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revision 3 by yamat0jp, Sat Jul 11 06:28:05 2015 UTC revision 7 by yamat0jp, Sun Jul 12 23:30:08 2015 UTC
# Line 1  Line 1 
1  unit Unit1;  unit Unit1;
2    
3  interface  interface
4    
5  uses  uses
6    Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,    System.SysUtils, System.Types, System.UITypes, System.Classes,
7    Dialogs, Menus, ExtCtrls, Math;    System.Variants,
8      FMX.Types, FMX.Controls, FMX.Forms, FMX.Graphics, FMX.Dialogs, FMX.Menus,
9      System.Math, FMX.Objects, FMX.StdCtrls;
10    
11  const  const
12    Count = 8;    Count = 8;
# Line 17  type Line 19  type
19    TPlayer = class    TPlayer = class
20    private    private
21      FAuto: Boolean;      FAuto: Boolean;
22        FStone: TStoneType;
23    public    public
24      property Auto: Boolean read FAuto write FAuto;      property Auto: Boolean read FAuto write FAuto;
25        property Stone: TStoneType read FStone write FStone;
26    end;    end;
27    
28    TStoneGrid = class    TStoneGrid = class
29    private    private
30      FStrings: TGridData;      FStrings: TGridData;
31      FBuffer: array [1 .. Count * Count - 4] of TGridData;      FBuffer: array [0 .. Count * Count - 4] of TGridData;
32      FTurnNumber: integer;      FTurnNumber: integer;
33      FTurnIndex: integer;      FTurnIndex: integer;
34      function GetStrings(X, Y: integer): TStoneType;      function GetStrings(X, Y: integer): TStoneType;
# Line 34  type Line 38  type
38      procedure Clear;      procedure Clear;
39      procedure BackUp;      procedure BackUp;
40      function CalScore(Player: TPlayer; X, Y: integer): integer;      function CalScore(Player: TPlayer; X, Y: integer): integer;
41      function CanSetStone(Player: TPlayer; X, Y: integer;      function CanSetStone(Player: TPlayer; X, Y: integer; Reverse: Boolean;
42        Reverse: Boolean): Boolean;        const Visible: Boolean = false): Boolean;
43      function NextStone(Player: TPlayer): TPoint;      function NextStone(Player: TPlayer): TPoint;
44      property Strings[X, Y: integer]: TStoneType read GetStrings      property Strings[X, Y: integer]: TStoneType read GetStrings
45        write SetStrings; default;        write SetStrings; default;
46      property TurnNumber: integer read FTurnNumber write SetTurnNumber;      property TurnNumber: integer read FTurnNumber write SetTurnNumber;
47        property TurnIndex: integer read FTurnIndex write FTurnIndex;
48    end;    end;
49    
50    TForm1 = class(TForm)    TForm1 = class(TForm)
51      Timer1: TTimer;      Timer1: TTimer;
52      MainMenu1: TMainMenu;      MainMenu1: TMainMenu;
53      Game1: TMenuItem;      MenuItem1: TMenuItem;
54      Start1: TMenuItem;      MenuItem2: TMenuItem;
55      N1: TMenuItem;      MenuItem3: TMenuItem;
56      End1: TMenuItem;      MenuItem4: TMenuItem;
57      Com1: TMenuItem;      MenuItem5: TMenuItem;
58      Player11: TMenuItem;      MenuItem6: TMenuItem;
59      Player21: TMenuItem;      MenuItem7: TMenuItem;
60        PaintBox1: TPaintBox;
61        MenuItem8: TMenuItem;
62        MenuItem9: TMenuItem;
63        MenuItem10: TMenuItem;
64        MenuItem11: TMenuItem;
65        MenuItem12: TMenuItem;
66      procedure FormCreate(Sender: TObject);      procedure FormCreate(Sender: TObject);
67      procedure FormDestroy(Sender: TObject);      procedure FormDestroy(Sender: TObject);
     procedure FormPaint(Sender: TObject);  
     procedure FormMouseDown(Sender: TObject; Button: TMouseButton;  
       Shift: TShiftState; X, Y: integer);  
68      procedure Timer1Timer(Sender: TObject);      procedure Timer1Timer(Sender: TObject);
69      procedure FormResize(Sender: TObject);      procedure FormResize(Sender: TObject);
70      procedure Player(Sender: TObject);      procedure MenuItem4Click(Sender: TObject);
71      procedure Start1Click(Sender: TObject);      procedure MenuItem2Click(Sender: TObject);
72      procedure End1Click(Sender: TObject);      procedure PaintBox1Tap(Sender: TObject; const Point: TPointF);
73        procedure PaintBox1MouseDown(Sender: TObject; Button: TMouseButton;
74          Shift: TShiftState; X, Y: Single);
75        procedure PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
76        procedure MenuItem6Click(Sender: TObject);
77        procedure PaintBox1Resize(Sender: TObject);
78        procedure MenuItem8Click(Sender: TObject);
79        procedure MenuItem10Click(Sender: TObject);
80        procedure MenuItem11Click(Sender: TObject);
81    private    private
82      { Private 宣言 }      { Private ?錾 }
83      StoneGrid: TStoneGrid;      StoneGrid: TStoneGrid;
84      Index: TPlayer;      Index: TPlayer;
85      Active: Boolean;      Active: Boolean;
# Line 71  type Line 87  type
87      procedure CompStone;      procedure CompStone;
88      procedure GameStart;      procedure GameStart;
89      procedure ChangePlayer;      procedure ChangePlayer;
     procedure CheckGame;  
90    public    public
91      { Public 宣言 }      { Public ?錾 }
92    end;    end;
93    
94  var  var
# Line 84  var Line 99  var
99    
100  implementation  implementation
101    
102  {$R *.dfm}  {$R *.fmx}
103    {$R *.Windows.fmx MSWINDOWS}
104    
105  { TStoneGrid }  { TStoneGrid }
106    
107  procedure TStoneGrid.BackUp;  procedure TStoneGrid.BackUp;
# Line 92  begin Line 109  begin
109    FBuffer[FTurnNumber] := FStrings;    FBuffer[FTurnNumber] := FStrings;
110    if FTurnNumber < Count * Count - 4 then    if FTurnNumber < Count * Count - 4 then
111    begin    begin
112        FTurnIndex := FTurnNumber + 1;
113      inc(FTurnNumber);      inc(FTurnNumber);
     FTurnIndex := FTurnNumber;  
114      FBuffer[FTurnNumber] := FStrings;      FBuffer[FTurnNumber] := FStrings;
115    end;    end;
116  end;  end;
# Line 105  begin Line 122  begin
122    if CanSetStone(Player, X, Y, true) = true then    if CanSetStone(Player, X, Y, true) = true then
123    begin    begin
124      if Player = Player1 then      if Player = Player1 then
125      begin        Player := Player2
       Player := Player2;  
     end  
126      else      else
     begin  
127        Player := Player1;        Player := Player1;
     end;  
128      result := 0;      result := 0;
129      for i := 0 to Count - 1 do      for i := 0 to Count - 1 do
     begin  
130        for j := 0 to Count - 1 do        for j := 0 to Count - 1 do
       begin  
131          if CanSetStone(Player, i, j, false) = true then          if CanSetStone(Player, i, j, false) = true then
         begin  
132            inc(result);            inc(result);
         end;  
       end;  
     end;  
133      FStrings := FBuffer[FTurnNumber];      FStrings := FBuffer[FTurnNumber];
134    end    end
135    else    else
# Line 133  begin Line 140  begin
140  end;  end;
141    
142  function TStoneGrid.CanSetStone(Player: TPlayer; X, Y: integer;  function TStoneGrid.CanSetStone(Player: TPlayer; X, Y: integer;
143    Reverse: Boolean): Boolean;    Reverse: Boolean; const Visible: Boolean): Boolean;
144  var  var
145    i: integer;    i: integer;
146    procedure Method1(m, n: integer);    p: Boolean;
147      q: ^TPoint;
148      list: TList;
149      procedure Method(m, n: integer);
150    var    var
151        s: TStoneType;
152      j: integer;      j: integer;
153    begin    begin
154      i:=1;      if p = false then
155          Exit;
156        i := 1;
157      while true do      while true do
158        case GetStrings(X + m*i, Y+n*i) of      begin
159          stBlack:        s := GetStrings(X + m * i, Y + n * i);
160            if i > 1 then        if (s = stNone) or (s = stError) then
161            break
162          else if s = Player.Stone then
163            if i > 1 then
164            begin
165              result := true;
166              if Reverse = true then
167            begin            begin
168              result := true;              for j := 1 to i - 1 do
             if Reverse = true then  
169              begin              begin
170                for j := 1 to i - 1 do                New(q);
171                  SetStrings(X + m*j, Y+n*j, stBlack);                q^ := Point(X + m * j, Y + n * j);
172                break;                list.Add(q);
173              end              end;
             else  
               Exit;  
           end  
           else  
174              break;              break;
         stWhite:  
           inc(i);  
       else  
         break;  
       end;  
   end;  
   procedure Method2(m,n: integer);  
   var  
     j: integer;  
   begin  
     i:=1;  
     while true do  
       case GetStrings(X+m*i,Y+n*i) of  
         stBlack:  
           inc(i);  
         stWhite:  
           if i > 1 then  
           begin  
             result:=true;  
             if Reverse = true then  
             begin  
               for j := 1 to i-1 do  
                 SetStrings(X+m*j,Y+n*j,stWhite);  
               break;  
             end  
             else  
               Exit;  
175            end            end
176            else            else
177              begin
178                p := false;
179              break;              break;
180              end;
181            end
182            else
183              break
184        else        else
185          break;          inc(i);
186        end;      end;
187    end;    end;
188    
189  begin  begin
190      list := TList.Create;
191    result := false;    result := false;
192      p := true;
193    if GetStrings(X, Y) = stNone then    if GetStrings(X, Y) = stNone then
194    begin    begin
195      if Player = Player1 then      Method(-1, -1);
196      begin      Method(-1, 0);
197        Method1(-1,-1);      Method(-1, 1);
198        Method1(-1,0);      Method(0, -1);
199        Method1(-1,1);      Method(0, 1);
200        Method1(0,-1);      Method(1, -1);
201        Method1(0,1);      Method(1, 0);
202        Method1(1,-1);      Method(1, 1);
203        Method1(1,0);    end;
204        Method1(1,1);    if (Reverse = true) and (result = true) then
205        if (Reverse = true) and (result = true) then    begin
206        begin      SetStrings(X, Y, Player.Stone);
207          SetStrings(X, Y, stBlack);      for i := 0 to list.Count - 1 do
       end;  
     end  
     else  
208      begin      begin
209        Method2(-1,-1);        if Visible = true then
       Method2(-1,0);  
       Method2(-1,1);  
       Method2(0,-1);  
       Method2(0,1);  
       Method2(1,-1);  
       Method2(1,0);  
       Method2(1,1);  
       if (Reverse = true) and (result = true) then  
210        begin        begin
211          Strings[X, Y] := stWhite;          Sleep(10);
212            Form1.PaintBox1.Repaint;
213        end;        end;
214          q := list[i];
215          SetStrings(q^.X, q^.Y, Player.Stone);
216      end;      end;
217    end;    end;
218      for i := 0 to list.Count - 1 do
219        Dispose(list[i]);
220      list.Free;
221  end;  end;
222    
223  procedure TStoneGrid.Clear;  procedure TStoneGrid.Clear;
# Line 235  var Line 225  var
225    i, j: integer;    i, j: integer;
226  begin  begin
227    for i := 0 to Count - 1 do    for i := 0 to Count - 1 do
   begin  
228      for j := 0 to Count - 1 do      for j := 0 to Count - 1 do
     begin  
229        Strings[i, j] := stNone;        Strings[i, j] := stNone;
     end;  
   end;  
230    Strings[3, 3] := stBlack;    Strings[3, 3] := stBlack;
231    Strings[4, 4] := stBlack;    Strings[4, 4] := stBlack;
232    Strings[4, 3] := stWhite;    Strings[4, 3] := stWhite;
233    Strings[3, 4] := stWhite;    Strings[3, 4] := stWhite;
234    FTurnNumber := 1;    FTurnNumber := 0;
235    FTurnIndex := 1;    FTurnIndex := 0;
236  end;  end;
237    
238  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;
239  begin  begin
240    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then
241    begin      result := FStrings[X, Y]
     result := FStrings[X, Y];  
   end  
242    else    else
   begin  
243      result := stError;      result := stError;
   end;  
244  end;  end;
245    
246  function TStoneGrid.NextStone(Player: TPlayer): TPoint;  function TStoneGrid.NextStone(Player: TPlayer): TPoint;
# Line 267  var Line 249  var
249  begin  begin
250    n := -1;    n := -1;
251    for i := 0 to Count - 1 do    for i := 0 to Count - 1 do
   begin  
252      for j := 0 to Count - 1 do      for j := 0 to Count - 1 do
253      begin      begin
254        m := CalScore(Player, i, j);        m := CalScore(Player, i, j);
# Line 277  begin Line 258  begin
258          result := Point(i, j);          result := Point(i, j);
259        end;        end;
260      end;      end;
   end;  
261    if n = -1 then    if n = -1 then
   begin  
262      result := Point(-1, -1);      result := Point(-1, -1);
   end;  
263  end;  end;
264    
265  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);
266  begin  begin
267    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then
   begin  
268      FStrings[X, Y] := Value;      FStrings[X, Y] := Value;
   end;  
269  end;  end;
270    
271  procedure TStoneGrid.SetTurnNumber(const Value: integer);  procedure TStoneGrid.SetTurnNumber(const Value: integer);
272  begin  begin
273    if Value > FTurnIndex then    if Value > FTurnIndex then
274    begin      FTurnNumber := FTurnIndex
     FTurnNumber := FTurnIndex;  
   end  
275    else    else
   begin  
276      FTurnNumber := Value;      FTurnNumber := Value;
   end;  
277    FStrings := FBuffer[FTurnNumber];    FStrings := FBuffer[FTurnNumber];
278  end;  end;
279    
# Line 314  var Line 286  var
286    procedure Main;    procedure Main;
287    begin    begin
288      if Index = Player1 then      if Index = Player1 then
289      begin        Index := Player2
       Index := Player2;  
     end  
290      else      else
     begin  
291        Index := Player1;        Index := Player1;
     end;  
292    end;    end;
293    function Execute: Boolean;    function Execute: Boolean;
294    var    var
# Line 330  var Line 298  var
298      for i := 0 to Count - 1 do      for i := 0 to Count - 1 do
299      begin      begin
300        for j := 0 to Count - 1 do        for j := 0 to Count - 1 do
       begin  
301          if StoneGrid.CanSetStone(Index, i, j, false) = true then          if StoneGrid.CanSetStone(Index, i, j, false) = true then
302          begin          begin
303            result := true;            result := true;
304            break;            break;
305          end;          end;
       end;  
306        if result = true then        if result = true then
       begin  
307          break;          break;
       end;  
308      end;      end;
309    end;    end;
310    
# Line 352  begin Line 316  begin
316      Main;      Main;
317      if Execute = false then      if Execute = false then
318      begin      begin
319          with StoneGrid do
320            if TurnIndex < Count * Count - 4 then
321            begin
322              TurnIndex := TurnIndex - 1;
323              TurnNumber := TurnNumber - 1;
324            end;
325        Timer1.Enabled := false;        Timer1.Enabled := false;
326        Active := false;        Active := false;
327        m := 0;        m := 0;
328        n := 0;        n := 0;
329        for i := 0 to Count - 1 do        for i := 0 to Count - 1 do
       begin  
330          for j := 0 to Count - 1 do          for j := 0 to Count - 1 do
         begin  
331            case StoneGrid[i, j] of            case StoneGrid[i, j] of
332              stBlack:              stBlack:
333                inc(m);                inc(m);
334              stWhite:              stWhite:
335                inc(n);                inc(n);
336            end;            end;
         end;  
       end;  
337        if m > n then        if m > n then
338        begin          s := 'Player1 Win:' + #13#10
         s := 'Player1 Win:' + #13#10;  
       end  
339        else if m < n then        else if m < n then
340        begin          s := 'Player2 Win:' + #13#10
         s := 'Player2 Win:' + #13#10;  
       end  
341        else        else
       begin  
342          s := 'Draw:' + #13#10;          s := 'Draw:' + #13#10;
343        end;        Showmessage(s + '(Player1) ' + IntToStr(m) + #13#10 + '(Player2) ' +
344        Showmessage(s + '(Player1) ' + IntToStr(m) + '(Player2) ' + IntToStr(n));          IntToStr(n));
     end;  
   end;  
 end;  
   
 procedure TForm1.CheckGame;  
 var  
   i, j, m, n: integer;  
   s: string;  
 begin  
   m := 0;  
   n := 0;  
   for i := 0 to Count - 1 do  
   begin  
     for j := 0 to Count - 1 do  
     begin  
       case StoneGrid.Strings[i, j] of  
         stWhite:  
           inc(m);  
         stBlack:  
           inc(n);  
       end;  
     end;  
   end;  
   if (m = 0) or (n = 0) or (m + n = Count * Count) then  
   begin  
     if n > m then  
     begin  
       s := 'Player1 Win' + #13#10;  
     end  
     else if n < m then  
     begin  
       s := 'Player2 Win' + #13#10;  
     end  
     else  
     begin  
       s := 'draw' + #13#10;  
345      end;      end;
     Timer1.Enabled := false;  
     Active := false;  
     Showmessage(s + '(Player1) ' + IntToStr(n) + #13#10 + '(Player2) ' +  
       IntToStr(m));  
   end  
   else  
   begin  
     ChangePlayer;  
346    end;    end;
347  end;  end;
348    
# Line 434  var Line 351  var
351    s: TPoint;    s: TPoint;
352  begin  begin
353    s := StoneGrid.NextStone(Index);    s := StoneGrid.NextStone(Index);
354    StoneGrid.CanSetStone(Index, s.X, s.Y, true);    StoneGrid.CanSetStone(Index, s.X, s.Y, true, true);
355    FormPaint(nil);    PaintBox1.Repaint;
356    CheckGame;    ChangePlayer;
357  end;  end;
358    
359  procedure TForm1.GameStart;  procedure TForm1.GameStart;
360  begin  begin
361    StoneGrid.Clear;    StoneGrid.Clear;
362    StoneGrid.BackUp;    StoneGrid.BackUp;
363    FormPaint(nil);    PaintBox1.Repaint;
364    Index := Player1;    Index := Player1;
365    Active := true;    Active := true;
366    Timer1.Enabled := true;    Timer1.Enabled := true;
367  end;  end;
368    
369  procedure TForm1.FormCreate(Sender: TObject);  procedure TForm1.MenuItem10Click(Sender: TObject);
370    begin
371      with StoneGrid do
372      begin
373        if TurnIndex > TurnNumber then
374          TurnIndex := TurnNumber;
375      end;
376      Active := true;
377      Timer1.Enabled := true;
378    end;
379    
380    procedure TForm1.MenuItem11Click(Sender: TObject);
381    begin
382      if Timer1.Enabled = true then
383        Timer1.Enabled := false;
384      with StoneGrid do
385        if Sender = MenuItem11 then
386          TurnNumber := TurnNumber + 1
387        else
388          TurnNumber := TurnNumber - 1;
389      PaintBox1.Repaint;
390    end;
391    
392    procedure TForm1.MenuItem2Click(Sender: TObject);
393  begin  begin
   StoneGrid := TStoneGrid.Create;  
   Player1 := TPlayer.Create;  
   Player2 := TPlayer.Create;  
   Player2.Auto := true;  
394    GameStart;    GameStart;
395  end;  end;
396    
397  procedure TForm1.FormDestroy(Sender: TObject);  procedure TForm1.MenuItem4Click(Sender: TObject);
398  begin  begin
399    StoneGrid.Free;    Close;
400    Player1.Free;  end;
401    Player2.Free;  
402    procedure TForm1.MenuItem6Click(Sender: TObject);
403    begin
404      Player1.Auto := MenuItem6.IsChecked;
405      Player2.Auto := MenuItem7.IsChecked;
406    end;
407    
408    procedure TForm1.MenuItem8Click(Sender: TObject);
409    begin
410      if (Player1.Auto = true) and (Player2.Auto = true) then
411        Timer1.Enabled := false;
412  end;  end;
413    
414  procedure TForm1.FormPaint(Sender: TObject);  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
415  var  var
416    i, j: integer;    i, j: integer;
417  begin  begin
418    Canvas.Brush.Color := clWhite;    Canvas.Fill.Color := TAlphaColors.White;
419    Canvas.Rectangle(0, 0, Count * Size, Count * Size);    Canvas.FillRect(RectF(0, 0, Count * Size, Count * Size), 0, 0, [], 1);
420    for i := 0 to Count - 1 do    for i := 0 to Count do
421    begin    begin
422      Canvas.MoveTo(i * Size, 0);      Canvas.DrawLine(PointF(i * Size, 0), PointF(i * Size, Size * Count), 1);
423      Canvas.LineTo(i * Size, Size * Count);      for j := 0 to Count do
     for j := 0 to Count - 1 do  
424      begin      begin
425        Canvas.MoveTo(0, j * Size);        Canvas.DrawLine(PointF(0, j * Size), PointF(Count * Size, j * Size), 1);
       Canvas.LineTo(Count * Size, j * Size);  
426        case StoneGrid.Strings[i, j] of        case StoneGrid.Strings[i, j] of
427          stWhite:          stWhite:
428            begin            Canvas.DrawEllipse(RectF(i * Size, j * Size, (i + 1) * Size,
429              Canvas.Brush.Color := clWhite;              (j + 1) * Size), 1);
             Canvas.Ellipse(i * Size, j * Size, (i + 1) * Size, (j + 1) * Size);  
           end;  
430          stBlack:          stBlack:
431            begin            begin
432              Canvas.Brush.Color := clBlack;              Canvas.Fill.Color := TAlphaColors.Black;
433              Canvas.Ellipse(i * Size, j * Size, (i + 1) * Size, (j + 1) * Size);              Canvas.FillEllipse(RectF(i * Size, j * Size, (i + 1) * Size,
434                  (j + 1) * Size), 1);
435            end;            end;
436        end;        end;
437      end;      end;
438    end;    end;
439  end;  end;
440    
441  procedure TForm1.FormMouseDown(Sender: TObject; Button: TMouseButton;  procedure TForm1.PaintBox1Resize(Sender: TObject);
442    Shift: TShiftState; X, Y: integer);  begin
443      Size := Min(ClientWidth, ClientHeight) div Count;
444    end;
445    
446    procedure TForm1.FormCreate(Sender: TObject);
447  begin  begin
448    if (Active = true) and (Index.Auto = false) and (X <= Count * Size) and    StoneGrid := TStoneGrid.Create;
449      (Y <= Count * Size) then    Player1 := TPlayer.Create;
450      Player2 := TPlayer.Create;
451      Player1.Stone := stBlack;
452      Player2.Stone := stWhite;
453      Player2.Auto := true;
454      with PaintBox1.Canvas do
455    begin    begin
456      X := X div Size;      StrokeDash := TStrokeDash.Solid;
457      Y := Y div Size;      Stroke.Color := TAlphaColors.Black;
458      if StoneGrid.CanSetStone(Index, X, Y, true) = true then      StrokeThickness := 3;
     begin  
       FormPaint(Sender);  
       CheckGame;  
     end;  
459    end;    end;
460      PaintBox1Resize(Sender);
461      GameStart;
462    end;
463    
464    procedure TForm1.FormDestroy(Sender: TObject);
465    begin
466      StoneGrid.Free;
467      Player1.Free;
468      Player2.Free;
469    end;
470    
471    procedure TForm1.PaintBox1MouseDown(Sender: TObject; Button: TMouseButton;
472      Shift: TShiftState; X, Y: Single);
473    begin
474      PaintBox1Tap(Sender, PointF(X, Y));
475  end;  end;
476    
477  procedure TForm1.Timer1Timer(Sender: TObject);  procedure TForm1.Timer1Timer(Sender: TObject);
# Line 524  end; Line 487  end;
487  procedure TForm1.FormResize(Sender: TObject);  procedure TForm1.FormResize(Sender: TObject);
488  begin  begin
489    Size := Min(ClientWidth, ClientHeight) div Count;    Size := Min(ClientWidth, ClientHeight) div Count;
490    FormPaint(Sender);    PaintTo(Canvas);
491  end;  end;
492    
493  procedure TForm1.Player(Sender: TObject);  procedure TForm1.PaintBox1Tap(Sender: TObject; const Point: TPointF);
494  begin  begin
495    (Sender as TMenuItem).Checked := not(Sender as TMenuItem).Checked;    if Timer1.Enabled = false then
496    if Sender = Player11 then      Timer1.Enabled := true;
497    begin    if (Active = false) and (StoneGrid.TurnIndex < Count * Count - 4) then
498      Player1.Auto := Player11.Checked;      Active := true;
499    end    if (Active = true) and (Index.Auto = false) then
   else  
500    begin    begin
501      Player2.Auto := Player21.Checked;      if StoneGrid.CanSetStone(Index, Floor(Point.X / Size),
502          Floor(Point.Y / Size), true, true) = true then
503        begin
504          PaintBox1.Repaint;
505          ChangePlayer;
506        end;
507    end;    end;
508  end;  end;
509    
 procedure TForm1.Start1Click(Sender: TObject);  
 begin  
   GameStart;  
 end;  
   
 procedure TForm1.End1Click(Sender: TObject);  
 begin  
   Close;  
 end;  
   
510  end.  end.

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