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revision 6 by yamat0jp, Sun Jul 12 09:24:51 2015 UTC revision 7 by yamat0jp, Sun Jul 12 23:30:08 2015 UTC
# Line 28  type Line 28  type
28    TStoneGrid = class    TStoneGrid = class
29    private    private
30      FStrings: TGridData;      FStrings: TGridData;
31      FBuffer: array [1 .. Count * Count - 4] of TGridData;      FBuffer: array [0 .. Count * Count - 4] of TGridData;
32      FTurnNumber: integer;      FTurnNumber: integer;
33      FTurnIndex: integer;      FTurnIndex: integer;
34      function GetStrings(X, Y: integer): TStoneType;      function GetStrings(X, Y: integer): TStoneType;
# Line 38  type Line 38  type
38      procedure Clear;      procedure Clear;
39      procedure BackUp;      procedure BackUp;
40      function CalScore(Player: TPlayer; X, Y: integer): integer;      function CalScore(Player: TPlayer; X, Y: integer): integer;
41      function CanSetStone(Player: TPlayer; X, Y: integer;      function CanSetStone(Player: TPlayer; X, Y: integer; Reverse: Boolean;
42        Reverse: Boolean): Boolean;        const Visible: Boolean = false): Boolean;
43      function NextStone(Player: TPlayer): TPoint;      function NextStone(Player: TPlayer): TPoint;
44      property Strings[X, Y: integer]: TStoneType read GetStrings      property Strings[X, Y: integer]: TStoneType read GetStrings
45        write SetStrings; default;        write SetStrings; default;
46      property TurnNumber: integer read FTurnNumber write SetTurnNumber;      property TurnNumber: integer read FTurnNumber write SetTurnNumber;
47        property TurnIndex: integer read FTurnIndex write FTurnIndex;
48    end;    end;
49    
50    TForm1 = class(TForm)    TForm1 = class(TForm)
# Line 57  type Line 58  type
58      MenuItem6: TMenuItem;      MenuItem6: TMenuItem;
59      MenuItem7: TMenuItem;      MenuItem7: TMenuItem;
60      PaintBox1: TPaintBox;      PaintBox1: TPaintBox;
61        MenuItem8: TMenuItem;
62        MenuItem9: TMenuItem;
63        MenuItem10: TMenuItem;
64        MenuItem11: TMenuItem;
65        MenuItem12: TMenuItem;
66      procedure FormCreate(Sender: TObject);      procedure FormCreate(Sender: TObject);
67      procedure FormDestroy(Sender: TObject);      procedure FormDestroy(Sender: TObject);
68      procedure Timer1Timer(Sender: TObject);      procedure Timer1Timer(Sender: TObject);
69      procedure FormResize(Sender: TObject);      procedure FormResize(Sender: TObject);
70      procedure MenuItem4Click(Sender: TObject);      procedure MenuItem4Click(Sender: TObject);
71      procedure MenuItem2Click(Sender: TObject);      procedure MenuItem2Click(Sender: TObject);
72      procedure FormTap(Sender: TObject; const Point: TPointF);      procedure PaintBox1Tap(Sender: TObject; const Point: TPointF);
73      procedure FormMouseDown(Sender: TObject; Button: TMouseButton;      procedure PaintBox1MouseDown(Sender: TObject; Button: TMouseButton;
74        Shift: TShiftState; X, Y: Single);        Shift: TShiftState; X, Y: Single);
75      procedure PaintBox1Paint(Sender: TObject; Canvas: TCanvas);      procedure PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
76      procedure MenuItem6Click(Sender: TObject);      procedure MenuItem6Click(Sender: TObject);
77        procedure PaintBox1Resize(Sender: TObject);
78        procedure MenuItem8Click(Sender: TObject);
79        procedure MenuItem10Click(Sender: TObject);
80        procedure MenuItem11Click(Sender: TObject);
81    private    private
82      { Private 宣言 }      { Private 宣言 }
83      StoneGrid: TStoneGrid;      StoneGrid: TStoneGrid;
# Line 77  type Line 87  type
87      procedure CompStone;      procedure CompStone;
88      procedure GameStart;      procedure GameStart;
89      procedure ChangePlayer;      procedure ChangePlayer;
     procedure CheckGame;  
90    public    public
91      { Public 宣言 }      { Public 宣言 }
92    end;    end;
# Line 91  var Line 100  var
100  implementation  implementation
101    
102  {$R *.fmx}  {$R *.fmx}
103    {$R *.Windows.fmx MSWINDOWS}
104    
105  { TStoneGrid }  { TStoneGrid }
106    
107  procedure TStoneGrid.BackUp;  procedure TStoneGrid.BackUp;
# Line 98  begin Line 109  begin
109    FBuffer[FTurnNumber] := FStrings;    FBuffer[FTurnNumber] := FStrings;
110    if FTurnNumber < Count * Count - 4 then    if FTurnNumber < Count * Count - 4 then
111    begin    begin
112        FTurnIndex := FTurnNumber + 1;
113      inc(FTurnNumber);      inc(FTurnNumber);
     FTurnIndex := FTurnNumber;  
114      FBuffer[FTurnNumber] := FStrings;      FBuffer[FTurnNumber] := FStrings;
115    end;    end;
116  end;  end;
# Line 129  begin Line 140  begin
140  end;  end;
141    
142  function TStoneGrid.CanSetStone(Player: TPlayer; X, Y: integer;  function TStoneGrid.CanSetStone(Player: TPlayer; X, Y: integer;
143    Reverse: Boolean): Boolean;    Reverse: Boolean; const Visible: Boolean): Boolean;
144  var  var
145    i: integer;    i: integer;
146    p: Boolean;    p: Boolean;
147      q: ^TPoint;
148      list: TList;
149    procedure Method(m, n: integer);    procedure Method(m, n: integer);
150    var    var
151      s: TStoneType;      s: TStoneType;
# Line 153  var Line 166  var
166            if Reverse = true then            if Reverse = true then
167            begin            begin
168              for j := 1 to i - 1 do              for j := 1 to i - 1 do
169                SetStrings(X + m * j, Y + n * j, Player.Stone);              begin
170                  New(q);
171                  q^ := Point(X + m * j, Y + n * j);
172                  list.Add(q);
173                end;
174              break;              break;
175            end            end
176            else            else
# Line 170  var Line 187  var
187    end;    end;
188    
189  begin  begin
190      list := TList.Create;
191    result := false;    result := false;
192      p := true;
193    if GetStrings(X, Y) = stNone then    if GetStrings(X, Y) = stNone then
194    begin    begin
195      p := true;      Method(-1, -1);
196      if Player.Stone = stBlack then      Method(-1, 0);
197      begin      Method(-1, 1);
198        Method(-1, -1);      Method(0, -1);
199        Method(-1, 0);      Method(0, 1);
200        Method(-1, 1);      Method(1, -1);
201        Method(0, -1);      Method(1, 0);
202        Method(0, 1);      Method(1, 1);
203        Method(1, -1);    end;
204        Method(1, 0);    if (Reverse = true) and (result = true) then
205        Method(1, 1);    begin
206        if (Reverse = true) and (result = true) then      SetStrings(X, Y, Player.Stone);
207        begin      for i := 0 to list.Count - 1 do
         SetStrings(X, Y, stBlack);  
       end;  
     end  
     else  
208      begin      begin
209        Method(-1, -1);        if Visible = true then
       Method(-1, 0);  
       Method(-1, 1);  
       Method(0, -1);  
       Method(0, 1);  
       Method(1, -1);  
       Method(1, 0);  
       Method(1, 1);  
       if (Reverse = true) and (result = true) then  
210        begin        begin
211          Strings[X, Y] := stWhite;          Sleep(10);
212            Form1.PaintBox1.Repaint;
213        end;        end;
214          q := list[i];
215          SetStrings(q^.X, q^.Y, Player.Stone);
216      end;      end;
217    end;    end;
218      for i := 0 to list.Count - 1 do
219        Dispose(list[i]);
220      list.Free;
221  end;  end;
222    
223  procedure TStoneGrid.Clear;  procedure TStoneGrid.Clear;
# Line 218  begin Line 231  begin
231    Strings[4, 4] := stBlack;    Strings[4, 4] := stBlack;
232    Strings[4, 3] := stWhite;    Strings[4, 3] := stWhite;
233    Strings[3, 4] := stWhite;    Strings[3, 4] := stWhite;
234    FTurnNumber := 1;    FTurnNumber := 0;
235    FTurnIndex := 1;    FTurnIndex := 0;
236  end;  end;
237    
238  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;
# Line 303  begin Line 316  begin
316      Main;      Main;
317      if Execute = false then      if Execute = false then
318      begin      begin
319          with StoneGrid do
320            if TurnIndex < Count * Count - 4 then
321            begin
322              TurnIndex := TurnIndex - 1;
323              TurnNumber := TurnNumber - 1;
324            end;
325        Timer1.Enabled := false;        Timer1.Enabled := false;
326        Active := false;        Active := false;
327        m := 0;        m := 0;
# Line 321  begin Line 340  begin
340          s := 'Player2 Win:' + #13#10          s := 'Player2 Win:' + #13#10
341        else        else
342          s := 'Draw:' + #13#10;          s := 'Draw:' + #13#10;
343        Showmessage(s + '(Player1) ' + IntToStr(m) + '(Player2) ' + IntToStr(n));        Showmessage(s + '(Player1) ' + IntToStr(m) + #13#10 + '(Player2) ' +
344            IntToStr(n));
345      end;      end;
346    end;    end;
347  end;  end;
348    
 procedure TForm1.CheckGame;  
 var  
   i, j, m, n: integer;  
   s: string;  
 begin  
   m := 0;  
   n := 0;  
   for i := 0 to Count - 1 do  
     for j := 0 to Count - 1 do  
       case StoneGrid.Strings[i, j] of  
         stWhite:  
           inc(m);  
         stBlack:  
           inc(n);  
       end;  
   if (m = 0) or (n = 0) or (m + n = Count * Count) then  
   begin  
     if n > m then  
       s := 'Player1 Win' + #13#10  
     else if n < m then  
       s := 'Player2 Win' + #13#10  
     else  
       s := 'draw' + #13#10;  
     Timer1.Enabled := false;  
     Active := false;  
     Showmessage(s + '(Player1) ' + IntToStr(n) + #13#10 + '(Player2) ' +  
       IntToStr(m));  
   end  
   else  
     ChangePlayer;  
 end;  
   
349  procedure TForm1.CompStone;  procedure TForm1.CompStone;
350  var  var
351    s: TPoint;    s: TPoint;
352  begin  begin
353    s := StoneGrid.NextStone(Index);    s := StoneGrid.NextStone(Index);
354    StoneGrid.CanSetStone(Index, s.X, s.Y, true);    StoneGrid.CanSetStone(Index, s.X, s.Y, true, true);
355    PaintBox1.Repaint;    PaintBox1.Repaint;
356    CheckGame;    ChangePlayer;
357  end;  end;
358    
359  procedure TForm1.GameStart;  procedure TForm1.GameStart;
# Line 378  begin Line 366  begin
366    Timer1.Enabled := true;    Timer1.Enabled := true;
367  end;  end;
368    
369    procedure TForm1.MenuItem10Click(Sender: TObject);
370    begin
371      with StoneGrid do
372      begin
373        if TurnIndex > TurnNumber then
374          TurnIndex := TurnNumber;
375      end;
376      Active := true;
377      Timer1.Enabled := true;
378    end;
379    
380    procedure TForm1.MenuItem11Click(Sender: TObject);
381    begin
382      if Timer1.Enabled = true then
383        Timer1.Enabled := false;
384      with StoneGrid do
385        if Sender = MenuItem11 then
386          TurnNumber := TurnNumber + 1
387        else
388          TurnNumber := TurnNumber - 1;
389      PaintBox1.Repaint;
390    end;
391    
392  procedure TForm1.MenuItem2Click(Sender: TObject);  procedure TForm1.MenuItem2Click(Sender: TObject);
393  begin  begin
394    GameStart;    GameStart;
# Line 390  end; Line 401  end;
401    
402  procedure TForm1.MenuItem6Click(Sender: TObject);  procedure TForm1.MenuItem6Click(Sender: TObject);
403  begin  begin
404    Player1.Auto:=MenuItem6.IsChecked;    Player1.Auto := MenuItem6.IsChecked;
405    Player2.Auto:=MenuItem7.IsChecked;    Player2.Auto := MenuItem7.IsChecked;
406    end;
407    
408    procedure TForm1.MenuItem8Click(Sender: TObject);
409    begin
410      if (Player1.Auto = true) and (Player2.Auto = true) then
411        Timer1.Enabled := false;
412  end;  end;
413    
414  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
415  var  var
416    i, j: integer;    i, j: integer;
417  begin  begin
   Size := ClientHeight div Count;  
418    Canvas.Fill.Color := TAlphaColors.White;    Canvas.Fill.Color := TAlphaColors.White;
419    Canvas.FillRect(RectF(0, 0, Count * Size, Count * Size), 0, 0, [], 1);    Canvas.FillRect(RectF(0, 0, Count * Size, Count * Size), 0, 0, [], 1);
420    for i := 0 to Count do    for i := 0 to Count do
# Line 409  begin Line 425  begin
425        Canvas.DrawLine(PointF(0, j * Size), PointF(Count * Size, j * Size), 1);        Canvas.DrawLine(PointF(0, j * Size), PointF(Count * Size, j * Size), 1);
426        case StoneGrid.Strings[i, j] of        case StoneGrid.Strings[i, j] of
427          stWhite:          stWhite:
428              Canvas.DrawEllipse(RectF(i * Size, j * Size, (i + 1) * Size,            Canvas.DrawEllipse(RectF(i * Size, j * Size, (i + 1) * Size,
429                (j + 1) * Size), 1);              (j + 1) * Size), 1);
430          stBlack:          stBlack:
431            begin            begin
432              Canvas.Fill.Color := TAlphaColors.Black;              Canvas.Fill.Color := TAlphaColors.Black;
# Line 422  begin Line 438  begin
438    end;    end;
439  end;  end;
440    
441    procedure TForm1.PaintBox1Resize(Sender: TObject);
442    begin
443      Size := Min(ClientWidth, ClientHeight) div Count;
444    end;
445    
446  procedure TForm1.FormCreate(Sender: TObject);  procedure TForm1.FormCreate(Sender: TObject);
447  begin  begin
448    StoneGrid := TStoneGrid.Create;    StoneGrid := TStoneGrid.Create;
# Line 436  begin Line 457  begin
457      Stroke.Color := TAlphaColors.Black;      Stroke.Color := TAlphaColors.Black;
458      StrokeThickness := 3;      StrokeThickness := 3;
459    end;    end;
460      PaintBox1Resize(Sender);
461    GameStart;    GameStart;
462  end;  end;
463    
# Line 446  begin Line 468  begin
468    Player2.Free;    Player2.Free;
469  end;  end;
470    
471  procedure TForm1.FormMouseDown(Sender: TObject; Button: TMouseButton;  procedure TForm1.PaintBox1MouseDown(Sender: TObject; Button: TMouseButton;
472    Shift: TShiftState; X, Y: Single);    Shift: TShiftState; X, Y: Single);
473  begin  begin
474    FormTap(Sender, PointF(X, Y));    PaintBox1Tap(Sender, PointF(X, Y));
475  end;  end;
476    
477  procedure TForm1.Timer1Timer(Sender: TObject);  procedure TForm1.Timer1Timer(Sender: TObject);
# Line 468  begin Line 490  begin
490    PaintTo(Canvas);    PaintTo(Canvas);
491  end;  end;
492    
493  procedure TForm1.FormTap(Sender: TObject; const Point: TPointF);  procedure TForm1.PaintBox1Tap(Sender: TObject; const Point: TPointF);
494  begin  begin
495    if (Active = true) and (Index.Auto = false) and (Point.X <= Count * Size) and    if Timer1.Enabled = false then
496      (Point.Y <= Count * Size) then      Timer1.Enabled := true;
497      if (Active = false) and (StoneGrid.TurnIndex < Count * Count - 4) then
498        Active := true;
499      if (Active = true) and (Index.Auto = false) then
500    begin    begin
501      if StoneGrid.CanSetStone(Index, Floor(Point.X / Size),      if StoneGrid.CanSetStone(Index, Floor(Point.X / Size),
502        Floor(Point.Y / Size), true) = true then        Floor(Point.Y / Size), true, true) = true then
503      begin      begin
504        PaintBox1.Repaint;        PaintBox1.Repaint;
505        CheckGame;        ChangePlayer;
506      end;      end;
507    end;    end;
508  end;  end;

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