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revision 4 by yamat0jp, Sat Jul 11 08:02:13 2015 UTC revision 8 by yamat0jp, Mon Jul 13 00:01:54 2015 UTC
# Line 1  Line 1 
1  unit Unit1;  unit Unit1;
2    
3  interface  interface
4    
5  uses  uses
6    Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,    System.SysUtils, System.Types, System.UITypes, System.Classes,
7    Dialogs, Menus, ExtCtrls, Math;    System.Variants,
8      FMX.Types, FMX.Controls, FMX.Forms, FMX.Graphics, FMX.Dialogs, FMX.Menus,
9      System.Math, FMX.Objects, FMX.StdCtrls;
10    
11  const  const
12    Count = 8;    Count = 8;
# Line 26  type Line 28  type
28    TStoneGrid = class    TStoneGrid = class
29    private    private
30      FStrings: TGridData;      FStrings: TGridData;
31      FBuffer: array [1 .. Count * Count - 4] of TGridData;      FBuffer: array [0 .. Count * Count - 4] of TGridData;
32      FTurnNumber: integer;      FTurnNumber: integer;
33      FTurnIndex: integer;      FTurnIndex: integer;
34      function GetStrings(X, Y: integer): TStoneType;      function GetStrings(X, Y: integer): TStoneType;
# Line 36  type Line 38  type
38      procedure Clear;      procedure Clear;
39      procedure BackUp;      procedure BackUp;
40      function CalScore(Player: TPlayer; X, Y: integer): integer;      function CalScore(Player: TPlayer; X, Y: integer): integer;
41      function CanSetStone(Player: TPlayer; X, Y: integer;      function CanSetStone(Player: TPlayer; X, Y: integer; Reverse: Boolean;
42        Reverse: Boolean): Boolean;        const Visible: Boolean = false): Boolean;
43      function NextStone(Player: TPlayer): TPoint;      function NextStone(Player: TPlayer): TPoint;
44      property Strings[X, Y: integer]: TStoneType read GetStrings      property Strings[X, Y: integer]: TStoneType read GetStrings
45        write SetStrings; default;        write SetStrings; default;
46      property TurnNumber: integer read FTurnNumber write SetTurnNumber;      property TurnNumber: integer read FTurnNumber write SetTurnNumber;
47        property TurnIndex: integer read FTurnIndex write FTurnIndex;
48    end;    end;
49    
50    TForm1 = class(TForm)    TForm1 = class(TForm)
51      Timer1: TTimer;      Timer1: TTimer;
52      MainMenu1: TMainMenu;      MainMenu1: TMainMenu;
53      Game1: TMenuItem;      MenuItem1: TMenuItem;
54      Start1: TMenuItem;      MenuItem2: TMenuItem;
55      N1: TMenuItem;      MenuItem3: TMenuItem;
56      End1: TMenuItem;      MenuItem4: TMenuItem;
57      Com1: TMenuItem;      MenuItem5: TMenuItem;
58      Player11: TMenuItem;      MenuItem6: TMenuItem;
59      Player21: TMenuItem;      MenuItem7: TMenuItem;
60        PaintBox1: TPaintBox;
61        MenuItem8: TMenuItem;
62        MenuItem9: TMenuItem;
63        MenuItem10: TMenuItem;
64        MenuItem11: TMenuItem;
65        MenuItem12: TMenuItem;
66      procedure FormCreate(Sender: TObject);      procedure FormCreate(Sender: TObject);
67      procedure FormDestroy(Sender: TObject);      procedure FormDestroy(Sender: TObject);
     procedure FormPaint(Sender: TObject);  
     procedure FormMouseDown(Sender: TObject; Button: TMouseButton;  
       Shift: TShiftState; X, Y: integer);  
68      procedure Timer1Timer(Sender: TObject);      procedure Timer1Timer(Sender: TObject);
69      procedure FormResize(Sender: TObject);      procedure FormResize(Sender: TObject);
70      procedure Player(Sender: TObject);      procedure MenuItem4Click(Sender: TObject);
71      procedure Start1Click(Sender: TObject);      procedure MenuItem2Click(Sender: TObject);
72      procedure End1Click(Sender: TObject);      procedure PaintBox1Tap(Sender: TObject; const Point: TPointF);
73        procedure PaintBox1MouseDown(Sender: TObject; Button: TMouseButton;
74          Shift: TShiftState; X, Y: Single);
75        procedure PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
76        procedure MenuItem6Click(Sender: TObject);
77        procedure PaintBox1Resize(Sender: TObject);
78        procedure MenuItem8Click(Sender: TObject);
79        procedure MenuItem10Click(Sender: TObject);
80        procedure MenuItem11Click(Sender: TObject);
81    private    private
82      { Private 宣言 }      { Private ?錾 }
83      StoneGrid: TStoneGrid;      StoneGrid: TStoneGrid;
84      Index: TPlayer;      Index: TPlayer;
85      Active: Boolean;      Active: Boolean;
# Line 73  type Line 87  type
87      procedure CompStone;      procedure CompStone;
88      procedure GameStart;      procedure GameStart;
89      procedure ChangePlayer;      procedure ChangePlayer;
     procedure CheckGame;  
90    public    public
91      { Public 宣言 }      { Public ?錾 }
92    end;    end;
93    
94  var  var
# Line 86  var Line 99  var
99    
100  implementation  implementation
101    
102  {$R *.dfm}  {$R *.fmx}
103    {$R *.Windows.fmx MSWINDOWS}
104    
105  { TStoneGrid }  { TStoneGrid }
106    
107  procedure TStoneGrid.BackUp;  procedure TStoneGrid.BackUp;
# Line 94  begin Line 109  begin
109    FBuffer[FTurnNumber] := FStrings;    FBuffer[FTurnNumber] := FStrings;
110    if FTurnNumber < Count * Count - 4 then    if FTurnNumber < Count * Count - 4 then
111    begin    begin
112        FTurnIndex := FTurnNumber + 1;
113      inc(FTurnNumber);      inc(FTurnNumber);
     FTurnIndex := FTurnNumber;  
114      FBuffer[FTurnNumber] := FStrings;      FBuffer[FTurnNumber] := FStrings;
115    end;    end;
116  end;  end;
# Line 125  begin Line 140  begin
140  end;  end;
141    
142  function TStoneGrid.CanSetStone(Player: TPlayer; X, Y: integer;  function TStoneGrid.CanSetStone(Player: TPlayer; X, Y: integer;
143    Reverse: Boolean): Boolean;    Reverse: Boolean; const Visible: Boolean): Boolean;
144  var  var
145    i: integer;    i, k: integer;
146    p: Boolean;    p: Boolean;
147      q: ^TPoint;
148      list: TList;
149    procedure Method(m, n: integer);    procedure Method(m, n: integer);
150    var    var
151      s: TStoneType;      s: TStoneType;
# Line 149  var Line 166  var
166            if Reverse = true then            if Reverse = true then
167            begin            begin
168              for j := 1 to i - 1 do              for j := 1 to i - 1 do
169                SetStrings(X + m * j, Y + n * j, Player.Stone);              begin
170                  New(q);
171                  q^ := Point(X + m * j, Y + n * j);
172                  list.Add(q);
173                end;
174              break;              break;
175            end            end
176            else            else
# Line 166  var Line 187  var
187    end;    end;
188    
189  begin  begin
190    result := false;    list := TList.Create;
191    if GetStrings(X, Y) = stNone then    try
192    begin      result := false;
193      p := true;      p := true;
194      if Player.Stone = stBlack then      if GetStrings(X, Y) = stNone then
195      begin      begin
196        Method(-1, -1);        Method(-1, -1);
197        Method(-1, 0);        Method(-1, 0);
# Line 180  begin Line 201  begin
201        Method(1, -1);        Method(1, -1);
202        Method(1, 0);        Method(1, 0);
203        Method(1, 1);        Method(1, 1);
204        if (Reverse = true) and (result = true) then      end;
205        begin      if (Reverse = true) and (result = true) then
         SetStrings(X, Y, stBlack);  
       end;  
     end  
     else  
206      begin      begin
207        Method(-1, -1);        SetStrings(X, Y, Player.Stone);
208        Method(-1, 0);        for i := 0 to list.Count - 1 do
       Method(-1, 1);  
       Method(0, -1);  
       Method(0, 1);  
       Method(1, -1);  
       Method(1, 0);  
       Method(1, 1);  
       if (Reverse = true) and (result = true) then  
209        begin        begin
210          Strings[X, Y] := stWhite;          if Visible = true then
211            begin
212              for k := 1 to 10 do
213              begin
214                Sleep(10);
215                Application.ProcessMessages;
216              end;
217              Form1.PaintBox1.Repaint;
218            end;
219            q := list[i];
220            SetStrings(q^.X, q^.Y, Player.Stone);
221        end;        end;
222      end;      end;
223      finally
224        for i := 0 to list.Count - 1 do
225          Dispose(list[i]);
226        list.Free;
227    end;    end;
228  end;  end;
229    
# Line 214  begin Line 238  begin
238    Strings[4, 4] := stBlack;    Strings[4, 4] := stBlack;
239    Strings[4, 3] := stWhite;    Strings[4, 3] := stWhite;
240    Strings[3, 4] := stWhite;    Strings[3, 4] := stWhite;
241    FTurnNumber := 1;    FTurnNumber := 0;
242    FTurnIndex := 1;    FTurnIndex := 0;
243  end;  end;
244    
245  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;
# Line 299  begin Line 323  begin
323      Main;      Main;
324      if Execute = false then      if Execute = false then
325      begin      begin
326          with StoneGrid do
327            if TurnIndex < Count * Count - 4 then
328            begin
329              TurnIndex := TurnIndex - 1;
330              TurnNumber := TurnNumber - 1;
331            end;
332        Timer1.Enabled := false;        Timer1.Enabled := false;
333        Active := false;        Active := false;
334        m := 0;        m := 0;
# Line 317  begin Line 347  begin
347          s := 'Player2 Win:' + #13#10          s := 'Player2 Win:' + #13#10
348        else        else
349          s := 'Draw:' + #13#10;          s := 'Draw:' + #13#10;
350        Showmessage(s + '(Player1) ' + IntToStr(m) + '(Player2) ' + IntToStr(n));        Showmessage(s + '(Player1) ' + IntToStr(m) + #13#10 + '(Player2) ' +
351            IntToStr(n));
352      end;      end;
353    end;    end;
354  end;  end;
355    
 procedure TForm1.CheckGame;  
 var  
   i, j, m, n: integer;  
   s: string;  
 begin  
   m := 0;  
   n := 0;  
   for i := 0 to Count - 1 do  
     for j := 0 to Count - 1 do  
       case StoneGrid.Strings[i, j] of  
         stWhite:  
           inc(m);  
         stBlack:  
           inc(n);  
       end;  
   if (m = 0) or (n = 0) or (m + n = Count * Count) then  
   begin  
     if n > m then  
       s := 'Player1 Win' + #13#10  
     else if n < m then  
       s := 'Player2 Win' + #13#10  
     else  
       s := 'draw' + #13#10;  
     Timer1.Enabled := false;  
     Active := false;  
     Showmessage(s + '(Player1) ' + IntToStr(n) + #13#10 + '(Player2) ' +  
       IntToStr(m));  
   end  
   else  
     ChangePlayer;  
 end;  
   
356  procedure TForm1.CompStone;  procedure TForm1.CompStone;
357  var  var
358    s: TPoint;    s: TPoint;
359  begin  begin
360    s := StoneGrid.NextStone(Index);    s := StoneGrid.NextStone(Index);
361    StoneGrid.CanSetStone(Index, s.X, s.Y, true);    StoneGrid.CanSetStone(Index, s.X, s.Y, true, true);
362    FormPaint(nil);    PaintBox1.Repaint;
363    CheckGame;    ChangePlayer;
364  end;  end;
365    
366  procedure TForm1.GameStart;  procedure TForm1.GameStart;
367  begin  begin
368    StoneGrid.Clear;    StoneGrid.Clear;
369    StoneGrid.BackUp;    StoneGrid.BackUp;
370    FormPaint(nil);    PaintBox1.Repaint;
371    Index := Player1;    Index := Player1;
372    Active := true;    Active := true;
373    Timer1.Enabled := true;    Timer1.Enabled := true;
374  end;  end;
375    
376  procedure TForm1.FormCreate(Sender: TObject);  procedure TForm1.MenuItem10Click(Sender: TObject);
377    begin
378      with StoneGrid do
379      begin
380        if TurnIndex > TurnNumber then
381          TurnIndex := TurnNumber;
382      end;
383      Active := true;
384      Timer1.Enabled := true;
385    end;
386    
387    procedure TForm1.MenuItem11Click(Sender: TObject);
388    begin
389      if Timer1.Enabled = true then
390        Timer1.Enabled := false;
391      with StoneGrid do
392        if Sender = MenuItem11 then
393          TurnNumber := TurnNumber + 1
394        else
395          TurnNumber := TurnNumber - 1;
396      PaintBox1.Repaint;
397    end;
398    
399    procedure TForm1.MenuItem2Click(Sender: TObject);
400  begin  begin
   StoneGrid := TStoneGrid.Create;  
   Player1 := TPlayer.Create;  
   Player2 := TPlayer.Create;  
   Player1.Stone := stBlack;  
   Player2.Stone := stWhite;  
   Player2.Auto := true;  
401    GameStart;    GameStart;
402  end;  end;
403    
404  procedure TForm1.FormDestroy(Sender: TObject);  procedure TForm1.MenuItem4Click(Sender: TObject);
405  begin  begin
406    StoneGrid.Free;    Close;
407    Player1.Free;  end;
408    Player2.Free;  
409    procedure TForm1.MenuItem6Click(Sender: TObject);
410    begin
411      Player1.Auto := MenuItem6.IsChecked;
412      Player2.Auto := MenuItem7.IsChecked;
413  end;  end;
414    
415  procedure TForm1.FormPaint(Sender: TObject);  procedure TForm1.MenuItem8Click(Sender: TObject);
416    begin
417      if (Player1.Auto = true) and (Player2.Auto = true) then
418        Timer1.Enabled := false;
419    end;
420    
421    procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
422  var  var
423    i, j: integer;    i, j: integer;
424  begin  begin
425    Canvas.Brush.Color := clWhite;    Canvas.Fill.Color := TAlphaColors.White;
426    Canvas.Rectangle(0, 0, Count * Size, Count * Size);    Canvas.FillRect(RectF(0, 0, Count * Size, Count * Size), 0, 0, [], 1);
427    for i := 0 to Count - 1 do    for i := 0 to Count do
428    begin    begin
429      Canvas.MoveTo(i * Size, 0);      Canvas.DrawLine(PointF(i * Size, 0), PointF(i * Size, Size * Count), 1);
430      Canvas.LineTo(i * Size, Size * Count);      for j := 0 to Count do
     for j := 0 to Count - 1 do  
431      begin      begin
432        Canvas.MoveTo(0, j * Size);        Canvas.DrawLine(PointF(0, j * Size), PointF(Count * Size, j * Size), 1);
       Canvas.LineTo(Count * Size, j * Size);  
433        case StoneGrid.Strings[i, j] of        case StoneGrid.Strings[i, j] of
434          stWhite:          stWhite:
435            begin            Canvas.DrawEllipse(RectF(i * Size, j * Size, (i + 1) * Size,
436              Canvas.Brush.Color := clWhite;              (j + 1) * Size), 1);
             Canvas.Ellipse(i * Size, j * Size, (i + 1) * Size, (j + 1) * Size);  
           end;  
437          stBlack:          stBlack:
438            begin            begin
439              Canvas.Brush.Color := clBlack;              Canvas.Fill.Color := TAlphaColors.Black;
440              Canvas.Ellipse(i * Size, j * Size, (i + 1) * Size, (j + 1) * Size);              Canvas.FillEllipse(RectF(i * Size, j * Size, (i + 1) * Size,
441                  (j + 1) * Size), 1);
442            end;            end;
443        end;        end;
444      end;      end;
445    end;    end;
446  end;  end;
447    
448  procedure TForm1.FormMouseDown(Sender: TObject; Button: TMouseButton;  procedure TForm1.PaintBox1Resize(Sender: TObject);
449    Shift: TShiftState; X, Y: integer);  begin
450      Size := Min(ClientWidth, ClientHeight) div Count;
451    end;
452    
453    procedure TForm1.FormCreate(Sender: TObject);
454  begin  begin
455    if (Active = true) and (Index.Auto = false) and (X <= Count * Size) and    StoneGrid := TStoneGrid.Create;
456      (Y <= Count * Size) then    Player1 := TPlayer.Create;
457      Player2 := TPlayer.Create;
458      Player1.Stone := stBlack;
459      Player2.Stone := stWhite;
460      Player2.Auto := true;
461      with PaintBox1.Canvas do
462    begin    begin
463      X := X div Size;      StrokeDash := TStrokeDash.Solid;
464      Y := Y div Size;      Stroke.Color := TAlphaColors.Black;
465      if StoneGrid.CanSetStone(Index, X, Y, true) = true then      StrokeThickness := 3;
     begin  
       FormPaint(Sender);  
       CheckGame;  
     end;  
466    end;    end;
467      PaintBox1Resize(Sender);
468      GameStart;
469    end;
470    
471    procedure TForm1.FormDestroy(Sender: TObject);
472    begin
473      StoneGrid.Free;
474      Player1.Free;
475      Player2.Free;
476    end;
477    
478    procedure TForm1.PaintBox1MouseDown(Sender: TObject; Button: TMouseButton;
479      Shift: TShiftState; X, Y: Single);
480    begin
481      PaintBox1Tap(Sender, PointF(X, Y));
482  end;  end;
483    
484  procedure TForm1.Timer1Timer(Sender: TObject);  procedure TForm1.Timer1Timer(Sender: TObject);
# Line 451  end; Line 494  end;
494  procedure TForm1.FormResize(Sender: TObject);  procedure TForm1.FormResize(Sender: TObject);
495  begin  begin
496    Size := Min(ClientWidth, ClientHeight) div Count;    Size := Min(ClientWidth, ClientHeight) div Count;
497    FormPaint(Sender);    PaintTo(Canvas);
498  end;  end;
499    
500  procedure TForm1.Player(Sender: TObject);  procedure TForm1.PaintBox1Tap(Sender: TObject; const Point: TPointF);
501  begin  begin
502    (Sender as TMenuItem).Checked := not(Sender as TMenuItem).Checked;    if Timer1.Enabled = false then
503    if Sender = Player11 then      Timer1.Enabled := true;
504      Player1.Auto := Player11.Checked    if (Active = false) and (StoneGrid.TurnIndex < Count * Count - 4) then
505    else      Active := true;
506      Player2.Auto := Player21.Checked;    if (Active = true) and (Index.Auto = false) then
507  end;    begin
508        if StoneGrid.CanSetStone(Index, Floor(Point.X / Size),
509  procedure TForm1.Start1Click(Sender: TObject);        Floor(Point.Y / Size), true, true) = true then
510  begin      begin
511    GameStart;        PaintBox1.Repaint;
512  end;        ChangePlayer;
513        end;
514  procedure TForm1.End1Click(Sender: TObject);    end;
 begin  
   Close;  
515  end;  end;
516    
517  end.  end.

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