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revision 5 by yamat0jp, Sun Jul 12 09:18:08 2015 UTC revision 24 by yamat0jp, Sun Jul 19 01:35:48 2015 UTC
# Line 12  const Line 12  const
12    Count = 8;    Count = 8;
13    
14  type  type
15    TStoneType = (stNone, stWhite, stBlack, stError);    TStoneType = (stNone, stWhite, stBlack, stError, stEffect);
16    
17      TEffectData = record
18        X, Y: integer;
19        Left, Top: integer;
20        Stone: TStoneType;
21      end;
22    
23    TGridData = array [0 .. Count - 1] of array [0 .. Count - 1] of TStoneType;    TGridData = array [0 .. Count - 1] of array [0 .. Count - 1] of TStoneType;
24    
# Line 28  type Line 34  type
34    TStoneGrid = class    TStoneGrid = class
35    private    private
36      FStrings: TGridData;      FStrings: TGridData;
37      FBuffer: array [1 .. Count * Count - 4] of TGridData;      FBuffer: array [0 .. Count * Count - 4] of TGridData;
38      FTurnNumber: integer;      FTurnNumber: integer;
39      FTurnIndex: integer;      FTurnIndex: integer;
40        FActive: Boolean;
41        FList: TList;
42        FEffectStone: TStoneType;
43        FBool: Boolean;
44        FTerminated: Boolean;
45        FIndex_X: integer;
46        FIndex_Y: integer;
47      function GetStrings(X, Y: integer): TStoneType;      function GetStrings(X, Y: integer): TStoneType;
48      procedure SetStrings(X, Y: integer; const Value: TStoneType);      procedure SetStrings(X, Y: integer; const Value: TStoneType);
49      procedure SetTurnNumber(const Value: integer);      procedure SetTurnNumber(const Value: integer);
50    public    public
51        constructor Create;
52        destructor Destroy; override;
53      procedure Clear;      procedure Clear;
54      procedure BackUp;      function CalScore(Stone: TStoneType; X, Y: integer): integer;
55      function CalScore(Player: TPlayer; X, Y: integer): integer;      function CanSetStone(Stone: TStoneType; X, Y: integer; Reverse: Boolean;
56      function CanSetStone(Player: TPlayer; X, Y: integer;        const Visible: Boolean = false): Boolean;
57        Reverse: Boolean): Boolean;      function NextStone(Stone: TStoneType): TPoint;
58      function NextStone(Player: TPlayer): TPoint;      procedure Start;
59        procedure Restart;
60        procedure Pause;
61        function ListExecute: Boolean;
62        procedure Paint(Canvas: TCanvas);
63        procedure ImageCount(X, Y: integer);
64      property Strings[X, Y: integer]: TStoneType read GetStrings      property Strings[X, Y: integer]: TStoneType read GetStrings
65        write SetStrings; default;        write SetStrings; default;
66      property TurnNumber: integer read FTurnNumber write SetTurnNumber;      property TurnNumber: integer read FTurnNumber write SetTurnNumber;
67        property Active: Boolean read FActive;
68    end;    end;
69    
70    TForm1 = class(TForm)    TForm1 = class(TForm)
# Line 57  type Line 78  type
78      MenuItem6: TMenuItem;      MenuItem6: TMenuItem;
79      MenuItem7: TMenuItem;      MenuItem7: TMenuItem;
80      PaintBox1: TPaintBox;      PaintBox1: TPaintBox;
81        MenuItem8: TMenuItem;
82        MenuItem9: TMenuItem;
83        MenuItem10: TMenuItem;
84        MenuItem11: TMenuItem;
85        MenuItem12: TMenuItem;
86        Timer2: TTimer;
87        Image1: TImage;
88        Image2: TImage;
89        Image3: TImage;
90        Image4: TImage;
91        Image5: TImage;
92      procedure FormCreate(Sender: TObject);      procedure FormCreate(Sender: TObject);
93      procedure FormDestroy(Sender: TObject);      procedure FormDestroy(Sender: TObject);
94      procedure Timer1Timer(Sender: TObject);      procedure Timer1Timer(Sender: TObject);
95      procedure FormResize(Sender: TObject);      procedure FormResize(Sender: TObject);
96      procedure MenuItem4Click(Sender: TObject);      procedure MenuItem4Click(Sender: TObject);
97      procedure MenuItem2Click(Sender: TObject);      procedure MenuItem2Click(Sender: TObject);
98      procedure FormTap(Sender: TObject; const Point: TPointF);      procedure PaintBox1Tap(Sender: TObject; const Point: TPointF);
99      procedure FormMouseDown(Sender: TObject; Button: TMouseButton;      procedure PaintBox1MouseDown(Sender: TObject; Button: TMouseButton;
100        Shift: TShiftState; X, Y: Single);        Shift: TShiftState; X, Y: Single);
101      procedure PaintBox1Paint(Sender: TObject; Canvas: TCanvas);      procedure PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
102      procedure MenuItem6Click(Sender: TObject);      procedure MenuItem6Click(Sender: TObject);
103        procedure PaintBox1Resize(Sender: TObject);
104        procedure MenuItem8Click(Sender: TObject);
105        procedure MenuItem10Click(Sender: TObject);
106        procedure MenuItem11Click(Sender: TObject);
107        procedure Timer2Timer(Sender: TObject);
108        procedure FormDeactivate(Sender: TObject);
109        procedure FormActivate(Sender: TObject);
110    private    private
111      { Private 宣言 }      { Private 宣言 }
112      StoneGrid: TStoneGrid;      StoneGrid: TStoneGrid;
113      Index: TPlayer;      Index: TPlayer;
     Active: Boolean;  
114      Size: integer;      Size: integer;
115      procedure CompStone;      procedure CompStone;
116      procedure GameStart;      procedure GameStart;
117      procedure ChangePlayer;      procedure ChangePlayer;
     procedure CheckGame;  
118    public    public
119      { Public 宣言 }      { Public 宣言 }
120    end;    end;
# Line 91  var Line 128  var
128  implementation  implementation
129    
130  {$R *.fmx}  {$R *.fmx}
131    {$R *.Windows.fmx MSWINDOWS}
132  { TStoneGrid }  { TStoneGrid }
133    
134  procedure TStoneGrid.BackUp;  function TStoneGrid.CalScore(Stone: TStoneType; X, Y: integer): integer;
 begin  
   FBuffer[FTurnNumber] := FStrings;  
   if FTurnNumber < Count * Count - 4 then  
   begin  
     inc(FTurnNumber);  
     FTurnIndex := FTurnNumber;  
     FBuffer[FTurnNumber] := FStrings;  
   end;  
 end;  
   
 function TStoneGrid.CalScore(Player: TPlayer; X, Y: integer): integer;  
135  var  var
136    i, j: integer;    i, j: integer;
137  begin  begin
138    if CanSetStone(Player, X, Y, true) = true then    if CanSetStone(Stone, X, Y, true) = true then
139    begin    begin
140      if Player = Player1 then      case Stone of
141        Player := Player2        stBlack:
142      else          Stone := stWhite;
143        Player := Player1;        stWhite:
144            Stone := stBlack;
145          stEffect:
146            Stone := FEffectStone;
147        end;
148      result := 0;      result := 0;
149      for i := 0 to Count - 1 do      for i := 0 to Count - 1 do
150        for j := 0 to Count - 1 do        for j := 0 to Count - 1 do
151          if CanSetStone(Player, i, j, false) = true then          if CanSetStone(Stone, i, j, false) = true then
152            inc(result);            inc(result);
153      FStrings := FBuffer[FTurnNumber];      FStrings := FBuffer[FTurnIndex];
154    end    end
155    else    else
156    begin    begin
157      FStrings := FBuffer[FTurnNumber];      FStrings := FBuffer[FTurnIndex];
158      result := -1;      result := -1;
159    end;    end;
160  end;  end;
161    
162  function TStoneGrid.CanSetStone(Player: TPlayer; X, Y: integer;  function TStoneGrid.CanSetStone(Stone: TStoneType; X, Y: integer;
163    Reverse: Boolean): Boolean;    Reverse: Boolean; const Visible: Boolean): Boolean;
164  var  var
165    i: integer;    i: integer;
166    p: Boolean;    p: Boolean;
167      q: ^TEffectData;
168    procedure Method(m, n: integer);    procedure Method(m, n: integer);
169    var    var
170      s: TStoneType;      s: TStoneType;
171      j: integer;      j, k: integer;
172    begin    begin
173      if p = false then      if p = false then
174        Exit;        Exit;
# Line 144  var Line 176  var
176      while true do      while true do
177      begin      begin
178        s := GetStrings(X + m * i, Y + n * i);        s := GetStrings(X + m * i, Y + n * i);
179          if s = stEffect then
180            s := FEffectStone;
181        if (s = stNone) or (s = stError) then        if (s = stNone) or (s = stError) then
182          break          break
183        else if s = Player.Stone then        else if s = Stone then
184          if i > 1 then          if i > 1 then
185          begin          begin
186              if (result = false) and (Reverse = true) then
187                SetStrings(X, Y, Stone);
188            result := true;            result := true;
189            if Reverse = true then            if Reverse = true then
190            begin            begin
191              for j := 1 to i - 1 do              for j := 1 to i - 1 do
192                SetStrings(X + m * j, Y + n * j, Player.Stone);              begin
193                  Form1.PaintBox1.Repaint;
194                  if Visible = true then
195                  begin
196                    FEffectStone := Stone;
197                    New(q);
198                    q^.Left := X + m * j;
199                    q^.Top := Y + n * j;
200                    q^.Stone := Stone;
201                    q^.X := 0;
202                    q^.Y := 0;
203                    FList.Add(q);
204                    SetStrings(q^.Left, q^.Top, stEffect);
205                    for k := 1 to 100 do
206                    begin
207                      Sleep(1);
208                      Application.ProcessMessages;
209                    end;
210                  end
211                  else
212                    SetStrings(X + m * j, Y + n * j, Stone);
213                end;
214              break;              break;
215            end            end
216            else            else
# Line 171  var Line 228  var
228    
229  begin  begin
230    result := false;    result := false;
231      if Visible = true then
232      begin
233        FBool := FActive;
234        FActive := false;
235      end;
236      p := true;
237    if GetStrings(X, Y) = stNone then    if GetStrings(X, Y) = stNone then
238    begin    begin
239      p := true;      Method(-1, -1);
240      if Player.Stone = stBlack then      Method(-1, 0);
241      begin      Method(-1, 1);
242        Method(-1, -1);      Method(0, -1);
243        Method(-1, 0);      Method(0, 1);
244        Method(-1, 1);      Method(1, -1);
245        Method(0, -1);      Method(1, 0);
246        Method(0, 1);      Method(1, 1);
       Method(1, -1);  
       Method(1, 0);  
       Method(1, 1);  
       if (Reverse = true) and (result = true) then  
       begin  
         SetStrings(X, Y, stBlack);  
       end;  
     end  
     else  
     begin  
       Method(-1, -1);  
       Method(-1, 0);  
       Method(-1, 1);  
       Method(0, -1);  
       Method(0, 1);  
       Method(1, -1);  
       Method(1, 0);  
       Method(1, 1);  
       if (Reverse = true) and (result = true) then  
       begin  
         Strings[X, Y] := stWhite;  
       end;  
     end;  
247    end;    end;
248  end;  end;
249    
# Line 211  procedure TStoneGrid.Clear; Line 251  procedure TStoneGrid.Clear;
251  var  var
252    i, j: integer;    i, j: integer;
253  begin  begin
254      for i := 0 to FList.Count - 1 do
255        Dispose(FList[i]);
256      FList.Clear;
257    for i := 0 to Count - 1 do    for i := 0 to Count - 1 do
258      for j := 0 to Count - 1 do      for j := 0 to Count - 1 do
259        Strings[i, j] := stNone;        Strings[i, j] := stNone;
# Line 218  begin Line 261  begin
261    Strings[4, 4] := stBlack;    Strings[4, 4] := stBlack;
262    Strings[4, 3] := stWhite;    Strings[4, 3] := stWhite;
263    Strings[3, 4] := stWhite;    Strings[3, 4] := stWhite;
264    FTurnNumber := 1;    FTurnNumber := 0;
265    FTurnIndex := 1;    FTurnIndex := 0;
266      FBuffer[0] := FStrings;
267    end;
268    
269    constructor TStoneGrid.Create;
270    begin
271      inherited;
272      FList := TList.Create;
273    end;
274    
275    destructor TStoneGrid.Destroy;
276    var
277      i: integer;
278    begin
279      for i := 0 to FList.Count - 1 do
280        Dispose(FList[i]);
281      FList.Free;
282      inherited;
283  end;  end;
284    
285  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;
# Line 230  begin Line 290  begin
290      result := stError;      result := stError;
291  end;  end;
292    
293  function TStoneGrid.NextStone(Player: TPlayer): TPoint;  procedure TStoneGrid.ImageCount(X, Y: integer);
294    begin
295      FIndex_X := X;
296      FIndex_Y := Y;
297    end;
298    
299    function TStoneGrid.ListExecute: Boolean;
300    var
301      p: ^TEffectData;
302      i: integer;
303    begin
304      if FList.Count = 0 then
305        result := false
306      else
307      begin
308        for i := 0 to FList.Count - 1 do
309        begin
310          p := FList[i];
311          if p^.X < FIndex_X - 1 then
312            p^.X := p^.X + 1
313          else if p^.Y < FIndex_Y - 1 then
314          begin
315            p^.X := 0;
316            p^.Y := p^.Y + 1;
317          end
318          else
319          begin
320            SetStrings(p^.Left, p^.Top, p^.Stone);
321            Dispose(p);
322            FList[i] := nil;
323          end;
324        end;
325        for i := FList.Count - 1 downto 0 do
326          if FList[i] = nil then
327            FList.Delete(i);
328        if FList.Count = 0 then
329        begin
330          if FTerminated = true then
331            FActive := false
332          else
333            FActive := FBool;
334          inc(FTurnIndex);
335          inc(FTurnNumber);
336          FBuffer[FTurnIndex] := FStrings;
337        end;
338        result := true;
339      end;
340    end;
341    
342    function TStoneGrid.NextStone(Stone: TStoneType): TPoint;
343  var  var
344    i, j, m, n: integer;    i, j, m, n: integer;
345  begin  begin
# Line 238  begin Line 347  begin
347    for i := 0 to Count - 1 do    for i := 0 to Count - 1 do
348      for j := 0 to Count - 1 do      for j := 0 to Count - 1 do
349      begin      begin
350        m := CalScore(Player, i, j);        m := CalScore(Stone, i, j);
351        if (n = -1) or ((m > -1) and (n > m)) then        if (n = -1) or ((m > -1) and (n > m)) then
352        begin        begin
353          n := m;          n := m;
# Line 249  begin Line 358  begin
358      result := Point(-1, -1);      result := Point(-1, -1);
359  end;  end;
360    
361    procedure TStoneGrid.Paint(Canvas: TCanvas);
362    var
363      i: integer;
364      k, m, n: integer;
365      s: TBitmap;
366      p: ^TEffectData;
367    begin
368      m := Form1.Image3.Bitmap.Width;
369      n := Form1.Image3.Bitmap.Height;
370      k := Form1.Size;
371      for i := 0 to FList.Count - 1 do
372      begin
373        p := FList[i];
374        if p^.Stone = stBlack then
375          s := Form1.Image1.Bitmap
376        else
377          s := Form1.Image2.Bitmap;
378        Canvas.DrawBitmap(s, RectF(p^.X * m, p^.Y * n, (p^.X + 1) * m,
379          (p^.Y + 1) * n), RectF(p^.Left * k, p^.Top * k, (p^.Left + 1) * k,
380          (p^.Top + 1) * k), 1);
381      end;
382    end;
383    
384    procedure TStoneGrid.Pause;
385    begin
386      if FActive = true then
387        FActive := false;
388      FTerminated := true;
389    end;
390    
391    procedure TStoneGrid.Restart;
392    begin
393      if FTerminated = true then
394      begin
395        FActive := true;
396        FTurnIndex := FTurnNumber;
397        FTerminated := false;
398      end;
399    end;
400    
401  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);
402  begin  begin
403    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then
# Line 259  procedure TStoneGrid.SetTurnNumber(const Line 408  procedure TStoneGrid.SetTurnNumber(const
408  begin  begin
409    if Value > FTurnIndex then    if Value > FTurnIndex then
410      FTurnNumber := FTurnIndex      FTurnNumber := FTurnIndex
411      else if Value < 0 then
412        FTurnNumber := 0
413    else    else
414      FTurnNumber := Value;      FTurnNumber := Value;
415    FStrings := FBuffer[FTurnNumber];    FStrings := FBuffer[FTurnNumber];
416  end;  end;
417    
418    procedure TStoneGrid.Start;
419    begin
420      Clear;
421      FTerminated := false;
422      FActive := true;
423    end;
424    
425  { TForm1 }  { TForm1 }
426    
427  procedure TForm1.ChangePlayer;  procedure TForm1.ChangePlayer;
# Line 273  var Line 431  var
431    procedure Main;    procedure Main;
432    begin    begin
433      if Index = Player1 then      if Index = Player1 then
434        Index := Player2      begin
435          Index := Player2;
436          s := '白の手番です';
437        end
438      else      else
439        begin
440        Index := Player1;        Index := Player1;
441          s := '黒の手番です';
442        end;
443    end;    end;
444    function Execute: Boolean;    function Execute: Boolean;
445    var    var
446      i, j: integer;      i, j: integer;
447        m: integer;
448        n: integer;
449    begin    begin
     result := false;  
450      for i := 0 to Count - 1 do      for i := 0 to Count - 1 do
     begin  
451        for j := 0 to Count - 1 do        for j := 0 to Count - 1 do
452          if StoneGrid.CanSetStone(Index, i, j, false) = true then          if StoneGrid.CanSetStone(Index.Stone, i, j, false) = true then
453          begin          begin
454            result := true;            result := true;
455            break;            Exit;
456          end;          end;
457        if result = true then      result := false;
         break;  
     end;  
458    end;    end;
459    
460  begin  begin
461    StoneGrid.BackUp;    Timer1.Enabled:=false;
462    Main;    Main;
463    if Execute = false then    if Execute = false then
464    begin    begin
465      Main;      Main;
466      if Execute = false then      if Execute = false then
467      begin      begin
468        Timer1.Enabled := false;        StoneGrid.Pause;
       Active := false;  
469        m := 0;        m := 0;
470        n := 0;        n := 0;
471        for i := 0 to Count - 1 do        for i := 0 to Count - 1 do
# Line 315  begin Line 476  begin
476              stWhite:              stWhite:
477                inc(n);                inc(n);
478            end;            end;
479          Caption := s;
480        if m > n then        if m > n then
481          s := 'Player1 Win:' + #13#10          s := 'Player1 Win:' + #13#10
482        else if m < n then        else if m < n then
483          s := 'Player2 Win:' + #13#10          s := 'Player2 Win:' + #13#10
484        else        else
485          s := 'Draw:' + #13#10;          s := 'Draw:' + #13#10;
486        Showmessage(s + '(Player1) ' + IntToStr(m) + '(Player2) ' + IntToStr(n));        Showmessage(s + '(Player1) ' + IntToStr(m) + #13#10 + '(Player2) ' +
487      end;          IntToStr(n));
488    end;      end
 end;  
   
 procedure TForm1.CheckGame;  
 var  
   i, j, m, n: integer;  
   s: string;  
 begin  
   m := 0;  
   n := 0;  
   for i := 0 to Count - 1 do  
     for j := 0 to Count - 1 do  
       case StoneGrid.Strings[i, j] of  
         stWhite:  
           inc(m);  
         stBlack:  
           inc(n);  
       end;  
   if (m = 0) or (n = 0) or (m + n = Count * Count) then  
   begin  
     if n > m then  
       s := 'Player1 Win' + #13#10  
     else if n < m then  
       s := 'Player2 Win' + #13#10  
489      else      else
490        s := 'draw' + #13#10;        Caption := s;
     Timer1.Enabled := false;  
     Active := false;  
     Showmessage(s + '(Player1) ' + IntToStr(n) + #13#10 + '(Player2) ' +  
       IntToStr(m));  
491    end    end
492    else    else
493      ChangePlayer;      Caption := s;
494      Timer1.Enabled:=true;
495  end;  end;
496    
497  procedure TForm1.CompStone;  procedure TForm1.CompStone;
498  var  var
499    s: TPoint;    s: TPoint;
500  begin  begin
501    s := StoneGrid.NextStone(Index);    s := StoneGrid.NextStone(Index.Stone);
502    StoneGrid.CanSetStone(Index, s.X, s.Y, true);    StoneGrid.CanSetStone(Index.Stone, s.X, s.Y, true, true);
503    PaintBox1.Repaint;    PaintBox1.Repaint;
504    CheckGame;    ChangePlayer;
505  end;  end;
506    
507  procedure TForm1.GameStart;  procedure TForm1.GameStart;
508  begin  begin
509    StoneGrid.Clear;    Timer1.Enabled:=false;
   StoneGrid.BackUp;  
   PaintBox1.Repaint;  
510    Index := Player1;    Index := Player1;
511    Active := true;    StoneGrid.Start;
512    Timer1.Enabled := true;    PaintBox1.Repaint;
513      Caption := '黒から始めます';
514      Timer1.Enabled:=true;
515    end;
516    
517    procedure TForm1.MenuItem10Click(Sender: TObject);
518    begin
519      StoneGrid.Restart;
520    end;
521    
522    procedure TForm1.MenuItem11Click(Sender: TObject);
523    var
524      i: integer;
525    begin
526      with StoneGrid do
527      begin
528        i := TurnNumber;
529        if Sender = MenuItem11 then
530          TurnNumber := TurnNumber + 1
531        else
532          TurnNumber := TurnNumber - 1;
533        if (i = TurnNumber) then
534          Exit
535        else
536          Pause;
537      end;
538      PaintBox1.Repaint;
539      ChangePlayer;
540  end;  end;
541    
542  procedure TForm1.MenuItem2Click(Sender: TObject);  procedure TForm1.MenuItem2Click(Sender: TObject);
# Line 390  end; Line 551  end;
551    
552  procedure TForm1.MenuItem6Click(Sender: TObject);  procedure TForm1.MenuItem6Click(Sender: TObject);
553  begin  begin
554    Player1.Auto:=MenuItem6.IsChecked;    Player1.Auto := MenuItem6.IsChecked;
555    Player2.Auto:=MenuItem7.IsChecked;    Player2.Auto := MenuItem7.IsChecked;
556    end;
557    
558    procedure TForm1.MenuItem8Click(Sender: TObject);
559    begin
560      StoneGrid.Pause;
561  end;  end;
562    
563  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
564  var  var
565    i, j: integer;    i, j: integer;
566  begin  begin
567    Canvas.Fill.Color := TAlphaColors.White;    if StoneGrid.Active = false then
568    Canvas.FillRect(RectF(0, 0, Count * Size, Count * Size), 0, 0, [], 1);      StoneGrid.Paint(Canvas);
569    for i := 0 to Count do    for i := 0 to Count - 1 do
570    begin    begin
571      Canvas.DrawLine(PointF(i * Size, 0), PointF(i * Size, Size * Count), 1);      for j := 0 to Count - 1 do
     for j := 0 to Count do  
572      begin      begin
       Canvas.DrawLine(PointF(0, j * Size), PointF(Count * Size, j * Size), 1);  
573        case StoneGrid.Strings[i, j] of        case StoneGrid.Strings[i, j] of
574          stWhite:          stWhite:
575              Canvas.DrawEllipse(RectF(i * Size, j * Size, (i + 1) * Size,            Canvas.DrawBitmap(Image4.Bitmap, RectF(0, 0, Image4.Bitmap.Width,
576                (j + 1) * Size), 1);              Image4.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
577                (j + 1) * Size), 1);
578          stBlack:          stBlack:
579            begin            Canvas.DrawBitmap(Image3.Bitmap, RectF(0, 0, Image3.Bitmap.Width,
580              Canvas.Fill.Color := TAlphaColors.Black;              Image3.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
581              Canvas.FillEllipse(RectF(i * Size, j * Size, (i + 1) * Size,              (j + 1) * Size), 1);
582                (j + 1) * Size), 1);          stEffect:
583            end;            continue;
584          else
585            Canvas.DrawBitmap(Image5.Bitmap, RectF(0, 0, Image5.Bitmap.Width,
586              Image5.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
587              (j + 1) * Size), 1);
588        end;        end;
589          Canvas.DrawLine(PointF(0, j * Size), PointF(Count * Size, j * Size), 1);
590      end;      end;
591        Canvas.DrawLine(PointF(i * Size, 0), PointF(i * Size, Size * Count), 1);
592    end;    end;
593      Canvas.DrawLine(PointF(Count * Size, 0),
594        PointF(Count * Size, Count * Size), 1);
595      Canvas.DrawLine(PointF(0, Count * Size),
596        PointF(Count * Size, Count * Size), 1);
597    end;
598    
599    procedure TForm1.PaintBox1Resize(Sender: TObject);
600    begin
601      Size := Min(ClientWidth, ClientHeight) div Count;
602    end;
603    
604    procedure TForm1.FormActivate(Sender: TObject);
605    begin
606      Timer1.Enabled := true;
607  end;  end;
608    
609  procedure TForm1.FormCreate(Sender: TObject);  procedure TForm1.FormCreate(Sender: TObject);
610  begin  begin
611    StoneGrid := TStoneGrid.Create;    StoneGrid := TStoneGrid.Create;
612      StoneGrid.ImageCount(Form1.Image1.Bitmap.Width div Form1.Image3.Bitmap.Width,
613        Form1.Image1.Bitmap.Height div Form1.Image3.Bitmap.Height);
614    Player1 := TPlayer.Create;    Player1 := TPlayer.Create;
615    Player2 := TPlayer.Create;    Player2 := TPlayer.Create;
616    Player1.Stone := stBlack;    Player1.Stone := stBlack;
# Line 435  begin Line 622  begin
622      Stroke.Color := TAlphaColors.Black;      Stroke.Color := TAlphaColors.Black;
623      StrokeThickness := 3;      StrokeThickness := 3;
624    end;    end;
625    Size := ClientHeight div Count;    PaintBox1Resize(Sender);
626    GameStart;    GameStart;
627  end;  end;
628    
629    procedure TForm1.FormDeactivate(Sender: TObject);
630    begin
631      Timer1.Enabled := false;
632    end;
633    
634  procedure TForm1.FormDestroy(Sender: TObject);  procedure TForm1.FormDestroy(Sender: TObject);
635  begin  begin
636    StoneGrid.Free;    StoneGrid.Free;
# Line 446  begin Line 638  begin
638    Player2.Free;    Player2.Free;
639  end;  end;
640    
641  procedure TForm1.FormMouseDown(Sender: TObject; Button: TMouseButton;  procedure TForm1.PaintBox1MouseDown(Sender: TObject; Button: TMouseButton;
642    Shift: TShiftState; X, Y: Single);    Shift: TShiftState; X, Y: Single);
643  begin  begin
644    FormTap(Sender, PointF(X, Y));    PaintBox1Tap(Sender, PointF(X, Y));
645  end;  end;
646    
647  procedure TForm1.Timer1Timer(Sender: TObject);  procedure TForm1.Timer1Timer(Sender: TObject);
648  begin  begin
649    if (Active = true) and (Index.Auto = true) then    if (StoneGrid.Active = true) and (Index.Auto = true) then
   begin  
     Timer1.Enabled := false;  
650      CompStone;      CompStone;
651      Timer1.Enabled := true;  end;
652    end;  
653    procedure TForm1.Timer2Timer(Sender: TObject);
654    begin
655      if (StoneGrid.Active = false) and (StoneGrid.ListExecute = true) then
656        PaintBox1.Repaint;
657  end;  end;
658    
659  procedure TForm1.FormResize(Sender: TObject);  procedure TForm1.FormResize(Sender: TObject);
# Line 468  begin Line 662  begin
662    PaintTo(Canvas);    PaintTo(Canvas);
663  end;  end;
664    
665  procedure TForm1.FormTap(Sender: TObject; const Point: TPointF);  procedure TForm1.PaintBox1Tap(Sender: TObject; const Point: TPointF);
666  begin  begin
667    if (Active = true) and (Index.Auto = false) and (Point.X <= Count * Size) and    if Index.Auto = false then
     (Point.Y <= Count * Size) then  
668    begin    begin
669      if StoneGrid.CanSetStone(Index, Floor(Point.X / Size),      MenuItem10Click(Sender);
670        Floor(Point.Y / Size), true) = true then      if StoneGrid.CanSetStone(Index.Stone, Floor(Point.X / Size),
671          Floor(Point.Y / Size), true, true) = true then
672      begin      begin
673        PaintBox1.Repaint;        PaintBox1.Repaint;
674        CheckGame;        ChangePlayer;
675      end;      end;
676    end;    end;
677  end;  end;

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