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revision 12 by yamat0jp, Mon Jul 13 22:33:52 2015 UTC revision 30 by yamat0jp, Sun Aug 16 04:15:52 2015 UTC
# Line 12  const Line 12  const
12    Count = 8;    Count = 8;
13    
14  type  type
15    TStoneType = (stNone, stWhite, stBlack, stError);    TStoneType = (stNone, stWhite, stBlack, stError, stEffect);
16    
17      TEffectData = record
18        X, Y: integer;
19        Left, Top: integer;
20      end;
21    
22    TGridData = array [0 .. Count - 1] of array [0 .. Count - 1] of TStoneType;    TGridData = array [0 .. Count - 1] of array [0 .. Count - 1] of TStoneType;
23    
24    TPlayer = class    TPlayer = class(TObject)
25    private    private
26      FAuto: Boolean;      FAuto: Boolean;
27      FStone: TStoneType;      FStone: TStoneType;
# Line 25  type Line 30  type
30      property Stone: TStoneType read FStone write FStone;      property Stone: TStoneType read FStone write FStone;
31    end;    end;
32    
33    TStoneGrid = class    TStoneGrid = class(TObject)
34    private    private
35      FStrings: TGridData;      FStrings: TGridData;
36      FBuffer: array [0 .. Count * Count - 4] of TGridData;      FBuffer: array [0 .. Count * Count - 4] of TGridData;
37      FTurnNumber: integer;      FTurnNumber: integer;
38      FTurnIndex: integer;      FTurnIndex: integer;
39      FActive: Boolean;      FActive: Boolean;
40        FList: TList;
41        FEffectStone: TStoneType;
42        FIndex_X: integer;
43        FIndex_Y: integer;
44        FGameOver: Boolean;
45      function GetStrings(X, Y: integer): TStoneType;      function GetStrings(X, Y: integer): TStoneType;
46      procedure SetStrings(X, Y: integer; const Value: TStoneType);      procedure SetStrings(X, Y: integer; const Value: TStoneType);
47      procedure SetTurnNumber(const Value: integer);      procedure SetTurnNumber(const Value: integer);
48        function GetActive: Boolean;
49        procedure SetActive(const Value: Boolean);
50    public    public
51        constructor Create;
52        destructor Destroy; override;
53      procedure Clear;      procedure Clear;
54      function CalScore(Stone: TStoneType; X, Y: integer): integer;      function CalScore(Stone: TStoneType; X, Y: integer): integer;
55      function CanSetStone(Stone: TStoneType; X, Y: integer; Reverse: Boolean;      function CanSetStone(Stone: TStoneType; X, Y: integer; Reverse: Boolean;
56        const Visible: Boolean = false): Boolean;        const Visible: Boolean = false): Boolean;
57      function NextStone(Stone: TStoneType): TPoint;      function NextStone(Stone: TStoneType; var Pos: TPoint): Boolean;
58      procedure Start;      procedure Start;
59      procedure Restart;      procedure Restart;
60      procedure Pause;      procedure Pause;
61        function ListExecute: Boolean;
62        procedure GameOver;
63        procedure Paint(Canvas: TCanvas);
64        procedure ImageCount(X, Y: integer);
65        function AddScore(X, Y: integer; const NG: array of TPoint): integer;
66      property Strings[X, Y: integer]: TStoneType read GetStrings      property Strings[X, Y: integer]: TStoneType read GetStrings
67        write SetStrings; default;        write SetStrings; default;
68      property TurnNumber: integer read FTurnNumber write SetTurnNumber;      property TurnNumber: integer read FTurnNumber write SetTurnNumber;
69      property Active: Boolean read FActive;      property Active: Boolean read GetActive write SetActive;
70    end;    end;
71    
72    TForm1 = class(TForm)    TForm1 = class(TForm)
# Line 66  type Line 85  type
85      MenuItem10: TMenuItem;      MenuItem10: TMenuItem;
86      MenuItem11: TMenuItem;      MenuItem11: TMenuItem;
87      MenuItem12: TMenuItem;      MenuItem12: TMenuItem;
88        Timer2: TTimer;
89        Image1: TImage;
90        Image2: TImage;
91        Image3: TImage;
92        Image4: TImage;
93        Image5: TImage;
94      procedure FormCreate(Sender: TObject);      procedure FormCreate(Sender: TObject);
95      procedure FormDestroy(Sender: TObject);      procedure FormDestroy(Sender: TObject);
96      procedure Timer1Timer(Sender: TObject);      procedure Timer1Timer(Sender: TObject);
# Line 81  type Line 106  type
106      procedure MenuItem8Click(Sender: TObject);      procedure MenuItem8Click(Sender: TObject);
107      procedure MenuItem10Click(Sender: TObject);      procedure MenuItem10Click(Sender: TObject);
108      procedure MenuItem11Click(Sender: TObject);      procedure MenuItem11Click(Sender: TObject);
109        procedure Timer2Timer(Sender: TObject);
110    private    private
111      { Private 宣言 }      { Private 宣言 }
112      StoneGrid: TStoneGrid;      StoneGrid: TStoneGrid;
# Line 103  implementation Line 129  implementation
129    
130  {$R *.fmx}  {$R *.fmx}
131  {$R *.Windows.fmx MSWINDOWS}  {$R *.Windows.fmx MSWINDOWS}
132    {$R *.XLgXhdpiTb.fmx ANDROID}
133    
134  { TStoneGrid }  { TStoneGrid }
135    
136    function TStoneGrid.AddScore(X, Y: integer; const NG: array of TPoint): integer;
137    var
138      s: TPoint;
139    begin
140      result := 0;
141      for s in NG do
142        if (X = s.X) and (Y = s.Y) then
143        begin
144          result := 10;
145          break;
146        end;
147    end;
148    
149  function TStoneGrid.CalScore(Stone: TStoneType; X, Y: integer): integer;  function TStoneGrid.CalScore(Stone: TStoneType; X, Y: integer): integer;
150  var  var
151    i, j: integer;    i, j: integer;
152  begin  begin
153    if CanSetStone(Stone, X, Y, true) = true then    if CanSetStone(Stone, X, Y, true) = true then
154    begin    begin
     if Stone = stBlack then  
       Stone := stWhite  
     else  
       Stone := stBlack;  
155      result := 0;      result := 0;
156        if FTurnIndex < 50 then
157          inc(result, AddScore(X, Y, [Point(1, 0), Point(6, 0), Point(0, 1),
158            Point(1, 1), Point(6, 1), Point(7, 1), Point(0, 6), Point(1, 6),
159            Point(6, 6), Point(7, 6), Point(1, 7), Point(6, 7)]));
160        case Stone of
161          stBlack:
162            Stone := stWhite;
163          stWhite:
164            Stone := stBlack;
165        end;
166      for i := 0 to Count - 1 do      for i := 0 to Count - 1 do
167        for j := 0 to Count - 1 do        for j := 0 to Count - 1 do
168          if CanSetStone(Stone, i, j, false) = true then          if CanSetStone(Stone, i, j, false) = true then
169            begin
170            inc(result);            inc(result);
171      FStrings := FBuffer[FTurnIndex];            if FTurnIndex < 50 then
172                inc(result, AddScore(i, j, [Point(0, 0), Point(7, 0), Point(0, 7),
173                  Point(7, 7)]));
174            end;
175    end    end
176    else    else
   begin  
     FStrings := FBuffer[FTurnIndex];  
177      result := -1;      result := -1;
178    end;    FStrings := FBuffer[FTurnIndex];
179  end;  end;
180    
181  function TStoneGrid.CanSetStone(Stone: TStoneType; X, Y: integer;  function TStoneGrid.CanSetStone(Stone: TStoneType; X, Y: integer;
182    Reverse: Boolean; const Visible: Boolean): Boolean;    Reverse: Boolean; const Visible: Boolean): Boolean;
183  var  var
184    i, k: integer;    i: integer;
185    p: Boolean;    p: Boolean;
186    q: ^TPoint;    q: ^TEffectData;
   list: TList;  
187    procedure Method(m, n: integer);    procedure Method(m, n: integer);
188    var    var
189      s: TStoneType;      s: TStoneType;
190      j: integer;      j, k: integer;
191    begin    begin
192      if p = false then      if p = false then
193        Exit;        Exit;
# Line 147  var Line 195  var
195      while true do      while true do
196      begin      begin
197        s := GetStrings(X + m * i, Y + n * i);        s := GetStrings(X + m * i, Y + n * i);
198          if s = stEffect then
199            s := FEffectStone;
200        if (s = stNone) or (s = stError) then        if (s = stNone) or (s = stError) then
201          break          break
202        else if s = Stone then        else if s = Stone then
203          if i > 1 then          if i > 1 then
204          begin          begin
205              if (result = false) and (Reverse = true) then
206                SetStrings(X, Y, Stone);
207            result := true;            result := true;
208            if Reverse = true then            if Reverse = true then
209            begin            begin
210              for j := 1 to i - 1 do              for j := 1 to i - 1 do
211              begin              begin
212                New(q);                Form1.PaintBox1.Repaint;
213                q^ := Point(X + m * j, Y + n * j);                if Visible = true then
214                list.Add(q);                begin
215                    FEffectStone := Stone;
216                    New(q);
217                    q^.Left := X + m * j;
218                    q^.Top := Y + n * j;
219                    q^.X := 0;
220                    q^.Y := 0;
221                    FList.Add(q);
222                    SetStrings(q^.Left, q^.Top, stEffect);
223                    for k := 1 to 100 do
224                    begin
225                      Sleep(1);
226                      Application.ProcessMessages;
227                    end;
228                  end
229                  else
230                    SetStrings(X + m * j, Y + n * j, Stone);
231              end;              end;
232              break;              break;
233            end            end
# Line 177  var Line 245  var
245    end;    end;
246    
247  begin  begin
248    list := TList.Create;    result := false;
249    try    p := true;
250      result := false;    if GetStrings(X, Y) = stNone then
251      p := true;    begin
252      if GetStrings(X, Y) = stNone then      Method(-1, -1);
253      begin      Method(-1, 0);
254        Method(-1, -1);      Method(-1, 1);
255        Method(-1, 0);      Method(0, -1);
256        Method(-1, 1);      Method(0, 1);
257        Method(0, -1);      Method(1, -1);
258        Method(0, 1);      Method(1, 0);
259        Method(1, -1);      Method(1, 1);
       Method(1, 0);  
       Method(1, 1);  
     end;  
     if (Reverse = true) and (result = true) then  
     begin  
       SetStrings(X, Y, Stone);  
       for i := 0 to list.Count - 1 do  
       begin  
         if Visible = true then  
         begin  
           for k := 1 to 10 do  
           begin  
             Sleep(10);  
             Application.ProcessMessages;  
           end;  
           Form1.PaintBox1.Repaint;  
         end;  
         q := list[i];  
         SetStrings(q^.X, q^.Y, Stone);  
       end;  
     end;  
   finally  
     for i := 0 to list.Count - 1 do  
       Dispose(list[i]);  
     list.Free;  
   end;  
   if Visible = true then  
   begin  
     inc(FTurnIndex);  
     inc(FTurnNumber);  
     FBuffer[FTurnIndex] := FStrings;  
260    end;    end;
261  end;  end;
262    
# Line 227  procedure TStoneGrid.Clear; Line 264  procedure TStoneGrid.Clear;
264  var  var
265    i, j: integer;    i, j: integer;
266  begin  begin
267      for i := 0 to FList.Count - 1 do
268        Dispose(FList[i]);
269      FList.Clear;
270    for i := 0 to Count - 1 do    for i := 0 to Count - 1 do
271      for j := 0 to Count - 1 do      for j := 0 to Count - 1 do
272        Strings[i, j] := stNone;        Strings[i, j] := stNone;
# Line 239  begin Line 279  begin
279    FBuffer[0] := FStrings;    FBuffer[0] := FStrings;
280  end;  end;
281    
282    constructor TStoneGrid.Create;
283    begin
284      inherited;
285      FList := TList.Create;
286    end;
287    
288    destructor TStoneGrid.Destroy;
289    var
290      i: integer;
291    begin
292      for i := 0 to FList.Count - 1 do
293        Dispose(FList[i]);
294      FList.Free;
295      inherited;
296    end;
297    
298    procedure TStoneGrid.GameOver;
299    begin
300      FGameOver := true;
301      FActive := false;
302    end;
303    
304    function TStoneGrid.GetActive: Boolean;
305    begin
306      if (FActive = true) and (FList.Count = 0) then
307        result := true
308      else
309        result := false;
310    end;
311    
312  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;
313  begin  begin
314    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then
# Line 247  begin Line 317  begin
317      result := stError;      result := stError;
318  end;  end;
319    
320  function TStoneGrid.NextStone(Stone: TStoneType): TPoint;  procedure TStoneGrid.ImageCount(X, Y: integer);
321    begin
322      FIndex_X := X;
323      FIndex_Y := Y;
324    end;
325    
326    function TStoneGrid.ListExecute: Boolean;
327    var
328      p: ^TEffectData;
329      i: integer;
330    begin
331      if FList.Count = 0 then
332        result := false
333      else
334      begin
335        for i := 0 to FList.Count - 1 do
336        begin
337          p := FList[i];
338          if p^.X < FIndex_X - 1 then
339            p^.X := p^.X + 1
340          else if p^.Y < FIndex_Y - 1 then
341          begin
342            p^.X := 0;
343            p^.Y := p^.Y + 1;
344          end
345          else
346          begin
347            SetStrings(p^.Left, p^.Top, FEffectStone);
348            Dispose(p);
349            FList[i] := nil;
350          end;
351        end;
352        for i := FList.Count - 1 downto 0 do
353          if FList[i] = nil then
354            FList.Delete(i);
355        if FList.Count = 0 then
356        begin
357          inc(FTurnIndex);
358          inc(FTurnNumber);
359          FBuffer[FTurnIndex] := FStrings;
360          if FGameOver = false then
361          begin
362            Form1.ChangePlayer;
363            FActive:=true;
364          end;
365        end;
366        result := true;
367      end;
368    end;
369    
370    function TStoneGrid.NextStone(Stone: TStoneType; var Pos: TPoint): Boolean;
371  var  var
372    i, j, m, n: integer;    i, j, m, n: integer;
373  begin  begin
# Line 256  begin Line 376  begin
376      for j := 0 to Count - 1 do      for j := 0 to Count - 1 do
377      begin      begin
378        m := CalScore(Stone, i, j);        m := CalScore(Stone, i, j);
379        if (n = -1) or ((m > -1) and (n > m)) then        if (n = -1) or ((0 < m) and (m < n)) then
380        begin        begin
381          n := m;          n := m;
382          result := Point(i, j);          Pos := Point(i, j);
383        end;        end;
384      end;      end;
385    if n = -1 then    result := not(n = -1);
386      result := Point(-1, -1);  end;
387    
388    procedure TStoneGrid.Paint(Canvas: TCanvas);
389    var
390      i: integer;
391      k, m, n: integer;
392      s: TBitmap;
393      p: ^TEffectData;
394    begin
395      m := Form1.Image3.Bitmap.Width;
396      n := Form1.Image3.Bitmap.Height;
397      k := Form1.Size;
398      for i := 0 to FList.Count - 1 do
399      begin
400        p := FList[i];
401        if FEffectStone = stBlack then
402          s := Form1.Image1.Bitmap
403        else
404          s := Form1.Image2.Bitmap;
405        Canvas.DrawBitmap(s, RectF(p^.X * m, p^.Y * n, (p^.X + 1) * m,
406          (p^.Y + 1) * n), RectF(p^.Left * k, p^.Top * k, (p^.Left + 1) * k,
407          (p^.Top + 1) * k), 1);
408      end;
409  end;  end;
410    
411  procedure TStoneGrid.Pause;  procedure TStoneGrid.Pause;
# Line 273  end; Line 415  end;
415    
416  procedure TStoneGrid.Restart;  procedure TStoneGrid.Restart;
417  begin  begin
418    FActive := true;    FActive:=true;
419      FGameOver := false;
420    FTurnIndex := FTurnNumber;    FTurnIndex := FTurnNumber;
421  end;  end;
422    
423    procedure TStoneGrid.SetActive(const Value: Boolean);
424    begin
425      if (FGameOver = false)or(Value = false) then
426        FActive := Value;
427    end;
428    
429  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);
430  begin  begin
431    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then
# Line 291  begin Line 440  begin
440      FTurnNumber := 0      FTurnNumber := 0
441    else    else
442      FTurnNumber := Value;      FTurnNumber := Value;
   FActive := false;  
443    FStrings := FBuffer[FTurnNumber];    FStrings := FBuffer[FTurnNumber];
444  end;  end;
445    
# Line 299  procedure TStoneGrid.Start; Line 447  procedure TStoneGrid.Start;
447  begin  begin
448    Clear;    Clear;
449    FActive := true;    FActive := true;
450      FGameOver := false;
451  end;  end;
452    
453  { TForm1 }  { TForm1 }
# Line 310  var Line 459  var
459    procedure Main;    procedure Main;
460    begin    begin
461      if Index = Player1 then      if Index = Player1 then
462        Index := Player2      begin
463          Index := Player2;
464          s := '白の手番です';
465        end
466      else      else
467        begin
468        Index := Player1;        Index := Player1;
469          s := '黒の手番です';
470        end;
471    end;    end;
472    function Execute: Boolean;    function Execute: Boolean;
473    var    var
474      i, j: integer;      i, j: integer;
475    begin    begin
     result := false;  
476      for i := 0 to Count - 1 do      for i := 0 to Count - 1 do
477        for j := 0 to Count - 1 do        for j := 0 to Count - 1 do
478          if StoneGrid.CanSetStone(Index.Stone, i, j, false) = true then          if StoneGrid.CanSetStone(Index.Stone, i, j, false) = true then
# Line 326  var Line 480  var
480            result := true;            result := true;
481            Exit;            Exit;
482          end;          end;
483        result := false;
484    end;    end;
485    
486  begin  begin
# Line 335  begin Line 490  begin
490      Main;      Main;
491      if Execute = false then      if Execute = false then
492      begin      begin
       StoneGrid.Pause;  
       Timer1.Enabled := false;  
493        m := 0;        m := 0;
494        n := 0;        n := 0;
495        for i := 0 to Count - 1 do        for i := 0 to Count - 1 do
# Line 347  begin Line 500  begin
500              stWhite:              stWhite:
501                inc(n);                inc(n);
502            end;            end;
503          Caption := s;
504        if m > n then        if m > n then
505          s := 'Player1 Win:' + #13#10          s := 'Player1 Win:' + #13#10
506        else if m < n then        else if m < n then
507          s := 'Player2 Win:' + #13#10          s := 'Player2 Win:' + #13#10
508        else        else
509          s := 'Draw:' + #13#10;          s := 'Draw:' + #13#10;
510          StoneGrid.GameOver;
511        Showmessage(s + '(Player1) ' + IntToStr(m) + #13#10 + '(Player2) ' +        Showmessage(s + '(Player1) ' + IntToStr(m) + #13#10 + '(Player2) ' +
512          IntToStr(n));          IntToStr(n));
513      end;      end
514    end;      else
515          Caption := s;
516      end
517      else
518        Caption := s;
519  end;  end;
520    
521  procedure TForm1.CompStone;  procedure TForm1.CompStone;
522  var  var
523    s: TPoint;    s: TPoint;
524  begin  begin
525    s := StoneGrid.NextStone(Index.Stone);    StoneGrid.Active := false;
526      StoneGrid.NextStone(Index.Stone, s);
527    StoneGrid.CanSetStone(Index.Stone, s.X, s.Y, true, true);    StoneGrid.CanSetStone(Index.Stone, s.X, s.Y, true, true);
528    PaintBox1.Repaint;    PaintBox1.Repaint;
   ChangePlayer;  
529  end;  end;
530    
531  procedure TForm1.GameStart;  procedure TForm1.GameStart;
532  begin  begin
533      Index := Player1;
534    StoneGrid.Start;    StoneGrid.Start;
535    PaintBox1.Repaint;    PaintBox1.Repaint;
536    Index := Player1;    Caption := '黒から始めます';
   Timer1.Enabled := true;  
537  end;  end;
538    
539  procedure TForm1.MenuItem10Click(Sender: TObject);  procedure TForm1.MenuItem10Click(Sender: TObject);
540  begin  begin
541    StoneGrid.Restart;    StoneGrid.Restart;
   Timer1.Enabled := true;  
542  end;  end;
543    
544  procedure TForm1.MenuItem11Click(Sender: TObject);  procedure TForm1.MenuItem11Click(Sender: TObject);
545    var
546      i: integer;
547  begin  begin
   Timer1.Enabled := false;  
548    with StoneGrid do    with StoneGrid do
549      begin
550        i := TurnNumber;
551      if Sender = MenuItem11 then      if Sender = MenuItem11 then
552        TurnNumber := TurnNumber + 1        TurnNumber := TurnNumber + 1
553      else      else
554        TurnNumber := TurnNumber - 1;        TurnNumber := TurnNumber - 1;
555    ChangePlayer;      if (i = TurnNumber) then
556          Exit
557        else
558          Pause;
559      end;
560    PaintBox1.Repaint;    PaintBox1.Repaint;
561      ChangePlayer;
562  end;  end;
563    
564  procedure TForm1.MenuItem2Click(Sender: TObject);  procedure TForm1.MenuItem2Click(Sender: TObject);
565  begin  begin
566      Timer1.Enabled := false;
567      Timer2.Enabled := false;
568    GameStart;    GameStart;
569      Timer1.Enabled := true;
570      Timer2.Enabled := true;
571  end;  end;
572    
573  procedure TForm1.MenuItem4Click(Sender: TObject);  procedure TForm1.MenuItem4Click(Sender: TObject);
# Line 409  procedure TForm1.MenuItem6Click(Sender: Line 579  procedure TForm1.MenuItem6Click(Sender:
579  begin  begin
580    Player1.Auto := MenuItem6.IsChecked;    Player1.Auto := MenuItem6.IsChecked;
581    Player2.Auto := MenuItem7.IsChecked;    Player2.Auto := MenuItem7.IsChecked;
   MenuItem10Click(Sender);  
582  end;  end;
583    
584  procedure TForm1.MenuItem8Click(Sender: TObject);  procedure TForm1.MenuItem8Click(Sender: TObject);
585  begin  begin
586    StoneGrid.Pause;    StoneGrid.Pause;
   Timer1.Enabled := false;  
587  end;  end;
588    
589  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
590  var  var
591    i, j: integer;    i, j: integer;
592  begin  begin
593    Canvas.Fill.Color := TAlphaColors.White;    if StoneGrid.Active = false then
594    Canvas.FillRect(RectF(0, 0, Count * Size, Count * Size), 0, 0, [], 1);      StoneGrid.Paint(Canvas);
595    for i := 0 to Count do    for i := 0 to Count - 1 do
596    begin    begin
597      Canvas.DrawLine(PointF(i * Size, 0), PointF(i * Size, Size * Count), 1);      for j := 0 to Count - 1 do
     for j := 0 to Count do  
598      begin      begin
       Canvas.DrawLine(PointF(0, j * Size), PointF(Count * Size, j * Size), 1);  
599        case StoneGrid.Strings[i, j] of        case StoneGrid.Strings[i, j] of
600          stWhite:          stWhite:
601            Canvas.DrawEllipse(RectF(i * Size, j * Size, (i + 1) * Size,            Canvas.DrawBitmap(Image4.Bitmap, RectF(0, 0, Image4.Bitmap.Width,
602                Image4.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
603              (j + 1) * Size), 1);              (j + 1) * Size), 1);
604          stBlack:          stBlack:
605            begin            Canvas.DrawBitmap(Image3.Bitmap, RectF(0, 0, Image3.Bitmap.Width,
606              Canvas.Fill.Color := TAlphaColors.Black;              Image3.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
607              Canvas.FillEllipse(RectF(i * Size, j * Size, (i + 1) * Size,              (j + 1) * Size), 1);
608                (j + 1) * Size), 1);          stEffect:
609            end;            continue;
610          else
611            Canvas.DrawBitmap(Image5.Bitmap, RectF(0, 0, Image5.Bitmap.Width,
612              Image5.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
613              (j + 1) * Size), 1);
614        end;        end;
615          Canvas.DrawLine(PointF(0, j * Size), PointF(Count * Size, j * Size), 1);
616      end;      end;
617        Canvas.DrawLine(PointF(i * Size, 0), PointF(i * Size, Size * Count), 1);
618    end;    end;
619      Canvas.DrawLine(PointF(Count * Size, 0),
620        PointF(Count * Size, Count * Size), 1);
621      Canvas.DrawLine(PointF(0, Count * Size),
622        PointF(Count * Size, Count * Size), 1);
623  end;  end;
624    
625  procedure TForm1.PaintBox1Resize(Sender: TObject);  procedure TForm1.PaintBox1Resize(Sender: TObject);
# Line 452  end; Line 629  end;
629    
630  procedure TForm1.FormCreate(Sender: TObject);  procedure TForm1.FormCreate(Sender: TObject);
631  begin  begin
632      ClientWidth:=20*Count;
633      ClientHeight:=20*Count;
634    StoneGrid := TStoneGrid.Create;    StoneGrid := TStoneGrid.Create;
635      StoneGrid.ImageCount(Form1.Image1.Bitmap.Width div Form1.Image3.Bitmap.Width,
636        Form1.Image1.Bitmap.Height div Form1.Image3.Bitmap.Height);
637    Player1 := TPlayer.Create;    Player1 := TPlayer.Create;
638    Player2 := TPlayer.Create;    Player2 := TPlayer.Create;
639    Player1.Stone := stBlack;    Player1.Stone := stBlack;
# Line 484  end; Line 665  end;
665  procedure TForm1.Timer1Timer(Sender: TObject);  procedure TForm1.Timer1Timer(Sender: TObject);
666  begin  begin
667    if (StoneGrid.Active = true) and (Index.Auto = true) then    if (StoneGrid.Active = true) and (Index.Auto = true) then
   begin  
     Timer1.Enabled := false;  
668      CompStone;      CompStone;
669      Timer1.Enabled := true;  end;
670    end;  
671    procedure TForm1.Timer2Timer(Sender: TObject);
672    begin
673      if (StoneGrid.Active = false) and (StoneGrid.ListExecute = true) then
674        PaintBox1.Repaint;
675  end;  end;
676    
677  procedure TForm1.FormResize(Sender: TObject);  procedure TForm1.FormResize(Sender: TObject);
# Line 502  begin Line 685  begin
685    if Index.Auto = false then    if Index.Auto = false then
686    begin    begin
687      MenuItem10Click(Sender);      MenuItem10Click(Sender);
688        StoneGrid.Active := false;
689      if StoneGrid.CanSetStone(Index.Stone, Floor(Point.X / Size),      if StoneGrid.CanSetStone(Index.Stone, Floor(Point.X / Size),
690        Floor(Point.Y / Size), true, true) = true then        Floor(Point.Y / Size), true, true) = true then
     begin  
691        PaintBox1.Repaint;        PaintBox1.Repaint;
692        ChangePlayer;      StoneGrid.Active := true;
     end;  
693    end;    end;
694  end;  end;
695    

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