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revision 8 by yamat0jp, Mon Jul 13 00:01:54 2015 UTC revision 18 by yamat0jp, Sat Jul 18 09:15:06 2015 UTC
# Line 12  const Line 12  const
12    Count = 8;    Count = 8;
13    
14  type  type
15    TStoneType = (stNone, stWhite, stBlack, stError);    TStoneType = (stNone, stWhite, stBlack, stError, stEffect);
16    
17      TEffectData = record
18        X, Y: integer;
19        Left, Top: integer;
20        Stone: TStoneType;
21      end;
22    
23    TGridData = array [0 .. Count - 1] of array [0 .. Count - 1] of TStoneType;    TGridData = array [0 .. Count - 1] of array [0 .. Count - 1] of TStoneType;
24    
# Line 31  type Line 37  type
37      FBuffer: array [0 .. Count * Count - 4] of TGridData;      FBuffer: array [0 .. Count * Count - 4] of TGridData;
38      FTurnNumber: integer;      FTurnNumber: integer;
39      FTurnIndex: integer;      FTurnIndex: integer;
40        FActive: Boolean;
41        List: TList;
42        FBool: Boolean;
43        FIndex_X: integer;
44        FIndex_Y: integer;
45      function GetStrings(X, Y: integer): TStoneType;      function GetStrings(X, Y: integer): TStoneType;
46      procedure SetStrings(X, Y: integer; const Value: TStoneType);      procedure SetStrings(X, Y: integer; const Value: TStoneType);
47      procedure SetTurnNumber(const Value: integer);      procedure SetTurnNumber(const Value: integer);
48    public    public
49        constructor Create;
50        destructor Destroy; override;
51      procedure Clear;      procedure Clear;
52      procedure BackUp;      function CalScore(Stone: TStoneType; X, Y: integer): integer;
53      function CalScore(Player: TPlayer; X, Y: integer): integer;      function CanSetStone(Stone: TStoneType; X, Y: integer; Reverse: Boolean;
     function CanSetStone(Player: TPlayer; X, Y: integer; Reverse: Boolean;  
54        const Visible: Boolean = false): Boolean;        const Visible: Boolean = false): Boolean;
55      function NextStone(Player: TPlayer): TPoint;      function NextStone(Stone: TStoneType): TPoint;
56        procedure Start;
57        procedure Restart;
58        procedure Pause;
59        function ListExecute: Boolean;
60        procedure Paint(Canvas: TCanvas);
61        procedure ImageCount(X, Y: integer);
62      property Strings[X, Y: integer]: TStoneType read GetStrings      property Strings[X, Y: integer]: TStoneType read GetStrings
63        write SetStrings; default;        write SetStrings; default;
64      property TurnNumber: integer read FTurnNumber write SetTurnNumber;      property TurnNumber: integer read FTurnNumber write SetTurnNumber;
65      property TurnIndex: integer read FTurnIndex write FTurnIndex;      property Active: Boolean read FActive;
66    end;    end;
67    
68    TForm1 = class(TForm)    TForm1 = class(TForm)
# Line 63  type Line 81  type
81      MenuItem10: TMenuItem;      MenuItem10: TMenuItem;
82      MenuItem11: TMenuItem;      MenuItem11: TMenuItem;
83      MenuItem12: TMenuItem;      MenuItem12: TMenuItem;
84        Timer2: TTimer;
85        Image1: TImage;
86        Image2: TImage;
87        Image3: TImage;
88        Image4: TImage;
89        Image5: TImage;
90      procedure FormCreate(Sender: TObject);      procedure FormCreate(Sender: TObject);
91      procedure FormDestroy(Sender: TObject);      procedure FormDestroy(Sender: TObject);
92      procedure Timer1Timer(Sender: TObject);      procedure Timer1Timer(Sender: TObject);
# Line 78  type Line 102  type
102      procedure MenuItem8Click(Sender: TObject);      procedure MenuItem8Click(Sender: TObject);
103      procedure MenuItem10Click(Sender: TObject);      procedure MenuItem10Click(Sender: TObject);
104      procedure MenuItem11Click(Sender: TObject);      procedure MenuItem11Click(Sender: TObject);
105        procedure Timer2Timer(Sender: TObject);
106    private    private
107      { Private 宣言 }      { Private 宣言 }
108      StoneGrid: TStoneGrid;      StoneGrid: TStoneGrid;
109      Index: TPlayer;      Index: TPlayer;
     Active: Boolean;  
110      Size: integer;      Size: integer;
111      procedure CompStone;      procedure CompStone;
112      procedure GameStart;      procedure GameStart;
# Line 101  implementation Line 125  implementation
125    
126  {$R *.fmx}  {$R *.fmx}
127  {$R *.Windows.fmx MSWINDOWS}  {$R *.Windows.fmx MSWINDOWS}
   
128  { TStoneGrid }  { TStoneGrid }
129    
130  procedure TStoneGrid.BackUp;  function TStoneGrid.CalScore(Stone: TStoneType; X, Y: integer): integer;
 begin  
   FBuffer[FTurnNumber] := FStrings;  
   if FTurnNumber < Count * Count - 4 then  
   begin  
     FTurnIndex := FTurnNumber + 1;  
     inc(FTurnNumber);  
     FBuffer[FTurnNumber] := FStrings;  
   end;  
 end;  
   
 function TStoneGrid.CalScore(Player: TPlayer; X, Y: integer): integer;  
131  var  var
132    i, j: integer;    i, j: integer;
133  begin  begin
134    if CanSetStone(Player, X, Y, true) = true then    if CanSetStone(Stone, X, Y, true) = true then
135    begin    begin
136      if Player = Player1 then      if Stone = stBlack then
137        Player := Player2        Stone := stWhite
138      else      else
139        Player := Player1;        Stone := stBlack;
140      result := 0;      result := 0;
141      for i := 0 to Count - 1 do      for i := 0 to Count - 1 do
142        for j := 0 to Count - 1 do        for j := 0 to Count - 1 do
143          if CanSetStone(Player, i, j, false) = true then          if CanSetStone(Stone, i, j, false) = true then
144            inc(result);            inc(result);
145      FStrings := FBuffer[FTurnNumber];      FStrings := FBuffer[FTurnIndex];
146    end    end
147    else    else
148    begin    begin
149      FStrings := FBuffer[FTurnNumber];      FStrings := FBuffer[FTurnIndex];
150      result := -1;      result := -1;
151    end;    end;
152  end;  end;
153    
154  function TStoneGrid.CanSetStone(Player: TPlayer; X, Y: integer;  function TStoneGrid.CanSetStone(Stone: TStoneType; X, Y: integer;
155    Reverse: Boolean; const Visible: Boolean): Boolean;    Reverse: Boolean; const Visible: Boolean): Boolean;
156  var  var
157    i, k: integer;    i: integer;
158    p: Boolean;    p: Boolean;
159    q: ^TPoint;    q: ^TEffectData;
   list: TList;  
160    procedure Method(m, n: integer);    procedure Method(m, n: integer);
161    var    var
162      s: TStoneType;      s: TStoneType;
163      j: integer;      j, k: integer;
164    begin    begin
165      if p = false then      if p = false then
166        Exit;        Exit;
# Line 159  var Line 170  var
170        s := GetStrings(X + m * i, Y + n * i);        s := GetStrings(X + m * i, Y + n * i);
171        if (s = stNone) or (s = stError) then        if (s = stNone) or (s = stError) then
172          break          break
173        else if s = Player.Stone then        else if s = Stone then
174          if i > 1 then          if i > 1 then
175          begin          begin
176              if (result = false) and (Reverse = true) then
177                SetStrings(X, Y, Stone);
178            result := true;            result := true;
179            if Reverse = true then            if Reverse = true then
180            begin            begin
181              for j := 1 to i - 1 do              for j := 1 to i - 1 do
182              begin              begin
183                New(q);                Form1.PaintBox1.Repaint;
184                q^ := Point(X + m * j, Y + n * j);                if Visible = true then
185                list.Add(q);                begin
186                    New(q);
187                    q^.Left := X + m * j;
188                    q^.Top := Y + n * j;
189                    q^.Stone := Stone;
190                    q^.X := 0;
191                    q^.Y := 0;
192                    List.Add(q);
193                    SetStrings(q^.Left, q^.Top, stEffect);
194                    for k := 1 to 10 do
195                    begin
196                      Sleep(10);
197                      Application.ProcessMessages;
198                    end;
199                  end
200                  else
201                    SetStrings(X + m * j, Y + n * j, Stone);
202              end;              end;
203              break;              break;
204            end            end
# Line 187  var Line 216  var
216    end;    end;
217    
218  begin  begin
219    list := TList.Create;    result := false;
220    try    if Visible = true then
221      result := false;    begin
222      p := true;      FBool := FActive;
223      if GetStrings(X, Y) = stNone then      FActive := false;
224      begin    end;
225        Method(-1, -1);    p := true;
226        Method(-1, 0);    if GetStrings(X, Y) = stNone then
227        Method(-1, 1);    begin
228        Method(0, -1);      Method(-1, -1);
229        Method(0, 1);      Method(-1, 0);
230        Method(1, -1);      Method(-1, 1);
231        Method(1, 0);      Method(0, -1);
232        Method(1, 1);      Method(0, 1);
233      end;      Method(1, -1);
234      if (Reverse = true) and (result = true) then      Method(1, 0);
235      begin      Method(1, 1);
       SetStrings(X, Y, Player.Stone);  
       for i := 0 to list.Count - 1 do  
       begin  
         if Visible = true then  
         begin  
           for k := 1 to 10 do  
           begin  
             Sleep(10);  
             Application.ProcessMessages;  
           end;  
           Form1.PaintBox1.Repaint;  
         end;  
         q := list[i];  
         SetStrings(q^.X, q^.Y, Player.Stone);  
       end;  
     end;  
   finally  
     for i := 0 to list.Count - 1 do  
       Dispose(list[i]);  
     list.Free;  
236    end;    end;
237  end;  end;
238    
# Line 240  begin Line 249  begin
249    Strings[3, 4] := stWhite;    Strings[3, 4] := stWhite;
250    FTurnNumber := 0;    FTurnNumber := 0;
251    FTurnIndex := 0;    FTurnIndex := 0;
252      FBuffer[0] := FStrings;
253    end;
254    
255    constructor TStoneGrid.Create;
256    begin
257      inherited;
258      List := TList.Create;
259    end;
260    
261    destructor TStoneGrid.Destroy;
262    var
263      i: integer;
264    begin
265      for i := 0 to List.Count - 1 do
266        Dispose(List[i]);
267      List.Free;
268      inherited;
269  end;  end;
270    
271  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;
# Line 250  begin Line 276  begin
276      result := stError;      result := stError;
277  end;  end;
278    
279  function TStoneGrid.NextStone(Player: TPlayer): TPoint;  procedure TStoneGrid.ImageCount(X, Y: integer);
280    begin
281      FIndex_X := X;
282      FIndex_Y := Y;
283    end;
284    
285    function TStoneGrid.ListExecute: Boolean;
286    var
287      p: ^TEffectData;
288      i: integer;
289    begin
290      if List.Count = 0 then
291        result := false
292      else
293      begin
294        for i := 0 to List.Count - 1 do
295        begin
296          p := List.List[i];
297          if p^.X < FIndex_X - 1 then
298            p^.X := p^.X + 1
299          else if p^.Y < FIndex_Y - 1 then
300          begin
301            p^.X := 0;
302            p^.Y := p^.Y + 1;
303          end
304          else
305          begin
306            SetStrings(p^.Left, p^.Top, p^.Stone);
307            Dispose(p);
308            List[i] := nil;
309          end;
310        end;
311        for i := List.Count - 1 downto 0 do
312          if List[i] = nil then
313            List.Delete(i);
314        if List.Count = 0 then
315        begin
316          FActive := FBool;
317          inc(FTurnIndex);
318          inc(FTurnNumber);
319          FBuffer[FTurnIndex] := FStrings;
320        end;
321        result := true;
322      end;
323    end;
324    
325    function TStoneGrid.NextStone(Stone: TStoneType): TPoint;
326  var  var
327    i, j, m, n: integer;    i, j, m, n: integer;
328  begin  begin
# Line 258  begin Line 330  begin
330    for i := 0 to Count - 1 do    for i := 0 to Count - 1 do
331      for j := 0 to Count - 1 do      for j := 0 to Count - 1 do
332      begin      begin
333        m := CalScore(Player, i, j);        m := CalScore(Stone, i, j);
334        if (n = -1) or ((m > -1) and (n > m)) then        if (n = -1) or ((m > -1) and (n > m)) then
335        begin        begin
336          n := m;          n := m;
# Line 269  begin Line 341  begin
341      result := Point(-1, -1);      result := Point(-1, -1);
342  end;  end;
343    
344    procedure TStoneGrid.Paint(Canvas: TCanvas);
345    var
346      i: integer;
347      k, m, n: integer;
348      s: TBitmap;
349      p: ^TEffectData;
350    begin
351      m := Form1.Image3.Bitmap.Width;
352      n := Form1.Image3.Bitmap.Height;
353      k := Form1.Size;
354      for i := 0 to List.Count - 1 do
355      begin
356        p := List[i];
357        if p^.Stone = stBlack then
358          s := Form1.Image1.Bitmap
359        else
360          s := Form1.Image2.Bitmap;
361        Canvas.DrawBitmap(s, RectF(p^.X * m, p^.Y * n, (p^.X + 1) * m,
362          (p^.Y + 1) * n), RectF(p^.Left * k, p^.Top * k, (p^.Left + 1) * k,
363          (p^.Top + 1) * k), 1);
364      end;
365    end;
366    
367    procedure TStoneGrid.Pause;
368    begin
369      FBool := false;
370      FActive := false;
371    end;
372    
373    procedure TStoneGrid.Restart;
374    begin
375      FActive := true;
376      FTurnIndex := FTurnNumber;
377    end;
378    
379  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);
380  begin  begin
381    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then
# Line 279  procedure TStoneGrid.SetTurnNumber(const Line 386  procedure TStoneGrid.SetTurnNumber(const
386  begin  begin
387    if Value > FTurnIndex then    if Value > FTurnIndex then
388      FTurnNumber := FTurnIndex      FTurnNumber := FTurnIndex
389      else if Value < 0 then
390        FTurnNumber := 0
391    else    else
392      FTurnNumber := Value;      FTurnNumber := Value;
393      FActive := false;
394    FStrings := FBuffer[FTurnNumber];    FStrings := FBuffer[FTurnNumber];
395  end;  end;
396    
397    procedure TStoneGrid.Start;
398    begin
399      Clear;
400      FActive := true;
401    end;
402    
403  { TForm1 }  { TForm1 }
404    
405  procedure TForm1.ChangePlayer;  procedure TForm1.ChangePlayer;
# Line 293  var Line 409  var
409    procedure Main;    procedure Main;
410    begin    begin
411      if Index = Player1 then      if Index = Player1 then
412        Index := Player2      begin
413          Index := Player2;
414          s := '白の手番です';
415        end
416      else      else
417        begin
418        Index := Player1;        Index := Player1;
419          s := '黒の手番です';
420        end;
421    end;    end;
422    function Execute: Boolean;    function Execute: Boolean;
423    var    var
424      i, j: integer;      i, j: integer;
425        m: integer;
426        n: integer;
427    begin    begin
     result := false;  
428      for i := 0 to Count - 1 do      for i := 0 to Count - 1 do
     begin  
429        for j := 0 to Count - 1 do        for j := 0 to Count - 1 do
430          if StoneGrid.CanSetStone(Index, i, j, false) = true then          if StoneGrid.CanSetStone(Index.Stone, i, j, false) = true then
431          begin          begin
432            result := true;            result := true;
433            break;            Exit;
434          end;          end;
435        if result = true then      result := false;
         break;  
     end;  
436    end;    end;
437    
438  begin  begin
   StoneGrid.BackUp;  
439    Main;    Main;
440    if Execute = false then    if Execute = false then
441    begin    begin
442      Main;      Main;
443      if Execute = false then      if Execute = false then
444      begin      begin
445        with StoneGrid do        StoneGrid.Pause;
         if TurnIndex < Count * Count - 4 then  
         begin  
           TurnIndex := TurnIndex - 1;  
           TurnNumber := TurnNumber - 1;  
         end;  
       Timer1.Enabled := false;  
       Active := false;  
446        m := 0;        m := 0;
447        n := 0;        n := 0;
448        for i := 0 to Count - 1 do        for i := 0 to Count - 1 do
# Line 341  begin Line 453  begin
453              stWhite:              stWhite:
454                inc(n);                inc(n);
455            end;            end;
456          Caption := s;
457        if m > n then        if m > n then
458          s := 'Player1 Win:' + #13#10          s := 'Player1 Win:' + #13#10
459        else if m < n then        else if m < n then
# Line 349  begin Line 462  begin
462          s := 'Draw:' + #13#10;          s := 'Draw:' + #13#10;
463        Showmessage(s + '(Player1) ' + IntToStr(m) + #13#10 + '(Player2) ' +        Showmessage(s + '(Player1) ' + IntToStr(m) + #13#10 + '(Player2) ' +
464          IntToStr(n));          IntToStr(n));
465      end;      end
466    end;      else
467          Caption := s;
468      end
469      else
470        Caption := s;
471  end;  end;
472    
473  procedure TForm1.CompStone;  procedure TForm1.CompStone;
474  var  var
475    s: TPoint;    s: TPoint;
476  begin  begin
477    s := StoneGrid.NextStone(Index);    s := StoneGrid.NextStone(Index.Stone);
478    StoneGrid.CanSetStone(Index, s.X, s.Y, true, true);    StoneGrid.CanSetStone(Index.Stone, s.X, s.Y, true, true);
479    PaintBox1.Repaint;    PaintBox1.Repaint;
480    ChangePlayer;    ChangePlayer;
481  end;  end;
482    
483  procedure TForm1.GameStart;  procedure TForm1.GameStart;
484  begin  begin
485    StoneGrid.Clear;    StoneGrid.Start;
   StoneGrid.BackUp;  
486    PaintBox1.Repaint;    PaintBox1.Repaint;
487    Index := Player1;    Index := Player1;
488    Active := true;    Caption := '黒から始めます';
489    Timer1.Enabled := true;    Timer1.Enabled := true;
490  end;  end;
491    
492  procedure TForm1.MenuItem10Click(Sender: TObject);  procedure TForm1.MenuItem10Click(Sender: TObject);
493  begin  begin
494    with StoneGrid do    StoneGrid.Restart;
   begin  
     if TurnIndex > TurnNumber then  
       TurnIndex := TurnNumber;  
   end;  
   Active := true;  
   Timer1.Enabled := true;  
495  end;  end;
496    
497  procedure TForm1.MenuItem11Click(Sender: TObject);  procedure TForm1.MenuItem11Click(Sender: TObject);
498    var
499      i: integer;
500  begin  begin
   if Timer1.Enabled = true then  
     Timer1.Enabled := false;  
501    with StoneGrid do    with StoneGrid do
502      begin
503        i := TurnNumber;
504      if Sender = MenuItem11 then      if Sender = MenuItem11 then
505        TurnNumber := TurnNumber + 1        TurnNumber := TurnNumber + 1
506      else      else
507        TurnNumber := TurnNumber - 1;        TurnNumber := TurnNumber - 1;
508        if (i = TurnNumber) then
509          Exit
510        else
511          Pause;
512      end;
513    PaintBox1.Repaint;    PaintBox1.Repaint;
514      ChangePlayer;
515  end;  end;
516    
517  procedure TForm1.MenuItem2Click(Sender: TObject);  procedure TForm1.MenuItem2Click(Sender: TObject);
# Line 410  procedure TForm1.MenuItem6Click(Sender: Line 528  procedure TForm1.MenuItem6Click(Sender:
528  begin  begin
529    Player1.Auto := MenuItem6.IsChecked;    Player1.Auto := MenuItem6.IsChecked;
530    Player2.Auto := MenuItem7.IsChecked;    Player2.Auto := MenuItem7.IsChecked;
531      MenuItem10Click(Sender);
532  end;  end;
533    
534  procedure TForm1.MenuItem8Click(Sender: TObject);  procedure TForm1.MenuItem8Click(Sender: TObject);
535  begin  begin
536    if (Player1.Auto = true) and (Player2.Auto = true) then    StoneGrid.Pause;
     Timer1.Enabled := false;  
537  end;  end;
538    
539  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
540  var  var
541    i, j: integer;    i, j: integer;
542  begin  begin
543    Canvas.Fill.Color := TAlphaColors.White;    if StoneGrid.Active = false then
544    Canvas.FillRect(RectF(0, 0, Count * Size, Count * Size), 0, 0, [], 1);      StoneGrid.Paint(Canvas);
545    for i := 0 to Count do    for i := 0 to Count - 1 do
546    begin    begin
547      Canvas.DrawLine(PointF(i * Size, 0), PointF(i * Size, Size * Count), 1);      for j := 0 to Count - 1 do
     for j := 0 to Count do  
548      begin      begin
       Canvas.DrawLine(PointF(0, j * Size), PointF(Count * Size, j * Size), 1);  
549        case StoneGrid.Strings[i, j] of        case StoneGrid.Strings[i, j] of
550          stWhite:          stWhite:
551            Canvas.DrawEllipse(RectF(i * Size, j * Size, (i + 1) * Size,            Canvas.DrawBitmap(Image4.Bitmap, RectF(0, 0, Image4.Bitmap.Width,
552                Image4.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
553              (j + 1) * Size), 1);              (j + 1) * Size), 1);
554          stBlack:          stBlack:
555            begin            Canvas.DrawBitmap(Image3.Bitmap, RectF(0, 0, Image3.Bitmap.Width,
556              Canvas.Fill.Color := TAlphaColors.Black;              Image3.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
557              Canvas.FillEllipse(RectF(i * Size, j * Size, (i + 1) * Size,              (j + 1) * Size), 1);
558                (j + 1) * Size), 1);          stEffect:
559            end;            continue;
560          else
561            Canvas.DrawBitmap(Image5.Bitmap, RectF(0, 0, Image5.Bitmap.Width,
562              Image5.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
563              (j + 1) * Size), 1);
564        end;        end;
565          Canvas.DrawLine(PointF(0, j * Size), PointF(Count * Size, j * Size), 1);
566      end;      end;
567        Canvas.DrawLine(PointF(i * Size, 0), PointF(i * Size, Size * Count), 1);
568    end;    end;
569      Canvas.DrawLine(PointF(Count * Size, 0),
570        PointF(Count * Size, Count * Size), 1);
571      Canvas.DrawLine(PointF(0, Count * Size),
572        PointF(Count * Size, Count * Size), 1);
573  end;  end;
574    
575  procedure TForm1.PaintBox1Resize(Sender: TObject);  procedure TForm1.PaintBox1Resize(Sender: TObject);
# Line 453  end; Line 580  end;
580  procedure TForm1.FormCreate(Sender: TObject);  procedure TForm1.FormCreate(Sender: TObject);
581  begin  begin
582    StoneGrid := TStoneGrid.Create;    StoneGrid := TStoneGrid.Create;
583      StoneGrid.ImageCount(Form1.Image1.Bitmap.Width div Form1.Image3.Bitmap.Width,
584        Form1.Image1.Bitmap.Height div Form1.Image3.Bitmap.Height);
585    Player1 := TPlayer.Create;    Player1 := TPlayer.Create;
586    Player2 := TPlayer.Create;    Player2 := TPlayer.Create;
587    Player1.Stone := stBlack;    Player1.Stone := stBlack;
# Line 483  end; Line 612  end;
612    
613  procedure TForm1.Timer1Timer(Sender: TObject);  procedure TForm1.Timer1Timer(Sender: TObject);
614  begin  begin
615    if (Active = true) and (Index.Auto = true) then    if (StoneGrid.Active = true) and (Index.Auto = true) then
616    begin    begin
617      Timer1.Enabled := false;      Timer1.Enabled := false;
618      CompStone;      CompStone;
# Line 491  begin Line 620  begin
620    end;    end;
621  end;  end;
622    
623    procedure TForm1.Timer2Timer(Sender: TObject);
624    begin
625      if StoneGrid.ListExecute = true then
626        PaintBox1.Repaint;
627    end;
628    
629  procedure TForm1.FormResize(Sender: TObject);  procedure TForm1.FormResize(Sender: TObject);
630  begin  begin
631    Size := Min(ClientWidth, ClientHeight) div Count;    Size := Min(ClientWidth, ClientHeight) div Count;
# Line 499  end; Line 634  end;
634    
635  procedure TForm1.PaintBox1Tap(Sender: TObject; const Point: TPointF);  procedure TForm1.PaintBox1Tap(Sender: TObject; const Point: TPointF);
636  begin  begin
637    if Timer1.Enabled = false then    if Index.Auto = false then
     Timer1.Enabled := true;  
   if (Active = false) and (StoneGrid.TurnIndex < Count * Count - 4) then  
     Active := true;  
   if (Active = true) and (Index.Auto = false) then  
638    begin    begin
639      if StoneGrid.CanSetStone(Index, Floor(Point.X / Size),      MenuItem10Click(Sender);
640        if StoneGrid.CanSetStone(Index.Stone, Floor(Point.X / Size),
641        Floor(Point.Y / Size), true, true) = true then        Floor(Point.Y / Size), true, true) = true then
642      begin      begin
643        PaintBox1.Repaint;        PaintBox1.Repaint;

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