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revision 7 by yamat0jp, Sun Jul 12 23:30:08 2015 UTC revision 13 by yamat0jp, Tue Jul 14 00:24:36 2015 UTC
# Line 31  type Line 31  type
31      FBuffer: array [0 .. Count * Count - 4] of TGridData;      FBuffer: array [0 .. Count * Count - 4] of TGridData;
32      FTurnNumber: integer;      FTurnNumber: integer;
33      FTurnIndex: integer;      FTurnIndex: integer;
34        FActive: Boolean;
35      function GetStrings(X, Y: integer): TStoneType;      function GetStrings(X, Y: integer): TStoneType;
36      procedure SetStrings(X, Y: integer; const Value: TStoneType);      procedure SetStrings(X, Y: integer; const Value: TStoneType);
37      procedure SetTurnNumber(const Value: integer);      procedure SetTurnNumber(const Value: integer);
38    public    public
39      procedure Clear;      procedure Clear;
40      procedure BackUp;      function CalScore(Stone: TStoneType; X, Y: integer): integer;
41      function CalScore(Player: TPlayer; X, Y: integer): integer;      function CanSetStone(Stone: TStoneType; X, Y: integer; Reverse: Boolean;
     function CanSetStone(Player: TPlayer; X, Y: integer; Reverse: Boolean;  
42        const Visible: Boolean = false): Boolean;        const Visible: Boolean = false): Boolean;
43      function NextStone(Player: TPlayer): TPoint;      function NextStone(Stone: TStoneType): TPoint;
44        procedure Start;
45        procedure Restart;
46        procedure Pause;
47      property Strings[X, Y: integer]: TStoneType read GetStrings      property Strings[X, Y: integer]: TStoneType read GetStrings
48        write SetStrings; default;        write SetStrings; default;
49      property TurnNumber: integer read FTurnNumber write SetTurnNumber;      property TurnNumber: integer read FTurnNumber write SetTurnNumber;
50      property TurnIndex: integer read FTurnIndex write FTurnIndex;      property Active: Boolean read FActive;
51    end;    end;
52    
53    TForm1 = class(TForm)    TForm1 = class(TForm)
# Line 82  type Line 85  type
85      { Private 宣言 }      { Private 宣言 }
86      StoneGrid: TStoneGrid;      StoneGrid: TStoneGrid;
87      Index: TPlayer;      Index: TPlayer;
     Active: Boolean;  
88      Size: integer;      Size: integer;
89      procedure CompStone;      procedure CompStone;
90      procedure GameStart;      procedure GameStart;
# Line 101  implementation Line 103  implementation
103    
104  {$R *.fmx}  {$R *.fmx}
105  {$R *.Windows.fmx MSWINDOWS}  {$R *.Windows.fmx MSWINDOWS}
   
106  { TStoneGrid }  { TStoneGrid }
107    
108  procedure TStoneGrid.BackUp;  function TStoneGrid.CalScore(Stone: TStoneType; X, Y: integer): integer;
 begin  
   FBuffer[FTurnNumber] := FStrings;  
   if FTurnNumber < Count * Count - 4 then  
   begin  
     FTurnIndex := FTurnNumber + 1;  
     inc(FTurnNumber);  
     FBuffer[FTurnNumber] := FStrings;  
   end;  
 end;  
   
 function TStoneGrid.CalScore(Player: TPlayer; X, Y: integer): integer;  
109  var  var
110    i, j: integer;    i, j: integer;
111  begin  begin
112    if CanSetStone(Player, X, Y, true) = true then    if CanSetStone(Stone, X, Y, true) = true then
113    begin    begin
114      if Player = Player1 then      if Stone = stBlack then
115        Player := Player2        Stone := stWhite
116      else      else
117        Player := Player1;        Stone := stBlack;
118      result := 0;      result := 0;
119      for i := 0 to Count - 1 do      for i := 0 to Count - 1 do
120        for j := 0 to Count - 1 do        for j := 0 to Count - 1 do
121          if CanSetStone(Player, i, j, false) = true then          if CanSetStone(Stone, i, j, false) = true then
122            inc(result);            inc(result);
123      FStrings := FBuffer[FTurnNumber];      FStrings := FBuffer[FTurnIndex];
124    end    end
125    else    else
126    begin    begin
127      FStrings := FBuffer[FTurnNumber];      FStrings := FBuffer[FTurnIndex];
128      result := -1;      result := -1;
129    end;    end;
130  end;  end;
131    
132  function TStoneGrid.CanSetStone(Player: TPlayer; X, Y: integer;  function TStoneGrid.CanSetStone(Stone: TStoneType; X, Y: integer;
133    Reverse: Boolean; const Visible: Boolean): Boolean;    Reverse: Boolean; const Visible: Boolean): Boolean;
134  var  var
135    i: integer;    i, k: integer;
136    p: Boolean;    p: Boolean;
137    q: ^TPoint;    q: ^TPoint;
138    list: TList;    list: TList;
# Line 159  var Line 149  var
149        s := GetStrings(X + m * i, Y + n * i);        s := GetStrings(X + m * i, Y + n * i);
150        if (s = stNone) or (s = stError) then        if (s = stNone) or (s = stError) then
151          break          break
152        else if s = Player.Stone then        else if s = Stone then
153          if i > 1 then          if i > 1 then
154          begin          begin
155            result := true;            result := true;
# Line 188  var Line 178  var
178    
179  begin  begin
180    list := TList.Create;    list := TList.Create;
181    result := false;    try
182    p := true;      result := false;
183    if GetStrings(X, Y) = stNone then      p := true;
184    begin      if GetStrings(X, Y) = stNone then
     Method(-1, -1);  
     Method(-1, 0);  
     Method(-1, 1);  
     Method(0, -1);  
     Method(0, 1);  
     Method(1, -1);  
     Method(1, 0);  
     Method(1, 1);  
   end;  
   if (Reverse = true) and (result = true) then  
   begin  
     SetStrings(X, Y, Player.Stone);  
     for i := 0 to list.Count - 1 do  
185      begin      begin
186        if Visible = true then        Method(-1, -1);
187          Method(-1, 0);
188          Method(-1, 1);
189          Method(0, -1);
190          Method(0, 1);
191          Method(1, -1);
192          Method(1, 0);
193          Method(1, 1);
194          if (Reverse = true) and (result = true) then
195        begin        begin
196          Sleep(10);          SetStrings(X, Y, Stone);
197          Form1.PaintBox1.Repaint;          for i := 0 to list.Count - 1 do
198            begin
199              if Visible = true then
200              begin
201                for k := 1 to 10 do
202                begin
203                  Sleep(10);
204                  Application.ProcessMessages;
205                end;
206                Form1.PaintBox1.Repaint;
207              end;
208              q := list[i];
209              SetStrings(q^.X, q^.Y, Stone);
210            end;
211        end;        end;
       q := list[i];  
       SetStrings(q^.X, q^.Y, Player.Stone);  
212      end;      end;
213      finally
214        for i := 0 to list.Count - 1 do
215          Dispose(list[i]);
216        list.Free;
217      end;
218      if (Visible = true)and(result = true) then
219      begin
220        inc(FTurnIndex);
221        inc(FTurnNumber);
222        FBuffer[FTurnIndex] := FStrings;
223    end;    end;
   for i := 0 to list.Count - 1 do  
     Dispose(list[i]);  
   list.Free;  
224  end;  end;
225    
226  procedure TStoneGrid.Clear;  procedure TStoneGrid.Clear;
# Line 233  begin Line 236  begin
236    Strings[3, 4] := stWhite;    Strings[3, 4] := stWhite;
237    FTurnNumber := 0;    FTurnNumber := 0;
238    FTurnIndex := 0;    FTurnIndex := 0;
239      FBuffer[0] := FStrings;
240  end;  end;
241    
242  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;
# Line 243  begin Line 247  begin
247      result := stError;      result := stError;
248  end;  end;
249    
250  function TStoneGrid.NextStone(Player: TPlayer): TPoint;  function TStoneGrid.NextStone(Stone: TStoneType): TPoint;
251  var  var
252    i, j, m, n: integer;    i, j, m, n: integer;
253  begin  begin
# Line 251  begin Line 255  begin
255    for i := 0 to Count - 1 do    for i := 0 to Count - 1 do
256      for j := 0 to Count - 1 do      for j := 0 to Count - 1 do
257      begin      begin
258        m := CalScore(Player, i, j);        m := CalScore(Stone, i, j);
259        if (n = -1) or ((m > -1) and (n > m)) then        if (n = -1) or ((m > -1) and (n > m)) then
260        begin        begin
261          n := m;          n := m;
# Line 262  begin Line 266  begin
266      result := Point(-1, -1);      result := Point(-1, -1);
267  end;  end;
268    
269    procedure TStoneGrid.Pause;
270    begin
271      FActive := false;
272    end;
273    
274    procedure TStoneGrid.Restart;
275    begin
276      FActive := true;
277      FTurnIndex := FTurnNumber;
278    end;
279    
280  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);
281  begin  begin
282    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then
# Line 272  procedure TStoneGrid.SetTurnNumber(const Line 287  procedure TStoneGrid.SetTurnNumber(const
287  begin  begin
288    if Value > FTurnIndex then    if Value > FTurnIndex then
289      FTurnNumber := FTurnIndex      FTurnNumber := FTurnIndex
290      else if Value < 0 then
291        FTurnNumber := 0
292    else    else
293      FTurnNumber := Value;      FTurnNumber := Value;
294      FActive := false;
295    FStrings := FBuffer[FTurnNumber];    FStrings := FBuffer[FTurnNumber];
296  end;  end;
297    
298    procedure TStoneGrid.Start;
299    begin
300      Clear;
301      FActive := true;
302    end;
303    
304  { TForm1 }  { TForm1 }
305    
306  procedure TForm1.ChangePlayer;  procedure TForm1.ChangePlayer;
# Line 296  var Line 320  var
320    begin    begin
321      result := false;      result := false;
322      for i := 0 to Count - 1 do      for i := 0 to Count - 1 do
     begin  
323        for j := 0 to Count - 1 do        for j := 0 to Count - 1 do
324          if StoneGrid.CanSetStone(Index, i, j, false) = true then          if StoneGrid.CanSetStone(Index.Stone, i, j, false) = true then
325          begin          begin
326            result := true;            result := true;
327            break;            Exit;
328          end;          end;
       if result = true then  
         break;  
     end;  
329    end;    end;
330    
331  begin  begin
   StoneGrid.BackUp;  
332    Main;    Main;
333    if Execute = false then    if Execute = false then
334    begin    begin
335      Main;      Main;
336      if Execute = false then      if Execute = false then
337      begin      begin
338        with StoneGrid do        StoneGrid.Pause;
         if TurnIndex < Count * Count - 4 then  
         begin  
           TurnIndex := TurnIndex - 1;  
           TurnNumber := TurnNumber - 1;  
         end;  
339        Timer1.Enabled := false;        Timer1.Enabled := false;
       Active := false;  
340        m := 0;        m := 0;
341        n := 0;        n := 0;
342        for i := 0 to Count - 1 do        for i := 0 to Count - 1 do
# Line 350  procedure TForm1.CompStone; Line 363  procedure TForm1.CompStone;
363  var  var
364    s: TPoint;    s: TPoint;
365  begin  begin
366    s := StoneGrid.NextStone(Index);    s := StoneGrid.NextStone(Index.Stone);
367    StoneGrid.CanSetStone(Index, s.X, s.Y, true, true);    StoneGrid.CanSetStone(Index.Stone, s.X, s.Y, true, true);
368    PaintBox1.Repaint;    PaintBox1.Repaint;
369    ChangePlayer;    ChangePlayer;
370  end;  end;
371    
372  procedure TForm1.GameStart;  procedure TForm1.GameStart;
373  begin  begin
374    StoneGrid.Clear;    StoneGrid.Start;
   StoneGrid.BackUp;  
375    PaintBox1.Repaint;    PaintBox1.Repaint;
376    Index := Player1;    Index := Player1;
   Active := true;  
377    Timer1.Enabled := true;    Timer1.Enabled := true;
378  end;  end;
379    
380  procedure TForm1.MenuItem10Click(Sender: TObject);  procedure TForm1.MenuItem10Click(Sender: TObject);
381  begin  begin
382    with StoneGrid do    StoneGrid.Restart;
   begin  
     if TurnIndex > TurnNumber then  
       TurnIndex := TurnNumber;  
   end;  
   Active := true;  
383    Timer1.Enabled := true;    Timer1.Enabled := true;
384  end;  end;
385    
386  procedure TForm1.MenuItem11Click(Sender: TObject);  procedure TForm1.MenuItem11Click(Sender: TObject);
387  begin  begin
388    if Timer1.Enabled = true then    Timer1.Enabled := false;
     Timer1.Enabled := false;  
389    with StoneGrid do    with StoneGrid do
390      if Sender = MenuItem11 then      if Sender = MenuItem11 then
391        TurnNumber := TurnNumber + 1        TurnNumber := TurnNumber + 1
392      else      else
393        TurnNumber := TurnNumber - 1;        TurnNumber := TurnNumber - 1;
394      ChangePlayer;
395    PaintBox1.Repaint;    PaintBox1.Repaint;
396  end;  end;
397    
# Line 403  procedure TForm1.MenuItem6Click(Sender: Line 409  procedure TForm1.MenuItem6Click(Sender:
409  begin  begin
410    Player1.Auto := MenuItem6.IsChecked;    Player1.Auto := MenuItem6.IsChecked;
411    Player2.Auto := MenuItem7.IsChecked;    Player2.Auto := MenuItem7.IsChecked;
412      MenuItem10Click(Sender);
413  end;  end;
414    
415  procedure TForm1.MenuItem8Click(Sender: TObject);  procedure TForm1.MenuItem8Click(Sender: TObject);
416  begin  begin
417    if (Player1.Auto = true) and (Player2.Auto = true) then    StoneGrid.Pause;
418      Timer1.Enabled := false;    Timer1.Enabled := false;
419  end;  end;
420    
421  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
# Line 476  end; Line 483  end;
483    
484  procedure TForm1.Timer1Timer(Sender: TObject);  procedure TForm1.Timer1Timer(Sender: TObject);
485  begin  begin
486    if (Active = true) and (Index.Auto = true) then    if (StoneGrid.Active = true) and (Index.Auto = true) then
487    begin    begin
488      Timer1.Enabled := false;      Timer1.Enabled := false;
489      CompStone;      CompStone;
# Line 492  end; Line 499  end;
499    
500  procedure TForm1.PaintBox1Tap(Sender: TObject; const Point: TPointF);  procedure TForm1.PaintBox1Tap(Sender: TObject; const Point: TPointF);
501  begin  begin
502    if Timer1.Enabled = false then    if Index.Auto = false then
     Timer1.Enabled := true;  
   if (Active = false) and (StoneGrid.TurnIndex < Count * Count - 4) then  
     Active := true;  
   if (Active = true) and (Index.Auto = false) then  
503    begin    begin
504      if StoneGrid.CanSetStone(Index, Floor(Point.X / Size),      MenuItem10Click(Sender);
505        if StoneGrid.CanSetStone(Index.Stone, Floor(Point.X / Size),
506        Floor(Point.Y / Size), true, true) = true then        Floor(Point.Y / Size), true, true) = true then
507      begin      begin
508        PaintBox1.Repaint;        PaintBox1.Repaint;

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