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revision 27 by yamat0jp, Mon Jul 20 09:01:47 2015 UTC revision 30 by yamat0jp, Sun Aug 16 04:15:52 2015 UTC
# Line 21  type Line 21  type
21    
22    TGridData = array [0 .. Count - 1] of array [0 .. Count - 1] of TStoneType;    TGridData = array [0 .. Count - 1] of array [0 .. Count - 1] of TStoneType;
23    
24    TPlayer = class    TPlayer = class(TObject)
25    private    private
26      FAuto: Boolean;      FAuto: Boolean;
27      FStone: TStoneType;      FStone: TStoneType;
# Line 30  type Line 30  type
30      property Stone: TStoneType read FStone write FStone;      property Stone: TStoneType read FStone write FStone;
31    end;    end;
32    
33    TStoneGrid = class    TStoneGrid = class(TObject)
34    private    private
35      FStrings: TGridData;      FStrings: TGridData;
36      FBuffer: array [0 .. Count * Count - 4] of TGridData;      FBuffer: array [0 .. Count * Count - 4] of TGridData;
# Line 39  type Line 39  type
39      FActive: Boolean;      FActive: Boolean;
40      FList: TList;      FList: TList;
41      FEffectStone: TStoneType;      FEffectStone: TStoneType;
     FBool: Boolean;  
     FTerminated: Boolean;  
42      FIndex_X: integer;      FIndex_X: integer;
43      FIndex_Y: integer;      FIndex_Y: integer;
44        FGameOver: Boolean;
45      function GetStrings(X, Y: integer): TStoneType;      function GetStrings(X, Y: integer): TStoneType;
46      procedure SetStrings(X, Y: integer; const Value: TStoneType);      procedure SetStrings(X, Y: integer; const Value: TStoneType);
47      procedure SetTurnNumber(const Value: integer);      procedure SetTurnNumber(const Value: integer);
48        function GetActive: Boolean;
49        procedure SetActive(const Value: Boolean);
50    public    public
51      constructor Create;      constructor Create;
52      destructor Destroy; override;      destructor Destroy; override;
# Line 58  type Line 59  type
59      procedure Restart;      procedure Restart;
60      procedure Pause;      procedure Pause;
61      function ListExecute: Boolean;      function ListExecute: Boolean;
62        procedure GameOver;
63      procedure Paint(Canvas: TCanvas);      procedure Paint(Canvas: TCanvas);
64      procedure ImageCount(X, Y: integer);      procedure ImageCount(X, Y: integer);
65        function AddScore(X, Y: integer; const NG: array of TPoint): integer;
66      property Strings[X, Y: integer]: TStoneType read GetStrings      property Strings[X, Y: integer]: TStoneType read GetStrings
67        write SetStrings; default;        write SetStrings; default;
68      property TurnNumber: integer read FTurnNumber write SetTurnNumber;      property TurnNumber: integer read FTurnNumber write SetTurnNumber;
69      property Active: Boolean read FActive;      property Active: Boolean read GetActive write SetActive;
70    end;    end;
71    
72    TForm1 = class(TForm)    TForm1 = class(TForm)
# Line 126  implementation Line 129  implementation
129    
130  {$R *.fmx}  {$R *.fmx}
131  {$R *.Windows.fmx MSWINDOWS}  {$R *.Windows.fmx MSWINDOWS}
132    {$R *.XLgXhdpiTb.fmx ANDROID}
133    
134  { TStoneGrid }  { TStoneGrid }
135    
136    function TStoneGrid.AddScore(X, Y: integer; const NG: array of TPoint): integer;
137    var
138      s: TPoint;
139    begin
140      result := 0;
141      for s in NG do
142        if (X = s.X) and (Y = s.Y) then
143        begin
144          result := 10;
145          break;
146        end;
147    end;
148    
149  function TStoneGrid.CalScore(Stone: TStoneType; X, Y: integer): integer;  function TStoneGrid.CalScore(Stone: TStoneType; X, Y: integer): integer;
150  var  var
151    i, j: integer;    i, j: integer;
# Line 135  begin Line 153  begin
153    if CanSetStone(Stone, X, Y, true) = true then    if CanSetStone(Stone, X, Y, true) = true then
154    begin    begin
155      result := 0;      result := 0;
156        if FTurnIndex < 50 then
157          inc(result, AddScore(X, Y, [Point(1, 0), Point(6, 0), Point(0, 1),
158            Point(1, 1), Point(6, 1), Point(7, 1), Point(0, 6), Point(1, 6),
159            Point(6, 6), Point(7, 6), Point(1, 7), Point(6, 7)]));
160      case Stone of      case Stone of
161        stBlack:        stBlack:
162          Stone := stWhite;          Stone := stWhite;
# Line 144  begin Line 166  begin
166      for i := 0 to Count - 1 do      for i := 0 to Count - 1 do
167        for j := 0 to Count - 1 do        for j := 0 to Count - 1 do
168          if CanSetStone(Stone, i, j, false) = true then          if CanSetStone(Stone, i, j, false) = true then
169            begin
170            inc(result);            inc(result);
171              if FTurnIndex < 50 then
172                inc(result, AddScore(i, j, [Point(0, 0), Point(7, 0), Point(0, 7),
173                  Point(7, 7)]));
174            end;
175    end    end
176    else    else
177      result := -1;      result := -1;
# Line 219  var Line 246  var
246    
247  begin  begin
248    result := false;    result := false;
   if Visible = true then  
   begin  
     FBool := FActive;  
     FActive := false;  
   end;  
249    p := true;    p := true;
250    if GetStrings(X, Y) = stNone then    if GetStrings(X, Y) = stNone then
251    begin    begin
# Line 273  begin Line 295  begin
295    inherited;    inherited;
296  end;  end;
297    
298    procedure TStoneGrid.GameOver;
299    begin
300      FGameOver := true;
301      FActive := false;
302    end;
303    
304    function TStoneGrid.GetActive: Boolean;
305    begin
306      if (FActive = true) and (FList.Count = 0) then
307        result := true
308      else
309        result := false;
310    end;
311    
312  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;
313  begin  begin
314    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then
# Line 318  begin Line 354  begin
354          FList.Delete(i);          FList.Delete(i);
355      if FList.Count = 0 then      if FList.Count = 0 then
356      begin      begin
       if FTerminated = true then  
         FActive := false  
       else  
         FActive := FBool;  
357        inc(FTurnIndex);        inc(FTurnIndex);
358        inc(FTurnNumber);        inc(FTurnNumber);
359        FBuffer[FTurnIndex] := FStrings;        FBuffer[FTurnIndex] := FStrings;
360          if FGameOver = false then
361          begin
362            Form1.ChangePlayer;
363            FActive:=true;
364          end;
365      end;      end;
366      result := true;      result := true;
367    end;    end;
# Line 374  end; Line 411  end;
411  procedure TStoneGrid.Pause;  procedure TStoneGrid.Pause;
412  begin  begin
413    FActive := false;    FActive := false;
   FTerminated := true;  
414  end;  end;
415    
416  procedure TStoneGrid.Restart;  procedure TStoneGrid.Restart;
417  begin  begin
418    FActive := true;    FActive:=true;
419      FGameOver := false;
420    FTurnIndex := FTurnNumber;    FTurnIndex := FTurnNumber;
421    FTerminated := false;  end;
422    
423    procedure TStoneGrid.SetActive(const Value: Boolean);
424    begin
425      if (FGameOver = false)or(Value = false) then
426        FActive := Value;
427  end;  end;
428    
429  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);
# Line 404  end; Line 446  end;
446  procedure TStoneGrid.Start;  procedure TStoneGrid.Start;
447  begin  begin
448    Clear;    Clear;
   FTerminated := false;  
449    FActive := true;    FActive := true;
450      FGameOver := false;
451  end;  end;
452    
453  { TForm1 }  { TForm1 }
# Line 448  begin Line 490  begin
490      Main;      Main;
491      if Execute = false then      if Execute = false then
492      begin      begin
       StoneGrid.Pause;  
493        m := 0;        m := 0;
494        n := 0;        n := 0;
495        for i := 0 to Count - 1 do        for i := 0 to Count - 1 do
# Line 466  begin Line 507  begin
507          s := 'Player2 Win:' + #13#10          s := 'Player2 Win:' + #13#10
508        else        else
509          s := 'Draw:' + #13#10;          s := 'Draw:' + #13#10;
510          StoneGrid.GameOver;
511        Showmessage(s + '(Player1) ' + IntToStr(m) + #13#10 + '(Player2) ' +        Showmessage(s + '(Player1) ' + IntToStr(m) + #13#10 + '(Player2) ' +
512          IntToStr(n));          IntToStr(n));
513      end      end
# Line 480  procedure TForm1.CompStone; Line 522  procedure TForm1.CompStone;
522  var  var
523    s: TPoint;    s: TPoint;
524  begin  begin
525    if StoneGrid.NextStone(Index.Stone, s) = true then    StoneGrid.Active := false;
526    begin    StoneGrid.NextStone(Index.Stone, s);
527      StoneGrid.CanSetStone(Index.Stone, s.X, s.Y, true, true);    StoneGrid.CanSetStone(Index.Stone, s.X, s.Y, true, true);
528      PaintBox1.Repaint;    PaintBox1.Repaint;
   end;  
   ChangePlayer;  
529  end;  end;
530    
531  procedure TForm1.GameStart;  procedure TForm1.GameStart;
# Line 523  end; Line 563  end;
563    
564  procedure TForm1.MenuItem2Click(Sender: TObject);  procedure TForm1.MenuItem2Click(Sender: TObject);
565  begin  begin
566      Timer1.Enabled := false;
567      Timer2.Enabled := false;
568    GameStart;    GameStart;
569      Timer1.Enabled := true;
570      Timer2.Enabled := true;
571  end;  end;
572    
573  procedure TForm1.MenuItem4Click(Sender: TObject);  procedure TForm1.MenuItem4Click(Sender: TObject);
# Line 585  end; Line 629  end;
629    
630  procedure TForm1.FormCreate(Sender: TObject);  procedure TForm1.FormCreate(Sender: TObject);
631  begin  begin
632      ClientWidth:=20*Count;
633      ClientHeight:=20*Count;
634    StoneGrid := TStoneGrid.Create;    StoneGrid := TStoneGrid.Create;
635    StoneGrid.ImageCount(Form1.Image1.Bitmap.Width div Form1.Image3.Bitmap.Width,    StoneGrid.ImageCount(Form1.Image1.Bitmap.Width div Form1.Image3.Bitmap.Width,
636      Form1.Image1.Bitmap.Height div Form1.Image3.Bitmap.Height);      Form1.Image1.Bitmap.Height div Form1.Image3.Bitmap.Height);
# Line 639  begin Line 685  begin
685    if Index.Auto = false then    if Index.Auto = false then
686    begin    begin
687      MenuItem10Click(Sender);      MenuItem10Click(Sender);
688        StoneGrid.Active := false;
689      if StoneGrid.CanSetStone(Index.Stone, Floor(Point.X / Size),      if StoneGrid.CanSetStone(Index.Stone, Floor(Point.X / Size),
690        Floor(Point.Y / Size), true, true) = true then        Floor(Point.Y / Size), true, true) = true then
     begin  
691        PaintBox1.Repaint;        PaintBox1.Repaint;
692        ChangePlayer;      StoneGrid.Active := true;
     end;  
693    end;    end;
694  end;  end;
695    

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