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revision 17 by yamat0jp, Sat Jul 18 08:48:54 2015 UTC revision 33 by yamat0jp, Wed Aug 19 14:41:09 2015 UTC
# Line 4  interface Line 4  interface
4    
5  uses  uses
6    System.SysUtils, System.Types, System.UITypes, System.Classes,    System.SysUtils, System.Types, System.UITypes, System.Classes,
7    System.Variants,    System.Variants, Generics.Collections,
8    FMX.Types, FMX.Controls, FMX.Forms, FMX.Graphics, FMX.Dialogs, FMX.Menus,    FMX.Types, FMX.Controls, FMX.Forms, FMX.Graphics, FMX.Dialogs, FMX.Menus,
9    System.Math, FMX.Objects, FMX.StdCtrls;    System.Math, FMX.Objects, FMX.StdCtrls;
10    
11  const  const
12    Count = 8;    bmp_count = 8;
13    
14  type  type
15    TStoneType = (stNone, stWhite, stBlack, stError, stEffect);    TStoneType = (stNone, stWhite, stBlack, stError, stEffect);
# Line 17  type Line 17  type
17    TEffectData = record    TEffectData = record
18      X, Y: integer;      X, Y: integer;
19      Left, Top: integer;      Left, Top: integer;
     Stone: TStoneType;  
20    end;    end;
21    
22    TGridData = array [0 .. Count - 1] of array [0 .. Count - 1] of TStoneType;    TGridData = array [0 .. bmp_count - 1] of array [0 .. bmp_count - 1]
23        of TStoneType;
24    
25    TPlayer = class    TPlayer = class(TObject)
26    private    private
27      FAuto: Boolean;      FAuto: Boolean;
28      FStone: TStoneType;      FStone: TStoneType;
# Line 31  type Line 31  type
31      property Stone: TStoneType read FStone write FStone;      property Stone: TStoneType read FStone write FStone;
32    end;    end;
33    
34    TStoneGrid = class    TStoneGrid = class(TObject)
35    private    private
36      FStrings: TGridData;      FStrings: TGridData;
37      FBuffer: array [0 .. Count * Count - 4] of TGridData;      FBuffer: array [0 .. bmp_count * bmp_count - 4] of TGridData;
38      FTurnNumber: integer;      FTurnNumber: integer;
39      FTurnIndex: integer;      FTurnIndex: integer;
40      FActive: Boolean;      FActive: Boolean;
41      List: TList;      FList: TList<TEffectData>;
42      FBool: Boolean;      FEffectStone: TStoneType;
43      FIndex_X: integer;      FIndex_X: integer;
44      FIndex_Y: integer;      FIndex_Y: integer;
45        FGameOver: Boolean;
46      function GetStrings(X, Y: integer): TStoneType;      function GetStrings(X, Y: integer): TStoneType;
47      procedure SetStrings(X, Y: integer; const Value: TStoneType);      procedure SetStrings(X, Y: integer; const Value: TStoneType);
48      procedure SetTurnNumber(const Value: integer);      procedure SetTurnNumber(const Value: integer);
49        function GetActive: Boolean;
50        procedure SetActive(const Value: Boolean);
51    public    public
52      constructor Create;      constructor Create;
53      destructor Destroy; override;      destructor Destroy; override;
54      procedure Clear;      procedure Clear;
55      function CalScore(Stone: TStoneType; X, Y: integer): integer;      function CalScore(Stone: TStoneType; X, Y: integer;
56          out Score: integer): Boolean;
57      function CanSetStone(Stone: TStoneType; X, Y: integer; Reverse: Boolean;      function CanSetStone(Stone: TStoneType; X, Y: integer; Reverse: Boolean;
58        const Visible: Boolean = false): Boolean;        const Visible: Boolean = false): Boolean;
59      function NextStone(Stone: TStoneType): TPoint;      function NextStone(Stone: TStoneType; var Pos: TPoint): Boolean;
60      procedure Start;      procedure Start;
61      procedure Restart;      procedure Restart;
62      procedure Pause;      procedure Pause;
63      function ListExecute: Boolean;      function ListExecute: Boolean;
64        procedure GameOver;
65      procedure Paint(Canvas: TCanvas);      procedure Paint(Canvas: TCanvas);
66      procedure ImageCount(X, Y: integer);      procedure ImageCount(X, Y: integer);
67        function AddScore(X, Y: integer; const NG: array of TPoint): integer;
68      property Strings[X, Y: integer]: TStoneType read GetStrings      property Strings[X, Y: integer]: TStoneType read GetStrings
69        write SetStrings; default;        write SetStrings; default;
70      property TurnNumber: integer read FTurnNumber write SetTurnNumber;      property TurnNumber: integer read FTurnNumber write SetTurnNumber;
71      property Active: Boolean read FActive;      property Active: Boolean read GetActive write SetActive;
72    end;    end;
73    
74    TForm1 = class(TForm)    TForm1 = class(TForm)
# Line 125  implementation Line 131  implementation
131    
132  {$R *.fmx}  {$R *.fmx}
133  {$R *.Windows.fmx MSWINDOWS}  {$R *.Windows.fmx MSWINDOWS}
134    {$R *.XLgXhdpiTb.fmx ANDROID}
135  { TStoneGrid }  { TStoneGrid }
136    
137  function TStoneGrid.CalScore(Stone: TStoneType; X, Y: integer): integer;  function TStoneGrid.AddScore(X, Y: integer; const NG: array of TPoint): integer;
138    var
139      s: TPoint;
140    begin
141      result := 0;
142      for s in NG do
143        if (X = s.X) and (Y = s.Y) then
144        begin
145          result := 10;
146          break;
147        end;
148    end;
149    
150    function TStoneGrid.CalScore(Stone: TStoneType; X, Y: integer;
151      out Score: integer): Boolean;
152  var  var
153    i, j: integer;    i, j: integer;
154    const
155      wast: array [1 .. 12] of TPoint = ((X: 1; Y: 0), (X: 6; Y: 0), (X: 0; Y: 1),
156        (X: 1; Y: 1), (X: 6; Y: 1), (X: 7; Y: 1), (X: 0; Y: 6), (X: 1; Y: 6), (X: 6;
157        Y: 6), (X: 7; Y: 6), (X: 1; Y: 7), (X: 6; Y: 7));
158      worth: array [1 .. 4] of TPoint = ((X: 0; Y: 0), (X: 7; Y: 0), (X: 0; Y: 7),
159        (X: 7; Y: 7));
160  begin  begin
161    if CanSetStone(Stone, X, Y, true) = true then    if CanSetStone(Stone, X, Y, true) = true then
162    begin    begin
163      if Stone = stBlack then      Score := 0;
164        Stone := stWhite      result := true;
165      else      if FTurnIndex < 50 then
166        Stone := stBlack;        inc(Score, AddScore(X, Y, wast));
167      result := 0;      dec(Score, AddScore(X, Y, worth));
168      for i := 0 to Count - 1 do      case Stone of
169        for j := 0 to Count - 1 do        stBlack:
170            Stone := stWhite;
171          stWhite:
172            Stone := stBlack;
173        end;
174        for i := 0 to bmp_count - 1 do
175          for j := 0 to bmp_count - 1 do
176          if CanSetStone(Stone, i, j, false) = true then          if CanSetStone(Stone, i, j, false) = true then
177            inc(result);          begin
178      FStrings := FBuffer[FTurnIndex];            inc(Score);
179              inc(Score, AddScore(i, j, worth));
180            end;
181    end    end
182    else    else
183    begin      result := false;
184      FStrings := FBuffer[FTurnIndex];    FStrings := FBuffer[FTurnIndex];
     result := -1;  
   end;  
185  end;  end;
186    
187  function TStoneGrid.CanSetStone(Stone: TStoneType; X, Y: integer;  function TStoneGrid.CanSetStone(Stone: TStoneType; X, Y: integer;
# Line 156  function TStoneGrid.CanSetStone(Stone: T Line 189  function TStoneGrid.CanSetStone(Stone: T
189  var  var
190    i: integer;    i: integer;
191    p: Boolean;    p: Boolean;
192    q: ^TEffectData;    q: TEffectData;
193    procedure Method(m, n: integer);    procedure Method(m, n: integer);
194    var    var
195      s: TStoneType;      s: TStoneType;
196      j, k: integer;      j: integer;
197        k: integer;
198    begin    begin
199      if p = false then      if p = false then
200        Exit;        Exit;
# Line 168  var Line 202  var
202      while true do      while true do
203      begin      begin
204        s := GetStrings(X + m * i, Y + n * i);        s := GetStrings(X + m * i, Y + n * i);
205          if s = stEffect then
206            s := FEffectStone;
207        if (s = stNone) or (s = stError) then        if (s = stNone) or (s = stError) then
208          break          break
209        else if s = Stone then        else if s = Stone then
# Line 178  var Line 214  var
214            result := true;            result := true;
215            if Reverse = true then            if Reverse = true then
216            begin            begin
217                Form1.PaintBox1.Repaint;
218              for j := 1 to i - 1 do              for j := 1 to i - 1 do
219              begin              begin
               Form1.PaintBox1.Repaint;  
220                if Visible = true then                if Visible = true then
221                begin                begin
222                  New(q);                  FEffectStone := Stone;
223                  q^.Left := X + m * j;                  q.Left := X + m * j;
224                  q^.Top := Y + n * j;                  q.Top := Y + n * j;
225                  q^.Stone := Stone;                  q.X := 0;
226                  q^.X := 0;                  q.Y := 0;
227                  q^.Y := 0;                  FList.Add(q);
228                  List.Add(q);                  SetStrings(q.Left, q.Top, stEffect);
                 SetStrings(q^.Left, q^.Top, stEffect);  
229                  for k := 1 to 10 do                  for k := 1 to 10 do
230                  begin                  begin
231                    Sleep(10);                    Sleep(15);
232                    Application.ProcessMessages;                    Application.ProcessMessages;
233                  end;                  end;
234                end                end
# Line 217  var Line 252  var
252    
253  begin  begin
254    result := false;    result := false;
   if Visible = true then  
   begin  
     FBool := FActive;  
     FActive := false;  
   end;  
255    p := true;    p := true;
256    if GetStrings(X, Y) = stNone then    if GetStrings(X, Y) = stNone then
257    begin    begin
# Line 240  procedure TStoneGrid.Clear; Line 270  procedure TStoneGrid.Clear;
270  var  var
271    i, j: integer;    i, j: integer;
272  begin  begin
273    for i := 0 to Count - 1 do    FList.Clear;
274      for j := 0 to Count - 1 do    for i := 0 to bmp_count - 1 do
275        for j := 0 to bmp_count - 1 do
276        Strings[i, j] := stNone;        Strings[i, j] := stNone;
277    Strings[3, 3] := stBlack;    Strings[3, 3] := stBlack;
278    Strings[4, 4] := stBlack;    Strings[4, 4] := stBlack;
# Line 255  end; Line 286  end;
286  constructor TStoneGrid.Create;  constructor TStoneGrid.Create;
287  begin  begin
288    inherited;    inherited;
289    List := TList.Create;    FList := TList<TEffectData>.Create;
290  end;  end;
291    
292  destructor TStoneGrid.Destroy;  destructor TStoneGrid.Destroy;
 var  
   i: integer;  
293  begin  begin
294    for i := 0 to List.Count - 1 do    FList.Free;
     Dispose(List[i]);  
   List.Free;  
295    inherited;    inherited;
296  end;  end;
297    
298    procedure TStoneGrid.GameOver;
299    begin
300      FGameOver := true;
301      FActive := false;
302    end;
303    
304    function TStoneGrid.GetActive: Boolean;
305    begin
306      if (FActive = true) and (FList.Count = 0) then
307        result := true
308      else
309        result := false;
310    end;
311    
312  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;
313  begin  begin
314    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then    if (X >= 0) and (X < bmp_count) and (Y >= 0) and (Y < bmp_count) then
315      result := FStrings[X, Y]      result := FStrings[X, Y]
316    else    else
317      result := stError;      result := stError;
# Line 284  end; Line 325  end;
325    
326  function TStoneGrid.ListExecute: Boolean;  function TStoneGrid.ListExecute: Boolean;
327  var  var
   p: ^TEffectData;  
328    i: integer;    i: integer;
329      s: TEffectData;
330  begin  begin
331    if List.Count = 0 then    if FList.Count = 0 then
332      result := false      result := false
333    else    else
334    begin    begin
335      for i := 0 to List.Count - 1 do      i:=0;
336        while i < FList.Count do
337      begin      begin
338        p := List.List[i];        s := FList[i];
339        if p^.X < FIndex_X - 1 then        if s.X < FIndex_X - 1 then
340          p^.X := p^.X + 1          s.X := s.X + 1
341        else if p^.Y < FIndex_Y - 1 then        else if s.Y < FIndex_Y - 1 then
342        begin        begin
343          p^.X := 0;          s.X := 0;
344          p^.Y := p^.Y + 1;          s.Y := s.Y + 1;
345        end        end
346        else        else
347        begin        begin
348          SetStrings(p^.Left, p^.Top, p^.Stone);          SetStrings(s.Left, s.Top, FEffectStone);
349          Dispose(p);          FList.Delete(i);
350          List[i] := nil;          inc(i);
351            continue;
352        end;        end;
353          FList[i]:=s;
354          inc(i);
355      end;      end;
356      for i := List.Count - 1 downto 0 do      if FList.Count = 0 then
       if List[i] = nil then  
         List.Delete(i);  
     if List.Count = 0 then  
357      begin      begin
       FActive := FBool;  
358        inc(FTurnIndex);        inc(FTurnIndex);
359        inc(FTurnNumber);        inc(FTurnNumber);
360        FBuffer[FTurnIndex] := FStrings;        FBuffer[FTurnIndex] := FStrings;
361          Form1.PaintBox1.Repaint;
362          Form1.ChangePlayer;
363          if FGameOver = false then
364            FActive := true
365      end;      end;
366      result := true;      result := true;
367    end;    end;
368  end;  end;
369    
370  function TStoneGrid.NextStone(Stone: TStoneType): TPoint;  function TStoneGrid.NextStone(Stone: TStoneType; var Pos: TPoint): Boolean;
371  var  var
372    i, j, m, n: integer;    i, j, m, n: integer;
373  begin  begin
374    n := -1;    result := false;
375    for i := 0 to Count - 1 do    n := 0;
376      for j := 0 to Count - 1 do    for i := 0 to bmp_count - 1 do
377      begin      for j := 0 to bmp_count - 1 do
378        m := CalScore(Stone, i, j);        if (CalScore(Stone, i, j, m) = true) and ((result = false) or (m < n))
379        if (n = -1) or ((m > -1) and (n > m)) then        then
380        begin        begin
381            if result = false then
382              result := true;
383          n := m;          n := m;
384          result := Point(i, j);          Pos := Point(i, j);
385        end;        end;
     end;  
   if n = -1 then  
     result := Point(-1, -1);  
386  end;  end;
387    
388  procedure TStoneGrid.Paint(Canvas: TCanvas);  procedure TStoneGrid.Paint(Canvas: TCanvas);
389  var  var
   i: integer;  
390    k, m, n: integer;    k, m, n: integer;
391    s: TBitmap;    s: TBitmap;
392    p: ^TEffectData;    p: TEffectData;
393  begin  begin
394    m := Form1.Image3.Bitmap.Width;    m := Form1.Image3.Bitmap.Width;
395    n := Form1.Image3.Bitmap.Height;    n := Form1.Image3.Bitmap.Height;
396    k := Form1.Size;    k := Form1.Size;
397    for i := 0 to List.Count - 1 do    if FEffectStone = stBlack then
398        s := Form1.Image1.Bitmap
399      else
400        s := Form1.Image2.Bitmap;
401      for p in FList do
402    begin    begin
403      p := List[i];      Canvas.DrawBitmap(s, RectF(p.X * m, p.Y * n, (p.X + 1) * m, (p.Y + 1) * n),
404      if p^.Stone = stBlack then        RectF(p.Left * k, p.Top * k, (p.Left + 1) * k, (p.Top + 1) * k), 1);
       s := Form1.Image1.Bitmap  
     else  
       s := Form1.Image2.Bitmap;  
     Canvas.DrawBitmap(s, RectF(p^.X * m, p^.Y * n, (p^.X + 1) * m,  
       (p^.Y + 1) * n), RectF(p^.Left * k, p^.Top * k, (p^.Left + 1) * k,  
       (p^.Top + 1) * k), 1);  
405    end;    end;
406  end;  end;
407    
408  procedure TStoneGrid.Pause;  procedure TStoneGrid.Pause;
409  begin  begin
   FBool := false;  
410    FActive := false;    FActive := false;
411  end;  end;
412    
413  procedure TStoneGrid.Restart;  procedure TStoneGrid.Restart;
414  begin  begin
415    FActive := true;    FActive := true;
416      FGameOver := false;
417    FTurnIndex := FTurnNumber;    FTurnIndex := FTurnNumber;
418  end;  end;
419    
420    procedure TStoneGrid.SetActive(const Value: Boolean);
421    begin
422      if (FGameOver = false) or (Value = false) then
423        FActive := Value;
424    end;
425    
426  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);
427  begin  begin
428    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then    if (X >= 0) and (X < bmp_count) and (Y >= 0) and (Y < bmp_count) then
429      FStrings[X, Y] := Value;      FStrings[X, Y] := Value;
430  end;  end;
431    
# Line 390  begin Line 437  begin
437      FTurnNumber := 0      FTurnNumber := 0
438    else    else
439      FTurnNumber := Value;      FTurnNumber := Value;
   FActive := false;  
440    FStrings := FBuffer[FTurnNumber];    FStrings := FBuffer[FTurnNumber];
441  end;  end;
442    
# Line 398  procedure TStoneGrid.Start; Line 444  procedure TStoneGrid.Start;
444  begin  begin
445    Clear;    Clear;
446    FActive := true;    FActive := true;
447      FGameOver := false;
448  end;  end;
449    
450  { TForm1 }  { TForm1 }
# Line 422  var Line 469  var
469    function Execute: Boolean;    function Execute: Boolean;
470    var    var
471      i, j: integer;      i, j: integer;
     m: integer;  
     n: integer;  
472    begin    begin
473        for i := 0 to bmp_count - 1 do
474          for j := 0 to bmp_count - 1 do
475            if StoneGrid.CanSetStone(Index.Stone, i, j, false) = true then
476            begin
477              result := true;
478              Exit;
479            end;
480      result := false;      result := false;
     with StoneGrid do  
       for i := 0 to Count - 1 do  
         for j := 0 to Count - 1 do  
           if CanSetStone(Index.Stone, i, j, false) = true then  
           begin  
             for m := 0 to Count - 1 do  
               for n := 0 to Count - 1 do  
                 if GetStrings(m, n) <> Index.Stone then  
                 begin  
                   result := true;  
                   Exit;  
                 end;  
             result := false;  
           end;  
481    end;    end;
482    
483  begin  begin
# Line 449  begin Line 487  begin
487      Main;      Main;
488      if Execute = false then      if Execute = false then
489      begin      begin
       Timer1.Enabled := false;  
       StoneGrid.Pause;  
490        m := 0;        m := 0;
491        n := 0;        n := 0;
492        for i := 0 to Count - 1 do        for i := 0 to bmp_count - 1 do
493          for j := 0 to Count - 1 do          for j := 0 to bmp_count - 1 do
494            case StoneGrid[i, j] of            case StoneGrid[i, j] of
495              stBlack:              stBlack:
496                inc(m);                inc(m);
# Line 468  begin Line 504  begin
504          s := 'Player2 Win:' + #13#10          s := 'Player2 Win:' + #13#10
505        else        else
506          s := 'Draw:' + #13#10;          s := 'Draw:' + #13#10;
507        Showmessage(s + '(Player1) ' + IntToStr(m) + #13#10 + '(Player2) ' +        StoneGrid.GameOver;
508          IntToStr(n));        Showmessage(s + '(Player1) ' + m.ToString + #13#10 + '(Player2) ' +
509            n.ToString);
510      end      end
511      else      else
512        Caption := s;        Caption := s;
# Line 482  procedure TForm1.CompStone; Line 519  procedure TForm1.CompStone;
519  var  var
520    s: TPoint;    s: TPoint;
521  begin  begin
522    s := StoneGrid.NextStone(Index.Stone);    StoneGrid.Active := false;
523    StoneGrid.CanSetStone(Index.Stone, s.X, s.Y, true, true);    if StoneGrid.NextStone(Index.Stone, s) = true then
524    PaintBox1.Repaint;    begin
525    ChangePlayer;      StoneGrid.CanSetStone(Index.Stone, s.X, s.Y, true, true);
526        PaintBox1.Repaint;
527      end
528      else
529        ChangePlayer;
530  end;  end;
531    
532  procedure TForm1.GameStart;  procedure TForm1.GameStart;
533  begin  begin
534      Index := Player1;
535    StoneGrid.Start;    StoneGrid.Start;
536    PaintBox1.Repaint;    PaintBox1.Repaint;
   Index := Player1;  
537    Caption := '黒から始めます';    Caption := '黒から始めます';
   Timer1.Enabled := true;  
538  end;  end;
539    
540  procedure TForm1.MenuItem10Click(Sender: TObject);  procedure TForm1.MenuItem10Click(Sender: TObject);
541  begin  begin
542    StoneGrid.Restart;    StoneGrid.Restart;
   Timer1.Enabled := true;  
543  end;  end;
544    
545  procedure TForm1.MenuItem11Click(Sender: TObject);  procedure TForm1.MenuItem11Click(Sender: TObject);
# Line 525  end; Line 564  end;
564    
565  procedure TForm1.MenuItem2Click(Sender: TObject);  procedure TForm1.MenuItem2Click(Sender: TObject);
566  begin  begin
567      Timer1.Enabled := false;
568      Timer2.Enabled := false;
569    GameStart;    GameStart;
570      Timer1.Enabled := true;
571      Timer2.Enabled := true;
572  end;  end;
573    
574  procedure TForm1.MenuItem4Click(Sender: TObject);  procedure TForm1.MenuItem4Click(Sender: TObject);
# Line 537  procedure TForm1.MenuItem6Click(Sender: Line 580  procedure TForm1.MenuItem6Click(Sender:
580  begin  begin
581    Player1.Auto := MenuItem6.IsChecked;    Player1.Auto := MenuItem6.IsChecked;
582    Player2.Auto := MenuItem7.IsChecked;    Player2.Auto := MenuItem7.IsChecked;
   MenuItem10Click(Sender);  
583  end;  end;
584    
585  procedure TForm1.MenuItem8Click(Sender: TObject);  procedure TForm1.MenuItem8Click(Sender: TObject);
# Line 549  procedure TForm1.PaintBox1Paint(Sender: Line 591  procedure TForm1.PaintBox1Paint(Sender:
591  var  var
592    i, j: integer;    i, j: integer;
593  begin  begin
594    for i := 0 to Count - 1 do    if StoneGrid.Active = false then
595        StoneGrid.Paint(Canvas);
596      for i := 0 to bmp_count - 1 do
597    begin    begin
598      for j := 0 to Count - 1 do      for j := 0 to bmp_count - 1 do
599      begin      begin
600        case StoneGrid.Strings[i, j] of        case StoneGrid.Strings[i, j] of
601          stWhite:          stWhite:
# Line 569  begin Line 613  begin
613            Image5.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,            Image5.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
614            (j + 1) * Size), 1);            (j + 1) * Size), 1);
615        end;        end;
616        Canvas.DrawLine(PointF(0, j * Size), PointF(Count * Size, j * Size), 1);        Canvas.DrawLine(PointF(0, j * Size), PointF(bmp_count * Size,
617            j * Size), 1);
618      end;      end;
619      Canvas.DrawLine(PointF(i * Size, 0), PointF(i * Size, Size * Count), 1);      Canvas.DrawLine(PointF(i * Size, 0), PointF(i * Size, Size * bmp_count), 1);
620    end;    end;
621    Canvas.DrawLine(PointF(Count * Size, 0),    Canvas.DrawLine(PointF(bmp_count * Size, 0), PointF(bmp_count * Size,
622      PointF(Count * Size, Count * Size), 1);      bmp_count * Size), 1);
623    Canvas.DrawLine(PointF(0, Count * Size),    Canvas.DrawLine(PointF(0, bmp_count * Size), PointF(bmp_count * Size,
624      PointF(Count * Size, Count * Size), 1);      bmp_count * Size), 1);
   if StoneGrid.Active = false then  
     StoneGrid.Paint(Canvas);  
625  end;  end;
626    
627  procedure TForm1.PaintBox1Resize(Sender: TObject);  procedure TForm1.PaintBox1Resize(Sender: TObject);
628  begin  begin
629    Size := Min(ClientWidth, ClientHeight) div Count;    Size := Min(ClientWidth, ClientHeight) div bmp_count;
630  end;  end;
631    
632  procedure TForm1.FormCreate(Sender: TObject);  procedure TForm1.FormCreate(Sender: TObject);
633  begin  begin
634      ClientWidth := 50 * bmp_count;
635      ClientHeight := 50 * bmp_count;
636    StoneGrid := TStoneGrid.Create;    StoneGrid := TStoneGrid.Create;
637    StoneGrid.ImageCount(Form1.Image1.Bitmap.Width div Form1.Image3.Bitmap.Width,    StoneGrid.ImageCount(6, 5);
     Form1.Image1.Bitmap.Height div Form1.Image3.Bitmap.Height);  
638    Player1 := TPlayer.Create;    Player1 := TPlayer.Create;
639    Player2 := TPlayer.Create;    Player2 := TPlayer.Create;
640    Player1.Stone := stBlack;    Player1.Stone := stBlack;
# Line 622  end; Line 666  end;
666  procedure TForm1.Timer1Timer(Sender: TObject);  procedure TForm1.Timer1Timer(Sender: TObject);
667  begin  begin
668    if (StoneGrid.Active = true) and (Index.Auto = true) then    if (StoneGrid.Active = true) and (Index.Auto = true) then
   begin  
     Timer1.Enabled := false;  
669      CompStone;      CompStone;
     Timer1.Enabled := true;  
   end;  
670  end;  end;
671    
672  procedure TForm1.Timer2Timer(Sender: TObject);  procedure TForm1.Timer2Timer(Sender: TObject);
673  begin  begin
674    if StoneGrid.ListExecute = true then    if (StoneGrid.Active = false) and (StoneGrid.ListExecute = true) then
675      PaintBox1.Repaint;      PaintBox1.Repaint;
676  end;  end;
677    
678  procedure TForm1.FormResize(Sender: TObject);  procedure TForm1.FormResize(Sender: TObject);
679  begin  begin
680    Size := Min(ClientWidth, ClientHeight) div Count;    Size := Min(ClientWidth, ClientHeight) div bmp_count;
681    PaintTo(Canvas);    PaintTo(Canvas);
682  end;  end;
683    
# Line 646  begin Line 686  begin
686    if Index.Auto = false then    if Index.Auto = false then
687    begin    begin
688      MenuItem10Click(Sender);      MenuItem10Click(Sender);
689        StoneGrid.Active := false;
690      if StoneGrid.CanSetStone(Index.Stone, Floor(Point.X / Size),      if StoneGrid.CanSetStone(Index.Stone, Floor(Point.X / Size),
691        Floor(Point.Y / Size), true, true) = true then        Floor(Point.Y / Size), true, true) = true then
     begin  
692        PaintBox1.Repaint;        PaintBox1.Repaint;
693        ChangePlayer;      StoneGrid.Active := true;
     end;  
694    end;    end;
695  end;  end;
696    

Legend:
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