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revision 4 by yamat0jp, Sat Jul 11 08:02:13 2015 UTC revision 33 by yamat0jp, Wed Aug 19 14:41:09 2015 UTC
# Line 1  Line 1 
1  unit Unit1;  unit Unit1;
2    
3  interface  interface
4    
5  uses  uses
6    Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,    System.SysUtils, System.Types, System.UITypes, System.Classes,
7    Dialogs, Menus, ExtCtrls, Math;    System.Variants, Generics.Collections,
8      FMX.Types, FMX.Controls, FMX.Forms, FMX.Graphics, FMX.Dialogs, FMX.Menus,
9      System.Math, FMX.Objects, FMX.StdCtrls;
10    
11  const  const
12    Count = 8;    bmp_count = 8;
13    
14  type  type
15    TStoneType = (stNone, stWhite, stBlack, stError);    TStoneType = (stNone, stWhite, stBlack, stError, stEffect);
16    
17    TGridData = array [0 .. Count - 1] of array [0 .. Count - 1] of TStoneType;    TEffectData = record
18        X, Y: integer;
19        Left, Top: integer;
20      end;
21    
22      TGridData = array [0 .. bmp_count - 1] of array [0 .. bmp_count - 1]
23        of TStoneType;
24    
25    TPlayer = class    TPlayer = class(TObject)
26    private    private
27      FAuto: Boolean;      FAuto: Boolean;
28      FStone: TStoneType;      FStone: TStoneType;
# Line 23  type Line 31  type
31      property Stone: TStoneType read FStone write FStone;      property Stone: TStoneType read FStone write FStone;
32    end;    end;
33    
34    TStoneGrid = class    TStoneGrid = class(TObject)
35    private    private
36      FStrings: TGridData;      FStrings: TGridData;
37      FBuffer: array [1 .. Count * Count - 4] of TGridData;      FBuffer: array [0 .. bmp_count * bmp_count - 4] of TGridData;
38      FTurnNumber: integer;      FTurnNumber: integer;
39      FTurnIndex: integer;      FTurnIndex: integer;
40        FActive: Boolean;
41        FList: TList<TEffectData>;
42        FEffectStone: TStoneType;
43        FIndex_X: integer;
44        FIndex_Y: integer;
45        FGameOver: Boolean;
46      function GetStrings(X, Y: integer): TStoneType;      function GetStrings(X, Y: integer): TStoneType;
47      procedure SetStrings(X, Y: integer; const Value: TStoneType);      procedure SetStrings(X, Y: integer; const Value: TStoneType);
48      procedure SetTurnNumber(const Value: integer);      procedure SetTurnNumber(const Value: integer);
49        function GetActive: Boolean;
50        procedure SetActive(const Value: Boolean);
51    public    public
52        constructor Create;
53        destructor Destroy; override;
54      procedure Clear;      procedure Clear;
55      procedure BackUp;      function CalScore(Stone: TStoneType; X, Y: integer;
56      function CalScore(Player: TPlayer; X, Y: integer): integer;        out Score: integer): Boolean;
57      function CanSetStone(Player: TPlayer; X, Y: integer;      function CanSetStone(Stone: TStoneType; X, Y: integer; Reverse: Boolean;
58        Reverse: Boolean): Boolean;        const Visible: Boolean = false): Boolean;
59      function NextStone(Player: TPlayer): TPoint;      function NextStone(Stone: TStoneType; var Pos: TPoint): Boolean;
60        procedure Start;
61        procedure Restart;
62        procedure Pause;
63        function ListExecute: Boolean;
64        procedure GameOver;
65        procedure Paint(Canvas: TCanvas);
66        procedure ImageCount(X, Y: integer);
67        function AddScore(X, Y: integer; const NG: array of TPoint): integer;
68      property Strings[X, Y: integer]: TStoneType read GetStrings      property Strings[X, Y: integer]: TStoneType read GetStrings
69        write SetStrings; default;        write SetStrings; default;
70      property TurnNumber: integer read FTurnNumber write SetTurnNumber;      property TurnNumber: integer read FTurnNumber write SetTurnNumber;
71        property Active: Boolean read GetActive write SetActive;
72    end;    end;
73    
74    TForm1 = class(TForm)    TForm1 = class(TForm)
75      Timer1: TTimer;      Timer1: TTimer;
76      MainMenu1: TMainMenu;      MainMenu1: TMainMenu;
77      Game1: TMenuItem;      MenuItem1: TMenuItem;
78      Start1: TMenuItem;      MenuItem2: TMenuItem;
79      N1: TMenuItem;      MenuItem3: TMenuItem;
80      End1: TMenuItem;      MenuItem4: TMenuItem;
81      Com1: TMenuItem;      MenuItem5: TMenuItem;
82      Player11: TMenuItem;      MenuItem6: TMenuItem;
83      Player21: TMenuItem;      MenuItem7: TMenuItem;
84        PaintBox1: TPaintBox;
85        MenuItem8: TMenuItem;
86        MenuItem9: TMenuItem;
87        MenuItem10: TMenuItem;
88        MenuItem11: TMenuItem;
89        MenuItem12: TMenuItem;
90        Timer2: TTimer;
91        Image1: TImage;
92        Image2: TImage;
93        Image3: TImage;
94        Image4: TImage;
95        Image5: TImage;
96      procedure FormCreate(Sender: TObject);      procedure FormCreate(Sender: TObject);
97      procedure FormDestroy(Sender: TObject);      procedure FormDestroy(Sender: TObject);
     procedure FormPaint(Sender: TObject);  
     procedure FormMouseDown(Sender: TObject; Button: TMouseButton;  
       Shift: TShiftState; X, Y: integer);  
98      procedure Timer1Timer(Sender: TObject);      procedure Timer1Timer(Sender: TObject);
99      procedure FormResize(Sender: TObject);      procedure FormResize(Sender: TObject);
100      procedure Player(Sender: TObject);      procedure MenuItem4Click(Sender: TObject);
101      procedure Start1Click(Sender: TObject);      procedure MenuItem2Click(Sender: TObject);
102      procedure End1Click(Sender: TObject);      procedure PaintBox1Tap(Sender: TObject; const Point: TPointF);
103        procedure PaintBox1MouseDown(Sender: TObject; Button: TMouseButton;
104          Shift: TShiftState; X, Y: Single);
105        procedure PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
106        procedure MenuItem6Click(Sender: TObject);
107        procedure PaintBox1Resize(Sender: TObject);
108        procedure MenuItem8Click(Sender: TObject);
109        procedure MenuItem10Click(Sender: TObject);
110        procedure MenuItem11Click(Sender: TObject);
111        procedure Timer2Timer(Sender: TObject);
112    private    private
113      { Private 宣言 }      { Private ?錾 }
114      StoneGrid: TStoneGrid;      StoneGrid: TStoneGrid;
115      Index: TPlayer;      Index: TPlayer;
     Active: Boolean;  
116      Size: integer;      Size: integer;
117      procedure CompStone;      procedure CompStone;
118      procedure GameStart;      procedure GameStart;
119      procedure ChangePlayer;      procedure ChangePlayer;
     procedure CheckGame;  
120    public    public
121      { Public 宣言 }      { Public ?錾 }
122    end;    end;
123    
124  var  var
# Line 86  var Line 129  var
129    
130  implementation  implementation
131    
132  {$R *.dfm}  {$R *.fmx}
133    {$R *.Windows.fmx MSWINDOWS}
134    {$R *.XLgXhdpiTb.fmx ANDROID}
135  { TStoneGrid }  { TStoneGrid }
136    
137  procedure TStoneGrid.BackUp;  function TStoneGrid.AddScore(X, Y: integer; const NG: array of TPoint): integer;
138    var
139      s: TPoint;
140  begin  begin
141    FBuffer[FTurnNumber] := FStrings;    result := 0;
142    if FTurnNumber < Count * Count - 4 then    for s in NG do
143    begin      if (X = s.X) and (Y = s.Y) then
144      inc(FTurnNumber);      begin
145      FTurnIndex := FTurnNumber;        result := 10;
146      FBuffer[FTurnNumber] := FStrings;        break;
147    end;      end;
148  end;  end;
149    
150  function TStoneGrid.CalScore(Player: TPlayer; X, Y: integer): integer;  function TStoneGrid.CalScore(Stone: TStoneType; X, Y: integer;
151      out Score: integer): Boolean;
152  var  var
153    i, j: integer;    i, j: integer;
154  begin  const
155    if CanSetStone(Player, X, Y, true) = true then    wast: array [1 .. 12] of TPoint = ((X: 1; Y: 0), (X: 6; Y: 0), (X: 0; Y: 1),
156    begin      (X: 1; Y: 1), (X: 6; Y: 1), (X: 7; Y: 1), (X: 0; Y: 6), (X: 1; Y: 6), (X: 6;
157      if Player = Player1 then      Y: 6), (X: 7; Y: 6), (X: 1; Y: 7), (X: 6; Y: 7));
158        Player := Player2    worth: array [1 .. 4] of TPoint = ((X: 0; Y: 0), (X: 7; Y: 0), (X: 0; Y: 7),
159      else      (X: 7; Y: 7));
160        Player := Player1;  begin
161      result := 0;    if CanSetStone(Stone, X, Y, true) = true then
162      for i := 0 to Count - 1 do    begin
163        for j := 0 to Count - 1 do      Score := 0;
164          if CanSetStone(Player, i, j, false) = true then      result := true;
165            inc(result);      if FTurnIndex < 50 then
166      FStrings := FBuffer[FTurnNumber];        inc(Score, AddScore(X, Y, wast));
167        dec(Score, AddScore(X, Y, worth));
168        case Stone of
169          stBlack:
170            Stone := stWhite;
171          stWhite:
172            Stone := stBlack;
173        end;
174        for i := 0 to bmp_count - 1 do
175          for j := 0 to bmp_count - 1 do
176            if CanSetStone(Stone, i, j, false) = true then
177            begin
178              inc(Score);
179              inc(Score, AddScore(i, j, worth));
180            end;
181    end    end
182    else    else
183    begin      result := false;
184      FStrings := FBuffer[FTurnNumber];    FStrings := FBuffer[FTurnIndex];
     result := -1;  
   end;  
185  end;  end;
186    
187  function TStoneGrid.CanSetStone(Player: TPlayer; X, Y: integer;  function TStoneGrid.CanSetStone(Stone: TStoneType; X, Y: integer;
188    Reverse: Boolean): Boolean;    Reverse: Boolean; const Visible: Boolean): Boolean;
189  var  var
190    i: integer;    i: integer;
191    p: Boolean;    p: Boolean;
192      q: TEffectData;
193    procedure Method(m, n: integer);    procedure Method(m, n: integer);
194    var    var
195      s: TStoneType;      s: TStoneType;
196      j: integer;      j: integer;
197        k: integer;
198    begin    begin
199      if p = false then      if p = false then
200        Exit;        Exit;
# Line 140  var Line 202  var
202      while true do      while true do
203      begin      begin
204        s := GetStrings(X + m * i, Y + n * i);        s := GetStrings(X + m * i, Y + n * i);
205          if s = stEffect then
206            s := FEffectStone;
207        if (s = stNone) or (s = stError) then        if (s = stNone) or (s = stError) then
208          break          break
209        else if s = Player.Stone then        else if s = Stone then
210          if i > 1 then          if i > 1 then
211          begin          begin
212              if (result = false) and (Reverse = true) then
213                SetStrings(X, Y, Stone);
214            result := true;            result := true;
215            if Reverse = true then            if Reverse = true then
216            begin            begin
217                Form1.PaintBox1.Repaint;
218              for j := 1 to i - 1 do              for j := 1 to i - 1 do
219                SetStrings(X + m * j, Y + n * j, Player.Stone);              begin
220                  if Visible = true then
221                  begin
222                    FEffectStone := Stone;
223                    q.Left := X + m * j;
224                    q.Top := Y + n * j;
225                    q.X := 0;
226                    q.Y := 0;
227                    FList.Add(q);
228                    SetStrings(q.Left, q.Top, stEffect);
229                    for k := 1 to 10 do
230                    begin
231                      Sleep(15);
232                      Application.ProcessMessages;
233                    end;
234                  end
235                  else
236                    SetStrings(X + m * j, Y + n * j, Stone);
237                end;
238              break;              break;
239            end            end
240            else            else
# Line 167  var Line 252  var
252    
253  begin  begin
254    result := false;    result := false;
255      p := true;
256    if GetStrings(X, Y) = stNone then    if GetStrings(X, Y) = stNone then
257    begin    begin
258      p := true;      Method(-1, -1);
259      if Player.Stone = stBlack then      Method(-1, 0);
260      begin      Method(-1, 1);
261        Method(-1, -1);      Method(0, -1);
262        Method(-1, 0);      Method(0, 1);
263        Method(-1, 1);      Method(1, -1);
264        Method(0, -1);      Method(1, 0);
265        Method(0, 1);      Method(1, 1);
       Method(1, -1);  
       Method(1, 0);  
       Method(1, 1);  
       if (Reverse = true) and (result = true) then  
       begin  
         SetStrings(X, Y, stBlack);  
       end;  
     end  
     else  
     begin  
       Method(-1, -1);  
       Method(-1, 0);  
       Method(-1, 1);  
       Method(0, -1);  
       Method(0, 1);  
       Method(1, -1);  
       Method(1, 0);  
       Method(1, 1);  
       if (Reverse = true) and (result = true) then  
       begin  
         Strings[X, Y] := stWhite;  
       end;  
     end;  
266    end;    end;
267  end;  end;
268    
# Line 207  procedure TStoneGrid.Clear; Line 270  procedure TStoneGrid.Clear;
270  var  var
271    i, j: integer;    i, j: integer;
272  begin  begin
273    for i := 0 to Count - 1 do    FList.Clear;
274      for j := 0 to Count - 1 do    for i := 0 to bmp_count - 1 do
275        for j := 0 to bmp_count - 1 do
276        Strings[i, j] := stNone;        Strings[i, j] := stNone;
277    Strings[3, 3] := stBlack;    Strings[3, 3] := stBlack;
278    Strings[4, 4] := stBlack;    Strings[4, 4] := stBlack;
279    Strings[4, 3] := stWhite;    Strings[4, 3] := stWhite;
280    Strings[3, 4] := stWhite;    Strings[3, 4] := stWhite;
281    FTurnNumber := 1;    FTurnNumber := 0;
282    FTurnIndex := 1;    FTurnIndex := 0;
283      FBuffer[0] := FStrings;
284    end;
285    
286    constructor TStoneGrid.Create;
287    begin
288      inherited;
289      FList := TList<TEffectData>.Create;
290    end;
291    
292    destructor TStoneGrid.Destroy;
293    begin
294      FList.Free;
295      inherited;
296    end;
297    
298    procedure TStoneGrid.GameOver;
299    begin
300      FGameOver := true;
301      FActive := false;
302    end;
303    
304    function TStoneGrid.GetActive: Boolean;
305    begin
306      if (FActive = true) and (FList.Count = 0) then
307        result := true
308      else
309        result := false;
310  end;  end;
311    
312  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;
313  begin  begin
314    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then    if (X >= 0) and (X < bmp_count) and (Y >= 0) and (Y < bmp_count) then
315      result := FStrings[X, Y]      result := FStrings[X, Y]
316    else    else
317      result := stError;      result := stError;
318  end;  end;
319    
320  function TStoneGrid.NextStone(Player: TPlayer): TPoint;  procedure TStoneGrid.ImageCount(X, Y: integer);
321    begin
322      FIndex_X := X;
323      FIndex_Y := Y;
324    end;
325    
326    function TStoneGrid.ListExecute: Boolean;
327  var  var
328    i, j, m, n: integer;    i: integer;
329      s: TEffectData;
330  begin  begin
331    n := -1;    if FList.Count = 0 then
332    for i := 0 to Count - 1 do      result := false
333      for j := 0 to Count - 1 do    else
334      begin
335        i:=0;
336        while i < FList.Count do
337      begin      begin
338        m := CalScore(Player, i, j);        s := FList[i];
339        if (n = -1) or ((m > -1) and (n > m)) then        if s.X < FIndex_X - 1 then
340            s.X := s.X + 1
341          else if s.Y < FIndex_Y - 1 then
342        begin        begin
343          n := m;          s.X := 0;
344          result := Point(i, j);          s.Y := s.Y + 1;
345          end
346          else
347          begin
348            SetStrings(s.Left, s.Top, FEffectStone);
349            FList.Delete(i);
350            inc(i);
351            continue;
352        end;        end;
353          FList[i]:=s;
354          inc(i);
355      end;      end;
356    if n = -1 then      if FList.Count = 0 then
357      result := Point(-1, -1);      begin
358          inc(FTurnIndex);
359          inc(FTurnNumber);
360          FBuffer[FTurnIndex] := FStrings;
361          Form1.PaintBox1.Repaint;
362          Form1.ChangePlayer;
363          if FGameOver = false then
364            FActive := true
365        end;
366        result := true;
367      end;
368    end;
369    
370    function TStoneGrid.NextStone(Stone: TStoneType; var Pos: TPoint): Boolean;
371    var
372      i, j, m, n: integer;
373    begin
374      result := false;
375      n := 0;
376      for i := 0 to bmp_count - 1 do
377        for j := 0 to bmp_count - 1 do
378          if (CalScore(Stone, i, j, m) = true) and ((result = false) or (m < n))
379          then
380          begin
381            if result = false then
382              result := true;
383            n := m;
384            Pos := Point(i, j);
385          end;
386    end;
387    
388    procedure TStoneGrid.Paint(Canvas: TCanvas);
389    var
390      k, m, n: integer;
391      s: TBitmap;
392      p: TEffectData;
393    begin
394      m := Form1.Image3.Bitmap.Width;
395      n := Form1.Image3.Bitmap.Height;
396      k := Form1.Size;
397      if FEffectStone = stBlack then
398        s := Form1.Image1.Bitmap
399      else
400        s := Form1.Image2.Bitmap;
401      for p in FList do
402      begin
403        Canvas.DrawBitmap(s, RectF(p.X * m, p.Y * n, (p.X + 1) * m, (p.Y + 1) * n),
404          RectF(p.Left * k, p.Top * k, (p.Left + 1) * k, (p.Top + 1) * k), 1);
405      end;
406    end;
407    
408    procedure TStoneGrid.Pause;
409    begin
410      FActive := false;
411    end;
412    
413    procedure TStoneGrid.Restart;
414    begin
415      FActive := true;
416      FGameOver := false;
417      FTurnIndex := FTurnNumber;
418    end;
419    
420    procedure TStoneGrid.SetActive(const Value: Boolean);
421    begin
422      if (FGameOver = false) or (Value = false) then
423        FActive := Value;
424  end;  end;
425    
426  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);
427  begin  begin
428    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then    if (X >= 0) and (X < bmp_count) and (Y >= 0) and (Y < bmp_count) then
429      FStrings[X, Y] := Value;      FStrings[X, Y] := Value;
430  end;  end;
431    
# Line 255  procedure TStoneGrid.SetTurnNumber(const Line 433  procedure TStoneGrid.SetTurnNumber(const
433  begin  begin
434    if Value > FTurnIndex then    if Value > FTurnIndex then
435      FTurnNumber := FTurnIndex      FTurnNumber := FTurnIndex
436      else if Value < 0 then
437        FTurnNumber := 0
438    else    else
439      FTurnNumber := Value;      FTurnNumber := Value;
440    FStrings := FBuffer[FTurnNumber];    FStrings := FBuffer[FTurnNumber];
441  end;  end;
442    
443    procedure TStoneGrid.Start;
444    begin
445      Clear;
446      FActive := true;
447      FGameOver := false;
448    end;
449    
450  { TForm1 }  { TForm1 }
451    
452  procedure TForm1.ChangePlayer;  procedure TForm1.ChangePlayer;
# Line 269  var Line 456  var
456    procedure Main;    procedure Main;
457    begin    begin
458      if Index = Player1 then      if Index = Player1 then
459        Index := Player2      begin
460          Index := Player2;
461          s := '???̎?Ԃł?';
462        end
463      else      else
464        begin
465        Index := Player1;        Index := Player1;
466          s := '???̎?Ԃł?';
467        end;
468    end;    end;
469    function Execute: Boolean;    function Execute: Boolean;
470    var    var
471      i, j: integer;      i, j: integer;
472    begin    begin
473      result := false;      for i := 0 to bmp_count - 1 do
474      for i := 0 to Count - 1 do        for j := 0 to bmp_count - 1 do
475      begin          if StoneGrid.CanSetStone(Index.Stone, i, j, false) = true then
       for j := 0 to Count - 1 do  
         if StoneGrid.CanSetStone(Index, i, j, false) = true then  
476          begin          begin
477            result := true;            result := true;
478            break;            Exit;
479          end;          end;
480        if result = true then      result := false;
         break;  
     end;  
481    end;    end;
482    
483  begin  begin
   StoneGrid.BackUp;  
484    Main;    Main;
485    if Execute = false then    if Execute = false then
486    begin    begin
487      Main;      Main;
488      if Execute = false then      if Execute = false then
489      begin      begin
       Timer1.Enabled := false;  
       Active := false;  
490        m := 0;        m := 0;
491        n := 0;        n := 0;
492        for i := 0 to Count - 1 do        for i := 0 to bmp_count - 1 do
493          for j := 0 to Count - 1 do          for j := 0 to bmp_count - 1 do
494            case StoneGrid[i, j] of            case StoneGrid[i, j] of
495              stBlack:              stBlack:
496                inc(m);                inc(m);
497              stWhite:              stWhite:
498                inc(n);                inc(n);
499            end;            end;
500          Caption := s;
501        if m > n then        if m > n then
502          s := 'Player1 Win:' + #13#10          s := 'Player1 Win:' + #13#10
503        else if m < n then        else if m < n then
504          s := 'Player2 Win:' + #13#10          s := 'Player2 Win:' + #13#10
505        else        else
506          s := 'Draw:' + #13#10;          s := 'Draw:' + #13#10;
507        Showmessage(s + '(Player1) ' + IntToStr(m) + '(Player2) ' + IntToStr(n));        StoneGrid.GameOver;
508      end;        Showmessage(s + '(Player1) ' + m.ToString + #13#10 + '(Player2) ' +
509    end;          n.ToString);
510        end
511        else
512          Caption := s;
513      end
514      else
515        Caption := s;
516  end;  end;
517    
518  procedure TForm1.CheckGame;  procedure TForm1.CompStone;
519  var  var
520    i, j, m, n: integer;    s: TPoint;
   s: string;  
521  begin  begin
522    m := 0;    StoneGrid.Active := false;
523    n := 0;    if StoneGrid.NextStone(Index.Stone, s) = true then
   for i := 0 to Count - 1 do  
     for j := 0 to Count - 1 do  
       case StoneGrid.Strings[i, j] of  
         stWhite:  
           inc(m);  
         stBlack:  
           inc(n);  
       end;  
   if (m = 0) or (n = 0) or (m + n = Count * Count) then  
524    begin    begin
525      if n > m then      StoneGrid.CanSetStone(Index.Stone, s.X, s.Y, true, true);
526        s := 'Player1 Win' + #13#10      PaintBox1.Repaint;
     else if n < m then  
       s := 'Player2 Win' + #13#10  
     else  
       s := 'draw' + #13#10;  
     Timer1.Enabled := false;  
     Active := false;  
     Showmessage(s + '(Player1) ' + IntToStr(n) + #13#10 + '(Player2) ' +  
       IntToStr(m));  
527    end    end
528    else    else
529      ChangePlayer;      ChangePlayer;
530  end;  end;
531    
532  procedure TForm1.CompStone;  procedure TForm1.GameStart;
533    begin
534      Index := Player1;
535      StoneGrid.Start;
536      PaintBox1.Repaint;
537      Caption := '??????n?߂܂?';
538    end;
539    
540    procedure TForm1.MenuItem10Click(Sender: TObject);
541    begin
542      StoneGrid.Restart;
543    end;
544    
545    procedure TForm1.MenuItem11Click(Sender: TObject);
546  var  var
547    s: TPoint;    i: integer;
548  begin  begin
549    s := StoneGrid.NextStone(Index);    with StoneGrid do
550    StoneGrid.CanSetStone(Index, s.X, s.Y, true);    begin
551    FormPaint(nil);      i := TurnNumber;
552    CheckGame;      if Sender = MenuItem11 then
553          TurnNumber := TurnNumber + 1
554        else
555          TurnNumber := TurnNumber - 1;
556        if (i = TurnNumber) then
557          Exit
558        else
559          Pause;
560      end;
561      PaintBox1.Repaint;
562      ChangePlayer;
563  end;  end;
564    
565  procedure TForm1.GameStart;  procedure TForm1.MenuItem2Click(Sender: TObject);
566  begin  begin
567    StoneGrid.Clear;    Timer1.Enabled := false;
568    StoneGrid.BackUp;    Timer2.Enabled := false;
569    FormPaint(nil);    GameStart;
   Index := Player1;  
   Active := true;  
570    Timer1.Enabled := true;    Timer1.Enabled := true;
571      Timer2.Enabled := true;
572  end;  end;
573    
574  procedure TForm1.FormCreate(Sender: TObject);  procedure TForm1.MenuItem4Click(Sender: TObject);
575  begin  begin
576    StoneGrid := TStoneGrid.Create;    Close;
   Player1 := TPlayer.Create;  
   Player2 := TPlayer.Create;  
   Player1.Stone := stBlack;  
   Player2.Stone := stWhite;  
   Player2.Auto := true;  
   GameStart;  
577  end;  end;
578    
579  procedure TForm1.FormDestroy(Sender: TObject);  procedure TForm1.MenuItem6Click(Sender: TObject);
580  begin  begin
581    StoneGrid.Free;    Player1.Auto := MenuItem6.IsChecked;
582    Player1.Free;    Player2.Auto := MenuItem7.IsChecked;
583    Player2.Free;  end;
584    
585    procedure TForm1.MenuItem8Click(Sender: TObject);
586    begin
587      StoneGrid.Pause;
588  end;  end;
589    
590  procedure TForm1.FormPaint(Sender: TObject);  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
591  var  var
592    i, j: integer;    i, j: integer;
593  begin  begin
594    Canvas.Brush.Color := clWhite;    if StoneGrid.Active = false then
595    Canvas.Rectangle(0, 0, Count * Size, Count * Size);      StoneGrid.Paint(Canvas);
596    for i := 0 to Count - 1 do    for i := 0 to bmp_count - 1 do
597    begin    begin
598      Canvas.MoveTo(i * Size, 0);      for j := 0 to bmp_count - 1 do
     Canvas.LineTo(i * Size, Size * Count);  
     for j := 0 to Count - 1 do  
599      begin      begin
       Canvas.MoveTo(0, j * Size);  
       Canvas.LineTo(Count * Size, j * Size);  
600        case StoneGrid.Strings[i, j] of        case StoneGrid.Strings[i, j] of
601          stWhite:          stWhite:
602            begin            Canvas.DrawBitmap(Image4.Bitmap, RectF(0, 0, Image4.Bitmap.Width,
603              Canvas.Brush.Color := clWhite;              Image4.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
604              Canvas.Ellipse(i * Size, j * Size, (i + 1) * Size, (j + 1) * Size);              (j + 1) * Size), 1);
           end;  
605          stBlack:          stBlack:
606            begin            Canvas.DrawBitmap(Image3.Bitmap, RectF(0, 0, Image3.Bitmap.Width,
607              Canvas.Brush.Color := clBlack;              Image3.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
608              Canvas.Ellipse(i * Size, j * Size, (i + 1) * Size, (j + 1) * Size);              (j + 1) * Size), 1);
609            end;          stEffect:
610              continue;
611          else
612            Canvas.DrawBitmap(Image5.Bitmap, RectF(0, 0, Image5.Bitmap.Width,
613              Image5.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
614              (j + 1) * Size), 1);
615        end;        end;
616          Canvas.DrawLine(PointF(0, j * Size), PointF(bmp_count * Size,
617            j * Size), 1);
618      end;      end;
619        Canvas.DrawLine(PointF(i * Size, 0), PointF(i * Size, Size * bmp_count), 1);
620    end;    end;
621      Canvas.DrawLine(PointF(bmp_count * Size, 0), PointF(bmp_count * Size,
622        bmp_count * Size), 1);
623      Canvas.DrawLine(PointF(0, bmp_count * Size), PointF(bmp_count * Size,
624        bmp_count * Size), 1);
625  end;  end;
626    
627  procedure TForm1.FormMouseDown(Sender: TObject; Button: TMouseButton;  procedure TForm1.PaintBox1Resize(Sender: TObject);
   Shift: TShiftState; X, Y: integer);  
628  begin  begin
629    if (Active = true) and (Index.Auto = false) and (X <= Count * Size) and    Size := Min(ClientWidth, ClientHeight) div bmp_count;
     (Y <= Count * Size) then  
   begin  
     X := X div Size;  
     Y := Y div Size;  
     if StoneGrid.CanSetStone(Index, X, Y, true) = true then  
     begin  
       FormPaint(Sender);  
       CheckGame;  
     end;  
   end;  
630  end;  end;
631    
632  procedure TForm1.Timer1Timer(Sender: TObject);  procedure TForm1.FormCreate(Sender: TObject);
633  begin  begin
634    if (Active = true) and (Index.Auto = true) then    ClientWidth := 50 * bmp_count;
635      ClientHeight := 50 * bmp_count;
636      StoneGrid := TStoneGrid.Create;
637      StoneGrid.ImageCount(6, 5);
638      Player1 := TPlayer.Create;
639      Player2 := TPlayer.Create;
640      Player1.Stone := stBlack;
641      Player2.Stone := stWhite;
642      Player2.Auto := true;
643      with PaintBox1.Canvas do
644    begin    begin
645      Timer1.Enabled := false;      StrokeDash := TStrokeDash.Solid;
646      CompStone;      Stroke.Color := TAlphaColors.Black;
647      Timer1.Enabled := true;      StrokeThickness := 3;
648    end;    end;
649      PaintBox1Resize(Sender);
650      GameStart;
651  end;  end;
652    
653  procedure TForm1.FormResize(Sender: TObject);  procedure TForm1.FormDestroy(Sender: TObject);
654  begin  begin
655    Size := Min(ClientWidth, ClientHeight) div Count;    StoneGrid.Free;
656    FormPaint(Sender);    Player1.Free;
657      Player2.Free;
658  end;  end;
659    
660  procedure TForm1.Player(Sender: TObject);  procedure TForm1.PaintBox1MouseDown(Sender: TObject; Button: TMouseButton;
661      Shift: TShiftState; X, Y: Single);
662  begin  begin
663    (Sender as TMenuItem).Checked := not(Sender as TMenuItem).Checked;    PaintBox1Tap(Sender, PointF(X, Y));
   if Sender = Player11 then  
     Player1.Auto := Player11.Checked  
   else  
     Player2.Auto := Player21.Checked;  
664  end;  end;
665    
666  procedure TForm1.Start1Click(Sender: TObject);  procedure TForm1.Timer1Timer(Sender: TObject);
667  begin  begin
668    GameStart;    if (StoneGrid.Active = true) and (Index.Auto = true) then
669        CompStone;
670  end;  end;
671    
672  procedure TForm1.End1Click(Sender: TObject);  procedure TForm1.Timer2Timer(Sender: TObject);
673  begin  begin
674    Close;    if (StoneGrid.Active = false) and (StoneGrid.ListExecute = true) then
675        PaintBox1.Repaint;
676    end;
677    
678    procedure TForm1.FormResize(Sender: TObject);
679    begin
680      Size := Min(ClientWidth, ClientHeight) div bmp_count;
681      PaintTo(Canvas);
682    end;
683    
684    procedure TForm1.PaintBox1Tap(Sender: TObject; const Point: TPointF);
685    begin
686      if Index.Auto = false then
687      begin
688        MenuItem10Click(Sender);
689        StoneGrid.Active := false;
690        if StoneGrid.CanSetStone(Index.Stone, Floor(Point.X / Size),
691          Floor(Point.Y / Size), true, true) = true then
692          PaintBox1.Repaint;
693        StoneGrid.Active := true;
694      end;
695  end;  end;
696    
697  end.  end.

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