Develop and Download Open Source Software

Browse Subversion Repository

Diff of /Unit1.pas

Parent Directory Parent Directory | Revision Log Revision Log | View Patch Patch

revision 8 by yamat0jp, Mon Jul 13 00:01:54 2015 UTC revision 20 by yamat0jp, Sat Jul 18 21:05:05 2015 UTC
# Line 12  const Line 12  const
12    Count = 8;    Count = 8;
13    
14  type  type
15    TStoneType = (stNone, stWhite, stBlack, stError);    TStoneType = (stNone, stWhite, stBlack, stError, stEffect);
16    
17      TEffectData = record
18        X, Y: integer;
19        Left, Top: integer;
20        Stone: TStoneType;
21      end;
22    
23    TGridData = array [0 .. Count - 1] of array [0 .. Count - 1] of TStoneType;    TGridData = array [0 .. Count - 1] of array [0 .. Count - 1] of TStoneType;
24    
# Line 31  type Line 37  type
37      FBuffer: array [0 .. Count * Count - 4] of TGridData;      FBuffer: array [0 .. Count * Count - 4] of TGridData;
38      FTurnNumber: integer;      FTurnNumber: integer;
39      FTurnIndex: integer;      FTurnIndex: integer;
40        FActive: Boolean;
41        List: TList;
42        FEffectStone: TStoneType;
43        FBool: Boolean;
44        FIndex_X: integer;
45        FIndex_Y: integer;
46      function GetStrings(X, Y: integer): TStoneType;      function GetStrings(X, Y: integer): TStoneType;
47      procedure SetStrings(X, Y: integer; const Value: TStoneType);      procedure SetStrings(X, Y: integer; const Value: TStoneType);
48      procedure SetTurnNumber(const Value: integer);      procedure SetTurnNumber(const Value: integer);
49    public    public
50        constructor Create;
51        destructor Destroy; override;
52      procedure Clear;      procedure Clear;
53      procedure BackUp;      function CalScore(Stone: TStoneType; X, Y: integer): integer;
54      function CalScore(Player: TPlayer; X, Y: integer): integer;      function CanSetStone(Stone: TStoneType; X, Y: integer; Reverse: Boolean;
     function CanSetStone(Player: TPlayer; X, Y: integer; Reverse: Boolean;  
55        const Visible: Boolean = false): Boolean;        const Visible: Boolean = false): Boolean;
56      function NextStone(Player: TPlayer): TPoint;      function NextStone(Stone: TStoneType): TPoint;
57        procedure Start;
58        procedure Restart;
59        procedure Pause;
60        function ListExecute: Boolean;
61        procedure Paint(Canvas: TCanvas);
62        procedure ImageCount(X, Y: integer);
63      property Strings[X, Y: integer]: TStoneType read GetStrings      property Strings[X, Y: integer]: TStoneType read GetStrings
64        write SetStrings; default;        write SetStrings; default;
65      property TurnNumber: integer read FTurnNumber write SetTurnNumber;      property TurnNumber: integer read FTurnNumber write SetTurnNumber;
66      property TurnIndex: integer read FTurnIndex write FTurnIndex;      property Active: Boolean read FActive;
67    end;    end;
68    
69    TForm1 = class(TForm)    TForm1 = class(TForm)
# Line 63  type Line 82  type
82      MenuItem10: TMenuItem;      MenuItem10: TMenuItem;
83      MenuItem11: TMenuItem;      MenuItem11: TMenuItem;
84      MenuItem12: TMenuItem;      MenuItem12: TMenuItem;
85        Timer2: TTimer;
86        Image1: TImage;
87        Image2: TImage;
88        Image3: TImage;
89        Image4: TImage;
90        Image5: TImage;
91      procedure FormCreate(Sender: TObject);      procedure FormCreate(Sender: TObject);
92      procedure FormDestroy(Sender: TObject);      procedure FormDestroy(Sender: TObject);
93      procedure Timer1Timer(Sender: TObject);      procedure Timer1Timer(Sender: TObject);
# Line 78  type Line 103  type
103      procedure MenuItem8Click(Sender: TObject);      procedure MenuItem8Click(Sender: TObject);
104      procedure MenuItem10Click(Sender: TObject);      procedure MenuItem10Click(Sender: TObject);
105      procedure MenuItem11Click(Sender: TObject);      procedure MenuItem11Click(Sender: TObject);
106        procedure Timer2Timer(Sender: TObject);
107    private    private
108      { Private 宣言 }      { Private 宣言 }
109      StoneGrid: TStoneGrid;      StoneGrid: TStoneGrid;
110      Index: TPlayer;      Index: TPlayer;
     Active: Boolean;  
111      Size: integer;      Size: integer;
112      procedure CompStone;      procedure CompStone;
113      procedure GameStart;      procedure GameStart;
# Line 101  implementation Line 126  implementation
126    
127  {$R *.fmx}  {$R *.fmx}
128  {$R *.Windows.fmx MSWINDOWS}  {$R *.Windows.fmx MSWINDOWS}
   
129  { TStoneGrid }  { TStoneGrid }
130    
131  procedure TStoneGrid.BackUp;  function TStoneGrid.CalScore(Stone: TStoneType; X, Y: integer): integer;
 begin  
   FBuffer[FTurnNumber] := FStrings;  
   if FTurnNumber < Count * Count - 4 then  
   begin  
     FTurnIndex := FTurnNumber + 1;  
     inc(FTurnNumber);  
     FBuffer[FTurnNumber] := FStrings;  
   end;  
 end;  
   
 function TStoneGrid.CalScore(Player: TPlayer; X, Y: integer): integer;  
132  var  var
133    i, j: integer;    i, j: integer;
134  begin  begin
135    if CanSetStone(Player, X, Y, true) = true then    if CanSetStone(Stone, X, Y, true) = true then
136    begin    begin
137      if Player = Player1 then      case Stone of
138        Player := Player2      stBlack:
139      else        Stone := stWhite;
140        Player := Player1;      stWhite:
141          Stone := stBlack;
142        stEffect:
143          Stone := FEffectStone;
144        end;
145      result := 0;      result := 0;
146      for i := 0 to Count - 1 do      for i := 0 to Count - 1 do
147        for j := 0 to Count - 1 do        for j := 0 to Count - 1 do
148          if CanSetStone(Player, i, j, false) = true then          if CanSetStone(Stone, i, j, false) = true then
149            inc(result);            inc(result);
150      FStrings := FBuffer[FTurnNumber];      FStrings := FBuffer[FTurnIndex];
151    end    end
152    else    else
153    begin    begin
154      FStrings := FBuffer[FTurnNumber];      FStrings := FBuffer[FTurnIndex];
155      result := -1;      result := -1;
156    end;    end;
157  end;  end;
158    
159  function TStoneGrid.CanSetStone(Player: TPlayer; X, Y: integer;  function TStoneGrid.CanSetStone(Stone: TStoneType; X, Y: integer;
160    Reverse: Boolean; const Visible: Boolean): Boolean;    Reverse: Boolean; const Visible: Boolean): Boolean;
161  var  var
162    i, k: integer;    i: integer;
163    p: Boolean;    p: Boolean;
164    q: ^TPoint;    q: ^TEffectData;
   list: TList;  
165    procedure Method(m, n: integer);    procedure Method(m, n: integer);
166    var    var
167      s: TStoneType;      s: TStoneType;
168      j: integer;      j, k: integer;
169    begin    begin
170      if p = false then      if p = false then
171        Exit;        Exit;
# Line 157  var Line 173  var
173      while true do      while true do
174      begin      begin
175        s := GetStrings(X + m * i, Y + n * i);        s := GetStrings(X + m * i, Y + n * i);
176          if s = stEffect then
177            s:=FEffectStone;
178        if (s = stNone) or (s = stError) then        if (s = stNone) or (s = stError) then
179          break          break
180        else if s = Player.Stone then        else if s = Stone then
181          if i > 1 then          if i > 1 then
182          begin          begin
183              if (result = false) and (Reverse = true) then
184                SetStrings(X, Y, Stone);
185            result := true;            result := true;
186            if Reverse = true then            if Reverse = true then
187            begin            begin
188              for j := 1 to i - 1 do              for j := 1 to i - 1 do
189              begin              begin
190                New(q);                Form1.PaintBox1.Repaint;
191                q^ := Point(X + m * j, Y + n * j);                if Visible = true then
192                list.Add(q);                begin
193                    FEffectStone:=Stone;
194                    New(q);
195                    q^.Left := X + m * j;
196                    q^.Top := Y + n * j;
197                    q^.Stone := Stone;
198                    q^.X := 0;
199                    q^.Y := 0;
200                    List.Add(q);
201                    SetStrings(q^.Left, q^.Top, stEffect);
202                    for k := 1 to 100 do
203                    begin
204                      Sleep(1);
205                      Application.ProcessMessages;
206                    end;
207                  end
208                  else
209                    SetStrings(X + m * j, Y + n * j, Stone);
210              end;              end;
211              break;              break;
212            end            end
# Line 187  var Line 224  var
224    end;    end;
225    
226  begin  begin
227    list := TList.Create;    result := false;
228    try    if Visible = true then
229      result := false;    begin
230      p := true;      FBool := FActive;
231      if GetStrings(X, Y) = stNone then      FActive := false;
232      begin    end;
233        Method(-1, -1);    p := true;
234        Method(-1, 0);    if GetStrings(X, Y) = stNone then
235        Method(-1, 1);    begin
236        Method(0, -1);      Method(-1, -1);
237        Method(0, 1);      Method(-1, 0);
238        Method(1, -1);      Method(-1, 1);
239        Method(1, 0);      Method(0, -1);
240        Method(1, 1);      Method(0, 1);
241      end;      Method(1, -1);
242      if (Reverse = true) and (result = true) then      Method(1, 0);
243      begin      Method(1, 1);
       SetStrings(X, Y, Player.Stone);  
       for i := 0 to list.Count - 1 do  
       begin  
         if Visible = true then  
         begin  
           for k := 1 to 10 do  
           begin  
             Sleep(10);  
             Application.ProcessMessages;  
           end;  
           Form1.PaintBox1.Repaint;  
         end;  
         q := list[i];  
         SetStrings(q^.X, q^.Y, Player.Stone);  
       end;  
     end;  
   finally  
     for i := 0 to list.Count - 1 do  
       Dispose(list[i]);  
     list.Free;  
244    end;    end;
245  end;  end;
246    
# Line 240  begin Line 257  begin
257    Strings[3, 4] := stWhite;    Strings[3, 4] := stWhite;
258    FTurnNumber := 0;    FTurnNumber := 0;
259    FTurnIndex := 0;    FTurnIndex := 0;
260      FBuffer[0] := FStrings;
261    end;
262    
263    constructor TStoneGrid.Create;
264    begin
265      inherited;
266      List := TList.Create;
267    end;
268    
269    destructor TStoneGrid.Destroy;
270    var
271      i: integer;
272    begin
273      for i := 0 to List.Count - 1 do
274        Dispose(List[i]);
275      List.Free;
276      inherited;
277  end;  end;
278    
279  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;
# Line 250  begin Line 284  begin
284      result := stError;      result := stError;
285  end;  end;
286    
287  function TStoneGrid.NextStone(Player: TPlayer): TPoint;  procedure TStoneGrid.ImageCount(X, Y: integer);
288    begin
289      FIndex_X := X;
290      FIndex_Y := Y;
291    end;
292    
293    function TStoneGrid.ListExecute: Boolean;
294    var
295      p: ^TEffectData;
296      i: integer;
297    begin
298      if List.Count = 0 then
299        result := false
300      else
301      begin
302        for i := 0 to List.Count - 1 do
303        begin
304          p := List.List[i];
305          if p^.X < FIndex_X - 1 then
306            p^.X := p^.X + 1
307          else if p^.Y < FIndex_Y - 1 then
308          begin
309            p^.X := 0;
310            p^.Y := p^.Y + 1;
311          end
312          else
313          begin
314            SetStrings(p^.Left, p^.Top, p^.Stone);
315            Dispose(p);
316            List[i] := nil;
317          end;
318        end;
319        for i := List.Count - 1 downto 0 do
320          if List[i] = nil then
321            List.Delete(i);
322        if List.Count = 0 then
323        begin
324          FActive := FBool;
325          inc(FTurnIndex);
326          inc(FTurnNumber);
327          FBuffer[FTurnIndex] := FStrings;
328        end;
329        result := true;
330      end;
331    end;
332    
333    function TStoneGrid.NextStone(Stone: TStoneType): TPoint;
334  var  var
335    i, j, m, n: integer;    i, j, m, n: integer;
336  begin  begin
# Line 258  begin Line 338  begin
338    for i := 0 to Count - 1 do    for i := 0 to Count - 1 do
339      for j := 0 to Count - 1 do      for j := 0 to Count - 1 do
340      begin      begin
341        m := CalScore(Player, i, j);        m := CalScore(Stone, i, j);
342        if (n = -1) or ((m > -1) and (n > m)) then        if (n = -1) or ((m > -1) and (n > m)) then
343        begin        begin
344          n := m;          n := m;
# Line 269  begin Line 349  begin
349      result := Point(-1, -1);      result := Point(-1, -1);
350  end;  end;
351    
352    procedure TStoneGrid.Paint(Canvas: TCanvas);
353    var
354      i: integer;
355      k, m, n: integer;
356      s: TBitmap;
357      p: ^TEffectData;
358    begin
359      m := Form1.Image3.Bitmap.Width;
360      n := Form1.Image3.Bitmap.Height;
361      k := Form1.Size;
362      for i := 0 to List.Count - 1 do
363      begin
364        p := List[i];
365        if p^.Stone = stBlack then
366          s := Form1.Image1.Bitmap
367        else
368          s := Form1.Image2.Bitmap;
369        Canvas.DrawBitmap(s, RectF(p^.X * m, p^.Y * n, (p^.X + 1) * m,
370          (p^.Y + 1) * n), RectF(p^.Left * k, p^.Top * k, (p^.Left + 1) * k,
371          (p^.Top + 1) * k), 1);
372      end;
373    end;
374    
375    procedure TStoneGrid.Pause;
376    begin
377      FBool := false;
378      FActive := false;
379    end;
380    
381    procedure TStoneGrid.Restart;
382    begin
383      FActive := true;
384      FTurnIndex := FTurnNumber;
385    end;
386    
387  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);
388  begin  begin
389    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then
# Line 279  procedure TStoneGrid.SetTurnNumber(const Line 394  procedure TStoneGrid.SetTurnNumber(const
394  begin  begin
395    if Value > FTurnIndex then    if Value > FTurnIndex then
396      FTurnNumber := FTurnIndex      FTurnNumber := FTurnIndex
397      else if Value < 0 then
398        FTurnNumber := 0
399    else    else
400      FTurnNumber := Value;      FTurnNumber := Value;
401      FActive := false;
402    FStrings := FBuffer[FTurnNumber];    FStrings := FBuffer[FTurnNumber];
403  end;  end;
404    
405    procedure TStoneGrid.Start;
406    begin
407      Clear;
408      FActive := true;
409    end;
410    
411  { TForm1 }  { TForm1 }
412    
413  procedure TForm1.ChangePlayer;  procedure TForm1.ChangePlayer;
# Line 293  var Line 417  var
417    procedure Main;    procedure Main;
418    begin    begin
419      if Index = Player1 then      if Index = Player1 then
420        Index := Player2      begin
421          Index := Player2;
422          s := '白の手番です';
423        end
424      else      else
425        begin
426        Index := Player1;        Index := Player1;
427          s := '黒の手番です';
428        end;
429    end;    end;
430    function Execute: Boolean;    function Execute: Boolean;
431    var    var
432      i, j: integer;      i, j: integer;
433        m: integer;
434        n: integer;
435    begin    begin
     result := false;  
436      for i := 0 to Count - 1 do      for i := 0 to Count - 1 do
     begin  
437        for j := 0 to Count - 1 do        for j := 0 to Count - 1 do
438          if StoneGrid.CanSetStone(Index, i, j, false) = true then          if StoneGrid.CanSetStone(Index.Stone, i, j, false) = true then
439          begin          begin
440            result := true;            result := true;
441            break;            Exit;
442          end;          end;
443        if result = true then      result := false;
         break;  
     end;  
444    end;    end;
445    
446  begin  begin
   StoneGrid.BackUp;  
447    Main;    Main;
448    if Execute = false then    if Execute = false then
449    begin    begin
450      Main;      Main;
451      if Execute = false then      if Execute = false then
452      begin      begin
453        with StoneGrid do        StoneGrid.Pause;
         if TurnIndex < Count * Count - 4 then  
         begin  
           TurnIndex := TurnIndex - 1;  
           TurnNumber := TurnNumber - 1;  
         end;  
       Timer1.Enabled := false;  
       Active := false;  
454        m := 0;        m := 0;
455        n := 0;        n := 0;
456        for i := 0 to Count - 1 do        for i := 0 to Count - 1 do
# Line 341  begin Line 461  begin
461              stWhite:              stWhite:
462                inc(n);                inc(n);
463            end;            end;
464          Caption := s;
465        if m > n then        if m > n then
466          s := 'Player1 Win:' + #13#10          s := 'Player1 Win:' + #13#10
467        else if m < n then        else if m < n then
# Line 349  begin Line 470  begin
470          s := 'Draw:' + #13#10;          s := 'Draw:' + #13#10;
471        Showmessage(s + '(Player1) ' + IntToStr(m) + #13#10 + '(Player2) ' +        Showmessage(s + '(Player1) ' + IntToStr(m) + #13#10 + '(Player2) ' +
472          IntToStr(n));          IntToStr(n));
473      end;      end
474    end;      else
475          Caption := s;
476      end
477      else
478        Caption := s;
479  end;  end;
480    
481  procedure TForm1.CompStone;  procedure TForm1.CompStone;
482  var  var
483    s: TPoint;    s: TPoint;
484  begin  begin
485    s := StoneGrid.NextStone(Index);    s := StoneGrid.NextStone(Index.Stone);
486    StoneGrid.CanSetStone(Index, s.X, s.Y, true, true);    StoneGrid.CanSetStone(Index.Stone, s.X, s.Y, true, true);
487    PaintBox1.Repaint;    PaintBox1.Repaint;
488    ChangePlayer;    ChangePlayer;
489  end;  end;
490    
491  procedure TForm1.GameStart;  procedure TForm1.GameStart;
492  begin  begin
493    StoneGrid.Clear;    StoneGrid.Start;
   StoneGrid.BackUp;  
494    PaintBox1.Repaint;    PaintBox1.Repaint;
495    Index := Player1;    Index := Player1;
496    Active := true;    Caption := '黒から始めます';
497    Timer1.Enabled := true;    Timer1.Enabled := true;
498  end;  end;
499    
500  procedure TForm1.MenuItem10Click(Sender: TObject);  procedure TForm1.MenuItem10Click(Sender: TObject);
501  begin  begin
502    with StoneGrid do    StoneGrid.Restart;
   begin  
     if TurnIndex > TurnNumber then  
       TurnIndex := TurnNumber;  
   end;  
   Active := true;  
   Timer1.Enabled := true;  
503  end;  end;
504    
505  procedure TForm1.MenuItem11Click(Sender: TObject);  procedure TForm1.MenuItem11Click(Sender: TObject);
506    var
507      i: integer;
508  begin  begin
   if Timer1.Enabled = true then  
     Timer1.Enabled := false;  
509    with StoneGrid do    with StoneGrid do
510      begin
511        i := TurnNumber;
512      if Sender = MenuItem11 then      if Sender = MenuItem11 then
513        TurnNumber := TurnNumber + 1        TurnNumber := TurnNumber + 1
514      else      else
515        TurnNumber := TurnNumber - 1;        TurnNumber := TurnNumber - 1;
516        if (i = TurnNumber) then
517          Exit
518        else
519          Pause;
520      end;
521    PaintBox1.Repaint;    PaintBox1.Repaint;
522      ChangePlayer;
523  end;  end;
524    
525  procedure TForm1.MenuItem2Click(Sender: TObject);  procedure TForm1.MenuItem2Click(Sender: TObject);
# Line 414  end; Line 540  end;
540    
541  procedure TForm1.MenuItem8Click(Sender: TObject);  procedure TForm1.MenuItem8Click(Sender: TObject);
542  begin  begin
543    if (Player1.Auto = true) and (Player2.Auto = true) then    StoneGrid.Pause;
     Timer1.Enabled := false;  
544  end;  end;
545    
546  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
547  var  var
548    i, j: integer;    i, j: integer;
549  begin  begin
550    Canvas.Fill.Color := TAlphaColors.White;    if StoneGrid.Active = false then
551    Canvas.FillRect(RectF(0, 0, Count * Size, Count * Size), 0, 0, [], 1);      StoneGrid.Paint(Canvas);
552    for i := 0 to Count do    for i := 0 to Count - 1 do
553    begin    begin
554      Canvas.DrawLine(PointF(i * Size, 0), PointF(i * Size, Size * Count), 1);      for j := 0 to Count - 1 do
     for j := 0 to Count do  
555      begin      begin
       Canvas.DrawLine(PointF(0, j * Size), PointF(Count * Size, j * Size), 1);  
556        case StoneGrid.Strings[i, j] of        case StoneGrid.Strings[i, j] of
557          stWhite:          stWhite:
558            Canvas.DrawEllipse(RectF(i * Size, j * Size, (i + 1) * Size,            Canvas.DrawBitmap(Image4.Bitmap, RectF(0, 0, Image4.Bitmap.Width,
559                Image4.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
560              (j + 1) * Size), 1);              (j + 1) * Size), 1);
561          stBlack:          stBlack:
562            begin            Canvas.DrawBitmap(Image3.Bitmap, RectF(0, 0, Image3.Bitmap.Width,
563              Canvas.Fill.Color := TAlphaColors.Black;              Image3.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
564              Canvas.FillEllipse(RectF(i * Size, j * Size, (i + 1) * Size,              (j + 1) * Size), 1);
565                (j + 1) * Size), 1);          stEffect:
566            end;            continue;
567          else
568            Canvas.DrawBitmap(Image5.Bitmap, RectF(0, 0, Image5.Bitmap.Width,
569              Image5.Bitmap.Height), RectF(i * Size, j * Size, (i + 1) * Size,
570              (j + 1) * Size), 1);
571        end;        end;
572          Canvas.DrawLine(PointF(0, j * Size), PointF(Count * Size, j * Size), 1);
573      end;      end;
574        Canvas.DrawLine(PointF(i * Size, 0), PointF(i * Size, Size * Count), 1);
575    end;    end;
576      Canvas.DrawLine(PointF(Count * Size, 0),
577        PointF(Count * Size, Count * Size), 1);
578      Canvas.DrawLine(PointF(0, Count * Size),
579        PointF(Count * Size, Count * Size), 1);
580  end;  end;
581    
582  procedure TForm1.PaintBox1Resize(Sender: TObject);  procedure TForm1.PaintBox1Resize(Sender: TObject);
# Line 453  end; Line 587  end;
587  procedure TForm1.FormCreate(Sender: TObject);  procedure TForm1.FormCreate(Sender: TObject);
588  begin  begin
589    StoneGrid := TStoneGrid.Create;    StoneGrid := TStoneGrid.Create;
590      StoneGrid.ImageCount(Form1.Image1.Bitmap.Width div Form1.Image3.Bitmap.Width,
591        Form1.Image1.Bitmap.Height div Form1.Image3.Bitmap.Height);
592    Player1 := TPlayer.Create;    Player1 := TPlayer.Create;
593    Player2 := TPlayer.Create;    Player2 := TPlayer.Create;
594    Player1.Stone := stBlack;    Player1.Stone := stBlack;
# Line 483  end; Line 619  end;
619    
620  procedure TForm1.Timer1Timer(Sender: TObject);  procedure TForm1.Timer1Timer(Sender: TObject);
621  begin  begin
622    if (Active = true) and (Index.Auto = true) then    if (StoneGrid.Active = true) and (Index.Auto = true) then
   begin  
     Timer1.Enabled := false;  
623      CompStone;      CompStone;
624      Timer1.Enabled := true;  end;
625    end;  
626    procedure TForm1.Timer2Timer(Sender: TObject);
627    begin
628      if StoneGrid.ListExecute = true then
629        PaintBox1.Repaint;
630  end;  end;
631    
632  procedure TForm1.FormResize(Sender: TObject);  procedure TForm1.FormResize(Sender: TObject);
# Line 499  end; Line 637  end;
637    
638  procedure TForm1.PaintBox1Tap(Sender: TObject; const Point: TPointF);  procedure TForm1.PaintBox1Tap(Sender: TObject; const Point: TPointF);
639  begin  begin
640    if Timer1.Enabled = false then    if Index.Auto = false then
     Timer1.Enabled := true;  
   if (Active = false) and (StoneGrid.TurnIndex < Count * Count - 4) then  
     Active := true;  
   if (Active = true) and (Index.Auto = false) then  
641    begin    begin
642      if StoneGrid.CanSetStone(Index, Floor(Point.X / Size),      MenuItem10Click(Sender);
643        if StoneGrid.CanSetStone(Index.Stone, Floor(Point.X / Size),
644        Floor(Point.Y / Size), true, true) = true then        Floor(Point.Y / Size), true, true) = true then
645      begin      begin
646        PaintBox1.Repaint;        PaintBox1.Repaint;

Legend:
Removed from v.8  
changed lines
  Added in v.20

Back to OSDN">Back to OSDN
ViewVC Help
Powered by ViewVC 1.1.26