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revision 7 by yamat0jp, Sun Jul 12 23:30:08 2015 UTC revision 29 by yamat0jp, Sat Aug 15 12:32:41 2015 UTC
# Line 12  const Line 12  const
12    Count = 8;    Count = 8;
13    
14  type  type
15    TStoneType = (stNone, stWhite, stBlack, stError);    TStoneType = (stNone, stWhite, stBlack, stError, stEffect);
16    
17      TEffectData = record
18        X, Y: integer;
19        Left, Top: integer;
20      end;
21    
22    TGridData = array [0 .. Count - 1] of array [0 .. Count - 1] of TStoneType;    TGridData = array [0 .. Count - 1] of array [0 .. Count - 1] of TStoneType;
23    
# Line 31  type Line 36  type
36      FBuffer: array [0 .. Count * Count - 4] of TGridData;      FBuffer: array [0 .. Count * Count - 4] of TGridData;
37      FTurnNumber: integer;      FTurnNumber: integer;
38      FTurnIndex: integer;      FTurnIndex: integer;
39        FActive: Boolean;
40        FList: TList;
41        FEffectStone: TStoneType;
42        FIndex_X: integer;
43        FIndex_Y: integer;
44        FGameOver: Boolean;
45      function GetStrings(X, Y: integer): TStoneType;      function GetStrings(X, Y: integer): TStoneType;
46      procedure SetStrings(X, Y: integer; const Value: TStoneType);      procedure SetStrings(X, Y: integer; const Value: TStoneType);
47      procedure SetTurnNumber(const Value: integer);      procedure SetTurnNumber(const Value: integer);
48        function GetActive: Boolean;
49        procedure SetActive(const Value: Boolean);
50    public    public
51        constructor Create;
52        destructor Destroy; override;
53      procedure Clear;      procedure Clear;
54      procedure BackUp;      function CalScore(Stone: TStoneType; X, Y: integer): integer;
55      function CalScore(Player: TPlayer; X, Y: integer): integer;      function CanSetStone(Stone: TStoneType; X, Y: integer; Reverse: Boolean;
     function CanSetStone(Player: TPlayer; X, Y: integer; Reverse: Boolean;  
56        const Visible: Boolean = false): Boolean;        const Visible: Boolean = false): Boolean;
57      function NextStone(Player: TPlayer): TPoint;      function NextStone(Stone: TStoneType; var Pos: TPoint): Boolean;
58        procedure Start;
59        procedure Restart;
60        procedure Pause;
61        function ListExecute: Boolean;
62        procedure GameOver;
63        procedure Paint(Canvas: TCanvas);
64        procedure ImageCount(X, Y: integer);
65        function AddScore(X, Y: integer; const NG: array of TPoint): integer;
66      property Strings[X, Y: integer]: TStoneType read GetStrings      property Strings[X, Y: integer]: TStoneType read GetStrings
67        write SetStrings; default;        write SetStrings; default;
68      property TurnNumber: integer read FTurnNumber write SetTurnNumber;      property TurnNumber: integer read FTurnNumber write SetTurnNumber;
69      property TurnIndex: integer read FTurnIndex write FTurnIndex;      property Active: Boolean read GetActive write SetActive;
70    end;    end;
71    
72    TForm1 = class(TForm)    TForm1 = class(TForm)
# Line 63  type Line 85  type
85      MenuItem10: TMenuItem;      MenuItem10: TMenuItem;
86      MenuItem11: TMenuItem;      MenuItem11: TMenuItem;
87      MenuItem12: TMenuItem;      MenuItem12: TMenuItem;
88        Timer2: TTimer;
89        Image1: TImage;
90        Image2: TImage;
91        Image3: TImage;
92        Image4: TImage;
93        Image5: TImage;
94      procedure FormCreate(Sender: TObject);      procedure FormCreate(Sender: TObject);
95      procedure FormDestroy(Sender: TObject);      procedure FormDestroy(Sender: TObject);
96      procedure Timer1Timer(Sender: TObject);      procedure Timer1Timer(Sender: TObject);
# Line 78  type Line 106  type
106      procedure MenuItem8Click(Sender: TObject);      procedure MenuItem8Click(Sender: TObject);
107      procedure MenuItem10Click(Sender: TObject);      procedure MenuItem10Click(Sender: TObject);
108      procedure MenuItem11Click(Sender: TObject);      procedure MenuItem11Click(Sender: TObject);
109        procedure Timer2Timer(Sender: TObject);
110    private    private
111      { Private 宣言 }      { Private 宣言 }
112      StoneGrid: TStoneGrid;      StoneGrid: TStoneGrid;
113      Index: TPlayer;      Index: TPlayer;
     Active: Boolean;  
114      Size: integer;      Size: integer;
115      procedure CompStone;      procedure CompStone;
116      procedure GameStart;      procedure GameStart;
# Line 101  implementation Line 129  implementation
129    
130  {$R *.fmx}  {$R *.fmx}
131  {$R *.Windows.fmx MSWINDOWS}  {$R *.Windows.fmx MSWINDOWS}
   
132  { TStoneGrid }  { TStoneGrid }
133    
134  procedure TStoneGrid.BackUp;  function TStoneGrid.AddScore(X, Y: integer; const NG: array of TPoint): integer;
135    var
136      s: TPoint;
137  begin  begin
138    FBuffer[FTurnNumber] := FStrings;    result := 0;
139    if FTurnNumber < Count * Count - 4 then    for s in NG do
140    begin      if (X = s.X) and (Y = s.Y) then
141      FTurnIndex := FTurnNumber + 1;      begin
142      inc(FTurnNumber);        result := 10;
143      FBuffer[FTurnNumber] := FStrings;        break;
144    end;      end;
145  end;  end;
146    
147  function TStoneGrid.CalScore(Player: TPlayer; X, Y: integer): integer;  function TStoneGrid.CalScore(Stone: TStoneType; X, Y: integer): integer;
148  var  var
149    i, j: integer;    i, j: integer;
150  begin  begin
151    if CanSetStone(Player, X, Y, true) = true then    if CanSetStone(Stone, X, Y, true) = true then
152    begin    begin
     if Player = Player1 then  
       Player := Player2  
     else  
       Player := Player1;  
153      result := 0;      result := 0;
154        inc(result, AddScore(X, Y, [Point(1, 0), Point(6, 0), Point(0, 1),
155          Point(1, 1), Point(6, 1), Point(7, 1), Point(0, 6), Point(1, 6),
156          Point(6, 6), Point(7, 6), Point(1, 7), Point(6, 7)]));
157        case Stone of
158          stBlack:
159            Stone := stWhite;
160          stWhite:
161            Stone := stBlack;
162        end;
163      for i := 0 to Count - 1 do      for i := 0 to Count - 1 do
164        for j := 0 to Count - 1 do        for j := 0 to Count - 1 do
165          if CanSetStone(Player, i, j, false) = true then          if CanSetStone(Stone, i, j, false) = true then
166            begin
167            inc(result);            inc(result);
168      FStrings := FBuffer[FTurnNumber];            inc(result, AddScore(i, j, [Point(0, 0), Point(7, 0), Point(0, 7),
169                Point(7, 7)]));
170            end;
171    end    end
172    else    else
   begin  
     FStrings := FBuffer[FTurnNumber];  
173      result := -1;      result := -1;
174    end;    FStrings := FBuffer[FTurnIndex];
175  end;  end;
176    
177  function TStoneGrid.CanSetStone(Player: TPlayer; X, Y: integer;  function TStoneGrid.CanSetStone(Stone: TStoneType; X, Y: integer;
178    Reverse: Boolean; const Visible: Boolean): Boolean;    Reverse: Boolean; const Visible: Boolean): Boolean;
179  var  var
180    i: integer;    i: integer;
181    p: Boolean;    p: Boolean;
182    q: ^TPoint;    q: ^TEffectData;
   list: TList;  
183    procedure Method(m, n: integer);    procedure Method(m, n: integer);
184    var    var
185      s: TStoneType;      s: TStoneType;
186      j: integer;      j, k: integer;
187    begin    begin
188      if p = false then      if p = false then
189        Exit;        Exit;
# Line 157  var Line 191  var
191      while true do      while true do
192      begin      begin
193        s := GetStrings(X + m * i, Y + n * i);        s := GetStrings(X + m * i, Y + n * i);
194          if s = stEffect then
195            s := FEffectStone;
196        if (s = stNone) or (s = stError) then        if (s = stNone) or (s = stError) then
197          break          break
198        else if s = Player.Stone then        else if s = Stone then
199          if i > 1 then          if i > 1 then
200          begin          begin
201              if (result = false) and (Reverse = true) then
202                SetStrings(X, Y, Stone);
203            result := true;            result := true;
204            if Reverse = true then            if Reverse = true then
205            begin            begin
206              for j := 1 to i - 1 do              for j := 1 to i - 1 do
207              begin              begin
208                New(q);                Form1.PaintBox1.Repaint;
209                q^ := Point(X + m * j, Y + n * j);                if Visible = true then
210                list.Add(q);                begin
211                    FEffectStone := Stone;
212                    New(q);
213                    q^.Left := X + m * j;
214                    q^.Top := Y + n * j;
215                    q^.X := 0;
216                    q^.Y := 0;
217                    FList.Add(q);
218                    SetStrings(q^.Left, q^.Top, stEffect);
219                    for k := 1 to 100 do
220                    begin
221                      Sleep(1);
222                      Application.ProcessMessages;
223                    end;
224                  end
225                  else
226                    SetStrings(X + m * j, Y + n * j, Stone);
227              end;              end;
228              break;              break;
229            end            end
# Line 187  var Line 241  var
241    end;    end;
242    
243  begin  begin
   list := TList.Create;  
244    result := false;    result := false;
245    p := true;    p := true;
246    if GetStrings(X, Y) = stNone then    if GetStrings(X, Y) = stNone then
# Line 201  begin Line 254  begin
254      Method(1, 0);      Method(1, 0);
255      Method(1, 1);      Method(1, 1);
256    end;    end;
   if (Reverse = true) and (result = true) then  
   begin  
     SetStrings(X, Y, Player.Stone);  
     for i := 0 to list.Count - 1 do  
     begin  
       if Visible = true then  
       begin  
         Sleep(10);  
         Form1.PaintBox1.Repaint;  
       end;  
       q := list[i];  
       SetStrings(q^.X, q^.Y, Player.Stone);  
     end;  
   end;  
   for i := 0 to list.Count - 1 do  
     Dispose(list[i]);  
   list.Free;  
257  end;  end;
258    
259  procedure TStoneGrid.Clear;  procedure TStoneGrid.Clear;
260  var  var
261    i, j: integer;    i, j: integer;
262  begin  begin
263      for i := 0 to FList.Count - 1 do
264        Dispose(FList[i]);
265      FList.Clear;
266    for i := 0 to Count - 1 do    for i := 0 to Count - 1 do
267      for j := 0 to Count - 1 do      for j := 0 to Count - 1 do
268        Strings[i, j] := stNone;        Strings[i, j] := stNone;
# Line 233  begin Line 272  begin
272    Strings[3, 4] := stWhite;    Strings[3, 4] := stWhite;
273    FTurnNumber := 0;    FTurnNumber := 0;
274    FTurnIndex := 0;    FTurnIndex := 0;
275      FBuffer[0] := FStrings;
276    end;
277    
278    constructor TStoneGrid.Create;
279    begin
280      inherited;
281      FList := TList.Create;
282    end;
283    
284    destructor TStoneGrid.Destroy;
285    var
286      i: integer;
287    begin
288      for i := 0 to FList.Count - 1 do
289        Dispose(FList[i]);
290      FList.Free;
291      inherited;
292    end;
293    
294    procedure TStoneGrid.GameOver;
295    begin
296      FGameOver := true;
297      FActive := false;
298    end;
299    
300    function TStoneGrid.GetActive: Boolean;
301    begin
302      if (FActive = true) and (FList.Count = 0) then
303        result := true
304      else
305        result := false;
306  end;  end;
307    
308  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;
# Line 243  begin Line 313  begin
313      result := stError;      result := stError;
314  end;  end;
315    
316  function TStoneGrid.NextStone(Player: TPlayer): TPoint;  procedure TStoneGrid.ImageCount(X, Y: integer);
317    begin
318      FIndex_X := X;
319      FIndex_Y := Y;
320    end;
321    
322    function TStoneGrid.ListExecute: Boolean;
323    var
324      p: ^TEffectData;
325      i: integer;
326    begin
327      if FList.Count = 0 then
328        result := false
329      else
330      begin
331        for i := 0 to FList.Count - 1 do
332        begin
333          p := FList[i];
334          if p^.X < FIndex_X - 1 then
335            p^.X := p^.X + 1
336          else if p^.Y < FIndex_Y - 1 then
337          begin
338            p^.X := 0;
339            p^.Y := p^.Y + 1;
340          end
341          else
342          begin
343            SetStrings(p^.Left, p^.Top, FEffectStone);
344            Dispose(p);
345            FList[i] := nil;
346          end;
347        end;
348        for i := FList.Count - 1 downto 0 do
349          if FList[i] = nil then
350            FList.Delete(i);
351        if FList.Count = 0 then
352        begin
353          inc(FTurnIndex);
354          inc(FTurnNumber);
355          FBuffer[FTurnIndex] := FStrings;
356          if FGameOver = false then
357          begin
358            FActive:=true;
359            Form1.ChangePlayer;
360          end;
361        end;
362        result := true;
363      end;
364    end;
365    
366    function TStoneGrid.NextStone(Stone: TStoneType; var Pos: TPoint): Boolean;
367  var  var
368    i, j, m, n: integer;    i, j, m, n: integer;
369  begin  begin
# Line 251  begin Line 371  begin
371    for i := 0 to Count - 1 do    for i := 0 to Count - 1 do
372      for j := 0 to Count - 1 do      for j := 0 to Count - 1 do
373      begin      begin
374        m := CalScore(Player, i, j);        m := CalScore(Stone, i, j);
375        if (n = -1) or ((m > -1) and (n > m)) then        if (n = -1) or ((0 < m) and (m < n)) then
376        begin        begin
377          n := m;          n := m;
378          result := Point(i, j);          Pos := Point(i, j);
379        end;        end;
380      end;      end;
381    if n = -1 then    result := not(n = -1);
382      result := Point(-1, -1);  end;
383    
384    procedure TStoneGrid.Paint(Canvas: TCanvas);
385    var
386      i: integer;
387      k, m, n: integer;
388      s: TBitmap;
389      p: ^TEffectData;
390    begin
391      m := Form1.Image3.Bitmap.Width;
392      n := Form1.Image3.Bitmap.Height;
393      k := Form1.Size;
394      for i := 0 to FList.Count - 1 do
395      begin
396        p := FList[i];
397        if FEffectStone = stBlack then
398          s := Form1.Image1.Bitmap
399        else
400          s := Form1.Image2.Bitmap;
401        Canvas.DrawBitmap(s, RectF(p^.X * m, p^.Y * n, (p^.X + 1) * m,
402          (p^.Y + 1) * n), RectF(p^.Left * k, p^.Top * k, (p^.Left + 1) * k,
403          (p^.Top + 1) * k), 1);
404      end;
405    end;
406    
407    procedure TStoneGrid.Pause;
408    begin
409      FActive := false;
410    end;
411    
412    procedure TStoneGrid.Restart;
413    begin
414      FActive:=true;
415      FGameOver := false;
416      FTurnIndex := FTurnNumber;
417    end;
418    
419    procedure TStoneGrid.SetActive(const Value: Boolean);
420    begin
421      if (FGameOver = false)or(Value = false) then
422        FActive := Value;
423  end;  end;
424    
425  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);
# Line 272  procedure TStoneGrid.SetTurnNumber(const Line 432  procedure TStoneGrid.SetTurnNumber(const
432  begin  begin
433    if Value > FTurnIndex then    if Value > FTurnIndex then
434      FTurnNumber := FTurnIndex      FTurnNumber := FTurnIndex
435      else if Value < 0 then
436        FTurnNumber := 0
437    else    else
438      FTurnNumber := Value;      FTurnNumber := Value;
439    FStrings := FBuffer[FTurnNumber];    FStrings := FBuffer[FTurnNumber];
440  end;  end;
441    
442    procedure TStoneGrid.Start;
443    begin
444      Clear;
445      FActive := true;
446      FGameOver := false;
447    end;
448    
449  { TForm1 }  { TForm1 }
450    
451  procedure TForm1.ChangePlayer;  procedure TForm1.ChangePlayer;
# Line 286  var Line 455  var
455    procedure Main;    procedure Main;
456    begin    begin
457      if Index = Player1 then      if Index = Player1 then
458        Index := Player2      begin
459          Index := Player2;
460          s := '白の手番です';
461        end
462      else      else
463        begin
464        Index := Player1;        Index := Player1;
465          s := '黒の手番です';
466        end;
467    end;    end;
468    function Execute: Boolean;    function Execute: Boolean;
469    var    var
470      i, j: integer;      i, j: integer;
471    begin    begin
     result := false;  
472      for i := 0 to Count - 1 do      for i := 0 to Count - 1 do
     begin  
473        for j := 0 to Count - 1 do        for j := 0 to Count - 1 do
474          if StoneGrid.CanSetStone(Index, i, j, false) = true then          if StoneGrid.CanSetStone(Index.Stone, i, j, false) = true then
475          begin          begin
476            result := true;            result := true;
477            break;            Exit;
478          end;          end;
479        if result = true then      result := false;
         break;  
     end;  
480    end;    end;
481    
482  begin  begin
   StoneGrid.BackUp;  
483    Main;    Main;
484    if Execute = false then    if Execute = false then
485    begin    begin
486      Main;      Main;
487      if Execute = false then      if Execute = false then
488      begin      begin
       with StoneGrid do  
         if TurnIndex < Count * Count - 4 then  
         begin  
           TurnIndex := TurnIndex - 1;  
           TurnNumber := TurnNumber - 1;  
         end;  
       Timer1.Enabled := false;  
       Active := false;  
489        m := 0;        m := 0;
490        n := 0;        n := 0;
491        for i := 0 to Count - 1 do        for i := 0 to Count - 1 do
# Line 334  begin Line 496  begin
496              stWhite:              stWhite:
497                inc(n);                inc(n);
498            end;            end;
499          Caption := s;
500        if m > n then        if m > n then
501          s := 'Player1 Win:' + #13#10          s := 'Player1 Win:' + #13#10
502        else if m < n then        else if m < n then
503          s := 'Player2 Win:' + #13#10          s := 'Player2 Win:' + #13#10
504        else        else
505          s := 'Draw:' + #13#10;          s := 'Draw:' + #13#10;
506          StoneGrid.GameOver;
507        Showmessage(s + '(Player1) ' + IntToStr(m) + #13#10 + '(Player2) ' +        Showmessage(s + '(Player1) ' + IntToStr(m) + #13#10 + '(Player2) ' +
508          IntToStr(n));          IntToStr(n));
509      end;      end
510    end;      else
511          Caption := s;
512      end
513      else
514        Caption := s;
515  end;  end;
516    
517  procedure TForm1.CompStone;  procedure TForm1.CompStone;
518  var  var
519    s: TPoint;    s: TPoint;
520  begin  begin
521    s := StoneGrid.NextStone(Index);    StoneGrid.Active := false;
522    StoneGrid.CanSetStone(Index, s.X, s.Y, true, true);    StoneGrid.NextStone(Index.Stone, s);
523      StoneGrid.CanSetStone(Index.Stone, s.X, s.Y, true, true);
524    PaintBox1.Repaint;    PaintBox1.Repaint;
   ChangePlayer;  
525  end;  end;
526    
527  procedure TForm1.GameStart;  procedure TForm1.GameStart;
528  begin  begin
   StoneGrid.Clear;  
   StoneGrid.BackUp;  
   PaintBox1.Repaint;  
529    Index := Player1;    Index := Player1;
530    Active := true;    StoneGrid.Start;
531    Timer1.Enabled := true;    PaintBox1.Repaint;
532      Caption := '黒から始めます';
533  end;  end;
534    
535  procedure TForm1.MenuItem10Click(Sender: TObject);  procedure TForm1.MenuItem10Click(Sender: TObject);
536  begin  begin
537    with StoneGrid do    StoneGrid.Restart;
   begin  
     if TurnIndex > TurnNumber then  
       TurnIndex := TurnNumber;  
   end;  
   Active := true;  
   Timer1.Enabled := true;  
538  end;  end;
539    
540  procedure TForm1.MenuItem11Click(Sender: TObject);  procedure TForm1.MenuItem11Click(Sender: TObject);
541    var
542      i: integer;
543  begin  begin
   if Timer1.Enabled = true then  
     Timer1.Enabled := false;  
544    with StoneGrid do    with StoneGrid do
545      begin
546        i := TurnNumber;
547      if Sender = MenuItem11 then      if Sender = MenuItem11 then
548        TurnNumber := TurnNumber + 1        TurnNumber := TurnNumber + 1
549      else      else
550        TurnNumber := TurnNumber - 1;        TurnNumber := TurnNumber - 1;
551        if (i = TurnNumber) then
552          Exit
553        else
554          Pause;
555      end;
556    PaintBox1.Repaint;    PaintBox1.Repaint;
557      ChangePlayer;
558  end;  end;
559    
560  procedure TForm1.MenuItem2Click(Sender: TObject);  procedure TForm1.MenuItem2Click(Sender: TObject);
561  begin  begin
562      Timer1.Enabled := false;
563      Timer2.Enabled := false;
564    GameStart;    GameStart;
565      Timer1.Enabled := true;
566      Timer2.Enabled := true;
567  end;  end;
568    
569  procedure TForm1.MenuItem4Click(Sender: TObject);  procedure TForm1.MenuItem4Click(Sender: TObject);
# Line 407  end; Line 579  end;
579    
580  procedure TForm1.MenuItem8Click(Sender: TObject);  procedure TForm1.MenuItem8Click(Sender: TObject);
581  begin  begin
582    if (Player1.Auto = true) and (Player2.Auto = true) then    StoneGrid.Pause;
     Timer1.Enabled := false;  
583  end;  end;
584    
585  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
586  var  var
587    i, j: integer;    i, j: integer;
588  begin  begin
589    Canvas.Fill.Color := TAlphaColors.White;    if StoneGrid.Active = false then
590    Canvas.FillRect(RectF(0, 0, Count * Size, Count * Size), 0, 0, [], 1);      StoneGrid.Paint(Canvas);
591    for i := 0 to Count do    for i := 0 to Count - 1 do
592    begin    begin
593      Canvas.DrawLine(PointF(i * Size, 0), PointF(i * Size, Size * Count), 1);      for j := 0 to Count - 1 do
     for j := 0 to Count do  
594      begin      begin
       Canvas.DrawLine(PointF(0, j * Size), PointF(Count * Size, j * Size), 1);  
595        case StoneGrid.Strings[i, j] of        case StoneGrid.Strings[i, j] of
596          stWhite:          stWhite:
597            Canvas.DrawEllipse(RectF(i * Size, j * Size, (i + 1) * Size,            Canvas.DrawBitmap(Image4.Bitmap, RectF(0, 0, Image4.Bitmap.Width,
598                Image4.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
599              (j + 1) * Size), 1);              (j + 1) * Size), 1);
600          stBlack:          stBlack:
601            begin            Canvas.DrawBitmap(Image3.Bitmap, RectF(0, 0, Image3.Bitmap.Width,
602              Canvas.Fill.Color := TAlphaColors.Black;              Image3.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
603              Canvas.FillEllipse(RectF(i * Size, j * Size, (i + 1) * Size,              (j + 1) * Size), 1);
604                (j + 1) * Size), 1);          stEffect:
605            end;            continue;
606          else
607            Canvas.DrawBitmap(Image5.Bitmap, RectF(0, 0, Image5.Bitmap.Width,
608              Image5.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
609              (j + 1) * Size), 1);
610        end;        end;
611          Canvas.DrawLine(PointF(0, j * Size), PointF(Count * Size, j * Size), 1);
612      end;      end;
613        Canvas.DrawLine(PointF(i * Size, 0), PointF(i * Size, Size * Count), 1);
614    end;    end;
615      Canvas.DrawLine(PointF(Count * Size, 0),
616        PointF(Count * Size, Count * Size), 1);
617      Canvas.DrawLine(PointF(0, Count * Size),
618        PointF(Count * Size, Count * Size), 1);
619  end;  end;
620    
621  procedure TForm1.PaintBox1Resize(Sender: TObject);  procedure TForm1.PaintBox1Resize(Sender: TObject);
# Line 446  end; Line 626  end;
626  procedure TForm1.FormCreate(Sender: TObject);  procedure TForm1.FormCreate(Sender: TObject);
627  begin  begin
628    StoneGrid := TStoneGrid.Create;    StoneGrid := TStoneGrid.Create;
629      StoneGrid.ImageCount(Form1.Image1.Bitmap.Width div Form1.Image3.Bitmap.Width,
630        Form1.Image1.Bitmap.Height div Form1.Image3.Bitmap.Height);
631    Player1 := TPlayer.Create;    Player1 := TPlayer.Create;
632    Player2 := TPlayer.Create;    Player2 := TPlayer.Create;
633    Player1.Stone := stBlack;    Player1.Stone := stBlack;
# Line 476  end; Line 658  end;
658    
659  procedure TForm1.Timer1Timer(Sender: TObject);  procedure TForm1.Timer1Timer(Sender: TObject);
660  begin  begin
661    if (Active = true) and (Index.Auto = true) then    if (StoneGrid.Active = true) and (Index.Auto = true) then
   begin  
     Timer1.Enabled := false;  
662      CompStone;      CompStone;
663      Timer1.Enabled := true;  end;
664    end;  
665    procedure TForm1.Timer2Timer(Sender: TObject);
666    begin
667      if (StoneGrid.Active = false) and (StoneGrid.ListExecute = true) then
668        PaintBox1.Repaint;
669  end;  end;
670    
671  procedure TForm1.FormResize(Sender: TObject);  procedure TForm1.FormResize(Sender: TObject);
# Line 492  end; Line 676  end;
676    
677  procedure TForm1.PaintBox1Tap(Sender: TObject; const Point: TPointF);  procedure TForm1.PaintBox1Tap(Sender: TObject; const Point: TPointF);
678  begin  begin
679    if Timer1.Enabled = false then    if Index.Auto = false then
     Timer1.Enabled := true;  
   if (Active = false) and (StoneGrid.TurnIndex < Count * Count - 4) then  
     Active := true;  
   if (Active = true) and (Index.Auto = false) then  
680    begin    begin
681      if StoneGrid.CanSetStone(Index, Floor(Point.X / Size),      MenuItem10Click(Sender);
682        StoneGrid.Active := false;
683        if StoneGrid.CanSetStone(Index.Stone, Floor(Point.X / Size),
684        Floor(Point.Y / Size), true, true) = true then        Floor(Point.Y / Size), true, true) = true then
     begin  
685        PaintBox1.Repaint;        PaintBox1.Repaint;
686        ChangePlayer;      StoneGrid.Active := true;
     end;  
687    end;    end;
688  end;  end;
689    

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