Forms, FMX.Graphics, FMX.Dialogs, FMX.Menus,
9      System.Math, FMX.Objects, FMX.StdCtrls;
10    
11  const  const
12    Count = 8;    Count = 8;
13    
14  type  type
15    TStoneType = (stNone, stWhite, stBlack, stError);    TStoneType = (stNone, stWhite, stBlack, stError, stEffect);
16    
17      TEffectData = record
18        X, Y: integer;
19        Left, Top: integer;
20      end;
21    
22    TGridData = array [0 .. Count - 1] of array [0 .. Count - 1] of TStoneType;    TGridData = array [0 .. Count - 1] of array [0 .. Count - 1] of TStoneType;
23    
# Line 26  type Line 33  type
33    TStoneGrid = class    TStoneGrid = class
34    private    private
35      FStrings: TGridData;      FStrings: TGridData;
36      FBuffer: array [1 .. Count * Count - 4] of TGridData;      FBuffer: array [0 .. Count * Count - 4] of TGridData;
37      FTurnNumber: integer;      FTurnNumber: integer;
38      FTurnIndex: integer;      FTurnIndex: integer;
39        FActive: Boolean;
40        FList: TList;
41        FEffectStone: TStoneType;
42        FBool: Boolean;
43        FTerminated: Boolean;
44        FIndex_X: integer;
45        FIndex_Y: integer;
46      function GetStrings(X, Y: integer): TStoneType;      function GetStrings(X, Y: integer): TStoneType;
47      procedure SetStrings(X, Y: integer; const Value: TStoneType);      procedure SetStrings(X, Y: integer; const Value: TStoneType);
48      procedure SetTurnNumber(const Value: integer);      procedure SetTurnNumber(const Value: integer);
49    public    public
50        constructor Create;
51        destructor Destroy; override;
52      procedure Clear;      procedure Clear;
53      procedure BackUp;      function CalScore(Stone: TStoneType; X, Y: integer): integer;
54      function CalScore(Player: TPlayer; X, Y: integer): integer;      function CanSetStone(Stone: TStoneType; X, Y: integer; Reverse: Boolean;
55      function CanSetStone(Player: TPlayer; X, Y: integer;        const Visible: Boolean = false): Boolean;
56        Reverse: Boolean): Boolean;      function NextStone(Stone: TStoneType; var Pos: TPoint): Boolean;
57      function NextStone(Player: TPlayer): TPoint;      procedure Start;
58        procedure Restart;
59        procedure Pause;
60        function ListExecute: Boolean;
61        procedure Paint(Canvas: TCanvas);
62        procedure ImageCount(X, Y: integer);
63      property Strings[X, Y: integer]: TStoneType read GetStrings      property Strings[X, Y: integer]: TStoneType read GetStrings
64        write SetStrings; default;        write SetStrings; default;
65      property TurnNumber: integer read FTurnNumber write SetTurnNumber;      property TurnNumber: integer read FTurnNumber write SetTurnNumber;
66        property Active: Boolean read FActive;
67    end;    end;
68    
69    TForm1 = class(TForm)    TForm1 = class(TForm)
70      Timer1: TTimer;      Timer1: TTimer;
71      MainMenu1: TMainMenu;      MainMenu1: TMainMenu;
72      Game1: TMenuItem;      MenuItem1: TMenuItem;
73      Start1: TMenuItem;      MenuItem2: TMenuItem;
74      N1: TMenuItem;      MenuItem3: TMenuItem;
75      End1: TMenuItem;      MenuItem4: TMenuItem;
76      Com1: TMenuItem;      MenuItem5: TMenuItem;
77      Player11: TMenuItem;      MenuItem6: TMenuItem;
78      Player21: TMenuItem;      MenuItem7: TMenuItem;
79        PaintBox1: TPaintBox;
80        MenuItem8: TMenuItem;
81        MenuItem9: TMenuItem;
82        MenuItem10: TMenuItem;
83        MenuItem11: TMenuItem;
84        MenuItem12: TMenuItem;
85        Timer2: TTimer;
86        Image1: TImage;
87        Image2: TImage;
88        Image3: TImage;
89        Image4: TImage;
90        Image5: TImage;
91      procedure FormCreate(Sender: TObject);      procedure FormCreate(Sender: TObject);
92      procedure FormDestroy(Sender: TObject);      procedure FormDestroy(Sender: TObject);
     procedure FormPaint(Sender: TObject);  
     procedure FormMouseDown(Sender: TObject; Button: TMouseButton;  
       Shift: TShiftState; X, Y: integer);  
93      procedure Timer1Timer(Sender: TObject);      procedure Timer1Timer(Sender: TObject);
94      procedure FormResize(Sender: TObject);      procedure FormResize(Sender: TObject);
95      procedure Player(Sender: TObject);      procedure MenuItem4Click(Sender: TObject);
96      procedure Start1Click(Sender: TObject);      procedure MenuItem2Click(Sender: TObject);
97      procedure End1Click(Sender: TObject);      procedure PaintBox1Tap(Sender: TObject; const Point: TPointF);
98        procedure PaintBox1MouseDown(Sender: TObject; Button: TMouseButton;
99          Shift: TShiftState; X, Y: Single);
100        procedure PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
101        procedure MenuItem6Click(Sender: TObject);
102        procedure PaintBox1Resize(Sender: TObject);
103        procedure MenuItem8Click(Sender: TObject);
104        procedure MenuItem10Click(Sender: TObject);
105        procedure MenuItem11Click(Sender: TObject);
106        procedure Timer2Timer(Sender: TObject);
107        procedure FormDeactivate(Sender: TObject);
108        procedure FormActivate(Sender: TObject);
109    private    private
110      { Private 宣言 }      { Private ?錾 }
111      StoneGrid: TStoneGrid;      StoneGrid: TStoneGrid;
112      Index: TPlayer;      Index: TPlayer;
     Active: Boolean;  
113      Size: integer;      Size: integer;
114      procedure CompStone;      procedure CompStone;
115      procedure GameStart;      procedure GameStart;
116      procedure ChangePlayer;      procedure ChangePlayer;
     procedure CheckGame;  
117    public    public
118      { Public 宣言 }      { Public ?錾 }
119    end;    end;
120    
121  var  var
# Line 86  var Line 126  var
126    
127  implementation  implementation
128    
129  {$R *.dfm}  {$R *.fmx}
130    {$R *.Windows.fmx MSWINDOWS}
131  { TStoneGrid }  { TStoneGrid }
132    
133  procedure TStoneGrid.BackUp;  function TStoneGrid.CalScore(Stone: TStoneType; X, Y: integer): integer;
 begin  
   FBuffer[FTurnNumber] := FStrings;  
   if FTurnNumber < Count * Count - 4 then  
   begin  
     inc(FTurnNumber);  
     FTurnIndex := FTurnNumber;  
     FBuffer[FTurnNumber] := FStrings;  
   end;  
 end;  
   
 function TStoneGrid.CalScore(Player: TPlayer; X, Y: integer): integer;  
134  var  var
135    i, j: integer;    i, j: integer;
136  begin  begin
137    if CanSetStone(Player, X, Y, true) = true then    result := 0;
138      if CanSetStone(Stone, X, Y, true) = true then
139    begin    begin
140      if Player = Player1 then      if Stone = stEffect then
141        Player := Player2        Stone := FEffectStone;
142        case Stone of
143          stBlack:
144            Stone := stWhite;
145          stWhite:
146            Stone := stBlack;
147      else      else
148        Player := Player1;        Exit;
149      result := 0;      end;
150      for i := 0 to Count - 1 do      for i := 0 to Count - 1 do
151        for j := 0 to Count - 1 do        for j := 0 to Count - 1 do
152          if CanSetStone(Player, i, j, false) = true then          if CanSetStone(Stone, i, j, false) = true then
153            inc(result);            inc(result);
     FStrings := FBuffer[FTurnNumber];  
   end  
   else  
   begin  
     FStrings := FBuffer[FTurnNumber];  
     result := -1;  
154    end;    end;
155      FStrings := FBuffer[FTurnIndex];
156  end;  end;
157    
158  function TStoneGrid.CanSetStone(Player: TPlayer; X, Y: integer;  function TStoneGrid.CanSetStone(Stone: TStoneType; X, Y: integer;
159    Reverse: Boolean): Boolean;    Reverse: Boolean; const Visible: Boolean): Boolean;
160  var  var
161    i: integer;    i: integer;
162    p: Boolean;    p: Boolean;
163      q: ^TEffectData;
164    procedure Method(m, n: integer);    procedure Method(m, n: integer);
165    var    var
166      s: TStoneType;      s: TStoneType;
167      j: integer;      j, k: integer;
168    begin    begin
169      if p = false then      if p = false then
170        Exit;        Exit;
# Line 140  var Line 172  var
172      while true do      while true do
173      begin      begin
174        s := GetStrings(X + m * i, Y + n * i);        s := GetStrings(X + m * i, Y + n * i);
175          if s = stEffect then
176            s := FEffectStone;
177        if (s = stNone) or (s = stError) then        if (s = stNone) or (s = stError) then
178          break          break
179        else if s = Player.Stone then        else if s = Stone then
180          if i > 1 then          if i > 1 then
181          begin          begin
182              if (result = false) and (Reverse = true) then
183                SetStrings(X, Y, Stone);
184            result := true;            result := true;
185            if Reverse = true then            if Reverse = true then
186            begin            begin
187              for j := 1 to i - 1 do              for j := 1 to i - 1 do
188                SetStrings(X + m * j, Y + n * j, Player.Stone);              begin
189                  Form1.PaintBox1.Repaint;
190                  if Visible = true then
191                  begin
192                    FEffectStone := Stone;
193                    New(q);
194                    q^.Left := X + m * j;
195                    q^.Top := Y + n * j;
196                    q^.X := 0;
197                    q^.Y := 0;
198                    FList.Add(q);
199                    SetStrings(q^.Left, q^.Top, stEffect);
200                    for k := 1 to 100 do
201                    begin
202                      Sleep(1);
203                      Application.ProcessMessages;
204                    end;
205                  end
206                  else
207                    SetStrings(X + m * j, Y + n * j, Stone);
208                end;
209              break;              break;
210            end            end
211            else            else
# Line 167  var Line 223  var
223    
224  begin  begin
225    result := false;    result := false;
226      if Visible = true then
227      begin
228        FBool := FActive;
229        FActive := false;
230      end;
231      p := true;
232    if GetStrings(X, Y) = stNone then    if GetStrings(X, Y) = stNone then
233    begin    begin
234      p := true;      Method(-1, -1);
235      if Player.Stone = stBlack then      Method(-1, 0);
236      begin      Method(-1, 1);
237        Method(-1, -1);      Method(0, -1);
238        Method(-1, 0);      Method(0, 1);
239        Method(-1, 1);      Method(1, -1);
240        Method(0, -1);      Method(1, 0);
241        Method(0, 1);      Method(1, 1);
       Method(1, -1);  
       Method(1, 0);  
       Method(1, 1);  
       if (Reverse = true) and (result = true) then  
       begin  
         SetStrings(X, Y, stBlack);  
       end;  
     end  
     else  
     begin  
       Method(-1, -1);  
       Method(-1, 0);  
       Method(-1, 1);  
       Method(0, -1);  
       Method(0, 1);  
       Method(1, -1);  
       Method(1, 0);  
       Method(1, 1);  
       if (Reverse = true) and (result = true) then  
       begin  
         Strings[X, Y] := stWhite;  
       end;  
     end;  
242    end;    end;
243  end;  end;
244    
# Line 207  procedure TStoneGrid.Clear; Line 246  procedure TStoneGrid.Clear;
246  var  var
247    i, j: integer;    i, j: integer;
248  begin  begin
249      for i := 0 to FList.Count - 1 do
250        Dispose(FList[i]);
251      FList.Clear;
252    for i := 0 to Count - 1 do    for i := 0 to Count - 1 do
253      for j := 0 to Count - 1 do      for j := 0 to Count - 1 do
254        Strings[i, j] := stNone;        Strings[i, j] := stNone;
# Line 214  begin Line 256  begin
256    Strings[4, 4] := stBlack;    Strings[4, 4] := stBlack;
257    Strings[4, 3] := stWhite;    Strings[4, 3] := stWhite;
258    Strings[3, 4] := stWhite;    Strings[3, 4] := stWhite;
259    FTurnNumber := 1;    FTurnNumber := 0;
260    FTurnIndex := 1;    FTurnIndex := 0;
261      FBuffer[0] := FStrings;
262    end;
263    
264    constructor TStoneGrid.Create;
265    begin
266      inherited;
267      FList := TList.Create;
268    end;
269    
270    destructor TStoneGrid.Destroy;
271    var
272      i: integer;
273    begin
274      for i := 0 to FList.Count - 1 do
275        Dispose(FList[i]);
276      FList.Free;
277      inherited;
278  end;  end;
279    
280  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;
# Line 226  begin Line 285  begin
285      result := stError;      result := stError;
286  end;  end;
287    
288  function TStoneGrid.NextStone(Player: TPlayer): TPoint;  procedure TStoneGrid.ImageCount(X, Y: integer);
289    begin
290      FIndex_X := X;
291      FIndex_Y := Y;
292    end;
293    
294    function TStoneGrid.ListExecute: Boolean;
295    var
296      p: ^TEffectData;
297      i: integer;
298    begin
299      if FList.Count = 0 then
300        result := false
301      else
302      begin
303        for i := 0 to FList.Count - 1 do
304        begin
305          p := FList[i];
306          if p^.X < FIndex_X - 1 then
307            p^.X := p^.X + 1
308          else if p^.Y < FIndex_Y - 1 then
309          begin
310            p^.X := 0;
311            p^.Y := p^.Y + 1;
312          end
313          else
314          begin
315            SetStrings(p^.Left, p^.Top, FEffectStone);
316            Dispose(p);
317            FList[i] := nil;
318          end;
319        end;
320        for i := FList.Count - 1 downto 0 do
321          if FList[i] = nil then
322            FList.Delete(i);
323        if FList.Count = 0 then
324        begin
325          if FTerminated = true then
326            FActive := false
327          else
328            FActive := FBool;
329          inc(FTurnIndex);
330          inc(FTurnNumber);
331          FBuffer[FTurnIndex] := FStrings;
332        end;
333        result := true;
334      end;
335    end;
336    
337    function TStoneGrid.NextStone(Stone: TStoneType; var Pos: TPoint): Boolean;
338  var  var
339    i, j, m, n: integer;    i, j, m, n: integer;
340  begin  begin
341    n := -1;    n := 0;
342    for i := 0 to Count - 1 do    for i := 0 to Count - 1 do
343      for j := 0 to Count - 1 do      for j := 0 to Count - 1 do
344      begin      begin
345        m := CalScore(Player, i, j);        m := CalScore(Stone, i, j);
346        if (n = -1) or ((m > -1) and (n > m)) then        if ((n = 0) and (m > 0)) or ((0 < m) and (m < n)) then
347        begin        begin
348          n := m;          n := m;
349          result := Point(i, j);          Pos := Point(i, j);
350        end;        end;
351      end;      end;
352    if n = -1 then    result := not(n = 0);
353      result := Point(-1, -1);  end;
354    
355    procedure TStoneGrid.Paint(Canvas: TCanvas);
356    var
357      i: integer;
358      k, m, n: integer;
359      s: TBitmap;
360      p: ^TEffectData;
361    begin
362      m := Form1.Image3.Bitmap.Width;
363      n := Form1.Image3.Bitmap.Height;
364      k := Form1.Size;
365      for i := 0 to FList.Count - 1 do
366      begin
367        p := FList[i];
368        if FEffectStone = stBlack then
369          s := Form1.Image1.Bitmap
370        else
371          s := Form1.Image2.Bitmap;
372        Canvas.DrawBitmap(s, RectF(p^.X * m, p^.Y * n, (p^.X + 1) * m,
373          (p^.Y + 1) * n), RectF(p^.Left * k, p^.Top * k, (p^.Left + 1) * k,
374          (p^.Top + 1) * k), 1);
375      end;
376    end;
377    
378    procedure TStoneGrid.Pause;
379    begin
380      FActive := false;
381      FTerminated := true;
382    end;
383    
384    procedure TStoneGrid.Restart;
385    begin
386      FActive := true;
387      FTurnIndex := FTurnNumber;
388      FTerminated := false;
389  end;  end;
390    
391  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);
# Line 255  procedure TStoneGrid.SetTurnNumber(const Line 398  procedure TStoneGrid.SetTurnNumber(const
398  begin  begin
399    if Value > FTurnIndex then    if Value > FTurnIndex then
400      FTurnNumber := FTurnIndex      FTurnNumber := FTurnIndex
401      else if Value < 0 then
402        FTurnNumber := 0
403    else    else
404      FTurnNumber := Value;      FTurnNumber := Value;
405    FStrings := FBuffer[FTurnNumber];    FStrings := FBuffer[FTurnNumber];
406  end;  end;
407    
408    procedure TStoneGrid.Start;
409    begin
410      Clear;
411      FTerminated := false;
412      FActive := true;
413    end;
414    
415  { TForm1 }  { TForm1 }
416    
417  procedure TForm1.ChangePlayer;  procedure TForm1.ChangePlayer;
# Line 269  var Line 421  var
421    procedure Main;    procedure Main;
422    begin    begin
423      if Index = Player1 then      if Index = Player1 then
424        Index := Player2      begin
425          Index := Player2;
426          s := '???̎?Ԃł?';
427        end
428      else      else
429        begin
430        Index := Player1;        Index := Player1;
431          s := '???̎?Ԃł?';
432        end;
433    end;    end;
434    function Execute: Boolean;    function Execute: Boolean;
435    var    var
436      i, j: integer;      i, j: integer;
437    begin    begin
     result := false;  
438      for i := 0 to Count - 1 do      for i := 0 to Count - 1 do
     begin  
439        for j := 0 to Count - 1 do        for j := 0 to Count - 1 do
440          if StoneGrid.CanSetStone(Index, i, j, false) = true then          if StoneGrid.CanSetStone(Index.Stone, i, j, false) = true then
441          begin          begin
442            result := true;            result := true;
443            break;            Exit;
444          end;          end;
445        if result = true then      result := false;
         break;  
     end;  
446    end;    end;
447    
448  begin  begin
   StoneGrid.BackUp;  
449    Main;    Main;
450    if Execute = false then    if Execute = false then
451    begin    begin
452      Main;      Main;
453      if Execute = false then      if Execute = false then
454      begin      begin
455        Timer1.Enabled := false;        StoneGrid.Pause;
       Active := false;  
456        m := 0;        m := 0;
457        n := 0;        n := 0;
458        for i := 0 to Count - 1 do        for i := 0 to Count - 1 do
# Line 311  begin Line 463  begin
463              stWhite:              stWhite:
464                inc(n);                inc(n);
465            end;            end;
466          Caption := s;
467        if m > n then        if m > n then
468          s := 'Player1 Win:' + #13#10          s := 'Player1 Win:' + #13#10
469        else if m < n then        else if m < n then
470          s := 'Player2 Win:' + #13#10          s := 'Player2 Win:' + #13#10
471        else        else
472          s := 'Draw:' + #13#10;          s := 'Draw:' + #13#10;
473        Showmessage(s + '(Player1) ' + IntToStr(m) + '(Player2) ' + IntToStr(n));        Showmessage(s + '(Player1) ' + IntToStr(m) + #13#10 + '(Player2) ' +
474      end;          IntToStr(n));
475    end;      end
 end;  
   
 procedure TForm1.CheckGame;  
 var  
   i, j, m, n: integer;  
   s: string;  
 begin  
   m := 0;  
   n := 0;  
   for i := 0 to Count - 1 do  
     for j := 0 to Count - 1 do  
       case StoneGrid.Strings[i, j] of  
         stWhite:  
           inc(m);  
         stBlack:  
           inc(n);  
       end;  
   if (m = 0) or (n = 0) or (m + n = Count * Count) then  
   begin  
     if n > m then  
       s := 'Player1 Win' + #13#10  
     else if n < m then  
       s := 'Player2 Win' + #13#10  
476      else      else
477        s := 'draw' + #13#10;        Caption := s;
     Timer1.Enabled := false;  
     Active := false;  
     Showmessage(s + '(Player1) ' + IntToStr(n) + #13#10 + '(Player2) ' +  
       IntToStr(m));  
478    end    end
479    else    else
480      ChangePlayer;      Caption := s;
481  end;  end;
482    
483  procedure TForm1.CompStone;  procedure TForm1.CompStone;
484  var  var
485    s: TPoint;    s: TPoint;
486  begin  begin
487    s := StoneGrid.NextStone(Index);    if StoneGrid.NextStone(Index.Stone, s) = true then
488    StoneGrid.CanSetStone(Index, s.X, s.Y, true);    begin
489    FormPaint(nil);      StoneGrid.CanSetStone(Index.Stone, s.X, s.Y, true, true);
490    CheckGame;      PaintBox1.Repaint;
491        ChangePlayer;
492      end;
493  end;  end;
494    
495  procedure TForm1.GameStart;  procedure TForm1.GameStart;
496  begin  begin
497    StoneGrid.Clear;    Timer1.Enabled := false;
   StoneGrid.BackUp;  
   FormPaint(nil);  
498    Index := Player1;    Index := Player1;
499    Active := true;    StoneGrid.Start;
500      PaintBox1.Repaint;
501      Caption := '??????n?߂܂?';
502    Timer1.Enabled := true;    Timer1.Enabled := true;
503  end;  end;
504    
505  procedure TForm1.FormCreate(Sender: TObject);  procedure TForm1.MenuItem10Click(Sender: TObject);
506    begin
507      StoneGrid.Restart;
508    end;
509    
510    procedure TForm1.MenuItem11Click(Sender: TObject);
511    var
512      i: integer;
513    begin
514      with StoneGrid do
515      begin
516        i := TurnNumber;
517        if Sender = MenuItem11 then
518          TurnNumber := TurnNumber + 1
519        else
520          TurnNumber := TurnNumber - 1;
521        if (i = TurnNumber) then
522          Exit
523        else
524          Pause;
525      end;
526      PaintBox1.Repaint;
527      ChangePlayer;
528    end;
529    
530    procedure TForm1.MenuItem2Click(Sender: TObject);
531  begin  begin
   StoneGrid := TStoneGrid.Create;  
   Player1 := TPlayer.Create;  
   Player2 := TPlayer.Create;  
   Player1.Stone := stBlack;  
   Player2.Stone := stWhite;  
   Player2.Auto := true;  
532    GameStart;    GameStart;
533  end;  end;
534    
535  procedure TForm1.FormDestroy(Sender: TObject);  procedure TForm1.MenuItem4Click(Sender: TObject);
536  begin  begin
537    StoneGrid.Free;    Close;
538    Player1.Free;  end;
539    Player2.Free;  
540    procedure TForm1.MenuItem6Click(Sender: TObject);
541    begin
542      Player1.Auto := MenuItem6.IsChecked;
543      Player2.Auto := MenuItem7.IsChecked;
544    end;
545    
546    procedure TForm1.MenuItem8Click(Sender: TObject);
547    begin
548      StoneGrid.Pause;
549  end;  end;
550    
551  procedure TForm1.FormPaint(Sender: TObject);  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
552  var  var
553    i, j: integer;    i, j: integer;
554  begin  begin
555    Canvas.Brush.Color := clWhite;    if StoneGrid.Active = false then
556    Canvas.Rectangle(0, 0, Count * Size, Count * Size);      StoneGrid.Paint(Canvas);
557    for i := 0 to Count - 1 do    for i := 0 to Count - 1 do
558    begin    begin
     Canvas.MoveTo(i * Size, 0);  
     Canvas.LineTo(i * Size, Size * Count);  
559      for j := 0 to Count - 1 do      for j := 0 to Count - 1 do
560      begin      begin
       Canvas.MoveTo(0, j * Size);  
       Canvas.LineTo(Count * Size, j * Size);  
561        case StoneGrid.Strings[i, j] of        case StoneGrid.Strings[i, j] of
562          stWhite:          stWhite:
563            begin            Canvas.DrawBitmap(Image4.Bitmap, RectF(0, 0, Image4.Bitmap.Width,
564              Canvas.Brush.Color := clWhite;              Image4.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
565              Canvas.Ellipse(i * Size, j * Size, (i + 1) * Size, (j + 1) * Size);              (j + 1) * Size), 1);
           end;  
566          stBlack:          stBlack:
567            begin            Canvas.DrawBitmap(Image3.Bitmap, RectF(0, 0, Image3.Bitmap.Width,
568              Canvas.Brush.Color := clBlack;              Image3.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
569              Canvas.Ellipse(i * Size, j * Size, (i + 1) * Size, (j + 1) * Size);              (j + 1) * Size), 1);
570            end;          stEffect:
571              continue;
572          else
573            Canvas.DrawBitmap(Image5.Bitmap, RectF(0, 0, Image5.Bitmap.Width,
574              Image5.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
575              (j + 1) * Size), 1);
576        end;        end;
577          Canvas.DrawLine(PointF(0, j * Size), PointF(Count * Size, j * Size), 1);
578      end;      end;
579        Canvas.DrawLine(PointF(i * Size, 0), PointF(i * Size, Size * Count), 1);
580    end;    end;
581      Canvas.DrawLine(PointF(Count * Size, 0),
582        PointF(Count * Size, Count * Size), 1);
583      Canvas.DrawLine(PointF(0, Count * Size),
584        PointF(Count * Size, Count * Size), 1);
585  end;  end;
586    
587  procedure TForm1.FormMouseDown(Sender: TObject; Button: TMouseButton;  procedure TForm1.PaintBox1Resize(Sender: TObject);
   Shift: TShiftState; X, Y: integer);  
588  begin  begin
589    if (Active = true) and (Index.Auto = false) and (X <= Count * Size) and    Size := Min(ClientWidth, ClientHeight) div Count;
     (Y <= Count * Size) then  
   begin  
     X := X div Size;  
     Y := Y div Size;  
     if StoneGrid.CanSetStone(Index, X, Y, true) = true then  
     begin  
       FormPaint(Sender);  
       CheckGame;  
     end;  
   end;  
590  end;  end;
591    
592  procedure TForm1.Timer1Timer(Sender: TObject);  procedure TForm1.FormActivate(Sender: TObject);
593  begin  begin
594    if (Active = true) and (Index.Auto = true) then    Timer1.Enabled := true;
595    end;
596    
597    procedure TForm1.FormCreate(Sender: TObject);
598    begin
599      StoneGrid := TStoneGrid.Create;
600      StoneGrid.ImageCount(Form1.Image1.Bitmap.Width div Form1.Image3.Bitmap.Width,
601        Form1.Image1.Bitmap.Height div Form1.Image3.Bitmap.Height);
602      Player1 := TPlayer.Create;
603      Player2 := TPlayer.Create;
604      Player1.Stone := stBlack;
605      Player2.Stone := stWhite;
606      Player2.Auto := true;
607      with PaintBox1.Canvas do
608    begin    begin
609      Timer1.Enabled := false;      StrokeDash := TStrokeDash.Solid;
610      CompStone;      Stroke.Color := TAlphaColors.Black;
611      Timer1.Enabled := true;      StrokeThickness := 3;
612    end;    end;
613      PaintBox1Resize(Sender);
614      GameStart;
615  end;  end;
616    
617  procedure TForm1.FormResize(Sender: TObject);  procedure TForm1.FormDeactivate(Sender: TObject);
618  begin  begin
619    Size := Min(ClientWidth, ClientHeight) div Count;    Timer1.Enabled := false;
   FormPaint(Sender);  
620  end;  end;
621    
622  procedure TForm1.Player(Sender: TObject);  procedure TForm1.FormDestroy(Sender: TObject);
623  begin  begin
624    (Sender as TMenuItem).Checked := not(Sender as TMenuItem).Checked;    StoneGrid.Free;
625    if Sender = Player11 then    Player1.Free;
626      Player1.Auto := Player11.Checked    Player2.Free;
   else  
     Player2.Auto := Player21.Checked;  
627  end;  end;
628    
629  procedure TForm1.Start1Click(Sender: TObject);  procedure TForm1.PaintBox1MouseDown(Sender: TObject; Button: TMouseButton;
630      Shift: TShiftState; X, Y: Single);
631  begin  begin
632    GameStart;    PaintBox1Tap(Sender, PointF(X, Y));
633  end;  end;
634    
635  procedure TForm1.End1Click(Sender: TObject);  procedure TForm1.Timer1Timer(Sender: TObject);
636  begin  begin
637    Close;    if (StoneGrid.Active = true) and (Index.Auto = true) then
638        CompStone;
639    end;
640    
641    procedure TForm1.Timer2Timer(Sender: TObject);
642    begin
643      if (StoneGrid.Active = false) and (StoneGrid.ListExecute = true) then
644        PaintBox1.Repaint;
645    end;
646    
647    procedure TForm1.FormResize(Sender: TObject);
648    begin
649      Size := Min(ClientWidth, ClientHeight) div Count;
650      PaintTo(Canvas);
651    end;
652    
653    procedure TForm1.PaintBox1Tap(Sender: TObject; const Point: TPointF);
654    begin
655      if Index.Auto = false then
656      begin
657        MenuItem10Click(Sender);
658        if StoneGrid.CanSetStone(Index.Stone, Floor(Point.X / Size),
659          Floor(Point.Y / Size), true, true) = true then
660        begin
661          PaintBox1.Repaint;
662          ChangePlayer;
663        end;
664      end;
665  end;  end;
666    
667  end.  end.

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