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revision 5 by yamat0jp, Sun Jul 12 09:18:08 2015 UTC revision 27 by yamat0jp, Mon Jul 20 09:01:47 2015 UTC
# Line 12  const Line 12  const
12    Count = 8;    Count = 8;
13    
14  type  type
15    TStoneType = (stNone, stWhite, stBlack, stError);    TStoneType = (stNone, stWhite, stBlack, stError, stEffect);
16    
17      TEffectData = record
18        X, Y: integer;
19        Left, Top: integer;
20      end;
21    
22    TGridData = array [0 .. Count - 1] of array [0 .. Count - 1] of TStoneType;    TGridData = array [0 .. Count - 1] of array [0 .. Count - 1] of TStoneType;
23    
# Line 28  type Line 33  type
33    TStoneGrid = class    TStoneGrid = class
34    private    private
35      FStrings: TGridData;      FStrings: TGridData;
36      FBuffer: array [1 .. Count * Count - 4] of TGridData;      FBuffer: array [0 .. Count * Count - 4] of TGridData;
37      FTurnNumber: integer;      FTurnNumber: integer;
38      FTurnIndex: integer;      FTurnIndex: integer;
39        FActive: Boolean;
40        FList: TList;
41        FEffectStone: TStoneType;
42        FBool: Boolean;
43        FTerminated: Boolean;
44        FIndex_X: integer;
45        FIndex_Y: integer;
46      function GetStrings(X, Y: integer): TStoneType;      function GetStrings(X, Y: integer): TStoneType;
47      procedure SetStrings(X, Y: integer; const Value: TStoneType);      procedure SetStrings(X, Y: integer; const Value: TStoneType);
48      procedure SetTurnNumber(const Value: integer);      procedure SetTurnNumber(const Value: integer);
49    public    public
50        constructor Create;
51        destructor Destroy; override;
52      procedure Clear;      procedure Clear;
53      procedure BackUp;      function CalScore(Stone: TStoneType; X, Y: integer): integer;
54      function CalScore(Player: TPlayer; X, Y: integer): integer;      function CanSetStone(Stone: TStoneType; X, Y: integer; Reverse: Boolean;
55      function CanSetStone(Player: TPlayer; X, Y: integer;        const Visible: Boolean = false): Boolean;
56        Reverse: Boolean): Boolean;      function NextStone(Stone: TStoneType; var Pos: TPoint): Boolean;
57      function NextStone(Player: TPlayer): TPoint;      procedure Start;
58        procedure Restart;
59        procedure Pause;
60        function ListExecute: Boolean;
61        procedure Paint(Canvas: TCanvas);
62        procedure ImageCount(X, Y: integer);
63      property Strings[X, Y: integer]: TStoneType read GetStrings      property Strings[X, Y: integer]: TStoneType read GetStrings
64        write SetStrings; default;        write SetStrings; default;
65      property TurnNumber: integer read FTurnNumber write SetTurnNumber;      property TurnNumber: integer read FTurnNumber write SetTurnNumber;
66        property Active: Boolean read FActive;
67    end;    end;
68    
69    TForm1 = class(TForm)    TForm1 = class(TForm)
# Line 57  type Line 77  type
77      MenuItem6: TMenuItem;      MenuItem6: TMenuItem;
78      MenuItem7: TMenuItem;      MenuItem7: TMenuItem;
79      PaintBox1: TPaintBox;      PaintBox1: TPaintBox;
80        MenuItem8: TMenuItem;
81        MenuItem9: TMenuItem;
82        MenuItem10: TMenuItem;
83        MenuItem11: TMenuItem;
84        MenuItem12: TMenuItem;
85        Timer2: TTimer;
86        Image1: TImage;
87        Image2: TImage;
88        Image3: TImage;
89        Image4: TImage;
90        Image5: TImage;
91      procedure FormCreate(Sender: TObject);      procedure FormCreate(Sender: TObject);
92      procedure FormDestroy(Sender: TObject);      procedure FormDestroy(Sender: TObject);
93      procedure Timer1Timer(Sender: TObject);      procedure Timer1Timer(Sender: TObject);
94      procedure FormResize(Sender: TObject);      procedure FormResize(Sender: TObject);
95      procedure MenuItem4Click(Sender: TObject);      procedure MenuItem4Click(Sender: TObject);
96      procedure MenuItem2Click(Sender: TObject);      procedure MenuItem2Click(Sender: TObject);
97      procedure FormTap(Sender: TObject; const Point: TPointF);      procedure PaintBox1Tap(Sender: TObject; const Point: TPointF);
98      procedure FormMouseDown(Sender: TObject; Button: TMouseButton;      procedure PaintBox1MouseDown(Sender: TObject; Button: TMouseButton;
99        Shift: TShiftState; X, Y: Single);        Shift: TShiftState; X, Y: Single);
100      procedure PaintBox1Paint(Sender: TObject; Canvas: TCanvas);      procedure PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
101      procedure MenuItem6Click(Sender: TObject);      procedure MenuItem6Click(Sender: TObject);
102        procedure PaintBox1Resize(Sender: TObject);
103        procedure MenuItem8Click(Sender: TObject);
104        procedure MenuItem10Click(Sender: TObject);
105        procedure MenuItem11Click(Sender: TObject);
106        procedure Timer2Timer(Sender: TObject);
107    private    private
108      { Private 宣言 }      { Private 宣言 }
109      StoneGrid: TStoneGrid;      StoneGrid: TStoneGrid;
110      Index: TPlayer;      Index: TPlayer;
     Active: Boolean;  
111      Size: integer;      Size: integer;
112      procedure CompStone;      procedure CompStone;
113      procedure GameStart;      procedure GameStart;
114      procedure ChangePlayer;      procedure ChangePlayer;
     procedure CheckGame;  
115    public    public
116      { Public 宣言 }      { Public 宣言 }
117    end;    end;
# Line 91  var Line 125  var
125  implementation  implementation
126    
127  {$R *.fmx}  {$R *.fmx}
128    {$R *.Windows.fmx MSWINDOWS}
129  { TStoneGrid }  { TStoneGrid }
130    
131  procedure TStoneGrid.BackUp;  function TStoneGrid.CalScore(Stone: TStoneType; X, Y: integer): integer;
 begin  
   FBuffer[FTurnNumber] := FStrings;  
   if FTurnNumber < Count * Count - 4 then  
   begin  
     inc(FTurnNumber);  
     FTurnIndex := FTurnNumber;  
     FBuffer[FTurnNumber] := FStrings;  
   end;  
 end;  
   
 function TStoneGrid.CalScore(Player: TPlayer; X, Y: integer): integer;  
132  var  var
133    i, j: integer;    i, j: integer;
134  begin  begin
135    if CanSetStone(Player, X, Y, true) = true then    if CanSetStone(Stone, X, Y, true) = true then
136    begin    begin
     if Player = Player1 then  
       Player := Player2  
     else  
       Player := Player1;  
137      result := 0;      result := 0;
138        case Stone of
139          stBlack:
140            Stone := stWhite;
141          stWhite:
142            Stone := stBlack;
143        end;
144      for i := 0 to Count - 1 do      for i := 0 to Count - 1 do
145        for j := 0 to Count - 1 do        for j := 0 to Count - 1 do
146          if CanSetStone(Player, i, j, false) = true then          if CanSetStone(Stone, i, j, false) = true then
147            inc(result);            inc(result);
     FStrings := FBuffer[FTurnNumber];  
148    end    end
149    else    else
   begin  
     FStrings := FBuffer[FTurnNumber];  
150      result := -1;      result := -1;
151    end;    FStrings := FBuffer[FTurnIndex];
152  end;  end;
153    
154  function TStoneGrid.CanSetStone(Player: TPlayer; X, Y: integer;  function TStoneGrid.CanSetStone(Stone: TStoneType; X, Y: integer;
155    Reverse: Boolean): Boolean;    Reverse: Boolean; const Visible: Boolean): Boolean;
156  var  var
157    i: integer;    i: integer;
158    p: Boolean;    p: Boolean;
159      q: ^TEffectData;
160    procedure Method(m, n: integer);    procedure Method(m, n: integer);
161    var    var
162      s: TStoneType;      s: TStoneType;
163      j: integer;      j, k: integer;
164    begin    begin
165      if p = false then      if p = false then
166        Exit;        Exit;
# Line 144  var Line 168  var
168      while true do      while true do
169      begin      begin
170        s := GetStrings(X + m * i, Y + n * i);        s := GetStrings(X + m * i, Y + n * i);
171          if s = stEffect then
172            s := FEffectStone;
173        if (s = stNone) or (s = stError) then        if (s = stNone) or (s = stError) then
174          break          break
175        else if s = Player.Stone then        else if s = Stone then
176          if i > 1 then          if i > 1 then
177          begin          begin
178              if (result = false) and (Reverse = true) then
179                SetStrings(X, Y, Stone);
180            result := true;            result := true;
181            if Reverse = true then            if Reverse = true then
182            begin            begin
183              for j := 1 to i - 1 do              for j := 1 to i - 1 do
184                SetStrings(X + m * j, Y + n * j, Player.Stone);              begin
185                  Form1.PaintBox1.Repaint;
186                  if Visible = true then
187                  begin
188                    FEffectStone := Stone;
189                    New(q);
190                    q^.Left := X + m * j;
191                    q^.Top := Y + n * j;
192                    q^.X := 0;
193                    q^.Y := 0;
194                    FList.Add(q);
195                    SetStrings(q^.Left, q^.Top, stEffect);
196                    for k := 1 to 100 do
197                    begin
198                      Sleep(1);
199                      Application.ProcessMessages;
200                    end;
201                  end
202                  else
203                    SetStrings(X + m * j, Y + n * j, Stone);
204                end;
205              break;              break;
206            end            end
207            else            else
# Line 171  var Line 219  var
219    
220  begin  begin
221    result := false;    result := false;
222      if Visible = true then
223      begin
224        FBool := FActive;
225        FActive := false;
226      end;
227      p := true;
228    if GetStrings(X, Y) = stNone then    if GetStrings(X, Y) = stNone then
229    begin    begin
230      p := true;      Method(-1, -1);
231      if Player.Stone = stBlack then      Method(-1, 0);
232      begin      Method(-1, 1);
233        Method(-1, -1);      Method(0, -1);
234        Method(-1, 0);      Method(0, 1);
235        Method(-1, 1);      Method(1, -1);
236        Method(0, -1);      Method(1, 0);
237        Method(0, 1);      Method(1, 1);
       Method(1, -1);  
       Method(1, 0);  
       Method(1, 1);  
       if (Reverse = true) and (result = true) then  
       begin  
         SetStrings(X, Y, stBlack);  
       end;  
     end  
     else  
     begin  
       Method(-1, -1);  
       Method(-1, 0);  
       Method(-1, 1);  
       Method(0, -1);  
       Method(0, 1);  
       Method(1, -1);  
       Method(1, 0);  
       Method(1, 1);  
       if (Reverse = true) and (result = true) then  
       begin  
         Strings[X, Y] := stWhite;  
       end;  
     end;  
238    end;    end;
239  end;  end;
240    
# Line 211  procedure TStoneGrid.Clear; Line 242  procedure TStoneGrid.Clear;
242  var  var
243    i, j: integer;    i, j: integer;
244  begin  begin
245      for i := 0 to FList.Count - 1 do
246        Dispose(FList[i]);
247      FList.Clear;
248    for i := 0 to Count - 1 do    for i := 0 to Count - 1 do
249      for j := 0 to Count - 1 do      for j := 0 to Count - 1 do
250        Strings[i, j] := stNone;        Strings[i, j] := stNone;
# Line 218  begin Line 252  begin
252    Strings[4, 4] := stBlack;    Strings[4, 4] := stBlack;
253    Strings[4, 3] := stWhite;    Strings[4, 3] := stWhite;
254    Strings[3, 4] := stWhite;    Strings[3, 4] := stWhite;
255    FTurnNumber := 1;    FTurnNumber := 0;
256    FTurnIndex := 1;    FTurnIndex := 0;
257      FBuffer[0] := FStrings;
258    end;
259    
260    constructor TStoneGrid.Create;
261    begin
262      inherited;
263      FList := TList.Create;
264    end;
265    
266    destructor TStoneGrid.Destroy;
267    var
268      i: integer;
269    begin
270      for i := 0 to FList.Count - 1 do
271        Dispose(FList[i]);
272      FList.Free;
273      inherited;
274  end;  end;
275    
276  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;
# Line 230  begin Line 281  begin
281      result := stError;      result := stError;
282  end;  end;
283    
284  function TStoneGrid.NextStone(Player: TPlayer): TPoint;  procedure TStoneGrid.ImageCount(X, Y: integer);
285    begin
286      FIndex_X := X;
287      FIndex_Y := Y;
288    end;
289    
290    function TStoneGrid.ListExecute: Boolean;
291    var
292      p: ^TEffectData;
293      i: integer;
294    begin
295      if FList.Count = 0 then
296        result := false
297      else
298      begin
299        for i := 0 to FList.Count - 1 do
300        begin
301          p := FList[i];
302          if p^.X < FIndex_X - 1 then
303            p^.X := p^.X + 1
304          else if p^.Y < FIndex_Y - 1 then
305          begin
306            p^.X := 0;
307            p^.Y := p^.Y + 1;
308          end
309          else
310          begin
311            SetStrings(p^.Left, p^.Top, FEffectStone);
312            Dispose(p);
313            FList[i] := nil;
314          end;
315        end;
316        for i := FList.Count - 1 downto 0 do
317          if FList[i] = nil then
318            FList.Delete(i);
319        if FList.Count = 0 then
320        begin
321          if FTerminated = true then
322            FActive := false
323          else
324            FActive := FBool;
325          inc(FTurnIndex);
326          inc(FTurnNumber);
327          FBuffer[FTurnIndex] := FStrings;
328        end;
329        result := true;
330      end;
331    end;
332    
333    function TStoneGrid.NextStone(Stone: TStoneType; var Pos: TPoint): Boolean;
334  var  var
335    i, j, m, n: integer;    i, j, m, n: integer;
336  begin  begin
# Line 238  begin Line 338  begin
338    for i := 0 to Count - 1 do    for i := 0 to Count - 1 do
339      for j := 0 to Count - 1 do      for j := 0 to Count - 1 do
340      begin      begin
341        m := CalScore(Player, i, j);        m := CalScore(Stone, i, j);
342        if (n = -1) or ((m > -1) and (n > m)) then        if (n = -1) or ((0 < m) and (m < n)) then
343        begin        begin
344          n := m;          n := m;
345          result := Point(i, j);          Pos := Point(i, j);
346        end;        end;
347      end;      end;
348    if n = -1 then    result := not(n = -1);
349      result := Point(-1, -1);  end;
350    
351    procedure TStoneGrid.Paint(Canvas: TCanvas);
352    var
353      i: integer;
354      k, m, n: integer;
355      s: TBitmap;
356      p: ^TEffectData;
357    begin
358      m := Form1.Image3.Bitmap.Width;
359      n := Form1.Image3.Bitmap.Height;
360      k := Form1.Size;
361      for i := 0 to FList.Count - 1 do
362      begin
363        p := FList[i];
364        if FEffectStone = stBlack then
365          s := Form1.Image1.Bitmap
366        else
367          s := Form1.Image2.Bitmap;
368        Canvas.DrawBitmap(s, RectF(p^.X * m, p^.Y * n, (p^.X + 1) * m,
369          (p^.Y + 1) * n), RectF(p^.Left * k, p^.Top * k, (p^.Left + 1) * k,
370          (p^.Top + 1) * k), 1);
371      end;
372    end;
373    
374    procedure TStoneGrid.Pause;
375    begin
376      FActive := false;
377      FTerminated := true;
378    end;
379    
380    procedure TStoneGrid.Restart;
381    begin
382      FActive := true;
383      FTurnIndex := FTurnNumber;
384      FTerminated := false;
385  end;  end;
386    
387  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);
# Line 259  procedure TStoneGrid.SetTurnNumber(const Line 394  procedure TStoneGrid.SetTurnNumber(const
394  begin  begin
395    if Value > FTurnIndex then    if Value > FTurnIndex then
396      FTurnNumber := FTurnIndex      FTurnNumber := FTurnIndex
397      else if Value < 0 then
398        FTurnNumber := 0
399    else    else
400      FTurnNumber := Value;      FTurnNumber := Value;
401    FStrings := FBuffer[FTurnNumber];    FStrings := FBuffer[FTurnNumber];
402  end;  end;
403    
404    procedure TStoneGrid.Start;
405    begin
406      Clear;
407      FTerminated := false;
408      FActive := true;
409    end;
410    
411  { TForm1 }  { TForm1 }
412    
413  procedure TForm1.ChangePlayer;  procedure TForm1.ChangePlayer;
# Line 273  var Line 417  var
417    procedure Main;    procedure Main;
418    begin    begin
419      if Index = Player1 then      if Index = Player1 then
420        Index := Player2      begin
421          Index := Player2;
422          s := '白の手番です';
423        end
424      else      else
425        begin
426        Index := Player1;        Index := Player1;
427          s := '黒の手番です';
428        end;
429    end;    end;
430    function Execute: Boolean;    function Execute: Boolean;
431    var    var
432      i, j: integer;      i, j: integer;
433    begin    begin
     result := false;  
434      for i := 0 to Count - 1 do      for i := 0 to Count - 1 do
     begin  
435        for j := 0 to Count - 1 do        for j := 0 to Count - 1 do
436          if StoneGrid.CanSetStone(Index, i, j, false) = true then          if StoneGrid.CanSetStone(Index.Stone, i, j, false) = true then
437          begin          begin
438            result := true;            result := true;
439            break;            Exit;
440          end;          end;
441        if result = true then      result := false;
         break;  
     end;  
442    end;    end;
443    
444  begin  begin
   StoneGrid.BackUp;  
445    Main;    Main;
446    if Execute = false then    if Execute = false then
447    begin    begin
448      Main;      Main;
449      if Execute = false then      if Execute = false then
450      begin      begin
451        Timer1.Enabled := false;        StoneGrid.Pause;
       Active := false;  
452        m := 0;        m := 0;
453        n := 0;        n := 0;
454        for i := 0 to Count - 1 do        for i := 0 to Count - 1 do
# Line 315  begin Line 459  begin
459              stWhite:              stWhite:
460                inc(n);                inc(n);
461            end;            end;
462          Caption := s;
463        if m > n then        if m > n then
464          s := 'Player1 Win:' + #13#10          s := 'Player1 Win:' + #13#10
465        else if m < n then        else if m < n then
466          s := 'Player2 Win:' + #13#10          s := 'Player2 Win:' + #13#10
467        else        else
468          s := 'Draw:' + #13#10;          s := 'Draw:' + #13#10;
469        Showmessage(s + '(Player1) ' + IntToStr(m) + '(Player2) ' + IntToStr(n));        Showmessage(s + '(Player1) ' + IntToStr(m) + #13#10 + '(Player2) ' +
470      end;          IntToStr(n));
471    end;      end
 end;  
   
 procedure TForm1.CheckGame;  
 var  
   i, j, m, n: integer;  
   s: string;  
 begin  
   m := 0;  
   n := 0;  
   for i := 0 to Count - 1 do  
     for j := 0 to Count - 1 do  
       case StoneGrid.Strings[i, j] of  
         stWhite:  
           inc(m);  
         stBlack:  
           inc(n);  
       end;  
   if (m = 0) or (n = 0) or (m + n = Count * Count) then  
   begin  
     if n > m then  
       s := 'Player1 Win' + #13#10  
     else if n < m then  
       s := 'Player2 Win' + #13#10  
472      else      else
473        s := 'draw' + #13#10;        Caption := s;
     Timer1.Enabled := false;  
     Active := false;  
     Showmessage(s + '(Player1) ' + IntToStr(n) + #13#10 + '(Player2) ' +  
       IntToStr(m));  
474    end    end
475    else    else
476      ChangePlayer;      Caption := s;
477  end;  end;
478    
479  procedure TForm1.CompStone;  procedure TForm1.CompStone;
480  var  var
481    s: TPoint;    s: TPoint;
482  begin  begin
483    s := StoneGrid.NextStone(Index);    if StoneGrid.NextStone(Index.Stone, s) = true then
484    StoneGrid.CanSetStone(Index, s.X, s.Y, true);    begin
485    PaintBox1.Repaint;      StoneGrid.CanSetStone(Index.Stone, s.X, s.Y, true, true);
486    CheckGame;      PaintBox1.Repaint;
487      end;
488      ChangePlayer;
489  end;  end;
490    
491  procedure TForm1.GameStart;  procedure TForm1.GameStart;
492  begin  begin
   StoneGrid.Clear;  
   StoneGrid.BackUp;  
   PaintBox1.Repaint;  
493    Index := Player1;    Index := Player1;
494    Active := true;    StoneGrid.Start;
495    Timer1.Enabled := true;    PaintBox1.Repaint;
496      Caption := '黒から始めます';
497    end;
498    
499    procedure TForm1.MenuItem10Click(Sender: TObject);
500    begin
501      StoneGrid.Restart;
502    end;
503    
504    procedure TForm1.MenuItem11Click(Sender: TObject);
505    var
506      i: integer;
507    begin
508      with StoneGrid do
509      begin
510        i := TurnNumber;
511        if Sender = MenuItem11 then
512          TurnNumber := TurnNumber + 1
513        else
514          TurnNumber := TurnNumber - 1;
515        if (i = TurnNumber) then
516          Exit
517        else
518          Pause;
519      end;
520      PaintBox1.Repaint;
521      ChangePlayer;
522  end;  end;
523    
524  procedure TForm1.MenuItem2Click(Sender: TObject);  procedure TForm1.MenuItem2Click(Sender: TObject);
# Line 390  end; Line 533  end;
533    
534  procedure TForm1.MenuItem6Click(Sender: TObject);  procedure TForm1.MenuItem6Click(Sender: TObject);
535  begin  begin
536    Player1.Auto:=MenuItem6.IsChecked;    Player1.Auto := MenuItem6.IsChecked;
537    Player2.Auto:=MenuItem7.IsChecked;    Player2.Auto := MenuItem7.IsChecked;
538    end;
539    
540    procedure TForm1.MenuItem8Click(Sender: TObject);
541    begin
542      StoneGrid.Pause;
543  end;  end;
544    
545  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
546  var  var
547    i, j: integer;    i, j: integer;
548  begin  begin
549    Canvas.Fill.Color := TAlphaColors.White;    if StoneGrid.Active = false then
550    Canvas.FillRect(RectF(0, 0, Count * Size, Count * Size), 0, 0, [], 1);      StoneGrid.Paint(Canvas);
551    for i := 0 to Count do    for i := 0 to Count - 1 do
552    begin    begin
553      Canvas.DrawLine(PointF(i * Size, 0), PointF(i * Size, Size * Count), 1);      for j := 0 to Count - 1 do
     for j := 0 to Count do  
554      begin      begin
       Canvas.DrawLine(PointF(0, j * Size), PointF(Count * Size, j * Size), 1);  
555        case StoneGrid.Strings[i, j] of        case StoneGrid.Strings[i, j] of
556          stWhite:          stWhite:
557              Canvas.DrawEllipse(RectF(i * Size, j * Size, (i + 1) * Size,            Canvas.DrawBitmap(Image4.Bitmap, RectF(0, 0, Image4.Bitmap.Width,
558                (j + 1) * Size), 1);              Image4.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
559                (j + 1) * Size), 1);
560          stBlack:          stBlack:
561            begin            Canvas.DrawBitmap(Image3.Bitmap, RectF(0, 0, Image3.Bitmap.Width,
562              Canvas.Fill.Color := TAlphaColors.Black;              Image3.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
563              Canvas.FillEllipse(RectF(i * Size, j * Size, (i + 1) * Size,              (j + 1) * Size), 1);
564                (j + 1) * Size), 1);          stEffect:
565            end;            continue;
566          else
567            Canvas.DrawBitmap(Image5.Bitmap, RectF(0, 0, Image5.Bitmap.Width,
568              Image5.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
569              (j + 1) * Size), 1);
570        end;        end;
571          Canvas.DrawLine(PointF(0, j * Size), PointF(Count * Size, j * Size), 1);
572      end;      end;
573        Canvas.DrawLine(PointF(i * Size, 0), PointF(i * Size, Size * Count), 1);
574    end;    end;
575      Canvas.DrawLine(PointF(Count * Size, 0),
576        PointF(Count * Size, Count * Size), 1);
577      Canvas.DrawLine(PointF(0, Count * Size),
578        PointF(Count * Size, Count * Size), 1);
579    end;
580    
581    procedure TForm1.PaintBox1Resize(Sender: TObject);
582    begin
583      Size := Min(ClientWidth, ClientHeight) div Count;
584  end;  end;
585    
586  procedure TForm1.FormCreate(Sender: TObject);  procedure TForm1.FormCreate(Sender: TObject);
587  begin  begin
588    StoneGrid := TStoneGrid.Create;    StoneGrid := TStoneGrid.Create;
589      StoneGrid.ImageCount(Form1.Image1.Bitmap.Width div Form1.Image3.Bitmap.Width,
590        Form1.Image1.Bitmap.Height div Form1.Image3.Bitmap.Height);
591    Player1 := TPlayer.Create;    Player1 := TPlayer.Create;
592    Player2 := TPlayer.Create;    Player2 := TPlayer.Create;
593    Player1.Stone := stBlack;    Player1.Stone := stBlack;
# Line 435  begin Line 599  begin
599      Stroke.Color := TAlphaColors.Black;      Stroke.Color := TAlphaColors.Black;
600      StrokeThickness := 3;      StrokeThickness := 3;
601    end;    end;
602    Size := ClientHeight div Count;    PaintBox1Resize(Sender);
603    GameStart;    GameStart;
604  end;  end;
605    
# Line 446  begin Line 610  begin
610    Player2.Free;    Player2.Free;
611  end;  end;
612    
613  procedure TForm1.FormMouseDown(Sender: TObject; Button: TMouseButton;  procedure TForm1.PaintBox1MouseDown(Sender: TObject; Button: TMouseButton;
614    Shift: TShiftState; X, Y: Single);    Shift: TShiftState; X, Y: Single);
615  begin  begin
616    FormTap(Sender, PointF(X, Y));    PaintBox1Tap(Sender, PointF(X, Y));
617  end;  end;
618    
619  procedure TForm1.Timer1Timer(Sender: TObject);  procedure TForm1.Timer1Timer(Sender: TObject);
620  begin  begin
621    if (Active = true) and (Index.Auto = true) then    if (StoneGrid.Active = true) and (Index.Auto = true) then
   begin  
     Timer1.Enabled := false;  
622      CompStone;      CompStone;
623      Timer1.Enabled := true;  end;
624    end;  
625    procedure TForm1.Timer2Timer(Sender: TObject);
626    begin
627      if (StoneGrid.Active = false) and (StoneGrid.ListExecute = true) then
628        PaintBox1.Repaint;
629  end;  end;
630    
631  procedure TForm1.FormResize(Sender: TObject);  procedure TForm1.FormResize(Sender: TObject);
# Line 468  begin Line 634  begin
634    PaintTo(Canvas);    PaintTo(Canvas);
635  end;  end;
636    
637  procedure TForm1.FormTap(Sender: TObject; const Point: TPointF);  procedure TForm1.PaintBox1Tap(Sender: TObject; const Point: TPointF);
638  begin  begin
639    if (Active = true) and (Index.Auto = false) and (Point.X <= Count * Size) and    if Index.Auto = false then
     (Point.Y <= Count * Size) then  
640    begin    begin
641      if StoneGrid.CanSetStone(Index, Floor(Point.X / Size),      MenuItem10Click(Sender);
642        Floor(Point.Y / Size), true) = true then      if StoneGrid.CanSetStone(Index.Stone, Floor(Point.X / Size),
643          Floor(Point.Y / Size), true, true) = true then
644      begin      begin
645        PaintBox1.Repaint;        PaintBox1.Repaint;
646        CheckGame;        ChangePlayer;
647      end;      end;
648    end;    end;
649  end;  end;

Legend:
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  Added in v.27

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