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revision 29 by yamat0jp, Sat Aug 15 12:32:41 2015 UTC revision 38 by yamat0jp, Sun Aug 30 14:04:08 2015 UTC
# Line 4  interface Line 4  interface
4    
5  uses  uses
6    System.SysUtils, System.Types, System.UITypes, System.Classes,    System.SysUtils, System.Types, System.UITypes, System.Classes,
7    System.Variants,    System.Variants, Generics.Collections,
8    FMX.Types, FMX.Controls, FMX.Forms, FMX.Graphics, FMX.Dialogs, FMX.Menus,    FMX.Types, FMX.Controls, FMX.Forms, FMX.Graphics, FMX.Dialogs, FMX.Menus,
9    System.Math, FMX.Objects, FMX.StdCtrls;    System.Math, FMX.Objects, FMX.StdCtrls;
10    
11  const  const
12    Count = 8;    bmp_count = 8;
13    
14  type  type
15    TStoneType = (stNone, stWhite, stBlack, stError, stEffect);    TStoneType = (stNone, stWhite, stBlack, stError, stEffect);
# Line 19  type Line 19  type
19      Left, Top: integer;      Left, Top: integer;
20    end;    end;
21    
22    TGridData = array [0 .. Count - 1] of array [0 .. Count - 1] of TStoneType;    TGridData = record
23        Strings: array [0 .. bmp_count - 1] of array [0 .. bmp_count - 1]
24          of TStoneType;
25        Stone: TStoneType;
26      end;
27    
28    TPlayer = class    TPlayer = class(TObject)
29    private    private
30      FAuto: Boolean;      FAuto: Boolean;
31      FStone: TStoneType;      FStone: TStoneType;
# Line 30  type Line 34  type
34      property Stone: TStoneType read FStone write FStone;      property Stone: TStoneType read FStone write FStone;
35    end;    end;
36    
37    TStoneGrid = class    TStoneGrid = class(TObject)
38    private    private
39      FStrings: TGridData;      FStrings: TGridData;
40      FBuffer: array [0 .. Count * Count - 4] of TGridData;      FBuffer: array [0 .. bmp_count * bmp_count - 4] of TGridData;
41      FTurnNumber: integer;      FTurnNumber: integer;
42      FTurnIndex: integer;      FTurnIndex: integer;
43      FActive: Boolean;      FActive: Boolean;
44      FList: TList;      FList: TList<TEffectData>;
45      FEffectStone: TStoneType;      FEffectStone: TStoneType;
46      FIndex_X: integer;      FIndex_X: integer;
47      FIndex_Y: integer;      FIndex_Y: integer;
# Line 47  type Line 51  type
51      procedure SetTurnNumber(const Value: integer);      procedure SetTurnNumber(const Value: integer);
52      function GetActive: Boolean;      function GetActive: Boolean;
53      procedure SetActive(const Value: Boolean);      procedure SetActive(const Value: Boolean);
54        function GetStone: TStoneType;
55    public    public
56      constructor Create;      constructor Create;
57      destructor Destroy; override;      destructor Destroy; override;
58      procedure Clear;      procedure Clear;
59      function CalScore(Stone: TStoneType; X, Y: integer): integer;      function CalScore(Stone: TStoneType; X, Y: integer;
60          out Score: integer): Boolean;
61      function CanSetStone(Stone: TStoneType; X, Y: integer; Reverse: Boolean;      function CanSetStone(Stone: TStoneType; X, Y: integer; Reverse: Boolean;
62        const Visible: Boolean = false): Boolean;        const Visible: Boolean = false): Boolean;
63      function NextStone(Stone: TStoneType; var Pos: TPoint): Boolean;      function NextStone(Stone: TStoneType; var Pos: TPoint): Boolean;
# Line 67  type Line 73  type
73        write SetStrings; default;        write SetStrings; default;
74      property TurnNumber: integer read FTurnNumber write SetTurnNumber;      property TurnNumber: integer read FTurnNumber write SetTurnNumber;
75      property Active: Boolean read GetActive write SetActive;      property Active: Boolean read GetActive write SetActive;
76        property Stone: TStoneType read GetStone;
77    end;    end;
78    
79    TForm1 = class(TForm)    TForm1 = class(TForm)
# Line 89  type Line 96  type
96      Image1: TImage;      Image1: TImage;
97      Image2: TImage;      Image2: TImage;
98      Image3: TImage;      Image3: TImage;
99      Image4: TImage;      MenuItem13: TMenuItem;
100      Image5: TImage;      MenuItem14: TMenuItem;
101        MenuItem15: TMenuItem;
102      procedure FormCreate(Sender: TObject);      procedure FormCreate(Sender: TObject);
103      procedure FormDestroy(Sender: TObject);      procedure FormDestroy(Sender: TObject);
104      procedure Timer1Timer(Sender: TObject);      procedure Timer1Timer(Sender: TObject);
# Line 115  type Line 123  type
123      procedure CompStone;      procedure CompStone;
124      procedure GameStart;      procedure GameStart;
125      procedure ChangePlayer;      procedure ChangePlayer;
126        procedure ChMain(var CapStr: string);
127    public    public
128      { Public 宣言 }      { Public 宣言 }
129    end;    end;
# Line 129  implementation Line 138  implementation
138    
139  {$R *.fmx}  {$R *.fmx}
140  {$R *.Windows.fmx MSWINDOWS}  {$R *.Windows.fmx MSWINDOWS}
141    {$R *.XLgXhdpiTb.fmx ANDROID}
142  { TStoneGrid }  { TStoneGrid }
143    
144  function TStoneGrid.AddScore(X, Y: integer; const NG: array of TPoint): integer;  function TStoneGrid.AddScore(X, Y: integer; const NG: array of TPoint): integer;
# Line 144  begin Line 154  begin
154      end;      end;
155  end;  end;
156    
157  function TStoneGrid.CalScore(Stone: TStoneType; X, Y: integer): integer;  function TStoneGrid.CalScore(Stone: TStoneType; X, Y: integer;
158      out Score: integer): Boolean;
159  var  var
160    i, j: integer;    loop: integer;
161    const
162      waste: array [1 .. 12] of TPoint = ((X: 1; Y: 0), (X: 6; Y: 0), (X: 0; Y: 1),
163        (X: 1; Y: 1), (X: 6; Y: 1), (X: 7; Y: 1), (X: 0; Y: 6), (X: 1; Y: 6), (X: 6;
164        Y: 6), (X: 7; Y: 6), (X: 1; Y: 7), (X: 6; Y: 7));
165      worth: array [1 .. 4] of TPoint = ((X: 0; Y: 0), (X: 7; Y: 0), (X: 0; Y: 7),
166        (X: 7; Y: 7));
167    label Last;
168      procedure Easy;
169      var
170        m, n: integer;
171      begin
172        for m := 0 to bmp_count - 1 do
173          for n := 0 to bmp_count - 1 do
174            if CanSetStone(Stone, m, n, false) = true then
175            begin
176              inc(Score);
177              inc(Score, AddScore(m, n, worth));
178            end;
179      end;
180      procedure Hard;
181      var
182        m, n: integer;
183      begin
184        if loop > 1 then
185          Exit;
186        inc(loop);
187        for m := 0 to bmp_count - 1 do
188          for n := 0 to bmp_count - 1 do
189          begin
190            if CanSetStone(Stone, m, n, true) = true then
191            begin
192              if (loop mod 2) > 0 then
193                inc(Score)
194              else
195                dec(Score);
196              case Stone of
197                stBlack:
198                  Stone := stWhite;
199                stWhite:
200                  Stone := stBlack;
201              end;
202              Hard;
203              if loop > 1 then
204              begin
205                Easy;
206                FStrings := FBuffer[FTurnIndex + loop];
207              end
208              else
209                FBuffer[FTurnIndex + loop] := FStrings;
210            end;
211          end;
212        dec(loop);
213      end;
214    
215  begin  begin
216    if CanSetStone(Stone, X, Y, true) = true then    if CanSetStone(Stone, X, Y, true) = true then
217    begin    begin
218      result := 0;      Score := 0;
219      inc(result, AddScore(X, Y, [Point(1, 0), Point(6, 0), Point(0, 1),      result := true;
220        Point(1, 1), Point(6, 1), Point(7, 1), Point(0, 6), Point(1, 6),      if FTurnIndex < 50 then
221        Point(6, 6), Point(7, 6), Point(1, 7), Point(6, 7)]));        inc(Score, AddScore(X, Y, waste));
222        dec(Score, AddScore(X, Y, worth));
223      case Stone of      case Stone of
224        stBlack:        stBlack:
225          Stone := stWhite;          Stone := stWhite;
226        stWhite:        stWhite:
227          Stone := stBlack;          Stone := stBlack;
228      end;      end;
229      for i := 0 to Count - 1 do      if (Form1.MenuItem14.IsChecked = true) and (FTurnIndex + 2 <= 60) then
230        for j := 0 to Count - 1 do      begin
231          if CanSetStone(Stone, i, j, false) = true then        loop := 0;
232          begin        Hard;
233            inc(result);      end
234            inc(result, AddScore(i, j, [Point(0, 0), Point(7, 0), Point(0, 7),      else
235              Point(7, 7)]));        Easy;
         end;  
236    end    end
237    else    else
238      result := -1;      result := false;
239    FStrings := FBuffer[FTurnIndex];    FStrings := FBuffer[FTurnIndex];
240  end;  end;
241    
# Line 179  function TStoneGrid.CanSetStone(Stone: T Line 244  function TStoneGrid.CanSetStone(Stone: T
244  var  var
245    i: integer;    i: integer;
246    p: Boolean;    p: Boolean;
247    q: ^TEffectData;    q: TEffectData;
248    procedure Method(m, n: integer);    procedure Method(m, n: integer);
249    var    var
250      s: TStoneType;      s: TStoneType;
251      j, k: integer;      j: integer;
252        k: integer;
253    begin    begin
254      if p = false then      if p = false then
255        Exit;        Exit;
# Line 203  var Line 269  var
269            result := true;            result := true;
270            if Reverse = true then            if Reverse = true then
271            begin            begin
272                Form1.PaintBox1.Repaint;
273              for j := 1 to i - 1 do              for j := 1 to i - 1 do
274              begin              begin
               Form1.PaintBox1.Repaint;  
275                if Visible = true then                if Visible = true then
276                begin                begin
277                  FEffectStone := Stone;                  FEffectStone := Stone;
278                  New(q);                  q.Left := X + m * j;
279                  q^.Left := X + m * j;                  q.Top := Y + n * j;
280                  q^.Top := Y + n * j;                  q.X := 0;
281                  q^.X := 0;                  q.Y := 0;
                 q^.Y := 0;  
282                  FList.Add(q);                  FList.Add(q);
283                  SetStrings(q^.Left, q^.Top, stEffect);                  SetStrings(q.Left, q.Top, stEffect);
284                  for k := 1 to 100 do                  for k := 1 to 10 do
285                  begin                  begin
286                    Sleep(1);                    Sleep(15);
287                    Application.ProcessMessages;                    Application.ProcessMessages;
288                  end;                  end;
289                end                end
# Line 260  procedure TStoneGrid.Clear; Line 325  procedure TStoneGrid.Clear;
325  var  var
326    i, j: integer;    i, j: integer;
327  begin  begin
   for i := 0 to FList.Count - 1 do  
     Dispose(FList[i]);  
328    FList.Clear;    FList.Clear;
329    for i := 0 to Count - 1 do    for i := 0 to bmp_count - 1 do
330      for j := 0 to Count - 1 do      for j := 0 to bmp_count - 1 do
331        Strings[i, j] := stNone;        Strings[i, j] := stNone;
332    Strings[3, 3] := stBlack;    Strings[3, 3] := stBlack;
333    Strings[4, 4] := stBlack;    Strings[4, 4] := stBlack;
# Line 278  end; Line 341  end;
341  constructor TStoneGrid.Create;  constructor TStoneGrid.Create;
342  begin  begin
343    inherited;    inherited;
344    FList := TList.Create;    FList := TList<TEffectData>.Create;
345  end;  end;
346    
347  destructor TStoneGrid.Destroy;  destructor TStoneGrid.Destroy;
 var  
   i: integer;  
348  begin  begin
   for i := 0 to FList.Count - 1 do  
     Dispose(FList[i]);  
349    FList.Free;    FList.Free;
350    inherited;    inherited;
351  end;  end;
# Line 305  begin Line 364  begin
364      result := false;      result := false;
365  end;  end;
366    
367    function TStoneGrid.GetStone: TStoneType;
368    begin
369      result := FBuffer[FTurnNumber].Stone;
370    end;
371    
372  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;
373  begin  begin
374    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then    if (X >= 0) and (X < bmp_count) and (Y >= 0) and (Y < bmp_count) then
375      result := FStrings[X, Y]      result := FStrings.Strings[X, Y]
376    else    else
377      result := stError;      result := stError;
378  end;  end;
# Line 321  end; Line 385  end;
385    
386  function TStoneGrid.ListExecute: Boolean;  function TStoneGrid.ListExecute: Boolean;
387  var  var
   p: ^TEffectData;  
388    i: integer;    i: integer;
389      s: TEffectData;
390  begin  begin
391    if FList.Count = 0 then    if FList.Count = 0 then
392      result := false      result := false
393    else    else
394    begin    begin
395      for i := 0 to FList.Count - 1 do      i := 0;
396        while i < FList.Count do
397      begin      begin
398        p := FList[i];        s := FList[i];
399        if p^.X < FIndex_X - 1 then        if s.X < FIndex_X - 1 then
400          p^.X := p^.X + 1          s.X := s.X + 1
401        else if p^.Y < FIndex_Y - 1 then        else if s.Y < FIndex_Y - 1 then
402        begin        begin
403          p^.X := 0;          s.X := 0;
404          p^.Y := p^.Y + 1;          s.Y := s.Y + 1;
405        end        end
406        else        else
407        begin        begin
408          SetStrings(p^.Left, p^.Top, FEffectStone);          SetStrings(s.Left, s.Top, FEffectStone);
409          Dispose(p);          FList.Delete(i);
410          FList[i] := nil;          inc(i);
411            continue;
412        end;        end;
413          FList[i] := s;
414          inc(i);
415      end;      end;
     for i := FList.Count - 1 downto 0 do  
       if FList[i] = nil then  
         FList.Delete(i);  
416      if FList.Count = 0 then      if FList.Count = 0 then
417      begin      begin
418        inc(FTurnIndex);        inc(FTurnIndex);
419        inc(FTurnNumber);        inc(FTurnNumber);
420        FBuffer[FTurnIndex] := FStrings;        FBuffer[FTurnIndex] := FStrings;
421          FBuffer[FTurnIndex].Stone := FEffectStone;
422          Form1.PaintBox1.Repaint;
423          Form1.ChangePlayer;
424        if FGameOver = false then        if FGameOver = false then
425        begin          FActive := true
         FActive:=true;  
         Form1.ChangePlayer;  
       end;  
426      end;      end;
427      result := true;      result := true;
428    end;    end;
# Line 367  function TStoneGrid.NextStone(Stone: TSt Line 432  function TStoneGrid.NextStone(Stone: TSt
432  var  var
433    i, j, m, n: integer;    i, j, m, n: integer;
434  begin  begin
435    n := -1;    result := false;
436    for i := 0 to Count - 1 do    n := 0;
437      for j := 0 to Count - 1 do    for i := 0 to bmp_count - 1 do
438      begin      for j := 0 to bmp_count - 1 do
439        m := CalScore(Stone, i, j);        if (CalScore(Stone, i, j, m) = true) and ((result = false) or (m < n))
440        if (n = -1) or ((0 < m) and (m < n)) then        then
441        begin        begin
442            if result = false then
443              result := true;
444          n := m;          n := m;
445          Pos := Point(i, j);          Pos := Point(i, j);
446        end;        end;
     end;  
   result := not(n = -1);  
447  end;  end;
448    
449  procedure TStoneGrid.Paint(Canvas: TCanvas);  procedure TStoneGrid.Paint(Canvas: TCanvas);
450  var  var
451    i: integer;    k: integer;
   k, m, n: integer;  
452    s: TBitmap;    s: TBitmap;
453    p: ^TEffectData;    p: TEffectData;
454  begin  begin
   m := Form1.Image3.Bitmap.Width;  
   n := Form1.Image3.Bitmap.Height;  
455    k := Form1.Size;    k := Form1.Size;
456    for i := 0 to FList.Count - 1 do    if FEffectStone = stBlack then
457        s := Form1.Image1.Bitmap
458      else
459        s := Form1.Image2.Bitmap;
460      for p in FList do
461    begin    begin
462      p := FList[i];      Canvas.DrawBitmap(s, RectF(p.X * 50, p.Y * 50, (p.X + 1) * 50,
463      if FEffectStone = stBlack then        (p.Y + 1) * 50), RectF(p.Left * k, p.Top * k, (p.Left + 1) * k,
464        s := Form1.Image1.Bitmap        (p.Top + 1) * k), 1);
     else  
       s := Form1.Image2.Bitmap;  
     Canvas.DrawBitmap(s, RectF(p^.X * m, p^.Y * n, (p^.X + 1) * m,  
       (p^.Y + 1) * n), RectF(p^.Left * k, p^.Top * k, (p^.Left + 1) * k,  
       (p^.Top + 1) * k), 1);  
465    end;    end;
466  end;  end;
467    
# Line 411  end; Line 472  end;
472    
473  procedure TStoneGrid.Restart;  procedure TStoneGrid.Restart;
474  begin  begin
475    FActive:=true;    FActive := true;
476    FGameOver := false;    FGameOver := false;
477    FTurnIndex := FTurnNumber;    FTurnIndex := FTurnNumber;
478  end;  end;
479    
480  procedure TStoneGrid.SetActive(const Value: Boolean);  procedure TStoneGrid.SetActive(const Value: Boolean);
481  begin  begin
482    if (FGameOver = false)or(Value = false) then    if (FGameOver = false) or (Value = false) then
483      FActive := Value;      FActive := Value;
484  end;  end;
485    
486  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);
487  begin  begin
488    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then    if (X >= 0) and (X < bmp_count) and (Y >= 0) and (Y < bmp_count) then
489      FStrings[X, Y] := Value;      FStrings.Strings[X, Y] := Value;
490  end;  end;
491    
492  procedure TStoneGrid.SetTurnNumber(const Value: integer);  procedure TStoneGrid.SetTurnNumber(const Value: integer);
# Line 452  procedure TForm1.ChangePlayer; Line 513  procedure TForm1.ChangePlayer;
513  var  var
514    i, j, m, n: integer;    i, j, m, n: integer;
515    s: string;    s: string;
   procedure Main;  
   begin  
     if Index = Player1 then  
     begin  
       Index := Player2;  
       s := '白の手番です';  
     end  
     else  
     begin  
       Index := Player1;  
       s := '黒の手番です';  
     end;  
   end;  
516    function Execute: Boolean;    function Execute: Boolean;
517    var    var
518      i, j: integer;      i, j: integer;
519    begin    begin
520      for i := 0 to Count - 1 do      for i := 0 to bmp_count - 1 do
521        for j := 0 to Count - 1 do        for j := 0 to bmp_count - 1 do
522          if StoneGrid.CanSetStone(Index.Stone, i, j, false) = true then          if StoneGrid.CanSetStone(Index.Stone, i, j, false) = true then
523          begin          begin
524            result := true;            result := true;
# Line 480  var Line 528  var
528    end;    end;
529    
530  begin  begin
531    Main;    s := '';
532      ChMain(s);
533    if Execute = false then    if Execute = false then
534    begin    begin
535      Main;      ChMain(s);
536      if Execute = false then      if Execute = false then
537      begin      begin
538        m := 0;        m := 0;
539        n := 0;        n := 0;
540        for i := 0 to Count - 1 do        for i := 0 to bmp_count - 1 do
541          for j := 0 to Count - 1 do          for j := 0 to bmp_count - 1 do
542            case StoneGrid[i, j] of            case StoneGrid[i, j] of
543              stBlack:              stBlack:
544                inc(m);                inc(m);
545              stWhite:              stWhite:
546                inc(n);                inc(n);
547            end;            end;
548        Caption := s;        ChMain(s);
549          Caption := '終了しました';
550        if m > n then        if m > n then
551          s := 'Player1 Win:' + #13#10          s := 'Player1 Win:' + #13#10
552        else if m < n then        else if m < n then
# Line 504  begin Line 554  begin
554        else        else
555          s := 'Draw:' + #13#10;          s := 'Draw:' + #13#10;
556        StoneGrid.GameOver;        StoneGrid.GameOver;
557        Showmessage(s + '(Player1) ' + IntToStr(m) + #13#10 + '(Player2) ' +        Showmessage(s + '(Player1) ' + m.ToString + #13#10 + '(Player2) ' +
558          IntToStr(n));          n.ToString);
559      end      end
560      else      else
561        Caption := s;        Caption := s;
# Line 514  begin Line 564  begin
564      Caption := s;      Caption := s;
565  end;  end;
566    
567    procedure TForm1.ChMain(var CapStr: string);
568    begin
569      CapStr := (StoneGrid.TurnNumber + 1).ToString + '手目:';
570      if Index = Player1 then
571      begin
572        Index := Player2;
573        CapStr := CapStr + '白の手番です';
574      end
575      else
576      begin
577        Index := Player1;
578        CapStr := CapStr + '黒の手番です';
579      end;
580    end;
581    
582  procedure TForm1.CompStone;  procedure TForm1.CompStone;
583  var  var
584    s: TPoint;    s: TPoint;
585  begin  begin
586    StoneGrid.Active := false;    StoneGrid.Active := false;
587    StoneGrid.NextStone(Index.Stone, s);    if StoneGrid.NextStone(Index.Stone, s) = true then
588    StoneGrid.CanSetStone(Index.Stone, s.X, s.Y, true, true);    begin
589    PaintBox1.Repaint;      StoneGrid.CanSetStone(Index.Stone, s.X, s.Y, true, true);
590        PaintBox1.Repaint;
591      end
592      else
593        ChangePlayer;
594  end;  end;
595    
596  procedure TForm1.GameStart;  procedure TForm1.GameStart;
# Line 529  begin Line 598  begin
598    Index := Player1;    Index := Player1;
599    StoneGrid.Start;    StoneGrid.Start;
600    PaintBox1.Repaint;    PaintBox1.Repaint;
601    Caption := '黒から始めます';    Caption := '1手目:黒から始めます';
602  end;  end;
603    
604  procedure TForm1.MenuItem10Click(Sender: TObject);  procedure TForm1.MenuItem10Click(Sender: TObject);
# Line 540  end; Line 609  end;
609  procedure TForm1.MenuItem11Click(Sender: TObject);  procedure TForm1.MenuItem11Click(Sender: TObject);
610  var  var
611    i: integer;    i: integer;
612      s: string;
613  begin  begin
614    with StoneGrid do    with StoneGrid do
615    begin    begin
# Line 552  begin Line 622  begin
622        Exit        Exit
623      else      else
624        Pause;        Pause;
625        PaintBox1.Repaint;
626        s := '';
627        if ((TurnNumber = 0) and (Index <> Player1)) or
628          (Index.Stone = FBuffer[TurnNumber].Stone) then
629        begin
630          if TurnNumber = 60 then
631            ChangePlayer
632          else
633          begin
634            ChMain(s);
635            Caption := s;
636          end;
637        end
638        else
639        begin
640          ChMain(s);
641          Caption := s;
642          if Index = Player1 then
643            Index := Player2
644          else
645            Index := Player1;
646        end;
647    end;    end;
   PaintBox1.Repaint;  
   ChangePlayer;  
648  end;  end;
649    
650  procedure TForm1.MenuItem2Click(Sender: TObject);  procedure TForm1.MenuItem2Click(Sender: TObject);
# Line 588  var Line 678  var
678  begin  begin
679    if StoneGrid.Active = false then    if StoneGrid.Active = false then
680      StoneGrid.Paint(Canvas);      StoneGrid.Paint(Canvas);
681    for i := 0 to Count - 1 do    for i := 0 to bmp_count - 1 do
682    begin    begin
683      for j := 0 to Count - 1 do      for j := 0 to bmp_count - 1 do
684      begin      begin
685        case StoneGrid.Strings[i, j] of        case StoneGrid.Strings[i, j] of
686          stWhite:          stWhite:
687            Canvas.DrawBitmap(Image4.Bitmap, RectF(0, 0, Image4.Bitmap.Width,            Canvas.DrawBitmap(Image3.Bitmap, RectF(100, 0, 150, 50),
688              Image4.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,              RectF(i * Size, j * Size, (i + 1) * Size, (j + 1) * Size), 1);
             (j + 1) * Size), 1);  
689          stBlack:          stBlack:
690            Canvas.DrawBitmap(Image3.Bitmap, RectF(0, 0, Image3.Bitmap.Width,            Canvas.DrawBitmap(Image3.Bitmap, RectF(50, 0, 100, 50),
691              Image3.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,              RectF(i * Size, j * Size, (i + 1) * Size, (j + 1) * Size), 1);
             (j + 1) * Size), 1);  
692          stEffect:          stEffect:
693            continue;            continue;
694        else        else
695          Canvas.DrawBitmap(Image5.Bitmap, RectF(0, 0, Image5.Bitmap.Width,          Canvas.DrawBitmap(Image3.Bitmap, RectF(0, 0, 50, 50),
696            Image5.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,            RectF(i * Size, j * Size, (i + 1) * Size, (j + 1) * Size), 1);
           (j + 1) * Size), 1);  
697        end;        end;
698        Canvas.DrawLine(PointF(0, j * Size), PointF(Count * Size, j * Size), 1);        Canvas.DrawLine(PointF(0, j * Size), PointF(bmp_count * Size,
699            j * Size), 1);
700      end;      end;
701      Canvas.DrawLine(PointF(i * Size, 0), PointF(i * Size, Size * Count), 1);      Canvas.DrawLine(PointF(i * Size, 0), PointF(i * Size, Size * bmp_count), 1);
702    end;    end;
703    Canvas.DrawLine(PointF(Count * Size, 0),    Canvas.DrawLine(PointF(bmp_count * Size, 0), PointF(bmp_count * Size,
704      PointF(Count * Size, Count * Size), 1);      bmp_count * Size), 1);
705    Canvas.DrawLine(PointF(0, Count * Size),    Canvas.DrawLine(PointF(0, bmp_count * Size), PointF(bmp_count * Size,
706      PointF(Count * Size, Count * Size), 1);      bmp_count * Size), 1);
707  end;  end;
708    
709  procedure TForm1.PaintBox1Resize(Sender: TObject);  procedure TForm1.PaintBox1Resize(Sender: TObject);
710  begin  begin
711    Size := Min(ClientWidth, ClientHeight) div Count;    Size := Min(ClientWidth, ClientHeight) div bmp_count;
712  end;  end;
713    
714  procedure TForm1.FormCreate(Sender: TObject);  procedure TForm1.FormCreate(Sender: TObject);
715  begin  begin
716      ClientWidth := 400;
717      ClientHeight := 400;
718    StoneGrid := TStoneGrid.Create;    StoneGrid := TStoneGrid.Create;
719    StoneGrid.ImageCount(Form1.Image1.Bitmap.Width div Form1.Image3.Bitmap.Width,    StoneGrid.ImageCount(6, 5);
     Form1.Image1.Bitmap.Height div Form1.Image3.Bitmap.Height);  
720    Player1 := TPlayer.Create;    Player1 := TPlayer.Create;
721    Player2 := TPlayer.Create;    Player2 := TPlayer.Create;
722    Player1.Stone := stBlack;    Player1.Stone := stBlack;
# Line 670  end; Line 759  end;
759    
760  procedure TForm1.FormResize(Sender: TObject);  procedure TForm1.FormResize(Sender: TObject);
761  begin  begin
762    Size := Min(ClientWidth, ClientHeight) div Count;    Size := Min(ClientWidth, ClientHeight) div bmp_count;
763    PaintTo(Canvas);    PaintTo(Canvas);
764  end;  end;
765    
# Line 678  procedure TForm1.PaintBox1Tap(Sender: TO Line 767  procedure TForm1.PaintBox1Tap(Sender: TO
767  begin  begin
768    if Index.Auto = false then    if Index.Auto = false then
769    begin    begin
770      MenuItem10Click(Sender);      StoneGrid.Restart;
771      StoneGrid.Active := false;      if (StoneGrid.Active = true) and
772      if StoneGrid.CanSetStone(Index.Stone, Floor(Point.X / Size),        (StoneGrid.CanSetStone(Index.Stone, Floor(Point.X / Size),
773        Floor(Point.Y / Size), true, true) = true then        Floor(Point.Y / Size), true, true) = true) then
774        begin
775          StoneGrid.Active := false;
776        PaintBox1.Repaint;        PaintBox1.Repaint;
777      StoneGrid.Active := true;        StoneGrid.Active := true;
778        end;
779    end;    end;
780  end;  end;
781    

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