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revision 5 by yamat0jp, Sun Jul 12 09:18:08 2015 UTC revision 28 by yamat0jp, Fri Aug 14 07:21:57 2015 UTC
# Line 12  const Line 12  const
12    Count = 8;    Count = 8;
13    
14  type  type
15    TStoneType = (stNone, stWhite, stBlack, stError);    TStoneType = (stNone, stWhite, stBlack, stError, stEffect);
16    
17      TEffectData = record
18        X, Y: integer;
19        Left, Top: integer;
20      end;
21    
22    TGridData = array [0 .. Count - 1] of array [0 .. Count - 1] of TStoneType;    TGridData = array [0 .. Count - 1] of array [0 .. Count - 1] of TStoneType;
23    
# Line 28  type Line 33  type
33    TStoneGrid = class    TStoneGrid = class
34    private    private
35      FStrings: TGridData;      FStrings: TGridData;
36      FBuffer: array [1 .. Count * Count - 4] of TGridData;      FBuffer: array [0 .. Count * Count - 4] of TGridData;
37      FTurnNumber: integer;      FTurnNumber: integer;
38      FTurnIndex: integer;      FTurnIndex: integer;
39        FActive: Boolean;
40        FList: TList;
41        FEffectStone: TStoneType;
42        FIndex_X: integer;
43        FIndex_Y: integer;
44        FGameOver: Boolean;
45      function GetStrings(X, Y: integer): TStoneType;      function GetStrings(X, Y: integer): TStoneType;
46      procedure SetStrings(X, Y: integer; const Value: TStoneType);      procedure SetStrings(X, Y: integer; const Value: TStoneType);
47      procedure SetTurnNumber(const Value: integer);      procedure SetTurnNumber(const Value: integer);
48        function GetActive: Boolean;
49        procedure SetActive(const Value: Boolean);
50    public    public
51        constructor Create;
52        destructor Destroy; override;
53      procedure Clear;      procedure Clear;
54      procedure BackUp;      function CalScore(Stone: TStoneType; X, Y: integer): integer;
55      function CalScore(Player: TPlayer; X, Y: integer): integer;      function CanSetStone(Stone: TStoneType; X, Y: integer; Reverse: Boolean;
56      function CanSetStone(Player: TPlayer; X, Y: integer;        const Visible: Boolean = false): Boolean;
57        Reverse: Boolean): Boolean;      function NextStone(Stone: TStoneType; var Pos: TPoint): Boolean;
58      function NextStone(Player: TPlayer): TPoint;      procedure Start;
59        procedure Restart;
60        procedure Pause;
61        function ListExecute: Boolean;
62        procedure GameOver;
63        procedure Paint(Canvas: TCanvas);
64        procedure ImageCount(X, Y: integer);
65        function AddScore(X, Y: integer; const NG: array of TPoint): integer;
66      property Strings[X, Y: integer]: TStoneType read GetStrings      property Strings[X, Y: integer]: TStoneType read GetStrings
67        write SetStrings; default;        write SetStrings; default;
68      property TurnNumber: integer read FTurnNumber write SetTurnNumber;      property TurnNumber: integer read FTurnNumber write SetTurnNumber;
69        property Active: Boolean read GetActive write SetActive;
70    end;    end;
71    
72    TForm1 = class(TForm)    TForm1 = class(TForm)
# Line 57  type Line 80  type
80      MenuItem6: TMenuItem;      MenuItem6: TMenuItem;
81      MenuItem7: TMenuItem;      MenuItem7: TMenuItem;
82      PaintBox1: TPaintBox;      PaintBox1: TPaintBox;
83        MenuItem8: TMenuItem;
84        MenuItem9: TMenuItem;
85        MenuItem10: TMenuItem;
86        MenuItem11: TMenuItem;
87        MenuItem12: TMenuItem;
88        Timer2: TTimer;
89        Image1: TImage;
90        Image2: TImage;
91        Image3: TImage;
92        Image4: TImage;
93        Image5: TImage;
94      procedure FormCreate(Sender: TObject);      procedure FormCreate(Sender: TObject);
95      procedure FormDestroy(Sender: TObject);      procedure FormDestroy(Sender: TObject);
96      procedure Timer1Timer(Sender: TObject);      procedure Timer1Timer(Sender: TObject);
97      procedure FormResize(Sender: TObject);      procedure FormResize(Sender: TObject);
98      procedure MenuItem4Click(Sender: TObject);      procedure MenuItem4Click(Sender: TObject);
99      procedure MenuItem2Click(Sender: TObject);      procedure MenuItem2Click(Sender: TObject);
100      procedure FormTap(Sender: TObject; const Point: TPointF);      procedure PaintBox1Tap(Sender: TObject; const Point: TPointF);
101      procedure FormMouseDown(Sender: TObject; Button: TMouseButton;      procedure PaintBox1MouseDown(Sender: TObject; Button: TMouseButton;
102        Shift: TShiftState; X, Y: Single);        Shift: TShiftState; X, Y: Single);
103      procedure PaintBox1Paint(Sender: TObject; Canvas: TCanvas);      procedure PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
104      procedure MenuItem6Click(Sender: TObject);      procedure MenuItem6Click(Sender: TObject);
105        procedure PaintBox1Resize(Sender: TObject);
106        procedure MenuItem8Click(Sender: TObject);
107        procedure MenuItem10Click(Sender: TObject);
108        procedure MenuItem11Click(Sender: TObject);
109        procedure Timer2Timer(Sender: TObject);
110    private    private
111      { Private 宣言 }      { Private 宣言 }
112      StoneGrid: TStoneGrid;      StoneGrid: TStoneGrid;
113      Index: TPlayer;      Index: TPlayer;
     Active: Boolean;  
114      Size: integer;      Size: integer;
115      procedure CompStone;      procedure CompStone;
116      procedure GameStart;      procedure GameStart;
117      procedure ChangePlayer;      procedure ChangePlayer;
     procedure CheckGame;  
118    public    public
119      { Public 宣言 }      { Public 宣言 }
120    end;    end;
# Line 91  var Line 128  var
128  implementation  implementation
129    
130  {$R *.fmx}  {$R *.fmx}
131    {$R *.Windows.fmx MSWINDOWS}
132  { TStoneGrid }  { TStoneGrid }
133    
134  procedure TStoneGrid.BackUp;  function TStoneGrid.AddScore(X, Y: integer; const NG: array of TPoint): integer;
135    var
136      s: TPoint;
137  begin  begin
138    FBuffer[FTurnNumber] := FStrings;    result := 0;
139    if FTurnNumber < Count * Count - 4 then    for s in NG do
140    begin      if (X = s.X) and (Y = s.Y) then
141      inc(FTurnNumber);      begin
142      FTurnIndex := FTurnNumber;        result := 10;
143      FBuffer[FTurnNumber] := FStrings;        break;
144    end;      end;
145  end;  end;
146    
147  function TStoneGrid.CalScore(Player: TPlayer; X, Y: integer): integer;  function TStoneGrid.CalScore(Stone: TStoneType; X, Y: integer): integer;
148  var  var
149    i, j: integer;    i, j: integer;
150  begin  begin
151    if CanSetStone(Player, X, Y, true) = true then    if CanSetStone(Stone, X, Y, true) = true then
152    begin    begin
     if Player = Player1 then  
       Player := Player2  
     else  
       Player := Player1;  
153      result := 0;      result := 0;
154        inc(result, AddScore(X, Y, [Point(1, 0), Point(6, 0), Point(0, 1),
155          Point(1, 1), Point(6, 1), Point(7, 1), Point(0, 6), Point(1, 6),
156          Point(6, 6), Point(7, 6), Point(1, 7), Point(6, 7)]));
157        case Stone of
158          stBlack:
159            Stone := stWhite;
160          stWhite:
161            Stone := stBlack;
162        end;
163      for i := 0 to Count - 1 do      for i := 0 to Count - 1 do
164        for j := 0 to Count - 1 do        for j := 0 to Count - 1 do
165          if CanSetStone(Player, i, j, false) = true then          if CanSetStone(Stone, i, j, false) = true then
166            begin
167            inc(result);            inc(result);
168      FStrings := FBuffer[FTurnNumber];            inc(result, AddScore(i, j, [Point(0, 0), Point(7, 0), Point(0, 7),
169                Point(7, 7)]));
170            end;
171    end    end
172    else    else
   begin  
     FStrings := FBuffer[FTurnNumber];  
173      result := -1;      result := -1;
174    end;    FStrings := FBuffer[FTurnIndex];
175  end;  end;
176    
177  function TStoneGrid.CanSetStone(Player: TPlayer; X, Y: integer;  function TStoneGrid.CanSetStone(Stone: TStoneType; X, Y: integer;
178    Reverse: Boolean): Boolean;    Reverse: Boolean; const Visible: Boolean): Boolean;
179  var  var
180    i: integer;    i: integer;
181    p: Boolean;    p: Boolean;
182      q: ^TEffectData;
183    procedure Method(m, n: integer);    procedure Method(m, n: integer);
184    var    var
185      s: TStoneType;      s: TStoneType;
186      j: integer;      j, k: integer;
187    begin    begin
188      if p = false then      if p = false then
189        Exit;        Exit;
# Line 144  var Line 191  var
191      while true do      while true do
192      begin      begin
193        s := GetStrings(X + m * i, Y + n * i);        s := GetStrings(X + m * i, Y + n * i);
194          if s = stEffect then
195            s := FEffectStone;
196        if (s = stNone) or (s = stError) then        if (s = stNone) or (s = stError) then
197          break          break
198        else if s = Player.Stone then        else if s = Stone then
199          if i > 1 then          if i > 1 then
200          begin          begin
201              if (result = false) and (Reverse = true) then
202                SetStrings(X, Y, Stone);
203            result := true;            result := true;
204            if Reverse = true then            if Reverse = true then
205            begin            begin
206              for j := 1 to i - 1 do              for j := 1 to i - 1 do
207                SetStrings(X + m * j, Y + n * j, Player.Stone);              begin
208                  Form1.PaintBox1.Repaint;
209                  if Visible = true then
210                  begin
211                    FEffectStone := Stone;
212                    New(q);
213                    q^.Left := X + m * j;
214                    q^.Top := Y + n * j;
215                    q^.X := 0;
216                    q^.Y := 0;
217                    FList.Add(q);
218                    SetStrings(q^.Left, q^.Top, stEffect);
219                    for k := 1 to 100 do
220                    begin
221                      Sleep(1);
222                      Application.ProcessMessages;
223                    end;
224                  end
225                  else
226                    SetStrings(X + m * j, Y + n * j, Stone);
227                end;
228              break;              break;
229            end            end
230            else            else
# Line 171  var Line 242  var
242    
243  begin  begin
244    result := false;    result := false;
245      p := true;
246    if GetStrings(X, Y) = stNone then    if GetStrings(X, Y) = stNone then
247    begin    begin
248      p := true;      Method(-1, -1);
249      if Player.Stone = stBlack then      Method(-1, 0);
250      begin      Method(-1, 1);
251        Method(-1, -1);      Method(0, -1);
252        Method(-1, 0);      Method(0, 1);
253        Method(-1, 1);      Method(1, -1);
254        Method(0, -1);      Method(1, 0);
255        Method(0, 1);      Method(1, 1);
       Method(1, -1);  
       Method(1, 0);  
       Method(1, 1);  
       if (Reverse = true) and (result = true) then  
       begin  
         SetStrings(X, Y, stBlack);  
       end;  
     end  
     else  
     begin  
       Method(-1, -1);  
       Method(-1, 0);  
       Method(-1, 1);  
       Method(0, -1);  
       Method(0, 1);  
       Method(1, -1);  
       Method(1, 0);  
       Method(1, 1);  
       if (Reverse = true) and (result = true) then  
       begin  
         Strings[X, Y] := stWhite;  
       end;  
     end;  
256    end;    end;
257  end;  end;
258    
# Line 211  procedure TStoneGrid.Clear; Line 260  procedure TStoneGrid.Clear;
260  var  var
261    i, j: integer;    i, j: integer;
262  begin  begin
263      for i := 0 to FList.Count - 1 do
264        Dispose(FList[i]);
265      FList.Clear;
266    for i := 0 to Count - 1 do    for i := 0 to Count - 1 do
267      for j := 0 to Count - 1 do      for j := 0 to Count - 1 do
268        Strings[i, j] := stNone;        Strings[i, j] := stNone;
# Line 218  begin Line 270  begin
270    Strings[4, 4] := stBlack;    Strings[4, 4] := stBlack;
271    Strings[4, 3] := stWhite;    Strings[4, 3] := stWhite;
272    Strings[3, 4] := stWhite;    Strings[3, 4] := stWhite;
273    FTurnNumber := 1;    FTurnNumber := 0;
274    FTurnIndex := 1;    FTurnIndex := 0;
275      FBuffer[0] := FStrings;
276    end;
277    
278    constructor TStoneGrid.Create;
279    begin
280      inherited;
281      FList := TList.Create;
282    end;
283    
284    destructor TStoneGrid.Destroy;
285    var
286      i: integer;
287    begin
288      for i := 0 to FList.Count - 1 do
289        Dispose(FList[i]);
290      FList.Free;
291      inherited;
292    end;
293    
294    procedure TStoneGrid.GameOver;
295    begin
296      FGameOver := true;
297      FActive := false;
298    end;
299    
300    function TStoneGrid.GetActive: Boolean;
301    begin
302      if (FActive = true) and (FList.Count = 0) then
303        result := true
304      else
305        result := false;
306  end;  end;
307    
308  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;
# Line 230  begin Line 313  begin
313      result := stError;      result := stError;
314  end;  end;
315    
316  function TStoneGrid.NextStone(Player: TPlayer): TPoint;  procedure TStoneGrid.ImageCount(X, Y: integer);
317    begin
318      FIndex_X := X;
319      FIndex_Y := Y;
320    end;
321    
322    function TStoneGrid.ListExecute: Boolean;
323    var
324      p: ^TEffectData;
325      i: integer;
326    begin
327      if FList.Count = 0 then
328        result := false
329      else
330      begin
331        for i := 0 to FList.Count - 1 do
332        begin
333          p := FList[i];
334          if p^.X < FIndex_X - 1 then
335            p^.X := p^.X + 1
336          else if p^.Y < FIndex_Y - 1 then
337          begin
338            p^.X := 0;
339            p^.Y := p^.Y + 1;
340          end
341          else
342          begin
343            SetStrings(p^.Left, p^.Top, FEffectStone);
344            Dispose(p);
345            FList[i] := nil;
346          end;
347        end;
348        for i := FList.Count - 1 downto 0 do
349          if FList[i] = nil then
350            FList.Delete(i);
351        if FList.Count = 0 then
352        begin
353          inc(FTurnIndex);
354          inc(FTurnNumber);
355          FBuffer[FTurnIndex] := FStrings;
356        end;
357        result := true;
358      end;
359    end;
360    
361    function TStoneGrid.NextStone(Stone: TStoneType; var Pos: TPoint): Boolean;
362  var  var
363    i, j, m, n: integer;    i, j, m, n: integer;
364  begin  begin
# Line 238  begin Line 366  begin
366    for i := 0 to Count - 1 do    for i := 0 to Count - 1 do
367      for j := 0 to Count - 1 do      for j := 0 to Count - 1 do
368      begin      begin
369        m := CalScore(Player, i, j);        m := CalScore(Stone, i, j);
370        if (n = -1) or ((m > -1) and (n > m)) then        if (n = -1) or ((0 < m) and (m < n)) then
371        begin        begin
372          n := m;          n := m;
373          result := Point(i, j);          Pos := Point(i, j);
374        end;        end;
375      end;      end;
376    if n = -1 then    result := not(n = -1);
377      result := Point(-1, -1);  end;
378    
379    procedure TStoneGrid.Paint(Canvas: TCanvas);
380    var
381      i: integer;
382      k, m, n: integer;
383      s: TBitmap;
384      p: ^TEffectData;
385    begin
386      m := Form1.Image3.Bitmap.Width;
387      n := Form1.Image3.Bitmap.Height;
388      k := Form1.Size;
389      for i := 0 to FList.Count - 1 do
390      begin
391        p := FList[i];
392        if FEffectStone = stBlack then
393          s := Form1.Image1.Bitmap
394        else
395          s := Form1.Image2.Bitmap;
396        Canvas.DrawBitmap(s, RectF(p^.X * m, p^.Y * n, (p^.X + 1) * m,
397          (p^.Y + 1) * n), RectF(p^.Left * k, p^.Top * k, (p^.Left + 1) * k,
398          (p^.Top + 1) * k), 1);
399      end;
400    end;
401    
402    procedure TStoneGrid.Pause;
403    begin
404      FActive := false;
405    end;
406    
407    procedure TStoneGrid.Restart;
408    begin
409      FActive := true;
410      FGameOver := false;
411      FTurnIndex := FTurnNumber;
412    end;
413    
414    procedure TStoneGrid.SetActive(const Value: Boolean);
415    begin
416      if FGameOver = false then
417        FActive := Value;
418  end;  end;
419    
420  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);
# Line 259  procedure TStoneGrid.SetTurnNumber(const Line 427  procedure TStoneGrid.SetTurnNumber(const
427  begin  begin
428    if Value > FTurnIndex then    if Value > FTurnIndex then
429      FTurnNumber := FTurnIndex      FTurnNumber := FTurnIndex
430      else if Value < 0 then
431        FTurnNumber := 0
432    else    else
433      FTurnNumber := Value;      FTurnNumber := Value;
434    FStrings := FBuffer[FTurnNumber];    FStrings := FBuffer[FTurnNumber];
435  end;  end;
436    
437    procedure TStoneGrid.Start;
438    begin
439      FActive := true;
440      Clear;
441      FGameOver := false;
442    end;
443    
444  { TForm1 }  { TForm1 }
445    
446  procedure TForm1.ChangePlayer;  procedure TForm1.ChangePlayer;
# Line 273  var Line 450  var
450    procedure Main;    procedure Main;
451    begin    begin
452      if Index = Player1 then      if Index = Player1 then
453        Index := Player2      begin
454          Index := Player2;
455          s := '白の手番です';
456        end
457      else      else
458        begin
459        Index := Player1;        Index := Player1;
460          s := '黒の手番です';
461        end;
462    end;    end;
463    function Execute: Boolean;    function Execute: Boolean;
464    var    var
465      i, j: integer;      i, j: integer;
466    begin    begin
     result := false;  
467      for i := 0 to Count - 1 do      for i := 0 to Count - 1 do
     begin  
468        for j := 0 to Count - 1 do        for j := 0 to Count - 1 do
469          if StoneGrid.CanSetStone(Index, i, j, false) = true then          if StoneGrid.CanSetStone(Index.Stone, i, j, false) = true then
470          begin          begin
471            result := true;            result := true;
472            break;            Exit;
473          end;          end;
474        if result = true then      result := false;
         break;  
     end;  
475    end;    end;
476    
477  begin  begin
   StoneGrid.BackUp;  
478    Main;    Main;
479    if Execute = false then    if Execute = false then
480    begin    begin
481      Main;      Main;
482      if Execute = false then      if Execute = false then
483      begin      begin
484        Timer1.Enabled := false;        StoneGrid.Pause;
       Active := false;  
485        m := 0;        m := 0;
486        n := 0;        n := 0;
487        for i := 0 to Count - 1 do        for i := 0 to Count - 1 do
# Line 315  begin Line 492  begin
492              stWhite:              stWhite:
493                inc(n);                inc(n);
494            end;            end;
495          Caption := s;
496        if m > n then        if m > n then
497          s := 'Player1 Win:' + #13#10          s := 'Player1 Win:' + #13#10
498        else if m < n then        else if m < n then
499          s := 'Player2 Win:' + #13#10          s := 'Player2 Win:' + #13#10
500        else        else
501          s := 'Draw:' + #13#10;          s := 'Draw:' + #13#10;
502        Showmessage(s + '(Player1) ' + IntToStr(m) + '(Player2) ' + IntToStr(n));        StoneGrid.GameOver;
503      end;        Showmessage(s + '(Player1) ' + IntToStr(m) + #13#10 + '(Player2) ' +
504    end;          IntToStr(n));
505  end;      end
   
 procedure TForm1.CheckGame;  
 var  
   i, j, m, n: integer;  
   s: string;  
 begin  
   m := 0;  
   n := 0;  
   for i := 0 to Count - 1 do  
     for j := 0 to Count - 1 do  
       case StoneGrid.Strings[i, j] of  
         stWhite:  
           inc(m);  
         stBlack:  
           inc(n);  
       end;  
   if (m = 0) or (n = 0) or (m + n = Count * Count) then  
   begin  
     if n > m then  
       s := 'Player1 Win' + #13#10  
     else if n < m then  
       s := 'Player2 Win' + #13#10  
506      else      else
507        s := 'draw' + #13#10;        Caption := s;
     Timer1.Enabled := false;  
     Active := false;  
     Showmessage(s + '(Player1) ' + IntToStr(n) + #13#10 + '(Player2) ' +  
       IntToStr(m));  
508    end    end
509    else    else
510      ChangePlayer;      Caption := s;
511  end;  end;
512    
513  procedure TForm1.CompStone;  procedure TForm1.CompStone;
514  var  var
515    s: TPoint;    s: TPoint;
516  begin  begin
517    s := StoneGrid.NextStone(Index);    StoneGrid.Active := false;
518    StoneGrid.CanSetStone(Index, s.X, s.Y, true);    StoneGrid.NextStone(Index.Stone, s);
519      StoneGrid.CanSetStone(Index.Stone, s.X, s.Y, true, true);
520    PaintBox1.Repaint;    PaintBox1.Repaint;
521    CheckGame;    ChangePlayer;
522      StoneGrid.Active := true;
523  end;  end;
524    
525  procedure TForm1.GameStart;  procedure TForm1.GameStart;
526  begin  begin
   StoneGrid.Clear;  
   StoneGrid.BackUp;  
   PaintBox1.Repaint;  
527    Index := Player1;    Index := Player1;
528    Active := true;    StoneGrid.Start;
529    Timer1.Enabled := true;    PaintBox1.Repaint;
530      Caption := '黒から始めます';
531    end;
532    
533    procedure TForm1.MenuItem10Click(Sender: TObject);
534    begin
535      StoneGrid.Restart;
536    end;
537    
538    procedure TForm1.MenuItem11Click(Sender: TObject);
539    var
540      i: integer;
541    begin
542      with StoneGrid do
543      begin
544        i := TurnNumber;
545        if Sender = MenuItem11 then
546          TurnNumber := TurnNumber + 1
547        else
548          TurnNumber := TurnNumber - 1;
549        if (i = TurnNumber) then
550          Exit
551        else
552          Pause;
553      end;
554      PaintBox1.Repaint;
555      ChangePlayer;
556  end;  end;
557    
558  procedure TForm1.MenuItem2Click(Sender: TObject);  procedure TForm1.MenuItem2Click(Sender: TObject);
559  begin  begin
560      Timer1.Enabled := false;
561      Timer2.Enabled := false;
562    GameStart;    GameStart;
563      Timer1.Enabled := true;
564      Timer2.Enabled := true;
565  end;  end;
566    
567  procedure TForm1.MenuItem4Click(Sender: TObject);  procedure TForm1.MenuItem4Click(Sender: TObject);
# Line 390  end; Line 571  end;
571    
572  procedure TForm1.MenuItem6Click(Sender: TObject);  procedure TForm1.MenuItem6Click(Sender: TObject);
573  begin  begin
574    Player1.Auto:=MenuItem6.IsChecked;    Player1.Auto := MenuItem6.IsChecked;
575    Player2.Auto:=MenuItem7.IsChecked;    Player2.Auto := MenuItem7.IsChecked;
576    end;
577    
578    procedure TForm1.MenuItem8Click(Sender: TObject);
579    begin
580      StoneGrid.Pause;
581  end;  end;
582    
583  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
584  var  var
585    i, j: integer;    i, j: integer;
586  begin  begin
587    Canvas.Fill.Color := TAlphaColors.White;    if StoneGrid.Active = false then
588    Canvas.FillRect(RectF(0, 0, Count * Size, Count * Size), 0, 0, [], 1);      StoneGrid.Paint(Canvas);
589    for i := 0 to Count do    for i := 0 to Count - 1 do
590    begin    begin
591      Canvas.DrawLine(PointF(i * Size, 0), PointF(i * Size, Size * Count), 1);      for j := 0 to Count - 1 do
     for j := 0 to Count do  
592      begin      begin
       Canvas.DrawLine(PointF(0, j * Size), PointF(Count * Size, j * Size), 1);  
593        case StoneGrid.Strings[i, j] of        case StoneGrid.Strings[i, j] of
594          stWhite:          stWhite:
595              Canvas.DrawEllipse(RectF(i * Size, j * Size, (i + 1) * Size,            Canvas.DrawBitmap(Image4.Bitmap, RectF(0, 0, Image4.Bitmap.Width,
596                (j + 1) * Size), 1);              Image4.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
597                (j + 1) * Size), 1);
598          stBlack:          stBlack:
599            begin            Canvas.DrawBitmap(Image3.Bitmap, RectF(0, 0, Image3.Bitmap.Width,
600              Canvas.Fill.Color := TAlphaColors.Black;              Image3.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
601              Canvas.FillEllipse(RectF(i * Size, j * Size, (i + 1) * Size,              (j + 1) * Size), 1);
602                (j + 1) * Size), 1);          stEffect:
603            end;            continue;
604          else
605            Canvas.DrawBitmap(Image5.Bitmap, RectF(0, 0, Image5.Bitmap.Width,
606              Image5.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
607              (j + 1) * Size), 1);
608        end;        end;
609          Canvas.DrawLine(PointF(0, j * Size), PointF(Count * Size, j * Size), 1);
610      end;      end;
611        Canvas.DrawLine(PointF(i * Size, 0), PointF(i * Size, Size * Count), 1);
612    end;    end;
613      Canvas.DrawLine(PointF(Count * Size, 0),
614        PointF(Count * Size, Count * Size), 1);
615      Canvas.DrawLine(PointF(0, Count * Size),
616        PointF(Count * Size, Count * Size), 1);
617    end;
618    
619    procedure TForm1.PaintBox1Resize(Sender: TObject);
620    begin
621      Size := Min(ClientWidth, ClientHeight) div Count;
622  end;  end;
623    
624  procedure TForm1.FormCreate(Sender: TObject);  procedure TForm1.FormCreate(Sender: TObject);
625  begin  begin
626    StoneGrid := TStoneGrid.Create;    StoneGrid := TStoneGrid.Create;
627      StoneGrid.ImageCount(Form1.Image1.Bitmap.Width div Form1.Image3.Bitmap.Width,
628        Form1.Image1.Bitmap.Height div Form1.Image3.Bitmap.Height);
629    Player1 := TPlayer.Create;    Player1 := TPlayer.Create;
630    Player2 := TPlayer.Create;    Player2 := TPlayer.Create;
631    Player1.Stone := stBlack;    Player1.Stone := stBlack;
# Line 435  begin Line 637  begin
637      Stroke.Color := TAlphaColors.Black;      Stroke.Color := TAlphaColors.Black;
638      StrokeThickness := 3;      StrokeThickness := 3;
639    end;    end;
640    Size := ClientHeight div Count;    PaintBox1Resize(Sender);
641    GameStart;    GameStart;
642  end;  end;
643    
# Line 446  begin Line 648  begin
648    Player2.Free;    Player2.Free;
649  end;  end;
650    
651  procedure TForm1.FormMouseDown(Sender: TObject; Button: TMouseButton;  procedure TForm1.PaintBox1MouseDown(Sender: TObject; Button: TMouseButton;
652    Shift: TShiftState; X, Y: Single);    Shift: TShiftState; X, Y: Single);
653  begin  begin
654    FormTap(Sender, PointF(X, Y));    PaintBox1Tap(Sender, PointF(X, Y));
655  end;  end;
656    
657  procedure TForm1.Timer1Timer(Sender: TObject);  procedure TForm1.Timer1Timer(Sender: TObject);
658  begin  begin
659    if (Active = true) and (Index.Auto = true) then    if (StoneGrid.Active = true) and (Index.Auto = true) then
   begin  
     Timer1.Enabled := false;  
660      CompStone;      CompStone;
661      Timer1.Enabled := true;  end;
662    end;  
663    procedure TForm1.Timer2Timer(Sender: TObject);
664    begin
665      if (StoneGrid.Active = false) and (StoneGrid.ListExecute = true) then
666        PaintBox1.Repaint;
667  end;  end;
668    
669  procedure TForm1.FormResize(Sender: TObject);  procedure TForm1.FormResize(Sender: TObject);
# Line 468  begin Line 672  begin
672    PaintTo(Canvas);    PaintTo(Canvas);
673  end;  end;
674    
675  procedure TForm1.FormTap(Sender: TObject; const Point: TPointF);  procedure TForm1.PaintBox1Tap(Sender: TObject; const Point: TPointF);
676  begin  begin
677    if (Active = true) and (Index.Auto = false) and (Point.X <= Count * Size) and    if Index.Auto = false then
     (Point.Y <= Count * Size) then  
678    begin    begin
679      if StoneGrid.CanSetStone(Index, Floor(Point.X / Size),      MenuItem10Click(Sender);
680        Floor(Point.Y / Size), true) = true then      StoneGrid.Active := false;
681        if StoneGrid.CanSetStone(Index.Stone, Floor(Point.X / Size),
682          Floor(Point.Y / Size), true, true) = true then
683      begin      begin
684        PaintBox1.Repaint;        PaintBox1.Repaint;
685        CheckGame;        ChangePlayer;
686      end;      end;
687        StoneGrid.Active := true;
688    end;    end;
689  end;  end;
690    

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