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revision 5 by yamat0jp, Sun Jul 12 09:18:08 2015 UTC revision 34 by yamat0jp, Sun Aug 23 05:26:29 2015 UTC
# Line 4  interface Line 4  interface
4    
5  uses  uses
6    System.SysUtils, System.Types, System.UITypes, System.Classes,    System.SysUtils, System.Types, System.UITypes, System.Classes,
7    System.Variants,    System.Variants, Generics.Collections,
8    FMX.Types, FMX.Controls, FMX.Forms, FMX.Graphics, FMX.Dialogs, FMX.Menus,    FMX.Types, FMX.Controls, FMX.Forms, FMX.Graphics, FMX.Dialogs, FMX.Menus,
9    System.Math, FMX.Objects, FMX.StdCtrls;    System.Math, FMX.Objects, FMX.StdCtrls;
10    
11  const  const
12    Count = 8;    bmp_count = 8;
13    
14  type  type
15    TStoneType = (stNone, stWhite, stBlack, stError);    TStoneType = (stNone, stWhite, stBlack, stError, stEffect);
16    
17    TGridData = array [0 .. Count - 1] of array [0 .. Count - 1] of TStoneType;    TEffectData = record
18        X, Y: integer;
19        Left, Top: integer;
20      end;
21    
22      TGridData = array [0 .. bmp_count - 1] of array [0 .. bmp_count - 1]
23        of TStoneType;
24    
25    TPlayer = class    TPlayer = class(TObject)
26    private    private
27      FAuto: Boolean;      FAuto: Boolean;
28      FStone: TStoneType;      FStone: TStoneType;
# Line 25  type Line 31  type
31      property Stone: TStoneType read FStone write FStone;      property Stone: TStoneType read FStone write FStone;
32    end;    end;
33    
34    TStoneGrid = class    TStoneGrid = class(TObject)
35    private    private
36      FStrings: TGridData;      FStrings: TGridData;
37      FBuffer: array [1 .. Count * Count - 4] of TGridData;      FBuffer: array [0 .. bmp_count * bmp_count - 4] of TGridData;
38      FTurnNumber: integer;      FTurnNumber: integer;
39      FTurnIndex: integer;      FTurnIndex: integer;
40        FActive: Boolean;
41        FList: TList<TEffectData>;
42        FEffectStone: TStoneType;
43        FIndex_X: integer;
44        FIndex_Y: integer;
45        FGameOver: Boolean;
46      function GetStrings(X, Y: integer): TStoneType;      function GetStrings(X, Y: integer): TStoneType;
47      procedure SetStrings(X, Y: integer; const Value: TStoneType);      procedure SetStrings(X, Y: integer; const Value: TStoneType);
48      procedure SetTurnNumber(const Value: integer);      procedure SetTurnNumber(const Value: integer);
49        function GetActive: Boolean;
50        procedure SetActive(const Value: Boolean);
51    public    public
52        constructor Create;
53        destructor Destroy; override;
54      procedure Clear;      procedure Clear;
55      procedure BackUp;      function CalScore(Stone: TStoneType; X, Y: integer;
56      function CalScore(Player: TPlayer; X, Y: integer): integer;        out Score: integer): Boolean;
57      function CanSetStone(Player: TPlayer; X, Y: integer;      function CanSetStone(Stone: TStoneType; X, Y: integer; Reverse: Boolean;
58        Reverse: Boolean): Boolean;        const Visible: Boolean = false): Boolean;
59      function NextStone(Player: TPlayer): TPoint;      function NextStone(Stone: TStoneType; var Pos: TPoint): Boolean;
60        procedure Start;
61        procedure Restart;
62        procedure Pause;
63        function ListExecute: Boolean;
64        procedure GameOver;
65        procedure Paint(Canvas: TCanvas);
66        procedure ImageCount(X, Y: integer);
67        function AddScore(X, Y: integer; const NG: array of TPoint): integer;
68      property Strings[X, Y: integer]: TStoneType read GetStrings      property Strings[X, Y: integer]: TStoneType read GetStrings
69        write SetStrings; default;        write SetStrings; default;
70      property TurnNumber: integer read FTurnNumber write SetTurnNumber;      property TurnNumber: integer read FTurnNumber write SetTurnNumber;
71        property Active: Boolean read GetActive write SetActive;
72    end;    end;
73    
74    TForm1 = class(TForm)    TForm1 = class(TForm)
# Line 57  type Line 82  type
82      MenuItem6: TMenuItem;      MenuItem6: TMenuItem;
83      MenuItem7: TMenuItem;      MenuItem7: TMenuItem;
84      PaintBox1: TPaintBox;      PaintBox1: TPaintBox;
85        MenuItem8: TMenuItem;
86        MenuItem9: TMenuItem;
87        MenuItem10: TMenuItem;
88        MenuItem11: TMenuItem;
89        MenuItem12: TMenuItem;
90        Timer2: TTimer;
91        Image1: TImage;
92        Image2: TImage;
93        Image3: TImage;
94        MenuItem13: TMenuItem;
95        MenuItem14: TMenuItem;
96        MenuItem15: TMenuItem;
97      procedure FormCreate(Sender: TObject);      procedure FormCreate(Sender: TObject);
98      procedure FormDestroy(Sender: TObject);      procedure FormDestroy(Sender: TObject);
99      procedure Timer1Timer(Sender: TObject);      procedure Timer1Timer(Sender: TObject);
100      procedure FormResize(Sender: TObject);      procedure FormResize(Sender: TObject);
101      procedure MenuItem4Click(Sender: TObject);      procedure MenuItem4Click(Sender: TObject);
102      procedure MenuItem2Click(Sender: TObject);      procedure MenuItem2Click(Sender: TObject);
103      procedure FormTap(Sender: TObject; const Point: TPointF);      procedure PaintBox1Tap(Sender: TObject; const Point: TPointF);
104      procedure FormMouseDown(Sender: TObject; Button: TMouseButton;      procedure PaintBox1MouseDown(Sender: TObject; Button: TMouseButton;
105        Shift: TShiftState; X, Y: Single);        Shift: TShiftState; X, Y: Single);
106      procedure PaintBox1Paint(Sender: TObject; Canvas: TCanvas);      procedure PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
107      procedure MenuItem6Click(Sender: TObject);      procedure MenuItem6Click(Sender: TObject);
108        procedure PaintBox1Resize(Sender: TObject);
109        procedure MenuItem8Click(Sender: TObject);
110        procedure MenuItem10Click(Sender: TObject);
111        procedure MenuItem11Click(Sender: TObject);
112        procedure Timer2Timer(Sender: TObject);
113    private    private
114      { Private 宣言 }      { Private 宣言 }
115      StoneGrid: TStoneGrid;      StoneGrid: TStoneGrid;
116      Index: TPlayer;      Index: TPlayer;
     Active: Boolean;  
117      Size: integer;      Size: integer;
118      procedure CompStone;      procedure CompStone;
119      procedure GameStart;      procedure GameStart;
120      procedure ChangePlayer;      procedure ChangePlayer;
     procedure CheckGame;  
121    public    public
122      { Public 宣言 }      { Public 宣言 }
123    end;    end;
# Line 91  var Line 131  var
131  implementation  implementation
132    
133  {$R *.fmx}  {$R *.fmx}
134    {$R *.Windows.fmx MSWINDOWS}
135    {$R *.XLgXhdpiTb.fmx ANDROID}
136  { TStoneGrid }  { TStoneGrid }
137    
138  procedure TStoneGrid.BackUp;  function TStoneGrid.AddScore(X, Y: integer; const NG: array of TPoint): integer;
139    var
140      s: TPoint;
141  begin  begin
142    FBuffer[FTurnNumber] := FStrings;    result := 0;
143    if FTurnNumber < Count * Count - 4 then    for s in NG do
144    begin      if (X = s.X) and (Y = s.Y) then
145      inc(FTurnNumber);      begin
146      FTurnIndex := FTurnNumber;        result := 10;
147      FBuffer[FTurnNumber] := FStrings;        break;
148    end;      end;
149  end;  end;
150    
151  function TStoneGrid.CalScore(Player: TPlayer; X, Y: integer): integer;  function TStoneGrid.CalScore(Stone: TStoneType; X, Y: integer;
152      out Score: integer): Boolean;
153  var  var
154    i, j: integer;    i, j: integer;
155      loop: integer;
156    const
157      waste: array [1 .. 12] of TPoint = ((X: 1; Y: 0), (X: 6; Y: 0), (X: 0; Y: 1),
158        (X: 1; Y: 1), (X: 6; Y: 1), (X: 7; Y: 1), (X: 0; Y: 6), (X: 1; Y: 6), (X: 6;
159        Y: 6), (X: 7; Y: 6), (X: 1; Y: 7), (X: 6; Y: 7));
160      worth: array [1 .. 4] of TPoint = ((X: 0; Y: 0), (X: 7; Y: 0), (X: 0; Y: 7),
161        (X: 7; Y: 7));
162    label Last;
163      procedure Hard;
164      var
165        m, n: integer;
166      begin
167        if loop > 2 then
168          Exit;
169        inc(loop);
170        for m := 0 to bmp_count - 1 do
171          for n := 0 to bmp_count - 1 do
172          begin
173            if CanSetStone(Stone, m, n, true) = true then
174            begin
175              inc(Score, AddScore(m, n, worth));
176              if FTurnIndex + 1 < 50 then
177                dec(Score, AddScore(m, n, waste));
178              case Stone of
179                stBlack:
180                  Stone := stWhite;
181                stWhite:
182                  Stone := stBlack;
183              end;
184              Hard;
185            end;
186            FStrings := FBuffer[FTurnIndex + 1];
187          end;
188      end;
189    
190  begin  begin
191    if CanSetStone(Player, X, Y, true) = true then    if CanSetStone(Stone, X, Y, true) = true then
192    begin    begin
193      if Player = Player1 then      Score := 0;
194        Player := Player2      result := true;
195      else      if FTurnIndex < 50 then
196        Player := Player1;        inc(Score, AddScore(X, Y, waste));
197      result := 0;      dec(Score, AddScore(X, Y, worth));
198      for i := 0 to Count - 1 do      case Stone of
199        for j := 0 to Count - 1 do        stBlack:
200          if CanSetStone(Player, i, j, false) = true then          Stone := stWhite;
201            inc(result);        stWhite:
202      FStrings := FBuffer[FTurnNumber];          Stone := stBlack;
203        end;
204        if (Form1.MenuItem14.IsChecked = true) and (FTurnIndex + 1 >= 60) then
205        begin
206          FBuffer[FTurnIndex + 1] := FStrings;
207          loop := 0;
208          Hard;
209        end;
210        for i := 0 to bmp_count - 1 do
211          for j := 0 to bmp_count - 1 do
212            if CanSetStone(Stone, i, j, false) = true then
213            begin
214              inc(Score);
215              inc(Score, AddScore(i, j, worth));
216            end;
217    end    end
218    else    else
219    begin      result := false;
220      FStrings := FBuffer[FTurnNumber];    FStrings := FBuffer[FTurnIndex];
     result := -1;  
   end;  
221  end;  end;
222    
223  function TStoneGrid.CanSetStone(Player: TPlayer; X, Y: integer;  function TStoneGrid.CanSetStone(Stone: TStoneType; X, Y: integer;
224    Reverse: Boolean): Boolean;    Reverse: Boolean; const Visible: Boolean): Boolean;
225  var  var
226    i: integer;    i: integer;
227    p: Boolean;    p: Boolean;
228      q: TEffectData;
229    procedure Method(m, n: integer);    procedure Method(m, n: integer);
230    var    var
231      s: TStoneType;      s: TStoneType;
232      j: integer;      j: integer;
233        k: integer;
234    begin    begin
235      if p = false then      if p = false then
236        Exit;        Exit;
# Line 144  var Line 238  var
238      while true do      while true do
239      begin      begin
240        s := GetStrings(X + m * i, Y + n * i);        s := GetStrings(X + m * i, Y + n * i);
241          if s = stEffect then
242            s := FEffectStone;
243        if (s = stNone) or (s = stError) then        if (s = stNone) or (s = stError) then
244          break          break
245        else if s = Player.Stone then        else if s = Stone then
246          if i > 1 then          if i > 1 then
247          begin          begin
248              if (result = false) and (Reverse = true) then
249                SetStrings(X, Y, Stone);
250            result := true;            result := true;
251            if Reverse = true then            if Reverse = true then
252            begin            begin
253                Form1.PaintBox1.Repaint;
254              for j := 1 to i - 1 do              for j := 1 to i - 1 do
255                SetStrings(X + m * j, Y + n * j, Player.Stone);              begin
256                  if Visible = true then
257                  begin
258                    FEffectStone := Stone;
259                    q.Left := X + m * j;
260                    q.Top := Y + n * j;
261                    q.X := 0;
262                    q.Y := 0;
263                    FList.Add(q);
264                    SetStrings(q.Left, q.Top, stEffect);
265                    for k := 1 to 10 do
266                    begin
267                      Sleep(15);
268                      Application.ProcessMessages;
269                    end;
270                  end
271                  else
272                    SetStrings(X + m * j, Y + n * j, Stone);
273                end;
274              break;              break;
275            end            end
276            else            else
# Line 171  var Line 288  var
288    
289  begin  begin
290    result := false;    result := false;
291      p := true;
292    if GetStrings(X, Y) = stNone then    if GetStrings(X, Y) = stNone then
293    begin    begin
294      p := true;      Method(-1, -1);
295      if Player.Stone = stBlack then      Method(-1, 0);
296      begin      Method(-1, 1);
297        Method(-1, -1);      Method(0, -1);
298        Method(-1, 0);      Method(0, 1);
299        Method(-1, 1);      Method(1, -1);
300        Method(0, -1);      Method(1, 0);
301        Method(0, 1);      Method(1, 1);
       Method(1, -1);  
       Method(1, 0);  
       Method(1, 1);  
       if (Reverse = true) and (result = true) then  
       begin  
         SetStrings(X, Y, stBlack);  
       end;  
     end  
     else  
     begin  
       Method(-1, -1);  
       Method(-1, 0);  
       Method(-1, 1);  
       Method(0, -1);  
       Method(0, 1);  
       Method(1, -1);  
       Method(1, 0);  
       Method(1, 1);  
       if (Reverse = true) and (result = true) then  
       begin  
         Strings[X, Y] := stWhite;  
       end;  
     end;  
302    end;    end;
303  end;  end;
304    
# Line 211  procedure TStoneGrid.Clear; Line 306  procedure TStoneGrid.Clear;
306  var  var
307    i, j: integer;    i, j: integer;
308  begin  begin
309    for i := 0 to Count - 1 do    FList.Clear;
310      for j := 0 to Count - 1 do    for i := 0 to bmp_count - 1 do
311        for j := 0 to bmp_count - 1 do
312        Strings[i, j] := stNone;        Strings[i, j] := stNone;
313    Strings[3, 3] := stBlack;    Strings[3, 3] := stBlack;
314    Strings[4, 4] := stBlack;    Strings[4, 4] := stBlack;
315    Strings[4, 3] := stWhite;    Strings[4, 3] := stWhite;
316    Strings[3, 4] := stWhite;    Strings[3, 4] := stWhite;
317    FTurnNumber := 1;    FTurnNumber := 0;
318    FTurnIndex := 1;    FTurnIndex := 0;
319      FBuffer[0] := FStrings;
320    end;
321    
322    constructor TStoneGrid.Create;
323    begin
324      inherited;
325      FList := TList<TEffectData>.Create;
326    end;
327    
328    destructor TStoneGrid.Destroy;
329    begin
330      FList.Free;
331      inherited;
332    end;
333    
334    procedure TStoneGrid.GameOver;
335    begin
336      FGameOver := true;
337      FActive := false;
338    end;
339    
340    function TStoneGrid.GetActive: Boolean;
341    begin
342      if (FActive = true) and (FList.Count = 0) then
343        result := true
344      else
345        result := false;
346  end;  end;
347    
348  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;
349  begin  begin
350    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then    if (X >= 0) and (X < bmp_count) and (Y >= 0) and (Y < bmp_count) then
351      result := FStrings[X, Y]      result := FStrings[X, Y]
352    else    else
353      result := stError;      result := stError;
354  end;  end;
355    
356  function TStoneGrid.NextStone(Player: TPlayer): TPoint;  procedure TStoneGrid.ImageCount(X, Y: integer);
357    begin
358      FIndex_X := X;
359      FIndex_Y := Y;
360    end;
361    
362    function TStoneGrid.ListExecute: Boolean;
363  var  var
364    i, j, m, n: integer;    i: integer;
365      s: TEffectData;
366  begin  begin
367    n := -1;    if FList.Count = 0 then
368    for i := 0 to Count - 1 do      result := false
369      for j := 0 to Count - 1 do    else
370      begin
371        i := 0;
372        while i < FList.Count do
373      begin      begin
374        m := CalScore(Player, i, j);        s := FList[i];
375        if (n = -1) or ((m > -1) and (n > m)) then        if s.X < FIndex_X - 1 then
376            s.X := s.X + 1
377          else if s.Y < FIndex_Y - 1 then
378        begin        begin
379          n := m;          s.X := 0;
380          result := Point(i, j);          s.Y := s.Y + 1;
381          end
382          else
383          begin
384            SetStrings(s.Left, s.Top, FEffectStone);
385            FList.Delete(i);
386            inc(i);
387            continue;
388        end;        end;
389          FList[i] := s;
390          inc(i);
391        end;
392        if FList.Count = 0 then
393        begin
394          inc(FTurnIndex);
395          inc(FTurnNumber);
396          FBuffer[FTurnIndex] := FStrings;
397          Form1.PaintBox1.Repaint;
398          Form1.ChangePlayer;
399          if FGameOver = false then
400            FActive := true
401      end;      end;
402    if n = -1 then      result := true;
403      result := Point(-1, -1);    end;
404    end;
405    
406    function TStoneGrid.NextStone(Stone: TStoneType; var Pos: TPoint): Boolean;
407    var
408      i, j, m, n: integer;
409    begin
410      result := false;
411      n := 0;
412      for i := 0 to bmp_count - 1 do
413        for j := 0 to bmp_count - 1 do
414          if (CalScore(Stone, i, j, m) = true) and ((result = false) or (m < n))
415          then
416          begin
417            if result = false then
418              result := true;
419            n := m;
420            Pos := Point(i, j);
421          end;
422    end;
423    
424    procedure TStoneGrid.Paint(Canvas: TCanvas);
425    var
426      k: integer;
427      s: TBitmap;
428      p: TEffectData;
429    begin
430      k := Form1.Size;
431      if FEffectStone = stBlack then
432        s := Form1.Image1.Bitmap
433      else
434        s := Form1.Image2.Bitmap;
435      for p in FList do
436      begin
437        Canvas.DrawBitmap(s, RectF(p.X * 50, p.Y * 50, (p.X + 1) * 50,
438          (p.Y + 1) * 50), RectF(p.Left * k, p.Top * k, (p.Left + 1) * k,
439          (p.Top + 1) * k), 1);
440      end;
441    end;
442    
443    procedure TStoneGrid.Pause;
444    begin
445      FActive := false;
446    end;
447    
448    procedure TStoneGrid.Restart;
449    begin
450      FActive := true;
451      FGameOver := false;
452      FTurnIndex := FTurnNumber;
453    end;
454    
455    procedure TStoneGrid.SetActive(const Value: Boolean);
456    begin
457      if (FGameOver = false) or (Value = false) then
458        FActive := Value;
459  end;  end;
460    
461  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);
462  begin  begin
463    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then    if (X >= 0) and (X < bmp_count) and (Y >= 0) and (Y < bmp_count) then
464      FStrings[X, Y] := Value;      FStrings[X, Y] := Value;
465  end;  end;
466    
# Line 259  procedure TStoneGrid.SetTurnNumber(const Line 468  procedure TStoneGrid.SetTurnNumber(const
468  begin  begin
469    if Value > FTurnIndex then    if Value > FTurnIndex then
470      FTurnNumber := FTurnIndex      FTurnNumber := FTurnIndex
471      else if Value < 0 then
472        FTurnNumber := 0
473    else    else
474      FTurnNumber := Value;      FTurnNumber := Value;
475    FStrings := FBuffer[FTurnNumber];    FStrings := FBuffer[FTurnNumber];
476  end;  end;
477    
478    procedure TStoneGrid.Start;
479    begin
480      Clear;
481      FActive := true;
482      FGameOver := false;
483    end;
484    
485  { TForm1 }  { TForm1 }
486    
487  procedure TForm1.ChangePlayer;  procedure TForm1.ChangePlayer;
# Line 273  var Line 491  var
491    procedure Main;    procedure Main;
492    begin    begin
493      if Index = Player1 then      if Index = Player1 then
494        Index := Player2      begin
495          Index := Player2;
496          s := '白の手番です';
497        end
498      else      else
499        begin
500        Index := Player1;        Index := Player1;
501          s := '黒の手番です';
502        end;
503    end;    end;
504    function Execute: Boolean;    function Execute: Boolean;
505    var    var
506      i, j: integer;      i, j: integer;
507    begin    begin
508      result := false;      for i := 0 to bmp_count - 1 do
509      for i := 0 to Count - 1 do        for j := 0 to bmp_count - 1 do
510      begin          if StoneGrid.CanSetStone(Index.Stone, i, j, false) = true then
       for j := 0 to Count - 1 do  
         if StoneGrid.CanSetStone(Index, i, j, false) = true then  
511          begin          begin
512            result := true;            result := true;
513            break;            Exit;
514          end;          end;
515        if result = true then      result := false;
         break;  
     end;  
516    end;    end;
517    
518  begin  begin
   StoneGrid.BackUp;  
519    Main;    Main;
520    if Execute = false then    if Execute = false then
521    begin    begin
522      Main;      Main;
523      if Execute = false then      if Execute = false then
524      begin      begin
       Timer1.Enabled := false;  
       Active := false;  
525        m := 0;        m := 0;
526        n := 0;        n := 0;
527        for i := 0 to Count - 1 do        for i := 0 to bmp_count - 1 do
528          for j := 0 to Count - 1 do          for j := 0 to bmp_count - 1 do
529            case StoneGrid[i, j] of            case StoneGrid[i, j] of
530              stBlack:              stBlack:
531                inc(m);                inc(m);
532              stWhite:              stWhite:
533                inc(n);                inc(n);
534            end;            end;
535          Caption := s;
536        if m > n then        if m > n then
537          s := 'Player1 Win:' + #13#10          s := 'Player1 Win:' + #13#10
538        else if m < n then        else if m < n then
539          s := 'Player2 Win:' + #13#10          s := 'Player2 Win:' + #13#10
540        else        else
541          s := 'Draw:' + #13#10;          s := 'Draw:' + #13#10;
542        Showmessage(s + '(Player1) ' + IntToStr(m) + '(Player2) ' + IntToStr(n));        StoneGrid.GameOver;
543      end;        Showmessage(s + '(Player1) ' + m.ToString + #13#10 + '(Player2) ' +
544    end;          n.ToString);
545        end
546        else
547          Caption := s;
548      end
549      else
550        Caption := s;
551  end;  end;
552    
553  procedure TForm1.CheckGame;  procedure TForm1.CompStone;
554  var  var
555    i, j, m, n: integer;    s: TPoint;
   s: string;  
556  begin  begin
557    m := 0;    StoneGrid.Active := false;
558    n := 0;    if StoneGrid.NextStone(Index.Stone, s) = true then
   for i := 0 to Count - 1 do  
     for j := 0 to Count - 1 do  
       case StoneGrid.Strings[i, j] of  
         stWhite:  
           inc(m);  
         stBlack:  
           inc(n);  
       end;  
   if (m = 0) or (n = 0) or (m + n = Count * Count) then  
559    begin    begin
560      if n > m then      StoneGrid.CanSetStone(Index.Stone, s.X, s.Y, true, true);
561        s := 'Player1 Win' + #13#10      PaintBox1.Repaint;
     else if n < m then  
       s := 'Player2 Win' + #13#10  
     else  
       s := 'draw' + #13#10;  
     Timer1.Enabled := false;  
     Active := false;  
     Showmessage(s + '(Player1) ' + IntToStr(n) + #13#10 + '(Player2) ' +  
       IntToStr(m));  
562    end    end
563    else    else
564      ChangePlayer;      ChangePlayer;
565  end;  end;
566    
567  procedure TForm1.CompStone;  procedure TForm1.GameStart;
 var  
   s: TPoint;  
568  begin  begin
569    s := StoneGrid.NextStone(Index);    Index := Player1;
570    StoneGrid.CanSetStone(Index, s.X, s.Y, true);    StoneGrid.Start;
571    PaintBox1.Repaint;    PaintBox1.Repaint;
572    CheckGame;    Caption := '黒から始めます';
573  end;  end;
574    
575  procedure TForm1.GameStart;  procedure TForm1.MenuItem10Click(Sender: TObject);
576  begin  begin
577    StoneGrid.Clear;    StoneGrid.Restart;
578    StoneGrid.BackUp;  end;
579    
580    procedure TForm1.MenuItem11Click(Sender: TObject);
581    var
582      i: integer;
583    begin
584      with StoneGrid do
585      begin
586        i := TurnNumber;
587        if Sender = MenuItem11 then
588          TurnNumber := TurnNumber + 1
589        else
590          TurnNumber := TurnNumber - 1;
591        if (i = TurnNumber) then
592          Exit
593        else
594          Pause;
595      end;
596    PaintBox1.Repaint;    PaintBox1.Repaint;
597    Index := Player1;    ChangePlayer;
   Active := true;  
   Timer1.Enabled := true;  
598  end;  end;
599    
600  procedure TForm1.MenuItem2Click(Sender: TObject);  procedure TForm1.MenuItem2Click(Sender: TObject);
601  begin  begin
602      Timer1.Enabled := false;
603      Timer2.Enabled := false;
604    GameStart;    GameStart;
605      Timer1.Enabled := true;
606      Timer2.Enabled := true;
607  end;  end;
608    
609  procedure TForm1.MenuItem4Click(Sender: TObject);  procedure TForm1.MenuItem4Click(Sender: TObject);
# Line 390  end; Line 613  end;
613    
614  procedure TForm1.MenuItem6Click(Sender: TObject);  procedure TForm1.MenuItem6Click(Sender: TObject);
615  begin  begin
616    Player1.Auto:=MenuItem6.IsChecked;    Player1.Auto := MenuItem6.IsChecked;
617    Player2.Auto:=MenuItem7.IsChecked;    Player2.Auto := MenuItem7.IsChecked;
618    end;
619    
620    procedure TForm1.MenuItem8Click(Sender: TObject);
621    begin
622      StoneGrid.Pause;
623  end;  end;
624    
625  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
626  var  var
627    i, j: integer;    i, j: integer;
628  begin  begin
629    Canvas.Fill.Color := TAlphaColors.White;    if StoneGrid.Active = false then
630    Canvas.FillRect(RectF(0, 0, Count * Size, Count * Size), 0, 0, [], 1);      StoneGrid.Paint(Canvas);
631    for i := 0 to Count do    for i := 0 to bmp_count - 1 do
632    begin    begin
633      Canvas.DrawLine(PointF(i * Size, 0), PointF(i * Size, Size * Count), 1);      for j := 0 to bmp_count - 1 do
     for j := 0 to Count do  
634      begin      begin
       Canvas.DrawLine(PointF(0, j * Size), PointF(Count * Size, j * Size), 1);  
635        case StoneGrid.Strings[i, j] of        case StoneGrid.Strings[i, j] of
636          stWhite:          stWhite:
637              Canvas.DrawEllipse(RectF(i * Size, j * Size, (i + 1) * Size,            Canvas.DrawBitmap(Image3.Bitmap, RectF(100, 0, 150, 50),
638                (j + 1) * Size), 1);              RectF(i * Size, j * Size, (i + 1) * Size, (j + 1) * Size), 1);
639          stBlack:          stBlack:
640            begin            Canvas.DrawBitmap(Image3.Bitmap, RectF(50, 0, 100, 50),
641              Canvas.Fill.Color := TAlphaColors.Black;              RectF(i * Size, j * Size, (i + 1) * Size, (j + 1) * Size), 1);
642              Canvas.FillEllipse(RectF(i * Size, j * Size, (i + 1) * Size,          stEffect:
643                (j + 1) * Size), 1);            continue;
644            end;        else
645            Canvas.DrawBitmap(Image3.Bitmap, RectF(0, 0, 50, 50),
646              RectF(i * Size, j * Size, (i + 1) * Size, (j + 1) * Size), 1);
647        end;        end;
648          Canvas.DrawLine(PointF(0, j * Size), PointF(bmp_count * Size,
649            j * Size), 1);
650      end;      end;
651        Canvas.DrawLine(PointF(i * Size, 0), PointF(i * Size, Size * bmp_count), 1);
652    end;    end;
653      Canvas.DrawLine(PointF(bmp_count * Size, 0), PointF(bmp_count * Size,
654        bmp_count * Size), 1);
655      Canvas.DrawLine(PointF(0, bmp_count * Size), PointF(bmp_count * Size,
656        bmp_count * Size), 1);
657    end;
658    
659    procedure TForm1.PaintBox1Resize(Sender: TObject);
660    begin
661      Size := Min(ClientWidth, ClientHeight) div bmp_count;
662  end;  end;
663    
664  procedure TForm1.FormCreate(Sender: TObject);  procedure TForm1.FormCreate(Sender: TObject);
665  begin  begin
666      ClientWidth := 400;
667      ClientHeight := 400;
668    StoneGrid := TStoneGrid.Create;    StoneGrid := TStoneGrid.Create;
669      StoneGrid.ImageCount(6, 5);
670    Player1 := TPlayer.Create;    Player1 := TPlayer.Create;
671    Player2 := TPlayer.Create;    Player2 := TPlayer.Create;
672    Player1.Stone := stBlack;    Player1.Stone := stBlack;
# Line 435  begin Line 678  begin
678      Stroke.Color := TAlphaColors.Black;      Stroke.Color := TAlphaColors.Black;
679      StrokeThickness := 3;      StrokeThickness := 3;
680    end;    end;
681    Size := ClientHeight div Count;    PaintBox1Resize(Sender);
682    GameStart;    GameStart;
683  end;  end;
684    
# Line 446  begin Line 689  begin
689    Player2.Free;    Player2.Free;
690  end;  end;
691    
692  procedure TForm1.FormMouseDown(Sender: TObject; Button: TMouseButton;  procedure TForm1.PaintBox1MouseDown(Sender: TObject; Button: TMouseButton;
693    Shift: TShiftState; X, Y: Single);    Shift: TShiftState; X, Y: Single);
694  begin  begin
695    FormTap(Sender, PointF(X, Y));    PaintBox1Tap(Sender, PointF(X, Y));
696  end;  end;
697    
698  procedure TForm1.Timer1Timer(Sender: TObject);  procedure TForm1.Timer1Timer(Sender: TObject);
699  begin  begin
700    if (Active = true) and (Index.Auto = true) then    if (StoneGrid.Active = true) and (Index.Auto = true) then
   begin  
     Timer1.Enabled := false;  
701      CompStone;      CompStone;
702      Timer1.Enabled := true;  end;
703    end;  
704    procedure TForm1.Timer2Timer(Sender: TObject);
705    begin
706      if (StoneGrid.Active = false) and (StoneGrid.ListExecute = true) then
707        PaintBox1.Repaint;
708  end;  end;
709    
710  procedure TForm1.FormResize(Sender: TObject);  procedure TForm1.FormResize(Sender: TObject);
711  begin  begin
712    Size := Min(ClientWidth, ClientHeight) div Count;    Size := Min(ClientWidth, ClientHeight) div bmp_count;
713    PaintTo(Canvas);    PaintTo(Canvas);
714  end;  end;
715    
716  procedure TForm1.FormTap(Sender: TObject; const Point: TPointF);  procedure TForm1.PaintBox1Tap(Sender: TObject; const Point: TPointF);
717  begin  begin
718    if (Active = true) and (Index.Auto = false) and (Point.X <= Count * Size) and    if Index.Auto = false then
     (Point.Y <= Count * Size) then  
719    begin    begin
720      if StoneGrid.CanSetStone(Index, Floor(Point.X / Size),      MenuItem10Click(Sender);
721        Floor(Point.Y / Size), true) = true then      StoneGrid.Active := false;
722      begin      if StoneGrid.CanSetStone(Index.Stone, Floor(Point.X / Size),
723          Floor(Point.Y / Size), true, true) = true then
724        PaintBox1.Repaint;        PaintBox1.Repaint;
725        CheckGame;      StoneGrid.Active := true;
     end;  
726    end;    end;
727  end;  end;
728    

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