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revision 5 by yamat0jp, Sun Jul 12 09:18:08 2015 UTC revision 37 by yamat0jp, Sun Aug 30 08:32:57 2015 UTC
# Line 4  interface Line 4  interface
4    
5  uses  uses
6    System.SysUtils, System.Types, System.UITypes, System.Classes,    System.SysUtils, System.Types, System.UITypes, System.Classes,
7    System.Variants,    System.Variants, Generics.Collections,
8    FMX.Types, FMX.Controls, FMX.Forms, FMX.Graphics, FMX.Dialogs, FMX.Menus,    FMX.Types, FMX.Controls, FMX.Forms, FMX.Graphics, FMX.Dialogs, FMX.Menus,
9    System.Math, FMX.Objects, FMX.StdCtrls;    System.Math, FMX.Objects, FMX.StdCtrls;
10    
11  const  const
12    Count = 8;    bmp_count = 8;
13    
14  type  type
15    TStoneType = (stNone, stWhite, stBlack, stError);    TStoneType = (stNone, stWhite, stBlack, stError, stEffect);
16    
17    TGridData = array [0 .. Count - 1] of array [0 .. Count - 1] of TStoneType;    TEffectData = record
18        X, Y: integer;
19        Left, Top: integer;
20      end;
21    
22      TGridData = array [0 .. bmp_count - 1] of array [0 .. bmp_count - 1]
23        of TStoneType;
24    
25    TPlayer = class    TPlayer = class(TObject)
26    private    private
27      FAuto: Boolean;      FAuto: Boolean;
28      FStone: TStoneType;      FStone: TStoneType;
# Line 25  type Line 31  type
31      property Stone: TStoneType read FStone write FStone;      property Stone: TStoneType read FStone write FStone;
32    end;    end;
33    
34    TStoneGrid = class    TStoneGrid = class(TObject)
35    private    private
36      FStrings: TGridData;      FStrings: TGridData;
37      FBuffer: array [1 .. Count * Count - 4] of TGridData;      FBuffer: array [0 .. bmp_count * bmp_count - 4] of TGridData;
38      FTurnNumber: integer;      FTurnNumber: integer;
39      FTurnIndex: integer;      FTurnIndex: integer;
40        FActive: Boolean;
41        FList: TList<TEffectData>;
42        FEffectStone: TStoneType;
43        FIndex_X: integer;
44        FIndex_Y: integer;
45        FGameOver: Boolean;
46      function GetStrings(X, Y: integer): TStoneType;      function GetStrings(X, Y: integer): TStoneType;
47      procedure SetStrings(X, Y: integer; const Value: TStoneType);      procedure SetStrings(X, Y: integer; const Value: TStoneType);
48      procedure SetTurnNumber(const Value: integer);      procedure SetTurnNumber(const Value: integer);
49        function GetActive: Boolean;
50        procedure SetActive(const Value: Boolean);
51    public    public
52        constructor Create;
53        destructor Destroy; override;
54      procedure Clear;      procedure Clear;
55      procedure BackUp;      function CalScore(Stone: TStoneType; X, Y: integer;
56      function CalScore(Player: TPlayer; X, Y: integer): integer;        out Score: integer): Boolean;
57      function CanSetStone(Player: TPlayer; X, Y: integer;      function CanSetStone(Stone: TStoneType; X, Y: integer; Reverse: Boolean;
58        Reverse: Boolean): Boolean;        const Visible: Boolean = false): Boolean;
59      function NextStone(Player: TPlayer): TPoint;      function NextStone(Stone: TStoneType; var Pos: TPoint): Boolean;
60        procedure Start;
61        procedure Restart;
62        procedure Pause;
63        function ListExecute: Boolean;
64        procedure GameOver;
65        procedure Paint(Canvas: TCanvas);
66        procedure ImageCount(X, Y: integer);
67        function AddScore(X, Y: integer; const NG: array of TPoint): integer;
68      property Strings[X, Y: integer]: TStoneType read GetStrings      property Strings[X, Y: integer]: TStoneType read GetStrings
69        write SetStrings; default;        write SetStrings; default;
70      property TurnNumber: integer read FTurnNumber write SetTurnNumber;      property TurnNumber: integer read FTurnNumber write SetTurnNumber;
71        property Active: Boolean read GetActive write SetActive;
72    end;    end;
73    
74    TForm1 = class(TForm)    TForm1 = class(TForm)
# Line 57  type Line 82  type
82      MenuItem6: TMenuItem;      MenuItem6: TMenuItem;
83      MenuItem7: TMenuItem;      MenuItem7: TMenuItem;
84      PaintBox1: TPaintBox;      PaintBox1: TPaintBox;
85        MenuItem8: TMenuItem;
86        MenuItem9: TMenuItem;
87        MenuItem10: TMenuItem;
88        MenuItem11: TMenuItem;
89        MenuItem12: TMenuItem;
90        Timer2: TTimer;
91        Image1: TImage;
92        Image2: TImage;
93        Image3: TImage;
94        MenuItem13: TMenuItem;
95        MenuItem14: TMenuItem;
96        MenuItem15: TMenuItem;
97      procedure FormCreate(Sender: TObject);      procedure FormCreate(Sender: TObject);
98      procedure FormDestroy(Sender: TObject);      procedure FormDestroy(Sender: TObject);
99      procedure Timer1Timer(Sender: TObject);      procedure Timer1Timer(Sender: TObject);
100      procedure FormResize(Sender: TObject);      procedure FormResize(Sender: TObject);
101      procedure MenuItem4Click(Sender: TObject);      procedure MenuItem4Click(Sender: TObject);
102      procedure MenuItem2Click(Sender: TObject);      procedure MenuItem2Click(Sender: TObject);
103      procedure FormTap(Sender: TObject; const Point: TPointF);      procedure PaintBox1Tap(Sender: TObject; const Point: TPointF);
104      procedure FormMouseDown(Sender: TObject; Button: TMouseButton;      procedure PaintBox1MouseDown(Sender: TObject; Button: TMouseButton;
105        Shift: TShiftState; X, Y: Single);        Shift: TShiftState; X, Y: Single);
106      procedure PaintBox1Paint(Sender: TObject; Canvas: TCanvas);      procedure PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
107      procedure MenuItem6Click(Sender: TObject);      procedure MenuItem6Click(Sender: TObject);
108        procedure PaintBox1Resize(Sender: TObject);
109        procedure MenuItem8Click(Sender: TObject);
110        procedure MenuItem10Click(Sender: TObject);
111        procedure MenuItem11Click(Sender: TObject);
112        procedure Timer2Timer(Sender: TObject);
113    private    private
114      { Private 宣言 }      { Private 宣言 }
115      StoneGrid: TStoneGrid;      StoneGrid: TStoneGrid;
116      Index: TPlayer;      Index: TPlayer;
     Active: Boolean;  
117      Size: integer;      Size: integer;
118      procedure CompStone;      procedure CompStone;
119      procedure GameStart;      procedure GameStart;
120      procedure ChangePlayer;      procedure ChangePlayer;
     procedure CheckGame;  
121    public    public
122      { Public 宣言 }      { Public 宣言 }
123    end;    end;
# Line 91  var Line 131  var
131  implementation  implementation
132    
133  {$R *.fmx}  {$R *.fmx}
134    {$R *.Windows.fmx MSWINDOWS}
135    {$R *.XLgXhdpiTb.fmx ANDROID}
136  { TStoneGrid }  { TStoneGrid }
137    
138  procedure TStoneGrid.BackUp;  function TStoneGrid.AddScore(X, Y: integer; const NG: array of TPoint): integer;
139    var
140      s: TPoint;
141  begin  begin
142    FBuffer[FTurnNumber] := FStrings;    result := 0;
143    if FTurnNumber < Count * Count - 4 then    for s in NG do
144    begin      if (X = s.X) and (Y = s.Y) then
145      inc(FTurnNumber);      begin
146      FTurnIndex := FTurnNumber;        result := 10;
147      FBuffer[FTurnNumber] := FStrings;        break;
148    end;      end;
149  end;  end;
150    
151  function TStoneGrid.CalScore(Player: TPlayer; X, Y: integer): integer;  function TStoneGrid.CalScore(Stone: TStoneType; X, Y: integer;
152      out Score: integer): Boolean;
153  var  var
154    i, j: integer;    i, j: integer;
155      loop: integer;
156    const
157      waste: array [1 .. 12] of TPoint = ((X: 1; Y: 0), (X: 6; Y: 0), (X: 0; Y: 1),
158        (X: 1; Y: 1), (X: 6; Y: 1), (X: 7; Y: 1), (X: 0; Y: 6), (X: 1; Y: 6), (X: 6;
159        Y: 6), (X: 7; Y: 6), (X: 1; Y: 7), (X: 6; Y: 7));
160      worth: array [1 .. 4] of TPoint = ((X: 0; Y: 0), (X: 7; Y: 0), (X: 0; Y: 7),
161        (X: 7; Y: 7));
162    label Last;
163      procedure Easy;
164      var
165        m, n: integer;
166      begin
167        for m := 0 to bmp_count - 1 do
168          for n := 0 to bmp_count - 1 do
169            if CanSetStone(Stone, m, n, false) = true then
170            begin
171              inc(Score);
172              inc(Score, AddScore(m, n, worth));
173            end;
174      end;
175      procedure Hard;
176      var
177        m, n: integer;
178      begin
179        if loop > 1 then
180          Exit;
181        inc(loop);
182        for m := 0 to bmp_count - 1 do
183          for n := 0 to bmp_count - 1 do
184          begin
185            if CanSetStone(Stone, m, n, true) = true then
186            begin
187              if (loop mod 2) > 0 then
188                inc(Score)
189              else
190                dec(Score);
191              case Stone of
192                stBlack:
193                  Stone := stWhite;
194                stWhite:
195                  Stone := stBlack;
196              end;
197              Hard;
198              if loop > 1 then
199              begin
200                Easy;
201                FStrings := FBuffer[FTurnIndex + loop];
202              end
203              else
204                FBuffer[FTurnIndex + loop] := FStrings;
205            end;
206          end;
207        dec(loop);
208      end;
209    
210  begin  begin
211    if CanSetStone(Player, X, Y, true) = true then    if CanSetStone(Stone, X, Y, true) = true then
212    begin    begin
213      if Player = Player1 then      Score := 0;
214        Player := Player2      result := true;
215        if FTurnIndex < 50 then
216          inc(Score, AddScore(X, Y, waste));
217        dec(Score, AddScore(X, Y, worth));
218        case Stone of
219          stBlack:
220            Stone := stWhite;
221          stWhite:
222            Stone := stBlack;
223        end;
224        if (Form1.MenuItem14.IsChecked = true) and (FTurnIndex + 2 <= 60) then
225        begin
226          loop := 0;
227          Hard;
228        end
229      else      else
230        Player := Player1;        Easy;
     result := 0;  
     for i := 0 to Count - 1 do  
       for j := 0 to Count - 1 do  
         if CanSetStone(Player, i, j, false) = true then  
           inc(result);  
     FStrings := FBuffer[FTurnNumber];  
231    end    end
232    else    else
233    begin      result := false;
234      FStrings := FBuffer[FTurnNumber];    FStrings := FBuffer[FTurnIndex];
     result := -1;  
   end;  
235  end;  end;
236    
237  function TStoneGrid.CanSetStone(Player: TPlayer; X, Y: integer;  function TStoneGrid.CanSetStone(Stone: TStoneType; X, Y: integer;
238    Reverse: Boolean): Boolean;    Reverse: Boolean; const Visible: Boolean): Boolean;
239  var  var
240    i: integer;    i: integer;
241    p: Boolean;    p: Boolean;
242      q: TEffectData;
243    procedure Method(m, n: integer);    procedure Method(m, n: integer);
244    var    var
245      s: TStoneType;      s: TStoneType;
246      j: integer;      j: integer;
247        k: integer;
248    begin    begin
249      if p = false then      if p = false then
250        Exit;        Exit;
# Line 144  var Line 252  var
252      while true do      while true do
253      begin      begin
254        s := GetStrings(X + m * i, Y + n * i);        s := GetStrings(X + m * i, Y + n * i);
255          if s = stEffect then
256            s := FEffectStone;
257        if (s = stNone) or (s = stError) then        if (s = stNone) or (s = stError) then
258          break          break
259        else if s = Player.Stone then        else if s = Stone then
260          if i > 1 then          if i > 1 then
261          begin          begin
262              if (result = false) and (Reverse = true) then
263                SetStrings(X, Y, Stone);
264            result := true;            result := true;
265            if Reverse = true then            if Reverse = true then
266            begin            begin
267                Form1.PaintBox1.Repaint;
268              for j := 1 to i - 1 do              for j := 1 to i - 1 do
269                SetStrings(X + m * j, Y + n * j, Player.Stone);              begin
270                  if Visible = true then
271                  begin
272                    FEffectStone := Stone;
273                    q.Left := X + m * j;
274                    q.Top := Y + n * j;
275                    q.X := 0;
276                    q.Y := 0;
277                    FList.Add(q);
278                    SetStrings(q.Left, q.Top, stEffect);
279                    for k := 1 to 10 do
280                    begin
281                      Sleep(15);
282                      Application.ProcessMessages;
283                    end;
284                  end
285                  else
286                    SetStrings(X + m * j, Y + n * j, Stone);
287                end;
288              break;              break;
289            end            end
290            else            else
# Line 171  var Line 302  var
302    
303  begin  begin
304    result := false;    result := false;
305      p := true;
306    if GetStrings(X, Y) = stNone then    if GetStrings(X, Y) = stNone then
307    begin    begin
308      p := true;      Method(-1, -1);
309      if Player.Stone = stBlack then      Method(-1, 0);
310      begin      Method(-1, 1);
311        Method(-1, -1);      Method(0, -1);
312        Method(-1, 0);      Method(0, 1);
313        Method(-1, 1);      Method(1, -1);
314        Method(0, -1);      Method(1, 0);
315        Method(0, 1);      Method(1, 1);
       Method(1, -1);  
       Method(1, 0);  
       Method(1, 1);  
       if (Reverse = true) and (result = true) then  
       begin  
         SetStrings(X, Y, stBlack);  
       end;  
     end  
     else  
     begin  
       Method(-1, -1);  
       Method(-1, 0);  
       Method(-1, 1);  
       Method(0, -1);  
       Method(0, 1);  
       Method(1, -1);  
       Method(1, 0);  
       Method(1, 1);  
       if (Reverse = true) and (result = true) then  
       begin  
         Strings[X, Y] := stWhite;  
       end;  
     end;  
316    end;    end;
317  end;  end;
318    
# Line 211  procedure TStoneGrid.Clear; Line 320  procedure TStoneGrid.Clear;
320  var  var
321    i, j: integer;    i, j: integer;
322  begin  begin
323    for i := 0 to Count - 1 do    FList.Clear;
324      for j := 0 to Count - 1 do    for i := 0 to bmp_count - 1 do
325        for j := 0 to bmp_count - 1 do
326        Strings[i, j] := stNone;        Strings[i, j] := stNone;
327    Strings[3, 3] := stBlack;    Strings[3, 3] := stBlack;
328    Strings[4, 4] := stBlack;    Strings[4, 4] := stBlack;
329    Strings[4, 3] := stWhite;    Strings[4, 3] := stWhite;
330    Strings[3, 4] := stWhite;    Strings[3, 4] := stWhite;
331    FTurnNumber := 1;    FTurnNumber := 0;
332    FTurnIndex := 1;    FTurnIndex := 0;
333      FBuffer[0] := FStrings;
334    end;
335    
336    constructor TStoneGrid.Create;
337    begin
338      inherited;
339      FList := TList<TEffectData>.Create;
340    end;
341    
342    destructor TStoneGrid.Destroy;
343    begin
344      FList.Free;
345      inherited;
346    end;
347    
348    procedure TStoneGrid.GameOver;
349    begin
350      FGameOver := true;
351      FActive := false;
352    end;
353    
354    function TStoneGrid.GetActive: Boolean;
355    begin
356      if (FActive = true) and (FList.Count = 0) then
357        result := true
358      else
359        result := false;
360  end;  end;
361    
362  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;
363  begin  begin
364    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then    if (X >= 0) and (X < bmp_count) and (Y >= 0) and (Y < bmp_count) then
365      result := FStrings[X, Y]      result := FStrings[X, Y]
366    else    else
367      result := stError;      result := stError;
368  end;  end;
369    
370  function TStoneGrid.NextStone(Player: TPlayer): TPoint;  procedure TStoneGrid.ImageCount(X, Y: integer);
371    begin
372      FIndex_X := X;
373      FIndex_Y := Y;
374    end;
375    
376    function TStoneGrid.ListExecute: Boolean;
377  var  var
378    i, j, m, n: integer;    i: integer;
379      s: TEffectData;
380  begin  begin
381    n := -1;    if FList.Count = 0 then
382    for i := 0 to Count - 1 do      result := false
383      for j := 0 to Count - 1 do    else
384      begin
385        i := 0;
386        while i < FList.Count do
387      begin      begin
388        m := CalScore(Player, i, j);        s := FList[i];
389        if (n = -1) or ((m > -1) and (n > m)) then        if s.X < FIndex_X - 1 then
390            s.X := s.X + 1
391          else if s.Y < FIndex_Y - 1 then
392        begin        begin
393          n := m;          s.X := 0;
394          result := Point(i, j);          s.Y := s.Y + 1;
395          end
396          else
397          begin
398            SetStrings(s.Left, s.Top, FEffectStone);
399            FList.Delete(i);
400            inc(i);
401            continue;
402        end;        end;
403          FList[i] := s;
404          inc(i);
405      end;      end;
406    if n = -1 then      if FList.Count = 0 then
407      result := Point(-1, -1);      begin
408          inc(FTurnIndex);
409          inc(FTurnNumber);
410          FBuffer[FTurnIndex] := FStrings;
411          Form1.PaintBox1.Repaint;
412          Form1.ChangePlayer;
413          if FGameOver = false then
414            FActive := true
415        end;
416        result := true;
417      end;
418    end;
419    
420    function TStoneGrid.NextStone(Stone: TStoneType; var Pos: TPoint): Boolean;
421    var
422      i, j, m, n: integer;
423    begin
424      result := false;
425      n := 0;
426      for i := 0 to bmp_count - 1 do
427        for j := 0 to bmp_count - 1 do
428          if (CalScore(Stone, i, j, m) = true) and ((result = false) or (m < n))
429          then
430          begin
431            if result = false then
432              result := true;
433            n := m;
434            Pos := Point(i, j);
435          end;
436    end;
437    
438    procedure TStoneGrid.Paint(Canvas: TCanvas);
439    var
440      k: integer;
441      s: TBitmap;
442      p: TEffectData;
443    begin
444      k := Form1.Size;
445      if FEffectStone = stBlack then
446        s := Form1.Image1.Bitmap
447      else
448        s := Form1.Image2.Bitmap;
449      for p in FList do
450      begin
451        Canvas.DrawBitmap(s, RectF(p.X * 50, p.Y * 50, (p.X + 1) * 50,
452          (p.Y + 1) * 50), RectF(p.Left * k, p.Top * k, (p.Left + 1) * k,
453          (p.Top + 1) * k), 1);
454      end;
455    end;
456    
457    procedure TStoneGrid.Pause;
458    begin
459      FActive := false;
460    end;
461    
462    procedure TStoneGrid.Restart;
463    begin
464      FActive := true;
465      FGameOver := false;
466      FTurnIndex := FTurnNumber;
467    end;
468    
469    procedure TStoneGrid.SetActive(const Value: Boolean);
470    begin
471      if (FGameOver = false) or (Value = false) then
472        FActive := Value;
473  end;  end;
474    
475  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);
476  begin  begin
477    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then    if (X >= 0) and (X < bmp_count) and (Y >= 0) and (Y < bmp_count) then
478      FStrings[X, Y] := Value;      FStrings[X, Y] := Value;
479  end;  end;
480    
# Line 259  procedure TStoneGrid.SetTurnNumber(const Line 482  procedure TStoneGrid.SetTurnNumber(const
482  begin  begin
483    if Value > FTurnIndex then    if Value > FTurnIndex then
484      FTurnNumber := FTurnIndex      FTurnNumber := FTurnIndex
485      else if Value < 0 then
486        FTurnNumber := 0
487    else    else
488      FTurnNumber := Value;      FTurnNumber := Value;
489    FStrings := FBuffer[FTurnNumber];    FStrings := FBuffer[FTurnNumber];
490  end;  end;
491    
492    procedure TStoneGrid.Start;
493    begin
494      Clear;
495      FActive := true;
496      FGameOver := false;
497    end;
498    
499  { TForm1 }  { TForm1 }
500    
501  procedure TForm1.ChangePlayer;  procedure TForm1.ChangePlayer;
# Line 273  var Line 505  var
505    procedure Main;    procedure Main;
506    begin    begin
507      if Index = Player1 then      if Index = Player1 then
508        Index := Player2      begin
509          Index := Player2;
510          s := '白の手番です';
511        end
512      else      else
513        begin
514        Index := Player1;        Index := Player1;
515          s := '黒の手番です';
516        end;
517    end;    end;
518    function Execute: Boolean;    function Execute: Boolean;
519    var    var
520      i, j: integer;      i, j: integer;
521    begin    begin
522      result := false;      for i := 0 to bmp_count - 1 do
523      for i := 0 to Count - 1 do        for j := 0 to bmp_count - 1 do
524      begin          if StoneGrid.CanSetStone(Index.Stone, i, j, false) = true then
       for j := 0 to Count - 1 do  
         if StoneGrid.CanSetStone(Index, i, j, false) = true then  
525          begin          begin
526            result := true;            result := true;
527            break;            Exit;
528          end;          end;
529        if result = true then      result := false;
         break;  
     end;  
530    end;    end;
531    
532  begin  begin
   StoneGrid.BackUp;  
533    Main;    Main;
534    if Execute = false then    if Execute = false then
535    begin    begin
536      Main;      Main;
537      if Execute = false then      if Execute = false then
538      begin      begin
       Timer1.Enabled := false;  
       Active := false;  
539        m := 0;        m := 0;
540        n := 0;        n := 0;
541        for i := 0 to Count - 1 do        for i := 0 to bmp_count - 1 do
542          for j := 0 to Count - 1 do          for j := 0 to bmp_count - 1 do
543            case StoneGrid[i, j] of            case StoneGrid[i, j] of
544              stBlack:              stBlack:
545                inc(m);                inc(m);
546              stWhite:              stWhite:
547                inc(n);                inc(n);
548            end;            end;
549          Caption := s;
550        if m > n then        if m > n then
551          s := 'Player1 Win:' + #13#10          s := 'Player1 Win:' + #13#10
552        else if m < n then        else if m < n then
553          s := 'Player2 Win:' + #13#10          s := 'Player2 Win:' + #13#10
554        else        else
555          s := 'Draw:' + #13#10;          s := 'Draw:' + #13#10;
556        Showmessage(s + '(Player1) ' + IntToStr(m) + '(Player2) ' + IntToStr(n));        StoneGrid.GameOver;
557      end;        Showmessage(s + '(Player1) ' + m.ToString + #13#10 + '(Player2) ' +
558    end;          n.ToString);
559        end
560        else
561          Caption := s;
562      end
563      else
564        Caption := s;
565  end;  end;
566    
567  procedure TForm1.CheckGame;  procedure TForm1.CompStone;
568  var  var
569    i, j, m, n: integer;    s: TPoint;
   s: string;  
570  begin  begin
571    m := 0;    StoneGrid.Active := false;
572    n := 0;    if StoneGrid.NextStone(Index.Stone, s) = true then
   for i := 0 to Count - 1 do  
     for j := 0 to Count - 1 do  
       case StoneGrid.Strings[i, j] of  
         stWhite:  
           inc(m);  
         stBlack:  
           inc(n);  
       end;  
   if (m = 0) or (n = 0) or (m + n = Count * Count) then  
573    begin    begin
574      if n > m then      StoneGrid.CanSetStone(Index.Stone, s.X, s.Y, true, true);
575        s := 'Player1 Win' + #13#10      PaintBox1.Repaint;
     else if n < m then  
       s := 'Player2 Win' + #13#10  
     else  
       s := 'draw' + #13#10;  
     Timer1.Enabled := false;  
     Active := false;  
     Showmessage(s + '(Player1) ' + IntToStr(n) + #13#10 + '(Player2) ' +  
       IntToStr(m));  
576    end    end
577    else    else
578      ChangePlayer;      ChangePlayer;
579  end;  end;
580    
581  procedure TForm1.CompStone;  procedure TForm1.GameStart;
 var  
   s: TPoint;  
582  begin  begin
583    s := StoneGrid.NextStone(Index);    Index := Player1;
584    StoneGrid.CanSetStone(Index, s.X, s.Y, true);    StoneGrid.Start;
585    PaintBox1.Repaint;    PaintBox1.Repaint;
586    CheckGame;    Caption := '黒から始めます';
587  end;  end;
588    
589  procedure TForm1.GameStart;  procedure TForm1.MenuItem10Click(Sender: TObject);
590    begin
591      StoneGrid.Restart;
592    end;
593    
594    procedure TForm1.MenuItem11Click(Sender: TObject);
595    var
596      i: integer;
597  begin  begin
598    StoneGrid.Clear;    with StoneGrid do
599    StoneGrid.BackUp;    begin
600        i := TurnNumber;
601        if Sender = MenuItem11 then
602          TurnNumber := TurnNumber + 1
603        else
604          TurnNumber := TurnNumber - 1;
605        if (i = TurnNumber) then
606          Exit
607        else
608          Pause;
609      end;
610    PaintBox1.Repaint;    PaintBox1.Repaint;
611    Index := Player1;    ChangePlayer;
   Active := true;  
   Timer1.Enabled := true;  
612  end;  end;
613    
614  procedure TForm1.MenuItem2Click(Sender: TObject);  procedure TForm1.MenuItem2Click(Sender: TObject);
615  begin  begin
616      Timer1.Enabled := false;
617      Timer2.Enabled := false;
618    GameStart;    GameStart;
619      Timer1.Enabled := true;
620      Timer2.Enabled := true;
621  end;  end;
622    
623  procedure TForm1.MenuItem4Click(Sender: TObject);  procedure TForm1.MenuItem4Click(Sender: TObject);
# Line 390  end; Line 627  end;
627    
628  procedure TForm1.MenuItem6Click(Sender: TObject);  procedure TForm1.MenuItem6Click(Sender: TObject);
629  begin  begin
630    Player1.Auto:=MenuItem6.IsChecked;    Player1.Auto := MenuItem6.IsChecked;
631    Player2.Auto:=MenuItem7.IsChecked;    Player2.Auto := MenuItem7.IsChecked;
632    end;
633    
634    procedure TForm1.MenuItem8Click(Sender: TObject);
635    begin
636      StoneGrid.Pause;
637  end;  end;
638    
639  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
640  var  var
641    i, j: integer;    i, j: integer;
642  begin  begin
643    Canvas.Fill.Color := TAlphaColors.White;    if StoneGrid.Active = false then
644    Canvas.FillRect(RectF(0, 0, Count * Size, Count * Size), 0, 0, [], 1);      StoneGrid.Paint(Canvas);
645    for i := 0 to Count do    for i := 0 to bmp_count - 1 do
646    begin    begin
647      Canvas.DrawLine(PointF(i * Size, 0), PointF(i * Size, Size * Count), 1);      for j := 0 to bmp_count - 1 do
     for j := 0 to Count do  
648      begin      begin
       Canvas.DrawLine(PointF(0, j * Size), PointF(Count * Size, j * Size), 1);  
649        case StoneGrid.Strings[i, j] of        case StoneGrid.Strings[i, j] of
650          stWhite:          stWhite:
651              Canvas.DrawEllipse(RectF(i * Size, j * Size, (i + 1) * Size,            Canvas.DrawBitmap(Image3.Bitmap, RectF(100, 0, 150, 50),
652                (j + 1) * Size), 1);              RectF(i * Size, j * Size, (i + 1) * Size, (j + 1) * Size), 1);
653          stBlack:          stBlack:
654            begin            Canvas.DrawBitmap(Image3.Bitmap, RectF(50, 0, 100, 50),
655              Canvas.Fill.Color := TAlphaColors.Black;              RectF(i * Size, j * Size, (i + 1) * Size, (j + 1) * Size), 1);
656              Canvas.FillEllipse(RectF(i * Size, j * Size, (i + 1) * Size,          stEffect:
657                (j + 1) * Size), 1);            continue;
658            end;        else
659            Canvas.DrawBitmap(Image3.Bitmap, RectF(0, 0, 50, 50),
660              RectF(i * Size, j * Size, (i + 1) * Size, (j + 1) * Size), 1);
661        end;        end;
662          Canvas.DrawLine(PointF(0, j * Size), PointF(bmp_count * Size,
663            j * Size), 1);
664      end;      end;
665        Canvas.DrawLine(PointF(i * Size, 0), PointF(i * Size, Size * bmp_count), 1);
666    end;    end;
667      Canvas.DrawLine(PointF(bmp_count * Size, 0), PointF(bmp_count * Size,
668        bmp_count * Size), 1);
669      Canvas.DrawLine(PointF(0, bmp_count * Size), PointF(bmp_count * Size,
670        bmp_count * Size), 1);
671    end;
672    
673    procedure TForm1.PaintBox1Resize(Sender: TObject);
674    begin
675      Size := Min(ClientWidth, ClientHeight) div bmp_count;
676  end;  end;
677    
678  procedure TForm1.FormCreate(Sender: TObject);  procedure TForm1.FormCreate(Sender: TObject);
679  begin  begin
680      ClientWidth := 400;
681      ClientHeight := 400;
682    StoneGrid := TStoneGrid.Create;    StoneGrid := TStoneGrid.Create;
683      StoneGrid.ImageCount(6, 5);
684    Player1 := TPlayer.Create;    Player1 := TPlayer.Create;
685    Player2 := TPlayer.Create;    Player2 := TPlayer.Create;
686    Player1.Stone := stBlack;    Player1.Stone := stBlack;
# Line 435  begin Line 692  begin
692      Stroke.Color := TAlphaColors.Black;      Stroke.Color := TAlphaColors.Black;
693      StrokeThickness := 3;      StrokeThickness := 3;
694    end;    end;
695    Size := ClientHeight div Count;    PaintBox1Resize(Sender);
696    GameStart;    GameStart;
697  end;  end;
698    
# Line 446  begin Line 703  begin
703    Player2.Free;    Player2.Free;
704  end;  end;
705    
706  procedure TForm1.FormMouseDown(Sender: TObject; Button: TMouseButton;  procedure TForm1.PaintBox1MouseDown(Sender: TObject; Button: TMouseButton;
707    Shift: TShiftState; X, Y: Single);    Shift: TShiftState; X, Y: Single);
708  begin  begin
709    FormTap(Sender, PointF(X, Y));    PaintBox1Tap(Sender, PointF(X, Y));
710  end;  end;
711    
712  procedure TForm1.Timer1Timer(Sender: TObject);  procedure TForm1.Timer1Timer(Sender: TObject);
713  begin  begin
714    if (Active = true) and (Index.Auto = true) then    if (StoneGrid.Active = true) and (Index.Auto = true) then
   begin  
     Timer1.Enabled := false;  
715      CompStone;      CompStone;
716      Timer1.Enabled := true;  end;
717    end;  
718    procedure TForm1.Timer2Timer(Sender: TObject);
719    begin
720      if (StoneGrid.Active = false) and (StoneGrid.ListExecute = true) then
721        PaintBox1.Repaint;
722  end;  end;
723    
724  procedure TForm1.FormResize(Sender: TObject);  procedure TForm1.FormResize(Sender: TObject);
725  begin  begin
726    Size := Min(ClientWidth, ClientHeight) div Count;    Size := Min(ClientWidth, ClientHeight) div bmp_count;
727    PaintTo(Canvas);    PaintTo(Canvas);
728  end;  end;
729    
730  procedure TForm1.FormTap(Sender: TObject; const Point: TPointF);  procedure TForm1.PaintBox1Tap(Sender: TObject; const Point: TPointF);
731  begin  begin
732    if (Active = true) and (Index.Auto = false) and (Point.X <= Count * Size) and    if Index.Auto = false then
     (Point.Y <= Count * Size) then  
733    begin    begin
734      if StoneGrid.CanSetStone(Index, Floor(Point.X / Size),      MenuItem10Click(Sender);
735        Floor(Point.Y / Size), true) = true then      StoneGrid.Active := false;
736      begin      if StoneGrid.CanSetStone(Index.Stone, Floor(Point.X / Size),
737          Floor(Point.Y / Size), true, true) = true then
738        PaintBox1.Repaint;        PaintBox1.Repaint;
739        CheckGame;      StoneGrid.Active := true;
     end;  
740    end;    end;
741  end;  end;
742    

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