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revision 5 by yamat0jp, Sun Jul 12 09:18:08 2015 UTC revision 9 by yamat0jp, Mon Jul 13 09:00:57 2015 UTC
# Line 28  type Line 28  type
28    TStoneGrid = class    TStoneGrid = class
29    private    private
30      FStrings: TGridData;      FStrings: TGridData;
31      FBuffer: array [1 .. Count * Count - 4] of TGridData;      FBuffer: array [0 .. Count * Count - 4] of TGridData;
32      FTurnNumber: integer;      FTurnNumber: integer;
33      FTurnIndex: integer;      FTurnIndex: integer;
34        FActive: Boolean;
35      function GetStrings(X, Y: integer): TStoneType;      function GetStrings(X, Y: integer): TStoneType;
36      procedure SetStrings(X, Y: integer; const Value: TStoneType);      procedure SetStrings(X, Y: integer; const Value: TStoneType);
37      procedure SetTurnNumber(const Value: integer);      procedure SetTurnNumber(const Value: integer);
38        property TurnIndex: integer read FTurnIndex write FTurnIndex;
39    public    public
40      procedure Clear;      procedure Clear;
     procedure BackUp;  
41      function CalScore(Player: TPlayer; X, Y: integer): integer;      function CalScore(Player: TPlayer; X, Y: integer): integer;
42      function CanSetStone(Player: TPlayer; X, Y: integer;      function CanSetStone(Player: TPlayer; X, Y: integer; Reverse: Boolean;
43        Reverse: Boolean): Boolean;        const Visible: Boolean = false): Boolean;
44      function NextStone(Player: TPlayer): TPoint;      function NextStone(Player: TPlayer): TPoint;
45        procedure Start;
46        procedure Restart;
47        procedure Pause;
48      property Strings[X, Y: integer]: TStoneType read GetStrings      property Strings[X, Y: integer]: TStoneType read GetStrings
49        write SetStrings; default;        write SetStrings; default;
50      property TurnNumber: integer read FTurnNumber write SetTurnNumber;      property TurnNumber: integer read FTurnNumber write SetTurnNumber;
51        property Active: Boolean read FActive write FActive;
52    end;    end;
53    
54    TForm1 = class(TForm)    TForm1 = class(TForm)
# Line 57  type Line 62  type
62      MenuItem6: TMenuItem;      MenuItem6: TMenuItem;
63      MenuItem7: TMenuItem;      MenuItem7: TMenuItem;
64      PaintBox1: TPaintBox;      PaintBox1: TPaintBox;
65        MenuItem8: TMenuItem;
66        MenuItem9: TMenuItem;
67        MenuItem10: TMenuItem;
68        MenuItem11: TMenuItem;
69        MenuItem12: TMenuItem;
70      procedure FormCreate(Sender: TObject);      procedure FormCreate(Sender: TObject);
71      procedure FormDestroy(Sender: TObject);      procedure FormDestroy(Sender: TObject);
72      procedure Timer1Timer(Sender: TObject);      procedure Timer1Timer(Sender: TObject);
73      procedure FormResize(Sender: TObject);      procedure FormResize(Sender: TObject);
74      procedure MenuItem4Click(Sender: TObject);      procedure MenuItem4Click(Sender: TObject);
75      procedure MenuItem2Click(Sender: TObject);      procedure MenuItem2Click(Sender: TObject);
76      procedure FormTap(Sender: TObject; const Point: TPointF);      procedure PaintBox1Tap(Sender: TObject; const Point: TPointF);
77      procedure FormMouseDown(Sender: TObject; Button: TMouseButton;      procedure PaintBox1MouseDown(Sender: TObject; Button: TMouseButton;
78        Shift: TShiftState; X, Y: Single);        Shift: TShiftState; X, Y: Single);
79      procedure PaintBox1Paint(Sender: TObject; Canvas: TCanvas);      procedure PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
80      procedure MenuItem6Click(Sender: TObject);      procedure MenuItem6Click(Sender: TObject);
81        procedure PaintBox1Resize(Sender: TObject);
82        procedure MenuItem8Click(Sender: TObject);
83        procedure MenuItem10Click(Sender: TObject);
84        procedure MenuItem11Click(Sender: TObject);
85    private    private
86      { Private 宣言 }      { Private 宣言 }
87      StoneGrid: TStoneGrid;      StoneGrid: TStoneGrid;
88      Index: TPlayer;      Index: TPlayer;
     Active: Boolean;  
89      Size: integer;      Size: integer;
90      procedure CompStone;      procedure CompStone;
91      procedure GameStart;      procedure GameStart;
92      procedure ChangePlayer;      procedure ChangePlayer;
     procedure CheckGame;  
93    public    public
94      { Public 宣言 }      { Public 宣言 }
95    end;    end;
# Line 91  var Line 103  var
103  implementation  implementation
104    
105  {$R *.fmx}  {$R *.fmx}
106  { TStoneGrid }  {$R *.Windows.fmx MSWINDOWS}
107    
108  procedure TStoneGrid.BackUp;  { TStoneGrid }
 begin  
   FBuffer[FTurnNumber] := FStrings;  
   if FTurnNumber < Count * Count - 4 then  
   begin  
     inc(FTurnNumber);  
     FTurnIndex := FTurnNumber;  
     FBuffer[FTurnNumber] := FStrings;  
   end;  
 end;  
109    
110  function TStoneGrid.CalScore(Player: TPlayer; X, Y: integer): integer;  function TStoneGrid.CalScore(Player: TPlayer; X, Y: integer): integer;
111  var  var
# Line 119  begin Line 122  begin
122        for j := 0 to Count - 1 do        for j := 0 to Count - 1 do
123          if CanSetStone(Player, i, j, false) = true then          if CanSetStone(Player, i, j, false) = true then
124            inc(result);            inc(result);
125      FStrings := FBuffer[FTurnNumber];      FStrings := FBuffer[FTurnIndex];
126    end    end
127    else    else
128    begin    begin
129      FStrings := FBuffer[FTurnNumber];      FStrings := FBuffer[FTurnIndex];
130      result := -1;      result := -1;
131    end;    end;
132  end;  end;
133    
134  function TStoneGrid.CanSetStone(Player: TPlayer; X, Y: integer;  function TStoneGrid.CanSetStone(Player: TPlayer; X, Y: integer;
135    Reverse: Boolean): Boolean;    Reverse: Boolean; const Visible: Boolean): Boolean;
136  var  var
137    i: integer;    i, k: integer;
138    p: Boolean;    p: Boolean;
139      q: ^TPoint;
140      list: TList;
141    procedure Method(m, n: integer);    procedure Method(m, n: integer);
142    var    var
143      s: TStoneType;      s: TStoneType;
# Line 153  var Line 158  var
158            if Reverse = true then            if Reverse = true then
159            begin            begin
160              for j := 1 to i - 1 do              for j := 1 to i - 1 do
161                SetStrings(X + m * j, Y + n * j, Player.Stone);              begin
162                  New(q);
163                  q^ := Point(X + m * j, Y + n * j);
164                  list.Add(q);
165                end;
166              break;              break;
167            end            end
168            else            else
# Line 170  var Line 179  var
179    end;    end;
180    
181  begin  begin
182    result := false;    list := TList.Create;
183    if GetStrings(X, Y) = stNone then    try
184    begin      result := false;
185      p := true;      p := true;
186      if Player.Stone = stBlack then      if GetStrings(X, Y) = stNone then
187      begin      begin
188        Method(-1, -1);        Method(-1, -1);
189        Method(-1, 0);        Method(-1, 0);
# Line 184  begin Line 193  begin
193        Method(1, -1);        Method(1, -1);
194        Method(1, 0);        Method(1, 0);
195        Method(1, 1);        Method(1, 1);
196        if (Reverse = true) and (result = true) then      end;
197        begin      if (Reverse = true) and (result = true) then
         SetStrings(X, Y, stBlack);  
       end;  
     end  
     else  
198      begin      begin
199        Method(-1, -1);        SetStrings(X, Y, Player.Stone);
200        Method(-1, 0);        for i := 0 to list.Count - 1 do
       Method(-1, 1);  
       Method(0, -1);  
       Method(0, 1);  
       Method(1, -1);  
       Method(1, 0);  
       Method(1, 1);  
       if (Reverse = true) and (result = true) then  
201        begin        begin
202          Strings[X, Y] := stWhite;          if Visible = true then
203            begin
204              for k := 1 to 10 do
205              begin
206                Sleep(10);
207                Application.ProcessMessages;
208              end;
209              Form1.PaintBox1.Repaint;
210            end;
211            q := list[i];
212            SetStrings(q^.X, q^.Y, Player.Stone);
213        end;        end;
214      end;      end;
215      finally
216        for i := 0 to list.Count - 1 do
217          Dispose(list[i]);
218        list.Free;
219      end;
220      if Visible = true then
221      begin
222        inc(FTurnIndex);
223        inc(FTurnNumber);
224        FBuffer[FTurnIndex]:=FStrings;
225    end;    end;
226  end;  end;
227    
# Line 218  begin Line 236  begin
236    Strings[4, 4] := stBlack;    Strings[4, 4] := stBlack;
237    Strings[4, 3] := stWhite;    Strings[4, 3] := stWhite;
238    Strings[3, 4] := stWhite;    Strings[3, 4] := stWhite;
239    FTurnNumber := 1;    FTurnNumber := 0;
240    FTurnIndex := 1;    FTurnIndex := 0;
241      FBuffer[0]:=FStrings;
242  end;  end;
243    
244  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;
# Line 249  begin Line 268  begin
268      result := Point(-1, -1);      result := Point(-1, -1);
269  end;  end;
270    
271    procedure TStoneGrid.Pause;
272    begin
273      FActive:=false;
274    end;
275    
276    procedure TStoneGrid.Restart;
277    begin
278      if FActive = false then
279      begin
280        FActive:=true;
281        FStrings:=FBuffer[FTurnIndex];
282      end;
283    end;
284    
285  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);
286  begin  begin
287    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then
# Line 264  begin Line 297  begin
297    FStrings := FBuffer[FTurnNumber];    FStrings := FBuffer[FTurnNumber];
298  end;  end;
299    
300    procedure TStoneGrid.Start;
301    begin
302      Clear;
303      FActive := true;
304    end;
305    
306  { TForm1 }  { TForm1 }
307    
308  procedure TForm1.ChangePlayer;  procedure TForm1.ChangePlayer;
# Line 296  var Line 335  var
335    end;    end;
336    
337  begin  begin
   StoneGrid.BackUp;  
338    Main;    Main;
339    if Execute = false then    if Execute = false then
340    begin    begin
341      Main;      Main;
342      if Execute = false then      if Execute = false then
343      begin      begin
344          StoneGrid.Pause;
345        Timer1.Enabled := false;        Timer1.Enabled := false;
       Active := false;  
346        m := 0;        m := 0;
347        n := 0;        n := 0;
348        for i := 0 to Count - 1 do        for i := 0 to Count - 1 do
# Line 321  begin Line 359  begin
359          s := 'Player2 Win:' + #13#10          s := 'Player2 Win:' + #13#10
360        else        else
361          s := 'Draw:' + #13#10;          s := 'Draw:' + #13#10;
362        Showmessage(s + '(Player1) ' + IntToStr(m) + '(Player2) ' + IntToStr(n));        Showmessage(s + '(Player1) ' + IntToStr(m) + #13#10 + '(Player2) ' +
363            IntToStr(n));
364      end;      end;
365    end;    end;
366  end;  end;
367    
 procedure TForm1.CheckGame;  
 var  
   i, j, m, n: integer;  
   s: string;  
 begin  
   m := 0;  
   n := 0;  
   for i := 0 to Count - 1 do  
     for j := 0 to Count - 1 do  
       case StoneGrid.Strings[i, j] of  
         stWhite:  
           inc(m);  
         stBlack:  
           inc(n);  
       end;  
   if (m = 0) or (n = 0) or (m + n = Count * Count) then  
   begin  
     if n > m then  
       s := 'Player1 Win' + #13#10  
     else if n < m then  
       s := 'Player2 Win' + #13#10  
     else  
       s := 'draw' + #13#10;  
     Timer1.Enabled := false;  
     Active := false;  
     Showmessage(s + '(Player1) ' + IntToStr(n) + #13#10 + '(Player2) ' +  
       IntToStr(m));  
   end  
   else  
     ChangePlayer;  
 end;  
   
368  procedure TForm1.CompStone;  procedure TForm1.CompStone;
369  var  var
370    s: TPoint;    s: TPoint;
371  begin  begin
372    s := StoneGrid.NextStone(Index);    s := StoneGrid.NextStone(Index);
373    StoneGrid.CanSetStone(Index, s.X, s.Y, true);    StoneGrid.CanSetStone(Index, s.X, s.Y, true, true);
374    PaintBox1.Repaint;    PaintBox1.Repaint;
375    CheckGame;    ChangePlayer;
376  end;  end;
377    
378  procedure TForm1.GameStart;  procedure TForm1.GameStart;
379  begin  begin
380    StoneGrid.Clear;    StoneGrid.Start;
   StoneGrid.BackUp;  
381    PaintBox1.Repaint;    PaintBox1.Repaint;
382    Index := Player1;    Index := Player1;
   Active := true;  
383    Timer1.Enabled := true;    Timer1.Enabled := true;
384  end;  end;
385    
386    procedure TForm1.MenuItem10Click(Sender: TObject);
387    begin
388      StoneGrid.Restart;
389      Timer1.Enabled := true;
390    end;
391    
392    procedure TForm1.MenuItem11Click(Sender: TObject);
393    begin
394      if Timer1.Enabled = true then
395        Timer1.Enabled := false;
396      with StoneGrid do
397        if Sender = MenuItem11 then
398          TurnNumber := TurnNumber + 1
399        else
400          TurnNumber := TurnNumber - 1;
401      PaintBox1.Repaint;
402    end;
403    
404  procedure TForm1.MenuItem2Click(Sender: TObject);  procedure TForm1.MenuItem2Click(Sender: TObject);
405  begin  begin
406    GameStart;    GameStart;
# Line 390  end; Line 413  end;
413    
414  procedure TForm1.MenuItem6Click(Sender: TObject);  procedure TForm1.MenuItem6Click(Sender: TObject);
415  begin  begin
416    Player1.Auto:=MenuItem6.IsChecked;    Player1.Auto := MenuItem6.IsChecked;
417    Player2.Auto:=MenuItem7.IsChecked;    Player2.Auto := MenuItem7.IsChecked;
418    end;
419    
420    procedure TForm1.MenuItem8Click(Sender: TObject);
421    begin
422      StoneGrid.Pause;
423      Timer1.Enabled := false;
424  end;  end;
425    
426  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
# Line 408  begin Line 437  begin
437        Canvas.DrawLine(PointF(0, j * Size), PointF(Count * Size, j * Size), 1);        Canvas.DrawLine(PointF(0, j * Size), PointF(Count * Size, j * Size), 1);
438        case StoneGrid.Strings[i, j] of        case StoneGrid.Strings[i, j] of
439          stWhite:          stWhite:
440              Canvas.DrawEllipse(RectF(i * Size, j * Size, (i + 1) * Size,            Canvas.DrawEllipse(RectF(i * Size, j * Size, (i + 1) * Size,
441                (j + 1) * Size), 1);              (j + 1) * Size), 1);
442          stBlack:          stBlack:
443            begin            begin
444              Canvas.Fill.Color := TAlphaColors.Black;              Canvas.Fill.Color := TAlphaColors.Black;
# Line 421  begin Line 450  begin
450    end;    end;
451  end;  end;
452    
453    procedure TForm1.PaintBox1Resize(Sender: TObject);
454    begin
455      Size := Min(ClientWidth, ClientHeight) div Count;
456    end;
457    
458  procedure TForm1.FormCreate(Sender: TObject);  procedure TForm1.FormCreate(Sender: TObject);
459  begin  begin
460    StoneGrid := TStoneGrid.Create;    StoneGrid := TStoneGrid.Create;
# Line 435  begin Line 469  begin
469      Stroke.Color := TAlphaColors.Black;      Stroke.Color := TAlphaColors.Black;
470      StrokeThickness := 3;      StrokeThickness := 3;
471    end;    end;
472    Size := ClientHeight div Count;    PaintBox1Resize(Sender);
473    GameStart;    GameStart;
474  end;  end;
475    
# Line 446  begin Line 480  begin
480    Player2.Free;    Player2.Free;
481  end;  end;
482    
483  procedure TForm1.FormMouseDown(Sender: TObject; Button: TMouseButton;  procedure TForm1.PaintBox1MouseDown(Sender: TObject; Button: TMouseButton;
484    Shift: TShiftState; X, Y: Single);    Shift: TShiftState; X, Y: Single);
485  begin  begin
486    FormTap(Sender, PointF(X, Y));    PaintBox1Tap(Sender, PointF(X, Y));
487  end;  end;
488    
489  procedure TForm1.Timer1Timer(Sender: TObject);  procedure TForm1.Timer1Timer(Sender: TObject);
490  begin  begin
491    if (Active = true) and (Index.Auto = true) then    if (StoneGrid.Active = true)and( Index.Auto = true) then
492    begin    begin
493      Timer1.Enabled := false;      Timer1.Enabled := false;
494      CompStone;      CompStone;
# Line 468  begin Line 502  begin
502    PaintTo(Canvas);    PaintTo(Canvas);
503  end;  end;
504    
505  procedure TForm1.FormTap(Sender: TObject; const Point: TPointF);  procedure TForm1.PaintBox1Tap(Sender: TObject; const Point: TPointF);
506  begin  begin
507    if (Active = true) and (Index.Auto = false) and (Point.X <= Count * Size) and    MenuItem10Click(Sender);
508      (Point.Y <= Count * Size) then    if (Active = true) and (Index.Auto = false) then
509    begin    begin
510      if StoneGrid.CanSetStone(Index, Floor(Point.X / Size),      if StoneGrid.CanSetStone(Index, Floor(Point.X / Size),
511        Floor(Point.Y / Size), true) = true then        Floor(Point.Y / Size), true, true) = true then
512      begin      begin
513        PaintBox1.Repaint;        PaintBox1.Repaint;
514        CheckGame;        ChangePlayer;
515      end;      end;
516    end;    end;
517  end;  end;

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