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revision 5 by yamat0jp, Sun Jul 12 09:18:08 2015 UTC revision 19 by yamat0jp, Sat Jul 18 15:23:51 2015 UTC
# Line 12  const Line 12  const
12    Count = 8;    Count = 8;
13    
14  type  type
15    TStoneType = (stNone, stWhite, stBlack, stError);    TStoneType = (stNone, stWhite, stBlack, stError, stEffect);
16    
17      TEffectData = record
18        X, Y: integer;
19        Left, Top: integer;
20        Stone: TStoneType;
21      end;
22    
23    TGridData = array [0 .. Count - 1] of array [0 .. Count - 1] of TStoneType;    TGridData = array [0 .. Count - 1] of array [0 .. Count - 1] of TStoneType;
24    
# Line 28  type Line 34  type
34    TStoneGrid = class    TStoneGrid = class
35    private    private
36      FStrings: TGridData;      FStrings: TGridData;
37      FBuffer: array [1 .. Count * Count - 4] of TGridData;      FBuffer: array [0 .. Count * Count - 4] of TGridData;
38      FTurnNumber: integer;      FTurnNumber: integer;
39      FTurnIndex: integer;      FTurnIndex: integer;
40        FActive: Boolean;
41        List: TList;
42        FBool: Boolean;
43        FIndex_X: integer;
44        FIndex_Y: integer;
45      function GetStrings(X, Y: integer): TStoneType;      function GetStrings(X, Y: integer): TStoneType;
46      procedure SetStrings(X, Y: integer; const Value: TStoneType);      procedure SetStrings(X, Y: integer; const Value: TStoneType);
47      procedure SetTurnNumber(const Value: integer);      procedure SetTurnNumber(const Value: integer);
48    public    public
49        constructor Create;
50        destructor Destroy; override;
51      procedure Clear;      procedure Clear;
52      procedure BackUp;      function CalScore(Stone: TStoneType; X, Y: integer): integer;
53      function CalScore(Player: TPlayer; X, Y: integer): integer;      function CanSetStone(Stone: TStoneType; X, Y: integer; Reverse: Boolean;
54      function CanSetStone(Player: TPlayer; X, Y: integer;        const Visible: Boolean = false): Boolean;
55        Reverse: Boolean): Boolean;      function NextStone(Stone: TStoneType): TPoint;
56      function NextStone(Player: TPlayer): TPoint;      procedure Start;
57        procedure Restart;
58        procedure Pause;
59        function ListExecute: Boolean;
60        procedure Paint(Canvas: TCanvas);
61        procedure ImageCount(X, Y: integer);
62      property Strings[X, Y: integer]: TStoneType read GetStrings      property Strings[X, Y: integer]: TStoneType read GetStrings
63        write SetStrings; default;        write SetStrings; default;
64      property TurnNumber: integer read FTurnNumber write SetTurnNumber;      property TurnNumber: integer read FTurnNumber write SetTurnNumber;
65        property Active: Boolean read FActive;
66    end;    end;
67    
68    TForm1 = class(TForm)    TForm1 = class(TForm)
# Line 57  type Line 76  type
76      MenuItem6: TMenuItem;      MenuItem6: TMenuItem;
77      MenuItem7: TMenuItem;      MenuItem7: TMenuItem;
78      PaintBox1: TPaintBox;      PaintBox1: TPaintBox;
79        MenuItem8: TMenuItem;
80        MenuItem9: TMenuItem;
81        MenuItem10: TMenuItem;
82        MenuItem11: TMenuItem;
83        MenuItem12: TMenuItem;
84        Timer2: TTimer;
85        Image1: TImage;
86        Image2: TImage;
87        Image3: TImage;
88        Image4: TImage;
89        Image5: TImage;
90      procedure FormCreate(Sender: TObject);      procedure FormCreate(Sender: TObject);
91      procedure FormDestroy(Sender: TObject);      procedure FormDestroy(Sender: TObject);
92      procedure Timer1Timer(Sender: TObject);      procedure Timer1Timer(Sender: TObject);
93      procedure FormResize(Sender: TObject);      procedure FormResize(Sender: TObject);
94      procedure MenuItem4Click(Sender: TObject);      procedure MenuItem4Click(Sender: TObject);
95      procedure MenuItem2Click(Sender: TObject);      procedure MenuItem2Click(Sender: TObject);
96      procedure FormTap(Sender: TObject; const Point: TPointF);      procedure PaintBox1Tap(Sender: TObject; const Point: TPointF);
97      procedure FormMouseDown(Sender: TObject; Button: TMouseButton;      procedure PaintBox1MouseDown(Sender: TObject; Button: TMouseButton;
98        Shift: TShiftState; X, Y: Single);        Shift: TShiftState; X, Y: Single);
99      procedure PaintBox1Paint(Sender: TObject; Canvas: TCanvas);      procedure PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
100      procedure MenuItem6Click(Sender: TObject);      procedure MenuItem6Click(Sender: TObject);
101        procedure PaintBox1Resize(Sender: TObject);
102        procedure MenuItem8Click(Sender: TObject);
103        procedure MenuItem10Click(Sender: TObject);
104        procedure MenuItem11Click(Sender: TObject);
105        procedure Timer2Timer(Sender: TObject);
106    private    private
107      { Private 宣言 }      { Private 宣言 }
108      StoneGrid: TStoneGrid;      StoneGrid: TStoneGrid;
109      Index: TPlayer;      Index: TPlayer;
     Active: Boolean;  
110      Size: integer;      Size: integer;
111      procedure CompStone;      procedure CompStone;
112      procedure GameStart;      procedure GameStart;
113      procedure ChangePlayer;      procedure ChangePlayer;
     procedure CheckGame;  
114    public    public
115      { Public 宣言 }      { Public 宣言 }
116    end;    end;
# Line 91  var Line 124  var
124  implementation  implementation
125    
126  {$R *.fmx}  {$R *.fmx}
127    {$R *.Windows.fmx MSWINDOWS}
128  { TStoneGrid }  { TStoneGrid }
129    
130  procedure TStoneGrid.BackUp;  function TStoneGrid.CalScore(Stone: TStoneType; X, Y: integer): integer;
 begin  
   FBuffer[FTurnNumber] := FStrings;  
   if FTurnNumber < Count * Count - 4 then  
   begin  
     inc(FTurnNumber);  
     FTurnIndex := FTurnNumber;  
     FBuffer[FTurnNumber] := FStrings;  
   end;  
 end;  
   
 function TStoneGrid.CalScore(Player: TPlayer; X, Y: integer): integer;  
131  var  var
132    i, j: integer;    i, j: integer;
133  begin  begin
134    if CanSetStone(Player, X, Y, true) = true then    if CanSetStone(Stone, X, Y, true) = true then
135    begin    begin
136      if Player = Player1 then      if Stone = stBlack then
137        Player := Player2        Stone := stWhite
138      else      else
139        Player := Player1;        Stone := stBlack;
140      result := 0;      result := 0;
141      for i := 0 to Count - 1 do      for i := 0 to Count - 1 do
142        for j := 0 to Count - 1 do        for j := 0 to Count - 1 do
143          if CanSetStone(Player, i, j, false) = true then          if CanSetStone(Stone, i, j, false) = true then
144            inc(result);            inc(result);
145      FStrings := FBuffer[FTurnNumber];      FStrings := FBuffer[FTurnIndex];
146    end    end
147    else    else
148    begin    begin
149      FStrings := FBuffer[FTurnNumber];      FStrings := FBuffer[FTurnIndex];
150      result := -1;      result := -1;
151    end;    end;
152  end;  end;
153    
154  function TStoneGrid.CanSetStone(Player: TPlayer; X, Y: integer;  function TStoneGrid.CanSetStone(Stone: TStoneType; X, Y: integer;
155    Reverse: Boolean): Boolean;    Reverse: Boolean; const Visible: Boolean): Boolean;
156  var  var
157    i: integer;    i: integer;
158    p: Boolean;    p: Boolean;
159      q: ^TEffectData;
160    procedure Method(m, n: integer);    procedure Method(m, n: integer);
161    var    var
162      s: TStoneType;      s: TStoneType;
163      j: integer;      j, k: integer;
164    begin    begin
165      if p = false then      if p = false then
166        Exit;        Exit;
# Line 144  var Line 168  var
168      while true do      while true do
169      begin      begin
170        s := GetStrings(X + m * i, Y + n * i);        s := GetStrings(X + m * i, Y + n * i);
171          if s = stEffect then
172            for j := 0 to List.Count-1 do
173              if List[j] <> nil then
174              begin
175                q:=List[j];
176                s:=q^.Stone;
177                break;
178              end;
179        if (s = stNone) or (s = stError) then        if (s = stNone) or (s = stError) then
180          break          break
181        else if s = Player.Stone then        else if s = Stone then
182          if i > 1 then          if i > 1 then
183          begin          begin
184              if (result = false) and (Reverse = true) then
185                SetStrings(X, Y, Stone);
186            result := true;            result := true;
187            if Reverse = true then            if Reverse = true then
188            begin            begin
189              for j := 1 to i - 1 do              for j := 1 to i - 1 do
190                SetStrings(X + m * j, Y + n * j, Player.Stone);              begin
191                  Form1.PaintBox1.Repaint;
192                  if Visible = true then
193                  begin
194                    New(q);
195                    q^.Left := X + m * j;
196                    q^.Top := Y + n * j;
197                    q^.Stone := Stone;
198                    q^.X := 0;
199                    q^.Y := 0;
200                    List.Add(q);
201                    SetStrings(q^.Left, q^.Top, stEffect);
202                    for k := 1 to 100 do
203                    begin
204                      Sleep(1);
205                      Application.ProcessMessages;
206                    end;
207                  end
208                  else
209                    SetStrings(X + m * j, Y + n * j, Stone);
210                end;
211              break;              break;
212            end            end
213            else            else
# Line 171  var Line 225  var
225    
226  begin  begin
227    result := false;    result := false;
228      if Visible = true then
229      begin
230        FBool := FActive;
231        FActive := false;
232      end;
233      p := true;
234    if GetStrings(X, Y) = stNone then    if GetStrings(X, Y) = stNone then
235    begin    begin
236      p := true;      Method(-1, -1);
237      if Player.Stone = stBlack then      Method(-1, 0);
238      begin      Method(-1, 1);
239        Method(-1, -1);      Method(0, -1);
240        Method(-1, 0);      Method(0, 1);
241        Method(-1, 1);      Method(1, -1);
242        Method(0, -1);      Method(1, 0);
243        Method(0, 1);      Method(1, 1);
       Method(1, -1);  
       Method(1, 0);  
       Method(1, 1);  
       if (Reverse = true) and (result = true) then  
       begin  
         SetStrings(X, Y, stBlack);  
       end;  
     end  
     else  
     begin  
       Method(-1, -1);  
       Method(-1, 0);  
       Method(-1, 1);  
       Method(0, -1);  
       Method(0, 1);  
       Method(1, -1);  
       Method(1, 0);  
       Method(1, 1);  
       if (Reverse = true) and (result = true) then  
       begin  
         Strings[X, Y] := stWhite;  
       end;  
     end;  
244    end;    end;
245  end;  end;
246    
# Line 218  begin Line 255  begin
255    Strings[4, 4] := stBlack;    Strings[4, 4] := stBlack;
256    Strings[4, 3] := stWhite;    Strings[4, 3] := stWhite;
257    Strings[3, 4] := stWhite;    Strings[3, 4] := stWhite;
258    FTurnNumber := 1;    FTurnNumber := 0;
259    FTurnIndex := 1;    FTurnIndex := 0;
260      FBuffer[0] := FStrings;
261    end;
262    
263    constructor TStoneGrid.Create;
264    begin
265      inherited;
266      List := TList.Create;
267    end;
268    
269    destructor TStoneGrid.Destroy;
270    var
271      i: integer;
272    begin
273      for i := 0 to List.Count - 1 do
274        Dispose(List[i]);
275      List.Free;
276      inherited;
277  end;  end;
278    
279  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;
# Line 230  begin Line 284  begin
284      result := stError;      result := stError;
285  end;  end;
286    
287  function TStoneGrid.NextStone(Player: TPlayer): TPoint;  procedure TStoneGrid.ImageCount(X, Y: integer);
288    begin
289      FIndex_X := X;
290      FIndex_Y := Y;
291    end;
292    
293    function TStoneGrid.ListExecute: Boolean;
294    var
295      p: ^TEffectData;
296      i: integer;
297    begin
298      if List.Count = 0 then
299        result := false
300      else
301      begin
302        for i := 0 to List.Count - 1 do
303        begin
304          p := List.List[i];
305          if p^.X < FIndex_X - 1 then
306            p^.X := p^.X + 1
307          else if p^.Y < FIndex_Y - 1 then
308          begin
309            p^.X := 0;
310            p^.Y := p^.Y + 1;
311          end
312          else
313          begin
314            SetStrings(p^.Left, p^.Top, p^.Stone);
315            Dispose(p);
316            List[i] := nil;
317          end;
318        end;
319        for i := List.Count - 1 downto 0 do
320          if List[i] = nil then
321            List.Delete(i);
322        if List.Count = 0 then
323        begin
324          FActive := FBool;
325          inc(FTurnIndex);
326          inc(FTurnNumber);
327          FBuffer[FTurnIndex] := FStrings;
328        end;
329        result := true;
330      end;
331    end;
332    
333    function TStoneGrid.NextStone(Stone: TStoneType): TPoint;
334  var  var
335    i, j, m, n: integer;    i, j, m, n: integer;
336  begin  begin
# Line 238  begin Line 338  begin
338    for i := 0 to Count - 1 do    for i := 0 to Count - 1 do
339      for j := 0 to Count - 1 do      for j := 0 to Count - 1 do
340      begin      begin
341        m := CalScore(Player, i, j);        m := CalScore(Stone, i, j);
342        if (n = -1) or ((m > -1) and (n > m)) then        if (n = -1) or ((m > -1) and (n > m)) then
343        begin        begin
344          n := m;          n := m;
# Line 249  begin Line 349  begin
349      result := Point(-1, -1);      result := Point(-1, -1);
350  end;  end;
351    
352    procedure TStoneGrid.Paint(Canvas: TCanvas);
353    var
354      i: integer;
355      k, m, n: integer;
356      s: TBitmap;
357      p: ^TEffectData;
358    begin
359      m := Form1.Image3.Bitmap.Width;
360      n := Form1.Image3.Bitmap.Height;
361      k := Form1.Size;
362      for i := 0 to List.Count - 1 do
363      begin
364        p := List[i];
365        if p^.Stone = stBlack then
366          s := Form1.Image1.Bitmap
367        else
368          s := Form1.Image2.Bitmap;
369        Canvas.DrawBitmap(s, RectF(p^.X * m, p^.Y * n, (p^.X + 1) * m,
370          (p^.Y + 1) * n), RectF(p^.Left * k, p^.Top * k, (p^.Left + 1) * k,
371          (p^.Top + 1) * k), 1);
372      end;
373    end;
374    
375    procedure TStoneGrid.Pause;
376    begin
377      FBool := false;
378      FActive := false;
379    end;
380    
381    procedure TStoneGrid.Restart;
382    begin
383      FActive := true;
384      FTurnIndex := FTurnNumber;
385    end;
386    
387  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);
388  begin  begin
389    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then
# Line 259  procedure TStoneGrid.SetTurnNumber(const Line 394  procedure TStoneGrid.SetTurnNumber(const
394  begin  begin
395    if Value > FTurnIndex then    if Value > FTurnIndex then
396      FTurnNumber := FTurnIndex      FTurnNumber := FTurnIndex
397      else if Value < 0 then
398        FTurnNumber := 0
399    else    else
400      FTurnNumber := Value;      FTurnNumber := Value;
401      FActive := false;
402    FStrings := FBuffer[FTurnNumber];    FStrings := FBuffer[FTurnNumber];
403  end;  end;
404    
405    procedure TStoneGrid.Start;
406    begin
407      Clear;
408      FActive := true;
409    end;
410    
411  { TForm1 }  { TForm1 }
412    
413  procedure TForm1.ChangePlayer;  procedure TForm1.ChangePlayer;
# Line 273  var Line 417  var
417    procedure Main;    procedure Main;
418    begin    begin
419      if Index = Player1 then      if Index = Player1 then
420        Index := Player2      begin
421          Index := Player2;
422          s := '白の手番です';
423        end
424      else      else
425        begin
426        Index := Player1;        Index := Player1;
427          s := '黒の手番です';
428        end;
429    end;    end;
430    function Execute: Boolean;    function Execute: Boolean;
431    var    var
432      i, j: integer;      i, j: integer;
433        m: integer;
434        n: integer;
435    begin    begin
     result := false;  
436      for i := 0 to Count - 1 do      for i := 0 to Count - 1 do
     begin  
437        for j := 0 to Count - 1 do        for j := 0 to Count - 1 do
438          if StoneGrid.CanSetStone(Index, i, j, false) = true then          if StoneGrid.CanSetStone(Index.Stone, i, j, false) = true then
439          begin          begin
440            result := true;            result := true;
441            break;            Exit;
442          end;          end;
443        if result = true then      result := false;
         break;  
     end;  
444    end;    end;
445    
446  begin  begin
   StoneGrid.BackUp;  
447    Main;    Main;
448    if Execute = false then    if Execute = false then
449    begin    begin
450      Main;      Main;
451      if Execute = false then      if Execute = false then
452      begin      begin
453        Timer1.Enabled := false;        StoneGrid.Pause;
       Active := false;  
454        m := 0;        m := 0;
455        n := 0;        n := 0;
456        for i := 0 to Count - 1 do        for i := 0 to Count - 1 do
# Line 315  begin Line 461  begin
461              stWhite:              stWhite:
462                inc(n);                inc(n);
463            end;            end;
464          Caption := s;
465        if m > n then        if m > n then
466          s := 'Player1 Win:' + #13#10          s := 'Player1 Win:' + #13#10
467        else if m < n then        else if m < n then
468          s := 'Player2 Win:' + #13#10          s := 'Player2 Win:' + #13#10
469        else        else
470          s := 'Draw:' + #13#10;          s := 'Draw:' + #13#10;
471        Showmessage(s + '(Player1) ' + IntToStr(m) + '(Player2) ' + IntToStr(n));        Showmessage(s + '(Player1) ' + IntToStr(m) + #13#10 + '(Player2) ' +
472      end;          IntToStr(n));
473    end;      end
 end;  
   
 procedure TForm1.CheckGame;  
 var  
   i, j, m, n: integer;  
   s: string;  
 begin  
   m := 0;  
   n := 0;  
   for i := 0 to Count - 1 do  
     for j := 0 to Count - 1 do  
       case StoneGrid.Strings[i, j] of  
         stWhite:  
           inc(m);  
         stBlack:  
           inc(n);  
       end;  
   if (m = 0) or (n = 0) or (m + n = Count * Count) then  
   begin  
     if n > m then  
       s := 'Player1 Win' + #13#10  
     else if n < m then  
       s := 'Player2 Win' + #13#10  
474      else      else
475        s := 'draw' + #13#10;        Caption := s;
     Timer1.Enabled := false;  
     Active := false;  
     Showmessage(s + '(Player1) ' + IntToStr(n) + #13#10 + '(Player2) ' +  
       IntToStr(m));  
476    end    end
477    else    else
478      ChangePlayer;      Caption := s;
479  end;  end;
480    
481  procedure TForm1.CompStone;  procedure TForm1.CompStone;
482  var  var
483    s: TPoint;    s: TPoint;
484  begin  begin
485    s := StoneGrid.NextStone(Index);    s := StoneGrid.NextStone(Index.Stone);
486    StoneGrid.CanSetStone(Index, s.X, s.Y, true);    StoneGrid.CanSetStone(Index.Stone, s.X, s.Y, true, true);
487    PaintBox1.Repaint;    PaintBox1.Repaint;
488    CheckGame;    ChangePlayer;
489  end;  end;
490    
491  procedure TForm1.GameStart;  procedure TForm1.GameStart;
492  begin  begin
493    StoneGrid.Clear;    StoneGrid.Start;
   StoneGrid.BackUp;  
494    PaintBox1.Repaint;    PaintBox1.Repaint;
495    Index := Player1;    Index := Player1;
496    Active := true;    Caption := '黒から始めます';
497    Timer1.Enabled := true;    Timer1.Enabled := true;
498  end;  end;
499    
500    procedure TForm1.MenuItem10Click(Sender: TObject);
501    begin
502      StoneGrid.Restart;
503    end;
504    
505    procedure TForm1.MenuItem11Click(Sender: TObject);
506    var
507      i: integer;
508    begin
509      with StoneGrid do
510      begin
511        i := TurnNumber;
512        if Sender = MenuItem11 then
513          TurnNumber := TurnNumber + 1
514        else
515          TurnNumber := TurnNumber - 1;
516        if (i = TurnNumber) then
517          Exit
518        else
519          Pause;
520      end;
521      PaintBox1.Repaint;
522      ChangePlayer;
523    end;
524    
525  procedure TForm1.MenuItem2Click(Sender: TObject);  procedure TForm1.MenuItem2Click(Sender: TObject);
526  begin  begin
527    GameStart;    GameStart;
# Line 390  end; Line 534  end;
534    
535  procedure TForm1.MenuItem6Click(Sender: TObject);  procedure TForm1.MenuItem6Click(Sender: TObject);
536  begin  begin
537    Player1.Auto:=MenuItem6.IsChecked;    Player1.Auto := MenuItem6.IsChecked;
538    Player2.Auto:=MenuItem7.IsChecked;    Player2.Auto := MenuItem7.IsChecked;
539    end;
540    
541    procedure TForm1.MenuItem8Click(Sender: TObject);
542    begin
543      StoneGrid.Pause;
544  end;  end;
545    
546  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
547  var  var
548    i, j: integer;    i, j: integer;
549  begin  begin
550    Canvas.Fill.Color := TAlphaColors.White;    if StoneGrid.Active = false then
551    Canvas.FillRect(RectF(0, 0, Count * Size, Count * Size), 0, 0, [], 1);      StoneGrid.Paint(Canvas);
552    for i := 0 to Count do    for i := 0 to Count - 1 do
553    begin    begin
554      Canvas.DrawLine(PointF(i * Size, 0), PointF(i * Size, Size * Count), 1);      for j := 0 to Count - 1 do
     for j := 0 to Count do  
555      begin      begin
       Canvas.DrawLine(PointF(0, j * Size), PointF(Count * Size, j * Size), 1);  
556        case StoneGrid.Strings[i, j] of        case StoneGrid.Strings[i, j] of
557          stWhite:          stWhite:
558              Canvas.DrawEllipse(RectF(i * Size, j * Size, (i + 1) * Size,            Canvas.DrawBitmap(Image4.Bitmap, RectF(0, 0, Image4.Bitmap.Width,
559                (j + 1) * Size), 1);              Image4.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
560                (j + 1) * Size), 1);
561          stBlack:          stBlack:
562            begin            Canvas.DrawBitmap(Image3.Bitmap, RectF(0, 0, Image3.Bitmap.Width,
563              Canvas.Fill.Color := TAlphaColors.Black;              Image3.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
564              Canvas.FillEllipse(RectF(i * Size, j * Size, (i + 1) * Size,              (j + 1) * Size), 1);
565                (j + 1) * Size), 1);          stEffect:
566            end;            continue;
567          else
568            Canvas.DrawBitmap(Image5.Bitmap, RectF(0, 0, Image5.Bitmap.Width,
569              Image5.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
570              (j + 1) * Size), 1);
571        end;        end;
572          Canvas.DrawLine(PointF(0, j * Size), PointF(Count * Size, j * Size), 1);
573      end;      end;
574        Canvas.DrawLine(PointF(i * Size, 0), PointF(i * Size, Size * Count), 1);
575    end;    end;
576      Canvas.DrawLine(PointF(Count * Size, 0),
577        PointF(Count * Size, Count * Size), 1);
578      Canvas.DrawLine(PointF(0, Count * Size),
579        PointF(Count * Size, Count * Size), 1);
580    end;
581    
582    procedure TForm1.PaintBox1Resize(Sender: TObject);
583    begin
584      Size := Min(ClientWidth, ClientHeight) div Count;
585  end;  end;
586    
587  procedure TForm1.FormCreate(Sender: TObject);  procedure TForm1.FormCreate(Sender: TObject);
588  begin  begin
589    StoneGrid := TStoneGrid.Create;    StoneGrid := TStoneGrid.Create;
590      StoneGrid.ImageCount(Form1.Image1.Bitmap.Width div Form1.Image3.Bitmap.Width,
591        Form1.Image1.Bitmap.Height div Form1.Image3.Bitmap.Height);
592    Player1 := TPlayer.Create;    Player1 := TPlayer.Create;
593    Player2 := TPlayer.Create;    Player2 := TPlayer.Create;
594    Player1.Stone := stBlack;    Player1.Stone := stBlack;
# Line 435  begin Line 600  begin
600      Stroke.Color := TAlphaColors.Black;      Stroke.Color := TAlphaColors.Black;
601      StrokeThickness := 3;      StrokeThickness := 3;
602    end;    end;
603    Size := ClientHeight div Count;    PaintBox1Resize(Sender);
604    GameStart;    GameStart;
605  end;  end;
606    
# Line 446  begin Line 611  begin
611    Player2.Free;    Player2.Free;
612  end;  end;
613    
614  procedure TForm1.FormMouseDown(Sender: TObject; Button: TMouseButton;  procedure TForm1.PaintBox1MouseDown(Sender: TObject; Button: TMouseButton;
615    Shift: TShiftState; X, Y: Single);    Shift: TShiftState; X, Y: Single);
616  begin  begin
617    FormTap(Sender, PointF(X, Y));    PaintBox1Tap(Sender, PointF(X, Y));
618  end;  end;
619    
620  procedure TForm1.Timer1Timer(Sender: TObject);  procedure TForm1.Timer1Timer(Sender: TObject);
621  begin  begin
622    if (Active = true) and (Index.Auto = true) then    if (StoneGrid.Active = true) and (Index.Auto = true) then
   begin  
     Timer1.Enabled := false;  
623      CompStone;      CompStone;
624      Timer1.Enabled := true;  end;
625    end;  
626    procedure TForm1.Timer2Timer(Sender: TObject);
627    begin
628      if StoneGrid.ListExecute = true then
629        PaintBox1.Repaint;
630  end;  end;
631    
632  procedure TForm1.FormResize(Sender: TObject);  procedure TForm1.FormResize(Sender: TObject);
# Line 468  begin Line 635  begin
635    PaintTo(Canvas);    PaintTo(Canvas);
636  end;  end;
637    
638  procedure TForm1.FormTap(Sender: TObject; const Point: TPointF);  procedure TForm1.PaintBox1Tap(Sender: TObject; const Point: TPointF);
639  begin  begin
640    if (Active = true) and (Index.Auto = false) and (Point.X <= Count * Size) and    if Index.Auto = false then
     (Point.Y <= Count * Size) then  
641    begin    begin
642      if StoneGrid.CanSetStone(Index, Floor(Point.X / Size),      MenuItem10Click(Sender);
643        Floor(Point.Y / Size), true) = true then      if StoneGrid.CanSetStone(Index.Stone, Floor(Point.X / Size),
644          Floor(Point.Y / Size), true, true) = true then
645      begin      begin
646        PaintBox1.Repaint;        PaintBox1.Repaint;
647        CheckGame;        ChangePlayer;
648      end;      end;
649    end;    end;
650  end;  end;

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