| 28 |
TStoneGrid = class |
TStoneGrid = class |
| 29 |
private |
private |
| 30 |
FStrings: TGridData; |
FStrings: TGridData; |
| 31 |
FBuffer: array [1 .. Count * Count - 4] of TGridData; |
FBuffer: array [0 .. Count * Count - 4] of TGridData; |
| 32 |
FTurnNumber: integer; |
FTurnNumber: integer; |
| 33 |
FTurnIndex: integer; |
FTurnIndex: integer; |
| 34 |
function GetStrings(X, Y: integer): TStoneType; |
function GetStrings(X, Y: integer): TStoneType; |
| 38 |
procedure Clear; |
procedure Clear; |
| 39 |
procedure BackUp; |
procedure BackUp; |
| 40 |
function CalScore(Player: TPlayer; X, Y: integer): integer; |
function CalScore(Player: TPlayer; X, Y: integer): integer; |
| 41 |
function CanSetStone(Player: TPlayer; X, Y: integer; |
function CanSetStone(Player: TPlayer; X, Y: integer; Reverse: Boolean; |
| 42 |
Reverse: Boolean): Boolean; |
const Visible: Boolean = false): Boolean; |
| 43 |
function NextStone(Player: TPlayer): TPoint; |
function NextStone(Player: TPlayer): TPoint; |
| 44 |
property Strings[X, Y: integer]: TStoneType read GetStrings |
property Strings[X, Y: integer]: TStoneType read GetStrings |
| 45 |
write SetStrings; default; |
write SetStrings; default; |
| 46 |
property TurnNumber: integer read FTurnNumber write SetTurnNumber; |
property TurnNumber: integer read FTurnNumber write SetTurnNumber; |
| 47 |
|
property TurnIndex: integer read FTurnIndex write FTurnIndex; |
| 48 |
end; |
end; |
| 49 |
|
|
| 50 |
TForm1 = class(TForm) |
TForm1 = class(TForm) |
| 58 |
MenuItem6: TMenuItem; |
MenuItem6: TMenuItem; |
| 59 |
MenuItem7: TMenuItem; |
MenuItem7: TMenuItem; |
| 60 |
PaintBox1: TPaintBox; |
PaintBox1: TPaintBox; |
| 61 |
|
MenuItem8: TMenuItem; |
| 62 |
|
MenuItem9: TMenuItem; |
| 63 |
|
MenuItem10: TMenuItem; |
| 64 |
|
MenuItem11: TMenuItem; |
| 65 |
|
MenuItem12: TMenuItem; |
| 66 |
procedure FormCreate(Sender: TObject); |
procedure FormCreate(Sender: TObject); |
| 67 |
procedure FormDestroy(Sender: TObject); |
procedure FormDestroy(Sender: TObject); |
| 68 |
procedure Timer1Timer(Sender: TObject); |
procedure Timer1Timer(Sender: TObject); |
| 69 |
procedure FormResize(Sender: TObject); |
procedure FormResize(Sender: TObject); |
| 70 |
procedure MenuItem4Click(Sender: TObject); |
procedure MenuItem4Click(Sender: TObject); |
| 71 |
procedure MenuItem2Click(Sender: TObject); |
procedure MenuItem2Click(Sender: TObject); |
| 72 |
procedure FormTap(Sender: TObject; const Point: TPointF); |
procedure PaintBox1Tap(Sender: TObject; const Point: TPointF); |
| 73 |
procedure FormMouseDown(Sender: TObject; Button: TMouseButton; |
procedure PaintBox1MouseDown(Sender: TObject; Button: TMouseButton; |
| 74 |
Shift: TShiftState; X, Y: Single); |
Shift: TShiftState; X, Y: Single); |
| 75 |
procedure PaintBox1Paint(Sender: TObject; Canvas: TCanvas); |
procedure PaintBox1Paint(Sender: TObject; Canvas: TCanvas); |
| 76 |
procedure MenuItem6Click(Sender: TObject); |
procedure MenuItem6Click(Sender: TObject); |
| 77 |
|
procedure PaintBox1Resize(Sender: TObject); |
| 78 |
|
procedure MenuItem8Click(Sender: TObject); |
| 79 |
|
procedure MenuItem10Click(Sender: TObject); |
| 80 |
|
procedure MenuItem11Click(Sender: TObject); |
| 81 |
private |
private |
| 82 |
{ Private 宣言 } |
{ Private 宣言 } |
| 83 |
StoneGrid: TStoneGrid; |
StoneGrid: TStoneGrid; |
| 87 |
procedure CompStone; |
procedure CompStone; |
| 88 |
procedure GameStart; |
procedure GameStart; |
| 89 |
procedure ChangePlayer; |
procedure ChangePlayer; |
|
procedure CheckGame; |
|
| 90 |
public |
public |
| 91 |
{ Public 宣言 } |
{ Public 宣言 } |
| 92 |
end; |
end; |
| 100 |
implementation |
implementation |
| 101 |
|
|
| 102 |
{$R *.fmx} |
{$R *.fmx} |
| 103 |
|
{$R *.Windows.fmx MSWINDOWS} |
| 104 |
|
|
| 105 |
{ TStoneGrid } |
{ TStoneGrid } |
| 106 |
|
|
| 107 |
procedure TStoneGrid.BackUp; |
procedure TStoneGrid.BackUp; |
| 109 |
FBuffer[FTurnNumber] := FStrings; |
FBuffer[FTurnNumber] := FStrings; |
| 110 |
if FTurnNumber < Count * Count - 4 then |
if FTurnNumber < Count * Count - 4 then |
| 111 |
begin |
begin |
| 112 |
|
FTurnIndex := FTurnNumber + 1; |
| 113 |
inc(FTurnNumber); |
inc(FTurnNumber); |
|
FTurnIndex := FTurnNumber; |
|
| 114 |
FBuffer[FTurnNumber] := FStrings; |
FBuffer[FTurnNumber] := FStrings; |
| 115 |
end; |
end; |
| 116 |
end; |
end; |
| 140 |
end; |
end; |
| 141 |
|
|
| 142 |
function TStoneGrid.CanSetStone(Player: TPlayer; X, Y: integer; |
function TStoneGrid.CanSetStone(Player: TPlayer; X, Y: integer; |
| 143 |
Reverse: Boolean): Boolean; |
Reverse: Boolean; const Visible: Boolean): Boolean; |
| 144 |
var |
var |
| 145 |
i: integer; |
i: integer; |
| 146 |
p: Boolean; |
p: Boolean; |
| 147 |
|
q: ^TPoint; |
| 148 |
|
list: TList; |
| 149 |
procedure Method(m, n: integer); |
procedure Method(m, n: integer); |
| 150 |
var |
var |
| 151 |
s: TStoneType; |
s: TStoneType; |
| 166 |
if Reverse = true then |
if Reverse = true then |
| 167 |
begin |
begin |
| 168 |
for j := 1 to i - 1 do |
for j := 1 to i - 1 do |
| 169 |
SetStrings(X + m * j, Y + n * j, Player.Stone); |
begin |
| 170 |
|
New(q); |
| 171 |
|
q^ := Point(X + m * j, Y + n * j); |
| 172 |
|
list.Add(q); |
| 173 |
|
end; |
| 174 |
break; |
break; |
| 175 |
end |
end |
| 176 |
else |
else |
| 187 |
end; |
end; |
| 188 |
|
|
| 189 |
begin |
begin |
| 190 |
|
list := TList.Create; |
| 191 |
result := false; |
result := false; |
| 192 |
|
p := true; |
| 193 |
if GetStrings(X, Y) = stNone then |
if GetStrings(X, Y) = stNone then |
| 194 |
begin |
begin |
| 195 |
p := true; |
Method(-1, -1); |
| 196 |
if Player.Stone = stBlack then |
Method(-1, 0); |
| 197 |
begin |
Method(-1, 1); |
| 198 |
Method(-1, -1); |
Method(0, -1); |
| 199 |
Method(-1, 0); |
Method(0, 1); |
| 200 |
Method(-1, 1); |
Method(1, -1); |
| 201 |
Method(0, -1); |
Method(1, 0); |
| 202 |
Method(0, 1); |
Method(1, 1); |
| 203 |
Method(1, -1); |
end; |
| 204 |
Method(1, 0); |
if (Reverse = true) and (result = true) then |
| 205 |
Method(1, 1); |
begin |
| 206 |
if (Reverse = true) and (result = true) then |
SetStrings(X, Y, Player.Stone); |
| 207 |
begin |
for i := 0 to list.Count - 1 do |
|
SetStrings(X, Y, stBlack); |
|
|
end; |
|
|
end |
|
|
else |
|
| 208 |
begin |
begin |
| 209 |
Method(-1, -1); |
if Visible = true then |
|
Method(-1, 0); |
|
|
Method(-1, 1); |
|
|
Method(0, -1); |
|
|
Method(0, 1); |
|
|
Method(1, -1); |
|
|
Method(1, 0); |
|
|
Method(1, 1); |
|
|
if (Reverse = true) and (result = true) then |
|
| 210 |
begin |
begin |
| 211 |
Strings[X, Y] := stWhite; |
Sleep(10); |
| 212 |
|
Form1.PaintBox1.Repaint; |
| 213 |
end; |
end; |
| 214 |
|
q := list[i]; |
| 215 |
|
SetStrings(q^.X, q^.Y, Player.Stone); |
| 216 |
end; |
end; |
| 217 |
end; |
end; |
| 218 |
|
for i := 0 to list.Count - 1 do |
| 219 |
|
Dispose(list[i]); |
| 220 |
|
list.Free; |
| 221 |
end; |
end; |
| 222 |
|
|
| 223 |
procedure TStoneGrid.Clear; |
procedure TStoneGrid.Clear; |
| 231 |
Strings[4, 4] := stBlack; |
Strings[4, 4] := stBlack; |
| 232 |
Strings[4, 3] := stWhite; |
Strings[4, 3] := stWhite; |
| 233 |
Strings[3, 4] := stWhite; |
Strings[3, 4] := stWhite; |
| 234 |
FTurnNumber := 1; |
FTurnNumber := 0; |
| 235 |
FTurnIndex := 1; |
FTurnIndex := 0; |
| 236 |
end; |
end; |
| 237 |
|
|
| 238 |
function TStoneGrid.GetStrings(X, Y: integer): TStoneType; |
function TStoneGrid.GetStrings(X, Y: integer): TStoneType; |
| 316 |
Main; |
Main; |
| 317 |
if Execute = false then |
if Execute = false then |
| 318 |
begin |
begin |
| 319 |
|
with StoneGrid do |
| 320 |
|
if TurnIndex < Count * Count - 4 then |
| 321 |
|
begin |
| 322 |
|
TurnIndex := TurnIndex - 1; |
| 323 |
|
TurnNumber := TurnNumber - 1; |
| 324 |
|
end; |
| 325 |
Timer1.Enabled := false; |
Timer1.Enabled := false; |
| 326 |
Active := false; |
Active := false; |
| 327 |
m := 0; |
m := 0; |
| 340 |
s := 'Player2 Win:' + #13#10 |
s := 'Player2 Win:' + #13#10 |
| 341 |
else |
else |
| 342 |
s := 'Draw:' + #13#10; |
s := 'Draw:' + #13#10; |
| 343 |
Showmessage(s + '(Player1) ' + IntToStr(m) + '(Player2) ' + IntToStr(n)); |
Showmessage(s + '(Player1) ' + IntToStr(m) + #13#10 + '(Player2) ' + |
| 344 |
|
IntToStr(n)); |
| 345 |
end; |
end; |
| 346 |
end; |
end; |
| 347 |
end; |
end; |
| 348 |
|
|
|
procedure TForm1.CheckGame; |
|
|
var |
|
|
i, j, m, n: integer; |
|
|
s: string; |
|
|
begin |
|
|
m := 0; |
|
|
n := 0; |
|
|
for i := 0 to Count - 1 do |
|
|
for j := 0 to Count - 1 do |
|
|
case StoneGrid.Strings[i, j] of |
|
|
stWhite: |
|
|
inc(m); |
|
|
stBlack: |
|
|
inc(n); |
|
|
end; |
|
|
if (m = 0) or (n = 0) or (m + n = Count * Count) then |
|
|
begin |
|
|
if n > m then |
|
|
s := 'Player1 Win' + #13#10 |
|
|
else if n < m then |
|
|
s := 'Player2 Win' + #13#10 |
|
|
else |
|
|
s := 'draw' + #13#10; |
|
|
Timer1.Enabled := false; |
|
|
Active := false; |
|
|
Showmessage(s + '(Player1) ' + IntToStr(n) + #13#10 + '(Player2) ' + |
|
|
IntToStr(m)); |
|
|
end |
|
|
else |
|
|
ChangePlayer; |
|
|
end; |
|
|
|
|
| 349 |
procedure TForm1.CompStone; |
procedure TForm1.CompStone; |
| 350 |
var |
var |
| 351 |
s: TPoint; |
s: TPoint; |
| 352 |
begin |
begin |
| 353 |
s := StoneGrid.NextStone(Index); |
s := StoneGrid.NextStone(Index); |
| 354 |
StoneGrid.CanSetStone(Index, s.X, s.Y, true); |
StoneGrid.CanSetStone(Index, s.X, s.Y, true, true); |
| 355 |
PaintBox1.Repaint; |
PaintBox1.Repaint; |
| 356 |
CheckGame; |
ChangePlayer; |
| 357 |
end; |
end; |
| 358 |
|
|
| 359 |
procedure TForm1.GameStart; |
procedure TForm1.GameStart; |
| 366 |
Timer1.Enabled := true; |
Timer1.Enabled := true; |
| 367 |
end; |
end; |
| 368 |
|
|
| 369 |
|
procedure TForm1.MenuItem10Click(Sender: TObject); |
| 370 |
|
begin |
| 371 |
|
with StoneGrid do |
| 372 |
|
begin |
| 373 |
|
if TurnIndex > TurnNumber then |
| 374 |
|
TurnIndex := TurnNumber; |
| 375 |
|
end; |
| 376 |
|
Active := true; |
| 377 |
|
Timer1.Enabled := true; |
| 378 |
|
end; |
| 379 |
|
|
| 380 |
|
procedure TForm1.MenuItem11Click(Sender: TObject); |
| 381 |
|
begin |
| 382 |
|
if Timer1.Enabled = true then |
| 383 |
|
Timer1.Enabled := false; |
| 384 |
|
with StoneGrid do |
| 385 |
|
if Sender = MenuItem11 then |
| 386 |
|
TurnNumber := TurnNumber + 1 |
| 387 |
|
else |
| 388 |
|
TurnNumber := TurnNumber - 1; |
| 389 |
|
PaintBox1.Repaint; |
| 390 |
|
end; |
| 391 |
|
|
| 392 |
procedure TForm1.MenuItem2Click(Sender: TObject); |
procedure TForm1.MenuItem2Click(Sender: TObject); |
| 393 |
begin |
begin |
| 394 |
GameStart; |
GameStart; |
| 401 |
|
|
| 402 |
procedure TForm1.MenuItem6Click(Sender: TObject); |
procedure TForm1.MenuItem6Click(Sender: TObject); |
| 403 |
begin |
begin |
| 404 |
Player1.Auto:=MenuItem6.IsChecked; |
Player1.Auto := MenuItem6.IsChecked; |
| 405 |
Player2.Auto:=MenuItem7.IsChecked; |
Player2.Auto := MenuItem7.IsChecked; |
| 406 |
|
end; |
| 407 |
|
|
| 408 |
|
procedure TForm1.MenuItem8Click(Sender: TObject); |
| 409 |
|
begin |
| 410 |
|
if (Player1.Auto = true) and (Player2.Auto = true) then |
| 411 |
|
Timer1.Enabled := false; |
| 412 |
end; |
end; |
| 413 |
|
|
| 414 |
procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas); |
procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas); |
| 415 |
var |
var |
| 416 |
i, j: integer; |
i, j: integer; |
| 417 |
begin |
begin |
|
Size := ClientHeight div Count; |
|
| 418 |
Canvas.Fill.Color := TAlphaColors.White; |
Canvas.Fill.Color := TAlphaColors.White; |
| 419 |
Canvas.FillRect(RectF(0, 0, Count * Size, Count * Size), 0, 0, [], 1); |
Canvas.FillRect(RectF(0, 0, Count * Size, Count * Size), 0, 0, [], 1); |
| 420 |
for i := 0 to Count do |
for i := 0 to Count do |
| 425 |
Canvas.DrawLine(PointF(0, j * Size), PointF(Count * Size, j * Size), 1); |
Canvas.DrawLine(PointF(0, j * Size), PointF(Count * Size, j * Size), 1); |
| 426 |
case StoneGrid.Strings[i, j] of |
case StoneGrid.Strings[i, j] of |
| 427 |
stWhite: |
stWhite: |
| 428 |
Canvas.DrawEllipse(RectF(i * Size, j * Size, (i + 1) * Size, |
Canvas.DrawEllipse(RectF(i * Size, j * Size, (i + 1) * Size, |
| 429 |
(j + 1) * Size), 1); |
(j + 1) * Size), 1); |
| 430 |
stBlack: |
stBlack: |
| 431 |
begin |
begin |
| 432 |
Canvas.Fill.Color := TAlphaColors.Black; |
Canvas.Fill.Color := TAlphaColors.Black; |
| 438 |
end; |
end; |
| 439 |
end; |
end; |
| 440 |
|
|
| 441 |
|
procedure TForm1.PaintBox1Resize(Sender: TObject); |
| 442 |
|
begin |
| 443 |
|
Size := Min(ClientWidth, ClientHeight) div Count; |
| 444 |
|
end; |
| 445 |
|
|
| 446 |
procedure TForm1.FormCreate(Sender: TObject); |
procedure TForm1.FormCreate(Sender: TObject); |
| 447 |
begin |
begin |
| 448 |
StoneGrid := TStoneGrid.Create; |
StoneGrid := TStoneGrid.Create; |
| 457 |
Stroke.Color := TAlphaColors.Black; |
Stroke.Color := TAlphaColors.Black; |
| 458 |
StrokeThickness := 3; |
StrokeThickness := 3; |
| 459 |
end; |
end; |
| 460 |
|
PaintBox1Resize(Sender); |
| 461 |
GameStart; |
GameStart; |
| 462 |
end; |
end; |
| 463 |
|
|
| 468 |
Player2.Free; |
Player2.Free; |
| 469 |
end; |
end; |
| 470 |
|
|
| 471 |
procedure TForm1.FormMouseDown(Sender: TObject; Button: TMouseButton; |
procedure TForm1.PaintBox1MouseDown(Sender: TObject; Button: TMouseButton; |
| 472 |
Shift: TShiftState; X, Y: Single); |
Shift: TShiftState; X, Y: Single); |
| 473 |
begin |
begin |
| 474 |
FormTap(Sender, PointF(X, Y)); |
PaintBox1Tap(Sender, PointF(X, Y)); |
| 475 |
end; |
end; |
| 476 |
|
|
| 477 |
procedure TForm1.Timer1Timer(Sender: TObject); |
procedure TForm1.Timer1Timer(Sender: TObject); |
| 490 |
PaintTo(Canvas); |
PaintTo(Canvas); |
| 491 |
end; |
end; |
| 492 |
|
|
| 493 |
procedure TForm1.FormTap(Sender: TObject; const Point: TPointF); |
procedure TForm1.PaintBox1Tap(Sender: TObject; const Point: TPointF); |
| 494 |
begin |
begin |
| 495 |
if (Active = true) and (Index.Auto = false) and (Point.X <= Count * Size) and |
if Timer1.Enabled = false then |
| 496 |
(Point.Y <= Count * Size) then |
Timer1.Enabled := true; |
| 497 |
|
if (Active = false) and (StoneGrid.TurnIndex < Count * Count - 4) then |
| 498 |
|
Active := true; |
| 499 |
|
if (Active = true) and (Index.Auto = false) then |
| 500 |
begin |
begin |
| 501 |
if StoneGrid.CanSetStone(Index, Floor(Point.X / Size), |
if StoneGrid.CanSetStone(Index, Floor(Point.X / Size), |
| 502 |
Floor(Point.Y / Size), true) = true then |
Floor(Point.Y / Size), true, true) = true then |
| 503 |
begin |
begin |
| 504 |
PaintBox1.Repaint; |
PaintBox1.Repaint; |
| 505 |
CheckGame; |
ChangePlayer; |
| 506 |
end; |
end; |
| 507 |
end; |
end; |
| 508 |
end; |
end; |